Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.06 @ 03:54:14 Player: Lyra Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (45) 225 Value Destroyed (684) 684 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (4525) 4525 TOTAL SCORE: 14314 Bonus ------- High Alert Combat Kills 50 Follower Combat Kills 735 Aligned with FarCom 300 Met Data Miner 300 Win 3000 Win Speed 161 Friendly Fire -21 Cogmind --------- Core Integrity 1600/1600 Matter 195/300 Energy 434/440 System Corruption 0% Temperature Cool (12) Movement Flying (26) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (10) -- Field Propulsion Array Field Propulsion Array Q-thruster Q-thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY (11) ----- Advanced Power Amplifier Advanced Cooling System Large Storage Unit Advanced Weight Redist. System Structural Scanner Enhanced Optical Array Improved Terrain Scanner Improved Cloaking Device Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Nova Cannon Mini Grenade Launcher > --- INVENTORY (15) --- Light Ion Engine Q-thruster Impulse Thruster Array Small Storage Unit Energy Well (350) System Restoration Module System Restoration Module Drone Bay (2/2) Nova Cannon Nova Cannon Force Lance Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Q-thruster Q-thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Advanced Cooling System Large Storage Unit Advanced Weight Redist. System Structural Scanner Enhanced Optical Array Improved Terrain Scanner Improved Cloaking Device Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Nova Cannon Mini Grenade Launcher > --- INVENTORY -------- Light Ion Engine Q-thruster Impulse Thruster Array Small Storage Unit Energy Well System Restoration Module System Restoration Module Drone Bay Nova Cannon Nova Cannon Force Lance [Rating: 152] Favorites ----------- Power Backup Power VII Engine Ion Engine Power Core Backup Power VII Reactor Quantum Reactor Propulsion Surge Thruster Treads Improved Treads Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit Surge Thruster Utility Small Storage Unit Device Advanced Cooling System Storage Small Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Spread Laser Energy Cannon Nova Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 . . . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . Propulsion 8 | . . . 2 . . . . 1 1 . . . . 1 1 . . 2 Utility 9 | . . . . . . . 2 1 1 . . . . 1 . 2 2 . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 113 | . 5 1 9 6 4 . 9 19 10 . 1 1 . 3 9 18 15 3 Power 10 | . . . 1 . . . 1 1 . . . . . . 2 1 3 1 Engine 4 | . . . 1 . . . 1 1 . . . . . . . . 1 . Core 3 | . . . . . . . . . . . . . . . 1 1 1 . Reactor 3 | . . . . . . . . . . . . . . . 1 . 1 1 Propulsion 39 | . 3 . 4 2 . . 5 4 5 . . . . 1 3 6 5 1 Treads 3 | . 3 . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 6 | . . . . 2 . . . 1 1 . . . . . 1 1 . . Flight 30 | . . . 4 . . . 5 3 4 . . . . 1 2 5 5 1 Utility 45 | . 2 . 2 . 3 . 1 10 5 . 1 . . 2 2 10 7 . Device 26 | . . . . . . . 1 6 4 . 1 . . 1 1 6 6 . Storage 10 | . 1 . 2 . 3 . . . . . . . . 1 1 1 1 . Processor 2 | . . . . . . . . 1 . . . . . . . 1 . . Hackware 1 | . . . . . . . . 1 . . . . . . . . . . Protection 6 | . 1 . . . . . . 2 1 . . . . . . 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 19 | . . 1 2 4 1 . 2 4 . . . 1 . . 2 1 . 1 Energy Gun 2 | . . . . 1 1 . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . 