Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.11 @ 04:58:31 Player: Kenzurith Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (7) 3500 Regions Visited (30) 6000 Robots Destroyed (296) 1480 Value Destroyed (13248) 13248 Prototype IDs (71) 1420 Alien Tech Used (2) 400 Bonus (10092) 10092 TOTAL SCORE: 36140 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 1436 Follower Combat Kills 589 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Exposed GOLEM Chamber 3500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1082 Scanned by Researcher 500 Friendly Fire -215 Cogmind --------- Core Integrity 0/1300 Matter 205/300 Energy 78/100 System Corruption 30% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Assembled Alloy Leg > --- UTILITY (13) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- GOLEM Unit Cooled Nova Cannon Power Maul Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Biometal Medium Treads Advanced Heavy Treads Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents High-capacity Storage Unit Assembled Biocell Array Assembled Suspension Frame Assembled Suspension Frame Experimental Targeting Computer Advanced Weapon Cycler Improved Phase Shifter Centrium Light Armor Plating Centrium Light Armor Plating Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Cooled Nova Cannon Linear Accelerator > --- INVENTORY -------- Biometal Leg Advanced Coolant Injector Experimental Energy Well Matter Compressor GOLEM Unit Compact HERF Cannon Railgun Linear Accelerator Gamma Bomb Array Power Maul [Rating: 180] Favorites ----------- Power Assembled Flux Generator Engine Cooled Deuterium Engine Power Core Micro Nuclear Core Reactor Assembled Flux Generator Propulsion Light Treads Treads Light Treads Leg Assembled Alloy Leg Wheel Armored Huge Wheel Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device GOLEM Unit Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Assembled Alloy Armor Weapon Gauss Rifle Energy Gun Zionite Phaser-S Energy Cannon Assembled Focal Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Proton Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Slots Evolved 14 | . . . 2 . . . 2 2 . . . . 2 . . . . . 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Utility 11 | . . . 2 . . . 1 1 . . . . 2 . . . . . 2 . . . . 1 . . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 431 | 7 20 4 8 13 2 10 16 61 3 3 . 1 55 . 7 33 50 1 7 . . 12 7 20 18 7 14 3 44 5 Power 22 | 1 2 . 1 1 . . . 8 . . . . 3 . . . 2 . . . . 3 . . . . 1 . . . Engine 13 | 1 2 . 1 1 . . . 5 . . . . 3 . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . 1 . . . Propulsion 124 | 2 9 3 3 3 . 2 5 17 . . . . 13 . 5 17 12 1 . . . 3 4 8 2 . 4 1 9 1 Treads 44 | . 4 . 2 1 . 2 5 9 . . . . 12 . 1 4 . . . . . . . . . . . . 4 . Leg 49 | . 5 3 1 . . . . 4 . . . . . . 4 12 7 . . . . . . . 2 . 4 1 5 1 Wheel 11 | 2 . . . . . . . 4 . . . . . . . . . . . . . . . 5 . . . . . . Hover 20 | . . . . 2 . . . . . . . . 1 . . 1 5 1 . . . 3 4 3 . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 167 | 1 2 . 2 2 2 4 6 25 1 2 . . 21 . . 7 22 . 6 . . 4 2 9 10 3 9 2 24 1 Device 72 | . . . 1 . . . 1 7 . 1 . . 8 . . 4 10 . 2 . . 1 . 6 8 2 5 . 16 . Storage 26 | 1 2 . . . 1 1 1 5 . . . . 2 . . . 4 . . . . 1 1 . 1 . 2 . 4 . Processor 17 | . . . . . . 2 . 4 1 . . . 4 . . . . . 1 . . . . 1 1 . 1 1 1 . Hackware 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Protection 49 | . . . . 2 1 1 4 9 . 1 . . 7 . . 3 8 . 3 . . 2 1 1 . 1 . 1 3 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 118 | 3 7 1 2 7 . 4 5 11 2 1 . 1 18 . 2 9 14 . 1 . . 2 1 3 6 4 . . 11 3 Energy Gun 16 | 1 4 1 . . . . 2 4 . . . . . . . . 4 . . . . . . . . . . . . . Energy Cannon 27 | . . . . . . . . 1 . . . 1 5 . 1 5 5 . . . . 1 1 . 2 . . . 4 1 Ballistic Gun 35 | 2 3 . 2 4 . 2 3 1 . . . . 6 . . . 2 . 1 . . 1 . 2 2 3 . . 1 . Ballistic Cannon 20 | . . . . . . . . 4 2 1 . . 5 . . 2 . . . . . . . . . . . . 5 1 Launcher 16 | . . . . 3 . 2 . 1 . . . . 1 . 1 2 1 . . . . . . . 2 1 . . 1 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Impact Weapon 3 | . . . . . . . . . . . . . 1 . . . 2 . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . . . . 1 . . 3 . . . . 2 . . 1 10 . . . . 5 . . . . 6 . 3 1 Parts Lost 97 | . 1 . . 2 . . 3 7 . 2 . 1 15 . 1 1 6 2 . . . . 16 1 4 . 1 1 15 18 Power 4 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 1 Propulsion 27 | . . . . 1 . . . 1 . . . . 7 . 1 . 1 1 . . . . 7 . 1 . . . 4 3 Utility 43 | . . . . . . . 1 3 . 1 . . 4 . . 1 2 1 . . . . 7 1 1 . 1 1 7 12 Weapon 23 | . 1 . . 1 . . 2 2 . 1 . 1 4 . . . 3 . . . . . 1 . 2 . . . 3 2 Highest Loss Streak 14 | . 1 . . 2 . . 3 4 . 2 . 1 4 . 1 1 5 2 . . . . 12 1 2 . 1 1 14 11 Average Slot Usage (%) 93 | . 96 100 97 99 97 98 99 92 92 92 92 92 98 86 95 99 97 99 100 100 100 99 97 76 88 89 88 88 85 70 Engine 3 | . 14 14 11 11 11 11 9 3 7 7 7 7 5 6 6 6 . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 5 6 5 5 5 4 4 4 5 5 5 5 3 2 Treads 9 | . 5 . 8 11 . 13 27 16 15 15 15 15 23 13 4 2 . . . . . . . . . . . . 4 6 Leg 8 | . 9 27 13 . . . . 1 . . . . . . 17 23 23 . . . . . . 8 16 21 20 21 11 5 Wheel 2 | . 12 . . . . . . 5 7 7 7 7 1 . . . . . . . . . . 3 4 . . . . . Hover 2 | . . . . 10 22 8 . . . . . . . . . . 2 26 23 23 23 23 21 3 . . . . . . Device 11 | . . . 11 5 . . 7 6 7 4 7 7 12 6 6 5 8 13 16 17 17 13 9 20 19 18 16 13 24 27 Storage 14 | . 25 28 22 22 19 11 13 15 15 15 15 15 13 13 13 13 19 19 11 11 11 11 12 13 14 15 13 10 12 6 Processor 12 | . . . . . . 