Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.23 @ 10:44:49 Player: Jenbak Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (68) 340 Value Destroyed (2263) 2263 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1081) 1081 TOTAL SCORE: 7204 Bonus ------- Follower Combat Kills 281 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 90/850 Matter 90/300 Energy 100/100 System Corruption 12% Temperature Cool (37) Movement Treading (180) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Heavy Siege Treads Improved Heavy Siege Treads > --- UTILITY (6) ------ Medium Storage Unit Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Combat Airjet Triangulator Improved Salvage Targeting Computer Core Analyzer EM Disruption Field Authchip [R/Combat] Nova Cannon Nova Cannon Nova Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Improved Heavy Siege Treads > --- UTILITY ---------- Medium Storage Unit Triangulator Advanced Sensor Array Advanced Signal Interpreter Layered Medium Armor Plating Hacking Suite > --- WEAPON ----------- Nova Cannon Heavy Machine Gun Power Sword > --- INVENTORY -------- Combat Airjet Improved Salvage Targeting Computer Core Analyzer Hardened Medium Armor Plating EM Disruption Field Authchip [R/Combat] Nova Cannon Nova Cannon Long-range Missile Launcher Remote Datajack [Rating: 95] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Micro Antimatter Reactor Propulsion Airjet Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Signal Interpreter Device Advanced Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Ion Cannon Energy Gun Improved Lightning Gun Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Slashing Weapon Power Sword Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . Utility 4 | . . 1 . . . 3 . Weapon 1 | . . . . . . 1 . Parts Attached 111 | 7 15 15 3 5 5 53 8 Power 14 | 1 2 2 . . 1 6 2 Engine 7 | 1 2 1 . . . 3 . Core 5 | . . 1 . . 1 3 . Reactor 2 | . . . . . . . 2 Propulsion 28 | 3 3 7 . . 1 12 2 Treads 5 | 1 . . . . . 2 2 Leg 1 | . . . . . . 1 . Wheel 8 | 2 . . . . . 6 . Hover 8 | . . 5 . . 1 2 . Flight 6 | . 3 2 . . . 1 . Utility 30 | 1 2 3 2 3 1 16 2 Device 9 | . . 1 1 2 1 3 1 Storage 2 | 1 . . . . . 1 . Processor 6 | . 2 . . . . 4 . Hackware 1 | . . . . . . 1 . Protection 12 | . . 2 1 1 . 7 1 Artifact . | . . . . . . . . Weapon 39 | 2 8 3 1 2 2 19 2 Energy Gun 14 | 2 7 . . . . 5 . Energy Cannon 5 | . . 1 1 1 . 1 1 Ballistic Gun 9 | . . 1 . . 1 7 . Ballistic Cannon 1 | . . 1 . . . . . Launcher 4 | . . . . . . 3 1 Special Weapon 2 | . . . . . 1 1 . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon 2 | . 1 . . 1 . . . Unidentified Prototypes 4 | . . . . 1 . 3 . Corrupted Parts 2 | . . . . . . 2 . System Corruption 7 | . . . . . . 7 . Parts Lost 29 | . . . 1 . 7 9 12 Power 5 | . . . . . . 3 2 Propulsion 12 | . . . . . 4 5 3 Utility 8 | . . . 1 . 2 1 4 Weapon 4 | . . . . . 1 . 3 Highest Loss Streak 5 | . . . 1 . 4 4 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 97 96 99 99 77 84 77 Engine 3 | . 13 1 . . . 5 1 Core 6 | . . 9 11 11 10 4 2 Treads 3 | . . . . . . 8 9 Wheel 4 | . 19 . . . . 6 3 Hover 12 | . . 27 33 33 18 . . Flight 1 | . 8 3 . . . . . Device 6 | . . . 6 10 10 6 8 Storage 2 | . 9 . . . . 4 6 Processor 13 | . 16 22 15 11 11 13 6 Hackware 2 | . . . . . . 5 4 Protection 7 | . . 8 10 11 10 5 5 Energy Gun 4 | . 26 . . . . 3 2 Energy Cannon 6 | . . 9 18 20 4 . 1 Ballistic Gun 3 | . . . . . . 6 5 Slashing Weapon 2 | . . . . . . 5 6 Special Melee Weapon 2 | . 1 11 3 . 10 . . Peak Build Rating 95 | 6 8 23 23 30 27 57 95 Average Rating 31 | 4 7 19 22 25 21 44 75 On Entrance 17 | . 6 8 21 23 25 2 55 Naked Turns . | . . . . . . . . Heaviest Build 69 | 12 12 17 23 31 22 52 69 Greatest Support 150 | 26 26 24 24 24 24 58 150 Greatest Overweight (x) 4 | . 2 . . 