Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.07.09 @ 22:33:50 // Winter2019/RPGLIKE

Player: Grimbling

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (10)       2000
Robots Destroyed (5)       25
Value Destroyed (40)       40
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (41859)              41859
              TOTAL SCORE: 48464

 Bonus
-------
Win                        3000
Win Speed                  38859

 Cogmind 
---------
Core Integrity             801/1500
Matter                     223/300
Energy                     346/350
System Corruption          0%
Temperature                Cool (8)
Movement                   Flying (18)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (1) --------
           Quantum Reactor
>          --- PROPULSION (9) ---
           Flight Unit
           VTOL Module
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
>          --- UTILITY (4) ------
  Advanced Power Amplifier
  Improved Terrain Scanner
  Improved Terrain Scan Processor
  Advanced Reaction Control System
>          --- WEAPON (2) -------
           Lance
           Lance
>          --- INVENTORY (2) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
           Quantum Reactor
>          --- PROPULSION -------
           Flight Unit
           VTOL Module
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
    Cooled Q-thruster
>          --- UTILITY ----------
  Advanced Power Amplifier
  Improved Terrain Scanner
  Improved Terrain Scan Processor
  Advanced Reaction Control System
>          --- WEAPON -----------
           Lance
           Lance
>          --- INVENTORY --------
               (None)
[Rating: 80]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Reactor                  Quantum Reactor
Propulsion                 Xenon Bombardment Thruster
  Flight Unit              Xenon Bombardment Thruster
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Processor                Improved Terrain Scan Processor
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              12   | 3   .   2   .   2   2   .   2   .   1   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | 1   .   2   .   2   2   .   1   .   .   .   
  Utility                  3    | 2   .   .   .   .   .   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             23   | 2   3   1   .   5   3   .   2   2   4   1   
  Power                    2    | .   1   .   .   .   .   .   .   .   1   .   
    Engine                 1    | .   1   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               13   | .   2   1   .   4   3   .   1   1   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 13   | .   2   1   .   4   3   .   1   1   .   1   
  Utility                  5    | 1   .   .   .   1   .   .   1   1   1   .   
    Device                 3    | 1   .   .   .   .   .   .   .   1   1   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   1   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   3    | 1   .   .   .   .   .   .   .   .   2   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   1   .   .   1   
Parts Lost                 2    | .   .   .   .   .   .   .   1   .   1   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   1   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   1   .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     77   | .   47  66  66  77  87  92  80  86  86  93  
  Engine                   6    | .   6   11  11  10  7   7   6   6   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   5   6   
  Flight                   45   | .   12  33  33  43  55  61  57  60  52  50  
  Device                   11   | .   14  11  11  10  7   7   6   11  16  18  
  Processor                5    | .   .   .   .   3   7   7   8   7   6   6   
  Ballistic Gun            5    | .   14  11  11  10  7   7   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   4   12  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             33   | 2   5   5   5   5   5   5   5   7   33  33  
  Greatest Support         51   | 3   8   12  12  30  44  44  51  51  48  44  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 2    | 2   2   2   2   2   2   2   2   2   2   2   
  Average Capacity         2    | 2   2   2   2   2   2   2   2   2   2   2   
  Most Carried             2    | .   .   .   .   1   1   1   2   2   2   2   
  Average Carried          .    | .   .   .   .   .   .   1   1   1   1   .   
  Final Capacity           2    | 2   2   2   2   2   2   2   2   2   2   2   
  Final Carried            2    | .   .   .   .   .   1   1   2   1   2   .   

