Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.10 @ 20:03:45 Player: delto Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (32) 160 Value Destroyed (653) 653 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (9033) 9033 TOTAL SCORE: 18206 Bonus ------- Entered DSFs 500 Win 3000 Win Speed 5533 Cogmind --------- Core Integrity 891/1600 Matter 178/300 Energy 198/200 System Corruption 0% Temperature Cool (4) Movement Flying (39) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (10) -- Impulse Thruster Impulse Thruster Array > --- UTILITY (10) ----- Machine Analyzer Advanced Visual Processing Unit Advanced Signal Interpreter Improved Terrain Scan Processor Advanced ECM Suite Advanced Reaction Control System Graphene Brace Advanced Hacking Suite Improved System Shield Improved System Guard > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Fusion Compressor Micro Antimatter Reactor Light Quantum Reactor Advanced Power Amplifier Advanced Reaction Control System Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Q-thruster Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Improved Thermal Generator Advanced Heat Sink Long-range Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Advanced Transmission Jammer Advanced Reaction Control System > --- WEAPON ----------- Gauss Rifle Great Axe > --- INVENTORY -------- Nuclear Core Light Fission Core Impulse Thruster Advanced Sensor Array [Rating: 148] Favorites ----------- Power Light Particle Reactor Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Particle Reactor Propulsion Improved Flight Unit Treads Light Treads Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Improved Signal Interpreter Device Advanced Terrain Scanner Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Improved System Shield Protection Improved Utility Shielding Weapon Great Axe Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Res DSF Res Acc Slots Evolved 18 | . . . 2 . 2 2 2 . . . . 2 . . 2 2 . 2 2 Power 2 | . . . . . . . 1 . . . . . . . 1 . . . . Propulsion 8 | . . . 1 . 2 1 1 . . . . . . . 1 1 . 1 . Utility 8 | . . . 1 . . 1 . . . . . 2 . . . 1 . 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 86 | 7 10 1 3 . 11 5 3 . 3 . 2 3 . . 4 1 1 10 22 Power 16 | 1 2 . 1 . 1 2 2 . . . . . . . . . 1 2 4 Engine 7 | 1 2 . 1 . 1 1 1 . . . . . . . . . . . . Core 3 | . . . . . . 1 1 . . . . . . . . . . . 1 Reactor 6 | . . . . . . . . . . . . . . . . . 1 2 3 Propulsion 27 | 2 4 . 1 . 3 2 1 . . . 1 . . . 3 . . 6 4 Treads 1 | 1 . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 1 | 1 . . . . . . . . . . . . . . . . . . . Hover 2 | . 2 . . . . . . . . . . . . . . . . . . Flight 23 | . 2 . 1 . 3 2 1 . . . 1 . . . 3 . . 6 4 Utility 31 | 2 1 . 1 . 3 1 . . 3 . . 3 . . 1 1 . 2 13 Device 17 | 1 . . . . 1 . . . 3 . . 2 . . 1 1 . 2 6 Storage 1 | 1 . . . . . . . . . . . . . . . . . . . Processor 7 | . 1 . . . 1 . . . . . . 1 . . . . . . 4 Hackware 4 | . . . . . 1 . . . . . . . . . . . . . 3 Protection 2 | . . . 1 . . 1 . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 12 | 2 3 1 . . 4 . . . . . 1 . . . . . . . 1 Energy Gun 3 | 2 . . . . 1 . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 7 | . 3 1 . . 1 . . . . . 1 . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . . . . . . . . . . . . . Parts Lost 33 | . 