Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.10 @ 17:23:47

Player: HeartGrenade

Result: Destroyed by TW-HCF(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (178)     890
Value Destroyed (5487)     5487
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (2097)               2097
              TOTAL SCORE: 12014

 Bonus
-------
High Alert Combat Kills    484
Follower Combat Kills      313
Met Imprinter              300
Destroyed Z-Imprinter      1000

 Cogmind 
---------
Core Integrity             0/700
Matter                     36/300
Energy                     79/100
System Corruption          0%
Temperature                Warm (147)
Movement                   Core (1150) Ox22
Location                   -7/Deep Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
        Armored Treads
>               --- UTILITY (6) ------
                Coolant Injector
  High-capacity Storage Unit
       Advanced Terrain Scan Processor
       Improved Targeting Computer
       Improved Medium Armor Plating
>               --- WEAPON (3) -------
                Assault Cannon
       Advanced Assault Cannon
                Bore Cannon
>               --- INVENTORY (20) ---
        Zionite Light DM Reactor
        Armored Treads
        Armored Huge Wheel
        Zionite Biocell (600)
          Large Matter Pod (150)
        Zionite Weapon Casing
        Zionite Weapon Casing
   High-powered Tractor Beam
                Hacking Drone Bay
        Zionite Laser-S
        Zionite Phaser-S
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
                Proton Missile Launcher
                Rocket Array
                Rocket Array
                Power Maul
                CR-A16's Pointy Stick

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
        Armored Treads
        Armored Huge Wheel
>               --- UTILITY ----------
                Coolant Injector
  High-capacity Storage Unit
       Advanced Terrain Scan Processor
       Improved Targeting Computer
        Zionite Light Carapace
       Improved Medium Armor Plating
>               --- WEAPON -----------
                Assault Cannon
       Advanced Assault Cannon
                Rocket Array
>               --- INVENTORY --------
        Zionite Light DM Reactor
        Armored Treads
        Armored Huge Wheel
        Zionite Biocell
          Large Matter Pod
        Zionite Weapon Casing
        Zionite Weapon Casing
   High-powered Tractor Beam
                Hacking Drone Bay
        Zionite Laser-S
        Zionite Phaser-S
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
                Bore Cannon
                Proton Missile Launcher
                Rocket Array
                Power Maul
                CR-A16's Pointy Stick
[Rating: 57]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Huge Wheel
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Array
  Impact Weapon            Power Maul
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   2   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   .   .   
  Utility                  4    | .   .   2   .   1   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   
Parts Attached             150  | 2   10  10  16  37  50  10  2   4   9   
  Power                    12   | .   2   1   2   2   4   1   .   .   .   
    Engine                 12   | .   2   1   2   2   4   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   1   1   2   10  9   .   .   .   .   
    Treads                 17   | 2   1   1   2   6   5   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  8    | .   .   .   .   4   4   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  50   | .   5   6   3   10  17  3   .   2   4   
    Device                 17   | .   1   2   2   2   8   2   .   .   .   
    Storage                7    | .   3   1   .   .   1   .   .   1   1   
    Processor              5    | .   1   .   .   .   4   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   
    Protection             20   | .   .   3   1   8   3   1   .   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   63   | .   2   2   9   15  20  6   2   2   5   
    Energy Gun             8    | .   .   .   2   4   2   .   .   .   .   
    Energy Cannon          3    | .   .   1   .   .   .   2   .   .   .   
    Ballistic Gun          6    | .   .   .   .   2   3   .   .   .   1   
    Ballistic Cannon       29   | .   2   1   6   8   5   3   1   1   2   
    Launcher               6    | .   .   .   1   .   2   1   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          10   | .   .   .   .   .   8   .   .   1   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   1   3   4   1   .   .   .   3   
Parts Lost                 32   | .   .   .   3   6   17  .   1   .   5   
  Power                    2    | .   .   .   .   .   1   .   .   .   1   
  Propulsion               10   | .   .   .   2   3   4   .   .   .   1   
  Utility                  12   | .   .   .   .   2   7   .   1   .   2   
  Weapon                   8    | .   .   .   1   1   5   .   .   .   1   
  Highest Loss Streak      5    | .   .   .   3   2   5   .   1   .   3   
  To Critical Strikes      1    | .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     94   | .   87  98  96  97  94  85  90  91  90  
  Engine                   8    | .   13  11  11  8   6   3   7   7   6   
  Treads                   16   | .   27  22  21  25  6   7   7   7   7   
  Wheel                    4    | .   .   .   .   1   11  7   7   7   6   
  Device                   10   | .   .   8   19  8   13  13  13  7   7   
  Storage                  9    | .   13  11  11  9   7   7   7   13  7   
  Processor                11   | .   3   11  11  9   15  15  15  15  15  
  Protection               9    | .   .   11  1   17  6   6   7   8   14  
  Energy Cannon            1    | .   .   .   .   .   .   6   15  12  .   
