Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.16 @ 10:40:44 Player: Bits_and_Bytes Result: Destroyed by B-36 Bruiser with Hammer Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (66) 330 Value Destroyed (1581) 1581 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (171) 171 TOTAL SCORE: 3242 Bonus ------- High Alert Combat Kills 97 Follower Combat Kills 74 Cogmind --------- Core Integrity 0/400 Matter 189/300 Energy 70/100 System Corruption 0% Temperature Cool (0) Movement Treading (400) Ox3 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Treads > --- UTILITY (3) ------ Huge Storage Unit Transport Network Coupler > --- WEAPON (2) ------- Particle Cannon Heavy Assault Rifle > --- INVENTORY (25) --- Cooled Ion Engine Improved Treads Improved Treads Improved Treads Improved Treads Improved Treads Improved Treads Cooling System Structural Scanner Structural Scanner Structural Scanner Machine Analyzer Improved Targeting Computer ECM Suite Utility Shielding Reactive Plating Autogun Bore Cannon Mini Grenade Launcher Improved Grenade Launcher Mining Claw Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Transport Network Coupler Reactive Plating > --- WEAPON ----------- Heavy Assault Rifle Autogun > --- INVENTORY -------- Cooled Ion Engine Improved Treads Improved Treads Improved Treads Improved Treads Improved Treads Machine Analyzer Seismic Detector Improved Targeting Computer ECM Suite Utility Shielding Reactive Plating Reactive Plating Particle Cannon Heavy Assault Rifle Autogun Bore Cannon Mini Grenade Launcher Improved Grenade Launcher Mining Claw [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Transport Network Coupler Protection Core Shielding Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 86 | 7 16 4 59 Power 11 | 1 3 . 7 Engine 11 | 1 3 . 7 Core . | . . . . Reactor . | . . . . Propulsion 20 | 2 4 . 14 Treads 20 | 2 4 . 14 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 21 | 2 5 1 13 Device 9 | 1 3 . 5 Storage 5 | 1 1 1 2 Processor 1 | . . . 1 Hackware . | . . . . Protection 6 | . 1 . 5 Artifact . | . . . . Weapon 34 | 2 4 3 25 Energy Gun 4 | . . . 4 Energy Cannon 8 | . 1 . 7 Ballistic Gun 14 | 2 3 . 9 Ballistic Cannon . | . . . . Launcher 4 | . . 2 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 3 | . . . 3 Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 3 | . . . 3 Parts Lost 8 | . 1 . 7 Power 2 | . . . 2 Propulsion 3 | . . . 3 Utility 2 | . 1 . 1 Weapon 1 | . . . 1 Highest Loss Streak 6 | . 1 . 6 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 99 100 99 Engine 12 | . 14 14 11 Treads 30 | . 28 28 32 Device 6 | . 11 . 7 Storage 12 | . 14 14 11 Processor 4 | . . . 10 Protection 5 | . 2 14 3 Energy Cannon 3 | . 5 . 4 Ballistic Gun 16 | . 22 14 14 Launcher 3 | . . 13 . Naked Turns . | . . . . Heaviest Build 103 | 12 31 51 103 Greatest Support 66 | 40 46 43 66 Greatest Overweight (x) 3 | . . 1 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 15 20 25 Average Capacity 17 | 7 11 18 20 Most Carried 25 | 7 15 17 25 Average Carried 16 | 3 11 16 20 Final Capacity 25 | 8 15 20 25 Final Carried 21 | 7 15 17 21 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1875 | 314 411 49 1101 Remotely 295 | 205 90 . . Salvage Created 2535 | 98 667 43 1727 Parts 146 | 9 41 4 92 Haulers Intercepted 7 | . 2 . 5 Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 41 | . 10 2 29 Guns 29 | . 8 2 19 Cannons 8 | . 2 . 6 AOE 3 | . . . 3 Classes Destroyed 12 | 2 5 . 5 Worker 1 | . . . 1 Tunneler 2 | 2 . . . Hauler 7 | . 2 . 5 Recycler 5 | 1 3 . 1 Mechanic 1 | . . . 1 Operator 2 | . 1 . 1 Watcher 7 | . 3 . 4 Swarmer 11 | . 4 1 6 Grunt 19 | . 6 1 12 Brawler 2 | . . . 2 Protector 1 | . . . 1 Sentry 8 | . . . 8 Best Kill Streak 3 | 1 3 1 3 Combat Bots Only 3 | . 3 1 3 Max Kills in Single Turn 2 | 1 2 1 2 Gunslinging 1 | . 1 . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 315 | . 68 7 240 Missed 63 | . 13 2 48 Damage Taken 3322 | . 598 81 2643 Core 539 | . 111 14 414 Absorbed by Shields . | . . . . Redirected to Shielding 3 | . . 