Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.01.04 @ 14:41:43 Player: Jezoensis Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (515) 2575 Value Destroyed (28437) 28437 Prototype IDs (89) 1780 Alien Tech Used (9) 1800 Bonus (41644) 41644 TOTAL SCORE: 87736 Bonus ------- High Alert Combat Kills 2933 Follower Combat Kills 243 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1154 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Hacked God Mode 5000 Acquired SGEMP 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -86 Cogmind --------- Core Integrity 1479/1850 Matter 800/800 Energy 474/490 System Corruption 0% Temperature Cool (8) Movement Treading (135) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (5) --- Biometal Medium Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY (15) ----- Large Storage Unit Large Storage Unit High-capacity Storage Unit Experimental Matter Compressor Experimental Optical Array Experimental Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Improved Weapon Cycler Experimental Transmission Jammer Experimental Powered Armor > --- WEAPON (5) ------- Nova Cannon Multirail Compact Mass Driver Compact Mass Driver Graviton Cannon > --- INVENTORY (24) --- Zero-point Reactor Zero-point Reactor Improved Heavy Treads Biometal Medium Treads Experimental Coolant Injector Experimental Matter Compressor (500) Experimental Matter Compressor (500) Advanced Transmission Jammer Antimissile System Long-range Tractor Beam KE Penetrator KE Penetrator Railgun Helical Railgun Helical Railgun Helical Railgun Helical Railgun Multirail Compact Tesla Bomb Launcher SGEMP Prototype Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Biometal Medium Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Experimental Matter Compressor Dimensional Manipulator Experimental Optical Array Experimental Sensor Array Experimental Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Improved Weapon Cycler > --- WEAPON ----------- Multirail Multirail Multirail Compact Mass Driver Compact Mass Driver > --- INVENTORY -------- Zero-point Reactor Zero-point Reactor Improved Heavy Treads Biometal Medium Treads Experimental Coolant Injector Experimental Matter Compressor Experimental Matter Compressor Advanced Transmission Jammer Experimental Transmission Jammer Antimissile System Long-range Tractor Beam Nova Cannon KE Penetrator KE Penetrator Railgun Helical Railgun Helical Railgun Helical Railgun Helical Railgun Graviton Cannon Compact Tesla Bomb Launcher SGEMP Prototype [Rating: 222] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Nuclear Core Reactor Improved Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Hover Unit Cooled Antigrav System Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Experimental Terrain Scan Processor Hackware Advanced System Shield Protection Centrium Medium Armor Plating Weapon KE Penetrator Energy Gun EM Pulse Gun Energy Cannon Neutron Cannon Ballistic Gun KE Penetrator Ballistic Cannon Compact Mass Driver Launcher Compact Tesla Bomb Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Utility 13 | . . . 1 . . . 1 . 2 . . . . 1 . . . . 1 . . . . 2 . . . . 2 . 1 . . 2 . Weapon 3 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Parts Attached 1191 | 7 12 2 41 3 . 8 68 36 40 . 12 . 6 17 1 1 8 18 46 19 11 17 3 48 11 11 5 22 139 116 52 72 183 71 85 Power 42 | 1 1 . 2 . . . 1 3 1 . . . . . . . . . . . . 1 . 1 . . 2 1 6 5 . 3 9 4 1 Engine 7 | 1 1 . 2 . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 33 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 2 1 6 5 . 3 9 4 1 Propulsion 89 | 2 . . 9 . . 1 8 5 3 . . . . 2 . . . 2 7 . . 2 . 4 . 1 . 1 9 6 2 4 8 7 6 Treads 87 | 2 . . 8 . . 1 8 5 3 . . . . 2 . . . 2 7 . . 2 . 4 . 1 . 1 9 6 2 4 8 6 6 Leg 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 752 | 2 9 2 17 3 . 7 41 17 24 . 8 . 4 12 . 1 7 10 24 14 5 10 2 37 7 9 3 17 91 62 38 48 129 46 46 Device 578 | 1 4 2 8 2 . 4 26 10 14 . 7 . 3 9 . . 2 8 20 14 4 8 2 29 6 8 2 14 79 55 27 43 107 25 35 Storage 38 | 1 2 . 3 . . . 1 1 3 . . . . 1 . . . . 1 . . . . 3 . . 1 . 1 1 3 3 2 3 8 Processor 33 | . . . 1 . . . 1 . 1 . . . . 1 . 1 5 . . . . 1 . 2 . . . . 1 2 5 1 7 3 1 Hackware 10 | . . . . . . . 1 1 1 . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 3 . Protection 93 | . 3 . 5 1 . 3 12 5 5 . 1 . 1 1 . . . 2 2 . 1 1 . 2 1 1 . 3 8 4 3 1 13 12 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 308 | 2 2 . 13 . . . 18 11 12 . 4 . 2 3 1 . 1 6 15 5 6 4 1 6 4 1 . 3 33 43 12 17 37 14 32 Energy Gun 14 | 1 1 . 2 . . . . 2 2 . . . . . . . . . 3 . 1 1 . . . . . . . . . . . 1 . Energy Cannon 43 | . . . . . . . . . . . . . . . . . . . 1 . 2 . 1 1 1 . . 1 7 11 2 2 8 2 4 Ballistic Gun 187 | 1 1 . 7 . . . 11 5 6 . 2 . . 2 . . 1 4 8 3 3 3 . 4 3 1 . . 24 26 9 12 22 10 19 Ballistic Cannon 22 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 2 3 . 3 4 . 6 Launcher 21 | . . . . . . . 4 2 1 . 2 . . . . . . 1 . . . . . 1 . . . . . 3 . . 3 1 3 Special Weapon 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 18 | . . . 2 . . . 3 2 3 . . . 2 1 1 . . 1 3 . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 78 | . . 1 3 . . . 1 1 1 . . . . . . . 4 . . . . 4 . 1 . . 4 1 3 17 5 12 4 7 9 Parts Lost 53 | . . . . . . . . . . . . . . . . . . 2 . . . . . 3 2 1 . 1 5 4 . 7 8 14 6 Power 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . 1 1 . Propulsion 8 | . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . 1 . . 1 1 . . . 2 . Utility 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 1 4 2 Weapon 30 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . 3 2 . 5 6 7 4 Highest Loss Streak 5 | . . . . . . . . . . . . . . . . . . 2 . . . . . 3 2 1 . 1 2 2 . 4 3 5 3 Average Slot Usage (%) 95 | . 99 100 99 100 100 100 99 99 100 100 100 100 100 99 100 100 99 100 99 100 100 100 100 98 94 93 91 94 91 89 91 90 89 91 90 Engine 3 | . 14 14 11 11 11 11 . 2 7 7 7 7 7 6 6 6 6 6 5 5 5 4 . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . 5 5 5 5 5 5 4 3 4 4 3 3 3 Treads 18 | . 28 28 31 33 33 33 27 27 23 23 23 23 23 25 26 26 26 26 22 23 23 23 23 19 15 14 15 15 10 8 8 8 8 10 11 Device 10 | . 12 14 9 10 11 8 7 6 14 15 14 15 14 12 13 13 12 11 9 11 10 10 10 10 9 9 7 9 12 11 8 9 9 8 9 Storage 17 | . 14 14 20 22 22 22 18 18 15 15 15 15 15 13 13 13 13 13 15 17 17 17 17 19 21 21 21 21 19 19 20 21 20 19 18 Processor 17 | . . . . . . . 9 9 15 15 15 15 15 20 20 20 20 20 17 17 17 17 17 21 21 21 21 21 23 25 26 23 23 26 26 Ballistic Gun 18 | . 7 14 16 22 22 22 25 21 17 23 22 23 16 17 16 13 17 19 18 22 22 23 21 19 19 19 21 16 17 16 19 20 19 16 14 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 170 | 11 25 25 51 46 46 48 59 71 71 55 55 55 58 71 70 69 71 76 101 96 100 103 106 107 107 107 103 109 135 129 150 153 155 170 166 Greatest Support 205 | 40 40 40 63 60 60 60 60 60 68 68 68 68 68 88 88 88 88 88 98 98 98 115 115 128 126 126 125 125 140 145 170 180 180 205 200 Greatest Overweight (x) 1 | . . . . . . . . 