Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.14 @ 10:44:27 Player: Smie Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (82) 410 Value Destroyed (2625) 2625 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (277) 277 TOTAL SCORE: 6432 Bonus ------- High Alert Combat Kills 277 Cogmind --------- Core Integrity 0/700 Matter 268/300 Energy 16/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- Powered Hammer > --- INVENTORY (5) ---- Carbon-fiber Leg High-capacity Matter Pod (200) Improved Sensor Array Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Structural Scanner Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Nuclear Core Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Cooling System Large Storage Unit High-capacity Battery High-capacity Matter Pod Visual Processing Unit Improved Sensor Array Advanced Targeting Computer Cooled Pulse Rifle Shock Bomb Launcher Rocket Launcher Powered Hammer [Rating: 44] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Ballistic Gun Minigun Launcher Rocket Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Dee Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 4 | . . . . 2 2 . . . Weapon . | . . . . . . . . . Parts Attached 105 | 6 5 27 . 32 22 1 4 8 Power 10 | 1 . 4 . 2 2 . . 1 Engine 5 | 1 . 4 . . . . . . Core 5 | . . . . 2 2 . . 1 Reactor . | . . . . . . . . . Propulsion 34 | 2 1 14 . 12 5 . . . Treads . | . . . . . . . . . Leg 31 | . . 14 . 12 5 . . . Wheel 3 | 2 1 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | 1 1 1 . 7 6 . . 2 Device 8 | . . . . 2 6 . . . Storage 3 | 1 1 . . 1 . . . . Processor 3 | . . 1 . 2 . . . . Hackware . | . . . . . . . . . Protection 4 | . . . . 2 . . . 2 Artifact . | . . . . . . . . . Weapon 43 | 2 3 8 . 11 9 1 4 5 Energy Gun 17 | 2 2 1 . 4 4 . 1 3 Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | . . 5 . 2 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 13 | . 1 2 . 5 2 1 1 1 Special Weapon . | . . . . . . . . . Impact Weapon 6 | . . . . . 3 . 2 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 25 | . 3 1 . 4 1 . . 16 Power 3 | . . . . 1 . . . 2 Propulsion 8 | . 2 1 . 1 . . . 4 Utility 6 | . . . . . 1 . . 5 Weapon 8 | . 1 . . 2 . . . 5 Highest Loss Streak 16 | . 3 1 . 1 1 . . 16 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 79 90 100 98 99 100 100 89 Engine 3 | . 14 10 11 . . . . . Core 5 | . . . . 8 7 7 7 5 Leg 30 | . . 43 44 36 30 30 30 25 Wheel 1 | . 23 . . . . . . . Device 11 | . . . . 2 21 23 23 19 Storage 8 | . 14 11 11 9 7 7 7 6 Processor 12 | . . 3 11 18 15 15 15 15 Protection 1 | . . . . 6 1 . . . Energy Gun 10 | . 26 5 11 10 10 8 7 5 Ballistic Gun 3 | . . 15 11 6 . . . . Launcher 2 | . . . . . . 5 6 5 Naked Turns . | . . . . . . . . . Heaviest Build 44 | 14 30 31 31 42 44 37 38 39 Greatest Support 62 | 20 20 60 50 59 62 45 45 45 Greatest Overweight (x) 1 | 1 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 14 Most Carried 15 | 7 13 15 15 15 15 15 15 14 Average Carried 13 | 4 9 14 15 14 14 15 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 7 13 15 15 15 15 15 14 4 Class Distribution -------------------- 50% | Mutant 32% | Skirmisher 9% | Assassin 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -6/Zion Mutant | -6/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Zio Dee Matter Collected 1958 | 260 55 456 221 464 266 188 1 47 Remotely . | . . . . . . . . . Salvage Created 3026 | 83 328 628 . 1202 738 . . 47 Parts 164 | 2 10 43 . 70 39 . . . Haulers Intercepted 2 | . . . . 2 . . . . Recyclers Shooed 5 | . 1 3 . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 4 1 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Dee Combat Hostiles Destroyed 64 | . 5 12 . 27 17 . . 3 Melee 1 | . . . . . . . . 1 Guns 38 | . 3 5 . 17 11 . . 2 AOE 23 | . . 7 . 10 6 . . . Classes Destroyed 12 | 1 1 7 . 1 1 . . 1 Worker 2 | . . 1 . 1 . . . . Builder 4 | . . 3 . 1 . . . . Tunneler 1 | . . 1 . . . . . . Hauler 2 | . . . . 2 . . . . Recycler 6 | 1 2 3 . . . . . . Watcher 6 | . . 