Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.16 @ 03:47:28 Player: TheSkyeDoctor Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (4) 2000 Regions Visited (4) 800 Robots Destroyed (16) 80 Value Destroyed (625) 625 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (780) 780 TOTAL SCORE: 4645 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -20 Cogmind --------- Core Integrity 0/850 Matter 270/300 Energy 150/150 System Corruption 4% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Flexi-carbon Leg Armored Leg > --- UTILITY (6) ------ Enhanced Optical Array Improved Terrain Scanner Improved Target Analyzer Improved Medium Armor Plating Gun Armor EM Shield > --- WEAPON (4+2) ----- Companion Sword Makeshift Spear > --- INVENTORY (5) ---- Scrap Suit Seismic Detector Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Enhanced Optical Array Improved Terrain Scanner Improved Target Analyzer Improved Medium Armor Plating Gun Armor EM Shield > --- WEAPON ----------- Companion Sword Makeshift Spear > --- INVENTORY -------- Scrap Suit Seismic Detector Plasma Rifle Plasma Rifle [Rating: 57] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Subdweller Monowheel Utility Targeting Computer Device Scrap Suit Storage High-capacity Storage Unit Processor Targeting Computer Protection Gun Armor Weapon Assault Rifle Energy Gun Plasma Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Slashing Weapon Companion Sword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -6 ------- Run | Yrd Mat Sub Scr Fac Slots Evolved 8 | . . . . 8 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 4 | . . . . 4 Weapon 2 | . . . . 2 Parts Attached 32 | 7 3 4 3 15 Power 6 | 1 . 1 1 3 Engine 6 | 1 . 1 1 3 Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 . 1 . 3 Treads 3 | 2 . 1 . . Leg 2 | . . . . 2 Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 12 | 2 1 . 1 8 Device 5 | 1 . . . 4 Storage 2 | 1 . . 1 . Processor 3 | . 1 . . 2 Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 8 | 2 2 2 1 1 Energy Gun 1 | 1 . . . . Energy Cannon 1 | . 1 . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon 2 | . 1 1 . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon 1 | . . . . 1 Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 16 | . . 3 . 13 Power 4 | . . 1 . 3 Propulsion 4 | . . 1 . 3 Utility 6 | . . . . 6 Weapon 2 | . . 1 . 1 Highest Loss Streak 11 | . . 3 . 11 To Critical Strikes 1 | . . . . 1 Average Backups 10 | 1 3 6 12 13 Power 1 | . 1 1 1 1 Propulsion 1 | . 1 2 1 . Utility 5 | . 1 2 6 6 Weapon 2 | . . 1 2 5 Tool/Special . | . . . . . Unused Backups 7 | . . 2 2 3 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 3 | . . . 1 2 Weapon 2 | . . . 1 1 Tool/Special . | . . . . . Average Slot Usage (%) 88 | . 100 89 96 58 Engine 12 | . 14 13 14 4 Treads 22 | . 28 19 28 6 Device 3 | . 11 . . 11 Storage 12 | . 14 14 14 4 Processor 12 | . 2 14 14 12 Energy Cannon 1 | . 10 2 . . Ballistic Gun 8 | . 8 11 10 . Ballistic Cannon 7 | . 5 9 10 . Slashing Weapon 3 | . . . 3 5 Peak Build Rating 57 | 7 7 11 21 57 Average Rating 18 | 5 7 7 15 41 On Entrance 9 | . 7 7 11 20 Avg Prop Armor Cover (%) 7 | . . . . 7 Naked Turns . | . . . . . Heaviest Build 70 | 14 17 16 54 70 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 18 | 1 . . 1 18 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 Average Capacity 15 | 6 8 8 19 15 Most Carried 20 | 3 6 8 20 20 Average Carried 11 | 1 3 6 13 14 Final Capacity 20 | 8 8 8 20 5 Final Carried 20 | 3 6 8 20 3 Scrap Suit Usage (%) 13 | . . . . 67 Parts Cannibalized 6 | . . . . 6 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Scraptown Mutant | -6/Factory Resources | -11 -10 -10 -9 -6 ----------- Run | Yrd Mat Sub Scr Fac Matter Collected 800 | 291 13 195 51 250 Remotely . | . . . . . Salvage Created 636 | 115 79 102 . 340 Parts 33 | 4 8 4 . 17 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 6 | . . 6 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -6 ------- Run | Yrd Mat Sub Scr Fac Combat Hostiles Destroyed 11 | . 1 4 . 6 Melee 6 | . . . . 6 Guns 1 | . . 1 . . Cannons 4 | . 1 3 . . Classes Destroyed 8 | 2 2 1 . 3 Tunneler 1 | 1 . . . . Recycler 1 | 1 . . . . Watcher 3 | . 3 . . . Grunt 1 | . 1 . . . Sentry 2 | . . . . 2 Hunter 2 | . . . . 