  Ballistic Gun            2    | .   .   .   .   1   7   3   .   .   .   
  Ballistic Cannon         14   | .   27  22  19  16  9   6   5   8   16  
  Impact Weapon            1    | .   .   .   .   .   2   3   .   1   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             84   | .   33  59  63  69  80  78  80  84  82  
  Greatest Support         66   | 3   40  40  46  66  32  28  28  28  28  
  Greatest Overweight (x)  21   | .   1   1   1   21  7   2   2   2   2   
  Average Overweight (x)   1    | .   .   .   1   1   2   1   2   2   2   
Largest Inventory Capacity 20   | 5   15  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 5   12  19  20  20  20  20  20  20  20  
  Most Carried             20   | 4   15  20  20  20  20  20  20  20  20  
  Average Carried          18   | 2   8   19  19  19  19  19  19  19  18  
  Final Capacity           20   | 5   15  20  20  20  20  20  20  20  20  
  Final Carried            20   | 4   15  20  20  20  19  20  20  20  20  

 Class Distribution 
--------------------
 81% | Mutant
  9% | Scavenger-Mutant
  6% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Lower Caves
 Mutant | -7/Lower Caves
 Mutant | -7/Zion
 Mutant | -7/Deep Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Dee  
Matter Collected           5266 | 159  515  380  485  1460 1810 203  55   41   158  
  Remotely                 206  | .    109  40   .    .    57   .    .    .    .    
Salvage Created            5378 | .    393  528  753  1502 1686 209  77   .    230  
  Parts                    294  | .    16   39   48   97   69   11   4    .    10   
Haulers Intercepted        17   | .    2    4    5    5    1    .    .    .    .    
Recyclers Shooed           6    | .    .    .    2    2    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      13   | .    .    .    .    .    .    9    4    .    .    
  Prevented                2    | .    .    .    .    .    .    1    1    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  134  | .   10  18  19  37  34  8   2   .   6   
  Melee                    2    | .   .   .   .   .   2   .   .   .   .   
  Guns                     15   | .   .   .   .   1   14  .   .   .   .   
  Cannons                  108  | .   10  18  17  36  17  5   2   .   3   
  AOE                      8    | .   .   .   2   .   .   3   .   .   3   
Classes Destroyed          22   | .   5   2   4   2   6   1   1   .   1   
  Worker                   4    | .   .   .   1   1   2   .   .   .   .   
  Builder                  5    | .   .   .   1   2   2   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   2   .   .   .   .   
  Hauler                   17   | .   2   4   5   5   1   .   .   .   .   
  Recycler                 9    | .   1   .   .   3   5   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   
  Operator                 3    | .   1   .   .   .   2   .   .   .   .   
  Watcher                  4    | .   .   .   .   1   3   .   .   .   .   
  Swarmer                  31   | .   3   8   3   3   5   7   2   .   .   
  Cutter                   3    | .   .   .   .   .   3   .   .   .   .   
  Grunt                    58   | .   7   6   10  24  11  .   .   .   .   
  Brawler                  2    | .   .   1   1   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   1   1   1   .   .   .   .   
  Protector                1    | .   .   .   1   .   .   .   .   .   .   
  Sentry                   18   | .   .   3   3   8   4   .   .   .   .   
  Specialist               1    | .   .   .   .   .   1   .   .   .   .   
  Hunter                   4    | .   .   .   .   1   2   1   .   .   .   