1 . . 1 Ballistic Gun . | . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 10 | . . 1 2 3 . . 2 1 . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . 3 . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . 1 . . . . . . . 2 . Parts Lost 17 | . . . . 6 . . 2 1 . . . . . . . 8 . . Power 2 | . . . . 1 . . . . . . . . . . . 1 . . Propulsion 11 | . . . . 4 . . 1 1 . . . . . . . 5 . . Utility 3 | . . . . 1 . . . . . . . . . . . 2 . . Weapon 1 | . . . . . . . 1 . . . . . . . . . . . Highest Loss Streak 7 | . . . . 6 . . 2 1 . . . . . . . 7 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 96 100 81 23 35 55 70 89 94 100 100 96 100 99 97 78 82 84 Engine 4 | . 14 14 11 . . . 1 4 . . . . . . . . 2 . Core 2 | . . . . . . . . 2 6 6 6 6 6 5 9 5 1 . Treads 6 | . 22 28 3 . . . . . . . . . . . . . . . Hover 3 | . . . . 12 22 22 1 . 2 . . . . . . . . . Flight 18 | . . . 36 1 . . 32 33 36 40 40 40 40 41 39 25 21 24 Device 6 | . . . . . . . 8 10 8 13 13 13 13 11 10 10 21 24 Storage 10 | . 14 14 11 . 10 22 18 8 6 6 6 6 6 10 9 8 6 4 Hackware 2 | . . . . . . . . 7 6 6 6 6 6 5 5 4 4 4 Protection 8 | . 10 14 11 . . . . 10 13 13 13 13 13 11 10 6 8 8 Ballistic Gun 6 | . 28 14 3 . . . . . . . . . . . . . . . Launcher 4 | . . 14 4 6 1 . 1 5 6 6 6 3 6 5 5 4 4 4 Impact Weapon 1 | . . . . . . . . 3 6 6 6 6 6 5 4 1 . . Naked Turns 55 | . . . . 55 . . . . . . . . . . . . . . Heaviest Build 97 | 13 35 37 37 15 20 12 16 22 23 23 23 23 23 29 34 97 69 87 Greatest Support 87 | 20 46 46 46 16 19 19 22 26 28 24 24 24 28 33 39 63 72 87 Greatest Overweight (x) 1 | . . . 1 . 1 . 1 1 . . . . . . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 8 15 8 8 8 8 8 8 8 8 8 8 8 15 15 Average Capacity 10 | . 12 15 8 5 12 8 8 8 8 8 8 8 8 8 8 8 13 15 Most Carried 15 | . 15 15 15 8 9 8 8 8 8 8 8 8 8 8 8 8 14 12 Average Carried 9 | . 11 14 8 4 8 8 7 7 7 8 8 8 8 7 7 7 11 12 Final Capacity 15 | 8 15 15 8 5 8 8 8 8 8 8 8 8 8 8 8 8 15 15 Final Carried 15 | 6 15 15 8 3 8 8 8 8 8 8 8 8 8 8 8 8 14 12 Class Distribution -------------------- 47% | Mutant 35% | Sprinter 9% | Scout 7% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scout | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -4/Factory Sprinter | -3/Research Ninja | -2/Research Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Matter Collected 1528 | 200 132 174 . 182 59 18 15 74 . 15 23 . 71 . 148 302 115 . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 901 | . 197 277 15 47 . . 46 74 . . . . . . 24 93 128 . Parts 66 | . 16 20 1 4 . . 6 . . . . . . . . 13 6 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . . . . 7 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 37 | . 7 12 2 7 . . 3 . . . . . . . . 6 . . Guns 17 | . 7 8 . 2 . . . . . . . . . . . . . . AOE 20 | . . 4 2 5 . . 3 . . . . . . . . 6 . . Classes Destroyed 6 | . 3 . . 1 . . . . . . . . . . 1 1 . . Worker 1 | . . . . . . . . . . . . . . . . 1 . . Builder 2 | . . . . . . . . . . . . . . . 1 . 1 . Recycler 5 | . 1 2 . . . . . 1 . . . . . . . . 1 . Watcher 2 | . 1 . . . . . 1 . . . . . . . . . . . Swarmer 35 | . 7 12 2 5 . . 3 . . . . . . . . 6 . . Assembled 2 | . . . . 2 . . . . . . . . . . . . . . Best Kill Streak 7 | . 6 4 2 3 . . 4 1 . . . . . . 1 7 2 . Combat Bots Only 6 | . 6 3 2 3 . . 3 . . . . . . . . 6 . . Max Kills in Single Turn 4 | . 2 2 2 3 . . 4 1 . . . . . . 1 1 1 . Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 2 3 . . 