Cogmind - Beta 15 X4 @@@ ROGUE MODE // 2025.05.04 @ 01:36:09 Player: Minty Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (224) 1120 Value Destroyed (11361) 11361 Prototype IDs (46) 920 Alien Tech Used (2) 400 Bonus (8899) 8899 TOTAL SCORE: 31800 Bonus ------- High Alert Combat Kills 495 Entered DSFs 1000 Acquired ECA 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2844 Win 3000 Friendly Fire -40 Cogmind --------- Core Integrity 990/1600 Matter 172/300 Energy 23/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- Experimental Optical Array Advanced Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Advanced Cloaking Device > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Heavy Proton Cannon Compact Mass Driver Enhanced Hardcell Cannon Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Experimental Cooling System Huge Storage Unit Experimental Optical Array Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Advanced Phase Shifter Experimental Cloaking Device Focal Shield Advanced Force Field Long-range Tractor Beam > --- WEAPON ----------- Enhanced Hardcell Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Compact Linear Accelerator > --- INVENTORY -------- Quantum Reactor Quantum Reactor Biometal Leg Biometal Leg Advanced Cooling System Improved Coolant Injector Makeshift Trap Scanner Advanced Signal Interpreter Improved Particle Charger Particle Accelerator Stasis Canceller ECM Suite Advanced Cloaking Device System Shield Long-range Proton Cannon Heavy Proton Cannon Enhanced Nova Cannon Compact Mass Driver Enhanced Hardcell Cannon Micro-nuke Launcher Micro-nuke Launcher Chain Missile Launcher Proton Bomb Trap Proton Bomb Trap [Rating: 217] Favorites ----------- Power Reinforced Fission Core Engine F-cell Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Thunder Leg Treads Medium Treads Leg Thunder Leg Wheel Wheel Utility Huge Storage Unit Device Improved Coolant Injector Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Tesla Rifle Energy Gun Tesla Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Hardcell Cannon Launcher Shock Bomb Launcher Special Weapon Plasma Cutter Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res DSF Res Acc Slots Evolved 18 | . . . 2 2 2 . 2 2 . . . . 2 . . . . . . 2 . 2 2 Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 5 | . . . . 2 1 . . 1 . . . . . . . . . . . . . 1 . Utility 10 | . . . . . 1 . 2 . . . . . 2 . . . . . . 2 . 1 2 Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Parts Attached 213 | . 12 6 2 19 1 11 14 9 5 4 4 8 10 1 13 1 7 20 8 4 8 29 17 Power 18 | . 2 1 . 2 . . 2 1 . 1 . 1 . . . . 1 . 3 . 1 2 1 Engine 7 | . 2 1 . 2 . . 2 . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . Reactor 9 | . . . . . . . . . . . . 1 . . . . 1 . 3 . 1 2 1 Propulsion 51 | . 2 3 . 6 . 7 2 3 2 . . 1 6 . . . 2 4 1 1 4 6 1 Treads 23 | . 2 1 . 6 . 4 2 2 2 . . 1 . . . . . . 1 1 . . 1 Leg 24 | . . . . . . 3 . . . . . . 6 . . . 2 4 . . 4 5 . Wheel 4 | . . 2 . . . . . 1 . . . . . . . . . . . . . 1 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 78 | . 4 . 1 2 1 2 7 4 2 1 2 2 4 . 5 1 4 11 2 1 1 11 10 Device 35 | . 2 . . 1 . 1 4 1 1 1 1 1 2 . 1 1 1 5 2 . . 4 6 Storage 4 | . 1 . . . . . . . . . . . . . 1 . 1 . . . . . 1 Processor 21 | . 1 . 1 . . . 3 2 1 . . 1 . . 2 . . 2 . 1 1 6 . Hackware 7 | . . . . 1 . . . . . . . . 2 . 1 . . 1 . . . . 2 Protection 11 | . . . . . 1 1 . 1 . . 1 . . . . . 2 3 . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 66 | . 4 2 1 9 . 2 3 1 1 2 2 4 . 1 8 . . 5 2 2 2 10 5 Energy Gun 24 | . 1 . . 9 . . 3 1 . 1 . 4 . . 4 . . . 1 . . . . Energy Cannon 7 | . . . . . . . . . . 1 . . . . 1 . . 2 . . 1 1 1 Ballistic Gun 5 | . 2 . . . . . . . 1 . . . . 1 . . . . 1 . . . . Ballistic Cannon 21 | . . 2 . . . 1 . . . . . . . . 3 . . 1 . 2 1 9 2 Launcher 6 | . . . 1 . . 1 . . . . . . . . . . . 2 . . . . 2 Special Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . Unidentified Prototypes 28 | . 1 . . 1 . . 2 . . . 3 1 . . . . . 13 . . . 4 3 Corrupted Parts 9 | . . . . . . 2 . . . . . 1 . . . . . 2 4 . . . . System Corruption 54 | . . . . . . 15 . . . . . 9 . . . . . 4 26 . . . . Parts Lost 96 | . 3 3 2 7 . 3 7 2 1 . . 11 . . 1 1 2 11 12 . 7 1 22 Power 13 | . 1 1 . 2 . . 1 . . . . 2 . . . . . . 3 . 2 . 1 Propulsion 37 | . . 1 1 4 . 3 2 1 . . . 5 . . . . 2 5 2 . 2 1 8 Utility 22 | . 1 . 1 . . . 2 1 . . . 2 . . . . . 5 2 . . . 8 Weapon 24 | . 1 1 . 1 . . 2 . 1 . . 2 . . 1 1 . 1 5 . 3 . 5 Highest Loss Streak 18 | . 2 2 2 3 . 2 3 2 1 . . 9 . . 1 1 1 5 12 . 4 1 18 To Critical Strikes 5 | . . . . . . . . 1 . . . 1 . . . . 1 2 . . . . . Average Backups 19 | . 8 11 17 20 21 21 20 21 21 22 21 19 20 21 21 22 22 21 20 17 19 20 20 Power 1 | . . . 3 3 3 3 2 1 1 1 1 . . . . . 1 1 1 1 1 1 1 Propulsion . | . 1 2 3 . . . . . . . . . 4 4 3 2 . . . . . . 1 Utility 7 | . . 2 2 5 8 7 5 9 10 10 10 10 8 7 7 7 8 7 8 8 8 12 9 Weapon 8 | . 5 5 6 9 8 8 10 7 7 8 8 7 7 8 9 10 10 11 9 7 8 6 7 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 29 | . 6 . . 1 . 1 1 2 2 . . 1 . 2 . . 1 4 . . . 1 7 Power 5 | . 1 . . . . . 