Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.01 @ 12:15:41 Player: inSANE Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (2204) 2204 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (838) 838 TOTAL SCORE: 5722 Bonus ------- High Alert Combat Kills 206 Follower Combat Kills 66 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -134 Cogmind --------- Core Integrity 363/550 Matter 165/300 Energy 169/265 System Corruption 0% Temperature Cool (226) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Medium Treads Medium Treads Medium Treads Armored Wheel > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Improved Weapon Shielding Improved Light Armor Plating > --- WEAPON (2) ------- Shock Rifle Heavy Assault Rifle > --- INVENTORY (16) --- Medium Treads Compact Wheel Improved Heat Sink Advanced Signal Interpreter Relay Coupler [NC] (23) Relay Coupler [Grunt] (29) Relay Coupler [Brawler] (32) Relay Coupler [Sentry] (21) Relay Coupler [Hunter] (18) Heavy EM Shotgun Heavy Assault Rifle Improved Assault Rifle Rocket Launcher Axe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Armored Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Weapon Shielding Insulated Plating > --- WEAPON ----------- Shock Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Medium Treads Compact Wheel Improved Heat Sink Advanced Signal Interpreter Improved Light Armor Plating Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Sentry] Relay Coupler [Hunter] Heavy EM Shotgun Heavy Assault Rifle Improved Assault Rifle Rocket Launcher Axe [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Shock Rifle Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Gar Mat Slots Evolved 4 | . . . 2 . . 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . . 1 Utility 2 | . . . 1 . . 1 Weapon . | . . . . . . . Parts Attached 110 | 6 16 5 17 6 37 23 Power 7 | 1 1 1 2 . 1 1 Engine 7 | 1 1 1 2 . 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 57 | 2 9 1 7 6 25 7 Treads 31 | . 5 1 3 4 13 5 Leg . | . . . . . . . Wheel 25 | 2 4 . 4 2 12 1 Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 17 | 1 4 1 5 . 1 5 Device 3 | . 1 . 1 . . 1 Storage 5 | 1 1 1 2 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 9 | . 2 . 2 . 1 4 Artifact . | . . . . . . . Weapon 29 | 2 2 2 3 . 10 10 Energy Gun 3 | . . . . . 1 2 Energy Cannon . | . . . . . . . Ballistic Gun 16 | 2 2 1 2 . 5 4 Ballistic Cannon . | . . . . . . . Launcher 7 | . . 1 . . 4 2 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 Parts Lost 3 | . . . . . 1 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . 1 . Utility 1 | . . . . . . 1 Weapon . | . . . . . . . Highest Loss Streak 2 | . . . . . 1 2 Average Slot Usage (%) 99 | . 99 100 99 100 99 98 Engine 11 | . 14 14 11 11 11 9 Treads 20 | . 13 14 12 23 23 26 Wheel 12 | . 14 14 20 9 9 9 Storage 19 | . 14 16 22 22 22 18 Protection 12 | . 9 11 11 11 11 16 Energy Gun 3 | . . . . . 4 8 Ballistic Gun 17 | . 28 28 22 22 16 7 Naked Turns . | . . . . . . . Heaviest Build 48 | 11 17 20 46 46 47 48 Greatest Support 84 | 26 40 20 32 60 60 84 Greatest Overweight (x) 3 | . 1 1 2 1 3 3 Average Overweight (x) 1 | . . . . . 1 2 Largest Inventory Capacity 16 | 6 8 10 16 16 16 16 Average Capacity 13 | 5 6 8 15 16 16 16 Most Carried 16 | 6 8 10 16 16 16 16 Average Carried 13 | 2 6 8 13 16 15 15 Final Capacity 16 | 6 8 10 16 16 16 16 Final Carried 16 | 6 8 10 16 16 16 14 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Sto Gar Mat Matter Collected 1846 | 180 315 121 232 154 599 245 Remotely . | . . . . . . . Salvage Created 2165 | . 330 70 137 265 661 702 Parts 140 | . 20 7 7 12 52 42 Haulers Intercepted 6 | . 1 . 1 . . 4 Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Gar Mat Combat Hostiles Destroyed 51 | . 8 4 1 4 21 13 Guns 36 | . 8 2 1 4 16 5 AOE 15 | . . 2 . . 5 8 Classes Destroyed 8 | . 