Cogmind - Beta 14 X2 @@@ ROGUE MODE // 2024.07.30 @ 22:25:24 Player: KN-OKO Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (182) 910 Value Destroyed (8814) 8814 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1184) 1184 TOTAL SCORE: 17328 Bonus ------- High Alert Combat Kills 1152 Follower Combat Kills 32 Cogmind --------- Core Integrity 0/1450 Matter 270/300 Energy 98/100 System Corruption 48% Temperature Cool (6) Movement Flying (32) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Cooled Nuclear Pulse Thruster > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Matter Compressor (400) Quantum Rifle Gamma Bomb Array Hellfire Missile Launcher Enhanced Force Lance Peak State ------------ > --- POWER ------------ Cooled Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Advanced Heavy Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Coolant Network Huge Storage Unit Long-range Sensor Array Advanced Powered Armor Advanced Thermal Shield > --- WEAPON ----------- Dispersion Rifle Dispersion Rifle Heavy Wave Gun Quantum Rifle > --- INVENTORY -------- Light Particle Reactor Micro Antimatter Reactor Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Armored Heavy Treads Centrium Wheel Advanced Heat Sink Huge Storage Unit Advanced Matter Compressor Advanced Launcher Guidance Computer Heavy Armor Plating Long-range Tractor Beam Quantum Rifle Quantum Rifle Precision Phase Gun Gamma Bomb Array Hellfire Missile Launcher Enhanced Force Lance [Rating: 173] Favorites ----------- Power Fission Core Engine Light Ion Engine Power Core Fission Core Reactor Micro Antimatter Reactor Propulsion Armored Leg Treads Advanced Heavy Treads Leg Armored Leg Wheel Centrium Wheel Hover Unit Improved Gravmag System Flight Unit Field Propulsion Drive Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Improved Hacking Suite Protection Improved Heavy Armor Plating Weapon Dispersion Rifle Energy Gun Dispersion Rifle Energy Cannon Proton Cannon Ballistic Gun Shotgun Ballistic Cannon Mini Assault Cannon Launcher Subdweller Shrapnel Launcher Impact Weapon Power Maul Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -8 -8 -8 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Res Res Slots Evolved 16 | . . . 4 . . 4 2 2 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 4 | . . . 2 . . 2 . . . . Utility 9 | . . . 1 . . 1 2 1 2 2 Weapon 2 | . . . 1 . . . . 1 . . Parts Attached 216 | 6 9 12 12 26 6 33 8 32 32 40 Power 29 | 1 2 2 1 3 1 6 . 3 4 6 Engine 12 | 1 2 2 1 2 1 3 . . . . Core 7 | . . . . 1 . 3 . 2 1 . Reactor 10 | . . . . . . . . 1 3 6 Propulsion 60 | 2 2 3 7 9 4 11 1 9 4 8 Treads 16 | . . . 4 . . . . 3 3 6 Leg 37 | 2 2 3 3 9 4 10 1 3 . . Wheel 3 | . . . . . . . . 2 . 1 Hover 2 | . . . . . . 1 . . 1 . Flight 2 | . . . . . . . . 1 . 1 Utility 59 | 1 3 3 2 5 1 5 3 10 17 9 Device 30 | . 1 . 1 2 1 . . 9 11 5 Storage 8 | 1 2 . . . . 1 1 . 3 . Processor 5 | . . 1 . . . 2 . . 1 1 Hackware 2 | . . . . . . . 1 . 1 . Protection 14 | . . 2 1 3 . 2 1 1 1 3 Artifact . | . . . . . . . . . . . Weapon 68 | 2 2 4 2 9 . 11 4 10 7 17 Energy Gun 21 | . . . . 3 . 1 2 1 4 10 Energy Cannon 7 | . . . 