Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.01 @ 11:26:59

Player: abnormality

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (44)      220
Value Destroyed (944)      944
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (22)                 22
              TOTAL SCORE: 2286

 Bonus
-------
High Alert Combat Kills    22

 Cogmind 
---------
Core Integrity             0/400
Matter                     201/300
Energy                     90/100
System Corruption          15%
Temperature                Warm (117)
Movement                   Rolling (110) Ox2
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Wheel
                Wheel
>               --- UTILITY (4) ------
          Small Storage Unit
  High-capacity Storage Unit
                Terrain Scan Processor
>               --- WEAPON (2) -------
                Beam Rifle
>               --- INVENTORY (20) ---
                Wheel
                Disposable Heat Sink
         Medium Storage Unit
                Terrain Scan Processor
          Light EM Pulse Cannon
          Light Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Small Storage Unit
  High-capacity Storage Unit
         Medium Matter Pod
                Terrain Scan Processor
>               --- WEAPON -----------
                Beam Rifle
          Light Cannon
>               --- INVENTORY --------
         Medium Storage Unit
          Light Assault Rifle
                Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Terrain Scan Processor
Weapon                     Grenade Launcher
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             36   | 6   5   2   23  
  Power                    5    | 1   .   .   4   
    Engine                 5    | 1   .   .   4   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   .   .   4   
    Treads                 .    | .   .   .   .   
    Leg                    4    | 2   .   .   2   
    Wheel                  2    | .   .   .   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  11   | 1   3   2   5   
    Device                 1    | .   .   .   1   
    Storage                5    | 1   1   1   2   
    Processor              5    | .   2   1   2   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 2   2   .   10  
    Energy Gun             5    | 2   .   .   3   
    Energy Cannon          2    | .   1   .   1   
    Ballistic Gun          1    | .   .   .   1   
    Ballistic Cannon       2    | .   .   .   2   
    Launcher               4    | .   1   .   3   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 18   | .   .   .   18  
  Power                    4    | .   .   .   4   
  Propulsion               4    | .   .   .   4   
  Utility                  4    | .   .   .   4   
  Weapon                   6    | .   .   .   6   
  Highest Loss Streak      9    | .   .   .   9   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     87   | .   95  100 84  
  Engine                   9    | .   14  14  8   
  Leg                      16   | .   28  28  12  
  Wheel                    1    | .   .   .   1   
  Storage                  24   | .   14  14  27  
  Processor                11   | .   9   14  11  
  Energy Gun               5    | .   10  .   4   
  Energy Cannon            6    | .   4   14  6   
  Ballistic Gun            1    | .   .   .   2   
  Ballistic Cannon         1    | .   .   .   2   
  Launcher                 7    | .   12  14  5   
Peak Build Rating          11   | 6   7   7   11  
  Average Rating           8    | 3   6   7   9   
  On Entrance              5    | .   6   7   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             56   | 14  21  51  56  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  18   | .   1   2   18  
  Average Overweight (x)   2    | .   .   1   4   
Largest Inventory Capacity 20   | 8   10  20  20  
  Average Capacity         17   | 5   9   13  20  
  Most Carried             12   | 5   5   8   12  
  Average Carried          5    | 3   3   5   5   
  Final Capacity           20   | 8   10  20  20  
  Final Carried            7    | 2   5   7   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           831  | 214 98  .   519 
  Remotely                 .    | .   .   .   .   
Salvage Created            1087 | .   128 .   959 
  Parts                    76   | .   11  .   65  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           2    | .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  23   | .   1   .   22  
  Guns                     5    | .   .   .   5   
  Cannons                  7    | .   .   .   7   
  AOE                      11   | .   1   .   10  
Classes Destroyed          8    | .   5   .   3   
  Worker                   7    | .   1   .   6   
  Builder                  4    | .   1   .   3   
  Hauler                   1    | .   .   .   1   
  Recycler                 4    | .   1   .   3   
  Watcher                  5    | .   3   .   2   
  Swarmer                  3    | .   .   .   3   
  Grunt                    18   | .   1   .   17  
  Sentry                   2    | .   .   .   2   
Best Kill Streak           7    | .   4   .   7   
  Combat Bots Only         4    | .   1   .   4   
Max Kills in Single Turn   3    | .   3   .   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   1   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        113  | .    4    .    109  
  Missed                   27   | .    1    .    26   
Damage Taken               1923 | .    88   .    1835 
  Core                     445  | .    38   .    407  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         92   | 100  .    84   .    