9 9 14 15 23 23 23 20 26 26 26 18 6 7 11 11 7 4 . 9 5 5 6 4 3 Hackware 1 | . . . 8 10 . . . . . . . . . . . . . . . . . . . . 5 5 7 10 4 . Protection 7 | . . . . 6 22 22 15 6 7 2 . . 5 6 6 6 4 13 20 17 17 24 28 9 2 6 7 9 8 8 Energy Gun 1 | . 10 25 13 . . . 1 3 . . . . . . . . . 6 5 5 5 5 4 . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . 3 1 6 5 6 5 . . . . 1 . 5 5 5 5 10 4 2 Ballistic Gun 5 | . 16 2 8 21 22 21 16 6 . . . . 1 6 6 1 3 . 5 5 5 3 5 4 4 4 4 . . . Ballistic Cannon 3 | . . . . . . . . 4 15 15 15 10 9 . . 4 . . . . . . . . . . . . 3 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 127 | 12 17 19 20 29 57 55 83 86 82 81 78 79 89 73 76 84 83 71 77 76 76 82 78 121 122 125 125 124 127 117 Greatest Support 125 | 32 40 40 40 44 44 44 60 80 28 28 28 28 118 60 60 106 88 88 88 88 88 88 88 70 115 115 115 110 125 125 Greatest Overweight (x) 6 | . 1 . 1 1 1 1 1 3 2 2 2 2 3 1 4 5 3 . . . . 1 2 4 6 1 1 1 2 . Average Overweight (x) . | . . . . . . 1 . 1 2 2 2 2 . 1 1 . . . . . . . . 2 2 1 . 1 . . Largest Inventory Capacity 20 | 6 8 8 8 8 14 12 20 20 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 12 12 12 Average Capacity 16 | 5 7 8 8 8 8 12 15 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 17 18 16 12 11 9 Most Carried 20 | 6 8 8 8 8 11 12 17 20 18 18 18 18 18 14 18 18 18 18 18 18 18 18 18 18 18 18 18 12 12 12 Average Carried 15 | 4 7 7 7 7 8 11 12 17 17 17 18 17 17 14 16 17 17 17 15 18 18 17 17 16 17 17 16 12 10 9 Final Capacity 20 | 6 8 8 8 8 12 12 20 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 12 12 12 4 Final Carried 18 | 6 8 8 8 8 11 12 17 18 18 18 18 18 14 14 18 18 18 17 18 18 18 18 11 17 18 18 12 12 12 4 Class Distribution -------------------- 37% | Mutant 35% | Scavenger-Mutant 12% | Golem 4% | Hacker-Mutant 4% | Hacker-Golem Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Skirmisher | -4/Factory Golem | -4/Upper Caves Golem | -4/Upper Caves Mutant | -4/Warlord Hacker-Mutant | -3/Proximity Caves Golem | -3/Research Golem | -3/Testing Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Matter Collected 9770 | 199 315 87 93 278 20 162 213 1816 77 279 . 77 1321 23 315 698 501 . . 15 29 261 68 247 337 155 265 65 1758 96 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14572 | . 495 218 37 316 . 84 201 1555 . 225 . . 1529 . 349 928 1101 . . . . 331 104 387 1016 456 612 150 3039 1439 Parts 677 | . 29 11 6 20 . 10 8 79 . 3 . . 76 . 13 58 27 . . . . 3 7 19 34 21 20 6 176 51 Haulers Intercepted 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 7 | . 1 . . . . 1 . 1 . . . . 2 . . . . . . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 166 | . . . . . . . . . . 3 . 4 . . 5 . . . . . . . 8 . 27 15 99 5 . . Prevented 27 | . . . . . . . . . . . . . . . 6 . . . . . . . . . 4 9 8 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Combat Hostiles Destroyed 227 | . 12 5 . 9 . 5 3 28 . 6 . . 26 . 7 7 14 . . . . . 4 3 14 6 7 2 50 19 Guns 55 | . 12 3 . 2 . 1 3 15 . . . . 2 . 2 . 2 . . . . . 4 1 5 . 2 . 1 . Cannons 112 | . . . . . . . . 11 . 6 . . 21 . 3 3 5 . . . . . . 2 6 1 5 2 45 2 AOE 39 | . . 2 . 7 . 4 . 2 . . . . 3 . 1 . 1 . . . . . . . 2 5 . . . 12 Classes Destroyed 26 | . 3 . 2 3 . . 3 3 . . . . 1 . . 3 3 . . . . . . . 1 . 1 . . 3 Worker 6 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . 1 . Builder 8 | . . . . . . . . 2 . . . . 3 . . . . . . . . . . . . . . . 3 . Tunneler 3 | . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Hauler 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Recycler 11 | . 1 . . . . . . 6 . . . . 3 . . . . . . . . . . 1 . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Watcher 6 | . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . 2 . . . . . . Swarmer 30 | . 3 . . . . 4 . 3 . . . . 10 . 3 . . . . . . . 4 . 1 2 . . . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Grunt 81 | . 9 5 . 7 . 1 . 8 . 4 . . 2 . 3 . . . . . . . . . 6 3 4 . 19 10 Brawler 5 | . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 Duelist 6 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 3 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 13 | . . . . . . . 2 3 . 1 . . 1 . . . . . . . . . . . 1 2 . . 3 . Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 23 | . . . . . . . 1 1 . . . . 5 . . . . . . . . . . . 4 . . 2 10 . Programmer 42 | . . . . . . . . 12 . . . . 8 . . . . . . . . . . 3 . . . . 17 2 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zionite 27 | . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . Z-Light 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Tinkerer 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Assembled 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Golem 7 | . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . Mutant 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Best Kill Streak 18 | . 6 3 1 3 . 4 2 5 . 2 . . 10 . 4 6 4 . . . . . 4 2 9 5 3 2 6 18 Combat Bots Only 17 | . 6 3 . 3 . 4 2 4 . 2 . . 7 . 4 4 4 . . . . . 4 2 9 5 3 2 5 17 Max Kills in Single Turn 4 | . 2 1 1 2 . 4 1 2 . 1 . . 3 . 1 2 1 . . . . . 2 1 1 3 1 1 2 3 Gunslinging 1 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 . 2 . 4 . 1 . . . . 2 . 1 . 1 . . . . . . . 1 3 . . . 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Imprinter (-6/Zion) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Damage Taken 25480 | . 622 80 . 714 . 138 676 2700 . 367 . 43 3404 . 748 725 1490 260 . 29 . . 2275 298 1912 157 766 459 4960 2657 Core 3345 | . 77 15 . 182 . 56 64 153 . 10 . 