1 1 . . . . . . . . . . . . . . 2 Propulsion 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . Utility 14 | . 1 . . . . 1 . . 1 . . 1 . 1 . . 1 3 . . . 1 4 Weapon 8 | . 4 . . 1 . . . 1 . . . . . . . . . 1 . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 95 99 76 88 90 85 96 95 99 100 82 81 97 96 99 100 98 90 49 53 63 84 92 Engine 3 | . 13 14 11 8 7 7 6 5 5 . . 2 5 2 5 5 3 . . . . . . Core 2 | . . . . . . . . 3 5 10 11 5 5 5 5 5 5 5 2 . . . . Reactor 2 | . . . . . . . . . . . . 1 . . . . 1 5 7 9 6 6 4 Treads 12 | . 24 17 . 25 30 20 30 29 35 35 35 19 1 . . . . . 1 8 8 1 . Leg 13 | . 2 . . . . 6 . . . . . . 26 31 31 31 30 28 9 4 9 21 27 Wheel 1 | . . 10 22 . . . . 2 . . . . . . . . . . . . . . . Device 12 | . 10 14 1 5 7 9 15 11 6 10 11 15 21 21 20 15 15 15 5 7 7 13 20 Storage 6 | . 14 14 11 9 7 7 6 5 5 5 5 5 5 5 5 5 6 5 5 4 4 4 3 Processor 6 | . . . 8 . . . 9 4 9 5 3 1 . . 1 10 . 3 5 7 10 18 19 Hackware 1 | . . . . 3 . . . . . . . . 9 10 8 5 2 . 1 . . . . Protection 2 | . . . . . 6 2 1 4 5 5 7 4 . . . . 8 8 4 . . . 1 Energy Gun 12 | . . . . 33 30 28 25 23 19 17 1 17 21 13 15 20 19 15 6 . . . . Ballistic Gun 2 | . 27 17 . . . . . . 2 . . . . 3 . . 1 . . . . . . Ballistic Cannon 4 | . . 10 22 1 . . . . . . . . . . 2 . . . . 10 13 15 15 Peak Build Rating 217 | . 13 13 14 24 26 40 59 73 78 78 82 84 110 111 122 116 118 134 113 105 117 185 217 Average Rating 89 | . 11 11 11 21 25 28 50 63 76 76 61 80 107 106 113 115 111 112 76 87 102 145 204 On Entrance 69 | 6 6 13 11 10 23 26 40 55 73 78 77 82 84 110 111 115 116 112 89 58 105 94 185 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 204 | 13 92 94 94 101 103 120 129 124 121 141 142 148 140 146 165 141 161 198 160 154 158 175 204 Greatest Support 210 | 20 40 40 20 83 80 132 134 148 148 148 148 148 138 138 138 138 138 152 78 63 120 210 210 Greatest Overweight (x) 35 | . 2 9 9 9 1 6 1 1 . . . 1 2 1 1 1 1 2 35 3 4 1 1 Average Overweight (x) . | . . 5 4 2 1 1 . . . . . . 1 . 1 1 1 1 2 1 . . . Largest Inventory Capacity 25 | . 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | . 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | . 12 15 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 Average Carried 22 | . 8 12 20 23 24 24 23 24 24 25 24 22 24 24 24 24 24 24 24 21 23 24 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 12 15 22 25 24 25 24 25 25 25 25 22 25 25 25 24 25 25 24 21 24 25 4 Class Distribution -------------------- 25% | Scavenger-Gunner 23% | Scavenger-Tank 15% | Mutant 12% | Gunner 9% | Scavenger-Mutant 8% | Hacker-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/DSF Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Tank | -4/Proximity Caves Hacker-Tank | -4/Factory Hacker-Tank | -4/Waste Hacker-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Scavenger-Gunner | -3/Research Mutant | -3/DSF Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res DSF Res Acc Matter Collected 7961 | 200 460 182 165 381 . 237 214 108 87 57 . 365 18 . 574 88 203 768 216 . 64 884 2690 Remotely 1969 | . 312 . . . . . . . . . . . . . . . . . . . . . 1657 Salvage Created 8715 | . 762 104 223 587 . 376 628 544 159 18 . 463 18 . 1091 205 138 445 250 . 165 540 1999 Parts 399 | . 58 7 14 32 . 19 30 11 12 . . 19 2 . 42 10 6 27 11 . 8 18 73 Haulers Intercepted 3 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . . . 14 . . 13 . . . 1 3 . 4 . . . . Prevented 23 | . . . . . . . . . . . . 5 . . . 9 3 . 6 . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res DSF Res Acc Combat Hostiles Destroyed 184 | . 16 3 6 11 . 8 16 8 5 . . 6 . . 20 3 2 21 6 . 4 8 41 Melee 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . Guns 69 | . 16 2 . 10 . 5 12 5 5 . . 2 . . 5 2 1 2 2 . . . . Cannons 65 | . . 1 5 . . 2 . . . . . 3 . . 6 . 1 1 2 . 4 7 33 AOE 32 | . . . 1 . . 1 2 . . . . . . . 3 . . 17 . . . . 8 Classes Destroyed 21 | . 8 2 1 2 . 3 1 1 . . . 1 . . . . . 1 . . . . 1 Worker 8 | . 3 . . 2 . . . 1 . . . . 1 . . . . . . . . . 1 Builder 13 | . 1 . . 1 . . 3 . . . . . . . . . . . . . . . 8 Tunneler 3 | . . 1 . . . . . . . . . . . . 2 . . . . . . . . Hauler 3 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . Recycler 5 | . 1 . . . . . . 1 . . . . . . . . . . . . . . 3 Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Operator 4 | . . . . 1 . . 2 . . . . . . . . . . . . . . 1 . Watcher 3 | . 1 . . 1 . . . . . . . . . . . . . . . . . . 1 Swarmer 31 | . 6 . . . . . 5 1 4 . . . . . 4 1 . 3 3 . . . 4 Grunt 64 | . 10 2 5 7 . 2 6 . . . . 2 . . 10 1 . 5 . . . 3 11 Brawler 5 | . . . . . . . . 3 . . . . . . . . . 1 . . . . 1 Duelist 6 | . . . . . . 1 1 . . . . 1 . . . . . . . . . 1 2 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 17 | . . . 1 3 . . 2 1 . . . . . . . 1 1 . 1 . . 3 4 Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Specialist 8 | . . . . . . 2 . . . . . . . . . . . 1 . . 3 . 2 Hunter 14 | . . . . 1 . 2 1 1 1 . . 2 . . . . . 4 . . . . 2 Programmer 33 | . . . . . . . 1 2 . . . . . . 6 . 1 6 2 . . 1 14 Heavy 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Decomposer 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . . Best Kill Streak 10 | . 