Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 18:26:33 Player: reason Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (20) 100 Value Destroyed (638) 638 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (339) 339 TOTAL SCORE: 3117 Bonus ------- Follower Combat Kills 39 Aligned with FarCom 300 Cogmind --------- Core Integrity 469/550 Matter 187/300 Energy 261/290 System Corruption 0% Temperature Critical (780) Movement Walking (90) Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Improved Treads Potential Leg Potential Leg > --- UTILITY (4) ------ Small Storage Unit Visual Processing Unit Armor Integrity Analyzer > --- WEAPON (2) ------- Heavy Particle Cannon > --- INVENTORY (8) ---- Reinforced Deuterium Engine Improved Treads High-capacity Battery (250) Compact Matter Pod (150) Improved Terrain Scanner Core Analyzer Minigun Bore Cannon Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Improved Treads Improved Treads Potential Leg Potential Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Terrain Scanner Armor Integrity Analyzer > --- WEAPON ----------- Minigun Bore Cannon > --- INVENTORY -------- Light Ion Engine High-capacity Battery Compact Matter Pod Flak Cannon Rocket Launcher Mining Laser [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Potential Leg Treads Improved Treads Leg Potential Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Armor Integrity Analyzer Protection Hardened Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Bore Cannon Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 39 | 6 2 9 4 3 15 Power 5 | 1 . 1 . 1 2 Engine 4 | 1 . . . 1 2 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 11 | 2 . 2 2 . 5 Treads 6 | . . 2 . . 4 Leg 5 | 2 . . 2 . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 . 3 . 2 4 Device 4 | . . 2 . 1 1 Storage 3 | 1 . 1 . 1 . Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 13 | 2 2 3 2 . 4 Energy Gun 8 | 2 2 3 1 . . Energy Cannon 2 | . . . . . 2 Ballistic Gun 1 | . . . . . 1 Ballistic Cannon 2 | . . . 1 . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 4 | . . 1 . . 3 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 1 . . 1 Weapon 2 | . . . . . 2 Highest Loss Streak 2 | . . 1 . . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 85 97 100 100 95 Engine 6 | . 14 6 . 4 9 Core 7 | . . 7 14 9 . Treads 10 | . . 16 12 . 13 Leg 18 | . 28 11 15 28 18 Device 10 | . . 11 14 14 6 Storage 13 | . 14 14 14 14 9 Processor 2 | . . . . . 15 Energy Gun 21 | . 28 28 28 14 1 Energy Cannon 1 | . . . . . 6 Ballistic Cannon 3 | . . . . 14 5 Naked Turns . | . . . . . . Heaviest Build 37 | 12 16 20 23 23 37 Greatest Support 70 | 20 20 46 60 60 70 Greatest Overweight (x) 1 | . . 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 5 8 8 8 8 8 Average Carried 7 | 2 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 4 8 8 7 7 8 Class Distribution -------------------- 84% | Mutant 8% | Scavenger-Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 850 | 211 . 298 . 168 173 Remotely . | . . . . . . Salvage Created 718 | . . 392 . 13 313 Parts 46 | . . 16 . 3 27 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 18 | . . 7 . 3 8 Guns 11 | . . 7 . . 4 Cannons 7 | . . . . 3 4 Classes Destroyed 6 | . . 3 . 1 2 Recycler 3 | . . 2 . . 1 Watcher 1 | . . . . . 1 Swarmer 5 | . . 1 . 1 3 Grunt 10 | . . 6 . . 4 Heavy 1 | . . . . . 1 Assembled 2 | . . . . 2 . Best Kill Streak 5 | . . 2 . 1 5 Combat Bots Only 4 | . . 2 . 1 4 Max Kills in Single Turn 2 | . . 1 . 1 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 132 | . . 51 . 20 61 Missed 36 | . . 11 . 9 16 Damage Taken 1367 | . . 535 . 128 704 Core 233 | . . 152 . . 81 Absorbed by Shields . | . . . . . . Core Remaining (%) 69 | 100 . . . 39 . Volleys Fired 82 | . 2 38 . 15 27 Largest 2 | . 2 2 . 2 2 Hottest 150 | . 130 130 . 122 150 Shots Fired 142 | . 4 56 . 29 53 Gun 91 | . 4 56 . 15 16 Cannon 51 | . . . . 14 37 Launcher . | . . . . . . Special . | . . . . . . Kinetic 38 | . . . . 14 24 Thermal 104 | . 4 56 . 15 29 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 7 | . 1 7 . 3 4 Robot Miss Streak 12 | . 6 10 . 12 6 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 93 | . 3 43 . 17 30 Core Hits 90 | . 2 45 . 11 32 Critical Kills 3 | . . . . 2 1 Critical Parts Destroyed 4 | . . . . 3 1 Critical Strikes 9 | . . 2 . 5 2 Burn 2 | . . 2 . . . Destroy 7 | . . . . 5 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1522 | . 16 600 . 220 686 Guns 917 | . 16 600 . 90 211 Cannons 605 | . . . . 130 475 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 501 | . . . . 130 371 Thermal 1021 | . 16 600 . 90 315 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 14 | . . . . 1 13 Impact . | . . . . . . Kinetic 9 | . . . . 1 8 Secondary 5 | . . . . . 5 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 780 | . 69 658 . 122 780 Average Temperature 162 | . 39 220 . 42 157 Received Heat Transfer 555 | . . 303 . . 252 Effects 37 | . . 26 . . 11 Shutdowns 4 | . . 3 . . 1 Energy Bleed 2 | . . 