1 1 1 2 2 . 1 . . . . 1 . . . . . 3 21 Power 5 | . 1 . 1 . 1 . . . . . . . . . . . . . 2 Propulsion 13 | . . . . . 1 . . . . . . . . . . . . 2 10 Utility 11 | . . . . 1 . . . . . . . 1 . . . . . 1 8 Weapon 4 | . . 1 . 1 . . 1 . . . . . . . . . . . 1 Highest Loss Streak 6 | . 1 1 2 1 2 . 1 . . . . 1 . . . . . 3 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 4 | 3 5 5 2 3 4 4 4 4 4 4 4 3 5 5 4 4 5 4 4 Power . | 1 . . . . . . 1 1 1 1 1 1 1 1 . . . 1 1 Propulsion 1 | 1 1 3 2 3 3 1 . . 1 1 1 1 1 1 1 1 1 1 . Utility 1 | . 1 1 . . . . 1 3 2 2 2 1 3 3 3 3 4 1 2 Weapon . | . 1 1 . . . 2 2 . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 38 | . 10 . . 1 1 2 4 3 . . . 2 1 . . 1 1 2 10 Power 4 | . 2 . . . . . . . . . . . . . . . . . 2 Propulsion 4 | . 2 . . 1 . . . . . . . . . . . . . . 1 Utility 23 | . 4 . . . 1 2 1 3 . . . . 1 . . 1 1 2 7 Weapon 6 | . 1 . . . . . 3 . . . . 2 . . . . . . . Tool/Special 1 | . 1 . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 97 100 96 91 96 99 99 93 93 93 93 93 94 94 93 94 95 93 69 Engine 5 | . 14 14 9 11 9 4 6 6 6 6 6 5 5 5 5 4 3 . . Core 2 | . . . . . . 2 5 6 6 6 6 5 5 5 10 9 9 . 1 Reactor 2 | . . . . . . . . . . . . . . . . . . 12 7 Hover 1 | . 10 . . . . . . . . . . . . . . . . . . Flight 32 | . 12 28 33 33 44 46 46 46 46 46 42 35 35 35 35 37 38 38 19 Device 14 | . 14 14 11 10 7 7 6 6 9 20 20 22 23 23 21 23 23 25 14 Processor 12 | . 9 14 11 11 15 15 13 13 11 6 6 11 11 11 10 9 9 8 18 Hackware 1 | . . . . . 1 . . . . . . . . . . . . . 5 Protection 2 | . . . 9 11 2 6 6 6 4 . . . . . . . . . . Ballistic Gun 6 | . 26 28 22 15 7 . . . . . 4 5 5 5 5 4 4 3 . Launcher 1 | . . . . . 4 7 5 . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 7 6 6 6 6 6 5 5 5 5 4 4 4 2 Peak Build Rating 148 | 7 15 15 19 19 33 41 50 48 54 54 67 78 76 76 93 103 107 148 135 Average Rating 63 | 5 11 14 17 18 30 40 49 47 49 54 64 77 75 76 87 102 103 136 104 On Entrance 53 | . 7 15 14 19 17 33 41 47 48 54 54 67 76 76 76 93 103 107 125 Avg Prop Armor Cover (%) 5 | 14 12 . . . . 3 3 . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 61 | 14 17 10 15 15 18 23 33 24 24 24 28 37 37 37 45 48 52 61 56 Greatest Support 74 | 20 16 10 15 15 25 30 35 35 35 35 41 41 41 41 51 56 56 74 57 Greatest Overweight (x) 2 | 1 2 . . . . 1 . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 8 8 5 3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 3 5 4 2 3 4 4 4 4 4 5 4 3 4 5 4 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 7 | 7 5 4 2 5 5 5 5 5 5 5 4 5 5 5 5 5 5 5 5 Class Distribution -------------------- 38% | Scout 20% | Mutant 16% | Ninja 9% | Assassin 8% | Hacker-Mutant 4% | Scavenger-Mutant 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scout | -8/Materials Scout | -7/Factory Assassin | -6/Factory Assassin | -6/Waste Assassin | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -4/Factory Scout | -3/Research Scout | -3/DSF Ninja | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Res DSF Res Acc Matter Collected 1236 | 270 240 . 31 . 36 11 70 . . 67 117 . 108 . . . 70 15 201 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 478 | 96 80 . 54 . 119 32 . . . . . . . . . . . . 97 Parts 60 | 10 10 . 2 . 26 7 . . . . . . . . . . . . 5 Haulers Intercepted 2 | . . . . . 2 . