Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.12 @ 00:17:03 Player: 5NDR-4 Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (99) 495 Value Destroyed (2929) 2929 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (112) 112 TOTAL SCORE: 6056 Bonus ------- High Alert Combat Kills 112 Cogmind --------- Core Integrity 0/700 Matter 162/300 Energy 90/100 System Corruption 4% Temperature Cool (12) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Treads Aluminum Leg Improved Heat Sink Weapon Cycler Hacking Suite Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON ----------- Lightning Gun Heavy Laser Gauss Rifle Gauss Cannon > --- INVENTORY -------- Medium Treads Aluminum Leg Armored Wheel Huge Storage Unit Weapon Cycler Hardlight Generator Hacking Suite Heavy Missile Launcher [Rating: 48] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Weapon Heavy Assault Rifle Energy Gun Lightning Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 2 | . . . 1 1 . Weapon 2 | . . 1 1 . . Parts Attached 66 | 7 8 5 25 17 4 Power 10 | 2 . 2 3 3 . Engine 9 | 2 . 2 3 2 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 21 | 2 4 2 7 6 . Treads 6 | . 2 . 1 3 . Leg 6 | . . . 5 1 . Wheel 9 | 2 2 2 1 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 2 . 3 1 2 Device 2 | . . . . 1 1 Storage 3 | 1 1 . . . 1 Processor 4 | . 1 . 3 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 26 | 2 2 1 12 7 2 Energy Gun 9 | . . . 5 4 . Energy Cannon 4 | . 1 . 3 . . Ballistic Gun 6 | 2 1 1 1 1 . Ballistic Cannon 2 | . . . 1 1 . Launcher 4 | . . . 1 1 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 35 | . 2 . 15 7 11 Power 5 | . . . 3 1 1 Propulsion 11 | . 2 . 4 2 3 Utility 3 | . . . 1 . 2 Weapon 16 | . . . 7 4 5 Highest Loss Streak 11 | . 2 . 11 2 6 To Critical Strikes . | . . . . . . Average Backups 7 | 5 6 6 8 7 8 Power . | . 1 1 . . . Propulsion 2 | 3 1 . 2 3 2 Utility 2 | . 1 1 3 2 5 Weapon 1 | 1 2 3 2 . . Tool/Special . | . . . . . . Unused Backups 9 | . 2 . 2 . 5 Power . | . . . . . . Propulsion 3 | . 2 . . . 1 Utility 4 | . . . . . 4 Weapon 2 | . . . 2 . . Tool/Special . | . . . . . . Average Slot Usage (%) 88 | . 91 99 93 88 73 Engine 7 | . 14 11 7 3 6 Treads 4 | . 8 . . 9 . Leg 5 | . . . 14 8 . Wheel 13 | . 19 33 10 5 14 Device 3 | . . . . 6 6 Storage 9 | . 14 11 9 7 6 Processor 13 | . 7 11 17 15 15 Energy Gun 5 | . . . 8 10 4 Energy Cannon 4 | . 7 11 8 1 . Ballistic Gun 9 | . 20 21 7 1 6 Ballistic Cannon 3 | . . . 1 9 . Launcher 4 | . . . 4 4 8 Peak Build Rating 48 | 6 11 16 28 48 48 Average Rating 27 | 2 8 14 22 37 43 On Entrance 17 | . 6 11 16 26 48 Avg Prop Armor Cover (%) 10 | . . . 13 7 . Naked Turns . | . . . . . . Heaviest Build 106 | 14 21 26 38 43 106 Greatest Support 84 | 32 40 36 39 84 56 Greatest Overweight (x) 7 | 3 . . 1 1 7 Average Overweight (x) . | 1 . . . . . Largest Inventory Capacity 25 | 8 10 10 10 10 25 Average Capacity 10 | 7 9 10 10 10 11 Most Carried 10 | 7 10 8 10 10 10 Average Carried 7 | 5 6 6 8 8 8 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 4 8 8 10 8 5 Class Distribution -------------------- 38% | Gunner 23% | Mutant 18% | Skirmisher 9% | Scavenger-Skirmisher 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 2366 | 236 246 421 655 547 261 Remotely . | . . . . . . Salvage Created 3008 | . 