  Programmer               6    | .   .   .   .   .   6   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   
  Z-Technician             5    | .   .   .   .   .   .   .   .   .   5   
  Z-Light                  5    | .   .   .   .   .   .   .   .   .   5   
  Samaritan                1    | .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           5    | .   4   5   5   4   4   4   1   .   5   
  Combat Bots Only         5    | .   3   4   5   4   3   4   1   .   5   
Max Kills in Single Turn   3    | .   1   1   2   2   2   3   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   .   .   3   .   .   2   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Dee  
Damage Taken               8773  | .    308  394  845  2022 3580 211  120  .    1293 
  Core                     1117  | .    99   82   88   134  537  24   .    .    153  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   1228  | .    75   .    368  679  106  .    .    .    .    
Core Remaining (%)         73    | 100  60   .    57   75   .    .    .    .    .    
Volleys Fired              415   | .    29   42   49   139  121  10   4    .    21   
  Largest                  3     | .    2    2    2    2    3    2    1    .    3    
  Hottest                  153   | .    78   78   78   78   153  138  69   .    149  
Shots Fired                829   | .    51   70   82   267  289  13   5    1    51   
  Gun                      155   | .    .    .    .    20   133  .    .    .    2    
  Cannon                   664   | .    51   70   80   247  152  12   4    1    47   
  Launcher                 10    | .    .    .    2    .    4    1    1    .    2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  782   | .    51   70   80   267  258  6    .    1    49   
  Thermal                  27    | .    .    .    .    .    27   .    .    .    .    
  Explosive                6     | .    .    .    2    .    .    1    1    .    2    
  Electromagnetic          14    | .    .    .    .    .    4    6    4    .    .    
  Robot Hit Streak         31    | .    7    31   19   17   13   5    3    .    6    
  Robot Miss Streak        10    | .    2    2    2    2    4    3    3    .    10   
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           584   | .    31   51   59   196  205  10   4    .    28   
  Core Hits                261   | .    16   22   29   72   84   10   5    .    23   
  Critical Kills           1     | .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    .    .    .    2    .    .    .    2    
  Critical Strikes         22    | .    1    2    1    8    6    .    .    .    4    
    Destroy                2     | .    .    .    .    .    .    .    .    .    2    
    Blast                  15    | .    1    2    1    8    3    .    .    .    .    
    Smash                  5     | .    .    .    .    .    3    .    .    .    2    
Melee Attacks              67    | .    .    .    .    .    33   1    .    12   21   
  Impact                   67    | .    .    .    .    .    33   1    .    12   21   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12    | .    .    .    .    .    6    1    .    .    5    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14665 | .    710  1110 1472 4003 5348 457  153  .    1412 
  Guns                     2084  | .    .    .    .    331  1753 .    .    .    .    
  Cannons                  9959  | .    710  1110 1340 3672 2297 216  72   .    542  
  Explosions               1013  | .    .    .    132  .    252  115  81   .    433  
  Melee                    1609  | .    .    .    .    .    1046 126  .    .    437  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11341 | .    710  1110 1340 4003 3509 127  .    .    542  
  Thermal                  553   | .    .    .    .    .    553  .    .    .    .    
  Explosive                761   | .    .    .    132  .    .    115  81   .    433  
  Electromagnetic          401   | .    .    .    .    .    240  89   72   .    .    
  Impact                   1609  | .    .    .    .    .    1046 126  .    .    437  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    .    7    7    8    8    .    
  Average Corruption       5     | .    .    .    .    .    4    7    7    8    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  90    | .    .    .    .    .    68   13   8    1    .    
    Message Errors         20    | .    .    .    .    .    13   4    3    .    .    
    Matter Fused           20    | .    .    .    .    .    15   4    1    .    .    
    Heat Flow Errors       16    | .    .    .    .    .    12   2    2    .    .    
    Energy Discharges      11    | .    .    .    .    .    10   1    .    .    .    
    Parts Rejected         2     | .    .    .    .    .    2    .    .    .    .    
    Data Loss (minor)      6     | .    .    .    .    .    4    1    1    .    .    
    Data Loss (major)      6     | .    .    .    .    .    6    .    .    .    .    
    Misfires               7     | .    .    .    .    .    4    1    1    1    .    