 Class Distribution 
--------------------
 68% | Wizard-Scout
 31% | Hacker-Scout

 Dominant Class 
----------------
 Hacker-Scout | -10/Materials
 Hacker-Scout | -9/Materials
 Hacker-Scout | -8/Materials
 Wizard-Scout | -7/Factory
 Wizard-Scout | -6/Factory
 Wizard-Scout | -5/Factory
 Wizard-Scout | -4/Factory
 Wizard-Scout | -3/Research
 Wizard-Scout | -2/Research
 Wizard-Scout | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Matter Collected           377  | 195 16  68  .   .   23  57  .   .   12  6   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            109  | 93  16  .   .   .   .   .   .   .   .   .   
  Parts                    13   | 7   6   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  2    | .   2   .   .   .   .   .   .   .   .   .   
  Guns                     2    | .   2   .   .   .   .   .   .   .   .   .   
Classes Destroyed          3    | 2   1   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  2    | .   2   .   .   .   .   .   .   .   .   .   
Best Kill Streak           2    | 2   2   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         2    | .   2   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | 1   1   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Damage Taken               866  | .   33  39  20  10  66  .   296 19  307 76  
  Core                     699  | .   31  30  18  10  50  .   242 15  244 59  
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   .   
  Redirected to Core       536  | .   4   30  7   .   37  .   171 15  213 59  
Core Remaining (%)         76   | 100 94  89  86  85  76  76  61  60  57  53  
Volleys Fired              19   | 14  5   .   .   .   .   .   .   .   .   .   
  Largest                  1    | 1   1   .   .   .   .   .   .   .   .   .   
  Hottest                  20   | 20  20  .   .   .   .   .   .   .   .   .   
Shots Fired                19   | 14  5   .   .   .   .   .   .   .   .   .   
  Gun                      19   | 14  5   .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  19   | 14  5   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         7    | 7   7   .   .   .   .   .   .   .   .   .   
  Robot Miss Streak        1    | 1   .   .   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           16   | 11  5   .   .   .   .   .   .   .   .   .   
  Core Hits                10   | 7   3   .   .   .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           139  | 97  42  .   .   .   .   .   .   .   .   .   
  Guns                     139  | 97  42  .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  139  | 97  42  .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         1    | .   .   1   .   .   .   .   .   .   .   .   
  Average Corruption       1    | .   .   1   .   .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        18   | .   .   4   1   8   2   .   18  7   .   .   
  Average Temperature      4    | .   .   2   1   3   2   .   9   6   .   .   
  Received Heat Transfer   171  | .   .   18  9   6   36  .   57  9   36  .   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Peak Influence             479  | 15  94  58  45  45  189 67  479 241 321 220 
  Initial                  186  | .   7   28  1   14  16  67  24  186 101 145 
  Average                  106  | 8   53  30  16  36  70  67  207 200 205 168 
Maximum Alert Level        2    | .   .   .   .   .   .   .   2   1   1   1   
  Low Security (%)         81   | 100 100 100 100 100 100 100 47  63  37  90  
  Level 1                  14   | .   .   .   .   .   .   .   27  36  62  9   
  Level 2                  3    | .   .   .   .   .   .   .   24  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   .   .   .   .   1   .   2   1   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   .   .   1   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           2    | .   .   1   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              85   | .   4   3   4   1   8   .   33  3   26  3   
  Peak Tracking Total      21   | .   3   6   4   1   4   .   15  2   21  3   
  Tactical Retreats        8    | .   .   .   .   .   2   .   4   .   2   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            1    | .   .   1   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          13   | .   1   2   1   1   1   .   1   2   2   2   
  Terminals                12   | .   1   2   1   1   1   .   1   2   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                30   | .   1   4   5   2   2   .   1   5   6   4   
  Successful               18   | .   1   3   3   1   2   .   1   2   3   2   
  Failed                   12   | .   .   1   2   1   .   .   .   3   3   2   
    Catastrophic           1    | .   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   1   4   1   2   2   .   .   3   5   .   
  Terminals                29   | .   1   4   5   2   2   .   1   5   5   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             14   | .   1   3   3   1   1   .   1   1   1   2   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      9    | .   1   1   1   1   1   .   1   1   1   1   
  Unreport Threat          4    | .   .   2   2   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         3    | .   .   .   .   .   1   .   .   1   1   .   
  Terminals                3    | .   .   .   .   .   1   .   .   1   1   .   
    Assimilate             3    | .   .   .   .   .   1   .   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   2   .   1   1   .   1   2   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               3    | .   .   .   .   .   1   .   .   1   1   .   
