Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.06 @ 20:34:17

Player: Mr. Q

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (25)      125
Value Destroyed (1040)     1040
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (661)                661
              TOTAL SCORE: 3526

 Bonus
-------
Follower Combat Kills      93
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -32

 Cogmind 
---------
Core Integrity             0/400
Matter                     238/300
Energy                     158/290
System Corruption          5%
Temperature                Cool (0)
Movement                   Treading (170)
Location                   -6/Proximity Caves

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Deuterium Engine
>            --- PROPULSION (2) ---
     Armored Treads
     Armored Treads
>            --- UTILITY (5) ------
                 (None)
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (5) ----
    Advanced Heat Sink
      Medium Storage Unit
       Heavy Beamcaster
             Barrage Gun

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
>            --- PROPULSION -------
             Carbon-fiber Leg
             Carbon-fiber Leg
>            --- UTILITY ----------
    Improved Cooling System
      Medium Storage Unit
             Terrain Scanner
             Terrain Scan Processor
             Targeting Computer
>            --- WEAPON -----------
       Heavy Beamcaster
             Barrage Gun
>            --- INVENTORY --------
             Nuclear Core
       Light Angular Momentum Engine
             Aluminum Leg
    Advanced Heat Sink
             Grenade Launcher
             Phasing Sabre
[Rating: 30]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
Utility                    Light Armor Plating
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Barrage Gun
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Slots Evolved              3    | .   1   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  3    | .   1   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             55   | 12  1   19  4   .   2   17  
  Power                    9    | 1   .   4   .   .   .   4   
    Engine                 7    | 1   .   3   .   .   .   3   
    Core                   2    | .   .   1   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   5   .   .   .   4   
    Treads                 2    | .   .   .   .   .   .   2   
    Leg                    9    | 2   .   5   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  19   | 7   1   4   2   .   .   5   
    Device                 7    | .   1   2   1   .   .   3   
    Storage                6    | 4   .   .   .   .   .   2   
    Processor              3    | 1   .   1   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | 2   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   16   | 2   .   6   2   .   2   4   
    Energy Gun             8    | 1   .   3   2   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   .   .   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               3    | .   .   2   .   .   .   1   
    Special Weapon         1    | .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   
    System Corruption      2    | .   .   .   .   .   .   2   
Parts Lost                 10   | .   .   2   .   .   .   8   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   2   
  Utility                  5    | .   .   1   .   .   .   4   
  Weapon                   2    | .   .   1   .   .   .   1   
  Highest Loss Streak      7    | .   .   1   .   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   92  96  99  100 100 90  
  Engine                   3    | .   12  4   .   .   .   4   
  Core                     7    | .   .   7   10  10  10  5   
  Leg                      22   | .   25  24  20  20  20  17  
  Device                   14   | .   5   12  19  20  20  17  
  Processor                14   | .   12  9   19  20  20  17  
  Protection               10   | .   12  12  10  10  10  4   
  Energy Gun               13   | .   12  13  18  20  14  9   
  Ballistic Gun            4    | .   12  .   .   .   5   8   
  Launcher                 3    | .   .   8   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             36   | 17  13  18  17  16  20  36  
  Greatest Support         40   | 20  20  30  30  30  30  40  
  Greatest Overweight (x)  5    | 5   .   4   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 10  5   5   5   5   5   10  
  Average Capacity         5    | 6   5   5   5   5   5   7   
  Most Carried             7    | 3   5   5   5   5   5   7   
  Average Carried          4    | 1   4   4   4   5   5   5   
  Final Capacity           5    | 5   5   5   5   5   5   5   
  Final Carried            5    | 2   5   5   5   5   5   4   

 Class Distribution 
--------------------
 57% | Hacker-Mutant
 42% | Scavenger-Mutant