1 1 . . . . . . . . . 1 . 1 . . . . . . . . 1 . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 36 | 6 10 10 16 16 16 16 16 18 18 16 16 16 16 18 18 18 18 18 24 24 24 24 24 30 28 28 28 28 30 30 36 36 36 36 36 Average Capacity 24 | 5 9 10 15 16 16 16 16 16 16 16 16 16 16 17 18 18 18 18 22 24 24 24 24 27 28 28 28 28 29 30 34 35 35 36 32 Most Carried 36 | 4 10 10 16 16 16 16 16 18 18 16 16 16 16 17 18 18 18 18 24 24 24 24 24 28 25 26 28 28 30 30 36 36 36 36 36 Average Carried 23 | 2 7 9 14 16 16 16 15 16 16 16 16 16 16 14 17 17 17 17 21 23 24 23 24 26 23 25 26 27 28 29 33 34 33 33 31 Final Capacity 36 | 6 10 10 16 16 16 16 16 18 16 16 16 16 16 18 18 18 18 18 24 24 24 24 24 28 28 28 28 28 30 30 36 36 36 36 24 Final Carried 36 | 2 10 10 16 16 16 16 16 18 16 16 16 16 16 17 18 18 18 18 24 24 24 24 24 25 24 25 27 28 30 30 36 32 36 36 22 Class Distribution -------------------- 33% | Scavenger-Skirmisher 14% | Mutant 10% | Scavenger-Mutant 9% | Hauler-Skirmisher 8% | Scavenger-Gunner 8% | Skirmisher 5% | Scavenger-Assassin 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Assassin | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Hauler-Assassin | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Warlord Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Hauler-Skirmisher | -4/Upper Caves Hauler-Skirmisher | -4/Upper Caves Hauler-Skirmisher | -4/Zhirov Hauler-Skirmisher | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -3/Testing Scavenger-Skirmisher | -2/Research Scavenger-Skirmisher | -2/Quarantine Scavenger-Skirmisher | -2/Section 7 Scavenger-Skirmisher | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Matter Collected 36903 | 274 111 83 760 246 . 264 1596 609 645 25 206 . 126 250 48 22 91 350 1236 518 206 394 20 1122 313 197 . 965 3712 3381 1842 2725 6313 2915 5338 Remotely 19720 | . . . 453 199 . 52 852 334 163 . 177 . . 209 . . . 13 698 334 132 . . 794 227 77 . 752 2889 1619 690 700 3342 1656 3358 Salvage Created 35508 | 175 232 83 1039 116 . 384 2114 1144 671 . 177 . 99 209 134 54 . 106 1069 397 100 520 . 1649 312 210 . 860 5144 3171 2195 1051 5173 2321 4599 Parts 1966 | 15 24 3 60 6 . 16 105 61 27 . 12 . 3 12 4 1 . 13 51 7 6 26 . 65 13 15 . 27 330 155 87 82 337 151 252 Haulers Intercepted 22 | . . . 3 . . . 4 3 1 . . . . . . . . . 2 . . . . 2 . . . 1 1 1 1 . 3 . . Recyclers Shooed 24 | . . 1 5 . . . . 2 . . . . . . . . . . 1 . . . . 2 . . . . 9 2 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 203 | . . . . . . . . . . . 11 . 3 . . 2 6 9 . 9 6 110 . . 10 9 . 28 . . . . . . . Prevented 6 | . . . . . . . . . . . . . . . . 2 . . . . . 4 . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 343 | . 8 . 11 3 . 10 36 13 5 . 7 . 1 3 . 1 . 6 7 2 4 12 . 14 4 5 . 11 37 26 19 7 48 13 30 Guns 283 | . 8 . 11 3 . 10 29 9 5 . 2 . 1 3 . 1 . 1 7 1 4 12 . 11 4 5 . 8 37 22 19 7 33 10 20 Cannons 11 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 . . . . 3 . 4 AOE 35 | . . . . . . . 5 4 . . 5 . . . . . . 5 . . . . . 3 . . . . . 1 . . 6 . 6 Classes Destroyed 26 | 3 3 . 6 . . . 2 . 1 . . . 1 . . . . 1 . . . 2 . . . 1 . . . 2 1 2 . . 1 Worker 31 | 1 . . . . . 1 2 1 . . . . . 2 . . . . 2 . . . . 1 . . . . 12 2 . . . 7 . Builder 14 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . 3 3 . . 4 1 . Tunneler 8 | 5 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Hauler 22 | . . . 3 . . . 4 3 1 . . . . . . . . . 2 . . . . 2 . . . 1 1 1 1 . 3 . . Recycler 44 | 1 . 1 4 . . . 2 3 4 . . . . . . . . . 2 . . . . 4 . . . . 9 5 2 . 1 3 3 Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Mechanic 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Operator 8 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . 2 . . . 1 1 1 Watcher 35 | . 1 . 4 . . . 4 2 1 . . . . . . . . . 5 . . . . . . . . . 7 2 . . 4 1 4 Swarmer 56 | . 6 . 3 . . 4 11 . . . 4 . . . . . . 5 . . 4 2 . . . 4 . . . . 4 . . . 9 Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Grunt 103 | . 2 . 4 3 . 4 15 7 . . 2 . 1 1 . 1 . . 1 . . 4 . 8 2 . . 8 12 5 4 . 15 4 . Brawler 5 | . . . 1 . . 2 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Duelist 4 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . . . . . . . . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Sentry 38 | . . . 2 . . . 8 6 2 . . . . 1 . . . . 1 1 . . . 2 . . . 1 4 3 1 . 4 . 2 Hunter 36 | . . . . . . . 2 . 2 . . . . . . . . . . 1 . . . 2 . . . 2 8 7 1 . 5 4 2 Programmer 60 | . . . . . . . . . 1 . . . . 1 . . . . 5 . . . . 1 1 . . . 13 8 1 . 17 4 8 Behemoth 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 2 1 1 Quarantine Guard 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . S7 Guard 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Executioner 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . 2 . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Packrat 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Marauder 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Knight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 14 | 5 3 1 4 3 . 4 14 12 3 . 4 . 1 2 . 1 . 5 6 1 4 4 . 6 3 4 . 5 12 8 8 1 10 11 9 Combat Bots Only 9 | . 3 . 3 3 . 4 7 8 1 . 4 . 1 1 . 1 . 5 2 1 4 4 . 4 3 4 . 5 9 8 8 1 6 5 7 Max Kills in Single Turn 5 | 1 2 1 1 2 . 2 2 2 1 . 4 . 1 1 . 1 . 5 1 1 2 2 . 3 1 2 . 2 3 2 2 1 2 4 2 Gunslinging 1 | . 1 . . 1 . 1 1 . . . . . . . . . . . . . 1 1 . . . 1 . 1 1 . 1 . 1 1 1 Exploded 5 | . . . . . . . 1 2 . . 4 . . . . . . 5 . . . . . 2 . . . . . 1 . . 2 . 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 2 Warlord (-2/Research) Zhirov (-1/Access) Perun (-1/Access) Svarog (-1/Access) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Damage Taken 32433 | . 102 . 365 67 . 387 763 279 256 . 128 . 47 42 . 59 170 574 406 90 58 208 . 1252 595 70 . 807 3410 4049 1327 2915 5074 4644 4289 Core 2774 | . 25 . 6 9 . 70 124 12 46 . . . . . . . 170 . 45 16 . 47 . 149 88 . . 121 243 299 187 394 352 185 186 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 2456 | . . . . . . . . . . . . . . . . . . . . . . . . 31 29 3 . 49 286 488 115 260 365 290 540 Core Remaining (%) 77 | 100 . 90 . . . 78 . 75 . . . . 93 . . . . 80 . . . . 89 . . . . 68 . 58 . . 45 . 79 Volleys Fired 1110 | 19 10 3 68 5 . 23 83 31 28 3 6 . 5 11 2 2 . 15 38 11 7 14 5 45 13 5 . 29 134 106 45 53 114 61 116 Largest 5 | 2 2 2 2 2 . 2 3 3 3 3 3 . 3 3 3 2 . 3 4 4 4 4 1 4 4 4 . 4 4 4 5 5 5 5 5 Hottest 292 | 70 90 63 100 46 . 46 82 100 103 78 89 . 78 75 75 50 . 75 148 196 124 124 90 130 156 132 . 196 196 190 218 191 251 247 292 Shots Fired 3913 | 38 20 6 134 10 . 46 233 83 84 9 16 . 15 33 6 4 . 41 134 44 20 56 5 172 47 19 . 101 494 354 199 256 481 246 507 Gun 3634 | 38 20 6 132 10 . 46 223 75 82 9 14 . 15 33 6 4 . 39 132 40 17 56 . 167 45 19 . 86 476 330 193 255 437 233 396 Cannon 225 | . . . . . . . . . . . . . . . . . . . 2 4 3 . 5 3 2 . . 15 18 20 5 1 32 10 105 Launcher 51 | . . . . . . . 10 8 2 . 2 . . . . . . 2 . . . . . 2 . . . . . 4 . . 