Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.09 @ 23:09:00 Player: Cheeriohz Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (73) 365 Value Destroyed (1562) 1562 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5427 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 209/300 Energy 91/100 System Corruption 0% Temperature Cool (245) Movement Core (100) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Experimental Targeting Computer > --- WEAPON (2) ------- Great Axe > --- INVENTORY (4) ---- Large Storage Unit Heavy EM Shotgun Proton Missile Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Wheel Gravmag System > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Transport Network Coupler Experimental Targeting Computer Hardlight Generator > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Wheel Wheel Wheel Compact Wheel Improved Heat Sink Improved Cooling System Improved Sensor Array Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Rocket Launcher Rocket Launcher Great Axe [Rating: 46] Favorites ----------- Power Micro Nuclear Core Engine Heavy Deuterium Engine Power Core Micro Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Experimental Targeting Computer Protection Hardened Heavy Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 . 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion . | . . . . . . . . . . Utility 5 | . . 2 . 2 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 89 | 2 8 10 23 16 19 . 2 3 6 Power 8 | . 1 1 2 . 3 . . . 1 Engine 6 | . 1 1 2 . 1 . . . 1 Core 2 | . . . . . 2 . . . . Reactor . | . . . . . . . . . . Propulsion 18 | 2 1 . 6 4 5 . . . . Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 16 | 2 1 . 5 4 4 . . . . Hover 1 | . . . . . 1 . . . . Flight 1 | . . . 1 . . . . . . Utility 14 | . 2 3 1 5 2 . . 1 . Device 5 | . . 1 . 2 2 . . . . Storage 2 | . 1 1 . . . . . . . Processor 6 | . 1 1 1 3 . . . . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . . 1 . Artifact . | . . . . . . . . . . Weapon 49 | . 4 6 14 7 9 . 2 2 5 Energy Gun 26 | . 2 5 9 5 3 . . 2 . Energy Cannon 8 | . . 1 . . 4 . 1 . 2 Ballistic Gun . | . . . . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . Launcher 9 | . . . 5 2 . . . . 2 Special Weapon 1 | . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . . 2 . 1 . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 2 3 1 2 . . . . Parts Lost 20 | . 1 2 5 2 1 . . . 9 Power 3 | . . . . . . . . . 3 Propulsion 6 | . . . 2 1 1 . . . 2 Utility 4 | . . 1 . 1 . . . . 2 Weapon 7 | . 1 1 3 . . . . . 2 Highest Loss Streak 9 | . 1 2 2 1 1 . . . 9 Average Slot Usage (%) 97 | . 97 91 99 99 98 100 100 96 87 Engine 8 | . 14 11 11 9 7 7 7 7 6 Core 4 | . . . . . 7 7 7 7 6 Wheel 17 | . 28 22 21 17 15 15 15 15 13 Device 9 | . . 2 . 8 14 15 15 11 6 Storage 16 | . 14 16 22 18 15 15 15 15 15 Processor 20 | . 11 16 22 27 23 23 23 19 15 Energy Gun 11 | . 22 14 19 17 6 . . 9 13 Energy Cannon 4 | . . . . . 4 15 13 4 . Naked Turns . | . . . . . . . . . . Heaviest Build 78 | 13 26 44 47 49 69 69 69 78 78 Greatest Support 32 | 26 26 26 32 26 26 20 20 20 20 Greatest Overweight (x) 3 | . . 1 2 2 3 3 3 3 3 Average Overweight (x) 2 | . . . 1 1 2 3 3 3 3 Largest Inventory Capacity 16 | 6 10 16 16 16 16 16 16 16 16 Average Capacity 15 | 6 7 13 16 16 16 16 16 16 15 Most Carried 16 | 6 10 15 16 16 16 16 16 16 16 Average Carried 14 | 5 6 11 13 15 14 16 16 15 15 Final Capacity 16 | 6 10 16 16 16 16 16 16 16 4 Final Carried 16 | 4 9 15 16 16 16 16 16 16 4 Class Distribution -------------------- 52% | Mutant 33% | Skirmisher 9% | Assassin 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Matter Collected 1149 | 200 54 131 319 195 200 . 20 30 . Remotely . | . . . . . . . . . . Salvage Created 2741 | . 169 244 833 637 451 . 149 203 55 Parts 183 | . 5 9 68 56 31 . 3 5 6 Haulers Intercepted 12 | . 1 2 4 4 1 . . . . Recyclers Shooed 4 | . . 1 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 4 5 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 40 | . 2 4 15 11 6 . . . 2 Melee 2 | . . . . . 2 . . . . Guns 17 | . 2 2 8 4 1 . . . . Cannons 2 | . . 1 . . 1 . . . . AOE 18 | . . 1 7 7 1 . . . 2 Classes Destroyed 13 | . 