Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.22 @ 11:34:42 Player: L1l7 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (34) 170 Value Destroyed (706) 706 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (171) 171 TOTAL SCORE: 5607 Bonus ------- High Alert Combat Kills 41 Entered Garrisons 200 Friendly Fire -70 Cogmind --------- Core Integrity 479/1000 Matter 80/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Centrium Leg VTOL Module Advanced Cooling System Improved EM Pulse Cannon Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Cooled Nuclear Pulse Thruster > --- UTILITY ---------- Machine Analyzer Improved Signal Interpreter System Shield Authchip [R/Combat] Authchip [R/Combat] > --- WEAPON ----------- Flak Gun Improved Grenade Launcher > --- INVENTORY -------- (None) [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility System Shield Device Sensor Array Storage Small Storage Unit Processor Machine Analyzer Hackware System Shield Protection Hardened Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Flak Gun Ballistic Cannon Mass Driver Launcher Improved Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Was Fac Gar Slots Evolved 10 | . . 2 2 2 . . 4 . . . Power 1 | . . . . 1 . . . . . . Propulsion 3 | . . 1 . 1 . . 1 . . . Utility 6 | . . 1 2 . . . 3 . . . Weapon . | . . . . . . . . . . . Parts Attached 55 | 6 1 13 8 6 . 10 3 3 5 . Power 7 | 1 . 1 1 2 . 1 . . 1 . Engine 6 | 1 . 1 . 2 . 1 . . 1 . Core 1 | . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 21 | 2 . 5 3 2 . 2 2 3 2 . Treads . | . . . . . . . . . . . Leg 6 | 2 . 1 . . . 2 . 1 . . Wheel . | . . . . . . . . . . . Hover 5 | . . 3 . . . . . . 2 . Flight 10 | . . 1 3 2 . . 2 2 . . Utility 12 | 1 1 2 2 2 . 4 . . . . Device 1 | . 1 . . . . . . . . . Storage 1 | 1 . . . . . . . . . . Processor 4 | . . . . 2 . 2 . . . . Hackware 5 | . . 1 2 . . 2 . . . . Protection 1 | . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 15 | 2 . 5 2 . . 3 1 . 2 . Energy Gun 5 | 2 . 2 1 . . . . . . . Energy Cannon 2 | . . . . . . . . . 2 . Ballistic Gun 3 | . . 1 . . . 2 . . . . Ballistic Cannon 1 | . . . . . . . 1 . . . Launcher 3 | . . 2 . . . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . 1 . . . Corrupted Parts 2 | . . . . . . 2 . . . . System Corruption 8 | . . . . . . 8 . . . . Parts Lost 26 | . . 7 6 3 2 . 4 2 . 2 Power 4 | . . 1 1 . . . 1 . . 1 Propulsion 11 | . . 3 2 3 1 . . 1 . 1 Utility 6 | . . 2 1 . . . 2 1 . . Weapon 5 | . . 1 2 . 1 . 1 . . . Highest Loss Streak 7 | . . 7 4 2 2 . 3 2 . 2 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 59 | . 92 90 43 31 30 54 41 27 9 9 Engine 6 | . 14 10 . . . 6 2 . 3 3 Leg 9 | . 28 10 . . . 9 6 . . . Hover 4 | . . 17 . . . . . . 3 5 Flight 2 | . . . 15 13 2 . . 10 . . Device 3 | . 6 9 . . . . . . . . Storage 4 | . 14 10 . . . . . . . . Processor 7 | . . . . 2 15 20 11 10 . . Hackware 6 | . . 9 9 7 7 7 10 4 . . Energy Gun 9 | . 28 20 6 . . . . . . . Ballistic Gun 1 | . . . . . . 6 1 . . . Launcher 1 | . . . 8 . . 2 3 . . . Naked Turns 53 | . . . . . . . . 9 38 6 Heaviest Build 22 | 14 15 15 9 8 3 15 20 . 22 13 Greatest Support 40 | 20 20 30 15 10 3 40 40 13 20 20 Greatest Overweight (x) 3 | 1 . 3 1 2 . . . . 2 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 6 | 6 8 7 5 5 5 5 5 5 5 5 Most Carried 8 | 3 7 8 5 5 5 5 3 3 5 5 Average Carried 4 | 1 4 6 2 4 5 3 1 1 3 5 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 Final Carried 6 | 2 6 3 5 5 5 . 