10 2 4 3 . 3 8 3 4 . . 2 1 . 6 3 1 9 2 . 3 3 10 Combat Bots Only 10 | . 6 2 4 2 . 3 7 3 4 . . 2 . . 5 3 1 9 2 . 3 3 10 Max Kills in Single Turn 5 | . 2 1 1 2 . 2 3 1 2 1 . 1 1 . 2 1 1 5 1 . 1 1 3 Gunslinging 1 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . Exploded 5 | . . . 1 . . 1 2 . . . . . . . 1 . . 5 . . . . 3 Melee 1 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res DSF Res Acc Hostile Shots Fired 1673 | . 81 32 35 89 . 75 109 27 22 . . 120 . 1 107 20 23 152 73 . 155 53 499 Missed 540 | . 21 10 12 22 . 19 33 5 7 . . 37 . 1 37 8 6 39 19 . 66 19 179 Hits 1133 | . 60 22 23 67 . 56 76 22 15 . . 83 . . 70 12 17 113 54 . 89 34 320 Melee 19 | . . . . . . 1 2 5 . . . 5 . . . . . 2 . . 2 1 1 Projectile 1114 | . 60 22 23 67 . 55 74 17 15 . . 78 . . 70 12 17 111 54 . 87 33 319 AOE 9 | . . 7 . . . . . . . . . . . . . . . 2 . . . . . Critical Strikes 47 | . 3 . . 1 . . 1 2 2 . . 9 . . 5 2 1 7 1 . 4 . 9 Actively Blocked 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Part Disruptions 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Damage Taken 20897 | . 621 521 265 1027 . 911 1191 523 241 . . 1663 . . 1199 209 363 3046 1258 . 1746 816 5297 Core 2354 | . 72 170 31 145 . 72 52 111 18 . . 229 . . 124 28 21 336 116 . 112 107 610 Absorbed by Shields 2315 | . . . . . . . . . . . . 312 . . 188 52 8 387 . . . . 1368 Redirected to Shielding 160 | . . . . . . . . . . . . 160 . . . . . . . . . . . Ignored by Resistances 696 | . . . . . . 339 34 . . . . . . . . . . . . . . 52 271 Regen/Repaired (Parts) 510 | . 62 . 70 . . . 110 . . . . . . . . . . 268 . . . . . Core Remaining (%) 72 | 100 . 3 92 73 . 89 93 . . . . 58 . . . . . . 45 . 91 92 61 Volleys Fired 476 | . 54 21 12 34 . 28 31 16 6 1 . 27 1 3 34 8 12 22 35 . 12 30 89 Largest 4 | . 2 2 2 4 . 4 4 4 4 4 . 4 4 4 4 4 4 4 4 . 4 4 4 Hottest 470 | . 88 66 66 260 . 260 305 315 315 320 . 470 260 350 269 260 260 260 260 . 262 232 294 Shots Fired 1184 | . 98 42 23 124 . 55 106 62 21 4 . 58 4 10 69 31 22 39 48 . 18 65 285 Gun 653 | . 98 28 . 124 . 37 106 62 21 3 . 29 4 8 34 31 13 22 33 . . . . Cannon 491 | . . 14 22 . . 14 . . . 1 . 21 . 2 28 . 9 9 15 . 18 65 273 Launcher 40 | . . . 1 . . 4 . . . . . 8 . . 7 . . 8 . . . . 12 Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 570 | . 94 42 22 . . 14 . . 3 . . 5 . 2 22 3 11 8 3 . 7 65 269 Thermal 412 | . 4 . . 124 . 37 106 62 18 4 . 44 . 4 6 . . . . . . . 3 Explosive 18 | . . . . . . . . . . . . . . . . . . 6 . . . . 12 Electromagnetic 159 | . . . 1 . . 4 . . . . . 9 4 4 41 28 11 24 32 . . . 1 Entropic 25 | . . . . . . . . . . . . . . . . . . 1 13 . 11 . . Robot Hit Streak 19 | . 10 14 5 12 . 14 13 19 11 4 . 17 1 3 7 8 4 7 4 . 8 5 18 Robot Miss Streak 8 | . 7 3 1 6 . 3 8 4 4 1 . 4 3 3 3 6 2 3 4 . 1 5 4 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . Secondary Targets 19 | . 4 1 . . . 2 5 1 2 . . . . . 2 1 . . 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 1 1 1 . . . . . 1 1 . . 1 . . . . Shots Hit Robots 757 | . 65 29 11 85 . 44 90 48 16 1 . 39 1 5 40 13 13 21 22 . 13 35 166 Core Hits 611 | . 35 7 6 62 . 54 133 49 12 1 . 18 1 1 26 4 3 71 8 . 6 19 95 Critical Kills 9 | . 2 . . . . . . . . . . . . . . . . . . . . 7 . Critical Parts Destroyed 6 | . . 1 . . . . . . . . . . . . . . . . . . . 5 . Critical Strikes 62 | . 2 1 1 4 . . . . . . . 1 . 1 . . 1 4 1 . 3 17 26 Burn 5 | . . . . 4 . . . . . . . 1 . . . . . . . . . . . Destroy 17 | . 2 1 . . . . . . . . . . . . . . . . . . . 14 . Blast 32 | . . . 1 . . . . . . . . . . . . . 1 1 . . . 3 26 Corrupt 4 | . . . . . . . . . . . . . . 1 . . . 3 . . . . . Sunder 4 | . . . . . . . . . . . . . . . . . . . 1 . 3 . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 32516 | . 999 474 256 1282 . 800 1833 1267 297 63 . 1366 25 96 2661 357 415 5834 1043 . 1057 801 11590 Guns 8260 | . 999 305 . 1216 . 584 1562 1161 297 23 . 569 25 31 490 357 129 155 357 . . . . Cannons 13072 | . . 169 214 . . 167 . . . . . 560 . 65 885 . 286 495 686 . 1057 713 7775 Explosions 10502 | . . . 42 . . 49 251 . . . . 237 . . 1286 . . 5184 . . . . 3453 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Ramming 682 | . . . . 66 . . 20 106 . 40 . . . . . . . . . . . 88 362 Kinetic 12232 | . 951 474 214 . . 167 . . 36 . . 62 . 28 705 76 286 495 115 . 135 713 7775 Thermal 6889 | . 48 . . 1216 . 584 1562 1161 261 23 . 1067 . 65 902 . . . . . . . . Explosive 8558 | . . . . . . . . . . . . . . . . . . 5113 . . . . 3445 Electromagnetic 2662 | . . . 42 . . 49 251 . . . . 237 25 3 1054 281 129 226 357 . . . 8 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Entropic 1493 | . . . . . . . . . . . . . . . . . . . 571 . 922 . . Highest Corruption 41 | . . . . . . 15 3 6 6 6 6 16 . . 4 4 5 10 41 . . . 10 Average Corruption 8 | . . . . . . 14 3 4 6 6 6 11 . . 1 4 4 7 22 . . . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 227 | . . . . . . 5 14 11 15 9 5 42 . . 9 10 18 13 45 . . . 31 Message Errors 64 | . . . . . . . 1 6 3 3 3 17 . . 1 1 4 3 17 . . . 5 Matter Fused 47 | . . . . . . 