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
    Hacker-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Jun Mat Min Mat Min Zio Pro 
Matter Collected           784  | 224 32  308 40  .   20  160 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1041 | .   32  301 169 .   .   539 
  Parts                    35   | .   3   6   9   .   .   17  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  31   | .   2   13  5   .   .   11  
  Guns                     22   | .   2   11  5   .   .   4   
  AOE                      7    | .   .   2   .   .   .   5   
Classes Destroyed          10   | .   1   3   1   .   .   5   
  Watcher                  1    | .   .   .   1   .   .   .   
  Swarmer                  4    | .   2   .   2   .   .   .   
  Grunt                    12   | .   .   4   3   .   .   5   
  Brawler                  1    | .   .   .   .   .   .   1   
  Duelist                  2    | .   .   .   .   .   .   2   
  Sentry                   1    | .   .   .   .   .   .   1   
  Demolisher               2    | .   .   2   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   1   
  Assembled                7    | .   .   7   .   .   .   .   
Best Kill Streak           6    | .   2   6   3   .   .   5   
  Combat Bots Only         6    | .   2   6   2   .   .   5   
Max Kills in Single Turn   2    | .   2   1   2   .   .   2   
  Gunslinging              1    | .   1   .   1   .   .   .   
  Exploded                 2    | .   .   1   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  
Damage Taken               1758 | .    20   493  126  .    .    1119 
  Core                     522  | .    .    110  30   .    .    382  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         78   | 100  .    56   .    .    .    .    
Volleys Fired              73   | .    3    31   16   .    .    23   
  Largest                  2    | .    2    2    2    .    .    2    
  Hottest                  111  | .    60   106  100  .    .    111  
Shots Fired                133  | .    6    58   32   .    .    37   
  Gun                      123  | .    6    54   32   .    .    31   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 10   | .    .    4    .    .    .    6    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  11   | .    3    .    .    .    .    8    
  Thermal                  100  | .    .    45   32   .    .    23   
  Explosive                10   | .    .    4    .    .    .    6    
  Electromagnetic          12   | .    3    9    .    .    .    .    
  Robot Hit Streak         59   | .    5    23   28   .    .    59   
  Robot Miss Streak        2    | .    1    2    1    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        5    | .    1    3    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    
Shots Hit Robots           114  | .    5    47   28   .    .    34   
  Core Hits                64   | .    2    26   9    .    .    27   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         13   | .    .    7    3    .    .    3    
    Burn                   12   | .    .    6    3    .    .    3    
    Corrupt                1    | .    .    1    .    .    .    .    
Melee Attacks              3    | .    .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 3    | .    .    .    .    .    .    3    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2409 | .    60   766  345  .    .    1238 
  Guns                     1627 | .    60   589  345  .    .    633  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               688  | .    .    170  .    .    .    518  
  Melee                    87   | .    .    .    .    .    .    87   
  Ramming                  7    | .    .    7    .    .    .    .    
  Kinetic                  139  | .    37   .    .    .    .    102  
  Thermal                  1461 | .    .    585  345  .    .    531  
  Explosive                583  | .    .    65   .    .    .    518  
  Electromagnetic          132  | .    23   109  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 87   | .    .    .    .    .    .    87   
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    5    
  Average Corruption       3    | .    .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            8    | .    .    .    .    .    .    8    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    8    | .    .    .    .    .    .    8    
Knockbacks                 1    | .    .    1    .    .    .    .    
  Impact                   1    | .    .    1    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      34   | .    .    34   .    .    .    .    
  Shots                    1    | .    .    1    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             3    | .    .    3    .    .    .    .    
  Kicked                   3    | .    .    3    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        246  | .    27   240  168  .    .    246  