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Res DSF Res Acc Combat Hostiles Destroyed 17 | . 3 . 1 . 11 2 . . . . . . . . . . . . . Guns 4 | . 3 . 1 . . . . . . . . . . . . . . . . AOE 13 | . . . . . 11 2 . . . . . . . . . . . . . Classes Destroyed 9 | 2 2 . 1 . 1 2 . . . . . . . . . . . . 1 Worker 2 | 1 . . . . 1 . . . . . . . . . . . . . . Builder 1 | . . . . . . 1 . . . . . . . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . . Hauler 2 | . . . . . 2 . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . 1 Watcher 6 | . 2 . . . 2 . . . . . . . . . . . . . 2 Swarmer 15 | . 3 . . . 11 1 . . . . . . . . . . . . . Grunt 1 | . . . . . . 1 . . . . . . . . . . . . . Sentry 1 | . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 16 | 4 3 . 1 . 16 2 . . . . . . . . . . . . 1 Combat Bots Only 11 | . 3 . 1 . 11 2 . . . . . . . . . . . . . Max Kills in Single Turn 3 | 1 1 . 1 . 3 1 . . . . . . . . . . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 1 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Res DSF Res Acc Hostile Shots Fired 376 | . 21 4 29 28 25 11 6 . . . . 2 15 . 2 2 . 27 204 Missed 214 | . 8 2 15 16 13 1 3 . . . . 1 7 . 2 1 . 14 131 Hits 162 | . 13 2 14 12 12 10 3 . . . . 1 8 . . 1 . 13 73 Projectile 162 | . 13 2 14 12 12 10 3 . . . . 1 8 . . 1 . 13 73 AOE 3 | . . 3 . . . . . . . . . . . . . . . . . Critical Strikes 4 | . . . 1 1 . . . . . . . . . . . . . . 2 Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . 2 Damage Taken 3596 | . 160 160 149 213 123 153 177 . . . . 19 136 . . 22 . 244 2040 Core 1170 | . 6 84 38 44 31 46 142 . . . . . 70 . . . . . 709 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 28 | . . . 7 10 . 11 . . . . . . . . . . . . . Core Remaining (%) 87 | 100 . 64 . 79 94 93 . . . . 83 . . 93 100 . 100 100 55 Volleys Fired 38 | 6 18 . 1 . 10 1 . . . . . . . . . . . . 2 Largest 2 | 2 2 . 2 . 2 1 . . . . . . . . . . . . 1 Hottest 99 | 90 46 . 46 . 99 36 . . . . . . . . . . . . 35 Shots Fired 64 | 12 36 . 2 . 11 1 . . . . . . . . . . . . 2 Gun 53 | 12 36 . 2 . 1 . . . . . . . . . . . . . 2 Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 11 | . . . . . 10 1 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 40 | . 36 . 2 . . . . . . . . . . . . . . . 2 Thermal 13 | 12 . . . . 1 . . . . . . . . . . . . . . Explosive 11 | . . . . . 10 1 . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 6 | 6 3 . 3 . 3 1 . . . . . . . . . . . . . Robot Miss Streak 9 | 1 9 . . . 1 . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 33 | 8 9 . 2 . 4 2 1 . . . . . . . . . . 1 6 Core Hits 33 | 4 5 . 2 . 16 3 . . . . . . . . . . . . 3 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 2 | 2 . . . . . . . . . . . . . . . . . . . Burn 2 | 2 . . . . . . . . . . . . . . . . . . . Melee Attacks 29 | . . . . . . 1 3 . 4 . . 3 . . . . . 10 8 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 29 | . . . . . . 1 3 . 4 . . 3 . . . . . 10 8 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 2326 | 95 142 . 29 . 1133 473 60 . . . . . . . . . . 43 351 Guns 266 | 95 142 . 29 . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions 1524 | . . . . . 1133 391 . . . . . . . . . . . . . Melee 536 | . . . . . . 82 60 . . . . . . . . . . 43 351 Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 171 | . 142 . 29 . . . . . . . . . . . . . . . . Thermal 412 | 95 . . . . . 