1 2 3 3 2 1 8 . . 4 4 5 2 6 . . . 6 Heat Flow Errors 32 | . . . . . . 3 1 1 3 1 . 3 . . 1 1 5 4 4 . . . 5 Energy Discharges 24 | . . . . . . . 2 . . . . 8 . . 1 1 . 2 5 . . . 5 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . Parts Fused 3 | . . . . . . . . . 1 . . 1 . . . . . . . . . . 1 Data Loss (minor) 31 | . . . . . . 1 5 1 1 3 1 1 . . 2 3 2 1 5 . . . 5 Data Loss (major) 7 | . . . . . . . . . 2 . . 1 . . . . 1 . 3 . . . . Misfires 8 | . . . . . . . 2 . 1 . . 2 . . . . 1 . 2 . . . . Alerts 3 | . . . . . . . . . 1 . . 1 . . . . . . . . . . 1 Weapon Failures 6 | . . . . . . . 1 . . . . . . . . . . . 2 . . . 3 Overload Shots 10 | . . . . . . . . . . . . 8 . 2 . . . . . . . . . Overflow Damage 843 | . . . . . . . 3 . . . . 24 . . 286 . 43 40 94 . 8 7 338 Projectiles 538 | . . . . . . . . . . . . 24 . . 119 . 43 2 94 . 8 . 248 Explosions 285 | . . . . . . . 3 . . . . . . . 167 . . 38 . . . . 77 Melee 20 | . . . . . . . . . . . . . . . . . . . . . . 7 13 Knockbacks 73 | . . 3 1 . . . . 1 . . . . . . 4 . 2 1 . . . 4 57 Impact 5 | . . . . . . . . 1 . . . . . . . . . . . . . 1 3 Kinetic 61 | . . 3 1 . . . . . . . . . . . 4 . 2 1 . . . 3 47 Secondary 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 Self-Inflicted Damage 322 | . . . 8 . . 11 18 . . . . 27 . . 20 . . . . . . . 238 Shots 11 | . . . 1 . . 1 1 . . . . 2 . . 1 . . . . . . . 5 Rammed 17 | . . . . 7 . . 2 7 . 1 . . . . . . . . . . . . . Targets Rammed 37 | . . . . 9 . . 2 7 . 1 . . . . . . . . . . . 5 13 Kicked 18 | . . . . . . . . . . . . . . . . . . . . . . 5 13 Crushed 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . Highest Temperature 677 | . 108 . 13 677 . 306 392 344 198 200 . 423 69 185 196 203 172 256 336 . 39 39 408 Average Temperature 119 | . 26 . 7 214 . 117 124 111 95 102 . 126 37 89 70 106 60 61 92 . 17 18 99 Received Heat Transfer 2681 | . 279 138 87 486 . 63 312 9 . . . 526 . . 205 50 . 26 9 . 135 108 248 Effects 18 | . . . . 16 . . 1 . . . . 1 . . . . . . . . . . . Shutdowns 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . Energy Bleed 3 | . . . . 2 . . 1 . . . . . . . . . . . . . . . . Interference 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Matter Decay 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . Short Circuit 4 | . . . . 3 . . . . . . . 1 . . . . . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Damage (major) 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Robots Corrupted 14 | . . . . . . . . . . . . 1 . . 6 1 . . 2 . . 1 3 Combat Hostiles 11 | . . . . . . . . . . . . 1 . . 6 1 . . 2 . . 1 . Parts Fried 26 | . . . . . . . . . . . . 1 . . 11 5 1 . 4 . . . 4 Impact Corruptions 4 | . . . . . . . . . . . . . . . . . . . . . . 1 3 Robots Melted 4 | . . . . . . . 1 3 . . . . . . . . . . . . . . . Combat Hostiles 4 | . . . . . . . 1 3 . . . . . . . . . . . . . . . Parts Melted 19 | . . . . 1 . . 3 9 1 . . 4 . . 1 . . . . . . . . Heat Transferred 11339 | . 50 . . 2701 . 756 2360 2404 574 50 . 1659 . 100 685 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 2 . . . . . . . . 1 . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res DSF Res Acc Maximum Alert Level 3 | . 1 . . . . . 1 . . . . . . . 2 . . . . . . 1 3 Low Security (%) 71 | . 55 100 100 100 100 100 81 100 . . . . 100 100 26 . . . . 100 100 74 30 Level 1 20 | . 44 . . . . . 18 . . . . . . . 44 . . . . . . 25 40 Level 2 5 | . . . . . . . . . . . . . . . 29 . . . . . . . 16 Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . 12 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Peak Influence 957 | . 300 72 105 73 27 193 245 142 . . . . 20 . 627 . . . . . 76 232 957 Initial 110 | . . 72 . 32 27 3 100 110 . . . . . . . . . . . . . 18 53 Average 146 | . 142 19 47 17 14 113 86 82 . . . . 1 . 301 . . . . . 42 157 359 Influence Increases 6248 | . 464 85 192 331 5 220 506 314 120 . . 150 20 2 926 60 80 420 140 . 102 454 1657 Destroy 0b10 Robot/C 3660 | . 320 60 120 220 . 160 320 160 100 . . 120 . . 400 60 40 420 120 . 80 160 800 Destroy 0b10 Robot/NC 205 | . 40 5 . 35 . . 25 10 . . . . 5 . 10 . . . . . . 5 70 Destroy Leader 722 | . 64 20 30 76 . 40 70 40 20 . . 30 . . 70 . 10 . 20 . 10 50 172 Trap Triggered on 0b10 20 | . 10 . . . . . . . . . . . . . 10 . . . . . . . . Successful Hack 91 | . . . 25 . 5 . . 42 . . . . . . 19 . . . . . . . . Disable Machine 345 | . 15 . 15 . . 15 60 . . . . . 15 . 105 . . . . . . . 120 Anti-Garrison Action 350 | . . . . . . . . . . . . . . . . . . . . . . 200 150 Destroy Structure 510 | . . . 2 . . 5 1 2 . . . . . 2 132 . . . . . 12 39 315 Lose Combat Pursuer 345 | . 15 . . . . . 30 60 . . . . . . 180 . 30 . . . . . 30 Influence Decreases 5450 | . 279 270 115 347 61 32 472 423 232 6 . 150 20 2 323 394 349 202 358 . 70 396 949 Entered New Map 996 | . . 113 . 45 34 2 93 117 45 2 . . . . . 224 52 . 218 . . 14 37 Time Decay 3516 | . 259 147 95 252 27 . 309 286 187 4 . 100 20 2 313 160 277 96 68 . . 372 542 Lost Part 788 | . 20 10 20 50 . 30 70 20 . . . 50 . . 10 10 20 106 72 . 70 10 220 Purge Threat 150 | . . . . . . . . . . . . . . . . . . . . . . . 