3 . . . . . . . . 1 . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Damage Taken 2457 | . 192 280 95 478 . . 163 67 23 . 19 . 56 55 57 828 26 118 Core 548 | . 16 96 15 287 . . 14 11 . . . . . . . 109 . . Absorbed by Shields 5 | . . . . . . . . . . . . . . 5 . . . . Core Remaining (%) 87 | 100 . 55 . . . 24 97 98 . . . . 100 100 100 91 100 100 Volleys Fired 64 | . 19 17 1 7 . . 3 3 . . . . . . 1 10 . 3 Largest 2 | . 2 2 2 1 . . 1 1 . . . . . . 1 1 . 1 Hottest 113 | . 40 50 60 65 . . 65 30 . . . . . . 105 30 . 113 Shots Fired 92 | . 39 24 2 7 . . 3 3 . . . . . . 1 10 . 3 Gun 61 | . 39 17 . 4 . . 1 . . . . . . . . . . . Cannon 4 | . . . . . . . . . . . . . . . 1 . . 3 Launcher 27 | . . 7 2 3 . . 2 3 . . . . . . . 10 . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 56 | . 39 17 . . . . . . . . . . . . . . . . Thermal 9 | . . . . 4 . . 1 . . . . . . . 1 . . 3 Explosive 27 | . . 7 2 3 . . 2 3 . . . . . . . 10 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 7 | . 7 6 . 5 . . 2 . . . . . . . . 4 . . Robot Miss Streak 4 | . 4 2 . 3 . . 2 . . . . . . . . 2 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 55 | . 23 13 . 6 . . 1 1 . . . . . . 1 7 3 . Core Hits 62 | . 11 17 2 10 . . 3 . . . . . . . . 18 1 . Critical Kills 1 | . 1 . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 1 | . 1 . . . . . . . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . . Melee Attacks 63 | . . . . . . . . 4 3 . . . . 17 10 12 4 13 Impact 44 | . . . . . . . . 4 3 . . . . 17 10 10 . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 19 | . . . . . . . . . . . . . . . . 2 4 13 Sneak Attacks 4 | . . . . . . . . 1 . . . . . . 1 . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 2739 | . 221 456 57 308 . . 192 83 . . . . . . 127 1024 271 . Guns 416 | . 220 141 . 46 . . 9 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . Explosions 1783 | . . 307 57 245 . . 183 . . . . . . . . 991 . . Melee 514 | . . . . . . . . 83 . . . . . . 127 33 271 . Ramming 26 | . 1 8 . 17 . . . . . . . . . . . . . . Kinetic 361 | . 220 141 . . . . . . . . . . . . . . . . Thermal 126 | . . . . 117 . . 9 . . . . . . . . . . . Explosive 1712 | . . 307 57 174 . . 183 . . . . . . . . 991 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact 210 | . . . . . . . . 83 . . . . . . 127 . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 304 | . . . . . . . . . . . . . . . . 33 271 . Highest Corruption 4 | . 4 4 . 2 2 2 . . 1 1 1 1 1 1 1 . . . Average Corruption 2 | . 3 4 . 2 2 2 . . 1 1 1 1 1 1 1 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 46 | . 13 10 . 8 12 1 . . 1 . . . . 1 . . . . Message Errors 10 | . 4 1 . 2 3 . . . . . . . . . . . . . Matter Fused 14 | . 3 4 . 1 5 . . . . . . . . 1 . . . . Heat Flow Errors 4 | . 2 1 . 1 . . . . . . . . . . . . . . Energy Discharges 4 | . . . . 2 2 . . . . . . . . . . . . . Data Loss (minor) 10 | . 2 4 . 1 1 1 . . 1 . . . . . . . . . Data Loss (major) 1 | . . . . 1 . . . . . . . . . . . . . . Misfires 1 | . 1 . . . . . . . . . . . . . . . . . Alerts 2 | . 1 . . . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 366 | . . 15 . 67 . . 10 53 . . . . . . 87 26 108 . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 118 | . . 15 . 67 . . 10 . . . . . . . . 26 . . Melee 248 | . . . . . . . . 53 . . . . . . 87 . 108 . Knockbacks 2 | . . . . . . . . 1 . . . . . . 1 . . . Impact 2 | . . . . . . . . 1 . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 111 | . . 62 . 18 . . 31 . . . . . . . . . . . Shots 4 | . . 2 . 1 . . 1 . . . . . . . . . . . Rammed 3 | . 1 . . 2 . . . . . . . . . . . . . . Targets Rammed 4 | . 1 1 . 2 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . Highest Temperature 238 | . 220 208 21 81 . . 12 207 198 197 196 . 27 238 216 88 48 102 Average Temperature 76 | . 52 104 7 27 . . 7 76 100 141 115 . 13 88 63 15 15 55 Received Heat Transfer 293 | . . . 18 140 . . 63 . . . 9 . 18 . . 45 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . 2 . . . . . . 2 . . . Impact Corruptions 5 | . . . . . . . . 2 . . . . . . 3 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred 170 | . . . . 160 . . 10 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Peak Influence 796 | . 245 393 231 221 . . 203 235 158 . . . . 254 327 796 464 452 Initial 429 | . . 1 104 . . . . 91 65 . . . . 25 70 171 429 278 Average 194 | . 71 260 105 158 . . 28 136 107 . . . . 76 154 533 444 324 Maximum Alert Level 3 | . 1 1 1 1 . . 1 1 . . . . . 1 1 3 2 2 Low Security (%) 61 | . 89 12 89 44 . 100 95 83 100 . . . . 91 79 20 . . Level 1 24 | . 10 87 10 55 . . 4 16 . . . . . 8 20 10 . 93 Level 2 9 | . . . . . . . . . . . . . . . . 31 100 6 Level 3 4 | . . . . . . . . . . . . . . . . 36 . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . . . . . . . 4 2 . . . . . 1 2 6 2 1 Investigation 6 | . . . . . . . . 2 . . . . . . 1 1 1 1 Extermination 2 | . . . . . . . . . . . . . . 1 . . 1 . Reinforcement 7 | . . . . . . . 1 . . . . . . . 1 5 . . Assault . | . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Distress Signals 12 | . 1 . . . . . 1 . 2 . . . . . 2 5 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 197 | . 14 13 16 41 . . 15 5 7 . 4 . 6 16 18 32 2 8 Peak Tracking Total 23 | . 6 3 14 23 . . 12 3 4 . 4 . 3 10 7 12 3 4 Tactical Retreats 29 | . 2 . . 5 . . 2 3 2 . 2 . 1 4 3 5 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Traps Triggered 12 | . 2 . . . . . . 2 1 . . . . 2 3 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Machines Disabled 5 | . . . 1 1 . . . . . . . . . . 1 1 . 1 Max in Single Turn 1 | . . . 1 1 . . . . . . . . . . 1 1 . 1 Garrison Access 2 | . . . . . . . . . 2 . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Machines Accessed 50 | . 4 . 2 . 2 . 2 10 3 . . 3 . 4 8 8 2 2 Terminals 28 | . 4 . 2 . . . 1 4 1 . . . . 3 5 6 1 1 Fabricators 7 | . . . . . . . . 3 . . . . . 1 3 . . . Repair Stations 4 | . . . . . . . . 2 . . . . . . . 1 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . 2 . . . . . . 1 . 1 Total Hacks 120 | . 15 . 6 . 2 . 4 18 5 . . 20 . 10 15 17 5 3 Successful 63 | . 8 . 3 . 2 . 3 7 3 . . 20 . 7 6 3 1 . Failed 57 | . 7 . 3 . . . 1 11 2 . . . . 3 9 14 4 3 Catastrophic 13 | . 1 . 1 . . . 1 3 1 . . . . . 1 4 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 40 | . 8 . . . 1 . 2 4 3 . . . . 2 10 10 . . Terminals 73 | . 15 . 6 . . . 3 7 3 . . . . 8 12 14 3 2 Fabricators 10 | . . . . . . . . 5 . . . . . 2 3 . . . Repair Stations 8 | . . . . . . . . 4 . . . . . . . 2 2 . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . 2 . . . . . . 1 . 1 Terminal Hacks 42 | . 8 . 3 . 2 . . 1 . . . 20 . 4 1 2 1 . Record 3 | . . . . . 1 . . . . . . 2 . . . . . . Part Schematic 12 | . . . . . . . . . . . . 12 . . . . . . Robot Schematic 3 | . . . . . . . . . . . . 3 . . . . . . Robot Analysis 4 | . 4 . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . 2 . . . . . . . . . . 3 . . . . . . Level Access Points 4 | . . . . . . . . 1 . . . . . 1 . 1 1 . Branch Access Points 2 | . 1 . . . . . . . . . . . . 1 . . . . Terminal Index 2 | . . . . . . . . . . . . . . . 1 1 . . Alert Level 2 | . . . 1 . . . . . . . . . . 1 . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 2 . . . . . 1 1 . . . Network Status 2 | . . . . . . . . 1 . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . . . . . . . . . Refit 1 | . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . . . . . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . . . . . . Analyze 1 | . . . . . . . . 1 . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . 2 . . . . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . Seal Access 2 | . . . . . . . . . 2 . . . . . . . . . Unauthorized Hacks 11 | . . . . . . . 2 1 1 . . . . 2 4 1 . . Terminals 11 | . . . . . . . 2 1 1 . . . . 2 4 1 . . Assimilate 4 | . . . . . . . 1 . . . . . . 1 2 . . . Botnet 7 | . . . . . . . 1 1 1 . . . . 1 2 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 3 . 2 . . . 1 6 1 . . . . 3 8 8 2 2 Full Trace Events 5 | . . . . . . . . 2 . . . . . . . 1 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 1 . . . 12 . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 47 | . . . . . . . . 47 . . . . . . . . . . Total Part Build Rating 10 | . . . . . . . . 10 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Total Allies 8 | . . . . . . . 1 . . . . . 1 1 2 3 . . Largest Group 3 | . . . . . . . 1 1 . . . . 1 1 1 3 . . Highest-Rated Group 138 | . . . . . . . 10 10 . . . . 96 26 45 138 . . Highest-Rated Ally 96 | . . . . . . . 10 10 . . . . 96 26 45 46 . . Total Orders 11 | . . . . . . . . . . . . . . . . 11 . . ROAM 4 | . . . . . . . . . . . . . . . . 4 . . RETURN 7 | . . . . . . . . . . . . . . . . 7 . . Ally Attacks 143 | . . . . . . . . . . . . . 8 . . 135 . . Total Damage 4182 | . . . . . . . . . . . . . 190 . . 3992 . . Kills 24 | . . . . . . . . . . . . . 1 . . 23 . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . 2 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Robot Analysis Total 4 | . 4 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 . . . . . . 1 . 2 . . . . . Drone Launches 42 | . . . . . . . . . . . . . . . . 42 . . Drone Recoveries 12 | . . . . . . . . . . . . . . . . 12 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Turns Passed 5811 | . 985 553 119 328 537 199 172 581 239 61 63 19 134 449 329 598 273 172 Spaces Moved 10062 | 1 594 317 262 603 543 301 211 1343 795 256 286 81 477 855 1198 1054 490 395 Core 650 | . . . . 537 113 . . . . . . . . . . . . . Treads 758 | . 434 317 7 . . . . . . . . . . . . . . . Legs 161 | 1 160 . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 757 | . . . . 21 430 301 5 . . . . . . . . . . . Flight 7736 | . . . 255 45 . . 206 1343 795 256 286 81 477 855 1198 1054 490 395 Fastest Speed 6 | 120 120 160 31 31 50 66 31 26 21 21 21 21 6 6 15 7 30 26 Average Speed 42 | 120 149 160 36 49 97 66 34 29 24 21 21 21 20 17 16 26 30 26 Slowest Speed 160 | 120 160 160 160 60 131 66 117 114 26 21 21 21 21 18 18 108 113 26 Overloaded Moves 103 | . . . . . . . . . . . . . 17 47 . 39 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 79 | . . . . 14 . . 1 13 10 . . . . 11 4 22 1 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 2 65 65 32 99 88 53 23 33 21 51 48 69 55 20 31 35 14 15 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 3 | . . 