Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.21 @ 16:40:37 Player: Jaxz Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (107) 535 Value Destroyed (3531) 3531 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (651) 651 TOTAL SCORE: 9437 Bonus ------- High Alert Combat Kills 151 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 35/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Improved Armor Integrity Analyzer Component Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Myomer Leg Advanced Weight Redist. System Improved Target Analyzer Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Medium Matter Pod Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Improved Armor Integrity Analyzer Hardened Medium Armor Plating Force Field > --- WEAPON ----------- Gauss Rifle Heavy Machine Gun Hypervelocity Mass Driver > --- INVENTORY -------- Light Fission Core Advanced Weight Redist. System Improved Target Analyzer Hypervelocity Mass Driver Improved Remote Datajack Great Axe [Rating: 81] Favorites ----------- Power Nuclear Core Engine Reinforced Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Advanced Targeting Computer Device Improved Shield Generator Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Heavy Armor Plating Weapon Gauss Rifle Energy Gun Improved EM Shotgun Ballistic Gun Gauss Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Slots Evolved 12 | . . 2 2 2 2 2 . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 . . . 1 . . Utility 8 | . . 1 2 2 . 1 . 2 Weapon 1 | . . . . . 1 . . . Parts Attached 83 | 7 10 3 18 9 11 4 5 16 Power 9 | 1 . 1 1 2 1 . 1 2 Engine 2 | 1 . . 1 . . . . . Core 4 | . . 1 . 2 1 . . . Reactor 3 | . . . . . . . 1 2 Propulsion 16 | 2 2 1 4 . 1 1 . 5 Treads 6 | . . . 3 . 1 1 . 1 Leg 6 | 2 . . . . . . . 4 Wheel 4 | . 2 1 1 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 2 2 1 6 5 2 3 3 4 Device 12 | 1 . . 1 3 2 2 1 2 Storage 3 | 1 1 . . . . . . 1 Processor 7 | . . 1 2 1 . 1 1 1 Hackware . | . . . . . . . . . Protection 6 | . 1 . 3 1 . . 1 . Artifact . | . . . . . . . . . Weapon 30 | 2 6 . 7 2 7 . 1 5 Energy Gun 4 | . 3 . . . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 13 | 1 2 . 3 2 3 . 1 1 Ballistic Cannon 4 | . . . 2 . . . . 2 Launcher 1 | . . . 1 . . . . . Special Weapon 2 | 1 . . . . 1 . . . Impact Weapon 2 | . 1 . 1 . . . . . Slashing Weapon 3 | . . . . . 2 . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes 2 | . 2 . . . . . . . Parts Lost 24 | . 3 . 1 . . . 2 18 Power 4 | . . . . . . . . 4 Propulsion 7 | . 1 . 1 . . . 1 4 Utility 7 | . 1 . . . . . 1 5 Weapon 6 | . 1 . . . . . . 5 Highest Loss Streak 11 | . 1 . 1 . . . 1 11 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 92 | . 92 97 99 97 91 94 90 82 Engine 3 | . 14 2 7 . . . . . Core 5 | . . 8 1 7 13 11 7 2 Reactor 1 | . . . . . . . 2 5 Treads 14 | . . . 19 23 20 23 21 9 Leg 1 | . 5 . . . . . . 4 Wheel 6 | . 22 33 7 . . . . . Device 5 | . 5 . 3 12 6 5 5 4 Storage 8 | . 14 11 9 7 6 5 5 8 Processor 20 | . . 8 23 23 20 23 25 30 Protection 6 | . 4 11 9 7 6 5 5 3 Ballistic Gun 13 | . 11 22 13 15 12 11 12 8 Ballistic Cannon 1 | . . . 4 . . . . 3 Slashing Weapon 1 | . . . . . 4 5 . . Naked Turns . | . . . . . . . . . Heaviest Build 79 | 14 22 22 39 46 62 63 63 79 Greatest Support 94 | 20 26 42 66 66 74 94 94 94 Greatest Overweight (x) 4 | 1 4 . 1 . 