Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 00:16:02 Player: Skysub Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (52) 260 Value Destroyed (1604) 1604 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (597) 597 TOTAL SCORE: 4841 Bonus ------- High Alert Combat Kills 109 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -12 Cogmind --------- Core Integrity 0/550 Matter 200/300 Energy 8/100 System Corruption 0% Temperature Warm (163) Movement Core (500) Ox9 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Modified TNC Core Analyzer > --- WEAPON (3) ------- Heavy Laser Advanced Beam Cannon > --- INVENTORY (15) --- Light Nuclear Core Light Angular Momentum Engine Carbon-fiber Leg Wheel Cryofiber Web Improved Heat Sink Structural Scanner Experimental Sensor Array Recoil Stabilizer Improved Weapon Shielding Tractor Beam Gatling Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Modified TNC Hardened Heavy Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser Enhanced Autogun > --- INVENTORY -------- Heavy Ion Engine Wheel Wheel Improved Heat Sink Structural Scanner Experimental Sensor Array Recoil Stabilizer Improved Weapon Shielding Tractor Beam Gatling Laser Plasma Cutter [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Modified TNC Protection Hardened Heavy Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . . . . . 3 . Weapon 1 | . . . . . 1 . Parts Attached 63 | 6 2 2 5 6 39 3 Power 11 | 1 . . . 1 9 . Engine 9 | 1 . . . 1 7 . Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 14 | 2 . . . 5 7 . Treads 1 | . . . . . 1 . Leg 1 | . . . . . 1 . Wheel 12 | 2 . . . 5 5 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 1 2 1 2 . 10 2 Device 7 | . 1 1 1 . 4 . Storage 3 | 1 1 . . . 1 . Processor 4 | . . . 1 . 2 1 Hackware . | . . . . . . . Protection 4 | . . . . . 3 1 Artifact . | . . . . . . . Weapon 20 | 2 . 1 3 . 13 1 Energy Gun 8 | . . . . . 8 . Energy Cannon 2 | . . . 1 . . 1 Ballistic Gun 7 | 2 . . 2 . 3 . Ballistic Cannon . | . . . . . . . Launcher 2 | . . 1 . . 1 . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . . 1 3 . 4 1 Parts Lost 25 | . . . . 4 16 5 Power 5 | . . . . 1 3 1 Propulsion 8 | . . . . 2 4 2 Utility 4 | . . . . . 3 1 Weapon 8 | . . . . 1 6 1 Highest Loss Streak 8 | . . . . 4 8 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 93 100 95 81 90 91 Engine 10 | . 14 14 14 8 6 7 Wheel 22 | . 28 28 28 27 15 4 Device 8 | . 6 14 9 . 7 9 Storage 12 | . 15 14 14 14 9 9 Processor 9 | . . . 4 14 15 18 Protection 2 | . . . . . 7 9 Energy Gun 4 | . . . . . 12 9 Ballistic Gun 14 | . 28 18 14 16 10 8 Launcher 4 | . . 9 9 . . . Naked Turns . | . . . . . . . Heaviest Build 59 | 14 20 22 23 19 59 50 Greatest Support 26 | 20 20 20 20 26 26 20 Greatest Overweight (x) 8 | . . 1 1 1 8 4 Average Overweight (x) . | . . . . . 1 3 Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 Average Capacity 11 | 7 8 10 10 10 13 15 Most Carried 14 | . 1 10 10 10 14 12 Average Carried 8 | . . 6 9 8 10 12 Final Capacity 15 | 8 10 10 10 10 15 15 Final Carried 13 | . 1 10 8 10 13 12 Class Distribution -------------------- 56% | Mutant 22% | Scavenger-Skirmisher 11% | Scavenger-Mutant 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Matter Collected 1453 | 198 59 261 32 109 794 . Remotely . | . . . . . . . Salvage Created 1986 | . 59 193 . 31 1393 310 Parts 105 | . 2 20 . 1 65 17 Haulers Intercepted 4 | . 1 . . . 3 . Recyclers Shooed 2 | . . . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 41 | . . 9 . 1 25 6 Guns 35 | . . 9 . 1 22 3 Cannons 3 | . . . . . . 3 AOE 2 | . . . . . 2 . Classes Destroyed 13 | . 1 3 . 2 7 . Worker 1 | . . . . 1 . . Tunneler 1 | . . 1 . . . . Hauler 4 | . 1 . . . 3 . Recycler 3 | . . 1 . . 2 . Operator 1 | . . . . . 1 . Watcher 2 | . . . . . 2 . Swarmer 13 | . . 9 . . 4 . Grunt 17 | . . . . . 12 5 Duelist 1 | . . . . . 1 . Sentry 5 | . . . . . 4 1 Specialist 2 | . . . . . 2 . Hunter 2 | . . . . . 2 . Assembled 1 | . . . . 1 . . Best Kill Streak 7 | . 1 3 . 2 7 4 Combat Bots Only 7 | . . 3 . 1 7 4 Max Kills in Single Turn 2 | . 1 2 . 1 2 1 Gunslinging 1 | . . 1 . . . . Exploded 1 | . . . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Hostile Shots Fired 339 | . . 35 . 9 225 70 Missed 71 | . . 12 . . 43 16 Damage Taken 3915 | . . 240 . 327 2498 850 Core 660 | . . 21 . 86 376 177 Absorbed by Shields . | . . . . . . . Redirected to Shielding 105 | . . . . . 105 . Core Remaining (%) 78 | 100 . . . 57 . . Volleys Fired 174 | . 5 34 . 3 106 26 Largest 3 | . 2 2 . 1 3 3 Hottest 185 | . 40 40 . 20 185 160 Shots Fired 326 | . 10 60 . 3 203 50 Gun 297 | . 