Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.02 @ 03:51:02

Player: Nalzok

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (23)       4600
Robots Destroyed (41)      205
Value Destroyed (866)      866
Prototype IDs (77)         1540
Alien Tech Used (4)        800
Bonus (10100)              10100
              TOTAL SCORE: 22611

 Bonus
-------
Triggered Max Security     1000
Entered DSFs               500
Aligned with FarCom        300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Met Warlord at Command     2000
Win                        3000

 Cogmind 
---------
Core Integrity             1256/1600
Matter                     290/300
Energy                     187/190
System Corruption          0%
Temperature                Cool (43)
Movement                   Flying (21)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (3) --------
         Light Quantum Reactor
>              --- PROPULSION (10) --
               Nuclear Pulse Array
               Impulse Thruster
        Cooled Field Propulsion Drive
               Electron Diverter
               Electron Diverter
      Improved Diametric Drive
>              --- UTILITY (10) -----
         Large Storage Unit
  Experimental Optical Array
      Advanced Signal Interpreter
      Advanced Reaction Control System
      Improved Hacking Suite
      Improved System Guard
>              --- WEAPON (2) -------
               Plasma Lance
>              --- INVENTORY (15) ---
               Particle Reactor
         Light Quantum Reactor
      Advanced Heat Sink
               Graphene Brace
  Experimental Thermal Shield
      Advanced Force Field
               Transdimensional Reconstructor
               Subatomic Replicator
               Terrabomb
               Terrabomb
      Enhanced Force Lance

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
        Cooled Field Propulsion Drive
               Field Propulsion Array
               Flying Fortress v7
               Electron Diverter
               Electron Diverter
      Improved Diametric Drive
>              --- UTILITY ----------
      Advanced Heat Sink
         Large Storage Unit
      Advanced Gravity Neutralizer
  Experimental Optical Array
      Advanced Signal Interpreter
      Improved Reaction Control System
               Phase Shifter
               Graphene Brace
      Advanced Force Field
               Phase Redirector
>              --- WEAPON -----------
      Improved Matter Neutralizer
               Plasma Lance
>              --- INVENTORY --------
               Particle Reactor
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
               Nuclear Pulse Array
               Impulse Thruster
      Advanced Heat Sink
  Experimental Thermal Shield
               Transdimensional Reconstructor
               Subatomic Replicator
               Terrabomb
               Terrabomb
               Vortex Rifle
      Enhanced Force Lance
[Rating: 204]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Engine                   Ion Engine
  Power Core               Enhanced Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Flying Fortress v7
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Experimental Gyrokinetic Inverter
  Flight Unit              Flying Fortress v7
Utility                    Large Storage Unit
  Device                   Improved Reaction Control System
  Storage                  Large Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 Improved Hacking Suite
  Protection               Experimental Propulsion Shielding
  Artifact                 Phase Redirector
Weapon                     Assault Rifle
  Energy Gun               Vortex Rifle
  Energy Cannon            HERF Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Heavy Missile Launcher
  Slashing Weapon          Chainsword
  Piercing Weapon          Plasma Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   2   .   2   2   .   .   .   .   2   .   .   .   .   2   .   2   2   .   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               8    | .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   1   1   .   
  Utility                  8    | .   .   .   .   .   1   2   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             202  | .   4   4   1   15  6   6   .   13  9   .   2   10  2   13  3   4   24  1   27  6   30  9   13  
  Power                    25   | .   .   .   .   1   1   .   .   4   1   .   .   1   .   .   .   .   4   1   2   2   7   .   1   
    Engine                 4    | .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Reactor                17   | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   3   1   1   2   7   .   1   
  Propulsion               33   | .   1   .   .   6   1   .   .   .   2   .   1   2   .   .   .   .   2   .   2   .   7   4   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    7    | .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   
    Wheel                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Flight                 23   | .   .   .   .   1   1   .   .   .   2   .   1   2   .   .   .   .   1   .   2   .   5   3   5   
  Utility                  100  | .   3   .   1   1   3   6   .   6   4   .   1   5   .   9   .   4   14  .   18  3   13  2   7   
    Device                 51   | .   1   .   .   1   1   2   .   4   2   .   .   1   .   7   .   1   8   .   11  2   6   2   2   
    Storage                14   | .   2   .   1   .   1   2   .   .   .   .   .   .   .   1   .   2   2   .   2   .   1   .   .   