1 . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 10 9 Most Carried 10 | 8 10 10 10 10 10 10 10 10 Average Carried 8 | 4 7 9 9 9 9 8 8 6 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 Final Carried 10 | 8 9 10 10 10 10 9 9 4 Class Distribution -------------------- 88% | Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/DSF Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Matter Collected 2605 | 265 82 110 761 226 238 . 308 615 Remotely . | . . . . . . . . . Salvage Created 4379 | 87 465 110 1332 505 482 . 449 949 Parts 253 | 6 28 6 85 32 24 . 31 41 Haulers Intercepted 5 | . . . 4 . . . 1 . Recyclers Shooed 4 | . 2 . 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Combat Hostiles Destroyed 66 | . 10 2 18 10 4 . 8 14 Melee 2 | . . . 1 . 1 . . . Guns 40 | . 8 2 6 10 3 . 8 3 Cannons 14 | . . . 5 . . . . 9 AOE 10 | . 2 . 6 . . . . 2 Classes Destroyed 16 | 2 5 . 4 1 . . 3 1 Worker 4 | . 1 . 1 . 1 . . 1 Builder 9 | . 1 . 5 1 . . . 2 Tunneler 4 | 1 . . 2 . 1 . . . Hauler 5 | . . . 4 . . . 1 . Recycler 6 | 1 1 . 2 . 1 . . 1 Operator 3 | . . . 1 2 . . . . Watcher 10 | . 2 1 4 . 2 . . 1 Swarmer 15 | . 6 . . 4 . . 5 . Cutter 2 | . . . . . . . . 2 Grunt 27 | . 4 2 11 2 3 . . 5 Brawler 1 | . . . 1 . . . . . Sentry 10 | . . . 6 3 . . . 1 Specialist 1 | . . . . . . . 1 . Hunter 5 | . . . . . . . 1 4 Programmer 4 | . . . . 1 1 . . 2 Heavy 1 | . . . . . . . 1 . Best Kill Streak 9 | 2 9 1 8 6 3 . 7 6 Combat Bots Only 8 | . 8 1 7 5 2 . 6 4 Max Kills in Single Turn 2 | 1 2 1 2 2 1 . 2 2 Gunslinging 1 | . 1 . . . . . 1 . Exploded 2 | . 1 . 2 . . . . 2 Melee 1 | . . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Damage Taken 5322 | . 255 26 581 341 184 . 728 3207 Core 1361 | . 68 . 114 . . . 21 1158 Absorbed by Shields 1024 | . . . . . 66 . 261 697 Core Remaining (%) 92 | 100 72 100 79 100 100 . 97 . Volleys Fired 215 | 3 15 10 67 26 20 . 21 53 Largest 3 | 1 2 2 2 2 2 . 3 3 Hottest 160 | 20 100 40 88 56 56 . 84 160 Shots Fired 420 | 3 25 20 127 52 40 . 49 104 Gun 324 | 3 23 20 85 52 40 . 49 52 Cannon 89 | . . . 37 . . . . 52 Launcher 5 | . . . 5 . . . . . Special 2 | . 2 . . . . . . . Kinetic 389 | 3 1 20 122 52 40 . 49 102 Thermal 2 | . 2 . . . . . . . Explosive 5 | . . . 5 . . . . . Electromagnetic 24 | . 22 . . . . . . 2 Robot Hit Streak 51 | 3 10 17 51 24 27 . 40 42 Robot Miss Streak 3 | . 2 2 1 1 2 . 1 3 Penetration Max 1 | . . . 1 1 1 . 1 1 Secondary Targets 10 | . 2 . . 3 . . 5 . Max Gunslinging Chain 1 | . 1 . . 1 . . 1 . Shots Hit Robots 357 | 3 24 15 102 43 35 . 46 89 Core Hits 188 | 3 20 5 61 23 17 . 17 42 Critical Kills 16 | . . . . 1 2 . 2 11 Critical Parts Destroyed 27 | . 1 1 . 1 . . . 24 Critical Strikes 45 | . 1 1 1 2 2 . 2 36 Destroy 42 | . . 1 . 2 2 . 2 35 Blast 1 | . . . 1 . . . . . Smash 1 | . 1 . . . . . . . Sever 1 | . . . . . . . . 1 Melee Attacks 7 | . 1 . 2 . 2 . . 2 Impact 3 | . 1 . 2 . . . . . Slashing 4 | . . . . . 2 . . 2 Piercing . | . . . . . . . . . Sneak Attacks 1 | . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7935 | 42 549 172 2359 905 776 . 851 2281 Guns 4990 | 42 358 172 1144 905 709 . 851 809 Cannons 1386 | . . . 591 . . . . 795 Explosions 1319 | . 132 . 596 . . . . 591 Melee 214 | . 35 . 28 . 67 . . 84 Ramming 2 | . . . . . . . . 2 Kinetic 6033 | 42 15 172 1735 905 709 . 851 1604 Thermal 306 | . 156 . 150 . . . . . Explosive 1037 | . . . 