12 3 6 Special 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kinetic 3670 | 19 1 3 100 10 . 46 223 70 70 9 14 . 15 33 6 4 . 39 125 44 17 56 . 167 45 19 . 96 478 330 193 255 458 233 492 Thermal 122 | 19 9 . 2 . . . . . . . . . . . . . . . 2 . 3 . 5 3 2 . . 5 16 20 5 1 11 10 9 Explosive 8 | . . . . . . . . . 2 . 2 . . . . . . 2 . . . . . 2 . . . . . . . . . . . Electromagnetic 112 | . 10 3 32 . . . 10 13 12 . . . . . . . . . 7 . . . . . . . . . . 4 . . 12 3 6 Robot Hit Streak 93 | 10 9 15 28 8 . 39 44 39 28 37 43 . 15 21 8 12 . 31 23 48 3 18 . 32 30 12 . 55 56 40 57 50 81 40 93 Robot Miss Streak 4 | 2 1 . 1 1 . 1 3 1 2 . 1 . 1 2 . . . 1 2 1 1 3 . 2 1 1 . 1 2 2 2 2 2 2 4 Penetration Max 2 | . . . . . . . 1 . 1 . . . . . . . . . 2 . . 1 . 1 1 . . 1 2 1 . . 1 1 1 Secondary Targets 87 | . 1 . 2 1 . 5 9 1 . . . . . . . . . . 1 . 1 8 . 4 1 2 . 3 13 9 7 . 5 8 6 Max Gunslinging Chain 2 | . 1 . 1 1 . 1 1 1 . . . . . . . . . . 1 . 1 2 . 1 1 1 . 1 1 1 2 . 1 2 2 Shots Hit Robots 3044 | 26 14 6 106 9 . 43 175 60 64 9 9 . 14 25 4 4 . 39 98 39 9 47 . 128 33 12 . 81 389 267 153 220 353 208 400 Core Hits 1426 | 10 11 2 37 4 . 18 70 41 26 1 10 . 4 10 4 3 . 12 37 11 4 26 . 59 13 8 . 35 159 108 69 69 182 106 277 Critical Hits 285 | . . . . . . . 2 1 3 . . . . . . . . . 7 1 . 5 . 10 3 1 . 10 31 21 31 16 33 33 77 Critical Kills 61 | . . . . . . . 1 . . . . . . . . . . . 3 . . 2 . 6 . . . 1 12 7 6 4 5 7 7 Critical Parts Destroyed 155 | . . . . . . . 1 1 3 . . . . . . . . . 4 1 . 1 . 4 3 1 . 8 18 14 19 4 17 16 40 Melee Attacks 47 | . . . 2 . . . 11 4 14 . . . 5 2 4 . . 2 3 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 47 | . . . 2 . . . 11 4 14 . . . 5 2 4 . . 2 3 . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . 1 . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 83032 | 225 192 89 1613 142 . 660 4068 1879 1669 118 566 . 320 478 87 67 . 1119 2234 805 116 1406 . 3735 775 296 . 2121 10242 7317 4519 5614 11838 5510 13212 Guns 72131 | 225 192 89 1580 142 . 660 3048 982 1114 118 116 . 221 469 87 67 . 655 2234 684 116 1391 . 3054 775 296 . 1782 9964 6710 4519 5614 9544 4920 10763 Cannons 3286 | . . . . . . . . . . . . . . . . . . . . 121 . . . . . . . 339 173 76 . . 519 40 2018 Explosions 6763 | . . . 21 . . . 871 897 187 . 450 . . . . . . 464 . . . . . 681 . . . . . 468 . . 1758 550 416 Melee 591 | . . . . . . . 125 . 367 . . . 99 . . . . . . . . . . . . . . . . . . . . . . Ramming 261 | . . . 12 . . . 24 . 1 . . . . 9 . . . . . . . 15 . . . . . . 105 63 . . 17 . 15 Kinetic 73818 | 50 . 48 1201 142 . 660 3048 852 837 118 116 . 221 469 87 67 . 655 2101 805 116 1391 . 3054 775 296 . 2121 10060 6710 4519 5614 10021 4920 12744 Thermal 1330 | 175 67 . 21 . . . 94 58 73 . . . . . . . . . . . . . . 234 . . . . 77 76 . . 378 40 37 Explosive 1588 | . . . . . . . . 113 114 . 450 . . . . . . 464 . . . . . 447 . . . . . . . . . . . Electromagnetic 5444 | . 125 41 379 . . . 777 856 277 . . . . . . . . . 133 . . . . . . . . . . 468 . . 1422 550 416 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 591 | . . . . . . . 125 . 367 . . . 99 . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . 1 1 1 1 1 . . . 3 3 1 1 1 1 . . . . . . 3 5 . 4 7 . . Average Corruption 2 | . . . . . . . . . 1 1 1 1 1 . . . 3 3 1 1 1 1 . . . . . . 1 3 . 4 5 . . Corruption Purged 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 5 . . 5 . . Effects 180 | . . . . . . . . . 3 1 4 1 2 . . . 7 12 1 1 . . . . . . . . 6 29 . 24 89 . . Message Errors 36 | . . . . . . . . . 1 1 3 1 1 . . . 2 2 . . . . . . . . . . 1 1 . 4 19 . . Matter Fused 24 | . . . . . . . . . . . . . . . . . 2 4 . . . . . . . . . . . 6 . 3 9 . . Heat Flow Errors 6 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . 2 . 1 1 . . Energy Discharges 15 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 3 . 3 7 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 23 | . . . . . . . . . 1 . . . 1 . . . 2 1 . 1 . . . . . . . . 1 4 . 2 10 . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Targeting Errors 62 | . . . . . . . . . 1 . . . . . . . . 3 1 . . . . . . . . . 4 11 . 8 34 . . Weapon Failures 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 6 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 238 | . . . . . . . 25 4 86 . 1 . . . . . . . . 3 . . . 49 . . . 2 16 . . . 33 . 19 Projectiles 40 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 2 16 . . . . . 19 Explosions 104 | . . . . . . . 11 4 6 . 1 . . . . . . . . . . . . 49 . . . . . . . . 33 . . Melee 94 | . . . . . . . 14 . 80 . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 2 . 8 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 2 . 8 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 181 | . . . . . . . . . 33 . 4 . . . . . . 56 . . . . . . . . . . . . . . 68 . 20 Shots 10 | . . . . . . . . . 2 . 1 . . . . . . 1 . . . . . . . . . . . . . . 5 . 1 Rammed 24 | 1 . . 1 . . . 1 . 2 . . . . . . . . . . . . 2 . . . . . . 8 6 . . 1 . 2 Targets Rammed 25 | 1 . . 1 . . . 1 . 2 . . . . 1 . . . . . . . 2 . . . . . . 8 6 . . 1 . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Highest Temperature 504 | 140 114 46 180 39 . 90 157 163 246 48 85 . 157 150 14 . 504 257 392 132 48 108 28 112 319 94 . 314 82 220 36 456 109 . 63 Average Temperature 73 | 62 41 27 41 23 . 24 39 56 62 25 37 . 84 56 10 . 191 145 97 37 21 46 13 37 111 36 . 83 19 19 8 180 36 . 37 Received Heat Transfer 3432 | . 30 . 144 48 . 189 270 108 54 . 36 . 27 18 . 12 . 84 54 . . 36 . 156 159 . . 141 357 303 . 234 630 234 108 Effects 11 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 . . . 8 . . . Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . Interference 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Matter Decay 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Damage (core) 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Siege Activations 69 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 . 3 12 7 6 4 17 9 6 Total Turns 1066 | . . . . . . . . . . . . . . . . . . . . . . . . 26 21 8 . 43 199 120 73 123 203 138 112 Longest Duration 114 | . . . . . . . . . . . . . . . . . . . . . . . . 20 21 6 . 17 57 40 24 114 37 29 50 Robots Corrupted 15 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 3 . . 6 4 . Combat Hostiles 14 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 3 . . 6 3 . Parts Fried 36 | . . . 2 . . . 8 3 3 . . . . . . . . . . . . . . . . . . . . 6 . . 9 3 2 Impact Corruptions 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 6 . . . Heat Transferred 1864 | 518 185 . 50 . . . 100 100 100 . . . . . . . . . . . . . . 150 . . . . 50 50 . . 487 37 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 14 | . . . 1 . . . 4 3 2 . . . . . . . . . . . . . . . . . . . . . . . 4 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Peak Influence 1058 | 35 247 27 208 84 . 257 741 298 241 . . . . 175 . . . . 198 . . . . 779 . . . . 391 465 322 580 1058 746 713 Initial 509 | . 19 22 8 14 . . 84 138 115 . . . . . . . . . 77 . . . . . . . . . 