    Alerts                 1     | .    .    .    .    .    1    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1145  | .    .    2    .    42   603  116  .    .    382  
  Projectiles              126   | .    .    2    .    42   58   .    .    .    24   
  Explosions               1     | .    .    .    .    .    .    .    .    .    1    
  Melee                    1018  | .    .    .    .    .    545  116  .    .    357  
Knockbacks                 83    | .    4    7    6    45   18   .    .    .    3    
  Impact                   5     | .    .    .    .    .    3    .    .    .    2    
  Kinetic                  69    | .    3    5    4    42   14   .    .    .    1    
  Secondary                9     | .    1    2    2    3    1    .    .    .    .    
Self-Inflicted Damage      92    | .    .    .    30   .    .    16   .    .    46   
  Shots                    5     | .    .    .    2    .    .    1    .    .    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        342   | .    173  27   23   342  306  126  194  .    193  
  Average Temperature      67    | .    51   8    5    75   63   55   74   .    120  
  Received Heat Transfer   2565  | .    129  99   297  1170 510  .    .    .    360  
  Effects                  1     | .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              15    | .    .    .    .    .    8    2    .    .    5    
  Impact Corruptions       35    | .    .    .    .    .    16   4    .    .    15   
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1225  | .    .    .    .    .    1225 .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    1    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Dee 
Peak Influence             765  | .   298 359 703 595 765 .   .   .   .   
  Initial                  251  | .   .   26  110 251 234 .   .   .   .   
  Average                  355  | .   117 240 510 401 331 .   .   .   .   
Maximum Alert Level        3    | .   1   1   3   2   3   .   .   .   .   
  Low Security (%)         18   | 100 84  29  2   .   26  .   .   .   .   
  Level 1                  41   | .   15  70  23  45  41  .   .   .   .   
  Level 2                  37   | .   .   .   68  54  24  .   .   .   .   
  Level 3                  3    | .   .   .   5   .   7   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   1   1   5   4   18  .   .   .   .   
  Investigation            8    | .   .   1   .   2   5   .   .   .   .   
  Extermination            6    | .   .   .   .   .   6   .   .   .   .   
  Reinforcement            11   | .   1   .   1   2   7   .   .   .   .   
  Assault                  3    | .   .   .   3   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   1   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Dee 
Distress Signals           14   | .   1   3   1   8   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              232  | .   16  32  39  66  62  8   2   .   7   
  Peak Tracking Total      9    | .   4   6   9   5   6   4   1   .   5   
  Tactical Retreats        10   | .   .   1   .   3   6   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Dee 
Traps Triggered            5    | .   .   1   .   1   2   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         6    | .   .   .   .   6   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   .   .   .   2   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   .   .   .   4   
  Triggered                1    | .   .   .   .   .   1   .   .   .   .   
Most Traps Carried         5    | .   .   .   .   .   .   5   4   4   4   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Dee 
Machines Disabled          15   | .   5   2   3   3   1   .   .   .   1   
  Max in Single Turn       1    | .   1   1   1   1   1   .   .   .   1   
  Garrison Access          3    | .   .   .   1   1   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   1   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Dee 
Machines Accessed          52   | .   7   5   7   12  19  .   1   1   .   
  Terminals                31   | .   6   4   3   8   10  .   .   .   .   
  Fabricators              4    | .   .   .   .   .   4   .   .   .   .   
  Repair Stations          6    | .   1   .   2   2   1   .   .   .   .   
  Recycling Units          2    | .   .   .   1   .   1   .   .   .   .   
  Scanalyzers              3    | .   .   1   .   1   1   .   .   .   .   
  Garrison Access          4    | .   .   .   1   1   2   .   .   .   .   
Total Hacks                147  | .   17  16  21  40  49  .   1   3   .   
  Successful               77   | .   7   8   11  22  25  .   1   3   .   
  Failed                   69   | .   10  7   10  18  24  .   .   .   .   
    Catastrophic           15   | .   .   .   3   5   7   .   .   .   .   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   .   
  Manual                   53   | .   13  11  5   9   15  .   .   .   .   
  Terminals                76   | .   15  13  4   24  20  .   .   .   .   
  Fabricators              12   | .   .   .   .   .   12  .   .   .   .   
  Repair Stations          31   | .   2   .   14  13  2   .   .   .   .   
  Recycling Units          3    | .   .   .   2   .   1   .   .   .   .   