4 1 4 1 1 . 1 . 1 Worker 8 | . 1 . 1 4 2 . . . . Builder 3 | . . . 2 . 1 . . . . Tunneler 1 | . . . . 1 . . . . . Hauler 12 | . 1 2 4 4 1 . . . . Recycler 1 | . . . 1 . . . . . . Operator 2 | . . . 2 . . . . . . Watcher 5 | . 1 . 1 3 . . . . . Swarmer 14 | . . . 7 7 . . . . . Grunt 11 | . 2 2 3 1 3 . . . . Sentry 11 | . . 2 5 3 1 . . . . Programmer 2 | . . . . . 2 . . . . Z-Light 2 | . . . . . . . . . 2 Samaritan 1 | . . . . . . . 1 . . Best Kill Streak 12 | . 1 4 12 7 3 . . . 1 Combat Bots Only 5 | . 1 3 4 5 2 . . . 1 Max Kills in Single Turn 3 | . 1 1 3 3 1 . 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 1 3 3 1 . . . 1 Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Damage Taken 3891 | . 196 273 443 347 312 . . . 2320 Core 960 | . 59 39 80 65 39 . . . 678 Absorbed by Shields 72 | . . . . . 72 . . . . Core Remaining (%) 83 | 100 76 . 70 88 . . . . . Volleys Fired 157 | . 26 24 40 30 9 . 5 6 17 Largest 2 | . 2 2 2 2 2 . 2 1 2 Hottest 180 | . 100 100 112 100 180 . 60 50 100 Shots Fired 275 | . 50 41 71 55 18 . 10 6 24 Gun 222 | . 48 34 62 50 16 . . 6 6 Cannon 22 | . . . . . 2 . 10 . 10 Launcher 22 | . . . 9 5 . . . . 8 Special 9 | . 2 7 . . . . . . . Kinetic . | . . . . . . . . . . Thermal 78 | . 43 7 6 . 2 . 10 . 10 Explosive 20 | . . . 9 5 . . . . 6 Electromagnetic 177 | . 7 34 56 50 16 . . 6 8 Robot Hit Streak 18 | . 11 6 18 16 14 . 10 7 8 Robot Miss Streak 3 | . 3 3 3 2 2 . 1 1 2 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 200 | . 31 24 45 45 27 . 7 6 15 Core Hits 118 | . 8 8 37 32 15 . 4 4 10 Critical Hits 2 | . . . . . 1 . 1 . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . Melee Attacks 48 | . . . . . 35 . 12 . 1 Impact . | . . . . . . . . . . Slashing 48 | . . . . . 35 . 12 . 1 Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . . 5 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5806 | . 424 401 1289 1180 1489 . 213 97 713 Guns 2440 | . 424 258 733 680 241 . . 97 7 Cannons 511 | . . . . . 135 . 213 . 163 Explosions 1707 | . . 47 556 500 61 . . . 543 Melee 1052 | . . . . . 1052 . . . . Ramming . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 1258 | . 340 143 129 . 196 . 213 . 237 Explosive 1436 | . . . 511 500 . . . . 425 Electromagnetic 2060 | . 84 258 649 680 241 . . 97 51 Impact . | . . . . . . . . . . Slashing 1052 | . . . . . 1052 . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . 1 1 1 1 . Average Corruption 1 | . . . . . 1 1 1 1 . Corruption Purged . | . . . . . . . . . . Effects 12 | . . . . . 5 1 6 . . Message Errors 4 | . . . . . 1 1 2 . . Energy Discharges 3 | . . . . . . . 3 . . Data Loss (minor) 4 | . . . . . 3 . 1 . . Targeting Errors 1 | . . . . . 1 . . . . Overload Shots 2 | . . . . . 2 . . . . Overflow Damage 645 | . . . 45 . 530 . 36 . 34 Projectiles 56 | . . . . . 20 . 36 . . Explosions 79 | . . . 45 . . . . . 34 Melee 510 | . . . . . 510 . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 370 | . . 28 134 16 55 . . . 137 Shots 16 | . . 1 6 1 1 . . . 7 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 470 | . 470 139 135 95 125 . . 30 418 Average Temperature 91 | . 133 48 38 26 51 . . 13 322 Received Heat Transfer 1024 | . 117 75 69 63 97 . . . 603 Effects 8 | . 2 . . . . . . . 6 Shutdowns 4 | . 1 . . . . . . . 3 Energy Bleed 3 | . 1 . . . . . . . 2 Short Circuit 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . 1 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 10 | . 1 4 2 2 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . 4 . 1 . . . . . . Heat Transferred 1996 | . 999 200 235 . 150 . 296 . 116 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . 1 2 . 1 . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Peak Influence 408 | . 89 152 408 268 83 . . . . Average Influence 89 | . 48 72 181 109 42 . . . . Maximum Alert Level 2 | . . . 2 1 . . . . . Low Security (%) 90 | 100 100 100 66 90 100 . . . . Level 1 8 | . . . 32 9 . . . . . Level 2 . | . . . 1 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . . . 1 5 . . . . Investigation 1 | . . . . 1 . . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 4 | . . . . . 4 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 2 | . . . . . 