Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.04 @ 01:19:11 Player: Player Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (23) 115 Value Destroyed (491) 491 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (26) 26 TOTAL SCORE: 2232 Bonus ------- High Alert Combat Kills 26 Cogmind --------- Core Integrity 307/550 Matter 104/300 Energy 11/100 System Corruption 0% Temperature Critical (653) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Signal Interpreter > --- WEAPON (2) ------- Medium Laser > --- INVENTORY (10) --- Light Ion Engine Light Ion Engine Cooling System Visual Processing Unit Sensor Array Improved Terrain Scanner Terrain Scan Processor Reaction Control System Heavy Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Hover Unit > --- UTILITY ---------- Medium Storage Unit Sensor Array Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Medium Laser Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Cooling System Visual Processing Unit Terrain Scanner Improved Terrain Scanner Terrain Scan Processor Reaction Control System Heavy Particle Cannon Heavy Assault Rifle [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Weapon Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 35 | 7 10 15 3 Power 7 | 1 1 5 . Engine 7 | 1 1 5 . Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 3 4 . Treads . | . . . . Leg 5 | 2 3 . . Wheel . | . . . . Hover 4 | . . 4 . Flight . | . . . . Utility 9 | 1 3 4 1 Device 1 | . . 1 . Storage 4 | 1 1 2 . Processor 1 | . 1 . . Hackware . | . . . . Protection 3 | . 1 1 1 Artifact . | . . . . Weapon 10 | 3 3 2 2 Energy Gun 3 | 1 1 . 1 Energy Cannon 1 | . . . 1 Ballistic Gun 5 | 2 1 2 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . 2 5 4 Power 2 | . . 1 1 Propulsion 3 | . . 2 1 Utility 2 | . . 1 1 Weapon 4 | . 2 1 1 Highest Loss Streak 5 | . 1 5 4 To Critical Strikes . | . . . . Average Slot Usage (%) 84 | . 95 79 63 Engine 11 | . 14 11 8 Leg 14 | . 28 6 . Hover 6 | . . 12 6 Device 2 | . . 3 4 Storage 11 | . 14 10 9 Processor 5 | . . 11 9 Protection 8 | . 10 6 8 Energy Gun 9 | . 10 9 9 Ballistic Gun 10 | . 13 9 2 Special Weapon 1 | . 2 . . Peak Build Rating 14 | 6 8 12 14 Average Rating 8 | 4 7 9 12 On Entrance 5 | . 6 7 9 Naked Turns . | . . . . Heaviest Build 34 | 12 19 23 34 Greatest Support 20 | 20 20 20 6 Greatest Overweight (x) 10 | . . 6 10 Average Overweight (x) . | . . . 5 Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 9 10 Most Carried 10 | 5 10 10 10 Average Carried 7 | 2 8 7 8 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 4 9 9 10 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 522 | 292 126 104 . Remotely . | . . . . Salvage Created 733 | 108 354 223 48 Parts 59 | 8 21 29 1 Haulers Intercepted . | . . . . Recyclers Shooed 4 | . 3 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 17 | . 5 11 1 Guns 17 | . 5 11 1 Classes Destroyed 6 | 2 2 2 . Tunneler 2 | 2 . . . Recycler 2 | 1 1 . . Watcher 2 | . 2 . . Swarmer 9 | . . 9 . Grunt 6 | . 5 . 1 Sentry 2 | . . 2 . Best Kill Streak 4 | 3 2 4 1 Combat Bots Only 4 | . 2 4 1 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 244 | . 80 107 57 Missed 78 | . 20 43 15 Damage Taken 2127 | . 747 635 745 Core 545 | . 174 128 243 Absorbed by Shields . | . . . . Redirected to Shielding 91 | . 37 54 . Regen/Repaired (Parts) 134 | . . 130 4 Core Remaining (%) 66 | 100 30 68 . Volleys Fired 108 | 11 45 40 12 Largest 2 | 2 2 2 2 Hottest 150 | 40 150 73 125 Shots Fired 196 | 22 85 67 22 Gun 183 | 22 84 67 10 Cannon 12 | . . . 12 Launcher . | . . . . Special 1 | . 1 . . Kinetic 107 | 22 58 27 . Thermal 89 | . 27 40 22 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 12 | 12 11 12 5 Robot Miss Streak 5 | 2 5 5 4 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 115 | 16 51 36 12 Core Hits 41 | 7 18 13 3 Critical Kills 2 | . 2 . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 7 | . 4 2 1 Burn 4 | . 2 1 1 Destroy 3 | . 2 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1400 | 120 495 562 223 Guns 1226 | 120 471 562 73 Cannons 150 | . . . 150 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 682 | 120 297 265 . Thermal 718 | . 198 297 223 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 10 | . 7 . 3 Projectiles 10 | . 7 . 3 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . 1 . . Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 659 | . 201 282 659 Average Temperature 129 | . 61 94 402 Received Heat Transfer 969 | . 447 108 414 Effects 13 | . . 2 11 Energy Bleed 3 | . . . 3 Interference 3 | . . 2 1 Matter Decay 2 | . . . 2 Short Circuit 1 | . . . 1 Damage (minor) 3 | . . . 3 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 2113 | . 633 962 518 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 505 | 15 161 505 209 Initial 131 | . 