Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.10.12 @ 16:10:02 Player: viper Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (39) 195 Value Destroyed (1161) 1161 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 3063 Bonus ------- High Alert Combat Kills 27 Cogmind --------- Core Integrity 117/550 Matter 148/300 Energy 40/100 System Corruption 1% Temperature Cool (110) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Targeting Computer > --- WEAPON (3) ------- Advanced EMP Blaster > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Core Shielding > --- WEAPON ----------- Beam Rifle Improved Assault Rifle Light Cannon > --- INVENTORY -------- Light Ion Engine [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Storage Large Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power 2 | . 1 . 1 Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 26 | 7 3 11 5 Power 6 | 1 1 2 2 Engine 6 | 1 1 2 2 Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 1 5 . Treads . | . . . . Leg 8 | 2 1 5 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 2 1 1 . Device . | . . . . Storage 2 | 1 1 . . Processor 1 | 1 . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 8 | 2 . 3 3 Energy Gun 3 | 1 . 2 . Energy Cannon . | . . . . Ballistic Gun 3 | 1 . 1 1 Ballistic Cannon 1 | . . . 1 Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 14 | . . 2 12 Power 4 | . . . 4 Propulsion 3 | . . . 3 Utility 1 | . . . 1 Weapon 6 | . . 2 4 Highest Loss Streak 11 | . . 1 11 Average Slot Usage (%) 95 | . 100 96 82 Engine 20 | . 25 20 15 Leg 25 | . 25 27 20 Storage 10 | . 12 10 8 Processor 10 | . 12 10 8 Protection 6 | . . 10 6 Energy Gun 9 | . 12 9 4 Ballistic Gun 10 | . 12 10 8 Ballistic Cannon 1 | . . . 7 Naked Turns . | . . . . Heaviest Build 39 | 16 27 31 39 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 5 | 5 2 1 5 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 10 10 Most Carried 3 | 1 2 3 2 Average Carried 1 | . 1 1 1 Final Capacity 10 | 8 10 10 10 Final Carried 3 | 1 2 3 . Class Distribution -------------------- 86% | Hacker-Mutant 13% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 521 | 252 61 160 48 Remotely . | . . . . Salvage Created 1583 | . 122 980 481 Parts 101 | . 13 53 35 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 4 | . 1 2 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 29 | . 2 18 9 Guns 27 | . 2 18 7 Cannons 1 | . . . 1 AOE 1 | . . . 1 Classes Destroyed 10 | . 2 6 2 Builder 1 | . . 1 . Tunneler 1 | . . . 1 Hauler 1 | . . 1 . Recycler 3 | . . 1 2 Watcher 4 | . 2 1 1 Swarmer 4 | . . . 4 Grunt 17 | . 2 12 3 Brawler 1 | . . 1 . Duelist 1 | . . 1 . Sentry 6 | . . 4 2 Best Kill Streak 6 | . 3 6 6 Combat Bots Only 5 | . 2 5 5 Max Kills in Single Turn 4 | . 1 1 4 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1813 | . 126 486 1201 Core 517 | . 17 67 433 Absorbed by Shields . | . . . . Core Remaining (%) 92 | 100 93 83 . Volleys Fired 116 | . 14 69 33 Largest 3 | . 2 2 3 Hottest 114 | . 70 76 114 Shots Fired 219 | . 24 122 73 Gun 199 | . 24 122 53 Cannon 19 | . . . 19 Launcher 1 | . . . 1 Special . | . . . . Kinetic 140 | . 14 69 57 Thermal 78 | . 10 53 15 Explosive . | . . . . Electromagnetic 1 | . . . 1 Robot Hit Streak 44 | . 8 44 19 Robot Miss Streak 1 | . 1 1 1 Penetration Max . | . . . . Secondary Targets 3 | . 1 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 180 | . 18 108 54 Core Hits 76 | . 8 45 23 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2576 | . 162 1195 1219 Guns 1953 | . 162 1195 596 Cannons 196 | . . . 196 Explosions 427 | . . . 427 Melee . | . . . . Ramming . | . . . . Kinetic 1156 | . 62 460 634 Thermal 993 | . 100 735 158 Explosive . | . . . . Electromagnetic 427 | . . . 427 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 6 | . . . 6 Projectiles 6 | . . . 6 Explosions . | . . . . Melee . | . . . . Knockbacks 2 | . . . 2 Impact . | . . . . Kinetic 2 | . . . 2 Secondary . | . . . . Self-Inflicted Damage 62 | . . . 62 Shots 3 | . . . 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 576 | . 313 308 576 Average Temperature 156 | . 142 101 274 Received Heat Transfer 1149 | . 114 315 720 Effects 27 | . 4 . 23 Shutdowns 6 | . . . 6 Energy Bleed 3 | . 1 . 2 Interference 7 | . 3 . 4 Matter Decay 3 | . . . 3 Short Circuit 2 | . . . 2 Damage (minor) 4 | . . . 4 Damage (major) 1 | . . . 1 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 3 . Heat Transferred 2590 | . 296 1887 407 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 459 | . 94 459 291 Initial 70 | . . 28 70 Average 156 | . 65 209 183 Maximum Alert Level 2 | . . 2 1 Low Security (%) 65 | 100 100 50 50 Level 1 27 | . . 37 49 Level 2 6 | . . 11 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . . 5 1 Investigation 2 | . . 2 . Extermination . | . . . . Reinforcement 4 | . . 3 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . 1 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 48 | . 4 22 22 Peak Tracking Total 10 | . 2 3 10 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 2 | . 2 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 2 | . . . 