1 2 4 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 5 5 5 5 10 10 Average Capacity 6 | 6 7 5 5 5 5 8 10 Most Carried 10 | 5 8 5 5 5 5 10 10 Average Carried 6 | 2 6 4 4 4 4 8 9 Final Capacity 10 | 8 5 5 5 5 5 10 10 Final Carried 10 | 5 5 5 4 5 5 10 10 Class Distribution -------------------- 53% | Mutant 36% | Scavenger-Mutant 10% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Hacker-Mutant | -6/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Matter Collected 1527 | 254 165 169 50 46 44 781 18 Remotely . | . . . . . . . . Salvage Created 2946 | . 499 589 244 . 212 1268 134 Parts 156 | . 47 32 13 . 5 48 11 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . 1 1 . . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 4 | . . . . . 4 . . Prevented 1 | . . . . . 1 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 57 | . 14 14 6 . 4 16 3 Melee 5 | . . . . . . 5 . Guns 25 | . 14 3 . . . 7 1 Cannons 21 | . . 11 6 . 3 1 . AOE 5 | . . . . . . 3 2 Classes Destroyed 10 | . 4 2 1 . . 2 1 Worker 3 | . 1 . . . . 2 . Recycler 5 | . . . . . . 5 . Watcher 3 | . 2 . . . . 1 . Swarmer 15 | . 5 3 . . . 7 . Grunt 26 | . 9 4 5 . 3 5 . Brawler 2 | . . . 1 . 1 . . Duelist 1 | . . 1 . . . . . Sentry 10 | . . 6 . . . 2 2 Hunter 1 | . . . . . . . 1 Programmer 2 | . . . . . . 2 . Best Kill Streak 7 | . 4 4 3 . 3 7 2 Combat Bots Only 4 | . 4 4 3 . 3 4 2 Max Kills in Single Turn 2 | . 2 1 1 . 1 2 2 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . . . . . 2 2 Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Hostile Shots Fired 792 | . 52 43 20 . 101 240 336 Missed 247 | . 15 20 8 . 42 67 95 Damage Taken 5634 | . 290 211 113 . 736 1908 2376 Core 1093 | . 98 40 . . 195 586 174 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1681 | . 94 63 34 . 201 569 720 Regen/Repaired (Parts) 17 | . . 17 . . . . . Core Remaining (%) 67 | 100 60 . . . 41 . . Volleys Fired 188 | . 34 55 16 2 29 40 12 Largest 2 | . 2 1 2 1 1 2 2 Hottest 120 | . 80 60 120 60 60 118 90 Shots Fired 273 | . 66 55 29 2 29 70 22 Gun 158 | . 66 9 . . 3 63 17 Cannon 106 | . . 46 29 2 26 3 . Launcher 9 | . . . . . . 4 5 Special . | . . . . . . . . Kinetic 65 | . . 10 . . 3 40 12 Thermal 175 | . 66 45 29 2 26 7 . Explosive 9 | . . . . . . 4 5 Electromagnetic 24 | . . . . . . 19 5 Robot Hit Streak 16 | . 9 8 8 . 10 16 13 Robot Miss Streak 4 | . 2 3 2 . 1 4 3 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 3 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 228 | . 50 44 19 . 23 77 15 Core Hits 142 | . 28 16 7 . 7 73 11 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . . . . . . 4 . Destroy 1 | . . . . . . 1 . Sever 3 | . . . . . . 3 . Melee Attacks 32 | . 2 6 1 . . 23 . Impact . | . . . . . . . . Slashing 19 | . . . . . . 19 . Piercing 4 | . . . . . . 4 . Sneak Attacks 9 | . . 6 1 . . 2 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5781 | . 562 838 454 . 526 2714 687 Guns 2114 | . 560 74 . . 68 1185 227 Cannons 1757 | . . 763 454 . 458 82 . Explosions 1082 | . . . . . . 622 460 Melee 825 | . . . . . . 825 . Ramming 3 | . 2 1 . . . . . Kinetic 1086 | . . 95 . . 68 749 174 Thermal 2373 | . 560 742 454 . 458 159 . Explosive 1031 | . . . . . . 571 460 Electromagnetic 463 | . . . . . . 410 53 Impact . | . . . . . . . . Slashing 793 | . . . . . . 793 . Piercing 32 | . . . . . . 32 . Highest Corruption 12 | . 2 . . . . 12 12 Average Corruption 5 | . 2 . . . . 4 12 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 42 | . 3 . . . . 28 11 Message Errors 10 | . . . . . . 6 4 Matter Fused 9 | . 1 . . . . 6 2 Heat Flow Errors 5 | . 1 . . . . 3 1 Energy Discharges 4 | . . . . . . 4 . Data Loss (minor) 4 | . . . . . . 4 . Data Loss (major) 2 | . 1 . . . . 1 . Alerts 4 | . . . . . . 3 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 3 | . . . . . . 1 2 Overload Shots . | . . . . . . . . Overflow Damage 55 | . . 5 . . . 50 . Projectiles 21 | . . 5 . . . 16 . Explosions 15 | . . . . . . 15 . Melee 19 | . . . . . . 19 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 40 | . 