446 . . . . 591 Electromagnetic 343 | . 343 . . . . . . . Impact 63 | . 35 . 28 . . . . . Slashing 151 | . . . . . 67 . . 84 Piercing . | . . . . . . . . . Highest Corruption 2 | . . . 1 . . . . 2 Average Corruption 1 | . . . 1 . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 11 | . . . 4 . . . . 7 Message Errors 3 | . . . . . . . . 3 Matter Fused 2 | . . . 1 . . . . 1 Heat Flow Errors 1 | . . . 1 . . . . . Energy Discharges 1 | . . . 1 . . . . . Parts Rejected 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 Alerts 1 | . . . 1 . . . . . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 105 | . 35 . 5 . . . . 65 Projectiles . | . . . . . . . . . Explosions 70 | . . . 5 . . . . 65 Melee 35 | . 35 . . . . . . . Knockbacks 20 | . 2 . 1 . . . . 17 Impact 1 | . 1 . . . . . . . Kinetic 15 | . . . 1 . . . . 14 Secondary 4 | . 1 . . . . . . 3 Self-Inflicted Damage 181 | . 37 . 11 . . . . 133 Shots 5 | . 2 . 1 . . . . 2 Rammed 1 | . . . . . . . . 1 Targets Rammed 2 | . . . . . . . . 2 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 358 | . 198 1 270 27 103 . 11 358 Average Temperature 72 | . 67 1 53 12 30 . 8 123 Received Heat Transfer 1059 | . 111 18 387 123 85 . 88 247 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 6 | . 6 . . . . . . . Impact Corruptions 1 | . 1 . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 250 | . 150 . 100 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Peak Influence 608 | 10 268 185 608 483 177 19 178 337 Initial 231 | . 5 96 66 231 157 12 13 80 Average 215 | 4 167 130 425 321 111 14 73 178 Maximum Alert Level 2 | . 1 . 2 2 . . . 1 Low Security (%) 55 | 100 41 100 14 . 100 100 100 50 Level 1 27 | . 58 . 11 83 . . . 49 Level 2 17 | . . . 73 16 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Squads Dispatched 16 | . 2 2 2 1 2 . 1 6 Investigation 4 | . 2 . 1 . 1 . . . Extermination 3 | . . . . 1 1 . . 1 Reinforcement 9 | . . 2 1 . . . 1 5 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . . . 3 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Distress Signals 3 | . 1 . 1 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 112 | . 12 6 27 15 8 . 9 35 Peak Tracking Total 19 | . 6 2 7 6 3 . 6 19 Tactical Retreats 5 | . . . 2 . 1 . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Traps Triggered 3 | . 1 . . . . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Machines Disabled 8 | . 1 . 4 . . . . 3 Max in Single Turn 2 | . 1 . 2 . . . . 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Machines Accessed 17 | . 5 4 2 1 3 2 . . Terminals 14 | . 5 4 1 . 2 2 . . Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 39 | . 11 7 5 2 8 6 . . Successful 29 | . 9 4 5 2 5 4 . . Failed 10 | . 2 3 . . 3 2 . . Catastrophic 1 | . . . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 30 | . 11 7 2 . 4 6 . . Fabricators 4 | . . . . . 4 . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . Scanalyzers 3 | . . . 3 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 22 | . 9 4 2 . 3 4 . . Record 11 | . 6 1 1 . 1 2 . . Robot Schematic 1 | . . . . . . 1 . . Prototype ID Bank 2 | . 1 . . . 1 . . . Open DSF 1 | . . . . . . 1 . . Recycling Unit Index 1 | . 1 . . . . . . . Alert Level 2 | . . 1 1 . . . . . Locate Traps 2 | . 1 1 . . . . . . Dispatch Records 1 | . . . . . 1 . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . Load Schematic 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . Process 2 | . . . . 2 . . . . Scanalyzer 3 | . . . 3 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . 2 . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 2 2 2 1 2 1 . . Full Trace Events 3 | . 1 . 1 . 1 . . . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built 1 | . . . . . 1 . . . Authchips . | . . . . . . . . . Time 36 | . . . . . 36 . . . Total Part Build Rating 3 | . . . . . 3 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 12 | . . . . 12 . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 2 | . . . . . 2 . . . EXPLORE 2 | . . . . . 2 . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted 1 | . . . . . 1 . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . 2 . . . Drone Recoveries 1 | . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Turns Passed 3796 | 85 352 358 767 499 841 51 179 664 Spaces Moved 2292 | 49 273 341 395 269 428 29 69 439 Core 228 | 5 2 . . . . . . 221 Treads 1185 | . . . 251 269 428 29 69 139 Legs 159 | 44 36 . . . . . . 79 Wheels 720 | . 235 341 144 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 93 93 145 145 152 152 50 Average Speed 122 | 116 95 93 127 145 152 152 153 106 Slowest Speed 260 | 120 250 93 225 145 225 152 155 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 4 61 32 44 8 13 1 73 17 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 101 | . 2 . 51 . . . . 48 Melee . | . . . . . . . . . Projectile 7 | . 1 . 6 . . . . . AOE 94 | . 1 . 45 . . . . 48 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Total 2894 | 73 339 363 530 330 578 35 99 547 Wait 141 | . 6 . 22 6 98 . . 9 Move 2284 | 48 272 340 394 268 427 28 68 439 Hop . | . . . . . . . . . Pick Up 82 | 15 17 6 10 9 9 2 3 11 Fast Attach 19 | . 3 1 9 2 2 . 1 1 Attach 46 | 7 5 2 3 4 6 2 3 14 Detach 3 | . 1 . . 1 1 . . . Swap 19 | . 3 . 6 3 3 2 1 1 Drop 66 | . 16 4 17 11 10 1 2 5 Fire 215 | 3 15 10 67 26 20 . 21 53 Melee 7 | . 1 . 2 . 2 . . 2 Ram 1 | . . . . . . . . 1 Kick 1 | . . . . . . . . 1 Crush . | . . . . . . . . . Escape Stasis 10 | . . . . . . . . 10 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory -5/DSF -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Destroyed 8 combat bots 288 | -10/Materials | Discovered new exit (range 11) 309 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 16) 438 | -10/Materials | Entered another Materials area 438 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 607 | -9/Materials | Discovered new exit (range 15) 668 | -9/Materials | Discovered new exit (range 4) 796 | -9/Materials | Entered another Materials area 796 | -8/Materials | Evolved 2 slots: Utility x2 934 | -8/Materials | Destroyed 7 combat bots 1166 | -8/Materials | Discovered new exit (range 20) 1563 | -8/Materials | Entered Factory 1563 | -7/Factory | Evolved 2 slots: Utility x2 1795 | -7/Factory | Discovered new exit (range 17) 1980 | -7/Factory | Discovered new exit (range 12) 2062 | -7/Factory | Entered another Factory area 2062 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2466 | -6/Factory | Discovered new exit (range 58) 2626 | -6/Factory | Fabricated Adv. Targeting Computer (x1) 2903 | -6/Factory | Entered another Factory area 2903 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2954 | -5/Factory | Identified exit