1 . . 1 . . . . . . 1 . . . . . . Known Exits Taken 5 | . 1 . . . . . . 1 . . . . . 1 . 1 1 . Unknown Exits Taken 13 | 1 . 1 1 1 1 1 1 . 1 1 1 1 1 . 1 . . . Scrap Searched 7 | . . 1 . 1 . 1 . . . 1 1 . 2 . . . . . Spaces Dug 86 | . . . 12 . . . 8 18 3 . . . . 17 8 10 1 9 Terrain Destroyed 221 | . . 47 12 22 . . 14 18 3 . . . . 17 8 42 1 37 Melee 49 | . . . . . . . . 3 3 . . . . 17 7 10 1 8 Projectile 3 | . . . . . . . . . . . . . . . 1 . . 2 AOE 169 | . . 47 12 22 . . 14 15 . . . . . . . 32 . 27 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Total 11304 | . 664 339 285 613 550 300 303 1512 827 262 288 82 512 1112 1301 1321 603 430 Wait 877 | . 8 . . 3 . . 78 112 20 7 1 . 36 212 80 222 78 20 Move 9900 | . 593 316 261 581 542 300 208 1317 776 255 285 80 476 833 1189 1013 487 388 Hop 64 | . . . . 7 . . 1 12 8 . . . . 10 4 18 1 3 Pick Up 66 | . 22 2 5 2 1 . 1 8 2 . . . . . 2 12 9 . Fast Attach 56 | . 3 . 1 1 3 . 6 12 5 . 1 1 . 2 5 9 7 . Attach 35 | . . . 7 5 1 . 3 6 1 . . . . 1 . 6 4 1 Detach 13 | . . . 3 2 1 . 2 3 . . . . . 1 . . 1 . Swap 22 | . 2 1 1 . . . . 1 4 . . . . . 4 3 4 2 Drop 81 | . 16 2 6 3 2 . 1 16 8 . 1 1 . . 6 11 8 . Fire 64 | . 19 17 1 7 . . 3 3 . . . . . . 1 10 . 3 Melee 63 | . . . . . . . . 4 3 . . . . 17 10 12 4 13 Ram 2 | . . . . 2 . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 2 | . 1 1 . . . . . . . . . . . . . . . . Escape Stasis 59 | . . . . . . . . 18 . . . . . 36 . 5 . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2) -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Discovered new exit (range 3) 111 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 11) 986 | -10/Materials | Entered Mines 1005 | -10/Mines | Met a Derelict bent on vengeance 1060 | -10/Mines | Discovered new exit (range 10) 1270 | -10/Mines | Learned 2 Materials zone layouts 1298 | -10/Mines | Learned location of Zion (-7) 1347 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1539 | -10/Mines | Entered Materials 1539 | -9/Materials | Evolved 2 slots: Propulsion x2 1653 | -9/Materials | Discovered new exit (range 15) 1658 | -9/Materials | Entered Mines 1659 | -9/Mines | Assembled infested the area 1706 | -9/Mines | Learned Materials emergency access door positions 1709 | -9/Mines | Lost 6 parts (1p4n1u) 1728 | -9/Mines | Core integrity fell below 50% 1786 | -9/Mines | Discovered new exit (range 7) 1822 | -9/Mines | Discovered new exit (range 10) 1983 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1984 | -9/Mines | Discovered new exit (range 5) 1986 | -9/Mines | Entered Exiles 1999 | -9/Exiles | Met 8R-AWN 2007 | -9/Exiles | Met EX-HEX 2022 | -9/Exiles | Met EX-BIN 2028 | -9/Exiles | Aligned with FarCom system 2029 | -9/Exiles | Given EX-Vault access code 2041 | -9/Exiles | Opened EX-Vault 2045 | -9/Exiles | Found Army-in-a-Box 2072 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2108 | -9/Exiles | Met EX-DEC 2185 | -9/Exiles | Visited The Gauntlet 2440 | -9/Exiles | Discovered new exit (range 14) 2523 | -9/Exiles | Left Exiles lab with Army-in-a-Box 2523 | -9/Exiles | Entered Mines 2716 | -8/Mines | Discovered new exit (range 8) 2722 | -8/Mines | Entered Materials 2722 | -8/Materials | Evolved 2 slots: Utility x2 2841 | -8/Materials | Identified exit to Garrison 2886 | -8/Materials | Discovered new exit (range 16) 2894 | -8/Materials | Entered Factory 2894 | -7/Factory | Accompanied by 1 ally 2894 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3012 | -7/Factory | Build established: Scout 3254 | -7/Factory | Fabricated Angular Momentum Engine? 