Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.13 @ 23:18:51 Player: amhuman Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (76) 380 Value Destroyed (2796) 2796 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (306) 306 TOTAL SCORE: 8142 Bonus ------- High Alert Combat Kills 6 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Gatling Laser Cooled Pulse Rifle Axe Chainsword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine F-cell Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Heat Sink Medium Storage Unit Improved Signal Interpreter Target Analyzer > --- WEAPON ----------- Heavy Laser Heavy Plasma Cannon High-powered Shotgun > --- INVENTORY -------- Light Nuclear Core Improved Particle Charger Kinecellerator Gatling Laser Cooled Pulse Rifle Flak Gun Heavy Machine Gun Shock Bomb Launcher Axe Chainsword [Rating: 60] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Advanced Treads Leg Improved Carbon-fiber Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 . . Power 1 | . . . . . . . . . . 1 . . Propulsion 2 | . . . 2 . . . . . . . . . Utility 4 | . . . . 2 1 . . . . 1 . . Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 75 | 6 4 . 5 10 14 6 4 . 1 1 2 22 Power 10 | 1 1 . . 1 1 . . . . 1 1 4 Engine 7 | 1 1 . . 1 . . . . . . 1 3 Core 3 | . . . . . 1 . . . . 1 . 1 Reactor . | . . . . . . . . . . . . . Propulsion 21 | 2 2 . 2 3 2 2 1 . . . . 7 Treads 3 | . . . . . . . 1 . . . . 2 Leg 18 | 2 2 . 2 3 2 2 . . . . . 5 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 18 | 1 . . 1 3 6 3 1 . . . . 3 Device 11 | . . . 1 1 4 3 . . . . . 2 Storage 2 | 1 . . . 1 . . . . . . . . Processor 3 | . . . . 1 . . 1 . . . . 1 Hackware 1 | . . . . . 1 . . . . . . . Protection 1 | . . . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 26 | 2 1 . 2 3 5 1 2 . 1 . 1 8 Energy Gun 9 | . 1 . 1 2 2 . 1 . . . . 2 Energy Cannon 3 | . . . . . . . . . . . 1 2 Ballistic Gun 7 | 2 . . . . 2 . . . . . . 3 Ballistic Cannon 2 | . . . . . 1 . 1 . . . . . Launcher 4 | . . . 1 . . 1 . . 1 . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 . . . . . . . Parts Lost 49 | . 4 . . 7 2 4 3 . 1 . 2 26 Power 6 | . 1 . . 1 . . . . . . . 4 Propulsion 19 | . 2 . . 4 . 2 1 . . . 2 8 Utility 11 | . . . . . 2 2 . . . . . 7 Weapon 13 | . 1 . . 2 . . 2 . 1 . . 7 Highest Loss Streak 12 | . 4 . . 3 1 2 1 . 1 . 2 12 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 81 85 84 88 94 89 97 100 100 89 76 75 Engine 3 | . 11 14 11 8 2 . . . . . 1 6 Core 4 | . . . . . 4 7 7 7 7 9 6 1 Treads 2 | . . . . . . . 4 7 7 6 2 2 Leg 24 | . 27 28 36 33 26 27 24 23 23 20 16 17 Device 17 | . . . 3 17 19 18 23 23 23 20 20 13 Storage 7 | . 14 14 11 9 7 7 7 7 7 6 6 5 Processor 4 | . . . . 8 3 . 6 7 7 6 6 7 Hackware 1 | . . . . . 3 4 . . . . . . Energy Gun 7 | . 3 14 8 6 11 7 10 7 7 6 6 5 Energy Cannon 1 | . . . . . . . . . . . 6 5 Ballistic Gun 4 | . 24 14 11 2 5 9 . . . . . 5 Ballistic Cannon 2 | . . . . . 4 . 2 7 7 6 2 . Launcher 3 | . . . 2 1 . 4 7 7 7 6 . . Peak Build Rating 60 | 6 7 7 14 27 46 48 48 46 47 51 52 60 Average Rating 38 | 4 6 6 9 22 39 41 45 46 46 48 43 43 On Entrance 29 | . 6 6 7 13 24 46 48 46 46 47 51 38 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 51 | 13 13 11 14 22 40 34 34 34 36 41 42 51 Greatest Support 72 | 20 20 20 45 58 66 72 72 54 54 54 54 58 Greatest Overweight (x) 4 | 4 . . . . . . . . . . . 2 Average Overweight (x) . | 1 . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 9 10 10 10 10 10 10 10 9 Most Carried 10 | 2 6 6 7 9 10 10 10 10 10 10 10 10 Average Carried 8 | 1 4 5 5 7 9 9 8 10 9 9 9 8 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 2 5 6 7 8 10 9 10 10 10 10 9 5 Class Distribution -------------------- 45% | Scavenger-Gunner 16% | Mutant 13% | Scavenger-Bomber 10% | Gunner 8% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Bomber | -6/Factory Mutant | -6/Waste Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Matter Collected 1599 | 218 162 . 23 106 168 295 169 . 140 . . 318 Remotely . | . . . . . . . . . . . . . Salvage Created 2600 | . 277 . 169 211 234 160 384 . 214 . . 951 Parts 135 | . 23 . 4 9 12 6 12 . 8 . . 61 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 3 | . . . 1 . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . 22 11 . 8 . . . Prevented 2 | . . . . . . 2 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Combat Hostiles Destroyed 68 | . 11 . 4 4 7 5 11 . 6 . . 20 Melee 1 | . . . . 1 . . . . . . . . Guns 34 | . 11 . 1 3 2 3 3 . 1 . . 10 Cannons 12 | . . . . . 5 . . . 2 . . 5 AOE 18 | . . . 3 . . 2 8 . 3 . . 2 Classes Destroyed 13 | . 2 . 3 1 1 1 1 . 1 . . 3 Worker 2 | . . . . . . . . . . . . 2 Builder 3 | . . . . . . . . . . . . 3 Recycler 1 | . . . 1 . . . . . . . . . Drone 2 | . . . . . . . . . 2 . . . Watcher 2 | . . . 1 . 1 . . . . . . . Swarmer 17 | . 6 . 3 . 3 . . . . . . 5 Saboteur 2 | . . . . . . . . . . . . 2 Grunt 25 | . 5 . . 2 . 3 9 . 4 . . 2 Brawler 3 | . . . . . . 1 1 . . . . 1 Duelist 2 | . . . . . . . 1 . . . . 1 Sentry 7 | . . . 1 1 2 . . . . . . 3 Hunter 7 | . . . . 1 1 1 . . . . . 4 Programmer 3 | . . . . . 1 . . . . . . 2 Best Kill Streak 6 | . 6 . 5 3 3 4 4 . 2 . . 6 Combat Bots Only 6 | . 6 . 3 3 3 4 4 . 2 . . 5 Max Kills in Single Turn 3 | . 2 . 3 1 1 2 2 . 1 . . 3 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 2 | . . . 2 . . 1 2 . 1 . . 2 Melee 1 | . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Hostile Shots Fired 653 | . 79 . 20 96 69 54 18 . 23 . 4 290 Missed 222 | . 25 . 8 36 33 16 5 . 8 . 2 89 Damage Taken 6430 | . 524 . 115 907 463 592 232 . 298 . 99 3200 Core 1323 | . 124 . 15 235 26 34 . . 37 . 54 798 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 77 | 100 . 50 96 57 . . . . 86 . . . Volleys Fired 161 | . 29 . 6 13 19 17 12 . 13 3 . 49 Largest 3 | . 2 . 2 2 3 3 3 . 3 1 . 3 Hottest 240 | . 70 . 65 108 186 133 188 . 164 48 . 240 Shots Fired 352 | . 58 . 11 15 55 42 29 . 33 3 . 106 Gun 263 | . 58 . 9 15 39 39 17 . 13 . . 73 Cannon 64 | . . . . . 16 . 2 . 13 3 . 30 Launcher 25 | . . . 2 . . 3 10 . 7 . . 3 Special . | . . . . . . . . . . . . . Kinetic 160 | . 51 . 6 1 22 30 3 . 13 3 . 31 Thermal 154 | . 7 . . 4 33 9 16 . 13 . . 72 Explosive 16 | . . . 2 . . 3 10 . 1 . . . Electromagnetic 22 | . . . 3 10 . . . . 6 . . 3 Robot Hit Streak 14 | . 7 . 14 9 11 6 9 . 10 . . 14 Robot Miss Streak 8 | . 3 . 3 2 8 5 6 . 7 . . 4 Penetration Max 1 | . . . . . 1 . . . . . . . Secondary Targets 4 | . 4 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 250 | . 37 . 7 21 38 27 23 . 21 . . 76 Core Hits 184 | . 20 . 10 10 25 19 29 . 13 . . 58 Critical Kills 1 | . . . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . Critical Strikes 10 | . 1 . . 1 3 1 1 . 2 . . 1 Burn 2 | . 1 . . 1 . . . . . . . . Meltdown 1 | . . . . . . . . . . . . 