150 Squads Dispatched 46 | . 3 . 2 3 . 2 6 2 . . . . 2 . 4 . . . . . 2 1 19 Investigation 11 | . 3 . 2 . . . 1 1 . . . . 1 . 2 . . . . . . 1 . Extermination 9 | . . . . . . . 1 1 . . . . 1 . 2 . . . . . . . 4 Reinforcement 15 | . . . . 3 . 2 3 . . . . . . . . . . . . . 2 . 5 Assault 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Garrison 7 | . . . . . . . 1 . . . . . . . . . . . . . . . 6 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 . . . . . . . . . . . . . . . 3 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res DSF Res Acc Distress Signals 16 | . 5 . . . . . 1 . . . . . . . 1 . . . . . . 5 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 290 | . 24 5 11 17 . 8 22 13 6 . . 11 . 6 25 3 5 44 6 . 12 16 56 Peak Tracking Total 12 | . 4 2 4 2 . 3 4 5 5 . . 5 . 6 6 3 2 12 3 . 9 3 8 Tactical Retreats 16 | . 1 . . . . . 1 1 . . . . . 2 6 . 2 . . . . . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res DSF Res Acc Traps Triggered 4 | . . . . . . 1 2 . . . . . 1 . . . . . . . . . . Indirectly 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Trap Hack Attempts 11 | . 11 . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Triggered 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . . . Most Traps Carried 3 | . . 3 3 3 3 3 3 3 3 3 3 3 3 3 3 2 2 2 2 2 2 2 2 Objects Rigged 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res DSF Res Acc Machines Disabled 25 | . 1 . 1 . . 1 4 . . . . . 1 . 7 . . 1 . . . . 9 Max in Single Turn 3 | . 1 . 1 . . 1 2 . . . . . 1 . 3 . . 1 . . . . 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res DSF Res Acc Machines Accessed 42 | . 4 . 4 1 1 . 5 4 2 1 5 . 2 . 3 . . 3 . 1 . 1 5 Terminals 22 | . 3 . 3 . 1 . 2 4 . . . . 2 . 3 . . . . 1 . . 3 Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Repair Stations 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Total Hacks 112 | . 14 . 13 2 1 . 12 9 8 1 18 . 6 . 8 . . 9 . 2 . 2 7 Successful 67 | . 5 . 8 1 1 . 5 3 8 1 18 . 1 . 4 . . 9 . 1 . 1 1 Failed 45 | . 9 . 5 1 . . 7 6 . . . . 5 . 4 . . . . 1 . 1 6 Catastrophic 11 | . 2 . 1 . . . 3 1 . . . . 1 . . . . . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 32 | . 6 . 4 . . . 7 2 . . . . 2 . 4 . . 1 . . . 2 4 Terminals 58 | . 10 . 11 . 1 . 7 9 . . . . 6 . 8 . . . . 2 . . 4 Fabricators 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Repair Stations 7 | . 4 . 2 . . . 1 . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . 2 . . 2 . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Terminal Hacks 55 | . 2 . 6 . 1 . 1 3 8 1 18 . 1 . 3 . . 9 . 1 . . 1 Record 21 | . . . . . . . . . 7 . 6 . . . . . . 8 . . . . . Part Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . 4 . 1 . . . . . . . . . . Prototype ID Bank 8 | . . . 1 . . . . 3 . . 4 . . . . . . . . . . . . Open Door 3 | . . . . . . . . . 1 1 . . . . . . . 1 . . . . . Open DSF 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Alert Level 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Locate Traps 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . 1 . . 2 . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 1 . 2 . . . 2 . . . . . . . 1 . . . . . . 1 . Terminals 3 | . . . 1 . . . 1 . . . . . . . 1 . . . . . . . . Botnet 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . Detonate 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . Patch 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 4 . 4 1 . . 3 4 . . . . 2 . 3 . . . . . . 1 5 Full Trace Events 8 | . 3 . 1 . . . . 1 . . . . 1 . 2 . . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Time 51 | . 51 . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . . . . 10 . . 3 . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res DSF Res Acc Total Allies . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . . . . . Initial Warlord ECA Mod 107 | . . . . . . . 9 8 8 8 8 7 7 6 6 6 6 6 5 5 5 4 3 Warlord Squad Rendezvous 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Pyro 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res DSF Res Acc Active Infowar (turns) 3072 | . . . . . . . 339 2 . . . . . . 12 . 14 279 500 243 88 55 1540 Optics 1927 | . . . . . . . 338 . . . . . . . . . . . . . . 49 1540 Traps 519 | . . . . . . . . . . . . . . . . . . . 1 . . . 518 Machine Analysis 166 | . . . . . . . 164 2 . . . . . . . . . . . . . . . Cloaking 2368 | . . . . . . . . . . . . . . . 12 . 14 279 500 243 88 6 1226 ECM 124 | . . . . . . . . . . . . . . . . . . . . . . . 124 Robot Analysis Total 5 | . . . . . . . . . . . 4 . 1 . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . . . . . . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res DSF Res Acc Turns Passed 14617 | . 867 480 307 995 69 284 760 621 595 374 267 1102 325 171 885 330 803 1221 1169 389 200 863 1540 Spaces Moved 7039 | 1 313 185 166 291 28 76 338 324 349 226 154 445 173 114 440 175 441 628 411 129 77 568 987 Core 34 | . . . . . . . . . . . . . . . . . . . 3 . . . 31 Treads 2636 | . 252 53 . 248 28 56 338 324 349 226 154 445 11 . . . . . 16 110 26 . . Legs 4028 | 1 61 . . . . 20 . . . . . . 