2 . 2 2 . . . Swarmer 10 | . . 3 . 7 . . . . Grunt 38 | . 5 5 . 15 13 . . . Brawler 3 | . . 1 . 1 1 . . . Sentry 8 | . . 3 . 4 1 . . . Programmer 2 | . . . . . 2 . . . Assembled 3 | . . . . . . . . 3 Best Kill Streak 12 | 1 5 10 . 12 6 . . 1 Combat Bots Only 10 | . 3 5 . 10 6 . . 1 Max Kills in Single Turn 4 | 1 2 4 . 3 3 . . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 2 . 3 3 . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Dee Damage Taken 5298 | . 507 526 . 895 570 . . 2800 Core 1136 | . 226 59 . 118 96 . . 637 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 196 | . . . . 196 . . . . Core Remaining (%) 68 | 100 9 . 85 78 . . . . Volleys Fired 198 | 3 29 44 . 68 25 . . 29 Largest 2 | 2 2 2 . 2 2 . . 2 Hottest 120 | 100 100 81 . 89 120 . . 60 Shots Fired 302 | 6 45 68 . 115 34 . . 34 Gun 274 | 6 43 62 . 106 28 . . 29 Cannon . | . . . . . . . . . Launcher 28 | . 2 6 . 9 6 . . 5 Special . | . . . . . . . . . Kinetic 96 | . . 38 . 58 . . . . Thermal 178 | 6 43 24 . 48 28 . . 29 Explosive 25 | . 2 6 . 9 6 . . 2 Electromagnetic 3 | . . . . . . . . 3 Robot Hit Streak 18 | 6 7 13 . 16 18 . . 11 Robot Miss Streak 4 | . 2 4 . 3 1 . . 3 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 214 | 6 25 45 . 89 25 . . 24 Core Hits 152 | 2 12 31 . 60 36 . . 11 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 12 | 1 1 4 . 6 . . . . Burn 10 | 1 1 4 . 4 . . . . Destroy 2 | . . . . 2 . . . . Melee Attacks 25 | . . . . . 12 . 9 4 Impact 25 | . . . . . 12 . 9 4 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6885 | 74 495 1360 . 2251 1829 . . 876 Guns 3832 | 74 309 733 . 1434 810 . . 472 Cannons . | . . . . . . . . . Explosions 2943 | . 186 627 . 817 1019 . . 294 Melee 110 | . . . . . . . . 110 Ramming . | . . . . . . . . . Kinetic 1305 | . . 444 . 861 . . . . Thermal 2527 | 74 309 289 . 573 810 . . 472 Explosive 2897 | . 186 627 . 817 1019 . . 248 Electromagnetic 46 | . . . . . . . . 46 Impact 110 | . . . . . . . . 110 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . 1 1 1 . Average Corruption 1 | . . . . . 1 1 1 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . . . . . 1 2 . . Heat Flow Errors 3 | . . . . . 1 2 . . Overload Shots 31 | . . . . . 26 . . 5 Effects 1 | . . . . . 1 . . . Energy Bleed 1 | . . . . . 1 . . . Overflow Damage 91 | . 12 . . 39 19 . . 21 Projectiles . | . . . . . . . . . Explosions 91 | . 12 . . 39 19 . . 21 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 146 | . 40 12 . 34 59 . . 1 Shots 7 | . 1 2 . 2 1 . . 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 485 | 117 485 144 . 216 79 214 . 22 Average Temperature 96 | 62 248 39 . 61 18 103 . 8 Received Heat Transfer 1885 | . 207 195 . 432 204 . . 847 Effects 8 | . 8 . . . . . . . Shutdowns 5 | . 5 . . . . . . . Energy Bleed 1 | . 1 . . . . . . . Damage (minor) 2 | . 2 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . 2 . . . . . . . Combat Hostiles 2 | . 2 . . . . . . . Parts Melted 8 | . 1 4 . 3 . . . . Heat Transferred 5445 | 296 987 1036 . 1665 1024 . . 437 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Dee Peak Influence 784 | 5 262 558 165 637 784 . . . Initial 289 | . 3 110 165 64 289 . . . Average 300 | 1 111 308 165 323 416 . . . Maximum Alert Level 3 | . 1 2 . 2 3 . . . Low Security (%) 35 | 100 69 37 100 31 . . . . Level 1 41 | . 30 30 . 42 69 . . . Level 2 19 | . . 32 . 26 15 . . . Level 3 3 | . . . . . 14 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 2 1 . 5 4 . . . Investigation . | . . . . . . . . . Extermination 2 | . . . . . 2 . . . Reinforcement 9 | . 2 1 . 4 2 . . . Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Dee Distress Signals 10 | . 1 2 . 6 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 102 | . 16 18 . 38 23 . . 7 Peak Tracking Total 8 | . 5 6 . 6 8 . . 3 Tactical Retreats 8 | . 1 . . 3 2 . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Dee Traps Triggered 2 | . . 2 . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Zio Dee Machines Disabled 5 | . . . . 1 4 . . . Max in Single Turn 1 | . . . . 1 1 . . . Garrison Access 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Dee Machines Accessed 14 | . 2 3 . 4 5 . . . Terminals 11 | . 2 3 . 3 3 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 39 | . 7 6 . 13 13 . . . Successful 18 | . 2 . . 8 8 . . . Failed 21 | . 5 6 . 5 5 . . . Catastrophic 2 | . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 23 | . 6 6 . 6 5 . . . Terminals 32 | . 7 6 . 9 10 . . . Fabricators 2 | . . . . . 2 . . . Repair Stations 4 | . . . . 4 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 8 | . 1 . . 3 4 . . . Level Access Points 1 | . . . . 1 . . . . Branch Access Points 1 | . . . . . 1 . . . Repair Station Index 1 | . . . . 1 . . . . Locate Traps 2 | . . . . 1 1 . . . Recall Investigation 1 | . 1 . . . . . . . Zone Layout 2 | . . . . . 2 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . . Scan Component 2 | . . . . 2 . . . . Repair 2 | . . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 5 | . 1 . . 1 3 . . . Terminals 5 | . 1 . . 1 3 . . . Assimilate 1 | . . . . . 1 . . . Botnet 4 | . 1 . . 1 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 2 3 . 4 3 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 11 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . Time 76 | . . . . 76 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Dee Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Dee Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Zio Dee Turns Passed 4765 | 63 387 596 198 1159 764 311 920 367 Spaces Moved 3087 | 46 281 345 163 558 493 258 739 204 Core 10 | 3 . . . . . . . 7 Treads . | . . . . . . . . . Legs 2753 | . . 345 163 558 493 258 739 197 Wheels 324 | 43 281 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 120 120 120 120 120 120 50 Average Speed 117 | 80 95 120 120 121 123 120 120 117 Slowest Speed 125 | 100 115 120 120 125 125 120 120 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 4 36 35 43 49 17 30 84 26 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 5 | . . . 2 . . 1 2 . Spaces Dug 59 | . 8 23 . 18 7 . 3 . Terrain Destroyed 210 | . 12 41 . 67 76 . 3 11 Melee 10 | . . . . . 7 . 3 . Projectile 3 | . . . . . 2 . . 1 AOE 197 | . 12 41 . 67 67 . . 10 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Dee Total 3894 | 62 353 470 165 944 594 259 755 292 Wait 376 | 1 30 26 3 245 26 . 3 42 Move 3079 | 45 280 344 162 557 492 257 738 204 Hop . | . . . . . . . . . Pick Up 52 | 7 7 12 . 19 6 . . 1 Fast Attach 22 | 6 2 10 . 3 1 . . . Attach 26 | . 1 6 . 6 6 . . 7 Detach 4 | . 1 1 . 1 1 . . . Swap 57 | . 2 11 . 23 15 1 4 1 Drop 53 | . 1 16 . 22 10 . 1 3 Fire 198 | 3 29 44 . 68 25 . . 29 Melee 25 | . . . . . 12 . 9 4 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . . 1 . 1 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / *Sto) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 12) 309 | -10/Materials | Build established: Mutant 341 | -10/Materials | Core integrity fell below 50% 348 | -10/Materials | Core integrity fell below 20% 371 | -10/Materials | Lost 3 parts (2n1w) 451 | -10/Materials | Entered another Materials area 451 | -9/Materials | Evolved 2 slots: Propulsion x2 628 | -9/Materials | Discovered new exit (range 10) 890 | -9/Materials | Identified exit to Storage 954 | -9/Materials | Discovered new exit (range 13) 1046 | -9/Materials | Identified exit to Mines 1047 | -9/Materials | Entered Mines 1059 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1143 | -9/Mines | Learned Materials trap positions 1236 | -9/Mines | Discovered new exit (range 8) 1244 | -9/Mines | Identified exit to Materials 1245 | -9/Mines | Entered Materials 1245 | -8/Materials | Evolved 2 slots: Utility x2 1246 | -8/Materials | Loaded intel: 10 trap records 1640 | -8/Materials | Garrison activated, responded to threat 2129 | -8/Materials | Destroyed 10 combat bots 2225 | -8/Materials | Identified exit to Factory 