    Processor              18   | .   .   .   .   .   1   2   .   2   .   .   .   .   .   .   .   .   2   .   4   .   5   .   2   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
    Protection             13   | .   .   .   .   .   .   .   .   .   2   .   1   4   .   1   .   1   2   .   .   .   1   .   1   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Weapon                   44   | .   .   4   .   7   1   .   .   3   2   .   .   2   2   4   3   .   4   .   5   1   3   3   .   
    Energy Gun             12   | .   .   .   .   2   .   .   .   1   .   .   .   .   1   1   2   .   2   .   2   .   1   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   
    Ballistic Gun          6    | .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   1   .   1   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   1   .   .   .   1   .   .   .   1   .   1   1   .   1   .   1   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   .   
  Unidentified Prototypes  39   | .   .   .   .   .   .   1   .   .   4   .   .   4   .   2   .   .   10  .   5   3   6   3   1   
Parts Lost                 20   | .   1   .   .   6   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   1   .   .   9   
  Power                    2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               8    | .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Utility                  7    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   3   
  Weapon                   3    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      9    | .   1   .   .   5   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   1   .   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   92  100 100 92  62  73  76  79  72  76  81  79  82  79  83  83  78  71  78  81  81  83  83  
  Engine                   5    | .   14  14  14  12  9   15  15  1   .   .   .   .   .   .   .   .   3   5   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   10  9   5   5   4   .   .   .   .   .   .   3   4   2   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   1   5   5   6   11  10  10  10  6   5   4   4   9   12  11  
  Leg                      7    | .   26  28  28  20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   12   | .   .   .   .   1   9   7   7   6   9   11  16  17  17  15  15  15  14  15  23  23  21  24  24  
  Device                   15   | .   8   14  14  12  10  13  15  18  12  11  5   5   5   17  15  15  14  21  18  22  21  21  19  
  Storage                  7    | .   14  14  14  14  9   7   7   6   5   5   5   5   5   5   5   5   5   5   3   4   4   4   4   
  Processor                8    | .   .   .   .   .   6   13  15  20  17  17  17  17  17  15  15  15  12  .   7   9   8   10  9   
  Protection               2    | .   .   .   .   .   .   .   .   .   4   5   10  9   11  8   10  9   9   8   3   .   .   .   .   
  Energy Gun               1    | .   .   .   .   1   2   .   .   3   .   .   .   .   .   .   5   5   4   5   4   4   1   .   .   
  Ballistic Gun            7    | .   28  27  28  22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   1   9   7   7   6   5   5   5   4   5   5   4   5   5   5   3   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             105  | 13  19  20  30  30  35  36  36  50  55  55  55  57  57  62  61  62  62  62  78  92  104 104 105 
  Greatest Support         114  | 20  20  20  20  23  50  50  50  50  55  55  63  64  62  62  62  62  62  68  94  100 104 111 114 
  Greatest Overweight (x)  6    | .   1   .   1   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  15  15  15  20  15  15  15  15  15  15  15  15  15  20  15  15  15  15  15  15  15  
  Average Capacity         14   | 8   8   10  13  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  14  15  15  15  15  
  Most Carried             15   | 5   9   10  14  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          13   | 2   5   9   12  14  13  14  13  14  14  15  15  14  15  14  14  14  14  14  10  14  14  14  14  
  Final Capacity           15   | 8   10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 2   9   10  14  15  15  14  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  11  

 Class Distribution 
--------------------
 53% | Mutant
 15% | Scavenger-Sprinter
 15% | Sprinter
  6% | Scout
  3% | Scavenger-Scout
  3% | Ninja

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
             Mutant | -8/Materials
    Scavenger-Scout | -7/Factory
    Scavenger-Scout | -7/DSF
              Scout | -6/Factory
              Ninja | -5/Factory
             Mutant | -5/Upper Caves
             Mutant | -5/Upper Caves
             Mutant | -5/Zhirov
             Mutant | -4/Proximity Caves
              Scout | -4/Factory
             Mutant | -4/Upper Caves
             Mutant | -4/Upper Caves
             Mutant | -4/Warlord
             Mutant | -3/Proximity Caves
           Sprinter | -3/Research
           Sprinter | -3/Quarantine
           Sprinter | -2/Research
 Scavenger-Sprinter | -1/Access
 Scavenger-Sprinter | -1/Command

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com 
Matter Collected           2523 | 200 79  70  .   282 68  57  .   159 88  .   64  .   51  53  204 73  70  190 185 .   460 23  147 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1594 | .   130 8   .   202 267 78  .   157 88  .   78  .   .   53  97  .   .   227 61  .   30  60  58  
  Parts                    89   | .   5   4   .   19  12  3   .   9   3   .   6   .   .   5   5   .   .   3   5   .   2   4   4   
Haulers Intercepted        3    | .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   .   .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      24   | .   .   .   .   .   .   .   .   .   .   2   7   .   .   .   9   6   .   .   .   .   .   .   .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com 