1 . . 2 . 3 . 1 Ballistic Gun 18 | 2 2 3 1 3 . . 2 4 . 1 Ballistic Cannon 11 | . . . . 3 . 7 . . 1 . Launcher 6 | . . 1 . . . . . . 1 4 Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . . . . 1 . 2 . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 11 | . . . . 1 1 . . 1 4 4 Parts Lost 87 | . 1 1 1 3 . 13 . 28 2 38 Power 16 | . 1 1 1 1 . 3 . 3 . 6 Propulsion 25 | . . . . 2 . 5 . 8 . 10 Utility 24 | . . . . . . . . 11 1 12 Weapon 22 | . . . . . . 5 . 6 1 10 Highest Loss Streak 27 | . 1 1 1 2 . 7 . 13 1 27 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 78 | . 99 99 90 98 88 61 77 63 71 68 Engine 4 | . 14 14 8 7 5 5 . . . . Core 2 | . . . . 1 3 1 11 4 2 3 Reactor 1 | . . . . . . . . 3 5 3 Treads 4 | . . . 7 . . . . . 16 11 Leg 19 | . 28 28 25 35 33 23 31 19 . . Device 11 | . 13 . 5 9 9 6 5 11 20 23 Storage 6 | . 14 14 9 9 9 2 5 4 3 3 Processor 1 | . . 10 . . . 1 . . . . Protection 3 | . . 3 10 8 3 3 5 3 . 4 Energy Gun 5 | . . . . 10 . 1 3 1 14 15 Energy Cannon 1 | . . . 6 4 . 2 1 . . . Ballistic Gun 7 | . 28 27 18 7 . . 5 9 . . Ballistic Cannon 3 | . . . . 3 24 6 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 168 | 10 30 39 44 42 42 67 97 101 155 168 Greatest Support 220 | 20 20 26 58 58 61 101 101 96 215 220 Greatest Overweight (x) 7 | 3 1 1 1 1 . 3 1 4 1 7 Average Overweight (x) . | . . 1 . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 20 20 20 25 25 Average Capacity 17 | 7 11 15 15 15 15 10 20 18 23 23 Most Carried 25 | 4 12 15 15 15 15 15 17 20 25 23 Average Carried 13 | 3 9 13 15 15 15 3 12 15 17 17 Final Capacity 25 | 8 15 15 15 15 15 5 20 5 25 5 Final Carried 25 | 4 12 15 15 15 15 5 16 5 25 5 Scrap Engine Consumption 37 | . . . . . 9 13 9 6 . . Constructs Created 5 | . . . . . 1 1 1 2 . . Constructs Modified 4 | . . . . . . 1 3 . . . Class Distribution -------------------- 46% | Mutant 17% | Tank 15% | Scavenger-Tank 8% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Scavenger-Tank | -8/Storage Tank | -8/Recycling Mutant | -6/Factory Mutant | -5/Factory Tank | -4/Factory Skirmisher | -3/Research Scavenger-Tank | -2/Research Resources | -11 -10 -10 -8 -8 -8 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Res Res Matter Collected 5152 | 186 569 147 323 621 251 1071 210 587 748 439 Remotely . | . . . . . . . . . . . Salvage Created 9418 | . 585 135 323 823 391 1089 301 959 869 3943 Parts 358 | . 35 6 22 30 21 44 5 32 30 133 Haulers Intercepted 3 | . 2 . . 1 . . . . . . Recyclers Shooed 10 | . 5 . . . . 1 . 1 . 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 1 | . . 1 . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Res Res Combat Hostiles Destroyed 153 | . 11 4 8 16 6 28 8 7 12 53 Melee 2 | . . . . . . . 2 . . . Guns 91 | . 11 3 7 10 . . 3 4 10 43 Cannons 41 | . . . 1 6 6 25 . 2 . 1 AOE 5 | . . 1 . . . 1 . . . 3 Classes Destroyed 17 | . 6 1 1 2 1 3 . 1 . 2 Worker 8 | . 1 . . . . 1 . 3 1 2 Builder 3 | . . . . . . . . 1 . 2 Hauler 3 | . 2 . . 1 . . . . . . Recycler 13 | . 4 . . 1 1 . . 4 . 3 Watcher 2 | . 1 . . 1 . . . . . . Swarmer 24 | . 6 . 2 . . 4 5 . . 7 Grunt 59 | . 5 . 2 11 . 14 2 2 5 18 Brawler 5 | . . . . 1 . 