41 126 143 147 18 509 291 Average 281 | 15 84 24 84 70 . 145 436 125 100 . . . . 107 . . . . 84 . . . . 300 . . . . 197 252 143 311 658 581 564 Maximum Alert Level 3 | . 1 . 1 . . 1 3 1 1 . . . . . . . . . . . . . . 3 . . . . 1 2 1 2 3 3 3 Low Security (%) 52 | 100 92 100 98 100 . 73 12 88 93 . . . . 100 . . . . 100 . . . . 29 . . . . 58 36 78 38 15 . . Level 1 18 | . 7 . 1 . . 26 14 11 6 . . . . . . . . . . . . . . 27 . . . . 41 56 21 29 8 . 9 Level 2 20 | . . . . . . . 71 . . . . . . . . . . . . . . . . 42 . . . . . 6 . 31 25 86 56 Level 3 8 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 50 13 34 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 65 | . . . 1 . . . 12 1 3 . . . . 2 . . . . 3 . . . . 6 . . . . 10 8 . . 11 4 4 Investigation 6 | . . . 1 . . . 2 . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Extermination 21 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 5 2 . . 6 2 2 Reinforcement 23 | . . . . . . . 4 . 1 . . . . 1 . . . . 2 . . . . 2 . . . . 4 5 . . 4 . . Assault 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 Garrison 10 | . . . . . . . 6 1 . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . 2 . . Haulers Reinforced 3 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Distress Signals 38 | . 1 . . . . . 4 1 . . . . . . . . . . 1 . . . . 1 . . . . 4 . 2 . 2 . 22 Communications Jammed 105 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 23 4 . . 5 42 30 Distress Signals 104 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 23 4 . . 4 42 30 Times Spotted 496 | . 10 . 19 3 . 11 47 15 7 . 7 . 1 3 . 3 . 6 13 3 4 40 . 22 4 5 . 12 59 45 22 9 62 22 42 Peak Tracking Total 11 | . 3 . 4 3 . 4 5 5 1 . 4 . 1 1 . 3 . 5 2 1 3 11 . 5 3 4 . 5 5 7 7 2 7 5 7 Tactical Retreats 11 | . . . . . . 1 1 1 . . . . . . . . . . . . . 1 . 1 . . . . . 1 1 . . . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Traps Triggered 13 | . . . 2 . . . 2 2 1 . . . . . . . . . 1 . . . . . . . . 1 . . . 1 2 . 1 Indirectly 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . . . . . . . 1 . . . . . 8 . . . . . 2 . . . . . . 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Disabled 67 | . . . . . . . 2 5 1 . . . . . . . . . 3 . . . . 17 . 1 . . 2 6 . 7 18 1 4 Max in Single Turn 17 | . . . . . . . 1 1 1 . . . . . . . . . 1 . . . . 17 . 1 . . 1 1 . 1 2 1 2 Garrison Access 5 | . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Accessed 87 | . 5 . 8 . . 1 12 8 10 . . 2 . 1 . . . . 4 1 . 1 . 5 1 1 4 . 8 2 . 3 4 3 3 Terminals 61 | . 5 . 6 . . 1 9 7 6 . . . . 1 . . . . 3 . . . . 3 . . . . 6 2 . 3 4 3 2 Fabricators 6 | . . . . . . . . . 3 . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Units 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Total Hacks 259 | . 19 . 31 . . 2 35 29 23 . . 13 . 5 . . . . 8 1 . 1 . 17 1 1 17 . 22 3 . 11 6 9 5 Successful 168 | . 13 . 25 . . 1 22 21 9 . . 13 . 3 . . . . 4 1 . 1 . 14 1 1 17 . 8 1 . 3 4 5 1 Failed 90 | . 6 . 5 . . 1 13 8 14 . . . . 2 . . . . 4 . . . . 3 . . . . 14 2 . 8 2 4 4 Catastrophic 8 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 3 1 . . . . 2 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 132 | . 19 . 22 . . 2 22 17 9 . . . . 5 . . 3 . 2 . . . . 8 . . . . 6 1 . 9 . 5 2 Terminals 191 | . 19 . 28 . . 2 28 28 18 . . . . 5 . . . . 6 . . . . 10 . . . . 15 3 . 11 6 9 3 Fabricators 13 | . . . . . . . . . 4 . . . . . . . . . 2 . . . . 7 . . . . . . . . . . . Repair Stations 7 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Recycling Units 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Scanalyzers 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 2 1 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . Terminal Hacks 107 | . 8 . 13 . . 1 12 14 5 . . 13 . 2 . . . . 1 1 . 1 . 5 1 1 17 . 2 . . 3 4 2 1 Record 6 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 5 . . . . . . . . Part Schematic 13 | . . . 1 . . 1 1 . . . . 5 . . . . . . . . . . . 1 . . 4 . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 12 | . 4 . 2 . . . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 12 | . . . 1 . . . 1 2 . . . 3 . . . . . . . . . . . . . . 4 . . . . 1 . . . Open Door 10 | . . . . . . . . 3 . . . . . . . . . . . 1 . 1 . . 1 1 . . . . . . 2 . 1 Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 5 | . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 6 | . . . 1 . . . 1 1 . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . Unreport Threat 10 | . . . 2 . . . 2 2 1 . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . Locate Traps 17 | . 3 . 4 . . . 4 2 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . 1 . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Registered Components 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 7 | . . . . . . . . . 1 . . . . . . . . . 2 . . . . 4 . . . . . . . . . . . Load Schematic 4 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . Build 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . Repair Station Hacks 6 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Scan Component 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Repair 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 41 | . 5 . 10 . . . 5 6 2 . . . . 1 . . . . 1 . . . . 5 . . . . 2 1 . . . 3 . Terminals 37 | . 5 . 9 . . . 4 6 2 . . . . 1 . . . . 1 . . . . 3 . . . . 2 1 . . . 3 . Track 11 | . 3 . 5 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 21 | . 2 . 3 . . . 3 3 1 . . . . 1 . . . . 1 . . . . 2 . . . . 2 1 . . . 2 . Operators 5 | . . . 1 . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Siphon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Used 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Hacking Detections 67 | . 5 . 7 . . 1 9 5 9 . . . . 1 . . . . 4 . . . . 4 . . . . 8 2 . 3 3 3 3 Full Trace Events 5 | . . . . . . . 2 . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . 1 . . 1 2 . . . . 5 . . . . . . . . . . . 1 . . 4 . . . . . . . . Parts Built 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . Matter 599 | . . . . . . . . . . . . . . . . . . . 146 . . . . 453 . . . . . . . . . . . Time 230 | . . . . . . . . . . . . . . . . . . . 36 . . . . 194 . . . . . . . . . . . Total Part Build Rating 15 | . . . . . . . . . . . . . . . . . . . 6 . . . . 9 . . . . . . . . . . . Parts Repaired 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Time 164 | . . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . 124 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total Allies 7 | . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 3 . Largest Group 3 | . . . . 2 2 . . . . . . . 1 1 . . . . . . . . . . . . . . . . 1 1 . 3 . Highest-Rated Group 366 | . . . . 41 41 . . . . . . . 94 94 . . . . . . . . . . . . . . . . 362 352 . 366 . Highest-Rated Ally 362 | . . . . 31 31 . . . . . . . 94 94 . . . . . . . . . . . . . . . . 362 352 . 131 . Total Orders 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Ally Attacks 29 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . 8 15 . . . Total Damage 2485 | . . . . . . . . . . . . . . 280 . . . . . . . . . . . . . . . . 1007 1198 . . . Kills 8 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 1 4 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 12 | . 4 . 2 . . . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . . . . 1 1 . . . . . 1 1 . 1 . . 2 . . 1 . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Turns Passed 25707 | 127 536 266 1055 297 202 374 1339 705 1242 297 301 119 544 286 354 377 1363 395 972 493 445 1208 453 804 390 444 212 603 2170 1386 1045 858 1871 835 1339 Spaces Moved 12805 | 50 296 159 482 174 127 188 596 331 658 182 170 75 320 145 213 232 840 208 487 267 254 704 249 353 207 253 123 294 995 516 574 378 810 339 556 Core 19 | 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 12786 | 31 296 159 482 174 127 188 596 331 658 182 170 75 320 145 213 232 840 208 487 267 254 704 249 353 207 253 123 294 995 516 574 378 810 339 556 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 162 160 160 160 163 163 145 145 135 135 140 138 135 Average Speed 155 | 118 160 160 160 160 160 160 160 168 160 160 160 160 160 160 160 160 160 160 160 160 160 160 162 161 160 160 163 163 149 156 135 140 144 146 146 Slowest Speed 180 | 160 160 160 160 160 160 160 160 180 180 160 160 160 160 160 160 160 160 160 180 160 180 162 162 162 160 163 163 163 163 175 145 160 160 153 161 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 48 55 52 44 51 50 72 55 23 39 38 68 50 9 46 59 87 58 18 64 57 92 58 18 39 57 61 61 34 62 26 48 59 15 38 Regions Visited 35 Branch Regions 25 Pre-discovered Areas 7 | . . . . . . . . . . . 1 . . . . . 1 . . 1 . . 1 . . . 3 . . . . . . . . Known Exits Taken 28 | . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Scrap Searched 21 | . . . . 1 . 1 . . . . 1 . 1 . 1 3 2 2 . 1 3 . 2 . . 2 . 1 . . . . . . . Spaces Dug 124 | . . . 4 . . . 10 2 11 . . . 3 2 4 . . 2 5 . 3 . 5 3 3 3 . 5 14 17 6 1 4 11 6 Terrain Destroyed 551 | . . . 7 . . . 28 30 41 . 21 . 3 2 4 . . 22 7 3 5 1 5 55 7 5 . 17 23 38 32 10 85 11 89 Melee 39 | . . . 2 . . . 10 2 11 . . . 3 2 4 . . 2 3 . . . . . . . . . . . . . . . . Projectile 272 | . . . 2 . . . . . . . . . . . . . . . 4 3 5 1 5 12 7 5 . 17 23 38 32 10 67 11 30 AOE 240 | . . . 3 . . . 18 28 30 . 21 . . . . . . 20 . . . . . 43 . . . . . . . . 18 . 59 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total 16099 | 81 342 166 630 183 126 222 806 426 773 184 187 74 336 181 220 236 860 253 599 300 273 753 293 481 235 275 136 350 1360 873 735 585 1228 525 812 Wait 224 | . 1 . 3 2 . 3 3 . 8 . . . . . . . 2 . . . . 4 35 3 4 5 . . 20 58 21 21 22 7 2 Move 12770 | 49 295 158 481 173 126 187 595 330 657 181 169 74 319 144 212 231 839 207 486 266 253 704 248 352 206 252 122 293 994 515 573 377 809 338 555 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 254 | 5 13 . 15 . . . 19 8 9 . . . . 3 1 1 3 5 15 2 . 2 1 15 1 2 1 2 30 12 17 13 30 18 11 Fast Attach 226 | 4 2 2 9 . . . 4 4 2 . . . 1 1 . . 5 3 7 . 2 6 . 5 1 . 5 3 10 32 12 33 38 19 16 Attach 156 | 3 1 . 4 . . . 8 3 6 . . . . 2 . . 1 2 5 . . 1 . 8 2 1 1 1 20 10 5 13 22 22 15 Detach 93 | . 1 1 1 . . . . 2 2 . . . . 1 . . 4 . . . . 1 . 4 . . 4 1 2 12 4 12 20 12 9 Swap 819 | . 9 . 28 3 . 8 56 29 32 . 12 . 5 14 1 1 2 13 34 19 9 10 3 35 8 10 . 18 109 74 35 27 131 30 54 Drop 374 | . 10 2 18 . . 1 26 15 13 . . . 1 1 . 1 4 6 11 2 2 9 1 14 . . 3 3 33 48 23 36 41 18 32 Fire 1110 | 19 10 3 68 5 . 23 83 31 28 3 6 . 5 11 2 2 . 15 38 11 7 14 5 45 13 5 . 29 134 106 45 53 114 61 116 Melee 47 | . . . 2 . . . 11 4 14 . . . 5 2 4 . . 2 3 . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 24 | 1 . . 1 . . . 1 . 2 . . . . 1 . . . . . . . 1 . . . . . . 8 6 . . 1 . 2 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp / [Ext]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Tes x2) -3/Testing -2/Research (discovered 2 exits: Acc / *Qua) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 2 exits: *Sur x2) To Fleet Rendezvous History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 128 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 13) 525 | -10/Materials | Discovered new exit (range 14) 606 | -10/Materials | Discovered new exit (range 12) 664 | -10/Materials | Entered Mines 698 | -10/Mines | Found a hidden stash of uninstalled traps 775 | -10/Mines | Met a Derelict bent on vengeance 792 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 796 | -10/Mines | Found Prototype Device 796 | -10/Mines | Identified Exp. Sensor Array 913 | -10/Mines | Discovered new exit (range 12) 930 | -10/Mines | Entered Materials 930 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1626 | -9/Materials | Repaired Exp. Sensor Array 1755 | -9/Materials | Discovered new exit (range 4) 1809 | -9/Materials | Central database locked down 1809 | -9/Materials | Identified exit to Mines 1985 | -9/Materials | Entered Mines 2205 | -9/Mines | Discovered new exit (range 13) 2272 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2272 | -9/Mines | Discovered new exit (range 5) 2282 | -9/Mines | Entered Exiles 2282 | -9/Exiles | Accompanied by 2 allies 2308 | -9/Exiles | Discovered new exit (range 15) 2312 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2326 | -9/Exiles | Met 8R-AWN 2350 | -9/Exiles | Met EX-HEX 2391 | -9/Exiles | Met EX-BIN 2414 | -9/Exiles | Met EX-DEC 2471 | -9/Exiles | Discovered new exit (range 10) 2484 | -9/Exiles | Entered Mines 2806 | -8/Mines | Discovered new exit (range 6) 2858 | -8/Mines | Entered Materials 2858 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3070 | -8/Materials | Destroyed 7 combat bots 3136 | -8/Materials | Garrison activated, responded to threat 3166 | -8/Materials | Discovered new exit (range 15) 3650 | -8/Materials | Discovered new exit (range 15) 3660 | -8/Materials | Identified exit to Storage 4008 | -8/Materials | Discovered new exit (range 8) 4197 | -8/Materials | Entered Storage 4252 | -8/Storage | Identified exit to Factory 4780 | -8/Storage | Garrison activated, responded to threat 4853 | -8/Storage | Destroyed 8 combat bots 4902 | -8/Storage | Entered Factory 4902 | -7/Factory | Evolved 2 slots: Utility x2 5931 | -7/Factory | Build established: Assassin 5962 | -7/Factory | Identified exit to Lower Caves 6144 | -7/Factory | Entered Lower Caves 6265 | -7/Lower Caves | Build established: Skirmisher 6311 | -7/Lower Caves | Identified exit to Lower Caves 6441 | -7/Lower Caves | Entered another Lower Caves area 6701 | -7/Lower Caves | Learned location of Zion (-6) 6709 | -7/Lower Caves | Discovered new exit (range 16) 6731 | -7/Lower Caves | Identified exit to Data Miner 6742 | -7/Lower Caves | Entered Data Miner 6742 | -7/Data Miner | Discovered new exit (range 7) 6773 | -7/Data Miner | Met Data Miner 6822 | -7/Data Miner | Received God Mode back door access code from Data Miner 6859 | -7/Data Miner | Identified exit to Proximity Caves 6861 | -7/Data Miner | Entered Proximity