Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.06.16 @ 13:58:20 Player: Scyralis Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (218) 1090 Value Destroyed (7030) 7030 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (689) 689 TOTAL SCORE: 13169 Bonus ------- High Alert Combat Kills 689 Cogmind --------- Core Integrity 0/1000 Matter 31/300 Energy 24/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Advanced Terrain Scan Processor Targeting Computer Improved Core Analyzer Improved Armor Integrity Analyzer Improved ECM Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit Advanced Terrain Scan Processor Targeting Computer Improved Armor Integrity Analyzer Hardened Medium Armor Plating Improved Field Recycling Unit > --- WEAPON ----------- High-powered Shock Rifle Wave Gun Heavy Assault Rifle Heavy Flak Cannon > --- INVENTORY -------- Improved Core Analyzer Improved ECM Suite Phase Shifter Cloaking Device Medium Reflective Plating System Backup Module Long-range Missile Launcher Improved Datajack Heavy Pick [Rating: 77] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Flexi-carbon Leg Treads Medium Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Field Recycling Unit Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 2 2 . . 2 Power 2 | . . . . 1 . . . . 1 Propulsion 1 | . . . . 1 . . . . . Utility 5 | . . 2 . . 1 2 . . . Weapon 2 | . . . . . 1 . . . 1 Parts Attached 155 | 7 7 8 . 30 21 24 4 3 51 Power 33 | 1 2 1 . 6 6 6 1 1 9 Engine 21 | 1 2 1 . 3 4 5 1 1 3 Core 12 | . . . . 3 2 1 . . 6 Reactor . | . . . . . . . . . . Propulsion 29 | 2 . 2 . 6 2 5 1 . 11 Treads 9 | 2 . 2 . 1 2 2 . . . Leg 13 | . . . . . . 3 1 . 9 Wheel 7 | . . . . 5 . . . . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 33 | 2 2 2 . 5 6 5 . . 11 Device 11 | . . . . . 4 2 . . 5 Storage 5 | 1 1 . . . . 1 . . 2 Processor 8 | 1 1 . . 2 1 1 . . 2 Hackware 1 | . . . . 1 . . . . . Protection 8 | . . 2 . 2 1 1 . . 2 Artifact . | . . . . . . . . . . Weapon 60 | 2 3 3 . 13 7 8 2 2 20 Energy Gun 25 | 1 2 2 . 10 3 2 . 1 4 Energy Cannon . | . . . . . . . . . . Ballistic Gun 14 | . . . . 2 3 4 1 . 4 Ballistic Cannon 6 | . . . . . . . . . 6 Launcher 6 | . . 1 . . . 2 . . 3 Special Weapon 3 | 1 1 . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 2 | . . . . . . . 1 . 1 Special Melee Weapon 4 | . . . . 1 1 . . 1 1 Unidentified Prototypes 1 | . . . . 1 . . . . . Parts Lost 79 | . 4 2 . 19 2 8 2 3 39 Power 19 | . 1 . . 4 . 3 . 1 10 Propulsion 14 | . . . . 4 . 1 . . 9 Utility 12 | . . . . 4 1 1 . . 6 Weapon 34 | . 3 2 . 7 1 3 2 2 14 Highest Loss Streak 11 | . 1 2 . 7 1 3 2 3 11 Average Slot Usage (%) 88 | . 94 97 100 84 80 89 95 96 82 Engine 7 | . 12 10 11 10 5 7 6 12 2 Core 4 | . . . . 4 7 2 6 . 8 Treads 10 | . 28 22 22 8 9 7 13 13 1 Leg 3 | . . . . . . 5 2 6 8 Wheel 1 | . . . . 9 . . . . . Device 9 | . . . . . 9 13 13 13 12 Storage 9 | . 14 11 11 9 7 9 13 13 6 Processor 14 | . 14 11 11 12 15 19 13 13 15 Protection 5 | . . 22 22 12 3 3 6 6 2 Energy Gun 8 | . 18 17 11 12 7 7 10 5 4 Ballistic Gun 5 | . . . . 2 7 10 7 . 6 Piercing Weapon 1 | . . . . . . . . 6 1 Special Melee Weapon 1 | . . . . . 2 . . 3 1 Naked Turns . | . . . . . . . . . . Heaviest Build 78 | 10 23 34 34 39 55 66 66 64 78 Greatest Support 60 | 40 40 40 40 48 48 55 50 50 60 Greatest Overweight (x) 11 | . . . . 