Combat Hostiles Destroyed  23   | .   2   3   .   13  .   .   .   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     12   | .   2   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      8    | .   .   3   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          10   | .   2   1   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Worker                   7    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   2   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   3    | .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   1   
  Swarmer                  12   | .   .   3   .   7   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    6    | .   2   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Assembled                3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           4    | .   1   3   .   4   3   1   .   2   1   .   2   .   .   2   .   .   .   .   1   .   1   2   2   
  Combat Bots Only         4    | .   1   3   .   4   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   4    | .   1   1   .   4   1   1   .   1   1   .   1   .   .   1   1   .   .   .   1   .   1   1   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  Com  
Hostile Shots Fired        633  | .    24   8    .    56   .    .    .    53   .    .    69   .    19   6    6    106  10   30   33   32   10   31   140  
  Missed                   333  | .    2    2    .    13   .    .    .    31   .    .    39   .    14   4    4    63   8    21   16   21   8    22   65   
Damage Taken               5082 | .    313  42   .    612  .    .    .    454  .    .    579  .    100  40   32   805  30   187  211  118  32   124  1403 
  Core                     770  | .    55   8    .    111  .    .    .    21   .    .    128  .    20   23   .    13   .    25   11   9    2    29   315  
  Absorbed by Shields      839  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    194  124  11   127  383  
  Redirected to Core       133  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    29   102  
  Redirected to Shielding  894  | .    .    .    .    .    .    .    .    .    .    .    272  .    71   15   12   302  10   126  86   .    .    .    .    
  Ignored by Resistances   27   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   12   .    .    .    .    .    
  Regen/Repaired (Parts)   133  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    133  .    .    .    .    .    .    
Core Remaining (%)         88   | 100  .    .    .    30   100  .    100  97   .    .    .    .    85   .    .    .    .    94   .    98   99   .    78   
Volleys Fired              81   | .    16   7    .    38   2    .    .    9    .    .    2    .    .    .    .    7    .    .    .    .    .    .    .    
  Largest                  2    | .    2    2    .    2    1    .    .    1    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
  Hottest                  94   | .    40   50   .    50   39   .    .    80   .    .    39   .    .    .    .    94   .    .    .    .    .    .    .    
Shots Fired                124  | .    32   14   .    58   2    .    .    9    .    .    2    .    .    .    .    7    .    .    .    .    .    .    .    
  Gun                      108  | .    32   11   .    57   .    .    .    1    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    
  Cannon                   10   | .    .    .    .    .    2    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 6    | .    .    3    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  110  | .    32   11   .    57   2    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  8    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    
  Explosive                6    | .    .    3    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         9    | .    9    5    .    5    1    .    .    6    .    .    7    .    .    .    .    1    .    .    .    .    .    .    .    
  Robot Miss Streak        6    | .    2    2    .    6    1    .    .    5    .    .    1    .    .    .    .    5    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           141  | .    21   7    .    34   18   6    .    13   2    .    1    .    .    5    3    1    .    13   3    .    4    2    8    
  Core Hits                73   | .    8    4    .    19   4    1    .    13   1    .    7    .    .    1    3    .    .    6    .    .    1    2    3    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              194  | .    .    .    .    .    23   10   .    16   3    1    4    .    1    6    3    1    2    21   16   12   16   29   30   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 106  | .    .    .    .    .    23   10   .    16   3    1    4    .    1    5    3    1    2    21   16   .    .    .    .    
  Piercing                 83   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   14   28   29   
  Sneak Attacks            25   | .    .    .    .    .    7    3    .    .    1    .    .    .    .    4    2    .    .    .    1    .    2    2    3    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5869 | .    216  287  .    480  861  316  .    356  131  .    464  .    .    332  286  28   .    987  185  .    132  274  534  
  Guns                     633  | .    216  53   .    336  .    .    .    .    .    .    .    .    .    .    .    28   .    .    .    .    .    .    .    
  Cannons                  204  | .    .    .    .    .    21   .    .    183  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               842  | .    .    234  .    144  .    .    .    .    .    .    464  .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    4190 | .    .    .    .    .    840  316  .    173  131  .    .    .    .    332  286  .    .    987  185  .    132  274  534  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  809  | .    216  53   .    336  21   .    .    183  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  28   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    .    .    .    .    .    