Caves 6917 | -6/Proximity Caves | Escorted by Enhanced Grunt 7272 | -6/Proximity Caves | Discovered new exit (range 9) 7282 | -6/Proximity Caves | Build established: Assassin 7286 | -6/Proximity Caves | Identified exit to Factory 7405 | -6/Proximity Caves | Entered Factory 7405 | -6/Factory | Accompanied by 1 ally 7405 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7580 | -6/Factory | Discovered new exit (range 21) 7633 | -6/Factory | Identified exit to Lower Caves 7691 | -6/Factory | Entered Lower Caves 7980 | -6/Lower Caves | Discovered new exit (range 9) 8027 | -6/Lower Caves | Identified exit to Lower Caves 8045 | -6/Lower Caves | Entered another Lower Caves area 8068 | -6/Lower Caves | Discovered new exit (range 14) 8102 | -6/Lower Caves | Encountered a Warlord checkpoint 8149 | -6/Lower Caves | Build established: Scavenger-Assassin 8403 | -6/Lower Caves | Discovered new exit (range 13) 8420 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8421 | -6/Lower Caves | Identified exit to Zion 8422 | -6/Lower Caves | Entered Zion 8475 | -6/Zion | Discovered new exit (range 22) 8706 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8869 | -6/Zion | Learned Factory recycling unit intel 8990 | -6/Zion | Learned location of Quarantine (-2) 9082 | -6/Zion | Given A8's code to call for help 9113 | -6/Zion | Received a visual enhancement algorithm 9191 | -6/Zion | Learned 4 Factory zone layouts 9203 | -6/Zion | Build established: Scavenger-Mutant 9315 | -6/Zion | Found Prototype Processor 9315 | -6/Zion | Identified Exp. Terrain Scan Processor 9319 | -6/Zion | Found Prototype Processor 9319 | -6/Zion | Identified Exp. Targeting Computer 9322 | -6/Zion | Found Prototype Processor 9322 | -6/Zion | Identified Exp. Core Analyzer 9604 | -6/Zion | Build established: Mutant 9784 | -6/Zion | Identified exit to Proximity Caves 9785 | -6/Zion | Entered Proximity Caves 10058 | -5/Proximity Caves | Spotted B-75 Beast 10086 | -5/Proximity Caves | Destroyed B-75 Beast 10132 | -5/Proximity Caves | Discovered new exit (range 14) 10179 | -5/Proximity Caves | Identified exit to Factory 10180 | -5/Proximity Caves | Entered Factory 10180 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10181 | -5/Factory | Identified exit to Upper Caves 10183 | -5/Factory | Loaded intel: 6 recycling unit locations 10790 | -5/Factory | Spotted B-75 Beast 10807 | -5/Factory | Fabricated Adv. Terrain Scanner (x2) 10915 | -5/Factory | Discovered new exit (range 7) 10924 | -5/Factory | Identified exit to Factory 11070 | -5/Factory | Discovered new exit (range 10) 11152 | -5/Factory | Entered Upper Caves 11431 | -5/Upper Caves | Build established: Scavenger-Skirmisher 11434 | -5/Upper Caves | Encountered a Warlord checkpoint 11450 | -5/Upper Caves | Learned location of Armory (-4) 11539 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11598 | -5/Upper Caves | Discovered new exit (range 21) 11644 | -5/Upper Caves | Identified exit to Upper Caves 11645 | -5/Upper Caves | Entered another Upper Caves area 11663 | -5/Upper Caves | Discovered exit to Factory (range 16) 11868 | -5/Upper Caves | Encountered a Warlord checkpoint 12061 | -5/Upper Caves | Discovered new exit (range 8) 12071 | -5/Upper Caves | Identified exit to Warlord 12090 | -5/Upper Caves | Entered Warlord 12159 | -5/Warlord | System corruption cleaned by Quarantine Array 12789 | -5/Warlord | Visited the Vortex Lab 12797 | -5/Warlord | Warlord's base attacked by MAIN.C 12802 | -5/Warlord | Found Prototype Energy Gun 12802 | -5/Warlord | Identified Vortex Shotgun 12956 | -5/Warlord | Met Warlord 13048 | -5/Warlord | Spotted MO-ADQ(g) 13070 | -5/Warlord | P-80 Master assimilated allied UR-YXA(Y) 13137 | -5/Warlord | Spotted Striker 13147 | -5/Warlord | Warlord forces counterattacked 13186 | -5/Warlord | Spotted Executioner 13195 | -5/Warlord | Destroyed Executioner 13242 | -5/Warlord | Spotted Executioner 13270 | -5/Warlord | Found Exp. Core Analyzer 13277 | -5/Warlord | Discovered new exit (range 14) 13295 | -5/Warlord | Identified exit to Proximity Caves 13298 | -5/Warlord | Spotted Executioner 13298 | -5/Warlord | Spotted Executioner 13298 | -5/Warlord | Entered Proximity Caves 13513 | -4/Proximity Caves | Learned Research emergency access door positions 13721 | -4/Proximity Caves | Discovered exit to Factory (range 20) 13751 | -4/Proximity Caves | Entered Factory 13751 | -4/Factory | Evolved 2 slots: Utility x2 13864 | -4/Factory | Incoming investigation squad redirected 13887 | -4/Factory | Fabricated Lrn. Terrain Scanner (x1) 14195 | -4/Factory | Discovered new exit (range 24) 14262 | -4/Factory | Identified exit to Upper Caves 14423 | -4/Factory | Fabricated Exp. Sensor Array (x1) 14438 | -4/Factory | Garrison activated, responded to threat 14533 | -4/Factory | Lost 3 parts (1p1n1w) 14552 | -4/Factory | Local fabrication network quarantined 14555 | -4/Factory | Entered Upper Caves 14751 | -4/Upper Caves | Build established: Hauler-Skirmisher 14905 | -4/Upper Caves | Discovered new exit (range 21) 14944 | -4/Upper Caves | Identified exit to Upper Caves 14945 | -4/Upper Caves | Encountered a Warlord checkpoint 14945 | -4/Upper Caves | Entered another Upper Caves area 14946 | -4/Upper Caves | Discovered new exit (range 12) 15027 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 15255 | -4/Upper Caves | Discovered new exit (range 22) 15309 | -4/Upper Caves | Learned Research trap positions 15387 | -4/Upper Caves | Identified exit to Zhirov 15389 | -4/Upper Caves | Entered Zhirov 15389 | -4/Zhirov | Discovered new exit (range 3) 15394 | -4/Zhirov | Identified exit to Proximity Caves 15419 | -4/Zhirov | Met Zhirov 15458 | -4/Zhirov | Found Alien Artifact 15458 | -4/Zhirov | Identified Integrated Dissipator 15458 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15549 | -4/Zhirov | Learned location of Testing (-3) 15549 | -4/Zhirov | Learned location of Command (-1) 15557 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15601 | -4/Zhirov | Entered Proximity Caves 15910 | -3/Proximity Caves | Spotted B-86 Titan 16031 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16153 | -3/Proximity Caves | Discovered new exit (range 23) 16203 | -3/Proximity Caves | Identified exit to Research 16204 | -3/Proximity Caves | Entered Research 16204 | -3/Research | Evolved 2 slots: Utility x2 16205 | -3/Research | Loaded intel: 64 trap records 16670 | -3/Research | Repaired Weapon Cycler 16769 | -3/Research | Repaired Exp. Sensor Array? 