3 . Ignored by Resistances 152 | . . . 152 Regen/Repaired (Parts) 14 | . . . 14 Core Remaining (%) 75 | 100 . 50 . Volleys Fired 219 | 11 72 6 130 Largest 2 | 2 2 2 2 Hottest 116 | 40 80 50 116 Shots Fired 432 | 22 144 7 259 Gun 381 | 22 136 6 217 Cannon 47 | . 8 . 39 Launcher 4 | . . 1 3 Special . | . . . . Kinetic 357 | 22 136 6 193 Thermal 71 | . 8 . 63 Explosive 4 | . . 1 3 Electromagnetic . | . . . . Robot Hit Streak 19 | 7 7 2 19 Robot Miss Streak 7 | 1 4 1 7 Penetration Max . | . . . . Secondary Targets 4 | . 1 . 3 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 271 | 16 80 4 171 Core Hits 112 | 5 38 2 67 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . 1 . . Critical Strikes 2 | . 1 . 1 Meltdown 1 | . . . 1 Destroy 1 | . 1 . . Melee Attacks 13 | . . . 13 Impact . | . . . . Slashing 13 | . . . 13 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4321 | 167 821 100 3233 Guns 2961 | 167 707 51 2036 Cannons 571 | . 103 . 468 Explosions 403 | . . 49 354 Melee 335 | . . . 335 Ramming 51 | . 11 . 40 Kinetic 2773 | 167 707 51 1848 Thermal 759 | . 103 . 656 Explosive 403 | . . 49 354 Electromagnetic . | . . . . Impact . | . . . . Slashing 335 | . . . 335 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 173 | . . . 173 Projectiles . | . . . . Explosions 43 | . . . 43 Melee 130 | . . . 130 Knockbacks 2 | . 1 . 1 Impact 2 | . 1 . 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 261 | . . . 261 Shots 3 | . . . 3 Rammed 7 | . 3 . 4 Targets Rammed 8 | . 3 . 5 Kicked . | . . . . Crushed 1 | . . . 1 Highest Temperature 300 | . 106 6 300 Average Temperature 31 | . 27 4 32 Received Heat Transfer 1074 | . 279 36 759 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 3 | . 1 . 2 Heat Transferred 1665 | . 222 . 1443 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 663 | 15 212 127 663 Initial 9 | . 9 1 5 Average 135 | 4 69 35 240 Maximum Alert Level 2 | . 1 . 2 Low Security (%) 79 | 100 95 100 57 Level 1 8 | . 4 . 15 Level 2 11 | . . . 26 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 2 . 5 Investigation 2 | . . . 2 Extermination . | . . . . Reinforcement 3 | . 2 . 1 Assault 2 | . . . 2 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 4 | . 1 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 81 | . 28 5 48 Peak Tracking Total 7 | . 4 3 7 Tactical Retreats 5 | . . 1 4 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 5 | . . . 5 Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 10 | . . . 10 Max in Single Turn 3 | . . . 3 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 13 | . 3 1 9 Terminals 11 | . 3 1 7 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 43 | . 6 2 35 Successful 25 | . 4 1 20 Failed 18 | . 2 1 15 Catastrophic 5 | . 1 . 4 Database Lockouts . | . . . . Manual 8 | . 5 . 3 Terminals 30 | . 6 2 22 Fabricators . | . . . . Repair Stations 4 | . . . 4 Recycling Units . | . . . . Scanalyzers 9 | . . . 9 Garrison Access . | . . . . Terminal Hacks 15 | . 4 1 10 Record 3 | . 1 . 2 Robot Analysis 1 | . . . 1 Emergency Access Points 1 | . . . 1 Alert Level 2 | . 1 . 1 Locate Traps 2 | . . . 2 Disarm Traps 1 | . . . 1 Dispatch Records 1 | . . . 1 Security Status 1 | . . . 1 Hauler Manifests 1 | . 1 . . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer 8 | . . . 8 Insert Component 4 | . . . 4 Analyze 4 | . . . 4 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 11 | . 2 1 8 Full Trace Events 5 | . . 1 4 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 4 | . . . 4 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 4 | . . . 4 Part Schematics Acquired 4 | . . . 4 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 3 | . . 3 . Largest Group 3 | . . 3 3 Highest-Rated Group 40 | . . 40 40 Highest-Rated Ally 16 | . . 16 16 Total Orders . | . . . . Ally Attacks 43 | . . 21 22 Total Damage 377 | . . 229 148 Kills 5 | . . 