Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.02.26 @ 20:00:30 Player: Heavyrisk Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (106) 530 Value Destroyed (3943) 3943 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1011) 1011 TOTAL SCORE: 10384 Bonus ------- High Alert Combat Kills 133 Follower Combat Kills 594 Met Imprinter 300 Friendly Fire -16 Cogmind --------- Core Integrity 1000/1000 Matter 222/300 Energy 223/290 System Corruption 0% Temperature Cool (0) Movement Walking (127) Location -5/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Titanium Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (10) ----- Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] Improved Targeting Computer Improved Targeting Computer Experimental Target Analyzer Recoil Nullifier Layered Heavy Armor Plating > --- WEAPON (2) ------- Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (15) --- Light Fission Core Light Fission Core Improved Cooling System High-capacity Matter Pod (174) Improved Sensor Array Improved Transmission Jammer Advanced Field Recycling Unit (0) Drone Bay (2/2) Hacking Drone Bay (1/1) Long-range Proton Cannon Heavy Phase Cannon Advanced Assault Cannon Gauss Cannon Heavy Missile Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] Improved Targeting Computer Improved Targeting Computer Experimental Target Analyzer Layered Medium Armor Plating Experimental System Shield Hacking Drone Bay > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Advanced Heat Sink Improved Cooling System High-capacity Matter Pod Improved Sensor Array Recoil Nullifier Improved Transmission Jammer Improved Field Recycling Unit Drone Bay Long-range Proton Cannon Heavy Phase Cannon Advanced Assault Cannon Magnetic Acceleration Cannon Heavy Missile Launcher CR-A16's Pointy Stick [Rating: 83] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Utility Improved Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Experimental System Shield Protection Improved Medium Armor Plating Weapon Mini Assault Cannon Energy Gun EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Special Weapon Plasma Flamer Impact Weapon Shock Maul Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 2 . 2 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . Utility 8 | . . 2 . . 2 2 . . . . 2 Weapon . | . . . . . . . . . . . . Parts Attached 191 | 7 1 21 20 22 60 8 14 . 15 7 16 Power 13 | 1 . 2 3 2 2 1 . . 1 . 1 Engine 8 | 1 . 2 . . 2 1 . . 1 . 1 Core 5 | . . . 3 2 . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 36 | 2 . 5 9 6 10 . 4 . . . . Treads 7 | 2 . . 1 . 4 . . . . . . Leg 29 | . . 5 8 6 6 . 4 . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 81 | 2 1 7 4 4 24 7 7 . 9 3 13 Device 33 | . . 2 . . 7 4 5 . 4 1 10 Storage 8 | 2 1 2 . 1 . . 1 . . 1 . Processor 11 | . . 2 . 1 3 . . . 4 . 1 Hackware 1 | . . . . . . . . . 1 . . Protection 28 | . . 1 4 2 14 3 1 . . 1 2 Artifact . | . . . . . . . . . . . . Weapon 61 | 2 . 7 4 10 24 . 3 . 5 4 2 Energy Gun 1 | . . . . 1 . . . . . . . Energy Cannon 3 | . . . . . 3 . . . . . . Ballistic Gun 27 | 2 . 7 4 7 7 . . . . . . Ballistic Cannon 16 | . . . . . 9 . 2 . 2 2 1 Launcher 4 | . . . . . 