1 Destroy 1 | . . . . . . 1 . . . . . . Blast 6 | . . . . . 3 . 1 . 2 . . . Melee Attacks 12 | . . . . 12 . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 12 | . . . . 12 . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7017 | . 393 . 310 473 848 636 1055 . 677 . . 2625 Guns 3333 | . 393 . 67 203 471 366 374 . 132 . . 1327 Cannons 1384 | . . . . . 377 . 31 . 286 . . 690 Explosions 2030 | . . . 243 . . 270 650 . 259 . . 608 Melee 262 | . . . . 262 . . . . . . . . Ramming 8 | . . . . 8 . . . . . . . . Kinetic 1804 | . 330 . 20 4 409 214 50 . 286 . . 491 Thermal 2921 | . 63 . . 66 439 152 355 . 132 . . 1714 Explosive 1293 | . . . 243 . . 270 650 . 130 . . . Electromagnetic 729 | . . . 47 133 . . . . 129 . . 420 Impact . | . . . . . . . . . . . . . Slashing 262 | . . . . 262 . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . . . . 1 1 1 1 1 . . 4 Average Corruption 1 | . . . . . 1 1 1 1 1 . . 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 36 | . . . . . 5 6 4 . 12 . . 9 Message Errors 14 | . . . . . 1 4 . . 6 . . 3 Matter Fused 7 | . . . . . . 1 3 . 2 . . 1 Heat Flow Errors 7 | . . . . . 2 . . . 2 . . 3 Energy Discharges 1 | . . . . . . . 1 . . . . . Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . 2 . . . 2 . . . Alerts 1 | . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 106 | . . . 9 31 13 . 25 . . . . 28 Projectiles 33 | . . . . . 13 . . . . . . 20 Explosions 42 | . . . 9 . . . 25 . . . . 8 Melee 31 | . . . . 31 . . . . . . . . Knockbacks 4 | . . . . . 1 . 1 . 2 . . . Impact . | . . . . . . . . . . . . . Kinetic 4 | . . . . . 1 . 1 . 2 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 80 | . . . . . . . 16 . . . . 64 Shots 4 | . . . . . . . 1 . . . . 3 Rammed . | . . . . . . . . . . . . . Targets Rammed 3 | . . . . 3 . . . . . . . . Kicked 3 | . . . . 3 . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 464 | . 56 . 27 105 464 63 188 . 129 . . 248 Average Temperature 73 | . 18 . 11 41 158 25 46 . 33 . . 63 Received Heat Transfer 1279 | . 147 . 18 468 48 99 135 . 151 . . 213 Effects 2 | . . . . . 2 . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 4 | . . . 1 . . . . . 1 . . 2 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . 2 Parts Melted 18 | . 2 . . 2 2 . 1 . . . . 11 Heat Transferred 5245 | . 259 . . 222 563 130 625 . 300 . . 3146 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Peak Influence 776 | . 228 88 196 176 274 . . . . 776 286 422 Initial 757 | . . 88 33 82 77 . . . . 757 271 196 Average 214 | . 114 88 83 139 115 . . . . 767 272 278 Maximum Alert Level 3 | . 1 . . . 1 . . . . 3 1 2 Low Security (%) 51 | 100 72 100 100 100 89 . . . . . . 4 Level 1 41 | . 27 . . . 10 . . . . . 100 91 Level 2 1 | . . . . . . . . . . . . 3 Level 3 5 | . . . . . . . . . . 100 . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 10 | . 2 . . 3 3 . . . . . . 2 Investigation 1 | . . . . 1 . . . . . . . . Extermination 2 | . . . . . 1 . . . . . . 1 Reinforcement 7 | . 2 . . 2 2 . . . . . . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Distress Signals 2 | . . . 1 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 122 | . 13 . 7 14 13 9 11 . 10 . 6 39 Peak Tracking Total 12 | . 8 . 4 7 4 4 4 . 4 . 6 12 Tactical Retreats 6 | . . . . 1 . 1 . . 3 . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Traps Triggered 6 | . . . . 1 1 . . . . 1 . 