to DSF 2954 | -5/Factory | Entered DSF 2991 | -5/DSF | Additional patrols routed to DSF 3093 | -5/DSF | Discovered new exit (range 16) 3109 | -5/DSF | Sterilization system engaged 3129 | -5/DSF | Ambient heat levels rising (+10) 3133 | -5/DSF | Entered Factory 3133 | -4/Factory | Evolved 2 slots: Utility x2 3454 | -4/Factory | Lost 4 parts (2p1n1u) 3674 | -4/Factory | Core integrity fell below 50% 3696 | -4/Factory | Lost 11 parts (2p3n3u3w) 3784 | -4/Factory | Discovered new exit (range 5) 3785 | -4/Factory | Core integrity fell below 20% 3797 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 03784_ EXIT=FOUND 03784_ Knocked back. 03784_ Adv. Targeting Computer severed. 03785_ Acquired 7 matter. 03785_ Core Analyzer severed. 03791_ Nuclear Reactor explodes. 03791_ Destroyed Imp. Reaction Control System. 03791_ Hpw. Shock Rifle destroyed. 03791_ Destroyed Hpw. Shock Rifle. 03791_ Destroyed Mic. Nuclear Core. 03791_ C-35 Carver destroyed. 03791_ Destroyed Imp. Surge Thruster. 03791_ C-35 Carver destroyed. 03791_ H-71 Marshal calls for reinforcements. 03791_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03791_ Penetrated by Slug. 03791_ Knocked back. 03794_ Acquired 5 matter. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????? ?# | | ?????????#+##+#############+### | | ?????????# ^ | | ?????????# | | ?????????# ^ | | ?????????# | | ?????????# | | ?????????##### ##################### | | ?????????????# #???????????????????? | | ????##########+###?????????????????? | | ????# #?????????????????? | | ????# ! [#?????????????????? | | ????# #?????????????????? | | ????# #?????????????????? | | ????# """ """ #?????????????????? | | ????# """ """ ##????????????????? | | ????# ! """ """ ##???????????????? | | ????# ###?????????????? | | ????# """ #?????????????? | | ????# """ % #??????????????? | | ????# """ !! #??????????????? | | ????# =%] ##??????????????? | | ????###### H %####????????????? | | ???????# c #????????????? | | ???????# # ? | | ???????# <@ ; ? | | ???????# # ? | | ???????# m #????????????? | | ???????####Y##### #????????????? | | ????????? ???# #????????????? | | ???????? ???# #????????????? | | ?????? " ???# +????????????? | | ?????" " = ???# #????????????? | | ???? " " ???# #????????????? | | ???? " " ???# #????????????? | | ???? " " !!! ??# #????????????? | | ???? " " !!! ??# #????????????? | | ???? " " !!! ??# ????????????? | | ?????" " ??? ???????????? | | ?????? " ??? ???????????? | | ??????? ??? ??????????? | | ???????########?? ??????????? | | ?????????????????####??????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 37 Energy Capacity 380 Matter Stores 400 Matter Capacity 400 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 24 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ E-15 Imp | -5/Factory | Hacked Fabricated ------------ Adv. Targeting Computer | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Just Browsing Just What I Needed Challenges ------------ None Game ------ Seed EfficiencyRecyclingUnit Manual? 0 Play Time 01:25:20 Cumulative 32.7 hours Start 2022.04.20 @ 20:26:23 End 2022.04.21 @ 16:40:37 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 45 Rogue 39 Adventurer 1 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 25 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26de6ee9-3efb-4767-af67-1de8064bf05f