Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.06 @ 01:44:00

Player: mako

Result: Destroyed by G-67 Veteran with Electrolaser

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (11)       2200
Robots Destroyed (188)     940
Value Destroyed (7912)     7912
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (364)                364
              TOTAL SCORE: 15096

 Bonus
-------
High Alert Combat Kills    780
Follower Combat Kills      48
Friendly Fire              -464

 Cogmind 
---------
Core Integrity             0/1300
Matter                     154/300
Energy                     99/100
System Corruption          27%
Temperature                Cool (0)
Location                   -3/Research

 Parts 
-------
Power (2)
Propulsion (5)
Utility (10)
  Advanced Core Analyzer
Weapon (4)
Inventory (4)
  Particle Reactor

 Peak State 
------------
Power
  Micro Fission Core
  Micro Fission Core
Propulsion
  Biometal Medium Treads
  Advanced Heavy Treads
  Advanced Heavy Treads
Utility
  Advanced Heat Sink
  Medium Storage Unit
  High-capacity Storage Unit
  Energy Well
  Improved Targeting Computer
  Advanced Core Analyzer
  Heavy Armor Plating
  Experimental Thermal Defense Suite
  Advanced Force Field
Weapon
  Gamma Rifle
  Gamma Rifle
  Railgun
  Linear Accelerator
Inventory
  Particle Reactor
  Particle Reactor
  Heavy Treads
  Advanced Heavy Treads
  High-powered Shock Rifle
  High-powered Shock Rifle
  Heavy Gatling Laser
  Quantum Rifle
  Quantum Rifle
  Quantum Rifle
  Quantum Rifle
  Advanced Plasma Cannon
  Micro-nuke Launcher
[Rating: 140]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Huge Wheel
  Treads                   Advanced Heavy Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag Array
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Tesla Rifle
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Linear Accelerator
  Launcher                 Micro-nuke Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext Fac Res 
Slots Evolved              14   | .   .   2   2   2   .   .   2   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   .   1   1   .   .   .   .   .   .   1   
  Utility                  8    | .   .   .   1   1   .   .   1   2   .   2   1   
  Weapon                   2    | .   .   2   .   .   .   .   .   .   .   .   .   
Parts Attached             256  | 7   12  3   15  5   3   34  52  31  11  41  42  
  Power                    36   | 1   .   1   .   .   .   4   12  8   2   5   3   
    Engine                 14   | 1   .   1   .   .   .   1   7   3   .   1   .   
    Core                   20   | .   .   .   .   .   .   3   5   5   2   3   2   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               48   | 2   2   .   5   1   2   8   10  2   .   6   10  
    Treads                 6    | .   .   .   .   .   .   .   .   .   .   .   6   
    Leg                    18   | .   .   .   1   .   .   8   1   .   .   5   3   
    Wheel                  22   | 2   2   .   4   1   1   .   9   2   .   1   .   
    Hover                  2    | .   .   .   .   .   1   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  72   | 2   3   .   3   1   .   12  9   9   3   18  12  
    Device                 30   | 1   .   .   2   .   .   7   2   6   1   4   7   
    Storage                19   | 1   3   .   .   .   .   .   5   3   .   5   2   
    Processor              7    | .   .   .   .   .   .   2   1   .   .   2   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             16   | .   .   .   1   1   .   3   1   .   2   7   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   100  | 2   7   2   7   3   1   10  21  12  6   12  17  
    Energy Gun             54   | 1   2   1   3   3   1   5   8   9   4   6   11  
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   1   2   
    Ballistic Gun          37   | 1   5   1   4   .   .   5   11  3   1   4   2   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   1   .   1   
    Launcher               4    | .   .   .   .   .   .   .   2   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   2   1   .   1   .   1   .   .   4   
Parts Lost                 111  | .   1   .   9   .   6   2   22  4   10  20  37  
  Power                    13   | .   .   .   .   .   1   .   4   .   2   2   4   
  Propulsion               22   | .   .   .   3   .   1   1   2   1   .   5   9   
  Utility                  27   | .   .   .   1   .   1   .   2   1   4   8   10  
  Weapon                   49   | .   1   .   5   .   3   1   14  2   4   5   14  
  Highest Loss Streak      21   | .   1   .   5   .   6   1   4   3   6   8   21  
Average Slot Usage (%)     84   | .   97  100 95  99  54  87  82  84  87  85  74  
  Engine                   3    | .   14  11  9   7   3   .   5   3   .   3   .   
  Core                     5    | .   .   .   .   .   .   6   6   7   10  3   6   
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   .   8   
  Leg                      4    | .   .   .   1   .   .   18  1   .   .   4   4   
  Wheel                    9    | .   27  22  24  30  16  .   12  10  11  7   .   
  Device                   9    | .   .   .   5   7   3   14  11  11  12  8   7   
  Storage                  11   | .   27  22  18  15  8   .   4   17  17  14  14  
  Processor                6    | .   .   .   .   .   .   6   9   5   5   9   9   
  Protection               3    | .   .   .   3   6   3   6   3   1   3   8   2   
  Energy Gun               11   | .   9   22  19  28  15  11  7   12  17  12  9   
  Ballistic Gun            10   | .   16  22  14  1   .   16  16  8   3   5   1   
Naked Turns                76   | .   .   .   .   .   76  .   .   .   .   .   .   
Heaviest Build             122  | 13  42  48  55  58  58  40  99  105 122 116 117 
  Greatest Support         175  | 20  20  20  42  52  52  48  56  56  56  58  175 
  Greatest Overweight (x)  24   | .   2   2   5   1   5   1   1   1   4   3   24  
  Average Overweight (x)   .    | .   .   2   1   1   .   .   .   1   1   1   .   
Largest Inventory Capacity 18   | 6   16  16  16  16  16  4   18  18  18  18  16  
  Average Capacity         12   | 5   9   16  16  16  10  4   8   18  18  14  15  
  Most Carried             18   | 6   11  16  16  16  16  4   10  18  18  13  16  
  Average Carried          9    | 4   7   10  13  15  10  3   6   12  17  10  10  
  Final Capacity           18   | 6   16  16  16  16  4   4   18  18  18  16  4   
  Final Carried            18   | 6   11  16  16  16  4   4   8   18  12  5   1   

