Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.01 @ 12:15:41

Player: inSANE

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (64)      320
Value Destroyed (2204)     2204
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (838)                838
              TOTAL SCORE: 5722

 Bonus
-------
High Alert Combat Kills    206
Follower Combat Kills      66
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -134

 Cogmind 
---------
Core Integrity             363/550
Matter                     165/300
Energy                     169/265
System Corruption          0%
Temperature                Cool (226)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (4) ---
    Medium Treads
    Medium Treads
    Medium Treads
   Armored Wheel
>          --- UTILITY (4) ------
     Large Storage Unit
     Large Storage Unit
  Improved Weapon Shielding
  Improved Light Armor Plating
>          --- WEAPON (2) -------
           Shock Rifle
     Heavy Assault Rifle
>          --- INVENTORY (16) ---
    Medium Treads
   Compact Wheel
  Improved Heat Sink
  Advanced Signal Interpreter
           Relay Coupler [NC] (23)
           Relay Coupler [Grunt] (29)
           Relay Coupler [Brawler] (32)
           Relay Coupler [Sentry] (21)
           Relay Coupler [Hunter] (18)
     Heavy EM Shotgun
     Heavy Assault Rifle
  Improved Assault Rifle
           Rocket Launcher
           Axe

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
    Medium Treads
   Armored Wheel
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
  Improved Weapon Shielding
           Insulated Plating
>          --- WEAPON -----------
           Shock Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
  Improved Ion Engine
    Medium Treads
   Compact Wheel
  Improved Heat Sink
  Advanced Signal Interpreter
  Improved Light Armor Plating
           Relay Coupler [NC]
           Relay Coupler [Grunt]
           Relay Coupler [Brawler]
           Relay Coupler [Sentry]
           Relay Coupler [Hunter]
     Heavy EM Shotgun
     Heavy Assault Rifle
  Improved Assault Rifle
           Rocket Launcher
           Axe
[Rating: 33]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Protection               Weapon Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Shock Rifle
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Gar Mat 
Slots Evolved              4    | .   .   .   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   
  Utility                  2    | .   .   .   1   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             110  | 6   16  5   17  6   37  23  
  Power                    7    | 1   1   1   2   .   1   1   
    Engine                 7    | 1   1   1   2   .   1   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               57   | 2   9   1   7   6   25  7   
    Treads                 31   | .   5   1   3   4   13  5   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  25   | 2   4   .   4   2   12  1   
    Hover                  1    | .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  17   | 1   4   1   5   .   1   5   
    Device                 3    | .   1   .   1   .   .   1   
    Storage                5    | 1   1   1   2   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             9    | .   2   .   2   .   1   4   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   29   | 2   2   2   3   .   10  10  
    Energy Gun             3    | .   .   .   .   .   1   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          16   | 2   2   1   2   .   5   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               7    | .   .   1   .   .   4   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   1   
Parts Lost                 3    | .   .   .   .   .   1   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  1    | .   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   .   .   1   2   
Average Slot Usage (%)     99   | .   99  100 99  100 99  98  
  Engine                   11   | .   14  14  11  11  11  9   
  Treads                   20   | .   13  14  12  23  23  26  
  Wheel                    12   | .   14  14  20  9   9   9   
  Storage                  19   | .   14  16  22  22  22  18  
  Protection               12   | .   9   11  11  11  11  16  
  Energy Gun               3    | .   .   .   .   .   4   8   
  Ballistic Gun            17   | .   28  28  22  22  16  7   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             48   | 11  17  20  46  46  47  48  
  Greatest Support         84   | 26  40  20  32  60  60  84  
  Greatest Overweight (x)  3    | .   1   1   2   1   3   3   
  Average Overweight (x)   1    | .   .   .   .   .   1   2   
Largest Inventory Capacity 16   | 6   8   10  16  16  16  16  
  Average Capacity         13   | 5   6   8   15  16  16  16  
  Most Carried             16   | 6   8   10  16  16  16  16  
  Average Carried          13   | 2   6   8   13  16  15  15  
  Final Capacity           16   | 6   8   10  16  16  16  16  
  Final Carried            16   | 6   8   10  16  16  16  14  