9 42 131 Average 164 | 7 78 287 149 Maximum Alert Level 2 | . . 2 1 Low Security (%) 71 | 100 100 30 93 Level 1 20 | . . 50 6 Level 2 7 | . . 18 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 1 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 56 | . 18 26 12 Peak Tracking Total 10 | . 5 7 10 Tactical Retreats 10 | . 1 8 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 5 2 1 Terminals 4 | . 3 1 . Fabricators . | . . . . Repair Stations 3 | . 1 1 1 Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 26 | . 14 10 2 Successful 14 | . 4 8 2 Failed 12 | . 10 2 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 10 | . 8 2 . Terminals 10 | . 8 2 . Fabricators . | . . . . Repair Stations 13 | . 3 8 2 Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 1 2 . Level Access Points 1 | . . 1 . Locate Traps 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 9 | . 1 6 2 Scan Component 5 | . 1 3 1 Repair 4 | . . 3 1 Recycling Unit Hacks 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 5 1 1 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . . 3 1 Time 91 | . . 78 13 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 9 | . 9 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1564 | 110 642 617 195 Spaces Moved 736 | 69 350 279 38 Core 35 | 25 . 7 3 Treads . | . . . . Legs 490 | 44 350 96 . Wheels . | . . . . Hover 211 | . . 176 35 Flight . | . . . . Fastest Speed 50 | 50 120 52 300 Average Speed 132 | 94 120 125 368 Slowest Speed 550 | 120 120 350 550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 4 55 24 6 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 4 | . . . 4 Melee . | . . . . Projectile 4 | . . . 4 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1148 | 94 499 484 71 Wait 199 | . 65 121 13 Move 733 | 68 349 278 38 Hop . | . . . . Pick Up 48 | 8 16 20 4 Fast Attach 7 | 2 2 3 . Attach 12 | 4 1 5 2 Detach . | . . . . Swap 16 | 1 7 7 1 Drop 24 | . 13 10 1 Fire 108 | 11 45 40 12 Melee . | . . . . Ram . | . . . . Kick 1 | . 1 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 8) 518 | -10/Materials | Discovered new exit (range 15) 695 | -10/Materials | Core integrity fell below 50% 752 | -10/Materials | Identified exit to Materials 753 | -10/Materials | Entered another Materials area 753 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 981 | -9/Materials | Identified exit to Materials 1141 | -9/Materials | Lost 5 parts (1p2n1u1w) 1267 | -9/Materials | Repaired Hover Unit 1294 | -9/Materials | Repaired Med. Laser 1321 | -9/Materials | Repaired Med. Storage Unit 1370 | -9/Materials | Entered another Materials area 1370 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1488 | -8/Materials | Repaired Sensor Array 1565 | -8/Materials | Self-destructed Last Messages --------------- Imp. Ion Engine destroyed. Overheating: Energy bleed (-21). Overheating: Energy bleed (-12). U-05 Engineer builds a Wall. G-47 Trooper destroyed. Overheating: Hrd. Medium Armor Plating damaged (-41). Hrd. Medium Armor Plating destroyed. W-25 Informer sends out distress signal. Overheating: Hvy. Particle Cannon damaged (-24). Overheating: Matter decay (-26). Med. Laser broken. Overheating: Short circuit. K-01 Serf collects debris. Overheating: Core damaged (-88). Overheating: System interference. Signal Interpreter temporarily disabled. K-01 Serf collects debris. Overheating: Energy bleed (-2). Hvy. Particle Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????# ????????????????????? | | ?????????????????????????# ????????????????????? | | ?????????????????????????# ????????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ??????????????????????#### #?? ???????????????? | | ??????????????????????? k #?? ????????????????? | | ???????????????????????? w/? ???????????????? | | ???????????????????###???# # ????????????????? | | ???????????????????#"""??#r # ?????????????????? | | ??????????????????##"T"###g #################???? | | ?????????????????## g """ # #???? | | ?????????????????#T a""R" # #???? | | ??????????????????# """ "" " # #???? | | ?????????????????## """ r + #???? | | ?????????????????#T ""%l! # #???? | | ??????????????????# # #???? | | ??????????????????# # #???? | | ??????????????????# w @ #! #???? | | ??????????????????# # #???? | | ?????????????? gg ##########???? | | ??????????? w####### ### #????????????? | | ????????? ????????# #?# #????????????? | | ?????????? ??????????#! !#?# #????????????? | | ???????????????????????##!!!!##?# #????????????? | | ????????????????????????######??#####????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkAntimatterRay Manual? 0 Play Time 00:29:05 Cumulative 20.4 hours Start 2025.04.04 @ 00:45:01 End 2025.04.04 @ 01:19:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 16 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5572f422-1f98-444a-ba66-54da39acb78a