1 . 1 . 2 . . Special Weapon 1 | . . . . . . . . . 1 . . Impact Weapon 6 | . . . . 2 4 . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . 2 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . 1 2 . . . 6 . . Parts Lost 29 | . . 5 10 5 4 . 4 . . . 1 Power 4 | . . . 3 . . . . . . . 1 Propulsion 13 | . . 2 4 3 2 . 2 . . . . Utility 5 | . . . 1 1 1 . 2 . . . . Weapon 7 | . . 3 2 1 1 . . . . . . Highest Loss Streak 5 | . . 3 5 5 2 . 2 . . . 1 Average Slot Usage (%) 99 | . 100 99 96 99 99 100 98 100 99 100 99 Engine 6 | . 14 11 2 . 6 6 6 6 6 6 5 Core 1 | . . . 6 9 . . . . . . . Treads 5 | . 28 5 1 . 2 26 17 . . . . Leg 22 | . . 16 31 34 27 . 8 26 26 26 23 Device 4 | . . 9 . . 1 10 7 13 6 4 5 Storage 9 | . 28 17 9 9 7 6 10 13 6 6 5 Processor 24 | . . 15 18 18 28 26 26 26 32 33 35 Hackware 1 | . . . . . . . . . 5 6 4 Protection 4 | . . 1 9 8 6 8 6 . . 1 4 Ballistic Gun 8 | . 28 21 17 14 5 . . . . . . Ballistic Cannon 7 | . . . . . 8 13 13 13 12 11 9 Naked Turns . | . . . . . . . . . . . . Heaviest Build 66 | 17 32 38 41 41 63 59 66 46 51 40 59 Greatest Support 88 | 40 40 40 45 50 88 88 88 72 72 72 72 Greatest Overweight (x) 2 | 2 . 1 1 1 2 . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 2 12 14 14 14 14 13 14 15 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 5 14 15 15 15 15 15 15 15 15 15 15 Class Distribution -------------------- 40% | Scavenger-Mutant 36% | Mutant 16% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -6/Zion Skirmisher | -5/Proximity Caves Derelict-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Matter Collected 3740 | 256 136 597 664 300 764 42 464 . 70 348 99 Remotely . | . . . . . . . . . . . . Salvage Created 4358 | 71 136 1298 920 481 701 52 232 . . 368 99 Parts 240 | 3 8 69 70 20 40 4 19 . . 5 2 Haulers Intercepted 4 | . . 2 . 2 . . . . . . . Recyclers Shooed 3 | . . 1 1 1 . . . . . . . Parts Field Recycled 52 | . . . . . 33 2 7 . 7 . 3 Retrieved Matter 921 | . . . . . 628 56 65 . 28 . 144 Parts Self-Destructed 22 | . . . . . . . 17 . . 5 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 91 | . 3 21 24 7 18 1 11 . . 4 2 Guns 56 | . 3 21 24 7 1 . . . . . . Cannons 23 | . . . . . 8 1 8 . . 4 2 AOE 12 | . . . . . 9 . 3 . . . . Classes Destroyed 14 | 1 1 3 3 2 3 . 1 . . . . Worker 1 | . . . . . 1 . . . . . . Builder 2 | . . . 1 . 1 . . . . . . Tunneler 1 | . . . . . 1 . . . . . . Hauler 4 | . . 2 . 2 . . . . . . . Recycler 7 | 1 . 3 . 1 2 . . . . . . Swarmer 18 | . . . 10 . 4 . 4 . . . . Grunt 38 | . 3 16 5 3 6 . 3 . . 2 . Brawler 1 | . . . . 1 . . . . . . . Duelist 4 | . . 1 . . 1 . 2 . . . . Protector 1 | . . . . 1 . . . . . . . Sentry 19 | . . 4 8 1 2 1 . . . 1 2 Hunter 4 | . . . 1 1 1 . . . . 1 . Programmer 5 | . . . . . 4 . 1 . . . . Behemoth 1 | . . . . . . . 1 . . . . Best Kill Streak 8 | 1 2 8 4 2 4 1 4 . . 2 1 Combat Bots Only 8 | . 2 8 4 2 4 1 4 . . 2 1 Max Kills in Single Turn 4 | 1 1 2 2 1 4 1 3 . . 1 1 Gunslinging 1 | . . 1 1 . . . . . . . . Exploded 3 | . . . . . 3 . 3 . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Damage Taken 7471 | . 73 1171 1730 814 1787 . 1365 . . 385 146 Core 926 | . 25 158 262 94 223 . 75 . . 89 . Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 72 | 100 90 60 . 35 68 . . . . 80 . Volleys Fired 331 | 1 6 83 84 30 58 1 36 . . 25 7 Largest 2 | 2 2 2 2 2 2 2 2 . . 2 2 Hottest 101 | 40 40 46 48 70 96 96 101 . . 96 96 Shots Fired 630 | 2 12 166 165 58 106 2 66 . . 39 14 Gun 431 | 2 12 166 165 58 28 . . . . . . Cannon 196 | . . . . . 76 2 65 . . 39 14 Launcher 3 | . . . . . 2 . 1 . . . . Special . | . . . . . . . . . . . . Kinetic 607 | 2 12 166 165 45 97 2 65 . . 39 14 Thermal . | . . . . . . . . . . . . Explosive 3 | . . . . . 2 . 1 . . . . Electromagnetic 20 | . . . . 13 7 . . . . . . Robot Hit Streak 34 | 1 9 32 34 14 23 4 30 . . 18 9 Robot Miss Streak 4 | . 1 2 3 2 3 . 4 . . 1 1 Penetration Max 1 | . . . . . 1 . . . . . . Secondary Targets 4 | . . 2 1 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . Shots Hit Robots 494 | 1 9 136 129 48 73 2 57 . . 26 13 Core Hits 204 | 1 7 51 45 19 30 2 30 . . 13 6 Critical Hits 13 | . . 3 1 . 3 . 1 . . 3 2 Critical Kills 2 | . . . . . . . . . . 1 1 Critical Parts Destroyed 11 | . . 3 1 . 3 . 1 . . 2 1 Melee Attacks 24 | . . . . 6 6 . . . . 11 1 Impact 12 | . . . . 6 6 . . . . . . Slashing . | . . . . . . . . . . . . Piercing 12 | . . . . . . . . . . 11 1 Sneak Attacks 3 | . . . . 1 2 . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11230 | 15 114 1616 1864 855 3656 57 1763 . . 964 326 Guns 4602 | 15 114 1615 1833 633 392 . . . . . . Cannons 3743 | . . . . . 1334 55 1561 . . 467 326 Explosions 1877 | . . . . . 1675 . 202 . . . . Melee 961 | . . . . 211 253 . . . . 497 . Ramming 47 | . . 1 31 11 2 2 . . . . . Kinetic 8036 | 15 114 1615 1833 481 1569 55 1561 . . 467 326 Thermal 1363 | . . . . . 1363 . . . . . . Explosive 514 | . . . . . 312 . 202 . . . . Electromagnetic 309 | . . . . 152 157 . . . . . . Impact 464 | . . . . 211 253 . . . . . . Slashing . | . . . . . . . . . . . . Piercing 497 | . . . . . . . . . . 497 . Highest Corruption 4 | . . . . . 4 . 1 1 1 . . Average Corruption 1 | . . . . . 1 . 1 1 1 . . Corruption Purged . | . . . . . . . . . . . . Effects 15 | . . . . . 9 . 2 3 1 . . Message Errors 7 | . . . . . 3 . 1 2 1 . . Matter Fused 2 | . . . . . 2 . . . . . . Energy Discharges 5 | . . . . . 3 . 1 1 . . . Data Loss (minor) 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 568 | . . . . 7 554 . 4 . . 3 . Projectiles 22 | . . . . . 15 . 4 . . 3 . Explosions 351 | . . . . . 351 . . . . . . Melee 195 | . . . . 7 188 . . . . . . Knockbacks 32 | . . . 1 . 17 . 11 . . 3 . Impact 2 | . . . 1 . 1 . . . . . . Kinetic 28 | . . . . . 15 . 10 . . 3 . Secondary 2 | . . . . . 1 . 1 . . . . Self-Inflicted Damage 288 | . . . . . 249 . 39 . . . . Shots 5 | . . . . . 4 . 1 . . . . Rammed 2 | . . 1 . . . 1 . . . . . Targets Rammed 8 | . . 1 3 2 1 1 . . . . . Kicked 6 | . . . 3 2 1 . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 242 | . 2 . 19 69 198 . 242 . . 168 31 Average Temperature 55 | . 2 . 4 15 57 . 98 . . 70 14 Received Heat Transfer 1989 | . 45 516 450 153 516 . 237 . . 45 27 Effects 1 | . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . 1 1 . . . . . . Impact Corruptions 8 | . . . . 1 7 . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 800 | . . . . . 