  Largest Group            1    | .   .   .   .   .   1   .   .   1   1   .   
  Highest-Rated Group      26   | .   .   .   .   .   26  .   .   26  10  .   
  Highest-Rated Ally       26   | .   .   .   .   .   26  .   .   26  10  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------------              Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Turns Passed               683  | 72  91  29  22  91  86  11  98  52  79  52  
Spaces Moved               2583 | 66  182 84  69  292 379 58  505 291 392 265 
  Core                     142  | 66  76  .   .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Flight                   2441 | .   106 84  69  292 379 58  505 291 392 265 
  Fastest Speed            15   | 50  37  32  32  24  18  18  16  15  15  18  
  Average Speed            22   | 50  42  32  32  28  21  18  17  15  17  18  
  Slowest Speed            50   | 50  50  37  32  32  24  21  18  16  18  18  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            38   | .   .   2   1   .   6   2   14  3   9   1   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       14   | 5   42  14  14  7   12  2   21  9   16  12  
  Regions Visited          10
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        10   | 1   1   1   1   1   1   1   1   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Total                      2610 | 92  189 82  67  298 375 55  497 295 392 268 
  Wait                     23   | 11  .   .   .   .   .   .   3   4   5   .   
  Move                     2500 | 65  181 79  66  291 366 53  478 284 375 262 
  Hop                      34   | .   .   2   1   .   6   2   12  3   7   1   
  Pick Up                  1    | .   .   .   .   1   .   .   .   .   .   .   
  Fast Attach              20   | 2   3   1   .   3   2   .   3   1   4   1   
  Attach                   2    | .   .   .   .   1   .   .   .   1   .   .   
  Detach                   4    | .   .   .   .   .   .   .   1   1   1   1   
  Swap                     2    | .   .   .   .   1   1   .   .   .   .   .   
  Drop                     5    | .   .   .   .   1   .   .   .   1   .   3   
  Fire                     19   | 14  5   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 4 exits: *Acc x3 / *Tes)
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x2)
    5 | -11/Scrapyard | Identified exit to Materials
    5 | -11/Scrapyard | Discovered exit to Materials (range 15)
   73 | -11/Scrapyard | Entered Materials
   98 | -10/Materials | Identified exit to Materials
  142 | -10/Materials | Identified exit to Mines
  142 | -10/Materials | Discovered exit to Mines (range 13)
  164 | -10/Materials | Entered another Materials area
  166 | -9/Materials  | Reached level 2
  166 | -9/Materials  | Reached level 3
  166 | -9/Materials  | Upgraded with Propulsion slot (x2)
  176 | -9/Materials  | Identified exit to Materials
  193 | -9/Materials  | Entered another Materials area
  195 | -8/Materials  | Reached level 4
  195 | -8/Materials  | Reached level 5
  195 | -8/Materials  | Reached level 6
  200 | -8/Materials  | Identified exit to Factory
  215 | -8/Materials  | Entered Factory
  217 | -7/Factory    | Reached level 7
  217 | -7/Factory    | Reached level 8
  217 | -7/Factory    | Reached level 9
  241 | -7/Factory    | Identified exit to Factory
  287 | -7/Factory    | Upgraded with Propulsion slot (x2)
  306 | -7/Factory    | Entered another Factory area
  308 | -6/Factory    | Reached level 10
  308 | -6/Factory    | Reached level 11
  308 | -6/Factory    | Reached level 12
  330 | -6/Factory    | Upgraded with Propulsion slot (x2)
  353 | -6/Factory    | Identified exit to Factory
  392 | -6/Factory    | Entered another Factory area
  394 | -5/Factory    | Reached level 13
  394 | -5/Factory    | Reached level 14
  401 | -5/Factory    | Identified exit to Factory
  401 | -5/Factory    | Discovered exit to Factory (range 11)
  403 | -5/Factory    | Entered another Factory area
  405 | -4/Factory    | Reached level 15
  405 | -4/Factory    | Reached level 16
  405 | -4/Factory    | Reached level 17
  405 | -4/Factory    | Reached level 18
  406 | -4/Factory    | Upgraded with Weapon slot (x1)
  406 | -4/Factory    | Found Prototype Slashing Weapon
  406 | -4/Factory    | Identified Centrium Greatsword
  408 | -4/Factory    | Identified exit to Research
  462 | -4/Factory    | Core integrity fell below 50%
  487 | -4/Factory    | Upgraded with Propulsion slot (x1)
  501 | -4/Factory    | Entered Research
  503 | -3/Research   | Reached level 19
  503 | -3/Research   | Reached level 20
  503 | -3/Research   | Reached level 21
  503 | -3/Research   | Reached level 22
  527 | -3/Research   | Identified exit to Research
  538 | -3/Research   | Build established: Wizard-Scout
  553 | -3/Research   | Entered another Research area
  555 | -2/Research   | Reached level 23
  555 | -2/Research   | Reached level 24
  555 | -2/Research   | Reached level 25
  570 | -2/Research   | Spotted B-90 Cyclops
  571 | -2/Research   | Upgraded with Utility slot (x1)
  578 | -2/Research   | Identified exit to Testing
  578 | -2/Research   | Discovered exit to Testing (range 14)
  581 | -2/Research   | Spotted B-90 Cyclops
  583 | -2/Research   | Core integrity fell below 50%
  608 | -2/Research   | Identified exit to Access
  632 | -2/Research   | Entered Access
  634 | -1/Access     | Reached level 26
  634 | -1/Access     | Reached level 27
  634 | -1/Access     | Reached level 28
  641 | -1/Access     | Identified exit to Surface
  658 | -1/Access     | Spotted B-99 Colossus
  658 | -1/Access     | Spotted B-99 Colossus
  684 | ***           | Escaped!