  Scanalyzers              17   | .   .   3   .   2   12  .   .   .   .   
  Garrison Access          4    | .   .   .   1   1   2   .   .   .   .   
Terminal Hacks             21   | .   3   4   1   7   2   .   1   3   .   
  Record                   1    | .   .   .   .   1   .   .   .   .   .   
  Part Schematic           6    | .   1   2   .   .   .   .   .   3   .   
  Robot Analysis           3    | .   2   1   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   1   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   1   1   .   .   .   .   
  Alert Level              3    | .   .   .   .   2   1   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   2   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   4   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   2   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       25   | .   2   .   9   12  2   .   .   .   .   
  Scan Component           13   | .   1   .   5   6   1   .   .   .   .   
  Repair                   12   | .   1   .   4   6   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 15   | .   .   3   .   .   12  .   .   .   .   
  Insert Component         8    | .   .   2   .   .   6   .   .   .   .   
  Analyze                  7    | .   .   1   .   .   6   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   1   1   .   .   .   .   
  Seal Access              3    | .   .   .   1   1   1   .   .   .   .   
Unauthorized Hacks         9    | .   2   1   .   2   4   .   .   .   .   
  Terminals                6    | .   2   1   .   2   1   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   
    Botnet                 5    | .   2   1   .   2   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   
Hacking Detections         43   | .   6   5   4   11  17  .   .   .   .   
  Full Trace Events        6    | .   1   .   .   1   4   .   .   .   .   
  Feedback Events          2    | .   .   .   .   .   2   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   1   3   .   .   6   .   .   3   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   42   | .   .   .   .   .   42  .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   8   .   .   .   .   
Parts Repaired             12   | .   1   .   4   6   1   .   .   .   .   
  Time                     461  | .   26  .   152 223 60  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   1   .   .   6   .   .   .   .   
  Part Schematics Acquired 7    | .   .   1   .   .   6   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
--------                   Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Dee 
Total Allies               3    | .   .   .   2   .   1   .   .   .   .   
  Largest Group            2    | .   .   .   2   .   1   .   .   .   .   
  Highest-Rated Group      62   | .   .   .   62  .   26  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  .   26  .   .   .   .   
Total Orders               3    | .   .   .   3   .   .   .   .   .   .   
  EXPLORE                  3    | .   .   .   3   .   .   .   .   .   .   
Ally Attacks               62   | .   .   .   62  .   .   .   .   .   .   
  Total Damage             923  | .   .   .   923 .   .   .   .   .   .   
  Kills                    13   | .   .   .   13  .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Dee 
Robot Analysis Total       3    | .   2   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   3   2   .   
Drone Launches             3    | .   .   .   3   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   2   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   
-------------              Run   | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               12850 | 24   850  963  1478 3684 3271 596  380  975  629  
Spaces Moved               6434  | 33   445  353  457  1328 2048 406  283  714  367  
  Core                     53    | 33   19   .    .    1    .    .    .    .    .    
  Treads                   2363  | .    426  353  457  1127 .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    
  Wheels                   4018  | .    .    .    .    200  2048 406  283  714  367  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   50   160  240  125  115  115  130  130  130  
  Average Speed            161   | 50   155  227  240  214  129  129  130  130  130  
  Slowest Speed            1100  | 50   160  240  240  1100 185  130  130  130  130  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       56    | 3    77   38   59   88   56   60   56   81   46   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    1    2    .    
  Known Exits Taken        1     | .    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      8     | 1    1    .    1    1    1    1    1    1    .    
Scrap Searched             5     | .    .    .    .    .    .    2    1    2    .    