1 . . . 3 Duelist 2 | . . . . . . 1 . . . 1 Protector 3 | . . . . . . 1 . . . 2 Sentry 24 | . . . 4 3 3 3 1 2 2 6 Specialist 2 | . . . . . . . . . . 2 Hunter 1 | . . . . 1 . . . . . . Programmer 24 | . . . . . . 4 . 3 5 12 Striker 2 | . . . . . . . . . . 2 Subdweller 4 | . . 4 . . . . . . . . Scrapper 3 | . . . . . 3 . . . . . Best Kill Streak 12 | . 6 2 3 4 2 9 5 9 3 12 Combat Bots Only 11 | . 3 2 3 4 2 8 5 2 3 11 Max Kills in Single Turn 6 | . 2 1 1 1 1 2 1 6 1 3 Gunslinging 1 | . . . . . . . . . . 1 Exploded 2 | . . 1 . . . 1 . . . 2 Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Res Res Hostile Shots Fired 1367 | . 33 18 58 77 12 238 51 212 123 545 Missed 340 | . 4 7 22 17 2 74 14 48 21 131 Damage Taken 21743 | . 289 377 508 939 192 3005 617 4480 2310 9026 Core 2971 | . 39 155 43 74 . 546 18 510 133 1453 Absorbed by Shields . | . . . . . . . . . . . Reduced by Siege Mode 1281 | . . . . . . . . . 242 1039 Ignored by Resistances 772 | . . . . . . . . . 9 763 Regen/Repaired (Parts) 423 | . . . . 67 . 356 . . . . Core Remaining (%) 68 | 100 . 22 . . 78 35 98 55 89 . Volleys Fired 465 | . 53 14 16 55 9 81 9 51 58 119 Largest 4 | . 2 2 3 3 3 2 3 4 3 4 Hottest 370 | . 46 46 119 178 126 155 148 196 270 370 Shots Fired 1095 | . 106 23 40 144 32 124 25 112 104 385 Gun 856 | . 106 18 32 94 . 18 25 87 103 373 Cannon 226 | . . . 8 50 32 106 . 25 1 4 Launcher 13 | . . 5 . . . . . . . 8 Special . | . . . . . . . . . . . Kinetic 468 | . 106 23 32 71 32 94 18 87 1 4 Thermal 596 | . . . 8 73 . 8 7 24 103 373 Explosive 3 | . . . . . . . . . . 3 Electromagnetic 28 | . . . . . . 22 . 1 . 5 Robot Hit Streak 53 | . 13 10 20 12 7 19 15 12 16 53 Robot Miss Streak 5 | . 5 4 2 3 2 5 3 4 3 4 Penetration Max 1 | . . . . . . 1 1 1 . . Secondary Targets 14 | . . . . . . . . . 1 13 Max Gunslinging Chain 1 | . . . . . . . . . 1 1 Shots Hit Robots 822 | . 68 18 30 97 20 89 31 82 84 303 Core Hits 409 | . 36 11 14 35 11 70 13 32 28 159 Critical Kills 16 | . 1 . . . . 5 . . 3 7 Critical Parts Destroyed 22 | . 1 . . . . 4 4 1 6 6 Critical Strikes 50 | . 2 . . 2 1 11 4 2 9 19 Burn 7 | . . . . 2 . . . . . 5 Destroy 36 | . 2 . . . . 8 1 2 9 14 Blast 3 | . . . . . 1 2 . . . . Smash 4 | . . . . . . 1 3 . . . Melee Attacks 35 | . . . . . . 3 12 2 17 1 Impact 33 | . . . . . . 3 12 2 16 . Slashing . | . . . . . . . . . . . Piercing 2 | . . . . . . . . . 1 1 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 24656 | . 1134 412 542 1885 473 2441 890 2966 2564 11349 Guns 16146 | . 1134 223 422 1031 . 242 452 1538 2476 8628 Cannons 4241 | . . . 120 854 465 1928 . 768 . 106 Explosions 3538 | . . 189 . . . 222 . 582 . 2545 Melee 647 | . . . . . . 49 438 72 88 . Ramming 84 | . . . . . 8 . . 6 . 70 Kinetic 7229 | . 1134 412 422 1082 465 1790 329 1538 . 57 Thermal 13218 | . . . 120 803 . 145 123 749 2476 8802 Explosive 2351 | . . . . . . 222 . 582 . 1547 Electromagnetic 1127 | . . . . . . 235 . 19 . 873 Impact 647 | . . . . . . 49 438 72 88 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 48 | . . . . 7 7 9 . 5 10 48 Average Corruption 7 | . . . . 5 7 5 . 3 8 11 Corruption Purged 5 | . . . . . . . . 