404 573 1086 896 49 Parts 172 | . 24 34 58 56 . Haulers Intercepted 7 | . 2 2 2 1 . Recyclers Shooed 4 | . 1 . 2 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . . 2 Prevented 3 | . . . . . 3 Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 66 | . 7 13 25 18 3 Melee 3 | . . . 3 . . Guns 26 | . 3 8 7 7 1 Cannons 17 | . 1 5 5 6 . AOE 20 | . 3 . 10 5 2 Classes Destroyed 14 | . 6 1 3 4 . Worker 9 | . . . 1 8 . Builder 9 | . 1 1 1 6 . Tunneler 1 | . . . . 1 . Hauler 7 | . 2 2 2 1 . Recycler 3 | . 2 1 . . . Mechanic 1 | . . . . 1 . Watcher 3 | . 1 1 . 1 . Swarmer 17 | . 4 6 3 4 . Grunt 34 | . 3 6 16 7 2 Brawler 4 | . . . 3 1 . Duelist 1 | . . 1 . . . Sentry 5 | . . . 3 1 1 Hunter 3 | . . . . 3 . Programmer 2 | . . . . 2 . Best Kill Streak 13 | . 7 4 6 13 3 Combat Bots Only 8 | . 5 4 4 8 3 Max Kills in Single Turn 5 | . 5 1 4 3 2 Gunslinging . | . . . . . . Exploded 4 | . 3 . 4 2 2 Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 559 | . 63 85 142 168 101 Missed 162 | . 14 28 33 54 33 Hits 397 | . 49 57 109 114 68 Melee 3 | . . . 3 . . Projectile 394 | . 49 57 106 114 68 AOE 1 | . . . 1 . . Critical Strikes 10 | . . 1 2 4 3 Part Disruptions 1 | . . . . 1 . Damage Taken 5801 | . 479 574 1951 1625 1172 Core 1410 | . 97 95 512 244 462 Absorbed by Shields 54 | . . . . . 54 Regen/Repaired (Parts) 127 | . . 127 . . . Core Remaining (%) 60 | 100 61 76 6 . . Volleys Fired 208 | . 40 46 53 58 11 Largest 4 | . 2 3 4 4 3 Hottest 234 | . 83 106 234 211 106 Shots Fired 525 | . 80 134 153 135 23 Gun 331 | . 74 88 88 73 8 Cannon 161 | . 6 46 58 51 . Launcher 33 | . . . 7 11 15 Special . | . . . . . . Kinetic 288 | . 74 88 67 51 8 Thermal 151 | . 6 46 61 38 . Explosive 33 | . . . 7 11 15 Electromagnetic 53 | . . . 18 35 . Robot Hit Streak 10 | . 6 8 8 10 6 Robot Miss Streak 9 | . 9 5 8 4 1 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 273 | . 35 55 79 86 18 Core Hits 170 | . 18 25 56 62 9 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 12 | . 1 . 2 8 1 Destroy 2 | . 1 . . . 1 Blast 7 | . . . . 7 . Corrupt 2 | . . . 1 1 . Sever 1 | . . . 1 . . Melee Attacks 6 | . . . 6 . . Impact . | . . . . . . Slashing 6 | . . . 6 . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8571 | . 1072 931 2617 3247 704 Guns 3107 | . 517 562 959 932 137 Cannons 1794 | . 52 334 566 842 . Explosions 3447 | . 503 . 932 1445 567 Melee 155 | . . . 155 . . Ramming 68 | . . 35 5 28 . Kinetic 2933 | . 517 562 875 842 137 Thermal 1480 | . 52 334 500 594 . Explosive 3126 | . 503 . 932 1124 567 Electromagnetic 809 | . . . 150 659 . Impact . | . . . . . . Slashing 155 | . . . 155 . . Piercing . | . . . . . . Highest Corruption 4 | . . . 3 4 4 Average Corruption 3 | . . . 3 2 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 43 | . . . 13 10 20 Message Errors 12 | . . . 2 3 7 Matter Fused 9 | . . . 4 . 5 Heat Flow Errors 2 | . . . 2 . . Energy Discharges 5 | . . . 1 1 3 Data Loss (minor) 4 | . . . 1 2 1 Data Loss (major) 4 | . . . 1 1 2 Misfires 3 | . . . 1 2 . Alerts 2 | . . . . 1 1 Weapon Failures 2 | . . . 1 . 1 Overload Shots . | . . . . . . Overflow Damage 175 | . 16 . 