2 Programmer 2 | . . . . 2 Subdweller 4 | . . 4 . . Best Kill Streak 3 | 1 2 3 . 2 Combat Bots Only 3 | . 1 3 . 2 Max Kills in Single Turn 1 | 1 1 1 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -6 -------- Run | Yrd Mat Sub Scr Fac Hostile Shots Fired 209 | . 4 45 . 160 Missed 53 | . . 21 . 32 Hits 156 | . 4 24 . 128 Melee 1 | . . . . 1 Projectile 155 | . 4 24 . 127 AOE 2 | . . . . 2 Critical Strikes 6 | . . . . 6 Damage Taken 3019 | . 45 672 . 2302 Core 995 | . . 136 . 859 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 52 | . . . . 52 Core Remaining (%) 72 | 100 . . 45 . Volleys Fired 53 | 10 8 35 . . Largest 2 | 2 2 2 . . Hottest 90 | 60 90 90 . . Shots Fired 102 | 17 16 69 . . Gun 34 | 17 2 15 . . Cannon 59 | . 14 45 . . Launcher 9 | . . 9 . . Special . | . . . . . Kinetic 56 | 7 8 41 . . Thermal 37 | 10 8 19 . . Explosive 9 | . . 9 . . Electromagnetic . | . . . . . Robot Hit Streak 14 | 2 5 14 . . Robot Miss Streak 3 | 2 3 1 . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 84 | 8 9 36 . 31 Core Hits 23 | 3 4 8 . 8 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Impale 1 | . . . . 1 Melee Attacks 43 | . . . . 43 Impact . | . . . . . Slashing 36 | . . . . 36 Piercing 7 | . . . . 7 Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks 6 | . . . . 6 Damage Inflicted 2059 | 98 192 536 . 1233 Guns 127 | 98 . 29 . . Cannons 679 | . 192 487 . . Explosions 20 | . . 20 . . Melee 1233 | . . . . 1233 Ramming . | . . . . . Kinetic 429 | 55 86 288 . . Thermal 377 | 43 106 228 . . Explosive 20 | . . 20 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 1122 | . . . . 1122 Piercing 111 | . . . . 111 Highest Corruption 4 | . 2 2 2 4 Average Corruption 2 | . 2 2 2 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 22 | . 1 14 . 7 Message Errors 3 | . . 1 . 2 Matter Fused 7 | . . 4 . 3 Heat Flow Errors 3 | . . 2 . 1 Energy Discharges 3 | . . 2 . 1 Data Loss (minor) 1 | . . 1 . . Data Loss (major) 2 | . 1 1 . . Misfires 1 | . . 1 . . Alerts 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 83 | . 6 . . 77 Projectiles 6 | . 6 . . . Explosions . | . . . . . Melee 77 | . . . . 77 Knockbacks 6 | . 2 4 . . Impact . | . . . . . Kinetic 6 | . 2 4 . . Secondary . | . . . . . Self-Inflicted Damage 71 | . . 71 . . Shots 4 | . . 4 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 229 | . 72 229 . 157 Average Temperature 58 | . 27 86 . 89 Received Heat Transfer 249 | . 24 165 . 60 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 803 | 100 222 481 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -6 ------- Run | Yrd Mat Sub Scr Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 66 | 5 20 . . 66 Initial . | . . . . . Average 8 | . 1 . . 13 Influence Increases 260 | 10 41 . . 209 Destroy 0b10 Robot/C 140 | . 20 . . 120 Destroy 0b10 Robot/NC 25 | 10 15 . . . Destroy Leader 56 | . 6 . . 50 Successful Hack 38 | . . . . 38 Destroy Structure 1 | . . . . 1 Influence Decreases 248 | 10 41 . . 197 Time Decay 236 | 10 41 . . 185 Lost Part 12 | . . . . 12 Squads Dispatched 2 | . . . . 2 Investigation . | . . . . . Extermination 2 | . . . . 2 Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -6 --------- Run | Yrd Mat Sub Scr Fac Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 21 | . 5 4 . 12 Peak Tracking Total 3 | . 1 2 . 3 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -6 ------- Run | Yrd Mat Sub Scr Fac Traps Triggered 3 | . 1 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -6 ---------- Run | Yrd Mat Sub Scr Fac Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -6 --------- Run | Yrd Mat Sub Scr Fac Machines Accessed 6 | . . 1 2 3 Terminals 2 | . . . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 10 | . . 1 3 6 Successful 7 | . . 1 3 3 Failed 3 | . . . . 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . . . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . . 3 Terminal Hacks 6 | . . 1 3 2 Record 2 | . . . 2 . Prototype ID Bank 1 | . . . . 1 Open Door 1 | . . . 1 . Transport Status 1 | . . . . 1 Proto ID Catalog 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . . . 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -6 ------------ Run | Yrd Mat Sub Scr Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -6 -------- Run | Yrd Mat Sub Scr Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Initial UFD Resources 23 | . . . . 