2 3 . Corruption Blocked . | . . . . . . . . . . . Effects 156 | . . . . 8 31 39 . 3 28 47 Message Errors 35 | . . . . . 9 11 . 2 6 7 Matter Fused 28 | . . . . 2 4 8 . 1 5 8 Heat Flow Errors 19 | . . . . 1 6 6 . . 1 5 Energy Discharges 20 | . . . . 2 3 4 . . 7 4 Parts Rejected 1 | . . . . . . 1 . . . . Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 15 | . . . . 1 4 3 . . 3 4 Data Loss (major) 9 | . . . . . . 4 . . 3 2 Misfires 10 | . . . . 1 5 . . . 2 2 Alerts 4 | . . . . 1 . 2 . . . 1 Misdirections 7 | . . . . . . . . . . 7 Weapon Failures 7 | . . . . . . . . . . 7 Overload Shots . | . . . . . . . . . . . Overflow Damage 295 | . . . . 22 . 70 152 43 . 8 Projectiles 46 | . . . . 22 . 21 . 3 . . Explosions 44 | . . . . . . . . 40 . 4 Melee 205 | . . . . . . 49 152 . . 4 Knockbacks 52 | . . . . 3 3 41 2 1 . 2 Impact 5 | . . . . . . . 2 1 . 2 Kinetic 36 | . . . . 2 3 31 . . . . Secondary 11 | . . . . 1 . 10 . . . . Self-Inflicted Damage 354 | . . . . . . 84 . 228 . 42 Shots 7 | . . . . . . 1 . 2 . 4 Rammed 8 | . . . . . . . . 1 . 7 Targets Rammed 10 | . . . . 1 1 . . 1 . 7 Kicked 2 | . . . . 1 1 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 630 | . 4 . 193 252 251 602 415 630 321 170 Average Temperature 130 | . 2 . 64 87 90 145 179 198 123 53 Received Heat Transfer 4016 | . 105 45 198 441 158 832 108 1078 304 747 Effects 36 | . . . . . . 6 3 25 2 . Shutdowns 10 | . . . . . . 1 2 7 . . Energy Bleed 6 | . . . . . . 2 1 1 2 . Interference 5 | . . . . . . 2 . 3 . . Matter Decay 3 | . . . . . . . . 3 . . Short Circuit 2 | . . . . . . . . 2 . . Damage (minor) 1 | . . . . . . 1 . . . . Damage (major) 9 | . . . . . . . . 9 . . Siege Activations 20 | . . . . . . . . . 7 13 Total Turns 904 | . . . . . . . . . 328 576 Longest Duration 133 | . . . . . . . . . 133 118 Robots Corrupted 9 | . . . . . . 1 3 . . 5 Combat Hostiles 7 | . . . . . . 1 3 . . 3 Parts Fried 18 | . . . . . . . 3 . . 15 Impact Corruptions 13 | . . . . . . 2 9 1 . 1 Robots Melted 6 | . . . . . . . . 1 2 3 Combat Hostiles 6 | . . . . . . . . 1 2 3 Parts Melted 49 | . . . 2 3 . 4 . 4 10 26 Heat Transferred 18140 | . . . 222 1998 . 250 275 1050 2997 11348 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 Alert | -11 -10 -10 -8 -8 -8 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Res Res Peak Influence 1071 | . 355 . 247 398 155 375 363 182 162 1071 Initial 163 | . . . . 26 96 2 163 43 . 48 Average 198 | . 184 . 115 174 66 227 132 81 35 551 Maximum Alert Level 3 | . 1 . 1 1 . 1 1 . . 3 Low Security (%) 63 | 100 50 . 75 63 100 34 75 100 100 14 Level 1 26 | . 49 . 24 36 . 65 24 . . 24 Level 2 5 | . . . . . . . . . . 32 Level 3 4 | . . . . . . . . . . 28 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 39 | . 4 . 6 4 . 5 1 1 3 15 Investigation 5 | . 1 . 2 1 . . 1 . . . Extermination 9 | . . . . . . 1 . 1 3 4 Reinforcement 10 | . 3 . 1 3 . 1 . . . 2 Assault 4 | . . . . . . 3 . . . 1 Garrison 11 | . . . 3 . . . . . . 8 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -8 -8 -8 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Res Res Distress Signals 22 | . 2 . . 2 . 8 . 