 Class Distribution 
--------------------
 67% | Mutant
 32% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -9/Garrison
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -9  -8  
-----------                Run  | Scr Mat Min Mat Sto Gar Mat 
Matter Collected           1846 | 180 315 121 232 154 599 245 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2165 | .   330 70  137 265 661 702 
  Parts                    140  | .   20  7   7   12  52  42  
Haulers Intercepted        6    | .   1   .   1   .   .   4   
Recyclers Shooed           1    | .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Gar Mat 
Combat Hostiles Destroyed  51   | .   8   4   1   4   21  13  
  Guns                     36   | .   8   2   1   4   16  5   
  AOE                      15   | .   .   2   .   .   5   8   
Classes Destroyed          8    | .   5   1   .   .   .   2   
  Tunneler                 1    | .   .   .   .   .   .   1   
  Hauler                   6    | .   1   .   1   .   .   4   
  Recycler                 2    | .   1   .   .   1   .   .   
  Watcher                  3    | .   1   .   .   1   .   1   
  Swarmer                  20   | .   6   3   .   .   8   3   
  Grunt                    23   | .   2   .   1   4   8   8   
  Sentry                   8    | .   .   1   1   .   5   1   
  Hunter                   1    | .   .   .   .   .   .   1   
Best Kill Streak           11   | .   3   3   1   3   7   11  
  Combat Bots Only         9    | .   3   3   1   2   7   9   
Max Kills in Single Turn   4    | .   1   2   1   1   4   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   .   .   4   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Gar  Mat  
Damage Taken               2438 | .    259  47   125  43   657  1307 
  Core                     376  | .    54   .    15   .    120  187  
  Absorbed by Shields      10   | .    .    .    .    .    10   .    
Core Remaining (%)         81   | 100  .    78   .    .    66   .    
Volleys Fired              162  | .    40   6    18   14   42   42   
  Largest                  2    | .    2    2    2    2    2    2    
  Hottest                  79   | .    40   40   40   43   79   78   
Shots Fired                301  | .    78   11   36   28   79   69   
  Gun                      287  | .    78   10   36   28   73   62   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 14   | .    .    1    .    .    6    7    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  234  | .    78   10   36   28   57   25   
  Thermal                  16   | .    .    .    .    .    16   .    
  Explosive                14   | .    .    1    .    .    6    7    
  Electromagnetic          37   | .    .    .    .    .    .    37   
  Robot Hit Streak         29   | .    23   4    10   16   29   27   
  Robot Miss Streak        5    | .    2    4    1    2    2    5    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    
Shots Hit Robots           220  | .    55   5    29   22   63   46   
  Core Hits                122  | .    25   6    7    10   31   43   
  Critical Hits            .    | .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
Melee Attacks              9    | .    .    .    .    .    .    9    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 9    | .    .    .    .    .    .    9    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4140 | .    443  138  292  295  1179 1793 
  Guns                     2665 | .    443  51   292  295  907  677  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               1386 | .    .    87   .    .    272  1027 
  Melee                    89   | .    .    .    .    .    .    89   
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1995 | .    443  51   292  295  704  210  
  Thermal                  446  | .    .    57   .    .    203  186  
  Explosive                1143 | .    .    30   .    .    272  841  
  Electromagnetic          467  | .    .    .    .    .    .    467  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 89   | .    .    .    .    .    .    89   
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    3    3    .    .    .    .    
  Average Corruption       2    | .    2    3    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  13   | .    4    9    .    .    .    .    
    Message Errors         7    | .    2    5    .    .    .    .    
    Matter Fused           3    | .    1    2    .    .    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    .    .    
    Targeting Errors       1    | .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            20   | .    .    .    .    .    .    20   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               20   | .    .    .    .    .    .    20   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      43   | .    .    .    .    .    .    43   
  Shots                    2    | .    .    .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        240  | .    12   240  7    .    66   226  
  Average Temperature      42   | .    7    130  7    .    21   60   
  Received Heat Transfer   810  | .    42   .    36   24   249  459  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    .    .    .    6    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         809  | .    .    100  .    .    459  250  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   
-------                    Run  | Scr  Mat  Min  Mat  Sto  Gar  Mat  
Peak Influence             1008 | .    235  179  232  155  1008 525  
  Average Influence        298  | .    86   143  160  76   613  200  
Maximum Alert Level        3    | .    1    .    1    .    3    2    
  Low Security (%)         50   | 100  94   100  56   100  2    51   
  Level 1                  24   | .    5    .    43   .    27   37   
  Level 2                  9    | .    .    .    .    .    21   10   