15 409 . 122 52 187 78 . . . . 371 34 206 . 27 47 523 717 Absorbed by Shields 2817 | . . . . . . . . 86 . 8 . 17 426 . . . . . . 10 . . 112 . . . 215 133 1428 382 Reduced by Siege Mode 145 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128 17 Core Remaining (%) 62 | 100 . 63 . . . 40 88 . . . . 74 . . . . . . . . . . 62 . . . . 72 . . Volleys Fired 881 | . 40 12 4 15 . 10 19 141 . 17 . 4 140 . 17 65 54 . . . . 12 13 18 54 5 34 9 172 26 Largest 2 | . 2 2 2 2 . 2 2 2 . 2 . 2 2 . 2 2 2 . . . . 1 2 2 2 2 2 2 2 2 Hottest 179 | . 80 110 110 55 . 55 90 108 . 101 . 143 143 . 118 150 159 . . . . 75 88 103 110 64 58 50 179 116 Shots Fired 1565 | . 79 20 8 27 . 18 38 266 . 36 . 7 221 1 25 125 77 . . . . 12 24 36 106 10 68 18 308 35 Gun 558 | . 79 20 8 20 . 17 38 165 . . . . 50 1 12 . 21 . . . . . 24 18 46 2 34 . 3 . Cannon 960 | . . . . . . . . 98 . 36 . 7 168 . 8 123 52 . . . . 12 . 18 56 5 34 18 304 21 Launcher 47 | . . . . 7 . 1 . 3 . . . . 3 . 5 2 4 . . . . . . . 4 3 . . 1 14 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 857 | . 49 7 4 20 . 17 18 210 . 36 . 4 154 1 12 58 22 . . . . . 13 18 46 2 34 . 122 10 Thermal 509 | . 18 1 2 . . . . 53 . . . 3 63 . 8 47 18 . . . . . . 16 48 5 34 18 164 11 Explosive 8 | . . . . 7 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 180 | . 12 12 2 . . . 20 3 . . . . 4 . 5 20 37 . . . . 12 . 2 12 3 . . 22 14 Phasic 11 | . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . Robot Hit Streak 57 | . 27 10 1 6 . 7 10 44 . 8 . 5 26 2 9 20 18 . . . . 30 32 7 15 11 18 36 57 41 Robot Miss Streak 5 | . 2 2 3 2 . 1 2 3 . 1 . 1 3 . 3 3 5 . . . . . 2 1 3 2 1 . 2 2 Penetration Max 1 | . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 . 1 . . . Secondary Targets 7 | . 5 . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Shots Hit Robots 1190 | . 64 11 1 19 . 13 31 197 . 24 . 6 153 1 16 91 54 . . . . 12 18 26 77 7 58 18 260 33 Core Hits 644 | . 22 7 3 18 . 9 7 74 . 10 . 2 62 . 12 41 36 . . . . 9 8 12 43 12 25 4 107 121 Critical Hits 32 | . . . . . . . . 3 . 2 . 1 2 . . 2 4 . . . . . . . . 1 11 . 6 . Critical Kills 9 | . . . . . . . . 2 . 1 . . 1 . . 1 2 . . . . . . . . 1 1 . . . Critical Parts Destroyed 19 | . . . . . . . . 1 . . . 1 1 . . 1 2 . . . . . . . . . 7 . 6 . Melee Attacks 9 | . . . . . . . . . . . . . 4 . . . 5 . . . . . . . . . . . . . Impact 9 | . . . . . . . . . . . . . 4 . . . 5 . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 40312 | . 621 284 60 957 . 602 557 4833 . 587 . 126 4036 20 644 2685 1513 . . . . 250 486 1094 2630 539 1393 748 11816 3831 Guns 7559 | . 621 152 60 231 . 280 467 2995 . . . . 525 20 106 . 336 . . . . . 486 291 681 6 201 . 101 . Cannons 26097 | . . . . . . . . 1624 . 587 . 126 2989 . 142 2575 991 . . . . 250 . 803 1690 216 1192 748 11447 717 Explosions 6584 | . . 132 . 717 . 322 90 202 . . . . 522 . 396 110 186 . . . . . . . 259 317 . . 231 3100 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 72 | . . . . 9 . . . 12 . . . . . . . . . . . . . . . . . . . . 37 14 Kinetic 14898 | . 321 22 39 231 . 280 226 3462 . 587 . 65 2323 20 106 962 366 . . . . . 255 291 681 6 201 . 4070 384 Thermal 16827 | . 145 132 . . . 48 90 1157 . . . 61 1304 . 142 1035 261 . . . . . . 747 1566 249 1192 748 6820 1130 Explosive 1120 | . . . . 717 . 274 . . . . . . . . . . . . . . . . . . . . . . 129 . Electromagnetic 7164 | . 155 130 21 . . . 241 202 . . . . 409 . 396 688 886 . . . . 250 . 56 383 284 . . 760 2303 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 231 | . . . . . . . . . . . . . . . . . . . . . . . 231 . . . . . . . Highest Corruption 30 | . . . . . . . . 16 16 16 16 16 5 5 5 5 2 2 . . . . . . . . . . 20 30 Average Corruption 7 | . . . . . . . . 9 16 16 16 16 3 5 5 2 2 2 . . . . . . . . . . 12 22 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 528 | . . . . . . . . 179 22 42 5 15 60 8 20 18 13 . . . . . . . . . . . 125 21 Message Errors 96 | . . . . . . . . 37 3 7 1 . 11 4 4 2 5 . . . . . . . . . . . 18 4 Matter Fused 100 | . . . . . . . . 36 3 6 2 1 18 1 7 3 . . . . . . . . . . . . 21 2 Heat Flow Errors 49 | . . . . . . . . 19 2 4 . 3 4 . 3 2 4 . . . . . . . . . . . 6 2 Energy Discharges 41 | . . . . . . . . 10 3 2 1 2 5 2 3 1 1 . . . . . . . . . . . 9 2 Parts Rejected 8 | . . . . . . . . 1 . . . . 5 . . . . . . . . . . . . . . . 2 . Data Loss (minor) 45 | . . . . . . . . 16 1 3 1 3 6 . 1 1 . . . . . . . . . . . . 11 2 Data Loss (major) 13 | . . . . . . . . 4 2 1 . 1 1 . . . . . . . . . . . . . . . 4 . Misfires 16 | . . . . . . . . 9 . 3 . . 3 1 . . . . . . . . . . . . . . . . Alerts 7 | . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . 3 1 Misdirections 56 | . . . . . . . . 22 8 7 . 4 . . . . . . . . . . . . . . . . 14 1 Targeting Errors 81 | . . . . . . . . 19 . 6 . 1 5 . 2 7 3 . . . . . . . . . . . 32 6 Weapon Failures 16 | . . . . . . . . 5 . 1 . . 2 . . 2 . . . . . . . . . . . . 5 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 967 | . . . . 23 . 8 . 80 . 5 . . 118 . 7 60 3 . . . . 61 . 35 73 22 44 . 342 86 Projectiles 885 | . . . . . . . . 80 . 5 . . 118 . 7 60 3 . . . . 61 . 35 73 22 44 . 342 35 Explosions 82 | . . . . 23 . 8 . . . . . . . . . . . . . . . . . . . . . . . 51 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 101 | . . . . . . . . 19 . 5 . 1 17 . . 9 2 . . . . . . . . . . . 39 9 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 93 | . . . . . . . . 18 . 5 . 1 17 . . 9 2 . . . . . . . . . . . 35 6 Secondary 8 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 4 3 Self-Inflicted Damage 352 | . . . . 