  Explosive                842  | .    .    234  .    144  .    .    .    .    .    .    464  .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3250 | .    .    .    .    .    840  316  .    173  131  .    .    .    .    332  286  .    .    987  185  .    .    .    .    
  Piercing                 940  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    132  274  534  
Highest Corruption         2    | .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Average Corruption       1    | .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    4    
    Message Errors         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Matter Fused           2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       3    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            962  | .    .    8    .    .    110  41   .    .    .    .    5    .    .    163  .    .    .    473  90   .    5    .    67   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               13   | .    .    8    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    949  | .    .    .    .    .    110  41   .    .    .    .    .    .    .    163  .    .    .    473  90   .    5    .    67   
Knockbacks                 8    | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8    | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      47   | .    .    .    .    31   .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    2    | .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        364  | .    36   .    .    10   1    169  .    164  .    .    11   .    .    3    .    364  4    17   54   .    359  203  222  
  Average Temperature      67   | .    17   .    .    4    1    84   .    71   .    .    6    .    .    3    .    206  4    11   19   .    164  43   17   
  Received Heat Transfer   775  | .    198  .    .    134  .    .    .    15   .    .    153  .    .    12   .    184  9    9    4    4    .    .    53   
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         37   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  Com  
Peak Influence             1763 | .    63   117  .    169  81   54   37   144  81   .    .    .    .    68   .    .    .    .    139  1763 1243 987  1102 
  Initial                  1100 | .    .    5    .    .    19   16   37   18   65   .    .    .    .    46   .    .    .    .    104  78   1100 705  631  
  Average                  416  | .    17   46   .    105  40   34   37   80   80   .    .    .    .    54   .    .    .    .    72   1679 1148 837  812  
Maximum Alert Level        5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    4    3    4    
  Low Security (%)         63   | 100  100  100  .    100  100  100  100  100  100  .    .    .    .    100  .    .    .    .    100  .    .    .    .    
  Level 1                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 2                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Level 3                  20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   100  78   
  Level 4                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    73   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   .    .    .    
Squads Dispatched          28   | .    .    .    .    .    .    .    .    3    1    .    .    .    .    1    .    1    .    .    2    6    .    8    6    
  Investigation            8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    4    
  Extermination            3    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Reinforcement            7    | .    .    .    .    .    .    .    .    2    1    .    .    .    .    1    .    .    .    .    1    .    .    2    .    
  Assault                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    6    .    2    1    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com 
Distress Signals           15   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   8   1   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              223  | .   4   3   .   14  6   .   .   11  .   .   21  .   5   4   2   38  12  16  16  10  15  6   40  
  Peak Tracking Total      23   | .   2   3   .   4   2   .   1   6   .   .   10  .   5   4   2   23  12  11  8   10  6   6   16  
  Tactical Retreats        36   | .   1   .   .   1   .   .   .   2   .   .   4   .   2   .   .   5   .   4   5   2   4   1   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com 
Traps Triggered            8    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   12  .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com 
Machines Disabled          9    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   4   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com 
Machines Accessed          61   | .   2   2   1   .   3   6   .   4   1   .   .   8   .   2   1   .   9   .   6   .   1   6   9   
  Terminals                34   | .   2   1   .   .   2   3   .   2   1   .   .   .   .   2   .   .   .   .   5   .   1   6   9   
  Fabricators              5    | .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                148  | .   4   5   1   .   7   11  .   6   2   .   .   47  .   4   1   .   13  .   12  .   1   15  19  
  Successful               94   | .   3   2   1   .   5   5   .   2   1   .   .   47  .   1   1   .   13  .   3   .   1   2   7   
  Failed                   54   | .   1   3   .   .   2   6   .   4   1   .   .   .   .   3   .   .   .   .   9   .   .   13  12  
    Catastrophic           11   | .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   2   4   1   .   2   3   .   2   1   .   .   .   .   2   .   .   1   .   1   .   .   1   12  
  Terminals                72   | .   4   4   .   .   3   6   .   3   2   .   .   .   .   4   .   .   .   .   11  .   1   15  19  
  Fabricators              7    | .   .   .   .   .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             80   | .   2   2   1   .   1   1   .   1   1   .   .   47  .   1   1   .   13  .   3   .   1   2   3   