1 . . . . 39 . Shots 1 | . . . . . . 1 . Rammed 2 | . 1 1 . . . . . Targets Rammed 2 | . 1 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 368 | . 252 246 236 7 26 264 368 Average Temperature 98 | . 67 107 99 5 11 72 173 Received Heat Transfer 2035 | . 156 102 84 . 439 390 864 Effects 2 | . . . . . . . 2 Shutdowns 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 1 | . . 1 . . . . . Heat Transferred 4064 | . 1250 1110 703 . 740 261 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Peak Influence 393 | . 389 393 264 . . 361 106 Initial 115 | . . 103 115 . . 35 53 Average 159 | . 169 292 168 . . 143 67 Maximum Alert Level 1 | . 1 1 1 . . 1 . Low Security (%) 62 | 100 58 10 79 . . 68 100 Level 1 37 | . 41 89 20 . . 31 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 2 2 . . . 4 . Investigation 5 | . 2 2 . . . 1 . Extermination 2 | . . . . . . 2 . Reinforcement 1 | . . . . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Distress Signals 1 | . 1 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 107 | . 19 17 6 . 19 30 16 Peak Tracking Total 12 | . 3 6 3 . 7 4 12 Tactical Retreats 9 | . 2 . . . 6 1 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Traps Triggered 7 | . 3 2 . . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 4 | . 4 . . . . . . Reused 2 | . 2 . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 5 | . 2 . . . 3 . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Disabled 4 | . . . 2 . . 1 1 Max in Single Turn 1 | . . . 1 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Accessed 9 | . 4 3 . . . 2 . Terminals 6 | . 4 2 . . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . 1 . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 27 | . 15 8 . . . 4 . Successful 17 | . 10 5 . . . 2 . Failed 9 | . 4 3 . . . 2 . Catastrophic 2 | . 1 1 . . . . . Database Lockouts 1 | . 1 . . . . . . Manual 22 | . 7 7 . 1 . 7 . Terminals 21 | . 15 6 . . . . . Fabricators . | . . . . . . . . Repair Stations 4 | . . 2 . . . 2 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 13 | . 10 3 . . . . . Robot Analysis 5 | . 4 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . Level Access Points 1 | . 1 . . . . . . Reprogram Traps 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 4 | . 2 2 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . 2 . . . 1 . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Refit 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 4 3 . . . 2 . Full Trace Events 4 | . 3 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 38 | . . 38 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . 1 2 . . . . . Non-combat 2 | . . 2 . . . . . Combat 1 | . 1 . . . . . . Robot Hacks Applied 3 | . 1 2 . . . . . parse_system 2 | . 1 1 . . . . . no_distress 1 | . . 1 . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total Allies 6 | . . . . 4 . 2 . Largest Group 4 | . . . . 4 . 2 . Highest-Rated Group 149 | . . . . 149 . 70 . Highest-Rated Ally 38 | . . . . 38 . 35 . Zionite Dispatches 1 | . . . . . . 1 . Demo 1 | . . . . . . 1 . Total Orders . | . . . . . . . . Ally Attacks 20 | . . . . . . 20 . Total Damage 1135 | . . . . . . 1135 . Kills 9 | . . . . . . 9 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Robot Analysis Total 5 | . 4 1 . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 1 | . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Turns Passed 5061 | 109 503 486 187 930 638 1973 235 Spaces Moved 4413 | 98 565 556 256 1065 684 1082 107 Core 199 | 3 . . . . 55 141 . Treads 585 | 5 . . . . . 497 83 Legs . | . . . . . . . . Wheels 689 | 90 285 . . . . 290 24 Hover 2493 | . . 444 256 1065 629 99 . Flight 447 | . 280 112 . . . 55 . Fastest Speed 34 | 50 37 34 52 52 50 35 95 Average Speed 91 | 92 64 48 52 72 82 152 165 Slowest Speed 330 | 160 205 60 52 112 180 330 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . 3 . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 5 55 31 35 67 89 26 23 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 4 | . . . . 3 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 81 | . . 6 1 . . 27 47 Melee . | . . . . . . . . Projectile 8 | . . 6 1 . . 1 . AOE 73 | . . . . . . 26 47 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total 5116 | 113 633 711 279 1223 726 1292 139 Wait 274 | 4 . 63 3 142 . 57 5 Move 4401 | 97 558 555 255 1064 683 1082 107 Hop 3 | . 3 . . . . . . Pick Up 41 | 5 9 7 . 3 3 12 2 Fast Attach 46 | 6 7 2 1 3 1 24 2 Attach 8 | . 1 1 1 1 1 3 . Detach 2 | . . . 1 1 . . . Swap 57 | 1 7 12 1 1 3 26 6 Drop 58 | . 11 9 . 6 6 21 5 Fire 188 | . 34 55 16 2 29 40 12 Melee 32 | . 2 6 1 . . 23 . Ram 2 | . 1 1 . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 4 | . . . . . . 4 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Gar) -6/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 8) 319 | -10/Materials | Central database locked down 323 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 17) 475 | -10/Materials | Identified exit to Materials 613 | -10/Materials | Entered another Materials area 613 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 980 | -9/Materials | Repaired Airjet 1066 | -9/Materials | Discovered new exit (range 18) 1078 | -9/Materials | Identified exit to Mines 1099 | -9/Materials | Entered Mines 1280 | -9/Mines | Discovered new exit (range 12) 1281 | -9/Mines | Identified exit to Materials 1284 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1286 | -9/Mines | Identified exit to Zion 1286 | -9/Mines | Entered Zion 1320 | -7/Zion | Discovered new exit (range 15) 1323 | -7/Zion | Learned Factory trap positions 1480 | -7/Zion | Received a hallucinogenic algorithm 1511 | -7/Zion | Met Imprinter 1521 | -7/Zion | Imprinted 1523 | -7/Zion | Declared Zion's savior 1691 | -7/Zion | Found Prototype Device 1691 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2215 | -7/Zion | Identified exit to Proximity Caves 2216 | -7/Zion | Entered Proximity Caves 2264 | -6/Proximity Caves | Spotted B-75 Beast 2653 | -6/Proximity Caves | Learned Factory machine intel 2849 | -6/Proximity Caves | Core integrity fell below 50% 2852 | -6/Proximity Caves | Discovered new exit (range 4) 2853 | -6/Proximity Caves | Identified exit to Factory 2854 | -6/Proximity Caves | Entered Factory 2854 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 2855 | -6/Factory | Loaded intel: 89 trap records 2856 | -6/Factory | Loaded intel: 258 machine locations 2868 | -6/Factory | Lost 4 parts (1n2u1w) 2903 | -6/Factory | Zion Demo squad teleported in 3035 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 3122 | -6/Factory | Lost 4 parts (1p2n1u) 3139 | -6/Factory | Core integrity fell below 50% 3198 | -6/Factory | Build established: Hacker-Mutant 3211 | -6/Factory | Discovered new exit (range 15) 3265 | -6/Factory | Identified exit to Lower Caves 3673 | -6/Factory | Found Prototype Launcher 3673 | -6/Factory | Identified Rocket Array 3701 | -6/Factory | Build established: Scavenger-Mutant 4501 | -6/Factory | Terminal network hard line cut 4554 | -6/Factory | System corruption reached 10% 4783 | -6/Factory | Spotted B-75 Beast 4827 | -6/Factory | Identified exit to Garrison 4827 | -6/Factory | Entered Garrison 4882 | -6/Garrison | Lost 3 parts (3n) 4934 | -6/Garrison | Spotted B-75 Beast 5036 | -6/Garrison | Lost 5 parts (1p4u) 5042 | -6/Garrison | Spotted B-75 Beast 5043 | -6/Garrison | Core integrity fell below 20% 5062 | -6/Garrison | Self-destructed Last Messages --------------- failed to launch. 04993_ Lyr. Medium Armor Plating destroyed. 04997_ Y-54 Guardian destroyed. 05002_ Hacking Suite destroyed. 05005_ The unstable cave ceiling collapses. 05005_ Adv. Sensor Array destroyed. 05005_ Lgt. Particle Reactor destroyed. 05009_ Acquired 7 matter. 05015_ Acquired 5 matter. 05032_ U=GH