42 . . . 1 . . . . . . 23 . . . . . . . . . . . . . 71 215 Shots 31 | . . . . 1 . . . . . . . . . . 3 . . . . . . . . . . . . . 2 25 Rammed 9 | . . . . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . 3 2 Targets Rammed 9 | . . . . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . 3 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 434 | . 222 133 . 46 . 121 242 434 94 340 . 222 305 . 224 182 255 . . . . . . . . . 167 . 219 75 Average Temperature 60 | . 94 45 . 17 . 42 119 63 48 74 . 114 35 . 96 24 94 . . . . . . . . . 91 . 69 39 Received Heat Transfer 2935 | . 270 45 . 81 . 72 81 483 . 117 . . 146 . 198 107 338 39 . . . . 114 18 237 33 61 . 277 218 Effects 3 | . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Siege Activations 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 1 Total Turns 249 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 222 27 Longest Duration 51 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 27 Robots Corrupted 22 | . . . . . . . . . . . . . . . 1 4 6 . . . . . . . 1 . . . 4 6 Combat Hostiles 21 | . . . . . . . . . . . . . . . 1 4 6 . . . . . . . 1 . . . 4 5 Parts Fried 57 | . . . . . . . 2 1 . . . . . . 3 13 2 . . . . 3 . . 1 1 . . 7 24 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 19 | . . . . . . . . 4 . . . . 2 . . . . . . . . . . 1 . . 2 . 6 4 Heat Transferred 13141 | . 325 100 . . . 50 100 2087 . . . 74 1619 . 185 1192 407 . . . . . . 350 900 150 585 450 3646 921 Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . 2 . . . . 1 . . . . . 2 . . . . . . . . . . . 1 2 . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Peak Influence 2060 | . 188 135 210 169 . 148 138 556 . . . . 432 . . . . . . . . . . 101 . . . . 518 2060 Average Influence 127 | . 71 104 133 19 . 23 54 143 . . . . 98 . . . . . . . . . . 21 . . . . 146 1755 Maximum Alert Level 5 | . . . 1 . . . . 2 . . . . 2 . . . . . . . . . . . . . . . 2 5 Low Security (%) 81 | 100 100 100 81 100 . 100 100 72 . . . . 81 . . . . . 100 . . . . 100 . . . . 72 . Level 1 11 | . . . 18 . . . . 20 . . . . 10 . . . . . . . . . . . . . . . 17 . Level 2 5 | . . . . . . . . 7 . . . . 7 . . . . . . . . . . . . . . . 9 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 Squads Dispatched 60 | . 3 . 1 1 . . 1 16 . . . . 12 . . . . . . . . . . 2 . 1 . . 11 12 Investigation 6 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 4 . Extermination 24 | . . . . . . . . 10 . . . . 8 . . . . . . . . . . 1 . . . . 5 . Reinforcement 10 | . 3 . 1 . . . 1 2 . . . . 1 . . . . . . . . . . . . . . . 2 . Assault 16 | . . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . 12 Garrison 4 | . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Distress Signals 31 | . 2 . . . . . 1 5 . . . . 5 . . . . . . . . . 12 1 . . 1 . 4 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 509 | . 16 4 4 15 . 4 11 64 . 10 . 2 54 . 9 34 17 9 . 1 5 . 18 12 17 10 38 3 72 80 Peak Tracking Total 34 | . 6 2 3 4 . 4 4 9 . 4 . 2 11 . 4 8 6 5 . 1 5 . 10 5 9 10 12 2 8 34 Tactical Retreats 57 | . . . . . . . . 15 . 3 . . 7 . 1 1 3 2 . . 1 . 5 . 1 2 4 . 6 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Traps Triggered 9 | . . . . . . . 1 1 . . . . 6 . . . . . . . . . . . . . . . 1 . Indirectly 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 25 | . . . . . . . . . . . . . 1 . . . . . . . 4 . . . . . 20 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Machines Disabled 22 | . 1 . 1 1 . 1 . 2 . . . . 3 . . 2 2 . . . . . . 1 . 1 . . 2 5 Max in Single Turn 4 | . 1 . 1 1 . 1 . 1 . . . . 1 . . 1 1 . . . . . . 1 . 1 . . 1 4 Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Machines Accessed 43 | . 1 1 1 2 . . 3 5 1 . 4 . 6 1 . 1 . . . . . 5 . 2 . . 3 1 6 . Terminals 22 | . 1 1 1 1 . . 3 4 . . . . 5 . . . . . . . . . . 1 . . . 1 4 . Fabricators 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 134 | . 3 4 1 2 . . 6 6 1 . 25 . 19 1 . 7 . . . . . 14 . 4 . . 8 1 32 . Successful 83 | . 2 1 . 2 . . 4 2 1 . 25 . 1 1 . 7 . . . . . 14 . 4 . . 8 1 10 . Failed 51 | . 1 3 1 . . . 2 4 . . . . 18 . . . . . . . . . . . . . . . 22 . Catastrophic 16 | . . 1 1 . . . 1 3 . . . . 5 . . . . . . . . . . . . . . . 5 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 58 | . 3 3 1 1 1 . 4 5 . . . . 16 . . 4 . . . . . . . 1 . . 1 1 17 . Terminals 59 | . 3 4 1 1 . . 6 5 . . . . 16 . . . . . . . . . . 1 . . . 1 21 . Fabricators 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . 3 . . . . . . Repair Stations 13 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . 10 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 72 | . 2 1 . 2 . . 4 1 1 . 25 . . 1 . 7 . . . . . 14 . 1 . . 8 1 4 . Record 20 | . . 1 . . . . . . . . 11 . . . . . . . . . . 6 . . . . . . 2 . Part Schematic 15 | . . . . . . . . . . . 4 . . . . 7 . . . . . 4 . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 15 | . . . . . . . 2 . . . 3 . . . . . . . . . . 4 . . . . 6 . . . Open Door 5 | . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . 2 . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Unreport Threat 6 | . 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 2 . Fabricator Hacks 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . 3 . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Build 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . Repair Station Hacks 7 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 6 . Scan Component 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 . Repair 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 1 1 1 . . . 