2 . . . Interference 5 | . . 4 . . 1 Matter Decay 3 | . . 3 . . . Short Circuit 6 | . . 4 . . 2 Damage (minor) 4 | . . 3 . . 1 Damage (major) 13 | . . 7 . . 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 2 . . 2 Heat Transferred 1608 | . 25 1020 . 115 448 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 237 | . 23 172 . 100 237 Initial 8 | . . 8 . . . Average 62 | . 14 57 . 60 115 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 98 | 100 100 100 . 100 92 Level 1 1 | . . . . . 7 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 1 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 2 | . . . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 1 18 . 11 15 Peak Tracking Total 6 | . 1 5 . 4 6 Tactical Retreats 9 | . . 4 . 5 . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 5 | . . . . . 5 Max in Single Turn 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 3 | . 2 . . . 1 Terminals 3 | . 2 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . 3 . . . 2 Successful 4 | . 3 . . . 1 Failed 1 | . . . . . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . 1 . 1 . 1 Terminals 5 | . 3 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 3 . . . 1 Record 2 | . 2 . . . . Branch Access Points 1 | . 1 . . . . Alert Level 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 3 | . . 3 . . . Largest Group 2 | . . 2 . . . Highest-Rated Group 41 | . . 41 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks 15 | . . 15 . . . Total Damage 168 | . . 168 . . . Kills 3 | . . 3 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 3044 | 69 330 1038 590 502 515 Spaces Moved 2350 | 45 260 624 523 479 419 Core 5 | 5 . . . . . Treads 483 | . . 326 155 . 2 Legs 1862 | 40 260 298 368 479 417 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 90 90 90 Average Speed 112 | 112 120 141 110 90 91 Slowest Speed 250 | 120 120 190 160 90 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 56 | 3 40 96 93 84 24 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 22 | . . . . 12 10 Melee . | . . . . . . Projectile 22 | . . . . 12 10 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 2617 | 63 274 722 534 521 503 Wait 55 | 3 1 30 . 15 6 Move 2345 | 44 259 623 522 478 419 Hop . | . . . . . . Pick Up 57 | 10 7 12 3 5 20 Fast Attach 1 | . . . . . 1 Attach 15 | 6 . 2 . . 7 Detach . | . . . . . . Swap 24 | . 2 7 4 3 8 Drop 37 | . 3 10 4 5 15 Fire 82 | . 2 38 . 15 27 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . 1 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Identified exit to Mines 268 | -10/Materials | Discovered new exit (range 11) 309 | -10/Materials | Build established: Mutant 400 | -10/Materials | Entered Mines 438 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 657 | -10/Mines | Met a Derelict testing a Signal Generator 946 | -10/Mines | Discovered new exit (range 7) 1064 | -10/Mines | Discovered new exit (range 3) 1237 | -10/Mines | Core integrity fell below 50% 1430 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1430 | -10/Mines | Discovered new exit (range 5) 1438 | -10/Mines | Entered Exiles 1462 | -10/Exiles | Discovered new exit (range 15) 1480 | -10/Exiles | Met 8R-AWN 1510 | -10/Exiles | Met EX-HEX 1570 | -10/Exiles | Met EX-BIN 1595 | -10/Exiles | Aligned with FarCom system 1597 | -10/Exiles | Given EX-Vault access code 1678 | -10/Exiles | Opened EX-Vault 1686 | -10/Exiles | Found Prototype Leg 1688 | -10/Exiles | Found Prototype Leg 1689 | -10/Exiles | Identified Potential Leg (x2) 1710 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1736 | -10/Exiles | Met EX-DEC 1830 | -10/Exiles | Visited The Gauntlet 2018 | -10/Exiles | Discovered new exit (range 10) 2028 | -10/Exiles | Left Exiles lab with Potential Leg 2028 | -10/Exiles | Entered Mines 2038 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2167 | -9/Mines | Assembled infested the area 2172 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2322 | -9/Mines | Learned 2 Materials zone layouts 2373 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2502 | -9/Mines | Discovered new exit (range 7) 2530 | -9/Mines | Entered Materials 2530 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2531 | -8/Materials | Identified exit to Factory 3045 | -8/Materials | Self-destructed Last Messages --------------- 03039_ Overheating: Broken Armor Integrity Analyzer damaged (-9). 03039_ Overheating: Hvy. Particle Cannon damaged (-30). 03039_ Overheating: Hvy. Particle Cannon damaged (-22). 03039_ K-01 Serf cleans the Scanalyzer. 03039_ K-01 Serf collects debris. 03040_ Visual Processing Unit broken. 03040_ Overheating: Short circuit. 03040_ G-47 Trooper destroyed. 03041_ Overheating: System interference. 03041_ Hvy. Particle Cannon temporarily disabled. 03041_ K-01 Serf collects debris. 03043_ U-05 Engineer builds a Wall. 03044_ K-01 Serf collects debris. 03044_ Hvy. Particle Cannon destroyed. 03045_ Overheating: Broken Armor Integrity Analyzer damaged (-7). 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