 Class Distribution 
--------------------
 36% | Scavenger-Gunner
 18% | Scavenger-Tank
 12% | Scavenger-Skirmisher
  9% | Mutant
  8% | Skirmisher
  6% | Scavenger-Mutant
  3% | Gunner
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
   Scavenger-Tank | -7/Factory
           Mutant | -7/Waste
   Scavenger-Tank | -7/Factory
       Skirmisher | -6/Factory
 Scavenger-Gunner | -5/Factory
             Tank | -5/Extension
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -3/Research

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -4   -3   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Ext  Fac  Res  
Matter Collected           5018 | 259  137  151  301  50   .    618  1373 608  317  796  408  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9980 | 98   121  343  942  166  .    680  2153 670  1252 2541 1014 
  Parts                    485  | 3    15   16   50   17   .    38   107  21   66   94   58   
Haulers Intercepted        3    | .    .    .    .    .    .    .    1    .    .    2    .    
Recyclers Shooed           8    | .    .    .    2    .    .    .    3    1    .    1    1    
Parts Field Recycled       3    | .    .    .    .    .    .    3    .    .    .    .    .    
  Retrieved Matter         24   | .    .    .    .    .    .    24   .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext Fac Res 
Combat Hostiles Destroyed  121  | .   5   4   15  2   .   12  32  4   12  21  14  
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Guns                     99   | .   5   4   13  2   .   12  25  4   8   18  8   
  Cannons                  7    | .   .   .   .   .   .   .   .   .   1   1   5   
  AOE                      11   | .   .   .   1   .   .   .   7   .   .   2   1   
Classes Destroyed          15   | 2   3   3   2   .   .   1   2   .   2   .   .   
  Worker                   17   | .   1   1   1   1   .   .   5   .   .   6   2   
  Builder                  17   | .   .   1   1   2   .   2   3   .   3   4   1   
  Tunneler                 2    | 1   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   .   .   1   .   .   2   .   
  Recycler                 14   | 1   .   1   2   .   .   .   1   3   .   6   .   
  Mechanic                 2    | .   .   .   .   .   .   .   1   .   .   1   .   
  Watcher                  9    | .   1   1   .   .   .   .   2   .   1   3   1   
  Swarmer                  9    | .   5   .   3   .   .   .   1   .   .   .   .   
  Grunt                    54   | .   .   3   8   2   .   8   23  3   2   5   .   
  Brawler                  3    | .   .   .   1   .   .   1   .   .   .   1   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Sentry                   21   | .   .   1   2   .   .   1   2   1   5   5   4   
  Hunter                   12   | .   .   .   1   .   .   .   2   .   3   4   2   
  Programmer               19   | .   .   .   .   .   .   2   4   .   1   4   8   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           11   | 2   3   3   6   4   .   3   10  3   4   11  3   
  Combat Bots Only         8    | .   3   1   3   1   .   3   8   3   2   3   3   
Max Kills in Single Turn   6    | 1   1   1   1   2   .   1   4   1   3   6   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   .   .   .   2   .   .   1   1   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -4   -3   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Ext  Fac  Res  
Damage Taken               19670 | 5    195  217  732  33   313  479  4346 806  2353 3543 6648 
  Core                     4095  | .    39   34   118  .    91   69   837  61   688  844  1314 
  Absorbed by Shields      1276  | .    .    .    .    .    .    .    .    .    700  .    576  
Core Remaining (%)         60    | 100  84   91   78   .    .    77   1    .    25   26   .    
Volleys Fired              375   | 6    15   23   41   5    .    33   83   15   36   70   48   
  Largest                  4     | 2    2    4    4    4    .    4    4    4    4    4    4    
  Hottest                  330   | 60   65   130  163  219  .    181  243  270  270  309  330  
Shots Fired                1237  | 12   29   80   138  18   1    115  299  58   110  245  132  
  Gun                      1163  | 12   29   80   138  18   1    115  295  57   95   231  92   
  Cannon                   66    | .    .    .    .    .    .    .    .    .    15   12   39   
  Launcher                 8     | .    .    .    .    .    .    .    4    1    .    2    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  604   | 6    20   46   53   .    .    63   195  26   44   91   60   
  Thermal                  249   | .    .    .    .    8    1    52   28   12   7    123  18   
  Explosive                8     | .    .    .    .    .    .    .    4    1    .    2    1    
  Electromagnetic          376   | 6    9    34   85   10   .    .    72   19   59   29   53   
  Robot Hit Streak         25    | 4    8    11   21   17   18   19   19   9    11   25   15   
  Robot Miss Streak        7     | 2    1    3    6    .    .    3    6    3    3    7    3    
  Penetration Max          2     | .    .    .    .    .    .    1    1    .    2    1    .    
  Secondary Targets        9     | .    .    .    2    .    .    2    1    1    .    3    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    1    1    1    .    1    .    
Shots Hit Robots           801   | 8    19   43   84   11   1    72   207  36   73   161  86   