3 2 5 Communications Jammed 26 | . . . . . . . . 26 . . Distress Signals 26 | . . . . . . . . 26 . . Times Spotted 259 | . 26 7 12 24 6 47 11 17 19 90 Peak Tracking Total 13 | . 5 3 4 5 4 9 5 6 4 13 Tactical Retreats 23 | . 1 . . 2 . 4 3 1 1 11 Traps | -11 -10 -10 -8 -8 -8 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Res Res Traps Triggered 13 | . . . 1 7 . 3 . 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 1 | . . 1 . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Res Res Machines Disabled 11 | . . . . 2 . 4 . 2 . 3 Max in Single Turn 2 | . . . . 1 . 2 . 2 . 1 Garrison Access 6 | . . . . 1 . 4 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Res Res Machines Accessed 30 | . 2 2 1 6 7 2 5 3 2 . Terminals 16 | . 1 . . 4 6 1 2 1 1 . Fabricators 3 | . . . . . . . 2 1 . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 3 | . 1 . . . . . . 1 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . 1 1 . 1 1 . . . Total Hacks 62 | . 2 3 2 10 18 2 13 9 3 . Successful 33 | . 2 3 . 6 10 1 5 5 1 . Failed 29 | . . . 2 4 8 1 8 4 2 . Catastrophic 7 | . . . 1 1 1 1 2 . 1 . Database Lockouts . | . . . . . . . . . . . Manual 17 | . 2 . . 4 3 . 4 3 1 . Terminals 38 | . 1 . . 8 16 1 7 4 1 . Fabricators 9 | . . . . . . . 5 4 . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 4 | . 1 . . . . . . 1 2 . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . 2 1 . 1 1 . . . Terminal Hacks 20 | . 1 3 . 4 7 . 3 2 . . Record 1 | . . 1 . . . . . . . . Robot Analysis 1 | . . . . . . . 1 . . . Prototype ID Bank 3 | . . . . . 3 . . . . . Open Door 4 | . . 1 . 3 . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . Alert Level 2 | . . . . . 1 . 1 . . . Unreport Threat 4 | . . . . 1 . . 1 2 . . Release Object 3 | . . 1 . . 2 . . . . . Fabricator Hacks 2 | . . . . . . . 1 1 . . Network Status 2 | . . . . . . . 1 1 . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . 1 1 . Report Inventory 2 | . . . . . . . . 1 1 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 1 . . . Seal Access 3 | . . . . 1 . 1 1 . . . Unauthorized Hacks 6 | . 1 . . 1 3 . . 1 . . Terminals 3 | . . . . . 3 . . . . . Botnet 3 | . . . . . 3 . . . . . Fabricators 1 | . . . . . . . . 1 . . Fabnet 1 | . . . . . . . . 1 . . Repair Stations 1 | . . . . 1 . . . . . . Patch 1 | . . . . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 18 | . . . 1 2 5 1 4 3 2 . Full Trace Events 3 | . . . 1 1 . . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . 4 . 4 . . Machine Destruction 4 | . . . . . . 4 . . . . Programmers 4 | . . . . . . . . 4 . . Fabnet Peak Effective % 3 | . . . . . . . . . 3 1 Autooverrided 1 | . . . . . . . . . . 1 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Res Res Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 148 | . . . . . . . . . . 148 Highest-Rated Ally 148 | . . . . . . . . . . 148 Total Orders . | . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . . 10 Total Damage 227 | . . . . . . . . . . 227 Kills 1 | . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Res Res Robot Analysis Total 1 | . . . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Res Res Turns Passed 10483 | 50 702 1058 416 786 960 1704 990 736 1522 1559 Spaces Moved 5044 | 31 312 506 193 419 718 871 493 392 581 528 Core 141 | 14 . . . . . 13 . 79 . 35 Treads 945 | . . . . . . . . . 581 364 Legs 3667 | 17 312 506 193 419 718 728 493 281 . . Wheels 29 | . . . . . . . . 7 . 22 Hover 130 | . . . . . . 130 . . . . Flight 132 | . . . . . . . . 25 . 107 Fastest Speed 32 | 50 120 190 122 120 120 50 121 45 145 32 Average Speed 145 | 122 140 190 151 122 123 149 165 124 154 131 Slowest Speed 400 | 200 190 190 190 190 126 325 192 400 225 255 Overloaded Moves 37 | . . . . . . . . . . 37 Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . 6 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 3 57 29 11 49 99 26 15 12 14 15 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . 1 . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . . Unknown Exits Taken 9 | 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 3 . . . . . . . . Spaces Dug 8 | . . . . . . . . . 7 1 Terrain Destroyed 205 | . . 37 . 2 2 60 1 58 8 37 Melee 6 | . . . . . . . . . 5 1 Projectile 33 | . . . . 2 2 7 1 17 3 1 AOE 164 | . . 37 . . . 53 . 39 . 35 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Fac Res Res Total 7279 | 40 475 590 282 583 774 1136 625 549 1089 1136 Wait 1302 | . 80 26 55 67 31 126 89 46 353 429 Move 5023 | 30 311 505 192 418 717 870 492 391 580 517 Hop 5 | . . . . . . . . . . 5 Pick Up 65 | 4 12 6 . . . 6 9 4 21 3 Fast Attach 122 | 6 1 4 9 20 1 24 4 20 23 10 Attach 48 | . 1 1 . . . 5 4 12 5 20 Detach 43 | . . 2 . . . 7 6 8 12 8 Swap 48 | . 7 7 3 6 5 4 . 2 4 10 Drop 111 | . 10 24 7 16 10 9 . 12 16 7 Fire 465 | . 53 14 16 55 9 81 9 51 58 119 Melee 35 | . . . . . . 3 12 2 17 1 Ram 4 | . . . . . . . . 1 . 3 Kick 2 | . . . . 1 1 . . . . . Crush 4 | . . . . . . . . . . 4 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 1 | . . 1 . . . . . . . . Miscellaneous 1 | . . . . . . 1 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min / *Sub) -10/Subcaves -8/Materials -8/Storage -8/Recycling -6/Factory -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 51 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 740 | -10/Materials | Discovered new exit (range 5) 753 | -10/Materials | Entered Subcaves 850 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 879 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 879 | -10/Subcaves | Discovered new exit (range 5) 885 | -10/Subcaves | Identified exit to Materials 1023 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 1037 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 1285 | -10/Subcaves | Disturbed a concealed Subdweller 1304 | -10/Subcaves | Core integrity fell below 50% 1619 | -10/Subcaves | Found SUBCON Basin 1697 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1752 | -10/Subcaves | Ambushed by Subdweller buried in earth 1811 | -10/Subcaves | Entered Materials 1811 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1855 | -8/Materials | Discovered new exit (range 16) 1964 | -8/Materials | Garrison activated, responded to threat 2227 | -8/Materials | Entered Storage 2729 | -8/Storage | Build established: Scavenger-Tank 