20 139 . Projectiles 45 | . . . 9 36 . Explosions 126 | . 16 . 11 99 . Melee 4 | . . . . 4 . Knockbacks 11 | . . . 2 9 . Impact 1 | . . . 1 . . Kinetic 10 | . . . 1 9 . Secondary . | . . . . . . Self-Inflicted Damage 368 | . . 17 102 175 74 Shots 8 | . . . 2 4 2 Rammed 14 | . . 3 . 11 . Targets Rammed 17 | . . 3 2 12 . Kicked 2 | . . . 2 . . Crushed 1 | . . . . 1 . Highest Temperature 695 | . 42 317 695 418 324 Average Temperature 158 | . 10 87 231 161 115 Received Heat Transfer 2017 | . 141 183 867 267 559 Effects 54 | . . 4 42 8 . Shutdowns 12 | . . . 10 2 . Energy Bleed 7 | . . . 5 2 . Interference 12 | . . 4 6 2 . Matter Decay 8 | . . . 7 1 . Short Circuit 1 | . . . . 1 . Damage (minor) 4 | . . . 4 . . Damage (major) 8 | . . . 8 . . Damage (core) 2 | . . . 2 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . 5 . . . Impact Corruptions 2 | . . 1 . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 3173 | . 111 703 1036 1323 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Maximum Alert Level 2 | . . 1 1 2 . Low Security (%) 85 | 100 100 93 84 75 . Level 1 5 | . . 6 15 1 . Level 2 8 | . . . . 23 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 611 | . 131 211 337 611 . Initial 147 | . . . 87 147 . Average 130 | . 53 92 93 222 . Influence Increases 2568 | . 307 421 756 1024 60 Destroy 0b10 Robot/C 1320 | . 140 260 500 360 60 Destroy 0b10 Robot/NC 165 | . 30 25 20 90 . Destroy Leader 310 | . 46 66 104 94 . Trap Triggered on 0b10 10 | . 10 . . . . Successful Hack 48 | . 16 9 8 15 . Disable Machine 435 | . 15 . 45 375 . Destroy Structure 175 | . 20 1 79 75 . Lose Combat Pursuer 105 | . 30 60 . 15 . Influence Decreases 2568 | . 307 212 640 750 659 Entered New Map 522 | . . . 122 178 222 Time Decay 1737 | . 287 212 368 502 368 Lost Part 309 | . 20 . 150 70 69 Squads Dispatched 16 | . 1 2 4 9 . Investigation 1 | . . . . 1 . Extermination 2 | . . . . 2 . Reinforcement 10 | . 1 2 3 4 . Assault 1 | . . . . 1 . Garrison 2 | . . . 1 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 7 | . 1 2 3 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 109 | . 21 24 30 29 5 Peak Tracking Total 9 | . 9 4 9 8 3 Tactical Retreats 4 | . 1 2 . 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 1 | . 1 . . . . Reused 1 | . 1 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 29 | . 1 . 3 25 . Max in Single Turn 7 | . 1 . 1 7 . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 16 | . 5 4 3 3 1 Terminals 9 | . 4 2 2 1 . Fabricators 1 | . . . . 1 . Repair Stations 2 | . 1 1 . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . 1 . . Total Hacks 39 | . 12 11 8 7 1 Successful 22 | . 5 7 4 5 1 Failed 17 | . 7 4 4 2 . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 5 | . 1 3 . 1 . Terminals 21 | . 10 5 5 1 . Fabricators 3 | . . . . 3 . Repair Stations 7 | . 2 5 . . . Recycling Units 1 | . . 1 . . . Scanalyzers 3 | . . . . 3 . Garrison Access 3 | . . . 3 . . Terminal Hacks 10 | . 4 1 3 1 1 Record 2 | . . . 2 . . Robot Analysis 1 | . 1 . . . . Open Door 1 | . . . . . 1 Open DSF 1 | . . . . 1 . Recycling Unit Index 1 | . . 1 . . . Alert Level 1 | . . . 1 . . Reprogram Traps 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 5 | . 