  Core Hits                446   | 3    8    13   32   8    .    30   158  19   35   103  37   
  Critical Hits            28    | .    .    .    1    .    .    .    3    1    10   4    9    
  Critical Kills           17    | .    .    .    .    .    .    .    3    1    6    2    5    
  Critical Parts Destroyed 10    | .    .    .    1    .    .    .    .    .    4    2    3    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21503 | 85   248  529  1488 330  15   1472 6337 922  1792 5552 2733 
  Guns                     15044 | 46   248  496  1304 226  15   1319 3884 670  1392 3957 1487 
  Cannons                  1342  | .    .    .    .    .    .    .    .    .    239  102  1001 
  Explosions               5083  | 39   .    33   175  104  .    153  2453 252  161  1493 220  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  34    | .    .    .    9    .    .    .    .    .    .    .    25   
  Kinetic                  7651  | 21   151  150  361  .    .    679  2709 308  478  1438 1356 
  Thermal                  5784  | 39   .    33   175  179  15   722  1617 97   246  2260 401  
  Explosive                3056  | .    .    .    .    .    .    71   1113 159  .    1493 220  
  Electromagnetic          4978  | 25   97   346  943  151  .    .    898  358  1068 361  731  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         27    | .    .    .    .    .    15   15   5    .    3    .    27   
  Average Corruption       11    | .    .    .    .    .    12   15   3    .    2    .    19   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  216   | .    .    .    .    .    7    89   30   .    1    .    89   
    Message Errors         36    | .    .    .    .    .    .    10   9    .    1    .    16   
    Matter Fused           29    | .    .    .    .    .    1    10   4    .    .    .    14   
    Heat Flow Errors       15    | .    .    .    .    .    2    6    2    .    .    .    5    
    Energy Discharges      15    | .    .    .    .    .    1    4    4    .    .    .    6    
    Parts Rejected         4     | .    .    .    .    .    1    3    .    .    .    .    .    
    Data Loss (minor)      20    | .    .    .    .    .    .    9    4    .    .    .    7    
    Data Loss (major)      7     | .    .    .    .    .    .    5    .    .    .    .    2    
    Misfires               5     | .    .    .    .    .    1    3    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    1    .    .    .    .    .    
    Misdirections          19    | .    .    .    .    .    1    13   .    .    .    .    5    
    Targeting Errors       56    | .    .    .    .    .    .    23   7    .    .    .    26   
    Weapon Failures        9     | .    .    .    .    .    .    2    .    .    .    .    7    
Overload Shots             8     | .    .    .    .    4    .    .    4    .    .    .    .    
Overflow Damage            767   | .    .    4    6    36   .    50   398  .    .    168  105  
  Projectiles              64    | .    .    .    .    .    .    .    .    .    .    .    64   
  Explosions               703   | .    .    4    6    36   .    50   398  .    .    168  41   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 12    | .    .    .    .    .    .    .    .    .    2    .    10   
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  11    | .    .    .    .    .    .    .    .    .    2    .    9    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1618  | 5    .    34   55   .    .    85   1045 106  .    218  70   
  Shots                    27    | 1    .    1    1    .    .    1    15   3    .    4    1    
  Rammed                   4     | .    .    .    1    .    .    .    .    .    .    .    3    
Targets Rammed             4     | .    .    .    1    .    .    .    .    .    .    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        872   | 52   28   307  421  83   184  435  585  547  770  837  872  
  Average Temperature      187   | 25   6    112  115  40   80   128  128  225  254  269  180  
  Received Heat Transfer   2306  | .    .    93   198  18   .    198  831  285  272  270  141  
  Effects                  125   | .    .    .    3    .    .    2    6    9    29   58   18   
    Shutdowns              41    | .    .    .    1    .    .    2    3    3    8    19   5    
    Energy Bleed           14    | .    .    .    .    .    .    .    1    1    6    5    1    
    Interference           14    | .    .    .    2    .    .    .    .    .    3    5    4    
    Matter Decay           16    | .    .    .    .    .    .    .    .    1    3    6    6    
    Short Circuit          6     | .    .    .    .    .    .    .    .    .    2    3    1    
    Damage (minor)         11    | .    .    .    .    .    .    .    1    1    3    5    1    
    Damage (major)         16    | .    .    .    .    .    .    .    .    3    1    12   .    
    Damage (core)          7     | .    .    .    .    .    .    .    1    .    3    3    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    .    3    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    3    .    .    
  Parts Fried              22    | .    .    1    3    .    .    .    4    .    11   2    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             11    | .    .    .    .    .    .    1    .    .    .    8    2    
  Heat Transferred         7744  | .    .    50   200  274  37   1456 1455 198  350  3203 521  