3329 | -7/Factory | Identified exit to Factory 3329 | -7/Factory | Discovered new exit (range 15) 3406 | -7/Factory | Build established: Sprinter 3475 | -7/Factory | Entered another Factory area 3475 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3703 | -6/Factory | Discovered new exit (range 11) 3714 | -6/Factory | Entered Lower Caves 3764 | -6/Lower Caves | Discovered new exit (range 13) 3775 | -6/Lower Caves | Entered another Lower Caves area 3805 | -6/Lower Caves | Learned 4 Factory zone layouts 3836 | -6/Lower Caves | Discovered new exit (range 10) 3838 | -6/Lower Caves | Entered Data Miner 3838 | -6/Data Miner | Discovered new exit (range 6) 3842 | -6/Data Miner | Met Data Miner 3847 | -6/Data Miner | Learned location of Section 7 (-2) 3847 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3850 | -6/Data Miner | Received God Mode back door access code from Data Miner 3857 | -6/Data Miner | Entered Proximity Caves 3864 | -5/Proximity Caves | Escorted by Enhanced Grunt 3891 | -5/Proximity Caves | Spotted B-75 Beast 3913 | -5/Proximity Caves | Learned Factory terminal intel 3991 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3991 | -5/Proximity Caves | Discovered new exit (range 5) 3991 | -5/Proximity Caves | Entered Factory 3991 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3993 | -5/Factory | Loaded intel: 27 terminal locations 4041 | -5/Factory | Identified exit to Factory 4341 | -5/Factory | Identified exit to Upper Caves 4341 | -5/Factory | Identified exit to Extension 4440 | -5/Factory | Entered another Factory area 4440 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4731 | -4/Factory | Discovered new exit (range 9) 4769 | -4/Factory | Entered Research 4769 | -3/Research | Evolved 2 slots: Utility x2 4894 | -3/Research | Spotted B-86 Titan 5019 | -3/Research | Search patrols dispatched 5023 | -3/Research | Lost 7 parts (1p4n2u) 5332 | -3/Research | Identified exit to Research 5352 | -3/Research | Allied Derelicts emerged from ambush trap array 5367 | -3/Research | Entered another Research area 5367 | -2/Research | Evolved 2 slots: Utility x2 5490 | -2/Research | Identified exit to Access 5519 | -2/Research | Incoming investigation squad redirected 5640 | -2/Research | Entered Access 5640 | -1/Access | Evolved 2 slots: Propulsion x2 5676 | -1/Access | Spotted B-99 Colossus 5681 | -1/Access | Build established: Ninja 5801 | -1/Access | Energy Cycler disabled 5811 | -1/Access | Discovered new exit (range 6) 5812 | *** | Escaped! Last Messages --------------- GOAL=ESCAPE 05640_ Receiving FarCom transmissions... 05719_ Connecting with Terminal... 05719_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 05733_ U-05 Engineer builds a Wall. 05778_ The unstable cave ceiling collapses. 05778_ U-05 Engineer builds a Wall. 05779_ Connecting with Garrison Access... 05801_ ALERT: Power surge detected, dispatching additional patrols. 05801_ Energy Cycler explodes. 05801_ U-05 Engineer lays Concrete. 05806_ W-44 Eye sends out distress signal. 05807_ K-01 Serf collects debris. 05809_ Slug penetrates Wall. 05810_ Penetrated by Slug. 05810_ Slug penetrates Wall. 05810_ Penetrated by Slug. 05811_ The Access Shell folds into the floor. 