9 1 2 3 1 11 Average Overweight (x) . | . . . . . . . 1 . 1 Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 10 10 10 10 10 10 10 8 Most Carried 10 | 4 5 4 2 6 10 10 10 9 10 Average Carried 5 | . 1 1 2 1 5 8 9 7 6 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 4 Final Carried 10 | . 4 2 2 1 10 10 8 8 1 Class Distribution -------------------- 46% | Scavenger-Mutant 40% | Scavenger-Gunner 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Matter Collected 3642 | 188 127 169 . 425 460 984 167 77 1045 Remotely . | . . . . . . . . . . Salvage Created 7843 | 121 650 454 . 1224 720 2190 441 169 1874 Parts 448 | 6 45 32 . 63 55 102 18 9 118 Haulers Intercepted 2 | . . 1 . 1 . . . . . Recyclers Shooed 12 | . . 1 . 3 . 5 . . 3 Parts Field Recycled 30 | . . . . . 2 10 2 . 16 Retrieved Matter 147 | . . . . . 5 44 11 . 87 Parts Self-Destructed 21 | . . . . . . . 13 8 . Prevented 3 | . . . . . . . 3 . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 132 | . 14 10 . 24 9 23 9 3 40 Melee 3 | . . . . . . . . 1 2 Guns 94 | . 12 3 . 24 8 19 8 2 18 Cannons 7 | . . . . . . . . . 7 AOE 27 | . 1 7 . . 1 4 1 . 13 Classes Destroyed 14 | 2 5 2 . 2 1 . 2 . . Worker 26 | . 1 2 . 3 3 5 . . 12 Builder 27 | . 4 2 . 1 3 10 . . 7 Tunneler 3 | 1 . . . . 1 . . . 1 Hauler 2 | . . 1 . 1 . . . . . Recycler 19 | 1 . 2 . 5 3 7 . . 1 Operator 3 | . . . . 1 1 . . . 1 Watcher 6 | . 2 1 . . 2 . . . 1 Swarmer 31 | . 3 3 . 8 . . 1 . 16 Grunt 61 | . 11 6 . 11 4 16 2 3 8 Brawler 1 | . . . . . . . 1 . . Duelist 3 | . . . . . . . 3 . . Sentry 11 | . . 1 . 4 2 1 1 . 2 Hunter 16 | . . . . 1 . 5 1 . 9 Programmer 9 | . . . . . 3 1 . . 5 Best Kill Streak 15 | 2 12 9 . 6 2 6 6 3 15 Combat Bots Only 9 | . 7 6 . 6 2 4 6 3 9 Max Kills in Single Turn 5 | 1 2 5 . 1 1 2 2 1 4 Gunslinging 1 | . . . . . . . 1 . 1 Exploded 4 | . 1 2 . . 1 1 1 . 4 Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Damage Taken 10315 | . 385 246 . 1837 665 1672 368 317 4825 Core 2031 | . 48 40 . 410 122 361 18 15 1017 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 71 | 100 80 . 90 25 82 . . 53 . Volleys Fired 487 | 3 58 21 . 106 64 92 22 11 110 Largest 4 | 1 2 2 . 2 3 3 3 2 4 Hottest 231 | 40 140 80 . 130 188 203 138 69 231 Shots Fired 1021 | 3 74 39 . 172 142 239 48 15 289 Gun 910 | 3 70 30 . 167 142 226 48 15 209 Cannon 69 | . . . . . . . . . 69 Launcher 37 | . . 9 . 5 . 13 . . 10 Special 5 | . 4 . . . . . . . 1 Kinetic 479 | . . . . 31 64 144 37 13 190 Thermal 378 | . 30 30 . 136 78 40 . 2 62 Explosive 37 | . . 9 . 5 . 13 . . 10 Electromagnetic 126 | 3 44 . . . . 42 11 . 26 Robot Hit Streak 50 | 3 14 19 . 44 50 30 37 16 22 Robot Miss Streak 8 | . 2 1 . 4 3 3 1 2 8 Penetration Max 2 | . . . . . . 2 . . 1 Secondary Targets 9 | . 1 . . 5 . . 2 . 1 Max Gunslinging Chain 1 | . 1 . . 1 . . 1 . 1 Shots Hit Robots 740 | 3 59 25 . 141 85 154 46 14 213 Core Hits 485 | 3 29 24 . 88 49 130 25 9 128 Critical Hits 13 | . . . . . . 9 . . 4 Critical Kills 5 | . . . . . . 3 . . 2 Critical Parts Destroyed 7 | . . . . . . 5 . . 2 Melee Attacks 40 | . . . . 1 4 . . 14 21 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 31 | . . . . . . . . 