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Machines Disabled 2 | . . . . . 1 . . . . . . 1 Max in Single Turn 1 | . . . . . 1 . . . . . . 1 Garrison Access 1 | . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Machines Accessed 23 | . 1 . 2 3 1 . 1 3 1 4 . 7 Terminals 17 | . 1 . 2 2 1 . 1 . 1 3 . 6 Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . 1 . . Total Hacks 64 | . 2 . 4 5 4 . 1 18 1 13 . 16 Successful 39 | . 2 . 3 4 2 . 1 18 1 2 . 6 Failed 25 | . . . 1 1 2 . . . . 11 . 10 Catastrophic 4 | . . . . . . . . . . 1 . 3 Database Lockouts . | . . . . . . . . . . . . . Manual 40 | . 2 . 5 4 4 . . . . 10 . 15 Terminals 40 | . 2 . 4 4 4 . 1 . 1 10 . 14 Fabricators 2 | . . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . . 3 . . Terminal Hacks 24 | . 1 . 1 1 1 . 1 18 1 . . . Record 3 | . . . . . . . 1 1 1 . . . Part Schematic 10 | . . . . . . . . 10 . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . Level Access Points 2 | . . . 1 1 . . . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks 14 | . 1 . 2 2 1 . . . . 2 . 6 Terminals 14 | . 1 . 2 2 1 . . . . 2 . 6 Assimilate 1 | . . . 1 . . . . . . . . . Botnet 13 | . 1 . 1 2 1 . . . . 2 . 6 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 16 | . 1 . 2 1 1 . . . . 4 . 7 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . 10 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Total Allies 1 | . . . 1 . . . . . . . . . Largest Group 1 | . . . 1 1 . . . . . . . . Highest-Rated Group 10 | . . . 10 10 . . . . . . . . Highest-Rated Ally 10 | . . . 10 10 . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 2 3 . 2 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Turns Passed 6730 | 73 250 196 184 334 924 1017 708 100 1305 210 131 1298 Spaces Moved 4831 | 41 124 154 123 197 683 799 556 84 1051 170 103 746 Core 29 | 18 . . . . . . . . . . . 11 Treads 78 | . . . . . . . . . . . . 78 Legs 4724 | 23 124 154 123 197 683 799 556 84 1051 170 103 657 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 120 50 Average Speed 123 | 151 120 120 120 120 120 120 120 120 120 120 120 141 Slowest Speed 260 | 250 120 120 120 120 120 120 120 120 120 120 120 260 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 39 46 14 24 22 91 93 69 98 6 94 29 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . 1 1 1 1 . . . Known Exits Taken 7 | . 1 . 1 1 1 . 1 1 1 . . . Unknown Exits Taken 3 | 1 . 1 . . . 1 . . . . . . Scrap Searched 9 | . . . . . . 5 2 . 2 . . . Spaces Dug 3 | . . . . . . . . . . 3 . . Terrain Destroyed 140 | . . . 16 . 2 18 77 . 16 3 . 8 Melee . | . . . . . . . . . . . . . Projectile 14 | . . . . . 2 . . . 6 3 . 3 AOE 126 | . . . 16 . . 18 77 . 10 . . 5 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Total 5269 | 48 172 165 147 259 747 822 574 83 1071 175 110 896 Wait 131 | . 10 11 . 16 12 . . . 6 . 6 70 Move 4820 | 40 123 153 122 196 682 798 555 83 1050 170 102 746 Hop . | . . . . . . . . . . . . . Pick Up 39 | 2 6 1 2 6 10 . 3 . 1 1 . 7 Fast Attach 37 | 6 1 . 2 4 6 4 1 . . . . 13 Attach 23 | . 3 . 1 3 2 1 2 . 1 1 1 8 Detach . | . . . . . . . . . . . . . Swap 15 | . . . 2 3 6 1 1 . . . 1 1 Drop 16 | . . . . 3 10 1 . . . . . 2 Fire 161 | . 29 . 6 13 19 17 12 . 13 3 . 49 Melee 12 | . . . . 12 . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 3 | . . . . 3 . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 12 | . . . 12 . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Identified exit to Mines 139 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 316 | -10/Materials | Lost 4 parts (1p2n1w) 324 | -10/Materials | Entered Mines 467 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 469 | -10/Mines | Discovered new exit (range 14) 520 | -10/Mines | Entered Materials 520 | -9/Materials | Evolved 2 slots: Propulsion x2 676 | -9/Materials | Identified exit to Materials 704 | -9/Materials | Entered another Materials area 704 | -8/Materials | Accompanied by 1 ally 704 | -8/Materials | Evolved 2 slots: Utility x2 891 | -8/Materials | Identified exit to Factory 960 | -8/Materials | Lost 3 parts (2n1w) 1038 | -8/Materials | Entered Factory 1038 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1065 | -7/Factory | Discovered new exit (range 7) 1390 | -7/Factory | Build established: Tank 1726 | -7/Factory | Build established: Scavenger-Gunner 1793 | -7/Factory | Identified exit to Lower Caves 1962 | -7/Factory | Entered Lower Caves 1964 | -7/Lower Caves | Learned 8 Factory zone layouts 2069 | -7/Lower Caves | Learned location of Zion (-6) 2410 | -7/Lower Caves | Build established: Gunner 2652 | -7/Lower Caves | Encountered a Warlord checkpoint 2965 | -7/Lower Caves | Discovered new exit (range 11) 2979 | -7/Lower Caves | Entered another Lower Caves area 3047 | -7/Lower Caves | Discovered new exit (range 13) 3064 | -7/Lower Caves | Identified exit to Factory 3219 | -7/Lower Caves | Found DCF Scrap (12 items) 3439 | -7/Lower Caves | Learned Factory emergency access door positions 3558 | -7/Lower Caves | Learned Factory terminal intel 3672 | -7/Lower Caves | Discovered new exit (range 11) 3684 | -7/Lower Caves | Identified exit to Data Miner 3687 | -7/Lower Caves | Entered Data Miner 3687 | -7/Data Miner | Discovered new exit (range 6) 3710 | -7/Data Miner | Met Data Miner 3750 | -7/Data Miner | Learned location of Section 7 (-2) 3758 | -7/Data Miner | Received God Mode back door access code from Data Miner 3762 | -7/Data Miner | Build established: Scavenger-Gunner 3786 | -7/Data Miner | Identified exit to Proximity Caves 3787 | -7/Data Miner | Entered Proximity Caves 3790 | -6/Proximity Caves | Spotter reported a threat 3799 | -6/Proximity Caves | Spotter reported a threat 3843 | -6/Proximity Caves | Spotter reported a threat 3936 | -6/Proximity Caves | Spotter reported a threat 4048 | -6/Proximity Caves | Discovered exit to Factory (range 11) 4347 | -6/Proximity Caves | Spotter reported a threat 4520 | -6/Proximity Caves | Learned 4 Factory zone layouts 4834 | -6/Proximity Caves | Build established: Scavenger-Bomber 5092 | -6/Proximity Caves | Entered Factory 5092 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5093 | -6/Factory | Identified exit to Factory 5095 | -6/Factory | Loaded intel: 26 terminal locations 5302 | -6/Factory | Sucked down chute 5302 | -6/Factory | Entered Waste 5333 | -6/Waste | Spotted C-40 Crusher 5338 | -6/Waste | Spotted C-40 Crusher 5356 | -6/Waste | Spotted C-40 Crusher 5359 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5364 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5381 | -6/Waste | Spotted C-40 Crusher 5388 | -6/Waste | Spotted C-40 Crusher 5406 | -6/Waste | Spotted C-40 Crusher 5414 | -6/Waste | Discovered new exit (range 14) 5432 | -6/Waste | Identified exit to Factory 5433 | -6/Waste | Entered Factory 5908 | -6/Factory | Lost 7 parts (3n1u3w) 5915 | -6/Factory | Spotted B-75 Beast 6147 | -6/Factory | Lost 4 parts (1p2n1u) 6432 | -6/Factory | Discovered exit to Factory (range 7) 6705 | -6/Factory | Cargo convoy interrupted 6713 | -6/Factory | Core integrity fell below 50% 6721 | -6/Factory | Incoming assault squad redirected 6729 | -6/Factory | Core integrity fell below 20% 6731 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06721_ Slug penetrates Earth. 