2316 | -8/Materials | Repaired Carbon-fiber Leg 2355 | -8/Materials | Repaired Carbon-fiber Leg 2404 | -8/Materials | Entered Factory 2404 | -7/Factory | Evolved 2 slots: Utility x2 2905 | -7/Factory | Identified exit to Lower Caves 3168 | -7/Factory | Entered Lower Caves 3304 | -7/Lower Caves | Build established: Skirmisher 3414 | -7/Lower Caves | Learned 12 Factory zone layouts 3470 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3478 | -7/Lower Caves | Identified exit to Zion 3479 | -7/Lower Caves | Entered Zion 3530 | -6/Zion | System corruption cleaned by Quarantine Array 3591 | -6/Zion | Discovered new exit (range 13) 3822 | -6/Zion | Learned location of Quarantine (-2) 3887 | -6/Zion | Given A8's code to call for help 4039 | -6/Zion | Identified exit to Deep Caves 4394 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 4399 | -6/Zion | Entered Deep Caves 4686 | -6/Deep Caves | Attacked by Z-Imprinter 4728 | -6/Deep Caves | Core integrity fell below 50% 4757 | -6/Deep Caves | Core integrity fell below 20% 4766 | -6/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 04704_ Carbon-fiber Leg destroyed. 04704_ Destroyed Phase Shifter. 04705_ Carbon-fiber Leg destroyed. 04706_ Titanium Leg destroyed. 04707_ Extracted 19 energy. 04707_ Imp. Cooling System destroyed. 04707_ Rocket Launcher destroyed. 04710_ Extracted 16 energy. 04711_ Extracted 147 energy. 04712_ Extracted 19 energy. 04719_ Structural Scanner destroyed. 04720_ Imp. Light Armor Plating destroyed. 04723_ Cld. Pulse Rifle destroyed. 04725_ Nuclear Core destroyed. 04731_ 6Q-TMJ(z) destroyed. 04734_ HT-5MX(o) is busy at the terminal. 04744_ Dropped Lrg. Storage Unit. 04749_ Hrd. Heavy Armor Plating destroyed. 04756_ Destroyed Prototype Protection. 04759_ Cld. Pulse Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????###????????????????????????############## | | ?????????####??????????????????????############### | | ??????? ##???#####??????????????### | | ????? ##########???########??## | | ??? ###### ###?###########?## ###### | | ??? ## # ####### ###?## ###### | | ?? ##### ##?## ##### | | ?? ##?### ##### | | ??? ##?#### ###?## | | ???? ###??### ####?#### | | ????? ###???## ###??#### | | ?????""" ####### ######### | | ?????""" # ##### ######### | | ?????""" # | | ????"""" ! z | | ??""" !! @%* | | ????"""" ! ######## | | ?????""" I ########## # | | ?????""" ###?????##### ## | | ?????""" #?????????### ## | | ????? " ###????????#### # | | ???? ##???????#### | | ??? ##???????### | | ???" ##???????## | | ???" ###???????## | | ???""" ###???????### | | ?????""" #???######## | | ??????? ##??####### | | ??????? ###??## | | ?????????? ####??## ## | | ???????????? ###???### ###### | | ????????????????????????????????????#### ####### | | ?????????????????????????????????????### ####### | | ?????????????????????????????????????### ### | | ????????????????????????????????????#### ## | | ????????????????????????????????????### ### | | ????????????????????????????????????## ### | | ????????????????????????????????????## " ##? | | ????????????????????????????????????## """ ##? | | ????????????????????????????????????## "" ##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Force Field | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Wave Gun | -6/Zion | Archive Beamcaster | -6/Zion | Archive Mak. Terrain Scanner | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Drone Bay | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive S-27 Virus | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokPortableCanceller Manual? 0 Play Time 01:16:18 Cumulative 104.9 hours Start 2022.07.14 @ 09:26:03 End 2022.07.14 @ 10:44:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 56 Adventurer 16 Explorer 3 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 53 Achievement% 43 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Terminus Map View 67x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8be4bd88-b1d5-47ec-ad89-e7a9c4888a13