162 114 440 175 441 628 392 19 51 568 956 Wheels 341 | . . 132 166 43 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 140 140 215 240 160 157 157 159 159 159 159 170 120 170 170 170 113 180 232 120 114 50 Average Speed 175 | 120 207 217 140 270 240 247 169 157 159 159 159 224 175 134 170 170 170 171 257 294 193 123 116 Slowest Speed 1800 | 120 320 320 215 480 240 540 237 236 159 159 159 245 245 170 170 170 170 253 1800 330 400 190 186 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Exploration Rate (%) 36 | 2 39 43 18 25 1 60 14 9 56 43 60 65 5 67 7 39 69 71 61 4 74 20 29 Regions Visited 23 Branch Regions 9 Pre-discovered Areas 5 | . . 1 . . . . . . 1 . 3 . . . . . . . . . . . . Known Exits Taken 6 | . 1 . . . 1 . . . . . . . . . 1 . . . 1 1 . 1 . Unknown Exits Taken 13 | 1 . 1 1 1 . . 1 1 1 1 1 1 . . . 1 1 1 . . . . . Scrap Searched 16 | . . 1 . . . . . . 3 3 . 3 . . . 1 3 . 2 . . . . Spaces Dug 43 | . . . 1 . . . . . . . . . . . . . . . . . . . 42 Terrain Destroyed 293 | . . 1 2 . . 5 . 1 3 1 . 8 . 1 70 3 4 15 18 . 6 16 139 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Projectile 146 | . . 1 2 . . . . 1 3 1 . 8 . 1 11 3 4 1 18 . 6 16 70 AOE 147 | . . . . . . 5 . . . . . . . . 59 . . 14 . . . . 69 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res DSF Res Acc Total 8374 | . 439 219 215 403 29 127 445 386 375 236 173 502 195 125 521 188 477 730 477 137 113 680 1182 Wait 195 | . 18 2 24 17 . 1 39 2 5 3 . 6 . . 9 2 5 16 2 . 4 12 28 Move 7018 | . 312 184 165 290 28 75 337 323 348 225 153 444 173 113 439 174 440 627 410 129 76 567 986 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 136 | . 15 5 6 17 . 3 8 13 5 . 2 4 5 2 6 1 5 5 4 1 9 11 9 Fast Attach 87 | . 6 1 1 6 . 7 3 6 . . 4 3 6 . . . 1 11 8 3 4 13 4 Attach 92 | . 3 3 1 12 1 1 7 3 1 . 2 8 3 1 3 1 4 5 9 4 2 5 13 Detach 46 | . 2 1 2 1 . 1 1 2 . . . 2 3 1 2 . 2 9 5 . . 3 9 Swap 160 | . 6 2 4 10 . 6 12 2 4 5 7 7 1 3 20 1 6 22 3 . 2 17 20 Drop 115 | . 12 . . 7 . 5 5 12 6 1 5 1 3 2 7 1 2 13 1 . 4 17 11 Fire 476 | . 54 21 12 34 . 28 31 16 6 1 . 27 1 3 34 8 12 22 35 . 12 30 89 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick 18 | . . . . . . . . . . . . . . . . . . . . . . 5 13 Crush 19 | . . . . 9 . . 2 7 . 1 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap 12 | . 11 . . . . . . . . . . . . . 1 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / Upp) -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Qua / DSF) -3/DSF -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 351 | -10/Materials | Repaired Imp. Assault Rifle 439 | -10/Materials | Discovered new exit (range 16) 687 | -10/Materials | Discovered new exit (range 13) 693 | -10/Materials | Identified exit to Mines 868 | -10/Materials | Entered Mines 869 | -10/Mines | Assembled infested the area 874 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1071 | -10/Mines | Core integrity fell below 50% 1163 | -10/Mines | Core integrity fell below 20% 1203 | -10/Mines | Found a hidden stash of uninstalled traps 1336 | -10/Mines | Discovered new exit (range 10) 1348 | -10/Mines | Entered Materials 1348 | -9/Materials | Evolved 2 slots: Weapon x2 1530 | -9/Materials | Discovered new exit (range 15) 1655 | -9/Materials | Entered another Materials area 1655 | -8/Materials | Evolved 2 slots: Propulsion x2 1987 | -8/Materials | Build established: Gunner 2085 | -8/Materials | Lost 3 parts (2p1n) 2574 | -8/Materials | Discovered new exit (range 16) 2650 | -8/Materials | Build established: Scavenger-Gunner 2650 | -8/Materials | Entered Factory 2650 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2719 | -7/Factory | Identified exit to DSF 2719 | -7/Factory | Entered DSF 2755 | -7/DSF | Additional patrols routed to DSF 2855 | -7/DSF | Discovered new exit (range 13) 2875 | -7/DSF | System corruption reached 10% 2921 | -7/DSF | Sterilization system engaged 2941 | -7/DSF | Ambient heat levels rising (+10) 2956 | -7/DSF | Ambient heat levels rising (+10) 2971 | -7/DSF | Ambient heat levels rising (+10) 2986 | -7/DSF | Ambient heat levels rising (+10) 3001 | -7/DSF | Ambient heat levels rising (+10) 3003 | -7/DSF | Entered Factory 3003 | -6/Factory | Evolved 2 slots: Utility x2 3466 | -6/Factory | Build established: Gunner 3606 | -6/Factory | Destroyed 7 combat bots 3612 | -6/Factory | Lost 3 parts (1u2w) 3738 | -6/Factory | Discovered new exit (range 9) 3742 | -6/Factory | Garrison activated, responded to threat 3763 | -6/Factory | Entered another Factory area 3763 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3841 | -5/Factory | Discovered new exit (range 16) 4272 | -5/Factory | Build established: Scavenger-Gunner 4313 | -5/Factory | Discovered new exit (range 13) 4368 | -5/Factory | Spotted B-75 Beast 4384 | -5/Factory | Entered Upper Caves 4390 | -5/Upper Caves | Met a Warlord Commander 4391 | -5/Upper Caves | Learned location of Warlord (-4) 4392 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array 4402 | -5/Upper Caves | Found Encrypted Comm Array 4472 | -5/Upper Caves | Entered an active Warlord outpost 4520 | -5/Upper Caves | Learned 8 Factory zone layouts 4520 | -5/Upper Caves | Learned Factory emergency access door positions 4520 | -5/Upper Caves | Learned Extension stockpile data 4520 | -5/Upper Caves | Learned Armory garrison access intel 4967 | -5/Upper Caves | Discovered new exit (range 6) 4979 | -5/Upper Caves | Entered another Upper Caves area 5313 | -5/Upper Caves | Build established: Scavenger-Tank 5345 | -5/Upper Caves | Discovered new exit (range 8) 5353 | -5/Upper Caves | Entered Zhirov 5353 | -5/Zhirov | Discovered new exit (range 3) 5384 | -5/Zhirov | Met Zhirov 5421 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5435 | -5/Zhirov | Learned location of Quarantine (-3) 5435 | -5/Zhirov | Learned location of Testing (-2) 5435 | -5/Zhirov | Learned location of Command (-1) 5475 | -5/Zhirov | Found Alien Artifact 5475 | -5/Zhirov | Identified Integrated Dissipator 5475 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 5496 | -5/Zhirov | Found Alien Artifact 5620 | -5/Zhirov | Entered Proximity Caves 5838 | -4/Proximity Caves | System corruption reached 10% 6038 | -4/Proximity Caves | Identified Transdimensional Reconstructor 6038 | -4/Proximity Caves | Warped through subspace 6038 | -4/Proximity Caves | Spotted B-86 Titan 6054 | -4/Proximity Caves | Destroyed B-86 Titan 6114 | -4/Proximity Caves | Lost 9 parts (1p4n2u2w) 6479 | -4/Proximity Caves | Build established: Tank 6717 | -4/Proximity Caves | Discovered new exit (range 2) 6722 | -4/Proximity Caves | Entered Factory 6722 | -4/Factory | Evolved 2 slots: Utility x2 6723 | -4/Factory | Identified exit to Upper Caves 6723 | -4/Factory | Identified exit to Research 6956 | -4/Factory | Joined by Warlord Pyro squad 7024 | -4/Factory | Build established: Hacker-Tank 7047 | -4/Factory | Sucked down chute 7047 | -4/Factory | Entered Waste 7095 | -4/Waste | Spotted C-40 Crusher 7103 | -4/Waste | Spotted C-40 Crusher 7107 | -4/Waste | Spotted C-40 Crusher 7108 | -4/Waste | Spotted C-40 Crusher 7112 | -4/Waste | Spotted C-40 Crusher 7146 | -4/Waste | Spotted C-40 Crusher 7190 | -4/Waste | Discovered new exit (range 16) 7218 | -4/Waste | Entered Factory 7346 | -4/Factory | Discovered exit to Upper Caves (range 6) 8103 | -4/Factory | Entered Upper Caves 8270 | -4/Upper Caves | Build established: Scavenger-Tank 8368 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8421 | -4/Upper Caves | Discovered new exit (range 9) 8433 | -4/Upper Caves | Entered another Upper Caves area 8631 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9185 | -4/Upper Caves | Discovered new exit (range 13) 9223 | -4/Upper Caves | Learned location of 1 exit from Research 9236 | -4/Upper Caves | Entered Warlord 9293 | -4/Warlord | System corruption cleaned by Quarantine Array 9454 | -4/Warlord | Warlord's base attacked by MAIN.C 9467 | -4/Warlord | Found Prototype Energy Cannon 9467 | -4/Warlord | Identified Vortex Driver 9481 | -4/Warlord | Found Vortex Driver 9483 | -4/Warlord | Found Prototype Energy Cannon 9483 | -4/Warlord | Identified Vortex Cannon 9775 | -4/Warlord | Found Prototype Processor 9775 | -4/Warlord | Identified Exp. Target Analyzer 9780 | -4/Warlord | Found Prototype Device 9780 | -4/Warlord | Identified Exp. Focal Shield 9795 | -4/Warlord | Found Prototype Device 9795 | -4/Warlord | Identified Exp. Cloaking Device 9804 | -4/Warlord | Warlord forces counterattacked 9810 | -4/Warlord | Found Prototype Reactor 9973 | -4/Warlord | Met Warlord 10129 | -4/Warlord | Warlord base infiltrated, sounded retreat 10130 | -4/Warlord | Spotted Striker 10157 | -4/Warlord | Destroyed Striker 10193 | -4/Warlord | Lost 4 parts (1n2u1w) 10221 | -4/Warlord | Found Corrupted Prototype Launcher 10221 | -4/Warlord | Identified Chain Missile Launcher 10222 | -4/Warlord | System corruption reached 10% 10236 | -4/Warlord | Spotted Executioner 10238 | -4/Warlord | Found Prototype Ballistic Cannon 10238 | -4/Warlord | Identified Hvy. Autocannon 10251 | -4/Warlord | Spotted Executioner 10277 | -4/Warlord | Destroyed 8 combat bots 10300 | -4/Warlord | Lost 5 parts (3n2u) 10362 | -4/Warlord | Lost 20 allies 10362 | -4/Warlord | Spotted Striker 10394 | -4/Warlord | Destroyed 9 combat bots 10433 | -4/Warlord | Discovered new exit (range 14) 10457 | -4/Warlord | Entered Proximity Caves 10476 | -3/Proximity Caves | Spotted B-86 Titan 10506 | -3/Proximity Caves | Build established: Scavenger-Mutant 10856 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11009 | -3/Proximity Caves | Core integrity fell below 50% 11057 | -3/Proximity Caves | Lost 12 parts (3p2n2u5w) 11220 | -3/Proximity Caves | System corruption reached 30% 11240 | -3/Proximity Caves | Build established: Mutant 11560 | -3/Proximity Caves | Build established: Scavenger-Mutant 11612 | -3/Proximity Caves | Discovered exit to Research (range 4) 11626 | -3/Proximity Caves | Entered Research 11626 | -3/Research | Evolved 2 slots: Utility x2 11627 | -3/Research | Identified exit to Quarantine 12015 | -3/Research | Identified exit to DSF 12015 | -3/Research | Entered DSF 12034 | -3/DSF | Additional