  Record                   48   | .   .   .   .   .   .   .   .   .   .   .   .   35  .   .   .   .   11  .   .   .   .   1   1   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   
  Open DSF                 5    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   
  Branch Access Points     3    | .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabricator Hacks           2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Terminals                8    | .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Botnet                 8    | .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   1   1   .   .   3   4   .   2   1   .   .   .   .   1   .   .   .   .   5   .   .   5   8   
  Full Trace Events        7    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   .   .   152 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  parse_system             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      65   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   65  .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       65   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   65  .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   1   .   1   .   .   .   .   .   1   2   .   3   .   2   1   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  Com  
Turns Passed               6051  | 5    210  486  385  634  342  224  23   289  102  95   205  108  144  115  190  121  304  225  274  115  662  342  451  
Spaces Moved               10292 | 3    126  322  242  288  482  351  35   391  170  221  435  211  403  232  404  284  709  531  673  228  1690 768  1093 
  Core                     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     861   | 3    126  322  242  168  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   119   | .    .    .    .    119  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   9311  | .    .    .    .    .    482  351  35   391  170  221  435  211  403  232  404  284  709  531  673  228  1690 768  1093 
  Fastest Speed            15    | 120  120  120  120  110  50   50   50   50   42   42   42   34   34   34   34   34   34   26   26   19   26   23   15   
  Average Speed            43    | 120  122  120  155  162  50   50   50   50   42   42   42   39   34   34   34   34   34   33   26   25   28   24   22   
  Slowest Speed            350   | 120  190  120  190  350  50   50   50   50   50   42   42   42   34   34   34   34   39   34   26   26   113  28   23   
  Overloaded Moves         21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    13   .    .    2    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            38    | .    .    .    .    .    .    .    .    2    .    .    5    .    .    3    .    6    5    .    7    .    7    .    3    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40    | 2    25   61   62   35   34   12   41   12   4    51   59   62   65   5    59   48   92   65   25   45   45   25   43   
  Regions Visited          23
    Branch Regions         13
  Pre-discovered Areas     8     | .    .    1    .    .    .    .    .    .    .    .    1    3    2    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    1    .    .    .    .    1    .    .    1    .    .    .    .    .    1    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      16    | 1    .    1    1    1    1    .    .    1    .    1    1    1    1    1    .    1    1    1    1    1    .    .    .    
Scrap Searched             16    | .    .    3    .    1    .    .    .    .    .    .    4    .    2    .    1    3    .    2    .    .    .    .    .    
Spaces Dug                 85    | .    .    .    .    .    1    3    .    9    1    1    4    .    1    1    .    1    2    8    13   4    9    11   16   
Terrain Destroyed          135   | .    .    19   .    9    1    3    .    9    1    1    22   .    1    1    .    5    2    8    13   4    9    11   16   
  Melee                    85    | .    .    .    .    .    1    3    .    9    1    1    4    .    1    1    .    1    2    8    13   4    9    11   16   
  Projectile               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  AOE                      46    | .    .    19   .    9    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  Com  
Total                      11481 | 6    152  411  253  404  551  391  41   453  195  221  442  238  407  255  454  292  773  554  751  266  1842 882  1247 
  Wait                     420   | .    .    73   .    48   11   .    .    3    .    .    5    .    .    .    29   .    2    .    1    9    84   66   89   
  Move                     10198 | 2    125  321  241  287  481  350  34   386  169  220  426  210  402  226  403  272  698  530  658  227  1677 767  1086 
  Hop                      32    | .    .    .    .    .    .    .    .    2    .    .    3    .    .    2    .    5    5    .    7    .    5    .    3    
  Pick Up                  113   | .    6    2    6    5    13   12   4    8    5    .    .    5    .    .    8    1    7    1    17   4    5    3    1    
  Fast Attach              99    | .    2    .    .    8    3    .    .    5    4    .    1    7    2    4    1    1    14   .    17   4    16   5    5    
  Attach                   39    | .    .    .    .    1    2    4    .    .    2    .    .    .    .    3    .    .    7    .    7    2    3    3    5    
  Detach                   39    | .    .    .    .    1    2    2    .    1    2    .    .    .    .    4    .    .    7    .    11   1    5    1    2    
  Swap                     67    | .    2    4    1    6    1    2    .    8    3    .    1    3    .    6    2    3    4    1    3    2    11   1    3    
  Drop                     186   | 4    1    4    5    10   13   11   3    15   7    .    .    13   2    4    8    2    27   1    14   5    23   7    7    
  Fire                     81    | .    16   7    .    38   2    .    .    9    .    .    2    .    .    .    .    7    .    .    .    .    .    .    .    