10 55 . 3 199 30 Cannon 20 | . . . . . . 20 Launcher 9 | . . 5 . . 4 . Special . | . . . . . . . Kinetic 197 | . 10 55 . 3 111 18 Thermal 120 | . . . . . 88 32 Explosive 9 | . . 5 . . 4 . Electromagnetic . | . . . . . . . Robot Hit Streak 20 | . 5 4 . 3 8 20 Robot Miss Streak 7 | . 3 2 . . 7 2 Penetration Max . | . . . . . . . Secondary Targets 6 | . . 3 . . 3 . Max Gunslinging Chain 1 | . . 1 . . 1 . Shots Hit Robots 198 | . 6 17 . 3 135 37 Core Hits 102 | . 2 12 . 2 74 12 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 2 | . . . . . 2 . Burn 1 | . . . . . 1 . Destroy 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3713 | . 77 311 . 42 2594 689 Guns 3120 | . 77 207 . 42 2435 359 Cannons 330 | . . . . . . 330 Explosions 263 | . . 104 . . 159 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1610 | . 77 207 . 42 1074 210 Thermal 1840 | . . . . . 1361 479 Explosive 263 | . . 104 . . 159 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 10 | . . . . . 10 . Projectiles . | . . . . . . . Explosions 10 | . . . . . 10 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 120 | . . 64 . . 56 . Shots 4 | . . 2 . . 2 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 516 | . . 6 . . 516 333 Average Temperature 180 | . . 6 . . 181 176 Received Heat Transfer 1260 | . . . . . 837 423 Effects 15 | . . . . . 13 2 Shutdowns 4 | . . . . . 4 . Energy Bleed 5 | . . . . . 4 1 Interference 2 | . . . . . 2 . Matter Decay 2 | . . . . . 1 1 Short Circuit 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 8 | . . . . . 7 1 Heat Transferred 3954 | . . . . . 3066 888 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Peak Influence 486 | . 7 306 . 35 486 385 Initial 295 | . . 2 . . . 295 Average 165 | . 3 143 . 9 275 317 Maximum Alert Level 2 | . . 1 . . 2 1 Low Security (%) 64 | 100 100 75 . 100 38 . Level 1 23 | . . 24 . . 28 100 Level 2 12 | . . . . . 32 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 . . . 4 . Investigation 3 | . 1 . . . 2 . Extermination . | . . . . . . . Reinforcement 2 | . . . . . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Distress Signals 5 | . . . . 2 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 55 | . 2 9 . 3 34 7 Peak Tracking Total 9 | . 2 3 . 2 9 5 Tactical Retreats 5 | . . . . 1 4 . Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Machines Disabled 6 | . . 4 . . 2 . Max in Single Turn 1 | . . 1 . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled 4 | . . . . . 4 . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Machines Accessed 7 | . 2 . . . 5 . Terminals 5 | . 2 . . . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 17 | . 3 . . . 14 . Successful 9 | . 3 . . . 6 . Failed 8 | . . . . . 8 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 10 | . 3 . 1 . 6 . Terminals 10 | . 3 . . . 7 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . . . . 4 . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 4 | . 2 . . . 2 . Branch Access Points 2 | . 1 . . . 1 . Alert Level 1 | . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . Report Inventory 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 2 | . 1 . . . 1 . Terminals 1 | . 1 . . . . . Sabotage 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Tunnel 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 . . . 4 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . . . 3 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Turns Passed 3534 | 42 87 937 487 689 1123 169 Spaces Moved 2521 | 43 85 724 494 577 547 51 Core 5 | 4 . . . . 1 . Treads 7 | . . . . . . 7 Legs . | . . . . . . . Wheels 2509 | 39 85 724 494 577 546 44 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 80 80 140 Average Speed 94 | 77 80 90 90 83 112 164 Slowest Speed 450 | 80 80 95 95 115 450 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 3 22 98 90 87 53 14 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 4 | . . 2 . 2 . . Spaces Dug 12 | . . 12 . . . . Terrain Destroyed 109 | . . 69 . . 40 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 109 | . . 69 . . 40 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Total 3353 | 48 93 946 535 787 848 96 Wait 510 | . 1 178 29 192 110 . Move 2515 | 42 84 723 493 576 546 51 Hop . | . . . . . . . Pick Up 26 | . . 8 . 5 13 . Fast Attach 28 | 6 2 1 3 2 14 . Attach 20 | . . . 2 1 16 1 Detach 14 | . 1 1 3 . 9 . Swap 15 | . . 1 . 3 9 2 Drop 19 | . . . 5 5 9 . Fire 174 | . 5 34 . 3 106 26 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 16 | . . . . . . 16 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 16 | . . . . . 