5 1 . . . 2 Tunneler 1 | . . . . . . 1 Hauler 6 | . 1 . 1 . . 4 Recycler 2 | . 1 . . 1 . . Watcher 3 | . 1 . . 1 . 1 Swarmer 20 | . 6 3 . . 8 3 Grunt 23 | . 2 . 1 4 8 8 Sentry 8 | . . 1 1 . 5 1 Hunter 1 | . . . . . . 1 Best Kill Streak 11 | . 3 3 1 3 7 11 Combat Bots Only 9 | . 3 3 1 2 7 9 Max Kills in Single Turn 4 | . 1 2 1 1 4 2 Gunslinging . | . . . . . . . Exploded 4 | . . 2 . . 4 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Gar Mat Damage Taken 2438 | . 259 47 125 43 657 1307 Core 376 | . 54 . 15 . 120 187 Absorbed by Shields 10 | . . . . . 10 . Core Remaining (%) 81 | 100 . 78 . . 66 . Volleys Fired 162 | . 40 6 18 14 42 42 Largest 2 | . 2 2 2 2 2 2 Hottest 79 | . 40 40 40 43 79 78 Shots Fired 301 | . 78 11 36 28 79 69 Gun 287 | . 78 10 36 28 73 62 Cannon . | . . . . . . . Launcher 14 | . . 1 . . 6 7 Special . | . . . . . . . Kinetic 234 | . 78 10 36 28 57 25 Thermal 16 | . . . . . 16 . Explosive 14 | . . 1 . . 6 7 Electromagnetic 37 | . . . . . . 37 Robot Hit Streak 29 | . 23 4 10 16 29 27 Robot Miss Streak 5 | . 2 4 1 2 2 5 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 220 | . 55 5 29 22 63 46 Core Hits 122 | . 25 6 7 10 31 43 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 9 | . . . . . . 9 Impact . | . . . . . . . Slashing 9 | . . . . . . 9 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4140 | . 443 138 292 295 1179 1793 Guns 2665 | . 443 51 292 295 907 677 Cannons . | . . . . . . . Explosions 1386 | . . 87 . . 272 1027 Melee 89 | . . . . . . 89 Ramming . | . . . . . . . Kinetic 1995 | . 443 51 292 295 704 210 Thermal 446 | . . 57 . . 203 186 Explosive 1143 | . . 30 . . 272 841 Electromagnetic 467 | . . . . . . 467 Impact . | . . . . . . . Slashing 89 | . . . . . . 89 Piercing . | . . . . . . . Highest Corruption 3 | . 3 3 . . . . Average Corruption 2 | . 2 3 . . . . Corruption Purged . | . . . . . . . Effects 13 | . 4 9 . . . . Message Errors 7 | . 2 5 . . . . Matter Fused 3 | . 1 2 . . . . Heat Flow Errors 1 | . . 1 . . . . Data Loss (minor) 1 | . . 1 . . . . Targeting Errors 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 20 | . . . . . . 20 Projectiles . | . . . . . . . Explosions 20 | . . . . . . 20 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 43 | . . . . . . 43 Shots 2 | . . . . . . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 240 | . 12 240 7 . 66 226 Average Temperature 42 | . 7 130 7 . 21 60 Received Heat Transfer 810 | . 42 . 36 24 249 459 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . . . . . . 6 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 809 | . . 100 . . 459 250 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Gar Mat Peak Influence 1008 | . 235 179 232 155 1008 525 Average Influence 298 | . 86 143 160 76 613 200 Maximum Alert Level 3 | . 1 . 1 . 3 2 Low Security (%) 50 | 100 94 100 56 100 2 51 Level 1 24 | . 5 . 43 . 27 37 Level 2 9 | . . . . . 21 10 Level 3 15 | . . . . . 48 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 2 . 2 2 . 4 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 5 | . 2 . 2 1 . . Assault . | . . . . . . . Garrison 5 | . . . . 1 . 4 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Gar Mat Distress Signals 4 | . 2 . . 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 88 | . 16 5 5 6 26 30 Peak Tracking Total 10 | . 5 3 2 3 7 10 Tactical Retreats 4 | . 1 . . . 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Gar Mat Traps Triggered 9 | . 2 . . 1 6 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Sto Gar Mat Machines Disabled 6 | . . 2 . . 3 1 Max in Single Turn 2 | . . 2 . . 1 1 Garrison Relay 3 | . . . . . 3 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Gar Mat Machines Accessed 11 | . 3 . 2 1 . 5 Terminals 8 | . 3 . 2 . . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access 2 | . . . . 1 . 1 Total Hacks 33 | . 10 . 