Volleys Fired              63   | .    7    .    56   
  Largest                  2    | .    2    .    2    
  Hottest                  100  | .    90   .    100  
Shots Fired                117  | .    14   .    103  
  Gun                      43   | .    5    .    38   
  Cannon                   48   | .    2    .    46   
  Launcher                 26   | .    7    .    19   
  Special                  .    | .    .    .    .    
  Kinetic                  25   | .    .    .    25   
  Thermal                  57   | .    2    .    55   
  Explosive                26   | .    7    .    19   
  Electromagnetic          9    | .    5    .    4    
  Robot Hit Streak         7    | .    7    .    6    
  Robot Miss Streak        4    | .    3    .    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           65   | .    8    .    57   
  Core Hits                65   | .    9    .    56   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    .    .    2    
    Burn                   2    | .    .    .    2    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2491 | .    441  .    2050 
  Guns                     328  | .    25   .    303  
  Cannons                  516  | .    17   .    499  
  Explosions               1647 | .    399  .    1248 
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  254  | .    .    .    254  
  Thermal                  804  | .    17   .    787  
  Explosive                1393 | .    399  .    994  
  Electromagnetic          40   | .    25   .    15   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         15   | .    1    1    15   
  Average Corruption       11   | .    1    1    14   
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  42   | .    2    1    39   
    Message Errors         7    | .    .    1    6    
    Matter Fused           8    | .    .    .    8    
    Heat Flow Errors       10   | .    1    .    9    
    Energy Discharges      5    | .    .    .    5    
    Data Loss (minor)      2    | .    1    .    1    
    Data Loss (major)      6    | .    .    .    6    
    Misfires               1    | .    .    .    1    
    Alerts                 1    | .    .    .    1    
    Misdirections          1    | .    .    .    1    
    Weapon Failures        1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            126  | .    12   .    114  
  Projectiles              .    | .    .    .    .    
  Explosions               126  | .    12   .    114  
  Melee                    .    | .    .    .    .    
Knockbacks                 5    | .    .    .    5    
  Impact                   .    | .    .    .    .    
  Kinetic                  5    | .    .    .    5    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      279  | .    56   .    223  
  Shots                    8    | .    2    .    6    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        605  | .    187  .    605  
  Average Temperature      134  | .    109  .    137  
  Received Heat Transfer   528  | .    18   .    510  
  Effects                  10   | .    .    .    10   
    Energy Bleed           1    | .    .    .    1    
    Interference           4    | .    .    .    4    
    Matter Decay           1    | .    .    .    1    
    Damage (minor)         1    | .    .    .    1    
    Damage (major)         2    | .    .    .    2    
    Damage (core)          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    .    .    3    
  Heat Transferred         1606 | .    37   .    1569 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             421  | .   136 52  421 
  Initial                  52   | .   .   52  20  
  Average                  202  | .   56  52  259 
Maximum Alert Level        2    | .   .   .   2   
  Low Security (%)         45   | 100 100 100 24  
  Level 1                  43   | .   .   .   60  
  Level 2                  11   | .   .   .   15  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   1   .   5   
  Investigation            3    | .   1   .   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   .   3   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           4    | .   1   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              35   | .   4   .   31  
  Peak Tracking Total      5    | .   3   .   5   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            3    | .   1   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          4    | .   1   .   3   
  Max in Single Turn       1    | .   1   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          4    | .   2   .   2   
  Terminals                3    | .   1   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                10   | .   7   .   3   
  Successful               5    | .   3   .   2   
  Failed                   5    | .   4   .   1   
    Catastrophic           2    | .   1   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                7    | .   4   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   .   .   2   
  Record                   2    | .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   
  Recycle Component        1    | .   1   .   .   