Parts Sabotaged            1     | .    .    .    .    .    .    .    1    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9     | 1    .    1    2    .    .    .    4    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext Fac Res 
Peak Influence             839  | 10  192 262 326 250 102 264 753 526 462 839 423 
  Average Influence        296  | 2   60  164 222 155 81  139 369 368 298 567 282 
Maximum Alert Level        3    | .   .   1   1   1   .   1   3   2   2   3   2   
  Low Security (%)         36   | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 1                  35   | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  22   | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  5    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   .   1   1   .   .   3   9   1   2   4   5   
  Investigation            3    | .   .   1   .   .   .   .   1   .   1   .   .   
  Extermination            10   | .   .   .   .   .   .   2   4   .   .   1   3   
  Reinforcement            9    | .   .   .   1   .   .   1   3   1   1   .   2   
  Assault                  4    | .   .   .   .   .   .   .   1   .   .   3   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       5    | .   .   .   .   .   .   1   2   1   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext Fac Res 
Distress Signals           13   | .   2   2   2   .   .   .   2   .   1   3   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              220  | .   11  10  19  2   5   15  48  5   27  44  34  
  Peak Tracking Total      12   | .   5   3   5   2   5   4   10  3   10  8   12  
  Tactical Retreats        20   | .   1   2   2   .   .   2   5   .   2   4   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext Fac Res 
Traps Triggered            15   | .   3   1   .   1   .   .   3   2   3   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -4  -3  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext Fac Res 
Machines Disabled          62   | .   .   1   2   2   .   13  19  4   1   20  .   
  Max in Single Turn       9    | .   .   1   1   2   .   9   6   3   1   6   .   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext Fac Res 
Machines Accessed          11   | .   2   .   .   .   .   3   1   1   3   .   1   
  Terminals                9    | .   1   .   .   .   .   3   .   1   3   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                16   | .   3   .   .   .   .   5   1   1   4   .   2   
  Successful               7    | .   2   .   .   .   .   2   .   1   2   .   .   
  Failed                   9    | .   1   .   .   .   .   3   1   .   2   .   2   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   3   .   .   .   .   5   1   1   3   .   2   
  Terminals                14   | .   2   .   .   .   .   5   .   1   4   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   1   .   .   .   .   2   .   1   2   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Zone Layout              4    | .   1   .   .   .   .   2   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   .   .   .   3   .   .   1   .   1   
  Full Trace Events        2    | .   1   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -4  -3  
------------               Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -4  -3  
--------                   Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext Fac Res 
Total Allies               6    | .   .   .   .   .   .   .   .   .   6   .   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Highest-Rated Group      181  | .   .   .   .   .   .   .   .   .   181 .   .   
  Highest-Rated Ally       156  | .   .   .   .   .   .   .   .   .   156 .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               29   | .   .   .   .   .   .   .   .   .   29  .   .   
  Total Damage             562  | .   .   .   .   .   .   .   .   .   562 .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -4   -3   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Ext  Fac  Res  
Turns Passed               8555 | 66   374  288  560  167  200  1195 2070 776  488  947  1424 
Spaces Moved               5176 | 37   342  164  337  102  211  791  1250 564  254  406  718  
  Core                     115  | 2    .    .    .    .    99   .    .    .    .    .    14   
  Treads                   483  | .    .    .    .    .    .    .    .    .    .    .    483  
  Legs                     954  | .    .    .    11   .    .    534  92   .    .    102  215  
  Wheels                   3357 | 35   342  164  326  102  108  .    1158 564  254  304  .    
  Hover                    267  | .    .    .    .    .    4    257  .    .    .    .    6    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   100  96   100  50   60   100  110  110  110  50   
  Average Speed            111  | 78   81   100  106  100  76   105  104  110  116  130  154  
  Slowest Speed            1250 | 80   100  100  270  100  300  150  120  110  140  210  1250 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 3    52   22   28   3    80   19   24   9    39   13   24   
  Regions Visited          11
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    .    .    .    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          423  | 6    .    2    6    46   .    36   186  6    12   94   29   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               52   | .    .    .    .    1    .    3    2    .    5    31   10   
  AOE                      371  | 6    .    2    6    45   .    33   184  6    7    63   19   