3 2 5 5 Class Distribution -------------------- 70% | Mutant 26% | Commander-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Commander-Mutant | -7/Recycling Commander-Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Was Fac Gar Matter Collected 784 | 208 52 173 2 34 . 286 . . 29 . Remotely . | . . . . . . . . . . . Salvage Created 779 | 29 109 409 145 34 . . 24 . 29 . Parts 42 | . 4 13 12 . . . 11 . 2 . Haulers Intercepted 2 | . . . 2 . . . . . . . Recyclers Shooed 2 | . . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Was Fac Gar Combat Hostiles Destroyed 24 | . 1 11 9 1 . . 2 . . . Guns 9 | . 1 6 2 . . . . . . . AOE 12 | . . 3 7 . . . 2 . . . Classes Destroyed 12 | 1 2 4 2 1 . . 2 . . . Worker 1 | . . . . . . . 1 . . . Builder 2 | . . . . . . . 2 . . . Tunneler 2 | 1 . . . . . . . . 1 . Hauler 2 | . . . 2 . . . . . . . Recycler 1 | . 1 . . . . . . . . . Operator 1 | . . . 1 . . . . . . . Watcher 1 | . . 1 . . . . . . . . Swarmer 14 | . . 3 9 . . . 2 . . . Grunt 7 | . 1 6 . . . . . . . . Brawler 1 | . . 1 . . . . . . . . Sentry 1 | . . 1 . . . . . . . . Programmer 1 | . . . . 1 . . . . . . Best Kill Streak 6 | 1 1 6 5 1 . . 5 . 1 . Combat Bots Only 6 | . 1 6 4 1 . . 2 . . . Max Kills in Single Turn 2 | 1 1 2 2 1 . . 2 . 1 . Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 2 2 . . . 1 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Was Fac Gar Damage Taken 3458 | . 117 916 660 406 199 17 458 78 70 537 Core 1687 | . 76 355 378 229 128 . 142 78 20 281 Absorbed by Shields 466 | . . . . 40 . 16 410 . . . Core Remaining (%) 52 | 100 69 11 31 . . 49 . . . . Volleys Fired 80 | 2 10 40 11 . . . 16 . 1 . Largest 2 | 2 2 2 2 . . . 2 . 1 . Hottest 106 | 100 100 106 85 . . . 93 . 81 . Shots Fired 130 | 4 20 69 16 . . . 20 . 1 . Gun 96 | 4 20 65 7 . . . . . . . Cannon 17 | . . . . . . . 16 . 1 . Launcher 17 | . . 4 9 . . . 4 . . . Special . | . . . . . . . . . . . Kinetic 17 | . . 1 . . . . 16 . . . Thermal 95 | 4 20 64 7 . . . . . . . Explosive 17 | . . 4 9 . . . 4 . . . Electromagnetic 1 | . . . . . . . . . 1 . Robot Hit Streak 18 | 3 5 18 2 . . . 7 . 2 . Robot Miss Streak 5 | . 5 4 2 . . . 2 . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 81 | 3 10 45 6 6 . . 10 . 1 . Core Hits 52 | 1 5 19 11 . . . 16 . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . 3 . . . . . . Critical Strikes 12 | . 1 8 . 3 . . . . . . Burn 9 | . 1 8 . . . . . . . . Smash 3 | . . . . 3 . . . . . . Melee Attacks 10 | . . . . 10 . . . . . . Impact 10 | . . . . 10 . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2905 | 39 152 888 662 273 . 8 837 . 36 10 Guns 835 | 39 152 587 57 . . . . . . . Cannons 390 | . . . . . . . 354 . 36 . Explosions 1389 | . . 301 605 . . . 483 . . . Melee 273 | . . . . 273 . . . . . . Ramming 18 | . . . . . . 8 . . . 10 Kinetic 354 | . . . . . . . 354 . . . Thermal 930 | 39 152 587 152 . . . . . . . Explosive 1294 | . . 301 510 . . . 483 . . . Electromagnetic 36 | . . . . . . . . . 36 . Impact 273 | . . . . 273 . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . 5 . 3 3 11 . . . . Average Corruption 3 | . . 5 . 2 3 3 . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 20 | . . 2 . . 2 16 . . . . Message Errors 3 | . . . . . . 3 . . . . Matter Fused 5 | . . 1 . . . 4 . . . . Heat Flow Errors 5 | . . . . . 1 4 . . . . Energy Discharges 1 | . . . . . . 1 . . . . Parts Rejected 1 | . . 1 . . . . . . . . Data Loss (minor) 2 | . . . . . . 