17279 | -3/Research | Discovered new exit (range 23) 17292 | -3/Research | Spotted B-86 Titan 17418 | -3/Research | Identified exit to Research 17485 | -3/Research | Incoming investigation squad redirected 17555 | -3/Research | Destroyed 9 combat bots 17889 | -3/Research | Identified exit to Testing 18335 | -3/Research | Build established: Scavenger-Skirmisher 18374 | -3/Research | Entered Testing 18641 | -3/Testing | Found Prototype Launcher 18641 | -3/Testing | Identified Com. Tesla Bomb Launcher 18749 | -3/Testing | Found Prototype Device 18749 | -3/Testing | Identified Exp. Transmission Jammer 18839 | -3/Testing | Found Prototype Ballistic Cannon 18839 | -3/Testing | Identified Omega Cannon 18876 | -3/Testing | Found Prototype Energy Cannon 18876 | -3/Testing | Identified Imp. Potential Cannon 18978 | -3/Testing | Spotted Striker 18982 | -3/Testing | Spotted Striker 19024 | -3/Testing | Destroyed Striker 19027 | -3/Testing | Destroyed Striker 19083 | -3/Testing | Destroyed 8 combat bots 19127 | -3/Testing | Spotted Alpha 7 19163 | -3/Testing | Destroyed Alpha 7 19185 | -3/Testing | Found Prototype Ballistic Gun 19185 | -3/Testing | Identified Multirail 19190 | -3/Testing | Found Prototype Processor 19190 | -3/Testing | Identified Exp. Target Analyzer 19209 | -3/Testing | Found Prototype Device 19209 | -3/Testing | Identified Exp. ECM Suite 19218 | -3/Testing | Stole the SGEMP Prototype 19263 | -3/Testing | Spotted PG-2I5QTEROCX 19383 | -3/Testing | Discovered exit to Research (range 23) 19619 | -3/Testing | Found Prototype Launcher 19619 | -3/Testing | Identified Tactical Quantum Warhead 19708 | -3/Testing | Found Prototype Processor 19708 | -3/Testing | Identified Exp. Signal Interpreter 19739 | -3/Testing | Garrison activated, responded to threat 19760 | -3/Testing | Entered Research 19760 | -2/Research | Warlord forces began assault on 0b10 19760 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 19858 | -2/Research | Found Prototype Device 19858 | -2/Research | Identified EM Disruption Field 19870 | -2/Research | Research machine network offline 20003 | -2/Research | Found Antimissile System 20101 | -2/Research | Spotted B-90 Cyclops 20112 | -2/Research | Destroyed B-90 Cyclops 20123 | -2/Research | Borebot progress halted 20259 | -2/Research | Borebot progress halted 20294 | -2/Research | Spotted Executioner 20294 | -2/Research | Spotted Striker 20300 | -2/Research | Borebot progress halted 20312 | -2/Research | Destroyed Striker 20322 | -2/Research | Destroyed Executioner 20354 | -2/Research | Found Prototype Processor 20354 | -2/Research | Identified Exp. Targeting Computer 20359 | -2/Research | Found Prototype Device 20359 | -2/Research | Identified Adv. Kinecellerator 20381 | -2/Research | Found Exp. Core Analyzer 20471 | -2/Research | Spotted B-90 Cyclops 20474 | -2/Research | Spotted Striker 20476 | -2/Research | Spotted Striker 20482 | -2/Research | Spotted Executioner 20492 | -2/Research | Met up with Warlord 20502 | -2/Research | Destroyed Executioner 20544 | -2/Research | Destroyed 8 combat bots 20639 | -2/Research | Took control of God Mode 20639 | -2/Research | Attacked by Warlord forces 20640 | -2/Research | Attacked by Warlord 20653 | -2/Research | Destroyed Warlord 20655 | -2/Research | Warlord destroyed during the assault 20703 | -2/Research | Discovered new exit (range 24) 20710 | -2/Research | Discovered new exit (range 23) 20727 | -2/Research | Found Prototype Processor 20727 | -2/Research | Identified Exp. Melee Analysis Suite 20728 | -2/Research | Spotted 8H-4RO(K) 20744 | -2/Research | Destroyed 8H-4RO(K) 20744 | -2/Research | Spotted XK-6CY(B) 20749 | -2/Research | Spotted 8C-CKZ(B) 20767 | -2/Research | Destroyed XK-6CY(B) 20779 | -2/Research | Destroyed 8C-CKZ(B) 20800 | -2/Research | Identified exit to Quarantine 20805 | -2/Research | Entered Quarantine 20805 | -2/Quarantine | Accompanied by 1 ally (God Mode) 20837 | -2/Quarantine | Cryocooling Duct disabled 20837 | -2/Quarantine | Cryocooling Duct disabled 20837 | -2/Quarantine | Cryocooling Duct disabled 20837 | -2/Quarantine | Cryocooling Duct disabled 20852 | -2/Quarantine | Ambient heat levels rising (+80) 20852 | -2/Quarantine | Non-combat units ordered to evacuate 20852 | -2/Quarantine | Combat units ordered to evacuate 20884 | -2/Quarantine | Found Alien Artifact 20884 | -2/Quarantine | Identified Core Reset Matrix 20884 | -2/Quarantine | Used Core Reset Matrix 20888 | -2/Quarantine | Detected hypermatrix surge 20888 | -2/Quarantine | Sensed 15 artifacts in vicinity 20952 | -2/Quarantine | Quarantine Guard activated 21015 | -2/Quarantine | Spotted Quarantine Guard 21035 | -2/Quarantine | Destroyed Quarantine Guard 21101 | -2/Quarantine | Found Prototype Device 21101 | -2/Quarantine | Identified EM Dispersion Field 21185 | -2/Quarantine | Spotted Quarantine Guard 21188 | -2/Quarantine | Destroyed Quarantine Guard 21212 | -2/Quarantine | Spotted Quarantine Guard 21215 | -2/Quarantine | Destroyed Quarantine Guard 21233 | -2/Quarantine | Spotted Quarantine Guard 21245 | -2/Quarantine | Destroyed Quarantine Guard 21297 | -2/Quarantine | Spotted Quarantine Guard 21313 | -2/Quarantine | Destroyed Quarantine Guard 21347 | -2/Quarantine | Spotted Fortress 21465 | -2/Quarantine | Destroyed Fortress 21481 | -2/Quarantine | Lost 4 parts (1u3w) 21512 | -2/Quarantine | Found Prototype Device 21512 | -2/Quarantine | Identified Thermal Barrier 21520 | -2/Quarantine | Found Prototype Device 21520 | -2/Quarantine | Identified Exp. Force Field 21601 | -2/Quarantine | Discovered new exit (range 23) 21633 | -2/Quarantine | Spotted Quarantine Guard 21648 | -2/Quarantine | Destroyed Quarantine Guard 21663 | -2/Quarantine | Entered Section 7 21664 | -2/Section 7 | Sensed 19 artifacts in vicinity 21691 | -2/Section 7 | Found Integrated Dissipator 21691 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 21804 | -2/Section 7 | Spotted S7 Guard 21844 | -2/Section 7 | Destroyed S7 Guard 21859 | -2/Section 7 | Found Integrated Singularity Reactor 21859 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 22018 | -2/Section 7 | Core integrity fell below 50% 22088 | -2/Section 7 | Spotted S7 Guard 22089 | -2/Section 7 | Spotted B-90 Cyclops 22103 | -2/Section 7 | Destroyed B-90 Cyclops 22118 | -2/Section 7 | Destroyed S7 Guard 22139 | -2/Section 7 | Lost 3 parts (1p2w) 22150 | -2/Section 7 | Found Integrated Heat Negator 22150 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 22210 | -2/Section 7 | First assault squad dispatched 22444 | -2/Section 7 | Spotted S7 Guard 22516 | -2/Section 7 | Destroyed S7 Guard 22535 | -2/Section 7 | Found Core Membrane 22535 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 22601 | -2/Section 7 | Found Integrated Reactor 22601 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 22748 | -2/Section 7 | Discovered new exit (range 15) 22888 | -2/Section 7 | Spotted Executioner 22889 | -2/Section 7 | Spotted Executioner 22907 | -2/Section 7 | Destroyed Executioner 22916 | -2/Section 7 | Destroyed Executioner 22995 | -2/Section 7 | Found Prototype Processor 22995 | -2/Section 7 | Identified Exp. Targeting Computer 22998 | -2/Section 7 | Found Exp. Core Analyzer 23015 | -2/Section 7 | Found Exp. Core Analyzer 23060 | -2/Section 7 | Spotted B-99 Colossus 23141 | -2/Section 7 | Found Core Expander 23141 | -2/Section 7 | Installed Core Expander, added new