Spaces Dug                 27    | .    .    .    .    .    16   .    .    4    7    
Terrain Destroyed          142   | .    3    1    14   14   17   15   21   4    53   
  Melee                    23    | .    .    .    .    .    13   .    .    4    6    
  Projectile               39    | .    3    1    3    14   4    .    .    .    14   
  AOE                      80    | .    .    .    11   .    .    15   21   .    33   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Dee  
Total                      8025 | 38   551  448  755  1916 2397 458  290  738  434  
  Wait                     735  | .    43   21   222  347  77   24   .    .    1    
  Move                     6425 | 32   444  352  456  1327 2047 405  282  713  367  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  106  | 4    16   10   6    22   30   7    1    5    5    
  Fast Attach              52   | 2    6    6    6    24   6    .    .    .    2    
  Attach                   40   | .    3    2    4    5    18   5    .    2    1    
  Detach                   11   | .    3    2    1    1    3    .    .    .    1    
  Swap                     58   | .    1    2    6    8    26   5    2    2    6    
  Drop                     98   | .    6    11   5    37   28   1    1    4    5    
  Fire                     415  | .    29   42   49   139  121  10   4    .    21   
  Melee                    67   | .    .    .    .    .    33   1    .    12   21   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    8    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     10   | .    .    .    .    6    .    .    .    .    4    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: Min / *Sto)
-9/Storage
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac x2 / [*Low])
-7/Lower Caves
-7/Lower Caves
-7/Zion
-7/Deep Caves

 History 
---------
  Turn | Location       | Event
     2 | -11/Scrapyard  | Met Revision 17
    15 | -11/Scrapyard  | Discovered new exit (range 15)
    25 | -11/Scrapyard  | Entered Materials
   305 | -10/Materials  | Build established: Mutant
   597 | -10/Materials  | Repaired Lgt. Treads
   621 | -10/Materials  | Discovered new exit (range 13)
   799 | -10/Materials  | Discovered new exit (range 5)
   807 | -10/Materials  | Discovered new exit (range 16)
   875 | -10/Materials  | Entered another Materials area
   875 | -9/Materials   | Evolved 2 slots: Utility x2
  1337 | -9/Materials   | Identified exit to Mines
  1337 | -9/Materials   | Identified exit to Storage
  1591 | -9/Materials   | Central database locked down
  1747 | -9/Materials   | Build established: Scavenger-Mutant
  1838 | -9/Materials   | Entered Storage
  1950 | -9/Storage     | Repaired Imp. Light Cannon
  1978 | -9/Storage     | Repaired Lgt. Armor Plating
  2218 | -9/Storage     | Met a pair of Derelict thieves
  2339 | -9/Storage     | Lost 3 parts (2n1w)
  2408 | -9/Storage     | Build established: Mutant
  2638 | -9/Storage     | First assault squad dispatched
  2654 | -9/Storage     | Garrison activated, responded to threat
  2689 | -9/Storage     | Discovered new exit (range 16)
  3143 | -9/Storage     | Repaired Broken Imp. Light Cannon
  3194 | -9/Storage     | Repaired Drone Bay
  3316 | -9/Storage     | Entered Materials
  3316 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  3983 | -8/Materials   | Discovered new exit (range 3)
  4600 | -8/Materials   | Discovered new exit (range 15)
  4737 | -8/Materials   | Repaired Imp. Light Cannon?
  4791 | -8/Materials   | Repaired Reflective Plating
  4843 | -8/Materials   | Repaired Hvy. Ion Engine
  6325 | -8/Materials   | Discovered new exit (range 5)
  6773 | -8/Materials   | Repaired Imp. Light Cannon
  6812 | -8/Materials   | Repaired Hrd. Medium Armor Plating
  6846 | -8/Materials   | Repaired Imp. Light Cannon
  7000 | -8/Materials   | Entered Factory
  7000 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  7292 | -7/Factory     | Hacking Suite fried by hacking feedback
  7466 | -7/Factory     | Discovered new exit (range 14)
  7734 | -7/Factory     | Build established: Skirmisher
  7837 | -7/Factory     | Repaired Enh. Autogun
  8009 | -7/Factory     | Found Prototype Launcher
  8010 | -7/Factory     | Identified Rocket Array
  8012 | -7/Factory     | Found Rocket Array