3010 | -8/Storage | Used back door to open Recycling access 3010 | -8/Storage | Discovered new exit (range 4) 3013 | -8/Storage | Entered Recycling 3289 | -8/Recycling | Scanned before Scraplab entrance 3294 | -8/Recycling | Build established: Tank 3298 | -8/Recycling | Angered Scraplab inhabitants 3373 | -8/Recycling | Found Prototype Device 3373 | -8/Recycling | Identified Scrap Engine 3508 | -8/Recycling | Discovered new exit (range 5) 3961 | -8/Recycling | Build established: Mutant 3973 | -8/Recycling | Entered Factory 3973 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 4020 | -6/Factory | Released subatomizers from SUBCON Basin 4734 | -6/Factory | Destroyed 8 combat bots 4736 | -6/Factory | Core integrity fell below 50% 4765 | -6/Factory | Lost 7 parts (2p2n3w) 5668 | -6/Factory | Discovered new exit (range 8) 5677 | -6/Factory | Entered another Factory area 5677 | -5/Factory | Evolved 2 slots: Utility x2 6117 | -5/Factory | Spotted B-75 Beast 6151 | -5/Factory | Discovered new exit (range 15) 6653 | -5/Factory | Discovered new exit (range 10) 6667 | -5/Factory | Entered another Factory area 6667 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6924 | -4/Factory | Build established: Tank 7001 | -4/Factory | Spotted B-86 Titan 7063 | -4/Factory | Lost 3 parts (1n1u1w) 7186 | -4/Factory | Lost 10 parts (1p4n3u2w) 7362 | -4/Factory | Lost 13 parts (2p3n7u1w) 7395 | -4/Factory | Discovered new exit (range 4) 7403 | -4/Factory | Entered Research 7403 | -3/Research | Evolved 2 slots: Utility x2 7636 | -3/Research | Build established: Skirmisher 7907 | -3/Research | Found Prototype Launcher 7907 | -3/Research | Identified Hellfire Missile Launcher 8075 | -3/Research | System corruption reached 10% 8173 | -3/Research | Found Gamma Bomb Array 8424 | -3/Research | Found Prototype Hackware 8424 | -3/Research | Identified Exp. System Shield 8445 | -3/Research | Build established: Scavenger-Skirmisher 8706 | -3/Research | Found Enh. Force Lance 8734 | -3/Research | Spotted B-86 Titan 8892 | -3/Research | Discovered new exit (range 6) 8906 | -3/Research | Found Unknown Protection 8906 | -3/Research | Identified Adv. Powered Armor 8925 | -3/Research | Entered another Research area 8925 | -2/Research | Evolved 2 slots: Utility x2 9087 | -2/Research | Garrison activated, responded to threat 9223 | -2/Research | Build established: Scavenger-Tank 9544 | -2/Research | Spotted B-90 Cyclops 9725 | -2/Research | Destroyed 8 combat bots 9925 | -2/Research | First assault squad dispatched 9958 | -2/Research | Garrison activated, responded to threat 9967 | -2/Research | Build established: Tank 10105 | -2/Research | System corruption reached 10% 10167 | -2/Research | Destroyed 7 combat bots 10172 | -2/Research | Lost 4 parts (2n1u1w) 10206 | -2/Research | Cargo convoy interrupted 10208 | -2/Research | Spotted Striker 10219 | -2/Research | Spotted Striker 10235 | -2/Research | Destroyed Striker 10242 | -2/Research | Destroyed Striker 10312 | -2/Research | System corruption reached 30% 10314 | -2/Research | Garrison activated, responded to threat 10340 | -2/Research | Destroyed 11 combat bots 10382 | -2/Research | Core integrity fell below 50% 10453 | -2/Research | Core integrity fell below 20% 10459 | -2/Research | Lost 27 parts (6p6n7u8w) 10484 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 10427_ Slug penetrates P-80 Master. 