2 . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Distress Signals 6 | . . 1 3 1 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 67 | . 6 7 21 16 8 3 3 . 3 Peak Tracking Total 6 | . 3 5 6 6 2 3 3 . 3 Tactical Retreats 3 | . 1 . . . . . 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Traps Triggered 3 | . . . 2 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 4 | . . . . . . 3 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Machines Disabled 6 | . . 1 4 1 . . . . . Max in Single Turn 1 | . . 1 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Machines Accessed 22 | . 2 4 10 4 2 . . . . Terminals 22 | . 2 4 10 4 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 78 | . 6 18 30 21 3 . . . . Successful 46 | . 4 11 19 11 1 . . . . Failed 32 | . 2 7 11 10 2 . . . . Catastrophic 4 | . . 1 1 2 . . . . . Database Lockouts . | . . . . . . . . . . Manual 65 | . 2 16 24 16 3 . . 4 . Terminals 78 | . 6 18 30 21 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 21 | . 4 5 7 5 . . . . . Record 3 | . 1 1 . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 2 | . . . 2 . . . . . . Level Access Points 1 | . . . 1 . . . . . . Branch Access Points 2 | . . 1 . 1 . . . . . Alert Level 1 | . 1 . . . . . . . . Unreport Threat 4 | . . 1 1 2 . . . . . Locate Traps 3 | . . 1 2 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 3 | . . 1 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 61 | . 2 14 27 14 4 . . . . Terminals 25 | . . 6 12 6 1 . . . . Track 9 | . . 3 4 2 . . . . . Botnet 16 | . . 3 8 4 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 18 | . 1 4 8 4 1 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 1 | . . . . . 1 . . . . EXPLORE 1 | . . . . . 1 . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 1 2 . Drone Launches 2 | . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Turns Passed 5218 | 4 470 239 670 603 1054 249 671 984 274 Spaces Moved 3885 | 1 399 140 459 409 694 207 499 878 199 Core 2 | . . . . . . . . . 2 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 3883 | 1 399 140 459 409 694 207 499 878 197 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 90 | 90 90 90 100 100 100 110 110 110 110 Average Speed 104 | 90 90 96 102 100 106 110 110 110 110 Slowest Speed 200 | 90 90 100 120 100 110 110 110 110 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 2 63 16 80 42 33 39 69 84 20 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 2 . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 5 | . . . . . . 1 . 4 . Spaces Dug 42 | . 2 2 . 8 19 . 11 . . Terrain Destroyed 188 | . 2 4 89 25 21 . 11 . 36 Melee 30 | . . . . . 19 . 11 . . Projectile 8 | . 2 2 . . . . . . 4 AOE 150 | . . 2 89 25 2 . . . 32 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Total 4636 | 4 454 185 584 551 925 228 589 890 226 Wait 345 | . 13 1 24 68 145 22 71 . 1 Move 3876 | . 398 139 458 408 693 206 498 877 199 Hop . | . . . . . . . . . . Pick Up 55 | . 6 9 17 13 8 . . 2 . Fast Attach 9 | . 1 2 1 2 3 . . . . Attach 19 | . 1 2 4 4 5 . . 1 2 Detach 7 | . . . . 2 4 . . 1 . Swap 61 | 2 6 6 18 10 11 . 2 2 4 Drop 50 | 2 3 2 14 14 12 . . 1 2 Fire 157 | . 26 24 40 30 9 . 5 6 17 Melee 48 | . . . . . 35 . 12 . 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . 8 . . . . . . Rewire 1 | . . . . . . . 1 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 16) 475 | -10/Materials | Entered another Materials area 475 | -9/Materials | Evolved 2 slots: Utility x2 645 | -9/Materials | Discovered new exit (range 5) 688 | -9/Materials | Discovered new exit (range 16) 699 | -9/Materials | Identified exit to Mines 699 | -9/Materials | Identified exit to Storage 714 | -9/Materials | Entered Storage 1155 | -9/Storage | Found Prototype Processor 1156 | -9/Storage | Identified Exp. Targeting Computer 1249 | -9/Storage | Identified exit to Materials 1384 | -9/Storage | Entered Materials 1384 | -8/Materials | Evolved 2 slots: Utility x2 1698 | -8/Materials | Discovered new exit (range 9) 1709 | -8/Materials | Identified exit to Factory 1811 | -8/Materials | Build established: Skirmisher 1980 | -8/Materials | Discovered exit to Factory (range 7) 1987 | -8/Materials | Entered Factory 1987 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2048 | -7/Factory | Discovered new exit (range 47) 2890 | -7/Factory | Discovered new exit (range 8) 3017 | -7/Factory | Identified exit to Lower Caves 3041 | -7/Factory | Entered Lower Caves 3136 | -7/Lower Caves | Learned location of 1 exit from Factory 3253 | -7/Lower Caves | Discovered new exit (range 15) 3289 | -7/Lower Caves | Identified exit to Lower Caves 3290 | -7/Lower Caves | Entered another Lower Caves area 3311 | -7/Lower Caves | Learned Factory non-interactive machine intel 3320 | -7/Lower Caves | Discovered new exit (range 15) 3334 | -7/Lower Caves | Identified exit to Factory 3923 | -7/Lower Caves | Discovered new exit (range 15) 3960 | -7/Lower Caves | Identified exit to Zion 3961 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3961 | -7/Lower Caves | Entered Zion 3981 | -7/Zion | Given A8's code to call for help 4026 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4037 | -7/Zion | Discovered new exit (range 15) 4075 | -7/Zion | Learned location of Warlord (-5) 4137 | -7/Zion | System corruption cleaned by Quarantine Array 4260 | -7/Zion | Received a hallucinogenic algorithm 4354 | -7/Zion | Visited the Megawrench Repair Shop 4382 | -7/Zion | Build established: Mutant 4678 | -7/Zion | Learned Factory stockpile data 4856 | -7/Zion | Opened final containment barrier to the Deep Caves 4901 | -7/Zion | Megawrench repaired 6 parts 4935 | -7/Zion | Discovered new exit (range 5) 4937 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4940 | -7/Zion | Identified exit to Deep Caves 4945 | -7/Zion | Entered Deep Caves 5159 | -7/Deep Caves | Attacked by Z-Imprinter 5200 | -7/Deep Caves | Core integrity fell below 50% 5213 | -7/Deep Caves | Core integrity fell below 20% 5219 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 05185_ Overheating: Energy bleed (-64). 05187_ Power failure, Mic. Nuclear Core shutdown. 05189_ Hrd. Heavy Armor Plating destroyed. 05194_ Hvy. Deuterium Engine permanently disabled. 05194_ Overheating: Short circuit. 05196_ The unstable cave ceiling collapses. 05199_ Cld. Particle Cannon destroyed. 05200_ Wheel destroyed. 05202_ Broken Hvy. Deuterium Engine destroyed. 05206_ Cld. Particle Cannon destroyed. 05206_ Destroyed Prototype Hover Unit. 05208_ Chain reaction triggered in Prototype Reactor. 05208_ Destroyed Prototype Protection. 05208_ Destroyed Imp. Maneuvering Thrusters. 05208_ QB-QBX(z) destroyed. 05208_ Mic. Nuclear Core destroyed. 05208_ Destroyed Mic. Nuclear Core. 05210_ Overheating: Energy bleed (-5). 05213_ Dropped Lrg. Storage Unit. 05219_ Imp. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????#????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????# ????????????????????????? | | ????????????##????????## ?##????????????????????## | | ? ???????# ##???####;;#;#??????????????????## | | ## # #??##;# ;#??????????????????# | | ####; == #??????????????????# | | []! ###???????????????## | | !![ #?????####?????## | | [=! # #????## ####?## # | | !@ #???## ### ## | | ?"" % #??## ## | | ??" I # # | | ??" | | ??" | | ?? | | ??? ## | | ??? #### | | ???? ;# #??# # | | ?????? ### #??# # | | ???????? #??# #?## # | | ??????????? ???##### | | ????????????? ??????## ## | | ??????????????? ??????# #### | | ???????????????? ??????# ##?## | | ????????????????? ??????# ##?## | | ??????????????????? ??????## ## ##?# | | ??????????????????????? ????????##### ##? | | ???????????????????????????????????## ## | | ??????????????????????????????????## | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????## | | ???????????????????????????????????# | | ???????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 28 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 85 Heat Shielding 75 Armor Coverage 600 Evasion (%) 42 Targeting Accuracy 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorDataBattery Manual? 0 Play Time 01:18:18 Cumulative 52.9 hours Start 2020.04.09 @ 18:22:02 End 2020.04.09 @ 23:09:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 40 Gallery% 51 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c90f0c01-0fa6-4616-9db8-7a6d067c80eb