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -4   -3   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Ext  Fac  Res  
Total                      7059 | 59   406  239  448  157  251  1081 1808 676  367  644  923  
  Wait                     994  | 4    27   38   31   33   36   182  378  42   48   101  74   
  Move                     5166 | 36   341  163  336  102  210  790  1249 563  253  405  718  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  124  | 6    5    9    13   6    1    17   18   14   1    11   23   
  Fast Attach              119  | 7    5    .    5    1    2    16   26   14   3    21   19   
  Attach                   82   | .    1    2    9    2    1    11   12   7    6    14   17   
  Detach                   9    | .    .    .    2    1    .    2    1    1    .    1    1    
  Swap                     56   | .    6    1    2    2    .    7    14   10   2    6    6    
  Drop                     114  | .    6    3    8    5    1    23   27   10   2    15   14   
  Fire                     375  | 6    15   23   41   5    .    33   83   15   36   70   48   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    1    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Escape Stasis            16   | .    .    .    .    .    .    .    .    .    16   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-5/Factory
-5/Extension
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 14)
   67 | -11/Scrapyard | Entered Materials
  126 | -10/Materials | Discovered new exit (range 12)
  318 | -10/Materials | Build established: Mutant
  326 | -10/Materials | Discovered new exit (range 14)
  428 | -10/Materials | Discovered new exit (range 12)
  441 | -10/Materials | Entered another Materials area
  441 | -9/Materials  | Evolved 2 slots: Weapon x2
  659 | -9/Materials  | Discovered new exit (range 12)
  729 | -9/Materials  | Entered another Materials area
  729 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  876 | -8/Materials  | Lost 5 parts (2n3w)
 1223 | -8/Materials  | Discovered new exit (range 15)
 1269 | -8/Materials  | Build established: Scavenger-Gunner
 1289 | -8/Materials  | Entered Factory
 1289 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1456 | -7/Factory    | Sucked down chute
 1456 | -7/Factory    | Entered Waste
 1464 | -7/Waste      | Spotted C-40 Crusher
 1471 | -7/Waste      | EMP discharged
 1471 | -7/Waste      | System corruption reached 10%
 1533 | -7/Waste      | Spotted C-40 Crusher
 1534 | -7/Waste      | Spotted C-40 Crusher
 1547 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 1550 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 1550 | -7/Waste      | Spotted C-40 Crusher
 1560 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 1563 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 1566 | -7/Waste      | Spotted C-40 Crusher
 1571 | -7/Waste      | EMP discharged
 1573 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 1573 | -7/Waste      | Spotted C-40 Crusher
 1576 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 1607 | -7/Waste      | Lost 6 parts (1p1n1u3w)
 1647 | -7/Waste      | Discovered new exit (range 12)
 1656 | -7/Waste      | Entered Factory