6 2 . 15 Successful 17 | . 3 . 3 1 . 10 Failed 16 | . 7 . 3 1 . 5 Catastrophic 2 | . 1 . . . . 1 Database Lockouts . | . . . . . . . Manual 28 | . 10 . 6 . . 12 Terminals 28 | . 10 . 6 . . 12 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . . 2 Garrison Access 3 | . . . . 2 . 1 Terminal Hacks 6 | . 1 . 1 . . 4 Prototype ID Bank 3 | . 1 . 1 . . 1 Unreport Threat 3 | . . . . . . 3 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Garrison Access Hacks 2 | . . . . 1 . 1 Unlock Access 1 | . . . . 1 . . Coupler Status 1 | . . . . . . 1 Unauthorized Hacks 7 | . 2 . 2 . . 3 Terminals 7 | . 2 . 2 . . 3 Botnet 7 | . 2 . 2 . . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 3 . 2 1 . 4 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Sto Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 11 | . . . . . 11 . Machine Destruction 11 | . . . . . 11 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Gar Mat Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 1 . . . Highest-Rated Group 40 | . . 40 8 . . . Highest-Rated Ally 16 | . . 16 8 . . . Total Orders 10 | . . . 10 . . . STAY 2 | . . . 2 . . . GOTO 5 | . . . 5 . . . FOLLOW 3 | . . . 3 . . . Ally Attacks 14 | . . 3 11 . . . Total Damage 154 | . . 40 114 . . . Kills 3 | . . . 3 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Sto Gar Mat Turns Passed 3459 | 44 543 327 426 127 1115 877 Spaces Moved 2192 | 34 354 257 262 38 707 540 Core 1 | 1 . . . . . . Treads 159 | . 2 19 11 18 88 21 Legs . | . . . . . . . Wheels 2032 | 33 352 238 251 20 619 519 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 110 100 105 105 105 Average Speed 115 | 85 97 113 112 133 124 120 Slowest Speed 200 | 90 160 160 200 160 200 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 4 55 64 19 10 85 32 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 2 | . . 2 . . . . Spaces Dug 30 | . . . . . 16 14 Terrain Destroyed 81 | . . 9 . . 27 45 Melee 7 | . . . . . . 7 Projectile . | . . . . . . . AOE 74 | . . 9 . . 27 38 Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Gar Mat Total 2806 | 45 485 284 363 83 860 686 Wait 215 | . 60 6 42 22 33 52 Move 2187 | 33 353 256 261 38 706 540 Hop . | . . . . . . . Pick Up 46 | 6 7 6 12 . 9 6 Fast Attach 19 | 6 2 . 3 . 2 6 Attach 9 | . . . 4 . 1 4 Detach 2 | . . . 2 . . . Swap 82 | . 14 5 10 6 34 13 Drop 55 | . 9 5 11 . 16 14 Fire 162 | . 40 6 18 14 42 42 Melee 9 | . . . . . . 9 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 20 | . . . . 3 17 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 9) 327 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 7) 528 | -10/Materials | Discovered new exit (range 15) 588 | -10/Materials | Entered Mines 594 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 605 | -10/Mines | Learned Materials emergency access door positions 607 | -10/Mines | Learned Materials trap positions 676 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 834 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 901 | -10/Mines | Discovered new exit (range 14) 915 | -10/Mines | Entered Materials 915 | -9/Materials | Accompanied by 1 ally 915 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 916 | -9/Materials | Loaded intel: 17 trap records 1038 | -9/Materials | Discovered new exit (range 15) 1341 | -9/Materials | Entered Storage 1404 | -9/Storage | Garrison activated, responded to threat 1468 | -9/Storage | Identified exit to Garrison 1468 | -9/Storage | Entered Garrison 1552 | -9/Garrison | Triggered checkpoint 1676 | -9/Garrison | Triggered checkpoint 1736 | -9/Garrison | Discovered new exit (range 10) 1770 | -9/Garrison | Triggered checkpoint 1901 | -9/Garrison | Triggered checkpoint 1933 | -9/Garrison | Destroyed 7 combat bots 2014 | -9/Garrison | Triggered checkpoint 2044 | -9/Garrison | Garrison Relay disabled 2154 | -9/Garrison | Discovered new exit (range 