  Melee                    191   | .    .    .    .    .    23   10   .    16   3    1    4    .    1    6    3    1    2    21   16   12   13   29   30   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: Sto / [*Low] / DSF)
-7/DSF
-6/Factory
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res / Arm / [*Qua])
-3/Quarantine
-2/Research
-1/Access
-1/Command
To Epsilon Eridani

 History 
---------
 Turn | Location           | Event
    3 | -11/Scrapyard      | Discovered new exit (range 2)
    6 | -11/Scrapyard      | Entered Materials
  120 | -10/Materials      | Identified exit to Mines
  216 | -10/Materials      | Entered Mines
  227 | -10/Mines          | Discovered new exit (range 6)
  234 | -10/Mines          | Met a Derelict bent on vengeance
  265 | -10/Mines          | Found the Drone Emporium
  272 | -10/Mines          | Found Prototype Device
  305 | -10/Mines          | Learned location of Storage (-7)
  313 | -10/Mines          | Build established: Mutant
  697 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  697 | -10/Mines          | Discovered new exit (range 5)
  702 | -10/Mines          | Entered Exiles
  732 | -10/Exiles         | Met 8R-AWN
  753 | -10/Exiles         | Met EX-HEX
  784 | -10/Exiles         | Met EX-BIN
  800 | -10/Exiles         | Aligned with FarCom system
  801 | -10/Exiles         | Given EX-Vault access code
  832 | -10/Exiles         | Opened EX-Vault
  849 | -10/Exiles         | Found Flying Fortress v7
  903 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  962 | -10/Exiles         | Met EX-DEC
 1064 | -10/Exiles         | Discovered new exit (range 14)
 1087 | -10/Exiles         | Left Exiles lab with Flying Fortress v7
 1087 | -10/Exiles         | Entered Mines
 1206 | -9/Mines           | Assembled infested the area
 1211 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 1488 | -9/Mines           | Learned Materials trap positions
 1571 | -9/Mines           | Core integrity fell below 50%
 1610 | -9/Mines           | Lost 5 parts (1p2n1u1w)
 1709 | -9/Mines           | Discovered new exit (range 6)
 1721 | -9/Mines           | Entered Materials
 1721 | -8/Materials       | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 1722 | -8/Materials       | Loaded intel: 10 trap records
 2011 | -8/Materials       | Discovered new exit (range 10)
 2063 | -8/Materials       | Entered Factory
 2063 | -7/Factory         | Evolved 2 slots: Utility x2
 2064 | -7/Factory         | Identified exit to Storage
 2090 | -7/Factory         | Identified Bomb Drone Bay
 2267 | -7/Factory         | Discovered new exit (range 9)
 2282 | -7/Factory         | Identified exit to DSF
 2287 | -7/Factory         | Entered DSF
 2298 | -7/DSF             | Discovered new exit (range 11)
 2309 | -7/DSF             | Additional patrols routed to DSF
 2310 | -7/DSF             | Entered Factory
 2310 | -6/Factory         | Evolved 2 slots: Utility x2
 2530 | -6/Factory         | Discovered new exit (range 9)
 2599 | -6/Factory         | Entered another Factory area
 2599 | -5/Factory         | Evolved 2 slots: Propulsion x2
 2605 | -5/Factory         | Identified exit to Upper Caves
 2701 | -5/Factory         | Entered Upper Caves
 2707 | -5/Upper Caves     | Learned Factory stockpile data
 2782 | -5/Upper Caves     | Discovered new exit (range 15)
 2783 | -5/Upper Caves     | Encountered a Warlord checkpoint
 2796 | -5/Upper Caves     | Entered another Upper Caves area
 2818 | -5/Upper Caves     | Spotted B-75 Beast
 2824 | -5/Upper Caves     | Learned location of Armory (-3)
 2998 | -5/Upper Caves     | Discovered new exit (range 4)
 3001 | -5/Upper Caves     | Entered Zhirov
 3001 | -5/Zhirov          | Discovered new exit (range 3)
 3009 | -5/Zhirov          | Met Zhirov
 3019 | -5/Zhirov          | Learned location of Quarantine (-3)
 3019 | -5/Zhirov          | Learned location of Testing (-2)
 3019 | -5/Zhirov          | Learned location of Command (-1)
 3027 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 3041 | -5/Zhirov          | Found Alien Artifact
 3047 | -5/Zhirov          | Found Alien Artifact
 3109 | -5/Zhirov          | Entered Proximity Caves
 3185 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3239 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves
 3248 | -4/Proximity Caves | Discovered new exit (range 10)