  Level 3                  15   | .    .    .    .    .    48   .    
  Level 4                  .    | .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          10   | .    2    .    2    2    .    4    
  Investigation            .    | .    .    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    
  Reinforcement            5    | .    2    .    2    1    .    .    
  Assault                  .    | .    .    .    .    .    .    .    
  Garrison                 5    | .    .    .    .    1    .    4    
  Intercept                .    | .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Sto Gar Mat 
Distress Signals           4    | .   2   .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              88   | .   16  5   5   6   26  30  
  Peak Tracking Total      10   | .   5   3   2   3   7   10  
  Tactical Retreats        4    | .   1   .   .   .   2   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Gar Mat 
Traps Triggered            9    | .   2   .   .   1   6   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Sto Gar Mat 
Machines Disabled          6    | .   .   2   .   .   3   1   
  Max in Single Turn       2    | .   .   2   .   .   1   1   
  Garrison Relay           3    | .   .   .   .   .   3   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Sto Gar Mat 
Machines Accessed          11   | .   3   .   2   1   .   5   
  Terminals                8    | .   3   .   2   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   1   .   1   
Total Hacks                33   | .   10  .   6   2   .   15  
  Successful               17   | .   3   .   3   1   .   10  
  Failed                   16   | .   7   .   3   1   .   5   
    Catastrophic           2    | .   1   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   28   | .   10  .   6   .   .   12  
  Terminals                28   | .   10  .   6   .   .   12  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   
  Garrison Access          3    | .   .   .   .   2   .   1   
Terminal Hacks             6    | .   1   .   1   .   .   4   
  Prototype ID Bank        3    | .   1   .   1   .   .   1   
  Unreport Threat          3    | .   .   .   .   .   .   3   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   1   
Garrison Access Hacks      2    | .   .   .   .   1   .   1   
  Unlock Access            1    | .   .   .   .   1   .   .   
  Coupler Status           1    | .   .   .   .   .   .   1   
Unauthorized Hacks         7    | .   2   .   2   .   .   3   
  Terminals                7    | .   2   .   2   .   .   3   
    Botnet                 7    | .   2   .   2   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         10   | .   3   .   2   1   .   4   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Min Mat Sto Gar Mat 
Used RIF Installer         1    | .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    11   | .   .   .   .   .   11  .   
  Machine Destruction      11   | .   .   .   .   .   11  .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Sto Gar Mat 
Total Allies               3    | .   .   3   .   .   .   .   
  Largest Group            3    | .   .   3   1   .   .   .   
  Highest-Rated Group      40   | .   .   40  8   .   .   .   
  Highest-Rated Ally       16   | .   .   16  8   .   .   .   
Total Orders               10   | .   .   .   10  .   .   .   
  STAY                     2    | .   .   .   2   .   .   .   
  GOTO                     5    | .   .   .   5   .   .   .   
  FOLLOW                   3    | .   .   .   3   .   .   .   
Ally Attacks               14   | .   .   3   11  .   .   .   
  Total Damage             154  | .   .   40  114 .   .   .   
  Kills                    3    | .   .   .   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Sto  Gar  Mat  
Turns Passed               3459 | 44   543  327  426  127  1115 877  
Spaces Moved               2192 | 34   354  257  262  38   707  540  
  Core                     1    | 1    .    .    .    .    .    .    
  Treads                   159  | .    2    19   11   18   88   21   
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   2032 | 33   352  238  251  20   619  519  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   110  100  105  105  105  
  Average Speed            115  | 85   97   113  112  133  124  120  
  Slowest Speed            200  | 90   160  160  200  160  200  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 4    55   64   19   10   85   32   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    
Spaces Dug                 30   | .    .    .    .    .    16   14   
Terrain Destroyed          81   | .    .    9    .    .    27   45   
  Melee                    7    | .    .    .    .    .    .    7    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      74   | .    .    9    .    .    27   38   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Sto Gar Mat 
Total                      2806 | 45  485 284 363 83  860 686 
  Wait                     215  | .   60  6   42  22  33  52  
  Move                     2187 | 33  353 256 261 38  706 540 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  46   | 6   7   6   12  .   9   6   
  Fast Attach              19   | 6   2   .   3   .   2   6   
  Attach                   9    | .   .   .   4   .   1   4   
  Detach                   2    | .   .   .   2   .   .   .   
  Swap                     82   | .   14  5   10  6   34  13  
  Drop                     55   | .   9   5   11  .   16  14  
  Fire                     162  | .   40  6   18  14  42  42  
  Melee                    9    | .   .   .   .   .   .   9   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            20   | .   .   .   .   3   17  .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials
-9/Storage
-9/Garrison (discovered 3 exits: *Mat x3)
-8/Materials