16 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 47 | -10/Materials | Identified exit to Mines 106 | -10/Materials | Discovered new exit (range 15) 130 | -10/Materials | Entered Mines 170 | -10/Mines | Met a Derelict bent on vengeance 182 | -10/Mines | Discovered new exit (range 6) 302 | -10/Mines | Build established: Mutant 369 | -10/Mines | Learned Materials garrison access intel 396 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 741 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 741 | -10/Mines | Discovered new exit (range 5) 762 | -10/Mines | Discovered new exit (range 14) 813 | -10/Mines | Learned Materials stockpile data 972 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 974 | -10/Mines | Found Prototype Device 974 | -10/Mines | Identified Exp. Sensor Array 1067 | -10/Mines | Entered Exiles 1084 | -10/Exiles | Discovered new exit (range 15) 1098 | -10/Exiles | Met 8R-AWN 1115 | -10/Exiles | Met EX-HEX 1168 | -10/Exiles | Met EX-DEC 1198 | -10/Exiles | Visited The Gauntlet 1349 | -10/Exiles | Met EX-BIN 1360 | -10/Exiles | Aligned with FarCom system 1361 | -10/Exiles | Given EX-Vault access code 1384 | -10/Exiles | Opened EX-Vault 1393 | -10/Exiles | Found Prototype Device 1393 | -10/Exiles | Identified PSU Rigger 1404 | -10/Exiles | Found Prototype Energy Cannon 1404 | -10/Exiles | Identified Firepult 1411 | -10/Exiles | Found Prototype Processor 1411 | -10/Exiles | Identified Modified TNC 1428 | -10/Exiles | Exiles lab attacked by MAIN.C 1519 | -10/Exiles | Discovered new exit (range 10) 1554 | -10/Exiles | Left Exiles lab with Modified TNC 1554 | -10/Exiles | Entered Mines 1677 | -9/Mines | Assembled infested the area 1728 | -9/Mines | Lost 4 parts (1p2n1w) 2238 | -9/Mines | Discovered new exit (range 7) 2243 | -9/Mines | Entered Materials 2243 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2245 | -8/Materials | Loaded intel: 1 garrison access location 2393 | -8/Materials | Lost 3 parts (2n1w) 2497 | -8/Materials | Discovered new exit (range 10) 2507 | -8/Materials | Identified exit to Factory 3038 | -8/Materials | Core integrity fell below 50% 3063 | -8/Materials | Lost 8 parts (1p2n1u4w) 3070 | -8/Materials | Destroyed 7 combat bots 3365 | -8/Materials | Identified exit to Garrison 3366 | -8/Materials | Entered Garrison 3380 | -8/Garrison | Lost 3 parts (1p1u1w) 3481 | -8/Garrison | Core integrity fell below 20% 3535 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Field strength at 50. Field strength at 40. Field strength at 30. Field strength at 20. Field strength at 10. Stasis field depleted. G-47 Trooper destroyed. Wheel destroyed. G-50 Soldier destroyed. Overheating: Matter decay (-41). Destroyed Lgt. Nuclear Core. Imp. Deuterium Engine destroyed. Imp. Heat Sink melted. G-47 Trooper destroyed. Lgt. Treads destroyed. Overheating: Energy bleed (-5). Hvy. Assault Rifle destroyed. Y-45 Defender destroyed. G-47 Trooper destroyed. Hrd. Medium Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????##""""?# ##????????????????????????? | | ?????????# ?? ? #????????????????????????? | | ???????? ??? ? ????????????????????????? | | ????????? ?? ? ????????????????????????? | | ?????????# ?# ?# #????????????????????????? | | ?????????# ## ## #????????????????????????? | | ?????????" 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"????????????????????????? | | ?????????# ???# ## #????????????????????????? | | ?????????# ## ## #????????????????????????? | | ?????????# #????????????????????????? | | ?????????# = #????????????????????????? | | ?????????# g=%! #????????????????????????? | | ?????????# ##""""##%[##????????????????????????? | | ?????????#?????g????#=*#?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# [#####+########????????????? | | ????????????????????#!=%[@=% #????????????? | | ????????????????????#![*!* g ##### #??????? | | ????????????????????############## ^ #??????? | | ?????????????????????????????????# #######??????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# ###??????????? | | ?????????????????????????????????# #??????????? | | ?????????????????????????????????# #??????????? | | ?????????????????????????????????# #??????????? | | ?????????????????????????????????######??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 66 Evasion (%) 44 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProjectionActuatorSource Manual? 0 Play Time 00:43:38 Cumulative 40.8 hours Start 2024.04.16 @ 23:32:54 End 2024.04.17 @ 00:16:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 41 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1ab58c86-4b9f-4416-a0c2-8260103ee0b3