317 . . . . . . . . . . . . . Explosive 1207 | . . . . . 1133 74 . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 536 | . . . . . . 82 60 . . . . . . . . . . 43 351 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . 1 1 . . 2 . 1 9 9 9 9 . . . . . . . . Average Corruption 3 | . 1 1 . . 2 . 1 3 9 9 9 . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 12 | . 3 . . . 1 . 1 . 3 3 1 . . . . . . . . Message Errors 7 | . . . . . 1 . 1 . 2 2 1 . . . . . . . . Matter Fused 4 | . 2 . . . . . . . 1 1 . . . . . . . . . Data Loss (minor) 1 | . 1 . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 295 | . . . . . 164 46 10 . . . . . . . . . . . 75 Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 258 | . . . . . 164 46 . . . . . . . . . . . . 48 Melee 37 | . . . . . . . 10 . . . . . . . . . . . 27 Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 198 | . . . . . . . . . . . . . . . . . . . 198 Shots 2 | . . . . . . . . . . . . . . . . . . . 2 Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 508 | 90 . . 14 17 39 119 508 262 318 4 2 . . . 133 356 . 397 276 Average Temperature 116 | 32 . . 9 8 15 43 193 144 106 2 1 . . . 53 127 . 139 124 Received Heat Transfer 363 | . . 6 66 84 36 27 9 . . . . . 18 . . . . . 117 Effects 27 | . . . . . . . 8 . 2 . . . . . . 2 . 14 1 Shutdowns 13 | . . . . . . . 4 . 2 . . . . . . 2 . 5 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 . Interference 11 | . . . . . . . 3 . . . . . . . . . . 7 1 Matter Decay 1 | . . . . . . . . . . . . . . . . . . 1 . Damage (core) 1 | . . . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | 3 . . . . . . . . . . . . . . . . . . . Heat Transferred 608 | 408 . . . . . 200 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Res DSF Res Acc Maximum Alert Level 1 | . . . . . 1 1 . . . . . . . . . . . . 1 Low Security (%) 94 | 100 100 100 100 100 72 71 100 100 100 . . 100 . . 100 100 100 100 99 Level 1 5 | . . . . . 27 28 . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 364 | 10 60 3 30 131 364 353 170 35 17 . . 2 . . 20 10 30 74 217 Initial 155 | . 3 3 . 8 55 151 155 35 17 . . . . . 1 5 . 16 33 Average 61 | 1 12 2 2 39 124 176 138 34 7 . . . . . 6 2 10 11 77 Influence Increases 2062 | 20 104 . 30 206 379 317 45 . 18 . . 4 75 . 30 5 30 180 619 Destroy 0b10 Robot/C 340 | . 60 . 20 . 220 40 . . . . . . . . . . . . . Destroy 0b10 Robot/NC 75 | 20 10 . . . 25 5 . . . . . . . . . . . . 15 Destroy Leader 66 | . 14 . 10 . 38 . . . . . . . . . . . . . 4 Successful Hack 78 | . 20 . . 11 . . . . . . . . . . . 5 . 21 21 Disable Machine 90 | . . . . . . 60 . . . . . . . . . . . . 30 Anti-Garrison Action 150 | . . . . . . 150 . . . . . . . . . . . . . Destroy Structure 258 | . . . . . 66 32 . . 3 . . 4 . . . . . 24 129 Partial Spotted 285 | . . . . 60 30 30 . . 15 . . . . . 30 . 15 30 75 Lose Combat Pursuer 720 | . . . . 135 . . 45 . . . . . 75 . . . 15 105 345 Influence Decreases 1958 | 15 99 10 10 95 176 333 263 75 43 . . 4 70 2 23 15 . 153 572 Entered New Map 563 | . 2 7 . 12 76 183 163 65 8 . . . . 2 2 5 . 14 24 Time Decay 982 | 15 97 . 10 53 80 150 90 10 35 . . 4 70 . 21 10 . 99 238 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . . . 100 Lost Part 293 | . . 3 . 20 20 . 10 . . . . . . . . . . 30 210 Lost Ally 20 | . . . . 