14 17 Sneak Attacks 9 | . . . . . . . . . 9 Combat Hostiles 5 | . . . . . . . . . 5 Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 19879 | 40 993 1456 3 2162 1651 4405 1290 367 7512 Guns 11563 | 40 725 241 . 1934 1539 3143 998 309 2634 Cannons 1197 | . . . . . . . . . 1197 Explosions 5912 | . 235 1215 . 225 112 1262 292 . 2571 Melee 1151 | . . . . . . . . 58 1093 Ramming 27 | . 4 . 3 3 . . . . 17 Kinetic 6644 | . . . . 437 609 1879 786 309 2624 Thermal 6235 | . 459 1028 . 1497 930 886 292 . 1143 Explosive 4064 | . . 428 . 225 112 1050 . . 2249 Electromagnetic 1758 | 40 530 . . . . 590 212 . 386 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 1151 | . . . . . . . . 58 1093 Highest Corruption 3 | . 1 . . 3 1 1 1 1 3 Average Corruption 1 | . 1 . . 3 1 1 1 1 2 Corruption Purged . | . . . . . . . . . . Effects 58 | . 1 . . 25 . 2 3 10 17 Message Errors 13 | . 1 . . 5 . . 2 3 2 Matter Fused 8 | . . . . 3 . . . . 5 Heat Flow Errors 3 | . . . . 2 . . . . 1 Energy Discharges 6 | . . . . 1 . . . 3 2 Data Loss (minor) 8 | . . . . 2 . . 1 4 1 Targeting Errors 17 | . . . . 10 . 2 . . 5 Weapon Failures 3 | . . . . 2 . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 636 | . 40 227 . . 41 43 2 . 283 Projectiles 36 | . 9 . . . . . . . 27 Explosions 459 | . 31 227 . . 41 43 2 . 115 Melee 141 | . . . . . . . . . 141 Knockbacks 19 | . . . . . . . . . 19 Impact . | . . . . . . . . . . Kinetic 18 | . . . . . . . . . 18 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 1048 | . 34 28 . 44 331 85 39 . 487 Shots 27 | . 2 1 . 2 7 3 1 . 11 Rammed 15 | . 2 . 2 6 . . . . 5 Targets Rammed 15 | . 2 . 2 6 . . . . 5 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 1052 | . 154 264 . 514 472 1052 134 20 680 Average Temperature 146 | . 47 93 . 173 86 191 65 14 163 Received Heat Transfer 2520 | . 174 135 . 693 144 603 90 192 489 Effects 87 | . . . . 16 1 27 . . 43 Shutdowns 30 | . . . . 6 1 9 . . 14 Energy Bleed 6 | . . . . 1 . 2 . . 3 Interference 20 | . . . . 6 . 6 . . 8 Matter Decay 10 | . . . . 3 . 4 . . 3 Short Circuit 3 | . . . . . . 1 . . 2 Damage (minor) 7 | . . . . . . 4 . . 3 Damage (major) 9 | . . . . . . . . . 9 Damage (core) 2 | . . . . . . 1 . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Fried 16 | . 4 . . . . 7 2 . 3 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 15 | . . 2 . 6 2 4 . . 1 Heat Transferred 10771 | . 750 1000 . 3087 2025 1875 350 . 1684 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . 3 . . . . 2 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Peak Influence 1117 | 10 331 348 114 430 368 814 . . 1117 Average Influence 324 | 6 148 147 114 196 204 516 . . 455 Maximum Alert Level 4 | . 1 1 . 2 1 3 . . 4 Low Security (%) 42 | 100 66 76 100 58 58 5 . . 30 Level 1 27 | . 33 23 . 38 41 14 . . 19 Level 2 20 | . . . . 3 . 68 . . 22 Level 3 9 | . . . . . . 11 . . 27 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 42 | . 3 2 . 7 6 11 . . 13 Investigation 16 | . 3 1 . 3 1 4 . . 4 Extermination 6 | . . . . . 3 1 . . 2 Reinforcement 16 | . . 1 . 2 2 4 . . 7 Assault 1 | . . . . . . 1 . . . Garrison 3 | . . . . 2 . 1 . . . Intercept . | . . . . . . . . . . Construction Impeded 9 | . . 1 . 1 1 2 . . 4 Haulers Reinforced 2 | . . . . . . 1 . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Distress Signals 4 | . . . . 2 1 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 169 | . 16 12 . 33 14 35 8 3 48 Peak Tracking Total 7 | . 4 6 . 5 3 6 7 3 6 Tactical Retreats 14 | . . 1 . 5 1 4 . . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Traps Triggered 4 | . 3 . . . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Machines Disabled 75 | . 1 6 . 4 16 20 . . 28 Max in Single Turn 5 | . 1 3 . 2 5 4 . . 5 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Machines Accessed 17 | . 3 2 . 3 2 4 . . 3 Terminals 7 | . 3 1 . 1 1 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . 1 . . . 1 . . 1 Recycling Units 5 | . . . . 2 1 1 . . 1 Scanalyzers 2 | . . . . . . 1 . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 55 | . 13 6 . 11 4 13 . . 8 Successful 34 | . 7 4 . 9 2 7 . . 5 Failed 21 | . 6 2 . 2 2 6 . . 3 Catastrophic 4 | . 1 . . . . 1 . . 2 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 26 | . 13 3 . 4 3 3 . . . Fabricators . | . . . . . . . . . . Repair Stations 11 | . . 3 . . . 5 . . 3 Recycling Units 12 | . . . . 7 1 2 . . 2 Scanalyzers 6 | . . . . . . 3 . . 3 Garrison Access . | . . . . . . . . . . Terminal Hacks 13 | . 7 1 . 3 1 1 . . . Record 6 | . 4 . . 1 1 . . . . Robot Analysis 1 | . . . . 1 . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . Level Access Points 1 | . 1 . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 10 | . . 3 . . . 4 . . 3 Scan Component 6 | . . 2 . . . 2 . . 2 Repair 4 | . . 1 . . . 2 . . 1 Recycling Unit Hacks 7 | . . . . 6 1 . . . . Recycle Component 2 | . . . . 2 . . . . . Process 1 | . . . . 1 . . . . . Report Inventory 1 | . . . . 1 . . . . . Retrieve Components 3 | . . . . 2 1 . . . . Scanalyzer 4 | . . . . . . 2 . . 2 Insert Component 2 | . . . . . . 1 . . 1 Analyze 2 | . . . . . . 1 . . 1 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 3 2 . 3 2 4 . . 3 Full Trace Events 16 | . 3 2 . 3 1 4 . . 3 Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . . 1 Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . 1 . . . 2 . . 1 Time 105 | . . 26 . . . 41 . . 38 Parts Recycled 2 | . . . . 2 . . . . . Recycled Matter 22 | . . . . 22 . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . . . . 6 3 . . . . Parts Scanalyzed 2 | . . . . . . 1 . . 1 Part Schematics Acquired 2 | . . . . . . 1 . . 1 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 4 | . . . . . 1 . . . 3 Non-combat 1 | . . . . . . . . . 1 Combat 3 | . . . . . 1 . . . 2 Robot Hacks Applied 4 | . . . . . 1 . . . 3 parse_system 3 | . . . . . 1 . . . 2 find_chute 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Turns Passed 6914 | 63 451 251 18 847 1118 1109 757 960 1340 Spaces Moved 2995 | 40 182 84 10 325 479 420 397 517 541 Core 97 | 18 . . . 6 . . . . 73 Treads 2188 | 22 182 84 10 153 434 285 396 517 105 Legs 400 | . . . . . . 135 1 . 264 Wheels 310 | . . . . 166 45 . . . 99 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 93 110 120 172 152 50 Average Speed 158 | 110 160 160 160 136 168 159 172 171 139 Slowest Speed 600 | 160 160 160 160 500 180 200 210 172 600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . Exploration Rate (%) 23 | 4 29 9 6 24 13 13 69 57 12 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . 1 1 . 1 . . . . . Unknown Exits Taken 6 | 1 . . 1 . 1 1 1 1 . Scrap Searched 5 | . . . . . . . 3 2 . Spaces Dug 10 | . . . . . . . . 9 1 Terrain Destroyed 719 | . 6 75 . 50 212 165 3 9 199 Melee 10 | . . . . . . . . 9 1 Projectile 11 | . . . . . . 3 . . 8 AOE 698 | . 6 75 . 50 212 162 3 . 190 Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Total 4189 | 56 266 161 11 534 647 659 427 547 881 Wait 288 | . . 42 . 27 41 91 . . 87 Move 2987 | 39 181 83 10 324 478 419 396 516 541 Hop . | . . . . . . . . . . Pick Up 155 | 7 13 5 . 28 28 22 3 3 46 Fast Attach . | . . . . . . . . . . Attach 110 | 7 5 5 . 21 11 20 3 3 35 Detach 3 | . . . . 1 . 1 . . 1 Swap 45 | . 2 3 . 9 10 4 1 . 16 Drop 60 | . 5 2 . 11 11 10 2 . 19 Fire 487 | 3 58 21 . 106 64 92 22 11 110 Melee 40 | . . . . 1 4 . . 14 21 Ram 8 | . . . . 6 . . . . 2 Kick 3 | . . . . . . . . . 3 Crush 3 | . 2 . 1 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Min x2 / Sto x2) -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 367 | -10/Materials | Destroyed 7 combat bots 433 | -10/Materials | Discovered new exit (range 15) 506 | -10/Materials | Identified exit to Materials 515 | -10/Materials | Entered another Materials area 515 | -9/Materials | Evolved 2 slots: Utility x2 566 | -9/Materials | Repaired Ion Engine 585 | -9/Materials | Identified exit to Mines 585 | -9/Materials | Identified exit to Storage 766 | -9/Materials | Entered Mines 778 | -9/Mines | Discovered new exit (range 5) 784 | -9/Mines | Entered Materials 784 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 913 | -8/Materials | Crushed by falling debris 1053 | -8/Materials | Build established: Scavenger-Mutant 1194 | -8/Materials | Core integrity fell below 50% 1212 | -8/Materials | Lost 7 parts (1p2n1u3w) 1449 | -8/Materials | Garrison activated, responded to threat 1615 | -8/Materials | Discovered new exit (range 16) 1630 | -8/Materials | Identified exit to Factory 1631 | -8/Materials | Entered Factory 1631 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1660 | -7/Factory | Lost 6 parts (2p1n1u2w) 2691 | -7/Factory | Build established: Scavenger-Gunner 2731 | -7/Factory | Discovered new exit (range 9) 2749 | -7/Factory | Entered another Factory area 2749 | -6/Factory | Evolved 2 slots: Utility x2 3108 | -6/Factory | Repaired Lgt. Nuclear Core 3130 | -6/Factory | Repaired Gatling Laser 3274 | -6/Factory | Garrison activated, responded to threat 3355 | -6/Factory | Lost 3 parts (1p1u1w) 3799 | -6/Factory | First assault squad dispatched 3818 | -6/Factory | Discovered new exit (range 8) 3858 | -6/Factory | Entered Lower Caves 4453 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4587 | -6/Lower Caves | Discovered new exit (range 15) 4615 | -6/Lower Caves | Entered another Lower Caves area 4668 | -6/Lower Caves | Lost 3 parts (1p2w) 4948 | -6/Lower Caves | Build established: Scavenger-Mutant 4985 | -6/Lower Caves | Learned 4 Factory zone layouts 5328 | -6/Lower Caves | Encountered a Warlord checkpoint 5566 | -6/Lower Caves | Discovered new exit (range 5) 5575 | -6/Lower Caves | Entered Factory 5575 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5697 | -5/Factory | Lost 5 parts (2p2n1u) 6094 | -5/Factory | Repaired