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 1 3 1 Terminals 3 | . 1 1 1 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 16 | . 3 11 2 Successful 15 | . 2 11 2 Failed 1 | . 1 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . . 1 . Terminals 8 | . 3 3 2 Fabricators . | . . . . Repair Stations 8 | . . 8 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 2 3 2 Prototype ID Bank 1 | . . . 1 Locate Traps 2 | . 1 1 . Reprogram Traps 1 | . 1 . . Investigation Status 1 | . . 1 . Recall Investigation 1 | . . 1 . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 8 | . . 8 . Scan Component 4 | . . 4 . Repair 4 | . . 4 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 1 3 . Full Trace Events 2 | . . 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . . 4 . Time 104 | . . 104 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1150 | 91 263 621 175 Spaces Moved 515 | 55 145 267 48 Core 19 | 18 . . 1 Treads . | . . . . Legs 496 | 37 145 267 47 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 150 Average Speed 137 | 145 149 125 153 Slowest Speed 300 | 300 180 150 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 17 | 3 27 30 8 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 8 | . . . 8 Melee . | . . . . Projectile . | . . . . AOE 8 | . . . 8 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 760 | 62 169 440 89 Wait 100 | . 6 92 2 Move 512 | 54 144 266 48 Hop . | . . . . Pick Up 4 | 1 1 1 1 Fast Attach 15 | 7 . 7 1 Attach 7 | . 1 2 4 Detach . | . . . . Swap 4 | . 2 2 . Drop 2 | . 1 1 . Fire 116 | . 14 69 33 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Identified exit to Materials 16 | -11/Scrapyard | Discovered exit to Materials (range 15) 92 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Evolved 1 slot: Power x1 274 | -10/Materials | Identified exit to Materials 274 | -10/Materials | Discovered exit to Materials (range 11) 306 | -10/Materials | Build established: Hacker-Mutant 355 | -10/Materials | Entered another Materials area 355 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 464 | -9/Materials | Repaired Aluminum Leg 534 | -9/Materials | Repaired Aluminum Leg 802 | -9/Materials | Repaired Aluminum Leg 830 | -9/Materials | Repaired Aluminum Leg 892 | -9/Materials | Identified exit to Materials 892 | -9/Materials | Discovered exit to Materials (range 10) 976 | -9/Materials | Entered another Materials area 976 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1145 | -8/Materials | Core integrity fell below 50% 1151 | -8/Materials | Self-destructed Last Messages --------------- 01136_ G-47 Trooper misfires. 01137_ K-01 Serf collects debris. 01140_ G-47 Trooper destroyed. 01141_ K-01 Serf collects debris. 01142_ K-01 Serf destroyed. 01143_ Hvy. Assault Rifle destroyed. 01145_ R-06 Scavenger collects Flight Unit. 01146_ G-47 Trooper misfires. 01147_ Acquired Prototype Launcher. 01147_ Identified Adv. EMP Blaster. 01148_ R-06 Scavenger collects Particle Gun. 01149_ Y-45 Defender destroyed. 01149_ Imp. Sensor Array fried. 01149_ W-25 Informer destroyed. 01149_ Chain reaction triggered in Lgt. Nuclear Core. 01149_ Door malfunctions. 01149_ R-06 Scavenger destroyed. 01150_ U-05 Engineer lays Concrete. 01150_ G-47 Trooper misfires. 01151_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# a#?????????????????????? | | ???????????????????????# #?????????????????????? | | ?????????????+?????????#g m#?????????????????????? | | ????????????? ?????????# #?????????????????????? | | ????????????? ?????????# g/?????????????????????? | | ????????????? ?????????#!]!#????????? #?????????? | | ????????????? ?????????#]]!######## ?????????? | | ????????????# #???###?##%[%=% #????????? | | ????????????# #####%###;]]*! Y #????????? | | ????????????# ## !!= ;%@! u #????????? | | ????????????# ## !"" %;######???????????????? | | ????????????# ## Y" ; !;#????????????????????? | | ????????????# ## " ; *g;#????????????????????? | | ????????????# ## = #g%[##????????????????????? | | ############# ##==%[! r# !=########??????????????? | | # #*% !=% #% !% #??????????????? | | # + [ [u=u *= #??????????????? | | # # [# #??????????????? | | ####+####### # # #### #??????????????? | | ?# #??# # # #???? #??????????????? | | ?# % #??# ######### #????? #??????????????? | | ?# "" #??# #####??? #?????????????????????? | | ?# "T #### ??? #?????????????????????? | | ?# "" + ??? #?????????????????????? | | ?# #### ?? #?????????????????????? | | ?########### ######?? #?????????????????????? | | ???????# !#???????# ##?????????????????????? | | ???????# !#???????# #??????????????????????? | | ???????## !!##???????# #??????????????????????? | | ???????########???????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 20 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurveybotReactivePrototype Manual? 0 Play Time 00:14:53 Cumulative 826.1 hours Start 2020.10.12 @ 15:55:31 End 2020.10.12 @ 16:10:02 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 654 Rogue 62 Adventurer 0 Explorer 592 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 80 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1764f686-8374-4191-8f0b-4c54a6f27bfd