Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.10.12 @ 16:10:02

Player: viper

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (39)      195
Value Destroyed (1161)     1161
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (27)                 27
              TOTAL SCORE: 3063

 Bonus
-------
High Alert Combat Kills    27

 Cogmind 
---------
Core Integrity             117/550
Matter                     148/300
Energy                     40/100
System Corruption          1%
Temperature                Cool (110)
Movement                   Core (400) Ox7
Location                   -8/Materials

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
           Targeting Computer
>          --- WEAPON (3) -------
  Advanced EMP Blaster
>          --- INVENTORY (10) ---
               (None)

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
           Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Targeting Computer
           Core Shielding
>          --- WEAPON -----------
           Beam Rifle
  Improved Assault Rifle
     Light Cannon
>          --- INVENTORY --------
     Light Ion Engine
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Advanced EMP Blaster

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              5    | .   1   2   2   
  Power                    2    | .   1   .   1   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             26   | 7   3   11  5   
  Power                    6    | 1   1   2   2   
    Engine                 6    | 1   1   2   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   1   5   .   
    Treads                 .    | .   .   .   .   
    Leg                    8    | 2   1   5   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 2   1   1   .   
    Device                 .    | .   .   .   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | 1   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   .   3   3   
    Energy Gun             3    | 1   .   2   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 1   .   1   1   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   
Parts Lost                 14   | .   .   2   12  
  Power                    4    | .   .   .   4   
  Propulsion               3    | .   .   .   3   
  Utility                  1    | .   .   .   1   
  Weapon                   6    | .   .   2   4   
  Highest Loss Streak      11   | .   .   1   11  
Average Slot Usage (%)     95   | .   100 96  82  
  Engine                   20   | .   25  20  15  
  Leg                      25   | .   25  27  20  
  Storage                  10   | .   12  10  8   
  Processor                10   | .   12  10  8   
  Protection               6    | .   .   10  6   
  Energy Gun               9    | .   12  9   4   
  Ballistic Gun            10   | .   12  10  8   
  Ballistic Cannon         1    | .   .   .   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             39   | 16  27  31  39  
  Greatest Support         30   | 20  20  30  30  
  Greatest Overweight (x)  5    | 5   2   1   5   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 7   9   10  10  
  Most Carried             3    | 1   2   3   2   
  Average Carried          1    | .   1   1   1   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            3    | 1   2   3   .   

 Class Distribution 
--------------------
 86% | Hacker-Mutant
 13% | Hacker-Gunner