2 . . . . Data Loss (major) 3 | . . . . . 1 2 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 275 | . . 20 46 181 . . 14 . 14 . Projectiles 27 | . . . . . . . 13 . 14 . Explosions 67 | . . 20 46 . . . 1 . . . Melee 181 | . . . . 181 . . . . . . Knockbacks 5 | . . . . 5 . . . . . . Impact 5 | . . . . 5 . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 112 | . . 7 30 . . . 70 . . 5 Shots 4 | . . 1 1 . . . 2 . . . Rammed 4 | . . . . . . . . . . 4 Targets Rammed 6 | . . . . . . 2 . . . 4 Kicked 2 | . . . . . . 2 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 423 | 78 186 423 43 15 224 248 9 . . . Average Temperature 136 | 40 76 180 21 15 118 117 5 . . . Received Heat Transfer 888 | . 66 351 153 153 42 . 69 . 18 36 Effects 7 | . . 7 . . . . . . . . Shutdowns 2 | . . 2 . . . . . . . . Energy Bleed 3 | . . 3 . . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 7 | . . . . 7 . . . . . . Robots Melted 2 | . . 2 . . . . . . . . Combat Hostiles 2 | . . 2 . . . . . . . . Parts Melted 11 | . 1 9 1 . . . . . . . Heat Transferred 3084 | 111 518 2294 161 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Was Fac Gar Peak Influence 1115 | 5 66 287 580 355 155 327 1115 403 318 227 Initial 974 | . 3 5 127 263 120 56 974 388 268 222 Average 232 | 1 44 111 396 278 135 183 1032 388 283 220 Maximum Alert Level 4 | . . 1 2 1 . 1 4 2 1 1 Low Security (%) 50 | 100 100 72 8 . 100 59 . . . . Level 1 40 | . . 27 37 100 . 40 . 99 100 100 Level 2 3 | . . . 54 . . . . . . . Level 3 5 | . . . . . . . 86 . . . Level 4 . | . . . . . . . 13 . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . 1 . 1 1 1 . 4 . . . Investigation 2 | . . . . 1 . . 1 . . . Extermination . | . . . . . . . . . . . Reinforcement 4 | . 1 . 1 . 1 . 1 . . . Assault . | . . . . . . . . . . . Garrison 2 | . . . . . . . 2 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Was Fac Gar Distress Signals 4 | . . 3 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 122 | . 7 21 27 15 2 19 9 5 2 15 Peak Tracking Total 13 | . 3 7 13 8 3 6 4 5 1 13 Tactical Retreats 14 | . . 3 4 3 . . 2 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Was Fac Gar Traps Triggered 4 | . . . . 3 . . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Was Fac Gar Machines Disabled 6 | . . . 2 1 . 1 2 . . . Max in Single Turn 2 | . . . 2 1 . . 2 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Was Fac Gar Machines Accessed 16 | . 1 2 1 4 . 4 2 . 2 . Terminals 14 | . 1 2 1 3 . 4 2 . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 . Total Hacks 45 | . 1 9 1 13 . 10 7 . 4 . Successful 18 | . 1 3 . 5 . 6 2 . 1 . Failed 27 | . . 6 1 8 . 4 5 . 3 . Catastrophic 5 | . . 2 1 1 . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 18 | . . 5 1 5 2 1 4 . . . Terminals 40 | . 1 9 1 10 . 10 7 . 2 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . . 3 . . . . 2 . Terminal Hacks 16 | . 1 3 . 4 . 6 2 . . . Record 3 | . . . . . . 3 . . . . Robot Analysis 1 | . . . . . . . 1 . . . Level Access Points 2 | . 1 1 . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . Scanalyzer Index 1 | . . . . . . 1 . . . . Alert Level 3 | . . . . 2 . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . . . Locate Traps 1 | . . . . . . . 1 . . . Dispatch Records 1 | . . 1 . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 1 | . . . . 1 . . . . . . Terminals 1 | . . . . 1 . . . . . . Operators 1 | . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . . 2 1 4 . 4 2 . 2 . Full Trace Events 3 | . . . . 1 . 1 1 . . . Feedback Events 1 | . . . . 1 . . . . . . Corruption 1 | . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Sto Rec Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 18 | . . . . . . 18 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Was Fac Gar Total Allies 18 | . . . . . . 18 . . . . Largest Group 18 | . . . . . . 18 13 . . . Highest-Rated Group 384 | . . . . . . 384 285 . . . Highest-Rated Ally 40 | . . . . . . 40 40 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 151 | . . . . . . 146 5 . . . Total Damage 1551 | . . . . . . 1435 116 . . . Kills 31 | . . . . . . 30 1 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Was Fac Gar Robot Analysis Total 1 | . . . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Was Fac Gar Turns Passed 3137 | 77 448 694 179 210 26 859 184 230 165 65 Spaces Moved 2591 | 55 203 412 303 345 51 426 211 242 240 103 Core 447 | 15 . 3 15 8 51 51 115 107 70 12 Treads . | . . . . . . . . . . . Legs 835 | 40 203 168 . . . 375 49 . . . Wheels . | . . . . . . . . . . . Hover 424 | . . 163 . . . . . . 170 91 Flight 885 | . . 78 288 337 . . 47 135 . . Fastest Speed 29 | 50 120 35 34 37 50 50 32 29 50 50 Average Speed 71 | 104 120 77 38 38 50 120 64 39 63 58 Slowest Speed 200 | 120 120 200 100 150 50 130 130 50 150 60 Overloaded Moves 83 | . . . . . . . 47 36 . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 12 | . . 5 4 1 . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 4 36 38 41 14 13 80 11 75 6 33 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . 1 1 . . . 1 . . 1 . Unknown Exits Taken 4 | 1 . . 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 10 | . . . 10 . . . . . . . Terrain Destroyed 176 | . . 41 98 . . . 37 . . . Melee . | . . . . . . . . . . . Projectile 3 | . . . . . . . 3 . . . AOE 173 | . . 41 98 . . . 34 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Was Fac Gar Total 3724 | 70 387 718 346 404 50 774 242 374 253 106 Wait 677 | . 169 234 17 12 . 113 2 130 . . Move 2559 | 54 202 401 295 342 50 425 211 238 239 102 Hop 10 | . . 5 3 1 . . . 1 . . Pick Up 59 | 8 5 12 11 5 . 8 4 1 5 . Fast Attach . | . . . . . . . . . . . Attach 53 | 6 1 12 8 6 . 9 3 3 5 . Detach 9 | . . 1 . 2 . . 2 1 3 . Swap 2 | . . 1 . . . 1 . . . . Drop 24 | . . 12 1 1 . 6 4 . . . Fire 80 | 2 10 40 11 . . . 16 . 1 . Melee 10 | . . . . 10 . . . . . . Ram 4 | . . . . . . . . . . 4 Kick 2 | . . . . . . 2 . . . . Crush . | . . . . . . . . . . . Escape Stasis 25 | . . . . 25 . . . . . . Rewire 210 | . . . . . . 210 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -7/Storage -7/Recycling -5/Factory -5/Waste -5/Factory -5/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 16) 194 | -10/Materials | Identified exit to Materials 307 | -10/Materials | Build established: Mutant 526 | -10/Materials | Entered another Materials area 526 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 558 | -9/Materials | Identified exit to Materials 779 | -9/Materials | Discovered new exit (range 15) 1177 | -9/Materials | Core integrity fell below 50% 1197 | -9/Materials | Core integrity fell below 20% 1201 | -9/Materials | Lost 7 parts (1p3n2u1w) 1220 | -9/Materials | Entered another Materials area 1220 | -8/Materials | Evolved 2 slots: Utility x2 1339 | -8/Materials | Core integrity fell below 50% 1391 | -8/Materials | Discovered new exit (range 10) 1399 | -8/Materials | Entered Factory 1399 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1416 | -7/Factory | Lost 4 parts (1p1n2w) 1607 | -7/Factory | Discovered new exit (range 5) 1609 | -7/Factory | Entered Storage 1627 | -7/Storage | Core integrity fell below 50% 1633 | -7/Storage | Used back door to open Recycling access 1633 | -7/Storage | Discovered new exit (range 5) 1635 | -7/Storage | Entered Recycling 1658 | -7/Recycling | Spotter reported a threat 1682 | -7/Recycling | Spotter reported a threat 1690 | -7/Recycling | Spotter reported a threat 1692 | -7/Recycling | Spotter reported a threat 1699 | -7/Recycling | Spotter reported a threat 1707 | -7/Recycling | Spotter reported a threat 1711 | -7/Recycling | Spotter reported a threat 1730 | -7/Recycling | Spotter reported a threat 1735 | -7/Recycling | Spotter reported a threat 1743 | -7/Recycling | Spotter reported a threat 1751 | -7/Recycling | Spotter reported a threat 1784 | -7/Recycling | Spotter reported a threat 1784 | -7/Recycling | Spotter reported a threat 1788 | -7/Recycling | Spotter reported a threat 1811 | -7/Recycling | Spotter reported a threat 1844 | -7/Recycling | Spotter reported a threat 1846 | -7/Recycling | Spotter reported a threat 1864 | -7/Recycling | Spotter reported a threat 1866 | -7/Recycling | Spotter reported a threat 1878 | -7/Recycling | Spotter reported a threat 1895 | -7/Recycling | Spotter reported a threat 1897 | -7/Recycling | Spotter reported a threat 1899 | -7/Recycling | Spotter reported a threat 1931 | -7/Recycling | Spotter reported a threat 1946 | -7/Recycling | Spotter reported a threat 1946 | -7/Recycling | Spotter reported a threat 1946 | -7/Recycling | Spotter reported a threat 1948 | -7/Recycling | Spotter reported a threat 2011 | -7/Recycling | Spotter reported a threat 2014 | -7/Recycling | Spotter reported a threat 2017 | -7/Recycling | Spotter reported a threat 2045 | -7/Recycling | Spotter reported a threat 2062 | -7/Recycling | Spotter reported a threat 2064 | -7/Recycling | Spotter reported a threat 2067 | -7/Recycling | Spotter reported a threat 2107 | -7/Recycling | Spotter reported a threat 2111 | -7/Recycling | Build established: Commander-Mutant 2116 | -7/Recycling | Spotter reported a threat 2169 | -7/Recycling | Spotter reported a threat 2173 | -7/Recycling | Spotter reported a threat 2173 | -7/Recycling | Spotter reported a threat 2214 | -7/Recycling | Spotter reported a threat 2229 | -7/Recycling | Spotter reported a threat 2229 | -7/Recycling | Spotter reported a threat 2250 | -7/Recycling | Spotter reported a threat 2251 | -7/Recycling | Spotter reported a threat 2251 | -7/Recycling | Spotter reported a threat 2266 | -7/Recycling | Spotter reported a threat 2312 | -7/Recycling | Spotter reported a threat 2317 | -7/Recycling | Spotter reported a threat 2319 | -7/Recycling | Spotter reported a threat 2325 | -7/Recycling | Spotter reported a threat 2365 | -7/Recycling | Spotter reported a threat 2397 | -7/Recycling | Discovered new exit (range 6) 2399 | -7/Recycling | Spotter reported a threat 2399 | -7/Recycling | Spotter reported a threat 2400 | -7/Recycling | Spotter reported a threat 2404 | -7/Recycling | Identified exit to Factory 2467 | -7/Recycling | Spotter reported a threat 2467 | -7/Recycling | Spotter reported a threat 2470 | -7/Recycling | Spotter reported a threat 2484 | -7/Recycling | System corruption reached 10% 2494 | -7/Recycling | Entered Factory 2494 | -5/Factory | Accompanied by 13 allies 2494 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 2570 | -5/Factory | Garrison activated, responded to threat 2637 | -5/Factory | Lost 3 parts (1p1u1w) 2678 | -5/Factory | Sucked down chute 2678 | -5/Factory | Entered Waste 2709 | -5/Waste | Spotted C-40 Crusher 2777 | -5/Waste | Spotted C-40 Crusher 2787 | -5/Waste | Spotted C-40 Crusher 2817 | -5/Waste | Spotted C-40 Crusher 2894 | -5/Waste | Spotted C-40 Crusher 2894 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2899 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2904 | -5/Waste | Discovered new exit (range 10) 2908 | -5/Waste | Entered Factory 3073 | -5/Factory | Identified exit to Garrison 3073 | -5/Factory | Entered Garrison 3104 | -5/Garrison | Triggered checkpoint 3120 | -5/Garrison | Discovered new exit (range 14) 3124 | -5/Garrison | Triggered checkpoint 3132 | -5/Garrison | Spotted B-75 Beast 3136 | -5/Garrison | Core integrity fell below 50% 3138 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3138 | -5/Garrison | Self-destructed Last Messages --------------- >>Unlock Access door unlocked. EXIT=UNLOCKED: GARRISON [Achievement: Streaker] LOCATION=GARRISON GOAL=ESCAPE S-27 Virus destroyed. Beams of light sweep through the air. An alarm sounds. Angular Momentum Engine destroyed. EXIT=FOUND Beams of light sweep through the air. An alarm sounds. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. Slammed into S-27 Virus. Slug penetrates Wall. Slammed into S-27 Virus. Gravmag Array destroyed. Attempting to access garrison exit controls... Remote lockdown engaged. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????????????????????????#??????? | | ????????????????????????????????????? ??????? | | ????????????????????????????????????? ??????? | | ????????????????????????????????????? ??????? | | ????????????????????????????????????? ??????? | | ????????????????????????????????????# #?????? | | ????????????????????????????????????# #?????? | | ???????????????????????????????##???# #?????? | | ??????????????????????????????? #??# #?????? | | ??????????????????????????????? #### #?????? | | ???????????????????????????????#"## #?????? | | ??????????????????????????????? %/ #?????? | | ??????????????????????????????? ? #?????? | | ??????????????????#####???????? #??# #?????? | | ?????????????????##CCC#########g;#??# #?????? | | ?????????????????#C g #??# ###### | | ?????????????????#C @ s #??# + | | ?????????????????#C s #### # #### | | ?????????????????##CCC#########g ssY ###???? | | ??????????????????#####???????# ######?????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# +??????????? | | ??????????????????????????????# ##?????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #????????### | | ??????????????????????????????# ########## | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????############# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 210 Evasion (%) 64 Salvage Targeting 2 Defensive Hacking 20 Authchip Count 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Streaker Challenges ------------ None Game ------ Seed LobotomyAluminumModule Manual? 0 Play Time 00:50:11 Cumulative 56.7 hours Start 2022.12.21 @ 09:22:16 End 2022.12.22 @ 11:34:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 42 Gallery% 46 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8d1511c1-d805-4fdc-9c49-c8b9fd576aec