05811_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ????????????????????????????? #+###### # # | | ????????????????????????????? # ## + # | | ????????????????????????????????????## # # | | ????????????????????????????????????## ########## | | ???????????????????????######## ## # " # | | ???????????????????????##########+#### # """ # | | ???????????????????????## # # """ # | | ???????????????????????## = # # " # | | ???????????????????????## " # + = # | | ???????????????????????##"" """" # # # | | ?????????????????????#?##"" """"" # # * # | | ???????????????????????##"" """"" # # # | | ?????????????????????#?##G """" # # # | | ????????????????????#??##"" " h # ########## | | ???????????????????????##"" # ########## | | ?????????????????#?????##"" + ##???????? | | ???????????????????????## #h ##???????? | | ???????????????????????## # ##???????? | | ???????????????????????############### ##???????? | | ???????????????????################### w##???#???? | | ???????????????????########### ####### ##???????? | | ???????????????????"" ##???????? | | ??????????????BB????" ##???????? | | ??????????????BB????" k ###??????? | | ????????????????????" ##???????? | | ????????????????????" "@ h ##???????? | | ??????????????????"?" "" h ##?#?????? | | ???????????????????"" ##???????? | | ??????????????BB????" h ##???????? | | ??????????????BB????" """ """ ##???????? | | ???????????????????"" """T""" ##???????? | | ???????????????????########### ####### ##???????? | | ???????????????????################### ##???????? | | ??????????????????????############?### ##???????? | | ??????????????????????############??## ##???????? | | ??????????????????????## ?? # # ???????? | | ??????????????????????## ?? # # ???????? | | ??????????????????????#?? ? # # ???????? | | ??????????????????????????? ? # # ???????? | | ???????????????????????????"""" # # ???????? | | ????????????????????????"?"""""" # # ???????? | | ??????????????????????##"?"""""" # # ????? ?? | | ??????????????????????## """"" # # ???????? | | ??????????????????????## + / ???????? | | ?????????????????????? + # # ???????? | | ??????????????????????## # # | | ??????????????????????################ ########## | | ??????????????????????############### # | | ???????????????????????????????????## # | | ???????????????????????????????????## + " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 65 Energy Generation 57 Energy Capacity 525 Matter Stores 441 Matter Capacity 500 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 3 Power Amplification 30 Additional Mass Support 9 Armor Coverage 375 Evasion (%) 75 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Cld. Airjet | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Target Analyzer | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Adv. Heavy Treads | -6/Data Miner | Free Arm. Heavy Treads | -6/Data Miner | Free Robot Schematics ------------------ Y-64 Sentinel | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Angular Momentum Engine | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedDecoderStripper Manual? 0 Play Time 02:32:09 Cumulative 149.2 hours Start 2022.06.06 @ 00:36:30 End 2022.06.06 @ 03:54:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 61 Adventurer 3 Explorer 0 Win Type 0 Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 44 Gallery% 68 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 1bba979c-1ed2-47b6-91ba-5337f07c1260