 2343 | -7/Factory    | Build established: Scavenger-Tank
 2791 | -7/Factory    | Discovered new exit (range 16)
 2850 | -7/Factory    | Identified exit to Factory
 2851 | -7/Factory    | Entered another Factory area
 2851 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 3139 | -6/Factory    | Build established: Skirmisher
 3755 | -6/Factory    | Destroyed 8 combat bots
 3755 | -6/Factory    | Lost 3 parts (1p1u1w)
 4130 | -6/Factory    | Build established: Scavenger-Skirmisher
 4178 | -6/Factory    | Core integrity fell below 50%
 4208 | -6/Factory    | Lost 4 parts (1p1n2w)
 4251 | -6/Factory    | First assault squad dispatched
 4481 | -6/Factory    | Lost 3 parts (1p2w)
 4766 | -6/Factory    | Build established: Scavenger-Gunner
 4818 | -6/Factory    | Core integrity fell below 20%
 4904 | -6/Factory    | Discovered new exit (range 8)
 4921 | -6/Factory    | Entered another Factory area
 4921 | -5/Factory    | Evolved 2 slots: Utility x2
 5102 | -5/Factory    | Lost 3 parts (1n1u1w)
 5565 | -5/Factory    | Discovered new exit (range 10)
 5621 | -5/Factory    | Build established: Scavenger-Tank
 5697 | -5/Factory    | Entered Extension
 5902 | -5/Extension  | Rescued a captive Derelict
 5903 | -5/Extension  | Rescued a captive Derelict
 5958 | -5/Extension  | Rescued a captive Derelict
 5959 | -5/Extension  | Rescued a captive Derelict
 6069 | -5/Extension  | Spotted B-75 Beast
 6080 | -5/Extension  | Energy Cycler disabled
 6080 | -5/Extension  | Rescued a captive Derelict
 6081 | -5/Extension  | Rescued a captive Derelict
 6081 | -5/Extension  | Rescued a captive Derelict
 6083 | -5/Extension  | Rescued a captive Derelict
 6083 | -5/Extension  | Rescued a captive Derelict
 6084 | -5/Extension  | Rescued a captive Derelict
 6094 | -5/Extension  | Rescued A7
 6095 | -5/Extension  | Rescued a captive Derelict
 6100 | -5/Extension  | Rescued a captive Derelict
 6145 | -5/Extension  | Lost 4 parts (2u2w)
 6151 | -5/Extension  | Spotted B-75 Beast
 6160 | -5/Extension  | Core integrity fell below 50%
 6162 | -5/Extension  | Destroyed B-75 Beast
 6169 | -5/Extension  | Discovered new exit (range 15)
 6185 | -5/Extension  | Entered Factory
 6185 | -4/Factory    | Evolved 2 slots: Utility x2
 6212 | -4/Factory    | Lost 6 parts (2p2u2w)
 6377 | -4/Factory    | Spotted B-86 Titan
 6508 | -4/Factory    | Lost 4 parts (3u1w)
 6585 | -4/Factory    | Found Imp. Powered Armor
 6719 | -4/Factory    | First assault squad dispatched
 6759 | -4/Factory    | Build established: Scavenger-Gunner
 7059 | -4/Factory    | Lost 8 parts (2n3u3w)
 7072 | -4/Factory    | Discovered new exit (range 16)
 7102 | -4/Factory    | Core integrity fell below 50%
 7132 | -4/Factory    | Entered Research
 7132 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 7495 | -3/Research   | System corruption reached 10%
 7531 | -3/Research   | Lost 14 parts (2p4n3u5w)
 8291 | -3/Research   | Found Prototype Device
 8292 | -3/Research   | Identified Exp. Thermal Defense Suite
 8385 | -3/Research   | Spotted B-86 Titan
 8530 | -3/Research   | Core integrity fell below 50%
 8552 | -3/Research   | Core integrity fell below 20%
 8556 | -3/Research   | Destroyed by G-67 Veteran with Electrolaser