3 2 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 5728 | 127 1663 1388 2550 Spaces Moved 2501 | 43 697 660 1101 Core 3 | 3 . . . Treads 2498 | 40 697 660 1101 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 176 | 152 160 204 169 Slowest Speed 400 | 160 160 240 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 70 | 4 96 99 83 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . 2 . Spaces Dug 4 | . . . 4 Terrain Destroyed 54 | . . 8 46 Melee 4 | . . . 4 Projectile . | . . . . AOE 50 | . . 8 42 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 3404 | 81 1128 689 1506 Wait 425 | 14 289 15 107 Move 2498 | 42 696 659 1101 Hop . | . . . . Pick Up 75 | 7 26 3 39 Fast Attach 20 | 7 2 . 11 Attach 7 | . 1 . 6 Detach 2 | . . . 2 Swap 59 | . 13 4 42 Drop 78 | . 26 2 50 Fire 219 | 11 72 6 130 Melee 13 | . . . 13 Ram . | . . . . Kick . | . . . . Crush 8 | . 3 . 5 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 978 | -10/Materials | Discovered new exit (range 15) 1188 | -10/Materials | Discovered new exit (range 16) 1501 | -10/Materials | Discovered new exit (range 16) 1708 | -10/Materials | Discovered new exit (range 9) 1791 | -10/Materials | Entered Mines 1881 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2415 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2606 | -10/Mines | Discovered new exit (range 9) 3067 | -10/Mines | Discovered new exit (range 15) 3179 | -10/Mines | Entered Materials 3179 | -9/Materials | Accompanied by 3 allies 3179 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4072 | -9/Materials | Discovered new exit (range 4) 4409 | -9/Materials | Discovered new exit (range 16) 5133 | -9/Materials | Discovered new exit (range 3) 5148 | -9/Materials | Repaired ECM Suite 5532 | -9/Materials | Core integrity fell below 50% 5579 | -9/Materials | First assault squad dispatched 5647 | -9/Materials | Core integrity fell below 20% 5704 | -9/Materials | Discovered new exit (range 16) 5729 | -9/Materials | Destroyed by B-36 Bruiser with Hammer Last Messages --------------- 05688_ L-31 Rogue unfolds itself. 05688_ M-13 Machinist unfolds itself. 05695_ Hvy. Assault Rifle destroyed. 05699_ Slammed into G-47 Trooper. 05699_ G-47 Trooper knocked back. 05700_ Lgt. Treads severed. 05704_ Reactive Plating destroyed. 05704_ EXIT=FOUND 05711_ Imp. Ion Engine destroyed. 05712_ Lgt. Treads destroyed. 05723_ B-36 Bruiser destroyed. 05723_ Destroyed Melee Analysis Suite. 05723_ Lgt. Ion Engine destroyed. 05723_ Destroyed Lgt. Ion Engine. 05723_ M-13 Machinist destroyed. 05723_ U-05 Engineer lays Concrete. 05726_ G-47 Trooper destroyed. 05726_ U-05 Engineer lays Concrete. 05726_ Reactive Plating severed. 05727_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | | | | | | | | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ????????|||"???????????????????? | | ???????? ""#?????????????????? | | ???????? #?????????????????? | | ???????? < ??????????????????? | | ???????? ??????????????????? | | ???????? ???????????????????? | | ???????? ???????????????????? | | ???????# #???????????????????? | | ######## ####### #?????????## | | #! # #?????????# | | # # #?????##### | | # # " " ^^########### | | # ^^ # | | # """ = + | | # """ @b # ##### ## | | # """ l% # ???????## ## | | ####### %= # ????????## ## | | # =% #????###### ## | | # = " ! #???######+### | | # =+= "" #???## | | # [# / ####### | | # """ # ######## ! | | # """ # = + [ | | # """ ##*=% ### | | # !#" %* #########/# | | # """ "% # ! # | | # """[#" u #! # | | # """ ## "" # " " # | | # ## """ # """ + | | ### #### """ # """ # | | ######## # # | | ?####?## ######## | | ??????### ##????## | | ??????### #############????## | | ???????## #############????## | | ??????###+######???????????## | | ??????# #??########### | | ??????# """ #??# # | | ??????# """ #??# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Core Shielding 20 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Reactive Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingTeslaProjector Manual? 0 Play Time 00:56:02 Cumulative 19.5 hours Start 2024.05.16 @ 09:39:09 End 2024.05.16 @ 10:40:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2796ddf1-3fe3-4c87-863e-839b9dd5ca7e