3 3 . . . . 6 . . . . . . . . . . 1 . . . . 6 . Full Trace Events 6 | . . 1 . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 3 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . 4 . . . . 7 . . . . . 4 . . . . . . . . Parts Built 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . Matter 760 | . . . . . . . . 190 . . . . . . . . . . . . . . . 570 . . . . . . Time 247 | . . . . . . . . 95 . . . . . . . . . . . . . . . 152 . . . . . . Total Part Build Rating 15 | . . . . . . . . 10 . . . . . . . . . . . . . . . 5 . . . . . . Parts Repaired 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Time 92 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Total Allies 6 | . . 1 . 1 . . . 1 . . . 1 . . . . . . . . . . . . 1 1 . . . . Largest Group 2 | . . 1 1 1 1 1 1 1 . . . 1 1 . . . . . . . . . . . 1 2 1 . . . Highest-Rated Group 97 | . . 31 31 31 31 31 26 20 . . . 94 94 . . . . . . . . . . . 49 97 48 . . . Highest-Rated Ally 94 | . . 31 31 31 31 31 26 20 . . . 94 94 . . . . . . . . . . . 49 49 48 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 56 | . . . 10 3 . 10 . . . . . 9 9 . . . . . . . . . . . . 13 2 . . . Total Damage 1235 | . . . 189 62 . 148 . . . . . 146 277 . . . . . . . . . . . . 370 43 . . . Kills 21 | . . . 5 2 . 2 . . . . . 2 2 . . . . . . . . . . . . 8 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . . . 1 . . . . 1 1 . . . 1 2 1 . . . . 1 . 1 . 2 3 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Turns Passed 28155 | 66 448 248 253 1366 274 701 732 4989 370 616 95 221 3648 411 708 1965 1801 78 114 113 76 177 669 1236 1435 473 1341 321 2946 264 Spaces Moved 15964 | 49 239 174 170 985 318 380 322 2708 299 466 80 171 1799 229 411 1137 1178 160 203 235 157 242 790 255 408 267 760 185 1002 185 Core 106 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105 Treads 4069 | . 36 2 57 266 . 217 322 982 . . . . 1306 229 105 57 . . . . . . . . . . . . 410 80 Legs 4705 | . 82 172 113 . . . . 16 . . . . . . 306 1080 945 . . . . . . 78 109 267 760 185 592 . Wheels 3832 | 48 121 . . . . . . 1710 299 466 80 171 491 . . . . . . . . . . 147 299 . . . . . Hover 3252 | . . . . 719 318 163 . . . . . . 2 . . . 233 160 203 235 157 242 790 30 . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 34 | 50 100 120 120 76 76 146 160 110 120 120 120 120 120 180 150 135 48 48 48 48 48 48 34 115 125 160 127 154 145 50 Average Speed 127 | 98 116 120 133 98 83 165 169 132 120 120 120 120 150 180 158 149 125 48 48 48 48 48 50 145 134 160 156 154 155 91 Slowest Speed 270 | 100 160 160 160 160 146 180 180 220 120 120 120 120 250 180 240 270 270 48 48 48 48 122 146 210 160 160 170 154 190 145 Overloaded Moves 38 | . . . . . . . . . . . . . . . . . . . . . . . 38 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Time Travels 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 38 47 17 99 72 91 29 46 52 72 68 41 46 41 65 92 70 40 5 41 30 62 61 5 54 47 86 39 23 33 Regions Visited 30 Branch Regions 22 Pre-discovered Areas 9 | . . . . . . . . . . . 1 . . . 1 1 . . . . . 3 1 . 1 1 . . . . Known Exits Taken 19 | . 1 . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . . Unknown Exits Taken 11 | 1 . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . 1 1 1 1 1 . Scrap Searched 23 | . . . . 3 . 1 . . . 3 . 1 . . 2 1 . 1 . . 1 . 3 . 4 2 . 1 . . Spaces Dug 25 | . . . . . . . . 1 . . . . 20 . . . . . . . . . . . . . 1 . 3 . Terrain Destroyed 305 | . . 5 . 78 . 19 4 11 . 9 . 1 48 . 1 1 4 . . . . . 4 3 23 14 6 . 64 10 Melee 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Projectile 135 | . . . . . . . . 11 . 9 . 1 45 . 1 1 4 . . . . . 4 3 18 1 6 . 30 1 AOE 167 | . . 5 . 78 . 19 4 . . . . . . . . . . . . . . . . . 5 13 . . 34 9 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Total 22366 | 63 343 194 189 1353 326 436 478 3865 314 488 79 180 2522 228 440 1293 1436 160 217 234 157 289 1037 1092 1193 304 849 203 2145 259 Wait 4377 | 1 8 1 . 329 2 30 95 830 2 . . 4 470 . . 3 47 . 4 . 1 7 228 761 674 . 4 5 858 13 Move 15934 | 48 238 173 169 984 317 379 321 2707 298 465 79 170 1798 228 410 1136 1177 159 202 234 156 241 789 254 407 266 759 184 1001 185 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 262 | 7 12 1 1 3 2 3 17 47 4 2 . 1 24 . 3 19 37 . 3 . . 5 . 14 12 5 15 . 25 . Fast Attach 167 | 5 12 1 7 4 1 2 1 24 2 . . . 18 . 5 12 19 . 1 . . 7 . 7 4 5 12 1 15 2 Attach 106 | 1 4 . 1 3 . . 6 19 . 2 . 1 22 . . 2 13 1 3 . . 2 7 7 4 . . . 6 2 Detach 101 | . 2 . 1 3 1 1 . 5 1 . . . 8 . 2 3 16 . 1 . . 1 . 10 13 1 2 1 26 3 Swap 160 | 1 4 3 . 6 1 8 9 18 1 1 . . 15 . 2 19 18 . 3 . . 4 . 6 10 2 2 2 24 1 Drop 323 | . 23 3 6 4 2 3 10 65 6 . . . 23 . 1 34 50 . . . . 10 . 15 13 10 20 1 15 9 Fire 881 | . 40 12 4 15 . 10 19 141 . 17 . 4 140 . 17 65 54 . . . . 12 13 18 54 5 34 9 172 26 Melee 9 | . . . . . . . . . . . . . 4 . . . 5 . . . . . . . . . . . . . Ram 4 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Crush 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . Escape Stasis 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Rewire 21 | . . . . 1 . . . 6 . 1 . . . . . . . . . . . . . . 