800 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Peak Influence 613 | 5 81 349 495 612 613 260 . . . . 95 Initial 215 | . 3 5 55 166 16 215 . . . . . Average 198 | 1 42 196 326 268 179 228 . . . . 30 Maximum Alert Level 2 | . . 1 2 2 2 1 . . . . . Low Security (%) 55 | 100 100 57 14 44 65 . . . . . 100 Level 1 31 | . . 42 71 22 16 100 . . . . . Level 2 13 | . . . 13 32 18 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 26 | . . 3 8 3 10 1 . . . . 1 Investigation 5 | . . 1 2 . 1 1 . . . . . Extermination 4 | . . . . . 4 . . . . . . Reinforcement 6 | . . 2 . 1 2 . . . . . 1 Assault 2 | . . . . 2 . . . . . . . Garrison 9 | . . . 6 . 3 . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Distress Signals 8 | . 2 2 2 1 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 155 | . 9 28 30 30 36 2 13 . . 4 3 Peak Tracking Total 10 | . 4 8 5 10 4 1 4 . . 3 1 Tactical Retreats 12 | . . 4 1 . 5 . 2 . . . . Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Traps Triggered 9 | . . 2 2 1 3 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Machines Disabled 16 | . . . . 2 14 . . . . . . Max in Single Turn 4 | . . . . 1 4 . . . . . . Garrison Access 2 | . . . . 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Machines Accessed 38 | . 2 5 5 8 15 2 . . . . 1 Terminals 25 | . 2 3 3 6 9 1 . . . . 1 Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 2 | . . 1 . 1 . . . . . . . Recycling Units 4 | . . 1 . . 2 1 . . . . . Scanalyzers 3 | . . . 1 . 2 . . . . . . Garrison Access 3 | . . . 1 1 1 . . . . . . Total Hacks 99 | . 4 13 13 21 35 6 . . . . 7 Successful 46 | . 4 6 6 10 17 1 . . . . 2 Failed 53 | . . 7 7 11 18 5 . . . . 5 Catastrophic 9 | . . . . 1 7 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 43 | . 3 6 8 6 11 2 . . . . 7 Terminals 67 | . 4 9 10 18 17 2 . . . . 7 Fabricators 3 | . . . . . 3 . . . . . . Repair Stations 5 | . . 3 . 2 . . . . . . . Recycling Units 10 | . . 1 . . 5 4 . . . . . Scanalyzers 9 | . . . 1 . 8 . . . . . . Garrison Access 5 | . . . 2 1 2 . . . . . . Terminal Hacks 16 | . 2 2 3 5 3 . . . . . 1 Part Schematic 3 | . . . 2 . 1 . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . Open Door 2 | . . . . 2 . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . Unreport Threat 4 | . . . . 3 1 . . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Zone Layout 2 | . 1 . . . . . . . . . 1 Fabricator Hacks 1 | . . . . . 1 . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . Repair Station Hacks 3 | . . 1 . 2 . . . . . . . Scan Component 2 | . . 1 . 1 . . . . . . . Repair 1 | . . . . 1 . . . . . . . Recycling Unit Hacks 5 | . . 1 . . 3 1 . . . . . Report Inventory 2 | . . . . . 1 1 . . . . . Retrieve Matter 2 | . . 1 . . 1 . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . Scanalyzer 7 | . . . . . 7 . . . . . . Insert Component 4 | . . . . . 4 . . . . . . Analyze 3 | . . . . . 3 . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . . Seal Access 2 | . . . . 1 1 . . . . . . Unauthorized Hacks 12 | . 2 2 3 2 2 . . . . . 1 Terminals 11 | . 2 2 2 2 2 . . . . . 1 Botnet 11 | . 2 2 2 2 2 . . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . Extract 1 | . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 33 | . 2 4 4 6 14 2 . . . . 1 Full Trace Events 1 | . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 7 | . . . 3 . 4 . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . Time 38 | . . . . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Total Allies 12 | . . . . 12 . . . . . . . Largest Group 10 | . . . . 10 4 . . . . . . Highest-Rated Group 173 | . . . . 173 77 . . . . . . Highest-Rated Ally 31 | . . . . 31 29 . . . . . . Total Orders 3 | . . . . . 2 . . . . . 1 EXPLORE 1 | . . . . . 1 . . . . . . RETURN 2 | . . . . . 1 . . . . . 1 Ally Attacks 144 | . . . . 109 35 . . . . . . Total Damage 1853 | . . . . 1465 388 . . . . . . Kills 19 | . . . . 16 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Robot Analysis Total 1 | . . . . . 1 . . . . . . Derelict Logs Recovered 5 | . . . . . . . 1 1 2 1 . Drone Launches 3 | . . . . . 2 . . . . . 1 Drone Recoveries 3 | . . . . . 2 . . . . . 1 Decoded 0b10 Intel 5 | . . . . . . . . . . . 5 Guards 5 | . . . . . . . . . . . 5 Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Turns Passed 10971 | 124 499 1206 1067 1023 2611 353 1002 356 1527 835 368 Spaces Moved 6690 | 69 283 453 480 664 1741 229 568 281 1174 522 226 Core 12 | 12 . . . . . . . . . . . Treads 1102 | 57 283 95 . . 115 229 323 . . . . Legs 5576 | . . 358 480 664 1626 . 245 281 1174 522 226 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 120 145 127 127 127 127 127 Average Speed 134 | 151 160 191 145 124 123 145 139 127 127 127 127 Slowest Speed 345 | 160 160 200 200 200 345 145 245 127 127 127 127 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 42 | 5 44 45 28 78 46 7 58 46 84 58 7 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . 1 . 2 . . Known Exits Taken 7 | . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched 8 | . . . . . . . 4 . 3 1 . Spaces Dug 43 | . . . . . 4 . 22 . . 16 1 Terrain Destroyed 129 | . . . . . 83 . 24 . . 20 2 Melee 10 | . . . . . 3 . . . . 6 1 Projectile 24 | . . . . . 7 . 2 . . 14 1 AOE 95 | . . . . . 73 . 22 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Total 8000 | 83 317 647 688 806 2094 244 709 280 1212 630 290 Wait 509 | . 18 47 77 45 148 4 81 . . 64 25 Move 6679 | 68 282 452 479 663 1740 228 567 280 1173 521 226 Hop . | . . . . . . . . . . . . Pick Up 119 | 6 9 20 15 16 30 2 7 . 6 1 7 Fast Attach 39 | 7 . 1 3 5 10 . 1 . 11 . 1 Attach 42 | . . 8 11 3 8 2 5 . . . 5 Detach 8 | . . 2 . . 1 . . . 3 . 2 Swap 110 | . 1 12 6 14 42 6 8 . 4 7 10 Drop 121 | 1 1 21 10 22 40 . 4 . 15 1 6 Fire 331 | 1 6 83 84 30 58 1 36 . . 25 7 Melee 24 | . . . . 6 6 . . . . 11 1 Ram . | . . . . . . . . . . . . Kick 6 | . . . 3 2 1 . . . . . . Crush 2 | . . 1 . . . 1 . . . . . Escape Stasis 10 | . . . . . 10 . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 16 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 12) 308 | -10/Materials | Build established: Mutant 598 | -10/Materials | Discovered new exit (range 5) 624 | -10/Materials | Entered another Materials area 624 | -9/Materials | Evolved 2 slots: Utility x2 946 | -9/Materials | Destroyed 8 combat bots 1214 | -9/Materials | Build established: Scavenger-Mutant 1385 | -9/Materials | Lost 3 parts (1n2w) 1394 | -9/Materials | Discovered new exit (range 16) 1446 | -9/Materials | Identified exit to Mines 1626 | -9/Materials | Build established: Mutant 1716 | -9/Materials | Discovered new exit (range 16) 1830 | -9/Materials | Entered another Materials area 1830 | -8/Materials | Evolved 2 slots: Propulsion x2 1980 | -8/Materials | Discovered new exit (range 4) 2121 | -8/Materials | Build established: Scavenger-Mutant 2124 | -8/Materials | Garrison activated, responded to threat 2457 | -8/Materials | Lost 3 parts (1p1n1u) 2695 | -8/Materials | Lost 5 parts (1p3n1w) 2897 | -8/Materials | Entered Storage 2911 | -8/Storage | Met a pair of Derelict thieves 3024 | -8/Storage | Core integrity fell below 50% 3118 | -8/Storage | Lost 5 parts (3n1u1w) 3146 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3451 | -8/Storage | Discovered new exit (range 5) 3662 | -8/Storage | Repaired Carbon-fiber Leg 3920 | -8/Storage | Identified exit to Factory 3920 | -8/Storage | Entered Factory 3920 | -7/Factory | Accompanied by 4 allies 3920 | -7/Factory | Evolved 2 slots: Utility x2 4992 | -7/Factory | Build established: Mutant 5461 | -7/Factory | Build established: Scavenger-Mutant 6011 | -7/Factory | Garrison activated, responded to threat 6432 | -7/Factory | Discovered new exit (range 15) 6529 | -7/Factory | Identified exit to Factory 6531 | -7/Factory | Entered another Factory area 6531 | -6/Factory | Evolved 2 slots: Utility x2 6844 | -6/Factory | Discovered new exit (range 16) 6871 | -6/Factory | Identified exit to Lower Caves 6884 | -6/Factory | Entered Lower Caves 7185 | -6/Lower Caves | Build established: Skirmisher 7366 | -6/Lower Caves | Learned location of Zion (-6) 7394 | -6/Lower Caves | Spotted B-75 Beast 7437 | -6/Lower Caves | Destroyed B-75 Beast 7660 | -6/Lower Caves | Discovered new exit (range 16) 7667 | -6/Lower Caves | Encountered a Warlord checkpoint 7730 | -6/Lower Caves | Identified exit to Lower Caves 7886 | -6/Lower Caves | Entered another Lower Caves area 7921 | -6/Lower Caves | Learned location of 1 exit from Factory 8105 | -6/Lower Caves | Discovered new exit (range 12) 8207 | -6/Lower Caves | Identified exit to Zion 8242 | -6/Lower Caves | Entered Zion 8293 | -6/Zion | Given A8's code to call for help 8329 | -6/Zion | Found Prototype Processor 8329 | -6/Zion | Identified Exp. Melee Analysis Suite 8345 | -6/Zion | Found Prototype Processor 8345 | -6/Zion | Identified Exp. Armor Integrity Analyzer 8359 | -6/Zion | Found Prototype Hackware 8359 | -6/Zion | Identified Exp. System Shield 8364 | -6/Zion | Found Prototype Processor 8364 | -6/Zion | Identified Exp. Target Analyzer 8486 | -6/Zion | System corruption cleaned by Quarantine Array 8617 | -6/Zion | Build established: Mutant 8622 | -6/Zion | Found CR-A16's Pointy Stick 8932 | -6/Zion | Learned location of 1 exit from Factory 9322 | -6/Zion | Given the Hacking Drone Bay 9325 | -6/Zion | Found Prototype Device 9325 | -6/Zion | Identified Hacking Drone Bay 9675 | -6/Zion | Found Prototype Launcher 9675 | -6/Zion | Identified Rocket Array 9748 | -6/Zion | Discovered new exit (range 12) 9764 | -6/Zion | Identified exit to Proximity Caves 9769 | -6/Zion | Entered Proximity Caves 9837 | -5/Proximity Caves | Learned Factory garrison access intel 10040 | -5/Proximity Caves | Spotted B-75 Beast 10450 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10576 | -5/Proximity Caves | Discovered new exit (range 13) 10593 | -5/Proximity Caves | Identified exit to Factory 10604 | -5/Proximity Caves | Entered Factory 10604 | -5/Factory | Evolved 2 slots: Utility x2 10605 | -5/Factory | Identified exit to Upper Caves 10606 | -5/Factory | Loaded intel: 4 garrison access locations 10972 | -5/Factory | Self-destructed Last Messages --------------- 10873_ Acquired Adv. Field Recycling Unit. 10907_ >> DECODED: Security location. 10933_ Penetrated by Slug. 10936_ Mak. Power Source destroyed. 10939_ >> DECODED: Security location. 10940_ Slug penetrates Recycling Unit. 10942_ Discarded Exp. System Shield. 10943_ Penetrated by Slug. 10943_ U-05 Engineer builds a Wall. 10943_ Y-64 Sentinel suffers critical hit. 10943_ Destroyed Imp. Treads. 10943_ Y-64 Sentinel destroyed. 10952_ Acquired 49 matter. 10957_ Acquired Gauss Cannon. 10962_ Dropped Lyr. Medium Armor Plating. 10965_ Acquired Lyr. Heavy Armor Plating. 10966_ Dropped Adv. Heat Sink. 10968_ Acquired Lgt. Fission Core. 10969_ Dropped Magnetic Acceleration Cannon. 10971_ Acquired Lgt. Fission Core. Map ----- +----------------------------------------------------+ | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ????????????????#+###??????? | | ???????????????? ??????? | | ???????????????? ??????? | | ???????????????? ######## | | ????????????????# # !# | | ##+########?????# #""" # | | # !#?????# #"Y # | | #""" #?????# #""" # | | #""" """ #?????# # # | | #"S """ #?????# # # | | #""" """ #?????# # # | | # "" #?????# + # | | # ####### # [@ # | | # ! ! + + ! ]! # | | ##############+##+### # | | #?????????# # !! # | | #?????????# """"" !#| # | | #?????????# ""T"" # # | | #?????????# |# ###### | | ########################???? | | # T #?????????? | | # """ """ #?????????? | | # """ """ #?????????? | | # """ """ #?????????? | | # "" "" #?????????? | | # "" "" #?????????? | | # #?????????? | | # #?????????? | | # #?????????? | | #########+#+######?????????? | | #??????????????? | | #### #??????????????? | | ???# #??????????????? | | ???# ##############?? | | ##?# # #?? | | ###+## # #?? | | ?# # # #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 20 Resistance: TH 10 Evasion (%) 60 Targeting Accuracy 18 Target Analysis 12 Recoil Reduction 6 Defensive Hacking 16 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Hacked Hcp. Storage Unit | -8/Materials | Hacked VTOL Module | -8/Materials | Extracted Imp. Sensor Array | -7/Factory | Scanalyzed Recoil Nullifier | -7/Factory | Hacked Drone Bay | -7/Factory | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkBarrageSplitter Manual? 0 Play Time 02:43:12 Cumulative 190.7 hours Start 2021.02.25 @ 18:33:55 End 2021.02.26 @ 20:00:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 148 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 62 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8e0b1e0-d583-433f-8aba-6cb55a10b05b