  Average Temperature      68   | .    14   71   62   .    .    80   
  Received Heat Transfer   372  | .    .    108  78   .    .    186  
  Effects                  1    | .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    .    2    
  Parts Melted             9    | .    .    .    5    .    .    4    
  Heat Transferred         4133 | .    .    1839 1258 .    .    1036 
Parts Sabotaged            4    | .    .    .    .    .    .    4    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Peak Influence             138  | .   58  110 138 37  .   .   
  Initial                  37   | .   .   4   .   37  .   .   
  Average                  23   | .   13  22  54  37  .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   1   1   .   .   1   
  Investigation            1    | .   .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   .   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Zio Pro 
Distress Signals           1    | .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              48   | .   3   20  10  .   .   15  
  Peak Tracking Total      8    | .   2   5   3   .   .   8   
  Tactical Retreats        2    | .   .   2   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Jun Mat Min Mat Min Zio Pro 
Machines Disabled          1    | .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Zio Pro 
Machines Accessed          9    | .   5   2   2   .   .   .   
  Terminals                7    | .   5   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                17   | .   11  2   4   .   .   .   
  Successful               14   | .   9   2   3   .   .   .   
  Failed                   3    | .   2   .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                15   | .   11  .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             14   | .   9   2   3   .   .   .   
  Record                   3    | .   3   .   .   .   .   .   
  Open Door                2    | .   .   2   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   
  Assault Status           1    | .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   3   .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Jun Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Jun Mat Min Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   .   4   4   
  Highest-Rated Group      155  | .   .   .   .   .   155 155 
  Highest-Rated Ally       40   | .   .   .   .   .   40  40  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               41   | .   .   .   .   .   .   41  
  Total Damage             634  | .   .   .   .   .   .   634 
  Kills                    4    | .   .   .   .   .   .   4   
Allies Corrupted           1    | .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               4119 | 140  432  1503 278  40   1147 579  
Spaces Moved               2935 | 81   346  1028 160  34   951  335  
  Core                     31   | 18   .    7    .    .    .    6    
  Treads                   6    | .    .    .    .    .    .    6    
  Legs                     2898 | 63   346  1021 160  34   951  323  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  
  Average Speed            126  | 137  120  128  120  120  120  142  
  Slowest Speed            300  | 300  120  250  120  120  120  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 6    44   91   21   16   83   52   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        5    | 1    1    1    1    .    1    .    
  Unknown Exits Taken      1    | .    .    .    .    1    .    .    
Scrap Searched             6    | .    .    1    .    .    2    3    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          28   | .    .    12   .    .    .    16   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      28   | .    .    12   .    .    .    16   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  
Total                      3213 | 109  358  1147 213  33   957  396  
  Wait                     93   | 10   .    45   30   .    1    7    
  Move                     2929 | 80   345  1027 159  33   950  335  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  21   | 2    6    6    3    .    1    3    
  Fast Attach              24   | 7    1    7    .    .    2    7    
  Attach                   18   | 5    .    3    2    .    .    8    
  Detach                   10   | 5    .    1    .    .    .    4    
  Swap                     13   | .    .    9    2    .    .    2    
  Drop                     26   | .    3    15   1    .    3    4    
  Fire                     73   | .    3    31   16   .    .    23   
  Melee                    3    | .    .    .    .    .    .    3    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     3    | .    .    3    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   64 | -11/Junkyard       | Identified exit to Materials
   64 | -11/Junkyard       | Discovered exit to Materials (range 16)
  141 | -11/Junkyard       | Entered Materials