 Last Messages 
---------------
00641_ ALERT: Suspicious activity at Terminal A008. Dispatching
  Investigation squad.
00658_ Slug penetrates Wall.
00658_ Penetrated by Slug.
00658_ Slug penetrates Wall. <x3>
00658_ Penetrated by Slug.
00659_ Knocked back.
00659_ Slug penetrates Wall. <x4>
00661_ Acquired 6 matter.
00670_ Acquired Prototype Flight Unit.
00670_ Identified Cld. Q-thruster.
00670_ Malfunction: Xenon Bombardment Thruster damaged (-8).
00672_ Dropped Faulty Cld. Q-thruster.
00682_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
00683_ The Access Shell folds into the floor.
[Achievement: Straight Shot]
[Achievement: Speedrunner]
[Achievement: Expert Speedrunner]

 Map 
-----
+----------------------------------------------------+
|     "   ###########/###    ##??#?#??#?#??????????? |
|         #####   ?     #    "###???????#??????????? |
|         ##### ?       #    ################??????? |
| ###+########?         #    #              #??????? |
| ?## #?#####?#  "" ""  #    #        !     #??????? |
| ### ###?#####  ""T""  #    #              #??????? |
| ??# ###?#?###=  """   #    +              #??????? |
| ### ###?#?###         #    #              #??????? |
| ### #########         #    #              #??????? |
| ### ######?######?#####    ################??????? |
| ### ###?########?#???        ?##?#???????????????? |
| #?# ####?##########?        ??#?#??##????????????? |
| ###+###########?####         ?#?#???#?#??????????? |
| #            #####?#         ?##??#?#????????????? |
| #            ####?##          ?#?????????????????? |
| #            #####?#  ??      ####???#???????????? |
| #        !!! ##?####  ??      #?#??##????????????? |
| #        !!! ####??#""""""""""#??????????????????? |
| #        !!  #??##?#"???""????????#??????????????? |
| #            ##??##??"?"??"???####???##??????????? |
| #            ##???##""""""""""#???##?????????????? |
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|        ??  ? ###?#?#          #??#?#?#???????????? |
|     ?   ?    #?###?#          #???##?#???????????? |
|     ?  ?     ##?####          ##?#?#? ???????????? |
|  ?????"""""  ##?###            ####??? ??????????? |
| ??   """"""""###??##""        ###?#? ????????????? |
| ??   """"?"?"##??#?#""        #?#?#??????????????? |
|       """"" ?#?#???#""        #??##??? ??????????? |
|              ##?#??#T         ##?????????????????? |
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| #######+##   ######################/###??????????? |
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| ?        #   #????##?#?#?????#???????????????????? |
|  ?       #   #?#??????????###?#?#  ? ????????????? |
|          #   #???#?###?##?###????????????????????? |
|         !#        ??##?   ? ?  ??? ??????????????? |
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|          #      ??  ?? ?? ??? ?#?????????????????? |
| ##########       ? ? ??  ??"?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           91
Energy Generation          61
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           12
Terrain Scan Range         16
Terrain Scan Density       1210
Power Amplification        30
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                78
Offensive Hacking          40
Defensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Expert Speedrunner
Speedrunner
Straight Shot

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Levels Raised              27    | .    .    2    3    3    3    2    4    4    3    3    
  XP Earned                47204 | 6000 285  3330 4324 4382 4330 4279 5659 5758 4391 4466 
  XP Spent                 32805 | 3875 1650 1900 .    9150 5670 2350 5130 230  2850 .    
Upgrades                   73    | 16   5    2    .    18   6    2    11   1    12   .    
  Propulsion Slot          8     | 1    .    2    .    2    2    .    1    .    .    .    
  Utility Slot             3     | 2    .    .    .    .    .    .    .    .    1    .    
  Weapon Slot              1     | .    .    .    .    .    .    .    1    .    .    .    
  Core Integrity           18    | .    .    .    .    .    .    .    8    .    10   .    
  Heat Dissipation         11    | .    .    .    .    6    3    .    .    1    1    .    
  Energy Generation        6     | .    .    .    .    2    1    2    1    .    .    .    
  Inventory Capacity       2     | 2    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             6     | 6    .    .    .    .    .    .    .    .    .    .    
  Terrain Scan Density     10    | 5    5    .    .    .    .    .    .    .    .    .    
  Hack Attack %            4     | .    .    .    .    4    .    .    .    .    .    .    
  Hack Defense %           4     | .    .    .    .    4    .    .    .    .    .    .    
Protomatter Created        19    | .    19   .    .    .    .    .    .    .    .    .    
Protomatter Decayed        19    | .    19   .    .    .    .    .    .    .    .    .    

 Game 
------
Seed              BurstAlertBrace
  Manual?         0
Play Time         00:20:22
  Cumulative      294.2 hours
  Start           2022.07.09 @ 22:14:52
  End             2022.07.09 @ 22:33:50
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2019/RPGLIKE
Game No.          104
  Rogue           0
  Adventurer      1
  Explorer        103
Win Type          0
  Total           24
  Types           12/1/5/3/0/1/1/0/1
Lore%             88
Gallery%          89
Achievement%      79
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       BRIGHTNESS(150)
Filters           NONE
Steam             1


RUN: b79aeccf-8aa8-43f4-be29-a1a814a676cc