 Last Messages 
---------------
08537_ Slug penetrates Wall.
08539_ Med. Storage Unit destroyed.
08539_ Adv. Heat Sink destroyed.
08541_ Penetrated by Slug.
08541_ Slug penetrates Wall. <x2>
08542_ Penetrated by Slug.
08542_ Slug penetrates Wall. <x2>
08544_ System corrupted: Component data lost.
08545_ K-01 Serf collects debris.
08546_ Slug penetrates Wall. <x2>
08548_ Slug penetrates S-43 Plague.
08548_ Slug penetrates Wall.
08549_ K-01 Serf collects debris.
08549_ Penetrated by Slug.
08549_ Adv. Heavy Treads destroyed.
08551_ Dropped Energy Well.
08551_ Slug penetrates Wall.
08554_ K-01 Serf collects debris.
08554_ Slammed into T-07 Excavator.
08554_ Destabilizing: Core damaged (-52).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ??????????#############??????????????????????????? |
| ??????????#           #??????????????????????????? |
| ??????????#           #??#######?????????????????? |
| ??????????#           #??      #?????????????????? |
| ??????????#       =   #??      #?????????????????? |
| ??????????#           #?? !    #?????????????????? |
| ????????????         ???#      #?????????????????? |
| ??????????????     ?????#    ! #?????????????????? |
| #########+######;########      #?????????????????? |
|                         #      #?????????????????? |
|              s  s       #      #?????????????????? |
|                 s       #      #?????????????????? |
|     """""""            !"      #?????????????????? |
|      """"""      s      #      #?????????????????? |
|     """""""   [[   !!   #      #?????????????????? |
|       [       [    !!  g#      #?????????????????? |
|       %*              g ########?????????????????? |
|    *! !             t g        #?????????????????? |
|    %%%[*              g  @     #?????????????????? |
|    =!][]              g    = t +?????????????????? |
| ""####[[                     A #?????????????????? |
|     *"*                        #?????????????????? |
|     !"[                          ????????????????? |
|    |%"*!                           ??????????????? |
|     ="=                      A      g????????????? |
|      "                          k     ???????????? |
|     !#           ###                  ???????????? |
|      #########+###?#          k       ???????????? |
|      #?????????????##########+######o????????????? |
|      #???????????????????????????????????????????? |
| ######???????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Energy Generation          35
Energy Capacity            740
Matter Stores              650
Matter Capacity            650
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             625
Resistance: KI             25
Resistance: TH             20
Weapon Shielding           66
Evasion (%)                53
Targeting Accuracy         11
Target Analysis            8
Core Analysis              10
Recoil Reduction           5
Kinecelleration            40
Salvage Targeting          2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Dangerous Findings
Fist Fight
Prison Break
Respectable Loadout

 Challenges 
------------
None

 Game 
------
Seed              WeightGreatThruster
  Manual?         0
Play Time         02:11:36
  Cumulative      17.4 hours
  Start           2019.11.05 @ 23:34:02
  End             2019.11.06 @ 01:44:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             15
Gallery%          24
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 44a2fcff-e099-4332-8ad7-2ff68b75a72e