15) 2212 | -9/Garrison | Triggered checkpoint 2271 | -9/Garrison | Discovered new exit (range 8) 2320 | -9/Garrison | Triggered checkpoint 2380 | -9/Garrison | Build established: Scavenger-Mutant 2578 | -9/Garrison | Installed Relay Interface Framework 2583 | -9/Garrison | Entered Materials 2583 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2801 | -8/Materials | Garrison activated, responded to threat 3034 | -8/Materials | Build established: Mutant 3421 | -8/Materials | Garrison activated, responded to threat 3460 | -8/Materials | Self-destructed Last Messages --------------- 03438_ Imp. Ion Engine destroyed. 03439_ U-05 Engineer lays Concrete. 03440_ U-05 Engineer builds a Wall. 03440_ U-05 Engineer lays Concrete. 03441_ U-05 Engineer builds a Wall. 03442_ G-47 Trooper destroyed. 03442_ Switching to secondary target: Y-45 Defender. 03446_ U-05 Engineer lays Concrete. 03450_ U-05 Engineer builds a Wall. 03450_ U-05 Engineer lays Concrete. 03451_ Chain reaction triggered in Lgt. Nuclear Core. 03451_ Imp. Heat Sink fried. 03451_ G-47 Trooper destroyed. 03451_ Destroyed Welding Torch. 03452_ Y-45 Defender destroyed. 03454_ U-05 Engineer lays Concrete. 03457_ U-05 Engineer builds a Wall. 03457_ W-25 Informer destroyed. 03458_ U-05 Engineer lays Concrete. 03459_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ??????# #??????????????????????????????????? | | ??????# #??????????????????????????????????? | | ??????# #??????????????????????????????????? | | ??????# #??????????????????????????????????? | | ??????# #??????????????????????????????????? | | ####??# #??????????????????????????????????? | | !!!##?# #?????? #??????????????????????????? | | !#?# #????? #??????????????????????????? | | !#?# ##??? #??????????????????????????? | | ######/######## ###????????????????????????? | | %%= ! #??????????????????????? | | #??????????????????????? | | " #??????????????????????? | | #+####### "G" #??????????????????????? | | ??????## %" " ???????????????????????? | | ???????## """ """ ???????????????????????? | | ???????## """ """ ###+???#???????????????? | | ????????# """ """ ?? #???????????????? | | ????????# ! ?? +???????????????? | | ????????# u% ? #???????????????? | | ??????####+############# % ## #???????????????? | | ??????# #### =g # #???????????????? | | ??????# """ """ # # "" # % #####???????????? | | ??????# """ """ #### "" [ *# = ### #???????????? | | ??????# """ """ ##?# " % ; %!=u ????????? | | ####??# #??# s @= =%! % Y ????????? | | !#??# #??# [=[ ! Y= ????????? | | !!#??# / #??# =%# % ????????? | | #??# #??# ##??? ?????????? | | #??#+#########??###########????????u ?????????? | | #### #####????????????????????????????????????? | | # #????????????????????????????????????? | | + #????????????????????????????????????? | | #### # #????????????????????????????????????? | | ##??#+#####????????????????????????????????????? | | * #?? #????????????????????????????????????????? | | ==#?? #????????????????????????????????????????? | | %=#? #????????????????????????????????????????? | | ==#? #????????????????????????????????????????? | | = # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | + #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | + #????????????????????????????????????????? | | # #????????????????????????????????????????? | | ### #????????????????????????????????????????? | | ???######????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 44 Recoil Reduction 3 Item Schematics ----------------- Adv. Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DispersionAngularCorpse Manual? 0 Play Time 01:13:30 Cumulative 108.8 hours Start 2020.09.01 @ 10:58:45 End 2020.09.01 @ 12:15:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 38 Gallery% 42 Achievement% 54 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 472728ca-882d-4c47-ab4e-fbb121951e8e