Com. Battery 6202 | -5/Factory | Build established: Scavenger-Gunner 6296 | -5/Factory | Lost 4 parts (1n3w) 6571 | -5/Factory | Destroyed 9 combat bots 6645 | -5/Factory | Core integrity fell below 50% 6682 | -5/Factory | Lost 11 parts (2p2n2u5w) 6691 | -5/Factory | Destroyed 7 combat bots 6804 | -5/Factory | Lost 3 parts (1p1n1u) 6857 | -5/Factory | Lost 4 parts (1p2n1w) 6869 | -5/Factory | Core integrity fell below 20% 6915 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06868_ Slammed into U-05 Engineer. 06868_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 06868_ Penetrated by Slug. 06875_ Acquired 2 matter. 06876_ Penetrated by Slug. 06879_ Slug penetrates Wall. 06895_ Acquired Plasma Rifle. 06896_ Imp. Datajack destroyed. 06896_ Slug penetrates Power Conduit. 06898_ Penetrated by Slug. 06901_ Slug penetrates Power Conduit. 06903_ Penetrated by Slug. 06908_ Slug penetrates Power Conduit. 06909_ Penetrated by Slug. 06909_ Plasma Rifle destroyed. 06913_ Penetrated by Slug. 06915_ Slug penetrates Power Conduit. 06915_ Power Conduit explodes. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ????????????????????###########??????????????????? | | ????????????????????# !!! #??????????????????? | | ????????????????????# !!! #??????????????????? | | ????????????????????+ !! #???????###????????? | | ????????????????????# #?????? ????????? | | ????????????????????# ###### ????????? | | ????????????????????# ???????? | | ????????????????????# ???????? | | ????????????????????# [[! Y ?????????? | | ?????????????##?????# @!! #????????????????? | | ?????????????? ???# ! #????????????????? | | ???????????????# #### #????????????????? | | ???????????????# #????????????????? | | ???????????????# #????????????????? | | ???????????????# #????????????????? | | ???????????????# #????????????????? | | ???????????????# h ##########?????????????? | | ???????????##### ;?? #?????????????? | | ?????????? # ! #?????????????? | | ???????? + #?????????????? | | ???????? !! # """""" #???????????### | | ??????? #??""""?????????????? | | ??????? ## #????"??????????????# | | ?????? ?# #???????????????????# | | ????? ?# #???????????????????# | | ??? ?# #???????????????????# | | ##??# #?????????????????### | | #####+########??????????# " | | # #??????????# " | | # """ """ #??????????# | | + """ """???????????## | | # """ """ ??????????# # | | # ??????????## # | | #############?????###### #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 80 Energy Generation 44 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 210 ECM Strength 2 Cloak Strength 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 5 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Hrd. Medium Armor Plating | -6/Factory | Scanalyzed Cloaking Device | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing What Is This Thing? Challenges ------------ None Game ------ Seed TacticalLegTreads Manual? 0 Play Time 01:00:33 Cumulative 10.4 hours Start 2020.06.16 @ 13:00:56 End 2020.06.16 @ 13:58:20 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 18 Rogue 0 Adventurer 18 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 26 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 632ab44f-3024-42c3-b498-4d421e2d1dda