patrols routed to DSF 12084 | -3/DSF | Build established: Scavenger-Gunner 12194 | -3/DSF | Discovered new exit (range 16) 12207 | -3/DSF | Lost 4 parts (2n2w) 12215 | -3/DSF | Entered Research 12215 | -2/Research | Warlord forces began assault on 0b10 12215 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12240 | -2/Research | Distinguished unit "Viscera Detail" dispatched to help 12325 | -2/Research | Research machine network offline 12992 | -2/Research | Spotted Striker 13003 | -2/Research | Discovered new exit (range 13) 13017 | -2/Research | Identified exit to Access 13021 | -2/Research | Lost 3 allies 13024 | -2/Research | Found Prototype Processor 13024 | -2/Research | Identified Exp. Targeting Computer 13032 | -2/Research | Found Prototype Processor 13032 | -2/Research | Identified Exp. Core Analyzer 13074 | -2/Research | Spotted Striker 13075 | -2/Research | Spotted Executioner 13078 | -2/Research | Entered Access 13078 | -1/Access | Evolved 2 slots: Utility x2 13225 | -1/Access | Identified Vortex Chain Reactor 13355 | -1/Access | Spotted B-99 Colossus 13492 | -1/Access | Lost 3 allies 13590 | -1/Access | Spotted B-99 Colossus 14229 | -1/Access | Destroyed 10 combat bots 14289 | -1/Access | Garrison activated, responded to threat 14328 | -1/Access | First assault squad dispatched 14419 | -1/Access | System corruption reached 10% 14565 | -1/Access | Spotted B-99 Colossus 14566 | -1/Access | Spotted B-99 Colossus 14614 | -1/Access | Discovered new exit (range 4) 14618 | *** | Escaped! Last Messages --------------- 14604_ Knocked back. 14604_ Slug penetrates B-99 Colossus. 14604_ Slug penetrates Sealed Heavy Doors. 14604_ Slug penetrates B-99 Colossus. 14604_ Slug penetrates Reinforced Barrier. 14604_ Slug penetrates Sealed Heavy Doors. 14606_ Penetrated by Slug. 14606_ Slug penetrates Sealed Heavy Doors. 14607_ Centrium Leg destroyed. 14607_ Destroyed Centrium Leg. 14607_ Micro-nuke Launcher destroyed. 14607_ Destroyed Micro-nuke Launcher. 14607_ Knocked back. 14607_ Slug penetrates Sealed Heavy Doors. 14607_ Slug penetrates Main Access Shell. 14607_ Slug penetrates Sealed Heavy Doors. 14608_ Centrium Leg destroyed. 14609_ Acquired 1 matter. 14614_ Main Access Shell breached. 14614_ EXIT=FOUND Map ----- +----------------------------------------------------+ | # G # #?????????# ???????? | | # """ %#= ! #?????????# ???????? | | # " # #?????????# ????????? | | #+### =#= ##????????# ????????? | | !#! !=! #????????# ?????????? | | [/! !=! ##????????# ?????????? | | #####+######! #= != #?????????? ??????????? | | # # #?????????? ? ????????? | | #! " #??????????? ? ?????????? | | " # ##"#######??######??? ??????????? | | " = # ############# # #####+############# | | " # = | | !?# * | | !! ?########## ###########+###### | | " !! ??????????## #???????? ???? | | " ??????###### #?????? ?? | | ??????## #????# "" | | ???????# ""##????# "" | | ???????# # * ""#?????# """""" | | ####?????????# "#?????# """""" | | ??????????????# ## #""""""""""""?????# "" | | ??????????????# ## ?????????????# "" | | ???????????????# ### ?????????????# | | ???????????????###??# """"""????????# | | ????????????????????# " "????????# ?? | | ????????????????????# " @" "??#?????# ??? | | ????????????????????# s "" "? #?????##?????###### | | ????????????????????#s " " #?????????????????? | | ????????????????????# """""" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""" """#??????????#?###### | | ?????????????????????????"" "????????????# | | ?????????????????????????" "????????????# | | ????????????????????#""""" ""#?########## " | | ????????????????????# #?# #""" | | ????????????????????# #?# # """ | | ????????????????????# % #?# " # " | | ????????????????????# #?# """ # | | ????????????????????# % #?# """ # | | ????????????????????# % #?# " # | | ????????????????????# % ### # | | ?????#################" #? # | | ?????# #??? ???? | | ?????# " %""########+########+## | | ?????# #!!!! | | ?????# += =% | | ?????# #!!!]% | | ?????# #!=!%! | | ?????# #%! *!"##"#"########## # | | ?????###################]=&!###?### ???????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 160 Energy Generation 55 Energy Capacity 910 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 6 Corruption Containment 8 Armor Coverage 750 Resistance: KI 30 Utility Shielding 90 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 20 Melee Accuracy 5 Launcher Accuracy 40 Target Analysis 10 Core Analysis 8 Recoil Reduction 6 Particle Charging 30 Salvage Targeting 7 Offensive Hacking 20 Defensive Hacking 24 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 60% | -10/Materials Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedLargeInitializer Manual? 0 Play Time 01:29:50 Cumulative 1013.9 hours Start 2025.05.03 @ 23:49:47 End 2025.05.04 @ 01:36:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1237 Rogue 955 Adventurer 124 Explorer 158 Win Type 0 Total 44 Types 31/0/8/3/1/0/0/1/0/0 Lore% 90 Gallery% 85 Achievement% 79 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8bfbb93-256b-4278-843c-454a55c8d026