 3253 | -4/Proximity Caves | Entered Factory
 3253 | -4/Factory         | Evolved 2 slots: Utility x2
 3264 | -4/Factory         | Discovered new exit (range 8)
 3339 | -4/Factory         | Identified exit to DSF
 3368 | -4/Factory         | Entered Upper Caves
 3369 | -4/Upper Caves     | Identified exit to Upper Caves
 3415 | -4/Upper Caves     | Learned Research stockpile data
 3477 | -4/Upper Caves     | Encountered a Warlord checkpoint
 3481 | -4/Upper Caves     | Learned Research terminal intel
 3558 | -4/Upper Caves     | Entered another Upper Caves area
 3575 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 3576 | -4/Upper Caves     | Discovered new exit (range 5)
 3632 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 3653 | -4/Upper Caves     | Encountered a Warlord checkpoint
 3657 | -4/Upper Caves     | Spotted B-86 Titan
 3675 | -4/Upper Caves     | Discovered new exit (range 11)
 3679 | -4/Upper Caves     | Entered Warlord
 3696 | -4/Warlord         | Discovered new exit (range 9)
 3749 | -4/Warlord         | Met Warlord
 3760 | -4/Warlord         | Found Prototype Reactor
 3760 | -4/Warlord         | Identified Vortex Chain Reactor
 3773 | -4/Warlord         | Found Prototype Processor
 3773 | -4/Warlord         | Identified Exp. Targeting Computer
 3774 | -4/Warlord         | Warlord's base attacked by MAIN.C
 3784 | -4/Warlord         | Found Prototype Processor
 3784 | -4/Warlord         | Identified Exp. Core Analyzer
 3874 | -4/Warlord         | Found Prototype Device
 3874 | -4/Warlord         | Identified Wardrone Bay
 3883 | -4/Warlord         | Identified Integrated Reactor
 3883 | -4/Warlord         | Installed Integrated Reactor, increased core energy generation (+10)
 3908 | -4/Warlord         | Found Prototype Energy Gun
 3908 | -4/Warlord         | Identified Vortex Rifle
 3912 | -4/Warlord         | Found Prototype Energy Cannon
 3912 | -4/Warlord         | Identified Vortex Driver
 3974 | -4/Warlord         | Opened side exit
 3983 | -4/Warlord         | Entered Proximity Caves
 4107 | -3/Proximity Caves | Spotted B-86 Titan
 4174 | -3/Proximity Caves | Discovered new exit (range 11)
 4205 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 4208 | -3/Proximity Caves | Entered Research
 4208 | -3/Research        | Evolved 2 slots: Propulsion x2
 4209 | -3/Research        | Identified exit to Armory
 4211 | -3/Research        | Loaded intel: 24 terminal locations
 4460 | -3/Research        | Found Prototype Device
 4460 | -3/Research        | Identified Exp. Thermal Shield
 4462 | -3/Research        | Found Exp. Thermal Shield
 4471 | -3/Research        | Discovered new exit (range 5)
 4471 | -3/Research        | Discovered new exit (range 15)
 4477 | -3/Research        | Found Enh. Force Lance
 4482 | -3/Research        | Entered Quarantine
 4483 | -3/Quarantine      | Maximum security lockdown engaged
 4498 | -3/Quarantine      | Found Alien Artifact
 4498 | -3/Quarantine      | Identified Terrabomb
 4498 | -3/Quarantine      | Used Terrabomb
 4503 | -3/Quarantine      | Found Terrabomb
 4508 | -3/Quarantine      | Found Terrabomb
 4531 | -3/Quarantine      | Build established: Sprinter
 4544 | -3/Quarantine      | Cryocooling Duct disabled
 4551 | -3/Quarantine      | Discovered new exit (range 11)
 4555 | -3/Quarantine      | Found Alien Artifact
 4555 | -3/Quarantine      | Identified Phase Redirector
 4559 | -3/Quarantine      | Ambient heat levels rising (+20)
 4564 | -3/Quarantine      | Found Alien Artifact
 4564 | -3/Quarantine      | Identified Subatomic Replicator
 4597 | -3/Quarantine      | Entered Research
 4597 | -2/Research        | Warlord forces began assault on 0b10
 4597 | -2/Research        | Evolved 2 slots: Power x1, Propulsion x1
 4707 | -2/Research        | Research machine network offline
 4939 | -2/Research        | Met up with Warlord
 4955 | -2/Research        | Discovered new exit (range 13)
 5044 | -2/Research        | Spotted Striker
 5097 | -2/Research        | Spotted B-90 Cyclops
 5186 | -2/Research        | Identified exit to Access
 5204 | -2/Research        | Spotted B-90 Cyclops
 5221 | -2/Research        | Spotted Executioner
 5222 | -2/Research        | Spotted Striker
 5259 | -2/Research        | Entered Access
 5259 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 5372 | -1/Access          | Spotted B-99 Colossus