06721_ Penetrated by Slug. 06723_ P-60 Hacker resets X-67 Chaingunner, system corruption cleaned. 06724_ Med. Storage Unit destroyed. 06724_ Penetrated by Slug. 06724_ Target Analyzer destroyed. 06724_ Penetrated by Slug. 06725_ Dropped F-cell Engine. 06725_ Dropped Hvy. Machine Gun. 06727_ Acquired 27 matter. 06727_ P-60 Hacker resets X-62 Marksman, system corruption cleaned. 06728_ Slug penetrates Wall. 06728_ P-60 Hacker destroyed. 06730_ R-10 Processor collects Corrupted Cesium-ion Thruster. 06730_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 06731_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # " " " = " " #???#""" """"" # | | #+## " " " " " #???# """"" # | | # " " " " " #???# # | | # " " " " " #???# # | | # " " " " " #################+##### | | "" # /// | | "" # /// | | "" + /// | | # ^ | | "" # % | | "" ### ##########################+##### | | "" #?# T#???# ! # #??# | | #?# #???# *!! # #??# | | #?# ###### ##???# %|=%! # #??# | | ####?# #????#?#????# *!h[=*[ # #??# | | #???# ######/######;#[%/%#### #?## | | #???# # p!x==#??# #??# | | #???# # !px##??# ! #??# | | ????# # # %##??# #??# | | ?????# # # R */#??# #??# | | ?????# # # #??# #### % | | ?????# # + #??# + | | ?????# # # #??# #### | | ###### # # #??##########+###??# | | # # #???????????# #???## | | ###### # # @#???????????# #???## | | ?????# # # #???????????# #????# | | ?????# # # #???????????# #????# | | ?????# ############## ############# #????# | | ######+#######??????# #! # #????# | | #??????# # ! # #????# | | #??????# # # #????# | | ######## # " " " " " # ###### | | # !! # " " " " " # | | # ! # " " " " " # | | # # " " " " " + | | + # " " " " " # | | # # " " " " " + | | ############## #### " " " " " ##########+# | | ??????######## """ #??# " " " " " #####] | | ??????# """ #??# " " " " " + / | | ??????# """ #??# ##### """ "" | | ??????# #??#############???# """ "" | | ??????+ """ #??????????????????# """ "" | | ??????# """ #??????????????????# | | ??????# #### """ #??????????????????# """ "" | | ??????# ???# #??????????????????# """ "" | | ??????# ????# ??????????????????# """ "" | | ??????# ????#########??????????????????# | | ??????# ????????????????????????????????# = | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 32 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Target Analysis 5 Recoil Reduction 1 Particle Charging 15 Kinecelleration 30 Salvage Targeting 2 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Powered Armor | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Imp. Linear Gravjet | -7/Data Miner | Free Hvy. Disruptor Cannon | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScanBladeMinigun Manual? 0 Play Time 01:07:12 Cumulative 128.9 hours Start 2025.02.13 @ 21:58:01 End 2025.02.13 @ 23:18:51 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 53 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb69cbb9-5ed9-4b68-987e-b38c6d086f79