10 . . . . . . . . . . . . . 10 . Squads Dispatched 20 | . 1 . 1 . 2 3 2 . . . . . . . . . 2 1 8 Investigation 4 | . 1 . . . . . 1 . . . . . . . . . . . 2 Extermination 6 | . . . . . . . 1 . . . . . . . . . . 1 4 Reinforcement 8 | . . . 1 . 2 1 . . . . . . . . . . 2 . 2 Assault 2 | . . . . . . 2 . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Res DSF Res Acc Distress Signals 8 | . 2 . . 1 1 . . . . . . . . . 1 . . . 3 Communications Jammed 4 | . . . . . . . . . . . . . . . . . . 4 . Distress Signals 2 | . . . . . . . . . . . . . . . . . . 2 . Times Spotted 152 | . 11 4 10 15 13 3 7 5 1 . . 1 10 . 3 1 1 14 53 Peak Tracking Total 17 | . 4 4 10 8 6 2 4 5 1 . . 1 5 . 3 2 2 7 17 Tactical Retreats 22 | . . . . 3 . . 1 . . . . . 2 . . . 1 3 12 ECM-based Alert Blocks 22 | . . . . . . . . . . . . . . . . . . . 22 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Res DSF Res Acc Traps Triggered 8 | . 1 . . 1 1 1 1 . . . . . . . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Res DSF Res Acc Machines Disabled 7 | . . . . . . 5 . . . . . . . . . . . . 2 Max in Single Turn 5 | . . . . . . 5 . . . . . . . . . . . . 1 Garrison Access 3 | . . . . 1 1 1 . . . . . . . . . . . . . Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Res DSF Res Acc Machines Accessed 25 | . 5 . . 8 2 . 1 . . . . 1 . . 1 2 . 2 3 Terminals 23 | . 5 . . 7 1 . 1 . . . . 1 . . 1 2 . 2 3 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . . . . . . . . . . . Total Hacks 44 | . 13 . . 10 4 . 2 . . . . 1 . . 1 2 . 3 8 Successful 24 | . 10 . . 7 2 . . . . . . . . . . 2 . 2 1 Failed 20 | . 3 . . 3 2 . 2 . . . . 1 . . 1 . . 1 7 Catastrophic 3 | . . . . . . . 1 . . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 27 | . 8 . . 6 . . 2 . . . . 1 . . 1 1 . 1 7 Terminals 41 | . 13 . . 9 2 . 2 . . . . 1 . . 1 2 . 3 8 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 2 . . . . . . . . . . . . . . Terminal Hacks 10 | . 4 . . 3 1 . . . . . . . . . . 1 . 1 . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . . . Open Door 2 | . . . . 2 . . . . . . . . . . . . . . . Open DSF 2 | . . . . . . . . . . . . . . . . 1 . 1 . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . . . . . . . . . . Seal Access 2 | . . . . 1 1 . . . . . . . . . . . . . . Unauthorized Hacks 12 | . 6 . . 3 . . . . . . . . . . . 1 . 1 1 Terminals 12 | . 6 . . 3 . . . . . . . . . . . 1 . 1 1 Assimilate 4 | . 1 . . 1 . . . . . . . . . . . . . 1 1 Botnet 8 | . 5 . . 2 . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 3 . . 3 . . 1 . . . . . . . . 1 . 2 3 Full Trace Events 4 | . 1 . . . . . 1 . . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . . . . . . . . . . Machine Destruction 1 | . . . . . . 1 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Res DSF Res Acc Total Allies 2 | . . . . 1 . . . . . . . . . . . . . 1 . Largest Group 1 | . . . . 1 . . . . . . . . . . . . . 1 . Highest-Rated Group 26 | . . . . 10 . . . . . . . . . . . . . 26 . Highest-Rated Ally 26 | . . . . 10 . . . . . . . . . . . . . 26 . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Res DSF Res Acc Active Infowar (turns) 2758 | 32 412 15 43 126 172 312 197 21 113 58 28 75 143 11 60 83 43 298 516 Optics 1433 | . 291 15 43 126 172 312 197 21 94 . . . . . . . . . 162 Sensors 1811 | . . . . . 