10428_ Railgun destroyed. 10428_ K-01 Serf collects debris. 10431_ 8W3RUQJ3LHUS>CDYTPNSESDEVXF4XMIUX 10431_ P-80 Master heat damages Adv. Remote Datajack. 10431_ K-01 Serf destroyed. 10447_ Acquired Prototype Flight Unit. 10447_ Identified Cld. Nuclear Pulse Thruster. 10450_ System corrupted: Matter fused (-10). 10452_ K-01 Serf destroyed. 10453_ C-30 ARC bursts open, deploying its payload. 10453_ P-80 Master unfolds itself. 10455_ K-01 Serf collects debris. 10466_ System corrupted: Slammed into wall. 10466_ Lrn. Sensor Array destroyed. 10466_ System corrupted by crushing effect (+3). 10469_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ????????????????????????????# | | ????????????????????????????# | | ????????????????#######?????# | | ????????????????# ##+#### | | ????????????????# ########+ | | ????????????????+ #?????? | | ????????????????# #####+## #?????? | | ????????????????# ! #######+###?? # #????? | | ????????????????### ###???? ?# # #?????! | | ??????????????????# #?????# * ## # #????!! | | ??????????????????# ####### ## # #????!! | | ??????????????????# # ## # #???##### | | ??????????????????####### # ## =# ????????? | | ????????????????????????#A# ## # ????????? | | ????????????????????????# # ######## ????????? | | ????????????????????????# # #??????? ????????? | | ????????????????????????# # #??????? ????????? | | ????????????????????????# # !] #??????? ????????? | | ????????????????????????# # ]] #???????/????????? | | ?????????????????######?# # #????????????????? | | ?????????????????# ?# ########???????????????? | | ?????????????????# # #???????????????? | | ?????????????????#! # #???????????????? | | ?????????????????# + + ????????? | | ?????????????????#! # # ????????? | | ?????????????????# #@ k#??? ?????????? | | ?????????????????######?# g #???????????????? | | ???????????????????????? #???????????????? | | ???????????????????????? g #???????????????? | | ??????????????????????? g g u ?????????????? | | ??????????????????????? ##########????????????? | | ?????????????????????? #?????????????????????? | | ??????????????????????##+###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 177 Energy Generation 55 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Power Amplification 30 Corruption Containment 8 Armor Coverage 2000 Resistance: TH 30 Resistance: EM 15 Weapon Cycling 25 Evasion (%) 63 Target Analysis 8 Recoil Reduction 6 Particle Charging 25 Offensive Hacking 12 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilMomentumSpear Manual? 0 Play Time 01:38:21 Cumulative 418.9 hours Start 2024.07.30 @ 20:49:14 End 2024.07.30 @ 22:25:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 291 Rogue 291 Adventurer 0 Explorer 0 Win Type - Total 37 Types 32/0/3/2/0/0/0/0/0 Lore% 60 Gallery% 82 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12679339-700c-41c8-81a5-d28ad91a056e