1 4 . . . Scan Component 3 | . 1 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 3 | . . 2 . 1 . Terminals 1 | . . 1 . . . Assimilate 1 | . . 1 . . . Fabricators 1 | . . . . 1 . Liberate 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Reject 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 5 2 1 2 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time 95 | . . . . 95 . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 64 | . . 64 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Active Infowar (turns) 4171 | . 380 460 1042 1348 941 Optics 2606 | . . . 317 1348 941 T.N.C. 1730 | . 380 460 890 . . Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 4630 | 75 749 475 1042 1348 941 Spaces Moved 3073 | 43 572 286 619 720 833 Core 42 | 37 . . . . 5 Treads 366 | . 108 . 18 240 . Legs 494 | . . . 327 167 . Wheels 2171 | 6 464 286 274 313 828 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 90 100 50 Average Speed 109 | 138 104 90 117 121 101 Slowest Speed 225 | 200 160 90 225 185 195 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 3 88 19 49 27 41 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 Spaces Dug . | . . . . . . Terrain Destroyed 320 | . 19 . 81 89 131 Melee . | . . . . . . Projectile 9 | . . . . 8 1 AOE 311 | . 19 . 81 81 130 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 3893 | 56 646 401 812 1074 904 Wait 417 | . 5 52 73 241 46 Move 3068 | 42 571 285 618 719 833 Hop . | . . . . . . Pick Up 72 | 7 14 6 25 15 5 Fast Attach 7 | 3 . . 2 2 . Attach 43 | 3 3 4 15 14 4 Detach . | . . . . . . Swap 24 | 1 6 3 10 2 2 Drop 31 | . 7 2 8 11 3 Fire 208 | . 40 46 53 58 11 Melee 6 | . . . 6 . . Ram 4 | . . 3 . 1 . Kick 2 | . . . 2 . . Crush 11 | . . . . 11 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 13) 76 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Discovered new exit (range 7) 199 | -10/Materials | Discovered new exit (range 10) 318 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 13) 591 | -10/Materials | Discovered new exit (range 15) 787 | -10/Materials | Discovered new exit (range 7) 825 | -10/Materials | Entered another Materials area 825 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1130 | -9/Materials | Build established: Skirmisher 1141 | -9/Materials | Repaired Arm. Wheel? 1259 | -9/Materials | Repaired Arm. Wheel 1274 | -9/Materials | Discovered new exit (range 11) 1300 | -9/Materials | Entered another Materials area 1300 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1412 | -8/Materials | Garrison activated, responded to threat 1730 | -8/Materials | Lost 11 parts (1p4n6w) 2093 | -8/Materials | Build established: Scavenger-Skirmisher 2151 | -8/Materials | Core integrity fell below 50% 2162 | -8/Materials | Core integrity fell below 20% 2284 | -8/Materials | Discovered new exit (range 19) 2342 | -8/Materials | Entered Factory 2342 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2554 | -7/Factory | Build established: Gunner 3096 | -7/Factory | Build established: Scavenger-Gunner 3355 | -7/Factory | Garrison activated, responded to threat 3435 | -7/Factory | Destroyed 8 combat bots 3542 | -7/Factory | First assault squad dispatched 3678 | -7/Factory | Discovered new exit (range 12) 3681 | -7/Factory | Discovered new exit (range 19) 3690 | -7/Factory | Entered Lower Caves 3710 | -7/Lower Caves | Encountered a Warlord checkpoint 3812 | -7/Lower Caves | Build established: Gunner 4255 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4273 | -7/Lower Caves | Spotted B-75 Beast 4528 | -7/Lower Caves | Core integrity fell below 50% 4556 | -7/Lower Caves | Core integrity fell below 20% 4584 | -7/Lower Caves | Lost 6 parts (1p1n1u3w) 4631 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- Med. Storage Unit destroyed. Gauss Rifle destroyed. Knocked back. Acquired Med. Treads. The unstable cave ceiling collapses. Acquired Arm. Wheel. The unstable cave ceiling collapses. Knocked back. Hvy. Missile Launcher destroyed. Hvy. Deuterium Engine destroyed. Acquired 5 matter. System corrupted: Energy discharge (-8). QPAW4:ORNXQNYF ,%H RKR8VBQUKCQIBBRNS Arm. Huge Wheel destroyed. Knocked back. The unstable cave ceiling collapses. Arm. Wheel destroyed. Dropped Huge Storage Unit. Dropped Imp. Hardlight Generator. Adv. Visual Processing Unit destroyed. Map ----- +----------------------------------------------------+ | ????????????????????? ??????????????????????? | | ????????????????????? ?#######???????????????? | | ????????????????????? ?## ######?###??????? | | ?????????????????????# #?# ## ### ###????? | | ??????????????????#### #?# ## # ##???? | | ?????????????###### ## #?## ##??? | | ??????###???## #??# # #### ###? | | ??????#X##### ##### ###### ## | | ??????# # ### # # # ####### # | | ??????# ### ### # #?## ### | | ??????# ### ###### # #?# # ## ##?## | | ??????##!!#?## #???# # ####?# #####???# # | | ???????####?# ##???#### ##???# #???????# | | ????????????# ## #???????## #???## ##??????# | | ????????????##?? #????????# ## #????# ##?????## | | ???????????????? #????????# #####?# ####???## | | ???????????????? #????????####### #?## # ##???? | | ???????????????? #??#?##??????## ### # ###?? | | ???????????????# #### # #????## ## "### | | ??????????????## # ##### ; # # | | ?????????????## #### # ## ; ;;; # | | ????????????## # # ; ;;; | | ????????????# BB!! % % # | | ????????????# BB | | ?????????????# # # % %### | | ?????????????# ##@ ! ; ####?## # | | ?????????????# ! ;##?????## | | ?????????????# ;##???????### | | ?????????????## ## ## # # # #??????????## | | ??????????????# # # # ##???????????? | | ??????????????###?####### #????????????? | | ????????????????????????# #????????????? | | ????????????????????????# # # # ##????????????? | | ????????????????????????# ####?????????????? | | ????????????????????????##### # #????????????????? | | ????????????????????????????#####????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Salvage Targeting 1 Item Schematics ----------------- Huge Storage Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Wheel | 41% | -9/Materials Arm. Wheel | 32% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Close Call Significant Disruption Challenges ------------ None Game ------ Seed StorageGreatMace Manual? 0 Play Time 01:02:53 Cumulative 12.1 hours Start 2026.06.11 @ 23:14:09 End 2026.06.12 @ 00:17:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8c7b35c2-83cf-43f6-9a01-e7c2dd52d027