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 15)
   45 | -11/Scrapyard | Entered Materials
  261 | -10/Materials | Discovered new exit (range 9)
  327 | -10/Materials | Build established: Mutant
  438 | -10/Materials | Discovered new exit (range 7)
  528 | -10/Materials | Discovered new exit (range 15)
  588 | -10/Materials | Entered Mines
  594 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  605 | -10/Mines     | Learned Materials emergency access door positions
  607 | -10/Mines     | Learned Materials trap positions
  676 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  834 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  901 | -10/Mines     | Discovered new exit (range 14)
  915 | -10/Mines     | Entered Materials
  915 | -9/Materials  | Accompanied by 1 ally
  915 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  916 | -9/Materials  | Loaded intel: 17 trap records
 1038 | -9/Materials  | Discovered new exit (range 15)
 1341 | -9/Materials  | Entered Storage
 1404 | -9/Storage    | Garrison activated, responded to threat
 1468 | -9/Storage    | Identified exit to Garrison
 1468 | -9/Storage    | Entered Garrison
 1552 | -9/Garrison   | Triggered checkpoint
 1676 | -9/Garrison   | Triggered checkpoint
 1736 | -9/Garrison   | Discovered new exit (range 10)
 1770 | -9/Garrison   | Triggered checkpoint
 1901 | -9/Garrison   | Triggered checkpoint
 1933 | -9/Garrison   | Destroyed 7 combat bots
 2014 | -9/Garrison   | Triggered checkpoint
 2044 | -9/Garrison   | Garrison Relay disabled
 2154 | -9/Garrison   | Discovered new exit (range 15)
 2212 | -9/Garrison   | Triggered checkpoint
 2271 | -9/Garrison   | Discovered new exit (range 8)
 2320 | -9/Garrison   | Triggered checkpoint
 2380 | -9/Garrison   | Build established: Scavenger-Mutant
 2578 | -9/Garrison   | Installed Relay Interface Framework
 2583 | -9/Garrison   | Entered Materials
 2583 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2801 | -8/Materials  | Garrison activated, responded to threat
 3034 | -8/Materials  | Build established: Mutant
 3421 | -8/Materials  | Garrison activated, responded to threat
 3460 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03438_ Imp. Ion Engine destroyed.
03439_ U-05 Engineer lays Concrete.
03440_ U-05 Engineer builds a Wall.
03440_ U-05 Engineer lays Concrete.
03441_ U-05 Engineer builds a Wall.
03442_ G-47 Trooper destroyed.
03442_ Switching to secondary target: Y-45 Defender.
03446_ U-05 Engineer lays Concrete. <x6>
03450_ U-05 Engineer builds a Wall.
03450_ U-05 Engineer lays Concrete. <x2>
03451_ Chain reaction triggered in Lgt. Nuclear Core.
03451_ Imp. Heat Sink fried.
03451_ G-47 Trooper destroyed.
03451_ Destroyed Welding Torch.
03452_ Y-45 Defender destroyed.
03454_ U-05 Engineer lays Concrete. <x3>
03457_ U-05 Engineer builds a Wall.
03457_ W-25 Informer destroyed.
03458_ U-05 Engineer lays Concrete.
03459_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
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|    #??#         #??#         ##???      ?????????? |
|    #??#+#########??###########????????u ?????????? |
|    #### #####????????????????????????????????????? |
|         #   #????????????????????????????????????? |
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|    #### #   #????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       33
Utility Shielding          33
Weapon Shielding           66
Evasion (%)                44
Recoil Reduction           3

 Item Schematics 
-----------------
 Adv. Signal Interpreter | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DispersionAngularCorpse
  Manual?         0
Play Time         01:13:30
  Cumulative      108.8 hours
  Start           2020.09.01 @ 10:58:45
  End             2020.09.01 @ 12:15:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          55
  Rogue           55
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             38
Gallery%          42
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 472728ca-882d-4c47-ab4e-fbb121951e8e