  141 | -10/Materials      | Evolved 1 slot: Utility x1
  316 | -10/Materials      | Build established: Hacker-Mutant
  423 | -10/Materials      | Identified exit to Materials
  423 | -10/Materials      | Discovered exit to Materials (range 5)
  493 | -10/Materials      | Identified exit to Mines
  493 | -10/Materials      | Discovered exit to Mines (range 7)
  573 | -10/Materials      | Entered Mines
  578 | -10/Mines          | Met a Derelict bent on vengeance
  597 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  888 | -10/Mines          | Met a Derelict shopkeep closing up shop
  964 | -10/Mines          | Assembled infested the area
  969 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
 1820 | -10/Mines          | Discovered exit to Materials (range 12)
 1880 | -10/Mines          | Discovered exit to Materials (range 15)
 1883 | -10/Mines          | Learned Materials terminal intel
 1937 | -10/Mines          | Found the Drone Emporium
 2076 | -10/Mines          | Entered Materials
 2076 | -9/Materials       | Evolved 2 slots: Utility x2
 2077 | -9/Materials       | Loaded intel: 12 terminal locations
 2304 | -9/Materials       | Identified exit to Mines
 2304 | -9/Materials       | Discovered exit to Mines (range 12)
 2354 | -9/Materials       | Entered Mines
 2377 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2389 | -9/Mines           | Build established: Scavenger-Mutant
 2394 | -9/Mines           | Entered Zion
 2592 | -7/Zion            | Learned Factory stockpile data
 3090 | -7/Zion            | Imprinted
 3092 | -7/Zion            | Declared Zion's savior
 3395 | -7/Zion            | Identified exit to Proximity Caves
 3395 | -7/Zion            | Discovered exit to Proximity Caves (range 13)
 3541 | -7/Zion            | Entered Proximity Caves
 3541 | -6/Proximity Caves | Accompanied by 4 allies
 3568 | -6/Proximity Caves | Learned 12 Factory zone layouts
 3798 | -6/Proximity Caves | Spotted B-75 Beast
 3827 | -6/Proximity Caves | Destroyed B-75 Beast
 4024 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 4060 | -6/Proximity Caves | Core integrity fell below 50%
 4082 | -6/Proximity Caves | Core integrity fell below 20%
 4104 | -6/Proximity Caves | Lost 7 parts (1p2n3u1w)
 4120 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
04078_ The unstable cave ceiling collapses.
04084_ Knocked back.
04085_ Acquired 6 matter.
04087_ System corrupted: Energy discharge (-17).
04091_ B-48 Gladiator suffers critical hit (Burn).
04091_ B-48 Gladiator critical meltdown.
04091_ Lgt. Treads melted. <x2>
04092_ Overheating: Energy bleed (-8).
04092_ Acquired 56 matter.
04095_ The unstable cave ceiling collapses.
04103_ Penetrated by Slug. <x2>
04105_ Acquired Corrupted Arm. Treads.
04105_ Integrated Corrupted Arm. Treads (+2).
04108_ Acquired Arm. Treads.
04110_ Penetrated by Slug.
04113_ Dropped Lgt. Angular Momentum Engine.
04113_ Penetrated by Slug. <x2>
04113_ Acquired Rnf. Deuterium Engine.
04115_ Acquired 35 matter.
04120_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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|        ###?#?##???#?##         #??#?##???????????? |
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|              #?####;#!%#          "#?????????????? |
|   ##   #######?#??###  #           #?????????????? |
|   ##   #???#?###?#??   #          "#?????????????? |
|        ##?#??????#?##  #  %       "#?????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
Armor Coverage             300
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
  Xenon Bombardment Thruster | -7/Zion | Archive
               Phase Shifter | -7/Zion | Archive
        Adv. Terrain Scanner | -7/Zion | Archive
               Plasma Cannon | -7/Zion | Archive
            Hyp. Gauss Rifle | -7/Zion | Archive
           Imp. Titanium Leg | -7/Zion | Archive
          Adv. Plasma Cannon | -7/Zion | Archive
               Core Analyzer | -7/Zion | Archive
     Angular Momentum Engine | -7/Zion | Archive
               Energy Filter | -7/Zion | Archive
     Adv. Signal Interpreter | -7/Zion | Archive
                Recalibrator | -7/Zion | Archive
 0b10 Decoder Chip [Generic] | -7/Zion | Archive
                    Mak. Axe | -7/Zion | Archive
                 Mass Driver | -7/Zion | Archive

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Zion | Archive
     M-28 Smith | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
It's Just You

 Challenges 
------------
None

 Game 
------
Seed              ChromaticRestorationFalx
  Manual?         0
Play Time         00:50:58
  Cumulative      15.1 hours
  Start           2023.03.06 @ 19:42:24
  End             2023.03.06 @ 20:34:17
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          15
  Rogue           10
  Adventurer      2
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          20
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 039c3d80-b6e7-40ca-873c-b4f54fda6f33