2 10 1 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Res / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Testing History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Identified exit to Mines 515 | -10/Materials | Entered Mines 607 | -10/Mines | Escorted by a lone wolf Derelict 728 | -10/Mines | Discovered new exit (range 16) 763 | -10/Mines | Entered Materials 763 | -9/Materials | Accompanied by 1 ally 763 | -9/Materials | Evolved 2 slots: Utility x2 855 | -9/Materials | Build established: Scavenger-Mutant 1000 | -9/Materials | Discovered new exit (range 8) 1016 | -9/Materials | Entered Mines 1016 | -9/Mines | Accompanied by 1 ally 1633 | -9/Mines | Assembled infested the area 1663 | -9/Mines | Met 8R-AWN 1776 | -9/Mines | Discovered new exit (range 15) 1777 | -9/Mines | Learned Materials stockpile data 1954 | -9/Mines | Discovered new exit (range 5) 1964 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2210 | -9/Mines | Met a Derelict testing a Signal Generator 2353 | -9/Mines | Discovered new exit (range 5) 2382 | -9/Mines | Entered Exiles 2382 | -9/Exiles | Accompanied by 1 ally 2402 | -9/Exiles | Welcomed by 8R-AWN 2414 | -9/Exiles | Met EX-HEX 2440 | -9/Exiles | Met EX-BIN 2448 | -9/Exiles | Aligned with FarCom system 2449 | -9/Exiles | Given EX-Vault access code 2468 | -9/Exiles | Opened EX-Vault 2473 | -9/Exiles | Found Prototype Device 2473 | -9/Exiles | Identified Chronowheel 2473 | -9/Exiles | Activated Chronowheel 2473 | -9/Exiles | Spacetime reconverged on an earlier point 2491 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2539 | -9/Exiles | Met EX-DEC 2638 | -9/Exiles | Discovered new exit (range 12) 2656 | -9/Exiles | Entered Mines 2656 | -8/Mines | Accompanied by 1 ally 3048 | -8/Mines | Core integrity fell below 50% 3287 | -8/Mines | Discovered new exit (range 9) 3357 | -8/Mines | Entered Materials 3357 | -8/Materials | Accompanied by 1 ally 3357 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3516 | -8/Materials | Lost 3 parts (1u2w) 3783 | -8/Materials | Identified exit to Factory 4020 | -8/Materials | Build established: Hauler-Mutant 4089 | -8/Materials | Entered Factory 4089 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4522 | -7/Factory | Build established: Scavenger-Mutant 4754 | -7/Factory | Lost 4 parts (3u1w) 5615 | -7/Factory | Garrison activated, responded to threat 6709 | -7/Factory | Build established: Mutant 7236 | -7/Factory | System corruption reached 10% 8814 | -7/Factory | Fabricated Force Field? 8889 | -7/Factory | First assault squad dispatched 8900 | -7/Factory | Identified exit to Lower Caves 9078 | -7/Factory | Entered Lower Caves 9379 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 9436 | -7/Lower Caves | Discovered new exit (range 9) 9448 | -7/Lower Caves | Identified exit to Lower Caves 9448 | -7/Lower Caves | Entered another Lower Caves area 9476 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9661 | -7/Lower Caves | Discovered new exit (range 5) 9661 | -7/Lower Caves | Spotted B-75 Beast 9664 | -7/Lower Caves | Identified exit to Factory 9739 | -7/Lower Caves | Encountered a Warlord checkpoint 10042 | -7/Lower Caves | Learned location of 1 exit from Factory 10060 | -7/Lower Caves | Discovered new exit (range 3) 10063 | -7/Lower Caves | Identified exit to Data Miner 10064 | -7/Lower Caves | Entered Data Miner 10064 | -7/Data Miner | Discovered new exit (range 6) 10087 | -7/Data Miner | Met Data Miner 10108 | -7/Data Miner | Learned location of Section 7 (-2) 10108 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10132 | -7/Data Miner | Received God Mode back door access code from Data Miner 10158 | -7/Data Miner | Identified exit to Proximity Caves 10159 | -7/Data Miner | Entered Proximity Caves 10262 | -6/Proximity Caves | Escorted by Enhanced Grunt 10380 | -6/Proximity Caves | Entered Factory 10380 | -6/Factory | Accompanied by 1 ally 10380 | -6/Factory | Evolved 2 slots: Utility x2 10381 | -6/Factory | Identified exit to Lower Caves 11747 | -6/Factory | Discovered new exit (range 7) 11755 | -6/Factory | Identified exit to Factory 13622 | -6/Factory | Discovered exit to Factory (range 8) 13723 | -6/Factory | Garrison activated, responded to threat 13763 | -6/Factory | Lost 4 parts (3n1w) 13772 | -6/Factory | Destroyed 7 combat bots 14028 | -6/Factory | Entered Lower Caves 14051 | -6/Lower Caves | Lost 3 parts (2n1u) 14142 | -6/Lower Caves | Learned location of 1 exit from Factory 14220 | -6/Lower Caves | Encountered a Warlord checkpoint 14424 | -6/Lower Caves | Discovered new exit (range 9) 14437 | -6/Lower Caves | Identified exit to Lower Caves 14439 | -6/Lower Caves | Entered another Lower Caves area 14606 | -6/Lower Caves | Core integrity fell below 50% 14940 | -6/Lower Caves | Build established: Scavenger-Mutant 15013 | -6/Lower Caves | Learned location of Zion (-6) 15031 | -6/Lower Caves | Learned Factory stockpile data 15133 | -6/Lower Caves | Discovered new exit (range 11) 15145 | -6/Lower Caves | Identified exit to Zion 15147 | -6/Lower Caves | Entered Zion 15219 | -6/Zion | Discovered new exit (range 16) 15285 | -6/Zion | Found Prototype Device 15285 | -6/Zion | Identified Bomb Factory No. 2 15329 | -6/Zion | System corruption cleaned by Quarantine Array 15474 | -6/Zion | Learned location of 1 exit from Factory 15883 | -6/Zion | Given A8's code to call for help 16413 | -6/Zion | Rebuked by Imprinter 16437 | -6/Zion | Attempted to imprint without authorization 16437 | -6/Zion | Attacked by Zionites 16584 | -6/Zion | Destroyed Imprinter 16600 | -6/Zion | Extracted access codes from Imprinter's data core 16934 | -6/Zion | Build established: Derelict-Mutant 17084 | -6/Zion | Opened final containment barrier to the Deep Caves 17109 | -6/Zion | Discovered new