23 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -6 ------- Run | Yrd Mat Sub Scr Fac Active Infowar (turns) 1287 | 34 293 . . 960 Optics 960 | . . . . 960 Terrain 252 | . . . . 252 Seismic 327 | 34 293 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -6 ------------- Run | Yrd Mat Sub Scr Fac Turns Passed 4975 | 148 367 757 2741 962 Spaces Moved 2185 | 72 186 396 1131 400 Core 12 | 7 . . . 5 Treads 1977 | 65 186 396 1131 199 Legs 173 | . . . . 173 Wheels 23 | . . . . 23 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 100 Average Speed 209 | 150 160 160 241 203 Slowest Speed 950 | 160 160 160 250 950 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 4 39 20 86 11 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 4 | . . 3 1 . Spaces Dug 1 | . . . . 1 Terrain Destroyed 37 | . . 36 . 1 Melee 1 | . . . . 1 Projectile . | . . . . . AOE 36 | . . 36 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -6 --------- Run | Yrd Mat Sub Scr Fac Total 2426 | 91 240 452 1149 494 Wait 77 | . 39 8 . 30 Move 2181 | 71 185 395 1130 400 Hop . | . . . . . Pick Up 24 | 3 2 6 11 2 Fast Attach 21 | 7 2 1 . 11 Attach 9 | . . 2 1 6 Detach 8 | . 2 . 1 5 Swap 5 | . 1 2 2 . Drop 12 | . 1 3 4 4 Fire 53 | 10 8 35 . . Melee 36 | . . . . 36 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 149 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 506 | -10/Materials | Discovered new exit (range 6) 516 | -10/Materials | Entered Subcaves 517 | -10/Subcaves | Approached by a straggling Scientist 643 | -10/Subcaves | Core integrity fell below 50% 666 | -10/Subcaves | Lost 3 parts (1p1n1w) 700 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 884 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 925 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 962 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1016 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1124 | -10/Subcaves | Visited 4L-MR0's lab 1152 | -10/Subcaves | Found Gun Armor 1273 | -10/Subcaves | Entered Scraptown 1277 | -9/Scraptown | System corruption cleaned by C-Scrubber 1721 | -9/Scraptown | Visited Awakened 1756 | -9/Scraptown | Visited Fellowship of the Rings 1796 | -9/Scraptown | Visited Comm Corps 1868 | -9/Scraptown | Visited The Evicted 1951 | -9/Scraptown | Visited Red Mages 1976 | -9/Scraptown | Visited Cyclists 1998 | -9/Scraptown | Visited TADAMA 2166 | -9/Scraptown | Discovered new exit (range 13) 2695 | -9/Scraptown | Visited UFD Registry 2695 | -9/Scraptown | Registered with UFD as "Macedome" 2825 | -9/Scraptown | Visited Junk Repository 2926 | -9/Scraptown | Visited Supply Room 3025 | -9/Scraptown | Visited Supply Room 3083 | -9/Scraptown | Visited Scrap Suit Storage 3095 | -9/Scraptown | Found Scrap Suit 3099 | -9/Scraptown | Found Scrap Suit 3145 | -9/Scraptown | Visited Sword Containment 3185 | -9/Scraptown | Visited Junk Repository 3348 | -9/Scraptown | Found Prototype Slashing Weapon 3350 | -9/Scraptown | Identified Companion Sword 3601 | -9/Scraptown | Visited Curators Association 3666 | -9/Scraptown | Visited Research Penetration Think Tank 3851 | -9/Scraptown | Met Optimus 3851 | -9/Scraptown | Accepted into 0bPrime 3999 | -9/Scraptown | Discovered new exit (range 5) 4014 | -9/Scraptown | Entered Factory 4014 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x4, Weapon x2 4672 | -6/Factory | Core integrity fell below 50% 4700 | -6/Factory | Core integrity fell below 20% 4721 | -6/Factory | Attached Gun Armor, gained temporary slots: Weapon x2 4726 | -6/Factory | Lost 11 parts (2p2n6u1w) 4976 | -6/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- >>Prototypes Downloading prototype IDs... Imp. Heavy Laser Exp. Targeting Computer Cld. Plasma Rifle 04808_ Acquired EM Shield. 04850_ Acquired Lgt. Angular Momentum Engine. 04885_ Acquired Arm. Leg. 04939_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1L. 04962_ Dropped Plasma Rifle. 04970_ 5I1KRK3S#A#BNH/&AF/>W15ZS/1X9 04975_ Triggered Ambush Trap. 04975_ L-41 Fighter emerges from a hatch in the floor. 04975_ B-48 Gladiator emerges from a hatch in the floor. 04975_ S-27 Virus emerges from a hatch in the floor. 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