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Gunner | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           521  | 252 61  160 48  
  Remotely                 .    | .   .   .   .   
Salvage Created            1583 | .   122 980 481 
  Parts                    101  | .   13  53  35  
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           4    | .   1   2   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  29   | .   2   18  9   
  Guns                     27   | .   2   18  7   
  Cannons                  1    | .   .   .   1   
  AOE                      1    | .   .   .   1   
Classes Destroyed          10   | .   2   6   2   
  Builder                  1    | .   .   1   .   
  Tunneler                 1    | .   .   .   1   
  Hauler                   1    | .   .   1   .   
  Recycler                 3    | .   .   1   2   
  Watcher                  4    | .   2   1   1   
  Swarmer                  4    | .   .   .   4   
  Grunt                    17   | .   2   12  3   
  Brawler                  1    | .   .   1   .   
  Duelist                  1    | .   .   1   .   
  Sentry                   6    | .   .   4   2   
Best Kill Streak           6    | .   3   6   6   
  Combat Bots Only         5    | .   2   5   5   
Max Kills in Single Turn   4    | .   1   1   4   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               1813 | .    126  486  1201 
  Core                     517  | .    17   67   433  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         92   | 100  93   83   .    
Volleys Fired              116  | .    14   69   33   
  Largest                  3    | .    2    2    3    
  Hottest                  114  | .    70   76   114  
Shots Fired                219  | .    24   122  73   
  Gun                      199  | .    24   122  53   
  Cannon                   19   | .    .    .    19   
  Launcher                 1    | .    .    .    1    
  Special                  .    | .    .    .    .    
  Kinetic                  140  | .    14   69   57   
  Thermal                  78   | .    10   53   15   
  Explosive                .    | .    .    .    .    
  Electromagnetic          1    | .    .    .    1    
  Robot Hit Streak         44   | .    8    44   19   
  Robot Miss Streak        1    | .    1    1    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    1    2    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           180  | .    18   108  54   
  Core Hits                76   | .    8    45   23   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2576 | .    162  1195 1219 
  Guns                     1953 | .    162  1195 596  
  Cannons                  196  | .    .    .    196  
  Explosions               427  | .    .    .    427  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1156 | .    62   460  634  
  Thermal                  993  | .    100  735  158  
  Explosive                .    | .    .    .    .    
  Electromagnetic          427  | .    .    .    427  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    .    1    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            6    | .    .    .    6    
  Projectiles              6    | .    .    .    6    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 2    | .    .    .    2    
  Impact                   .    | .    .    .    .    
  Kinetic                  2    | .    .    .    2    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      62   | .    .    .    62   
  Shots                    3    | .    .    .    3    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        576  | .    313  308  576  
  Average Temperature      156  | .    142  101  274  
  Received Heat Transfer   1149 | .    114  315  720  
  Effects                  27   | .    4    .    23   
    Shutdowns              6    | .    .    .    6    
    Energy Bleed           3    | .    1    .    2    
    Interference           7    | .    3    .    4    
    Matter Decay           3    | .    .    .    3    
    Short Circuit          2    | .    .    .    2    
    Damage (minor)         4    | .    .    .    4    
    Damage (major)         1    | .    .    .    1    
    Damage (core)          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    .    3    .    
  Heat Transferred         2590 | .    296  1887 407  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             459  | .   94  459 291 
  Initial                  70   | .   .   28  70  
  Average                  156  | .   65  209 183 
Maximum Alert Level        2    | .   .   2   1   
  Low Security (%)         65   | 100 100 50  50  
  Level 1                  27   | .   .   37  49  
  Level 2                  6    | .   .   11  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   .   5   1   
  Investigation            2    | .   .   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   .   3   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           4    | .   1   2   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              48   | .   4   22  22  
  Peak Tracking Total      10   | .   2   3   10  
  Tactical Retreats        3    | .   .   .   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             2    | .   2   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       2    | .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          5    | .   1   3   1   
  Terminals                3    | .   1   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   2   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                16   | .   3   11  2   
  Successful               15   | .   2   11  2   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   .   1   .   
  Terminals                8    | .   3   3   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          8    | .   .   8   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   2   3   2   
  Prototype ID Bank        1    | .   .   .   1   
  Locate Traps             2    | .   1   1   .   
  Reprogram Traps          1    | .   1   .   .   
  Investigation Status     1    | .   .   1   .   
  Recall Investigation     1    | .   .   1   .   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       8    | .   .   8   .   
  Scan Component           4    | .   .   4   .   
  Repair                   4    | .   .   4   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   1   3   .   
  Full Trace Events        2    | .   .   2   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             4    | .   .   4   .   
  Time                     104  | .   .   104 .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1150 | 91  263 621 175 
Spaces Moved               515  | 55  145 267 48  
  Core                     19   | 18  .   .   1   
  Treads                   .    | .   .   .   .   
  Legs                     496  | 37  145 267 47  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 150 
  Average Speed            137  | 145 149 125 153 
  Slowest Speed            300  | 300 180 150 300 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       17   | 3   27  30  8   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        3    | 1   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          8    | .   .   .   8   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      8    | .   .   .   8   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      760  | 62  169 440 89  
  Wait                     100  | .   6   92  2   
  Move                     512  | 54  144 266 48  
  Hop                      .    | .   .   .   .   
  Pick Up                  4    | 1   1   1   1   
  Fast Attach              15   | 7   .   7   1   
  Attach                   7    | .   1   2   4   
  Detach                   .    | .   .   .   .   
  Swap                     4    | .   2   2   .   
  Drop                     2    | .   1   1   .   
  Fire                     116  | .   14  69  33  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Identified exit to Materials
   16 | -11/Scrapyard | Discovered exit to Materials (range 15)
   92 | -11/Scrapyard | Entered Materials
   92 | -10/Materials | Evolved 1 slot: Power x1
  274 | -10/Materials | Identified exit to Materials
  274 | -10/Materials | Discovered exit to Materials (range 11)
  306 | -10/Materials | Build established: Hacker-Mutant
  355 | -10/Materials | Entered another Materials area
  355 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  464 | -9/Materials  | Repaired Aluminum Leg
  534 | -9/Materials  | Repaired Aluminum Leg
  802 | -9/Materials  | Repaired Aluminum Leg
  830 | -9/Materials  | Repaired Aluminum Leg
  892 | -9/Materials  | Identified exit to Materials
  892 | -9/Materials  | Discovered exit to Materials (range 10)
  976 | -9/Materials  | Entered another Materials area
  976 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1145 | -8/Materials  | Core integrity fell below 50%
 1151 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01136_ G-47 Trooper misfires.
01137_ K-01 Serf collects debris.
01140_ G-47 Trooper destroyed.
01141_ K-01 Serf collects debris.
01142_ K-01 Serf destroyed.
01143_ Hvy. Assault Rifle destroyed.
01145_ R-06 Scavenger collects Flight Unit.
01146_ G-47 Trooper misfires.
01147_ Acquired Prototype Launcher.
01147_ Identified Adv. EMP Blaster.
01148_ R-06 Scavenger collects Particle Gun.
01149_ Y-45 Defender destroyed.
01149_ Imp. Sensor Array fried.
01149_ W-25 Informer destroyed.
01149_ Chain reaction triggered in Lgt. Nuclear Core.
01149_ Door malfunctions.
01149_ R-06 Scavenger destroyed.
01150_ U-05 Engineer lays Concrete.
01150_ G-47 Trooper misfires.
01151_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          20
Energy Capacity            425
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Evasion (%)                40
Targeting Accuracy         5
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SurveybotReactivePrototype
  Manual?         0
Play Time         00:14:53
  Cumulative      826.1 hours
  Start           2020.10.12 @ 15:55:31
  End             2020.10.12 @ 16:10:02
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          654
  Rogue           62
  Adventurer      0
  Explorer        592
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             72
Gallery%          80
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1764f686-8374-4191-8f0b-4c54a6f27bfd