exit (range 3) 17109 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 17111 | -6/Zion | Identified exit to Deep Caves 17112 | -6/Zion | Entered Deep Caves 17307 | -6/Deep Caves | Z-Facility disabled 17341 | -6/Deep Caves | Core integrity fell below 20% 17383 | -6/Deep Caves | Lost 5 parts (1n1u3w) 17466 | -6/Deep Caves | Found Prototype Protection 17503 | -6/Deep Caves | Found Prototype Protection 17504 | -6/Deep Caves | Identified Zio. Weapon Casing (x2) 17530 | -6/Deep Caves | Found Zio. Weapon Casing 17576 | -6/Deep Caves | Found Prototype Protection 17576 | -6/Deep Caves | Identified Zio. Heavy Carapace 17588 | -6/Deep Caves | Found Zio. Weapon Casing 17605 | -6/Deep Caves | Found Zio. Weapon Casing 17660 | -6/Deep Caves | Found Zio. Weapon Casing 17681 | -6/Deep Caves | Build established: Scavenger-Mutant 17692 | -6/Deep Caves | Found Zio. Weapon Casing 18275 | -6/Deep Caves | Discovered new exit (range 7) 18282 | -6/Deep Caves | Identified exit to Proximity Caves 18378 | -6/Deep Caves | Spotted as-95021 18400 | -6/Deep Caves | Exposed GOLEM chamber 18401 | -6/Deep Caves | Destroyed as-95021 18461 | -6/Deep Caves | Found GOLEM Unit 18471 | -6/Deep Caves | Found GOLEM Unit 18484 | -6/Deep Caves | Found GOLEM Unit 18514 | -6/Deep Caves | Found GOLEM Unit 18913 | -6/Deep Caves | Entered Proximity Caves 18915 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18982 | -5/Proximity Caves | Spotted B-75 Beast 18983 | -5/Proximity Caves | Discovered exit to Factory (range 15) 18991 | -5/Proximity Caves | Entered Factory 18991 | -5/Factory | Evolved 2 slots: Utility x2 18992 | -5/Factory | Identified exit to Factory 18992 | -5/Factory | Identified exit to Upper Caves 19105 | -5/Factory | Entered Upper Caves 19216 | -5/Upper Caves | Discovered new exit (range 5) 19217 | -5/Upper Caves | Identified exit to Upper Caves 19218 | -5/Upper Caves | Entered another Upper Caves area 19274 | -5/Upper Caves | Learned Factory stockpile data 19292 | -5/Upper Caves | Discovered new exit (range 7) 19294 | -5/Upper Caves | Identified exit to Zhirov 19294 | -5/Upper Caves | Entered Zhirov 19294 | -5/Zhirov | Discovered new exit (range 3) 19295 | -5/Zhirov | Identified exit to Proximity Caves 19303 | -5/Zhirov | Met Zhirov 19312 | -5/Zhirov | Learned location of Quarantine (-2) 19312 | -5/Zhirov | Learned location of Testing (-3) 19312 | -5/Zhirov | Learned location of Command (-1) 19321 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19331 | -5/Zhirov | Found Alien Artifact 19331 | -5/Zhirov | Identified Integrated Dissipator 19331 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 19452 | -5/Zhirov | Found Alien Artifact 19471 | -5/Zhirov | Entered Proximity Caves 19612 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 19886 | -4/Proximity Caves | Spotted B-86 Titan 19957 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20122 | -4/Proximity Caves | Discovered exit to Factory (range 14) 20140 | -4/Proximity Caves | Entered Factory 20140 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 20163 | -4/Factory | Lost 12 parts (1p4n6u1w) 20646 | -4/Factory | Build established: Golem 21231 | -4/Factory | Identified exit to Upper Caves 21231 | -4/Factory | Identified exit to Extension 21326 | -4/Factory | Build established: Skirmisher 21347 | -4/Factory | Fabricated Exp. Terrain Scan Processor (x1) 21361 | -4/Factory | Discovered new exit (range 13) 21376 | -4/Factory | Entered Upper Caves 21377 | -4/Upper Caves | Encountered a Warlord checkpoint 21447 | -4/Upper Caves | Spotted B-86 Titan 21477 | -4/Upper Caves | Destroyed B-86 Titan 21649 | -4/Upper Caves | Learned Research trap positions 21849 | -4/Upper Caves | Build established: Golem 21968 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 22038 | -4/Upper Caves | Destroyed 9 combat bots 22223 | -4/Upper Caves | Discovered new exit (range 10) 22811 | -4/Upper Caves | Entered another Upper Caves area 22811 | -4/Upper Caves | Accompanied by 1 ally 22847 | -4/Upper Caves | Learned Research non-interactive machine intel 22959 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 23268 | -4/Upper Caves | Discovered new exit (range 13) 23284 | -4/Upper Caves | Entered Warlord 23284 | -4/Warlord | Accompanied by 1 ally 23389 | -4/Warlord | Build established: Mutant 23627 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 23801 | -4/Warlord | Warlord's base attacked by MAIN.C 23980 | -4/Warlord | Met Warlord 23996 | -4/Warlord | Opened Warlord's prototype stash 24005 | -4/Warlord | Found Prototype Reactor 24005 | -4/Warlord | Identified Vortex Chain Reactor 24011 | -4/Warlord | Found Prototype Processor 24011 | -4/Warlord | Identified Exp. Targeting Computer 24037 | -4/Warlord | Found Prototype Device 24037 | -4/Warlord | Identified Thermal Barrier 24044 | -4/Warlord | Found Prototype Hackware 24044 | -4/Warlord | Identified Ghost Barrier 24151 | -4/Warlord | Warlord forces counterattacked 24178 | -4/Warlord | Spotted B-90 Cyclops 24178 | -4/Warlord | Spotted Striker 24193 | -4/Warlord | Spotted Striker 24193 | -4/Warlord | Spotted B-86 Titan 24202 | -4/Warlord | Destroyed B-90 Cyclops 24310 | -4/Warlord | Build established: Hacker-Mutant 24324 | -4/Warlord | Spotted Striker 24366 | -4/Warlord | Destroyed Striker 24568 | -4/Warlord | Opened side exit 24597 | -4/Warlord | Discovered new exit (range 10) 24605 | -4/Warlord | Spotted Executioner 24625 | -4/Warlord | Entered Proximity Caves 24867 | -3/Proximity Caves | Spotted B-86 