 5418 | -1/Access          | Build established: Scavenger-Sprinter
 5480 | -1/Access          | Spotted B-99 Colossus
 5509 | -1/Access          | First assault squad dispatched
 5587 | -1/Access          | Discovered new exit (range 7)
 5588 | -1/Access          | Identified exit to Command
 5596 | -1/Access          | Spotted B-99 Colossus
 5596 | -1/Access          | Spotted B-99 Colossus
 5601 | -1/Access          | Entered Command
 5676 | -1/Command         | Spotted B-99 Colossus
 5817 | -1/Command         | Disengaged cave seal
 5817 | -1/Command         | Welcomed Warlord to Command
 5832 | -1/Command         | Found Prototype Protection
 5832 | -1/Command         | Identified Centrium Heavy Armor Plating
 5876 | -1/Command         | First assault squad dispatched
 5899 | -1/Command         | Lost 3 allies
 5922 | -1/Command         | Disengaged cave seal
 5933 | -1/Command         | Spotted Executioner
 5933 | -1/Command         | Spotted Executioner
 5933 | -1/Command         | Spotted Striker
 5933 | -1/Command         | Spotted Alpha 7
 5933 | -1/Command         | Spotted Executioner
 5933 | -1/Command         | Spotted Executioner
 5933 | -1/Command         | Spotted Striker
 5933 | -1/Command         | Spotted Alpha 7
 5957 | -1/Command         | Spotted M Guard
 5957 | -1/Command         | Spotted M Guard
 5957 | -1/Command         | Spotted Combat Programmer
 5994 | -1/Command         | Lost 10 allies
 6022 | -1/Command         | Spotted B-99 Colossus
 6039 | -1/Command         | Discovered new exit (range 15)
 6042 | -1/Command         | Lost 3 allies
 6051 | -1/Command         | Spotted B-99 Colossus
 6051 | -1/Command         | Identified exit to Surface
 6052 | ***                | Escaped!

 Last Messages 
---------------
06046_ Penetrated by Slug.
06047_ M-36 Artificer repairs G-73 Enforcer.
06049_ Penetrated by Slug.
06050_ Cld. Nuclear Pulse Thruster blasted off.
06050_ Penetrated by Slug.
06050_ Slug penetrates Reinforced Barrier.
06050_ HV Slug penetrates G-73 Enforcer.
06050_ G-73 Enforcer suffers critical hit
  (Destroy).
06050_ G-73 Enforcer destroyed.
06051_ B-99 Colossus activates siege mode.
06051_ The Access Shell folds into the floor.
06051_ Slug penetrates Wall. <x2>
06051_ Cld. Nuclear Pulse Thruster destroyed.
06051_ Adv. Heat Sink destroyed.
06051_ Knocked back.
06051_ EXIT=IDENTIFIED: SURFACE
06051_ Cld. Nuclear Pulse Thruster destroyed.
06051_ Penetrated by Slug.
06051_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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| ?#           =%%+=%    #%        %  =      +       |
| ?#        #   =%#%["   #% %   !% / !%   ####       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          75
Energy Capacity            590
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           14
Terrain Scan Density       85
Cloak Strength             2
Power Amplification        30
Additional Mass Support    16
Base Temperature (-)       200
Corruption Containment     12
Corruption Block           20
Armor Coverage             150
Resistance: TH             30
Propulsion Shielding       90
Utility Shielding          90
Melee Speed Boost          20
Phase Shifting             5
Evasion (%)                82
Targeting Accuracy         12
Melee Accuracy             22
Core Analysis              8
Offensive Hacking          12

 Item Schematics 
-----------------
    Rocket Launcher | -8/Materials | Scanalyzed
  Assault Drone Bay | -5/Zhirov    | Free
     Exp. Heat Sink | -5/Zhirov    | Free
 Exp. Optical Array | -5/Zhirov    | Free
   Imp. Arc Thrower | -5/Zhirov    | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Terrabomb
Phase Redirector
Subatomic Replicator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmageddonLightningWheel
  Manual?         0
Play Time         02:39:39
  Cumulative      351.9 hours
  Start           2024.05.23 @ 14:32:58
  End             2024.08.02 @ 03:51:02
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          491
  Rogue           490
  Adventurer      0
  Explorer        1
Win Type          0
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             66
Gallery%          79
Achievement%      61
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             1


RUN: 8949eab7-5bb5-4e43-a9be-400ae596a4e1