141 295 179 21 113 58 28 75 143 11 60 83 43 290 271 Terrain 1048 | . . . . . . . . . 18 58 28 75 143 11 60 83 43 291 238 Seismic 617 | 32 412 15 43 115 . . . . . . . . . . . . . . . Machine Analysis 514 | . . . . . . . . . . . . . . . . . . . 514 Jamming 464 | . . . . . . . . . . . . . . . . . . 295 169 ECM 100 | . . . . . . . . . . . . . . . . . . . 100 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . . . 1 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Res DSF Res Acc Turns Passed 2847 | 109 412 15 43 126 172 312 197 21 113 58 28 75 143 11 60 83 43 310 516 Spaces Moved 7268 | 74 582 38 107 356 454 760 528 80 306 276 97 228 566 44 242 334 92 694 1410 Core 7 | 7 . . . . . . . . . . . . . . . . . . . Treads 2 | 2 . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels 121 | 65 56 . . . . . . . . . . . . . . . . . . Hover 219 | . 219 . . . . . . . . . . . . . . . . . . Flight 6919 | . 307 38 107 356 454 760 528 80 306 276 97 228 566 44 242 334 92 694 1410 Fastest Speed 16 | 50 37 37 34 34 28 24 21 21 21 21 21 25 25 25 22 19 19 16 19 Average Speed 28 | 97 55 37 34 34 28 34 21 21 21 21 24 25 25 25 22 19 19 16 28 Slowest Speed 180 | 160 180 37 34 34 28 101 25 21 21 21 25 25 25 25 22 19 19 19 39 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 44 | . 3 . 5 15 . 2 3 . 3 . . . . . . . . 3 10 Potential Cave-ins 2 | . . . . . . . . . . . . 2 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 6 93 19 14 71 35 18 14 76 8 40 13 4 68 4 8 9 77 20 48 Regions Visited 19 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . . . . 1 . . . . . . Known Exits Taken 11 | . . . . . 1 1 . . 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 7 | . . . . . . . . . . 2 3 . 2 . . . . . . Spaces Dug 17 | . . . . . . . . . 4 . . 3 . . . . . 9 1 Terrain Destroyed 163 | . . . . . 75 28 . . 4 . . 3 . . . . . 9 44 Melee 17 | . . . . . . . . . 4 . . 3 . . . . . 9 1 Projectile . | . . . . . . . . . . . . . . . . . . . . AOE 146 | . . . . . 75 28 . . . . . . . . . . . . 43 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Res DSF Res Acc Total 7868 | 95 637 38 105 345 486 807 607 84 344 275 101 240 567 43 247 353 117 873 1504 Wait 322 | . . . . . . 34 65 . 31 . . . . . . 14 . 142 36 Move 7161 | 73 575 37 96 325 453 755 522 79 299 275 96 227 565 43 241 333 91 687 1389 Hop 44 | . 3 . 5 15 . 2 3 . 3 . . . . . . . . 3 10 Pick Up 78 | 8 11 . . 4 6 4 6 2 1 . 1 5 1 . . 3 1 7 18 Fast Attach 35 | 7 8 . 1 . 6 . . . 1 . 1 1 . . . . . . 10 Attach 39 | . 2 1 2 . 4 2 2 . 1 . 1 2 . . 2 2 . 4 14 Detach 9 | . 3 . . . 1 . . . 1 . . . . . . . . 1 3 Swap 20 | . . . . . 1 3 1 . 1 . . . . . 3 . 1 8 2 Drop 71 | 1 17 . . 1 5 5 5 3 2 . 2 2 1 . 1 1 2 11 12 Fire 38 | 6 18 . 1 . 10 1 . . . . . . . . . . . . 2 Melee 29 | . . . . . . 1 3 . 4 . . 3 . . . . . 10 8 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 22 | . . . . . . . . . . . . . . . . . 22 . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research -3/DSF -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Met a group of wandering Federalists 235 | -10/Materials | Discovered new exit (range 17) 296 | -10/Materials | Discovered new exit (range 11) 325 | -10/Materials | Discovered new exit (range 6) 458 | -10/Materials | Discovered new exit (range 12) 522 | -10/Materials | Entered Mines 530 | -10/Mines | Assembled infested the area 531 | -10/Mines | Learned Materials stockpile data 535 | -10/Mines | Assisted by a Guerilla fighting off Assembled 535 | -10/Mines | Discovered new exit (range 6) 537 | -10/Mines | Entered Materials 537 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 570 | -9/Materials | Discovered new exit (range 9) 580 | -9/Materials | Entered Storage 638 | -9/Storage | Build established: Mutant 701 | -9/Storage | Discovered new exit (range 13) 706 | -9/Storage | Entered Materials 706 | -8/Materials | Evolved 2 slots: Propulsion x2 867 | -8/Materials | Discovered new exit (range 18) 874 | -8/Materials | Destroyed 11 combat bots 874 | -8/Materials | Identified exit to Factory 878 | -8/Materials | Entered Factory 878 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1101 | -7/Factory | Garrison activated, responded to threat 1189 | -7/Factory | Discovered new exit (range 4) 1190 | -7/Factory | Identified exit to Factory 1190 | -7/Factory | Entered another Factory area 1190 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1387 | -6/Factory | Sucked down chute 1387 | -6/Factory | Entered Waste 1392 | -6/Waste | Spotted C-40 Crusher 1393 | -6/Waste | Spotted C-40 Crusher 1393 | -6/Waste | Spotted C-40 Crusher 1397 | -6/Waste | Spotted C-40 Crusher 1402 | -6/Waste | EMP discharged 1404 | -6/Waste | Spotted C-40 Crusher 1404 | -6/Waste | Discovered new exit (range 18) 1407 | -6/Waste | Identified exit to Factory 1408 | -6/Waste | Entered Factory 1518 | -6/Factory | Discovered new exit (range 12) 1520 | -6/Factory | Identified exit to Lower Caves 1521 | -6/Factory | Entered Lower Caves 1577 | -6/Lower Caves | Discovered new exit (range 9) 1579 | -6/Lower Caves | Identified exit to Lower Caves 1579 | -6/Lower Caves | Entered another Lower Caves area 1581 | -6/Lower Caves | Learned Factory emergency access door positions 1604 | -6/Lower Caves | Discovered new exit (range 15) 1607 | -6/Lower Caves | Identified exit to Factory 1607 | -6/Lower Caves | Entered Factory 1607 | -5/Factory | Evolved 2 slots: Utility x2 1670 | -5/Factory | Discovered new exit (range 13) 1680 | -5/Factory | Identified exit to Upper Caves 1682 | -5/Factory | Entered Upper Caves 1761 | -5/Upper Caves | Build established: Scout 1764 | -5/Upper Caves | Learned location of Armory (-3) 1807 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 1812 | -5/Upper Caves | Learned 4 Factory zone layouts 1822 | -5/Upper Caves | Discovered new exit (range 11) 1825 | -5/Upper Caves | Identified exit to Upper Caves 1825 | -5/Upper Caves | Entered another Upper Caves area 1831 | -5/Upper Caves | Discovered new exit (range 7) 1836 | -5/Upper Caves | Identified exit to Factory 1836 | -5/Upper Caves | Entered Factory 1836 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 1837 | -4/Factory | Identified exit to Research 1896 | -4/Factory | Entered Research 1896 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1979 | -3/Research | Identified exit to DSF 1979 | -3/Research | Entered DSF 1992 | -3/DSF | Additional patrols routed to DSF 2016 | -3/DSF | Discovered new exit (range 15) 2022 | -3/DSF | Identified exit to Research 2022 | -3/DSF | Entered Research 2022 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2303 | -2/Research | Spotted B-90 Cyclops 2313 | -2/Research | Build established: Ninja 2323 | -2/Research | Lost 3 parts (2n1u) 2331 | -2/Research | Discovered new exit (range 8) 2332 | -2/Research | Identified exit to Access 2332 | -2/Research | Entered Access 2332 | -1/Access | Evolved 2 slots: Utility x2 2501 | -1/Access | Energy Cycler disabled 2532 | -1/Access | Lost 6 parts (3n3u) 2582 | -1/Access | Search patrols dispatched 2651 | -1/Access | Lost 6 parts (1p3n2u) 2722 | -1/Access | Lost 3 parts (2n1u) 2741 | -1/Access | Spotted B-99 Colossus 2777 | -1/Access | Lost 5 parts (1p1n2u1w) 2846 | -1/Access | Discovered new exit (range 6) 2848 | -1/Access | Identified exit to Surface 2848 | *** | Escaped! Last Messages --------------- 02802_ Energy Cycler explodes. 02802_ Q-thruster destroyed. 02802_ Destroyed Q-thruster. 02802_ >> Machine Analyzer network decryption results: 02802_ Garrison Access x1 02805_ Dropped Railgun. 02806_ K-01 Serf collects debris. 02808_ U-05 Engineer lays Concrete. 02810_ Dropped Imp. Point Defense System. 02811_ Acquired Lgt. Quantum Reactor. 02816_ >> Machine Analyzer network decryption results: 02816_ Terminal x1 02818_ >> Machine Analyzer network decryption results: 02818_ Repair Station x1 02821_ >> Machine Analyzer network decryption results: 02821_ Repair Station x2 02846_ The Access Shell folds into the floor. 02846_ EXIT=FOUND 02848_ EXIT=IDENTIFIED: SURFACE [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#""""""""""#??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #?????############## | | ???????????????????# "" #?????# | | ???????????????????# "@ #?????# | | ???????????????????# #?????# ###+####### | | ???????????????????# #?????# # | | ???????????????????# #?????# # | | ??????????????????## ##????# # "" | | ??????????????????# #????# # "" | | ??????????????????##"" ##????# # """" | | ???????????????????#"" #?????# # """" | | ???????????????????#"" #?????# # "" | | ???????????????????#T #?????# # "" | | ???????????????????#"" #?????# # | | ???????????????????#"" #?????# # | | ????????????????####"" ####### # | | ??????????? + ! | | ?????????? ########### | | ????????????#########################+##?????????? | | ???????????????????????????????????? ??????????? | | ???????????????????????????????????? ??????????? | | ??????????????????????????????????? ?????????? | | ??????????????????????????????????? " ?????????? | | ?????????????????????????????????? """ ????????? | | ?????????????????????????????????? """????????? | | ????????????????????????????????? " ???????? | | ????????????????????????????????? ???????? | | ????????????????????????????????# ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 55 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 2 Jamming Range 16 Additional Mass Support 9 Corruption Containment 12 Core Shielding 20 Utility Shielding 66 Evasion (%) 78 Recoil Reduction 1 Offensive Hacking 14 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Epsilon Run Suspicious Challenges ------------ None Game ------ Seed GlidesysMolecularBlaster Manual? 0 Play Time 01:34:25 Cumulative 96.0 hours Start 2026.01.10 @ 15:34:57 End 2026.01.10 @ 20:03:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 119 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 43 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 076bfc6e-cf23-4d9e-bc4d-fc5b64135860