Titan 24938 | -3/Proximity Caves | Discovered new exit (range 5) 24946 | -3/Proximity Caves | Entered Research 24946 | -3/Research | Evolved 2 slots: Utility x2 24947 | -3/Research | Loaded intel: 88 trap records 24948 | -3/Research | Loaded intel: 65 non-interactive machine locations 25252 | -3/Research | Build established: Hacker-Golem 25404 | -3/Research | Found Prototype Device 25404 | -3/Research | Identified System Purifier 25426 | -3/Research | Found Faulty System Purifier 25650 | -3/Research | Repaired Lyr. Medium Armor Plating 25665 | -3/Research | Repaired Hcp. Storage Unit 25747 | -3/Research | Repaired Adv. Remote Shield 25959 | -3/Research | Incoming investigation squad redirected 25989 | -3/Research | Incoming investigation squad redirected 26053 | -3/Research | Build established: Hacker-Mutant 26137 | -3/Research | Spotted B-86 Titan 26294 | -3/Research | System corruption reached 10% 26377 | -3/Research | Lost 14 parts (1p4n6u3w) 26908 | -3/Research | Build established: Golem 27361 | -3/Research | Identified Transdimensional Reconstructor 27361 | -3/Research | Warped through subspace 27380 | -3/Research | Found Gamma Bomb Array 27871 | -3/Research | Discovered new exit (range 15) 27892 | -3/Research | Entered Testing 27893 | -3/Testing | Maximum security lockdown engaged 27905 | -3/Testing | Found Prototype Energy Cannon 27905 | -3/Testing | Identified Cld. Nova Cannon 28061 | -3/Testing | Core integrity fell below 50% 28100 | -3/Testing | Destroyed 17 combat bots 28116 | -3/Testing | Lost 11 parts (1p2n6u2w) 28118 | -3/Testing | Spotted Investigator 28128 | -3/Testing | Core integrity fell below 20% 28140 | -3/Testing | Scanned by Researcher 28148 | -3/Testing | System corruption reached 30% 28156 | -3/Testing | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 28145_ Stasis bubble strength at 134. 28146_ Stasis bubble strength at 123. 28146_ Held in stasis. 28146_ Investigator is analyzing... 28147_ Stasis bubble strength at 112. 28148_ Stasis bubble strength at 101. 28149_ Stasis bubble strength at 90. 28150_ Investigator suffers critical hit. 28150_ Stasis bubble strength at 79. 28151_ Stasis bubble strength at 68. 28152_ Chain reaction triggered in Lgt. Antimatter Reactor. 28152_ Asb. Suspension Frame destroyed. 28152_ Asb. Nanovents destroyed. 28152_ Stasis bubble strength at 62. 28153_ P-80 Master resets S-43 Plague, system corruption cleaned. 28153_ Stasis bubble strength at 56. 28154_ System corrupted: Energy discharge (-27). 28154_ Stasis bubble strength at 50. 28154_ P-80 Master resets L-61 Swordsman, system corruption cleaned. 28155_ Stasis bubble strength at 44. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#####??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????" #??????????????????? | | ????????????????????#??"" #??????????????????? | | ????????????????????# "" #??????????????????? | | ????????????????????# ""F" #??????????????????? | | ????????????????????# """" #??????????????????? | | ????????????????????# """ #??????????????????? | | ????????????????????# ???????????????????? | | ?????????????????????#;;;;;;##???????????????????? | | ?????????????????????# @ #???????????????????? | | ???????????????????### sll #???????????????????? | | ???????????????????#"" s #???????????????????? | | ???????????????????#"T cbg #???????????????????? | | ???????????????""w?###gsm #;##?###???????????????? | | ??????????????""" ???# pg# """ ! ???????????????? | | ??????????????""" ### # "T" #?????????????? | | ??????????????""" + " " #?????????????? | | ?????????? """ pg# ! #?????????????? | | ?????????? w #?! #?????????????? | | ?????????? l#?? ? """#?????????????? | | ??????????? ######+######l#?? ???""??????????????? | | ?????????????????#??????#!#??????????????????????? | | ?????????????????#??????#g#??????????????????????? | | ?????????????????# ?????#=#??????????????????????? | | ?????????????????#l?????#g#??????????????????????? | | ?????????????????#%?????#b#??????????????????????? | | ?????????????????#"?????#g#??????????????????????? | | ???????????????###"?????#g#??????????????????????? | | ??????????? ? #%?????#l#??????????????????????? | | ?????# ?????" " #/######g#############??????????? | | ?????# ??? " "" # # #??????????? | | ?????# ?""" "" + # #??????????? | | ?????# """""" # = # #??????????? | | ?????# ""&"" # %/+ """ #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Coolant Potential 100 Energy Generation 55 Energy Capacity 2700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 1010 Additional Mass Support 20 Armor Coverage 800 Resistance: KI 20 Resistance: TH 50 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 66 Targeting Accuracy 26 Core Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 14 Defensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Barrage Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Ripper | -6/Zion | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Force Field | x2 | -7/Factory | Preloaded Exp. Terrain Scan Processor | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Reappropriation Challenges ------------ None Game ------ Seed HeartArchitectMachine Manual? 0 Play Time 05:46:25 Cumulative 115.0 hours Start 2020.06.10 @ 22:34:48 End 2020.06.11 @ 04:58:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 59 Adventurer 1 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 43 Gallery% 64 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71007daa-6b01-445e-b741-bd9db139dfa0