  Process                  1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   2   .   2   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             1    | .   1   .   .   
  Recycled Matter          35   | .   35  .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               1548 | 57   258  103  1130 
Spaces Moved               556  | 43   166  48   299  
  Core                     51   | 11   .    .    40   
  Treads                   .    | .    .    .    .    
  Legs                     428  | 32   166  48   182  
  Wheels                   77   | .    .    .    77   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  190  110  
  Average Speed            233  | 102  136  207  310  
  Slowest Speed            950  | 120  190  260  950  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    2    
Exploration Rate (%)       21   | 4    34   17   31   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 10   | .    .    .    10   
Terrain Destroyed          155  | .    34   .    121  
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      155  | .    34   .    121  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      686  | 56  183 52  395 
  Wait                     1    | .   .   .   1   
  Move                     553  | 42  165 47  299 
  Hop                      .    | .   .   .   .   
  Pick Up                  33   | 8   6   3   16  
  Fast Attach              .    | .   .   .   .   
  Attach                   24   | 6   1   .   17  
  Detach                   .    | .   .   .   .   
  Swap                     12   | .   4   2   6   
  Drop                     .    | .   .   .   .   
  Fire                     63   | .   7   .   56  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   58 | -11/Scrapyard | Entered Materials
  282 | -10/Materials | Discovered new exit (range 16)
  316 | -10/Materials | Entered Mines
  317 | -10/Mines     | Build established: Mutant
  364 | -10/Mines     | Discovered new exit (range 5)
  417 | -10/Mines     | Identified exit to Materials
  419 | -10/Mines     | Entered Materials
  419 | -9/Materials  | Evolved 2 slots: Utility x2
  669 | -9/Materials  | Crushed by falling debris
  678 | -9/Materials  | Crushed by falling debris
  678 | -9/Materials  | System corruption reached 10%
  709 | -9/Materials  | Lost 9 parts (1p2n3u3w)
  863 | -9/Materials  | Core integrity fell below 50%
 1045 | -9/Materials  | Core integrity fell below 20%
 1087 | -9/Materials  | Lost 3 parts (1p2n)
 1549 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01466_ Acquired Lgt. EM Pulse Cannon.
01480_ System corrupted: Energy discharge (-37).
01497_ AEI<D6=TO YACYQ,S 9BU I3L= F>5J1
01526_ Triggered Alarm Trap.
01526_ An alarm sounds.
01526_ ALERT: Alarm triggered, dispatching investigation squad.
01529_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M008.
01536_ Lgt. Ion Engine destroyed.
01537_ U-05 Engineer lays Concrete.
01537_ G-34 Mercenary suffers critical hit (Burn).
01538_ U-05 Engineer lays Concrete. <x2>
01539_ Med. Matter Pod destroyed.
01539_ Sml. Laser melted.
01539_ G-34 Mercenary destroyed.
01539_ Switching to secondary target: G-34 Mercenary.
01540_ U-05 Engineer lays Concrete. <x3>
01548_ G-34 Mercenary destroyed.
01548_ K-01 Serf collects debris.
01548_ Lgt. Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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|  """ #???????????????????????????????????????      |
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|       +        #?????????????????????????????      |
|       #      ! #?????????????????????????????      |
|       #        #?????????????????????????????      |
|       +        #?????????????????????????????      |
| #######  """   #?????????????????????????????      |
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| ??????#  """   #??????????????o #????????????      |
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| ##########+#####     #######=    #???????????      |
|                           %%gk   #???????????      |
|                    u     @!=g T  #???????????      |
|      %                   a       #???????????      |
| #####+##########     #######     #???????????      |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              326
Matter Capacity            400
Sight Range                16
Terrain Scan Density       85
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ProjectionTiamatShifter
  Manual?         0
Play Time         00:15:27
  Cumulative      6.4 hours
  Start           2024.12.01 @ 11:15:17
  End             2024.12.01 @ 11:26:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          14
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          38x25
Zoom Use          97%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f3787a20-074b-4a70-b742-84a19cb9f496