  8286 | -7/Factory     | Cargo convoy interrupted
  8307 | -7/Factory     | Build established: Mutant
  8480 | -7/Factory     | Identified exit to Factory
  8982 | -7/Factory     | Lost 4 parts (1n2u1w)
  9374 | -7/Factory     | Fabricated Arm. Huge Wheel (x2)
  9808 | -7/Factory     | Discovered exit to Factory (range 16)
  9810 | -7/Factory     | Core integrity fell below 50%
 10245 | -7/Factory     | Discovered new exit (range 15)
 10271 | -7/Factory     | Entered Lower Caves
 10276 | -7/Lower Caves | Core integrity fell below 20%
 10301 | -7/Lower Caves | Lost 5 parts (1p3u1w)
 10818 | -7/Lower Caves | Discovered new exit (range 14)
 10867 | -7/Lower Caves | Entered another Lower Caves area
 11082 | -7/Lower Caves | Learned location of Zion (-7)
 11162 | -7/Lower Caves | Learned Factory interactive machine intel
 11185 | -7/Lower Caves | Learned location of 1 exit from Factory
 11221 | -7/Lower Caves | Discovered new exit (range 15)
 11247 | -7/Lower Caves | Entered Zion
 11288 | -7/Zion        | System corruption cleaned by Quarantine Array
 11460 | -7/Zion        | Given the Hacking Drone Bay
 11461 | -7/Zion        | Found Prototype Device
 11489 | -7/Zion        | Learned location of Quarantine (-2)
 11591 | -7/Zion        | Learned location of Data Miner (-6)
 11595 | -7/Zion        | Learned 4 Factory zone layouts
 12076 | -7/Zion        | Found CR-A16's Pointy Stick
 12217 | -7/Zion        | Discovered new exit (range 4)
 12220 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 12222 | -7/Zion        | Entered Deep Caves
 12417 | -7/Deep Caves  | Attacked by Z-Imprinter
 12444 | -7/Deep Caves  | Destroyed Z-Imprinter
 12465 | -7/Deep Caves  | Found Prototype Protection
 12465 | -7/Deep Caves  | Identified Zio. Weapon Casing
 12627 | -7/Deep Caves  | Z-Facility disabled
 12795 | -7/Deep Caves  | Found Zio. Weapon Casing
 12851 | -7/Deep Caves  | Destroyed by TW-HCF(z) with Zionite Laser-S

 Last Messages 
---------------
12676_ 8O-04M(o) system corrupted by crushing effect. <x2>
12676_ Mak. Hacking Suite fried.
12676_ 8O-04M(o) destroyed.
12679_ Acquired 9 matter.
12795_ Acquired Zio. Weapon Casing.
12796_ Dropped Imp. Deuterium Engine.
12798_ Acquired Prototype Reactor.
12810_ The unstable cave ceiling collapses.
12818_ 83-2LT(z) destroyed.
12818_ Destroyed Prototype Hover Unit.
12818_ EY-JYH(z) destroyed.
12821_ A4-I9X(z) destroyed.
12824_ Q2-D8B(z) knocked back.
12826_ Zio. Light Carapace destroyed.
12828_ Arm. Huge Wheel destroyed.
12830_ 6L-258(z) destroyed.
12833_ Q2-D8B(z) destroyed.
12834_ Imp. Deuterium Engine destroyed.
12838_ The unstable cave ceiling collapses.
12850_ HV Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Coolant Potential          65
Energy Generation          16
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             625
Resistance: TH             10
Weapon Shielding           100
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           3

 Item Schematics 
-----------------
         Hcp. Storage Unit | -10/Materials | Hacked
          Seismic Detector | -9/Materials  | Hacked
         Huge Storage Unit | -9/Materials  | Hacked
         Imp. Light Cannon | -9/Materials  | Scanalyzed
           Arm. Huge Wheel | -7/Factory    | Scanalyzed
        Hvy. Armor Plating | -7/Factory    | Scanalyzed
 Hrd. Medium Armor Plating | -7/Factory    | Scanalyzed
               Imp. Treads | -7/Factory    | Scanalyzed
       Shock Bomb Launcher | -7/Factory    | Scanalyzed
   Imp. Signal Interpreter | -7/Factory    | Scanalyzed
           Hvy. Beamcaster | -7/Zion       | Free
              Battle Rifle | -7/Zion       | Free
               Barrage Gun | -7/Zion       | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Arm. Huge Wheel | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SuperchargedMinesnifferStorm
  Manual?         0
Play Time         01:34:40
  Cumulative      207.8 hours
  Start           2022.10.10 @ 15:47:52
  End             2022.10.10 @ 17:23:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          86
  Rogue           86
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           3/1/2/1/1/0/0/0/0
Lore%             81
Gallery%          76
Achievement%      65
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 02cb9472-b64e-4533-a405-d302a6e20a7d