Propulsion slot 23187 | -2/Section 7 | Found LRC Armor 23187 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 23197 | -2/Section 7 | Found LRC Energy Well 23197 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 23342 | -2/Section 7 | Destroyed B-99 Colossus 23359 | -2/Section 7 | Found Multirail 23531 | -2/Section 7 | Identified exit to Access 23534 | -2/Section 7 | Entered Access 23534 | -1/Access | Evolved 2 slots: Utility x2 23535 | -1/Access | Attacked by Zhirov 23550 | -1/Access | Destroyed Zhirov 23564 | -1/Access | Destroyed Perun 23574 | -1/Access | Found Unknown Protection 23574 | -1/Access | Identified Adv. Powered Armor 23581 | -1/Access | Destroyed Svarog 23595 | -1/Access | Found Adv. Powered Armor 23604 | -1/Access | Found Prototype Hackware 23605 | -1/Access | Lost 5 parts (2u3w) 23630 | -1/Access | Found Prototype Hackware 23772 | -1/Access | Spotted B-99 Colossus 23793 | -1/Access | Identified Quantum Router 23794 | -1/Access | Identified Deep Network Scanner 23797 | -1/Access | Identified exit to Command 23912 | -1/Access | Lost 3 parts (1p2n) 23965 | -1/Access | Destroyed B-99 Colossus 24004 | -1/Access | Found Multirail 24008 | -1/Access | Found Multirail 24034 | -1/Access | First assault squad dispatched 24061 | -1/Access | Incoming assault squad redirected 24131 | -1/Access | Lost 3 parts (1u2w) 24348 | -1/Access | Incoming assault squad redirected 24369 | -1/Access | Entered Command 24494 | -1/Command | Phase Generator disabled 24810 | -1/Command | Discovered new exit (range 24) 24867 | -1/Command | Spotted M Guard 24867 | -1/Command | Spotted Combat Programmer 24874 | -1/Command | Spotted M Guard 24875 | -1/Command | Spotted Combat Programmer 24923 | -1/Command | Lost 3 parts (3w) 24928 | -1/Command | Destroyed Combat Programmer 24943 | -1/Command | Destroyed Combat Programmer 24995 | -1/Command | Destroyed M Guard 25031 | -1/Command | Destroyed M Guard 25031 | -1/Command | All MAIN.C guards destroyed 25065 | -1/Command | Found Prototype Device 25065 | -1/Command | Identified Thermal Barrier 25078 | -1/Command | Found Prototype Device 25078 | -1/Command | Identified AEGIS Remote Shield 25090 | -1/Command | Found Prototype Reactor 25090 | -1/Command | Identified Zero-point Reactor 25094 | -1/Command | Found Prototype Protection 25094 | -1/Command | Identified Hvy. Regenerative Plating 25112 | -1/Command | Found Zero-point Reactor 25118 | -1/Command | Found Zero-point Reactor 25167 | -1/Command | First assault squad dispatched 25197 | -1/Command | Incoming assault squad redirected 25293 | -1/Command | Met MAIN.C 25316 | -1/Command | Destroyed MAIN.C Shell 25319 | -1/Command | MAIN.C activated Command garrisons 25319 | -1/Command | 0b10 Conduit disabled 25352 | -1/Command | Destroyed MAIN.C 25387 | -1/Command | Found Prototype Processor 25387 | -1/Command | Identified Exp. Target Analyzer 25390 | -1/Command | Found Prototype Protection 25390 | -1/Command | Identified Exp. Powered Armor 25415 | -1/Command | Spotted B-99 Colossus 25431 | -1/Command | Destroyed B-99 Colossus 25463 | -1/Command | Build established: Scavenger-Gunner 25493 | -1/Command | Destroyed 7 combat bots 25695 | -1/Command | Discovered new exit (range 8) 25707 | -1/Command | Identified exit to Surface 25708 | *** | Heading to fleet! Last Messages --------------- 25481_ W-44 Eye destroyed. 25481_ Slug penetrates Wall. 25500_ Acquired 73 matter. 25512_ S-43 Plague destroyed. 25512_ Door malfunctions. 25538_ Slug penetrates Wall. 25544_ Slug penetrates S-43 Plague. 25544_ S-43 Plague destroyed. 25565_ Acquired 36 matter. 25569_ Slug penetrates Wall. 25569_ Slug penetrates Operations Mainframe. 25569_ S-43 Plague destroyed. 25569_ Slug penetrates Wall. 25572_ Acquired 32 matter. 25596_ Acquired 84 matter. 25600_ Acquired 20 matter. 25641_ Wave Inhibitor disabled. 25695_ EXIT=FOUND 25696_ Acquired 10 matter. 25707_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ################?##########???#??????????????????? | | #########################?####???????????????????? | | ##############################?#?????????????????? | | ##############################?##????????????????? | | #################### ? ? ##?##???????????????? | | #################### ?#######?????????????? | | #################### """" #######?????????????? | | ########?########### """" # ? ????????????? | | #################### """" # ? ? ???????????? | | #################### """" #? ? ?#?????????? | | #################### # ? #?????????? | | #################### ? # ? #?????????? | | ########################+#########+#######???????? | | ####################### ######?##?????? | | ####################### ######??#?????? | | ##### ############## ###?#?###?#???? | | "T ############## * ##?######?????? | | "" ####### ### ########??#???? | | ##### T" ?#?########???? | | ######+######### "" ##?#####??????? | | ####### ############# # ? ##????#??? | | ######## ############## ?# ?#?#???#??? | | ! ######## ############## ?# ? ?##??#???? | | ########% ###########?## + ?? ###?###??? | | ########! ##### ###### # ? ##???#???# | | ###+##########"## ##### @ ###### # ??##???????# | | ## == ###### # #???#??#?# | | ## = #?#### # ###?#?##?# | | ## ################## # ? #?#####?## | | ## ################## #?#?##???###### | | ## # #### #####??####### | | !! 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[ [ * ######"" " | | ## ## ### != !* = ! ######"" " | | ###### ### *!!%!] ###### " " | | # ####### ### !!][! ! ###### " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 132 Coolant Potential 120 Energy Generation 63 Energy Capacity 1150 Matter Stores 800 Matter Capacity 800 Sight Range 23 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 5 Jamming Range 22 Base Temperature (-) 200 EM Shielding 4 Armor Coverage 1600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 70 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Shielding 66 Point Defense Rating 240 Weapon Cycling 20 Evasion (%) 50 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 5 Kinecelleration 50 Salvage Targeting 3 Stasis Canceling 2 Offensive Hacking 35 Defensive Hacking 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Terrain Scanner | x2 | -5/Factory Lrn. Terrain Scanner | x1 | -4/Factory Exp. Sensor Array | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Integrated Singularity Reactor Integrated Heat Negator Core Membrane Integrated Reactor Core Expander LRC Armor LRC Energy Well Achievements -------------- All-out Warlord Godhack Great Explorer Challenges ------------ None Game ------ Seed FissionLaserFilter Manual? 0 Play Time 07:42:52 Cumulative 462.5 hours Start 2022.01.02 @ 22:49:57 End 2022.01.04 @ 14:41:43 Sessions 15 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 220 Rogue 93 Adventurer 125 Explorer 2 Win Type 2 Total 39 Types 32/3/2/0/1/0/0/0/1 Lore% 63 Gallery% 84 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3867bee7-7395-427b-a296-eae0087501cb