Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.04 @ 10:10:21 Player: Corvi Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (81) 405 Value Destroyed (2310) 2310 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (204) 204 TOTAL SCORE: 5479 Bonus ------- High Alert Combat Kills 95 Follower Combat Kills 127 Friendly Fire -18 Cogmind --------- Core Integrity 668/700 Matter 38/300 Energy 305/305 System Corruption 1% Temperature Cool (46) Movement Treading (170) Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Deuterium Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (5) ------ Large Storage Unit Improved Sensor Array Signal Interpreter Advanced ECM Suite Improved Light Armor Plating > --- WEAPON (3) ------- Flak Cannon Flak Cannon Flak Cannon > --- INVENTORY (15) --- Light Angular Momentum Engine Light Treads Light Treads Disposable Heat Sink Armor Integrity Analyzer Improved Light Armor Plating EM Pulse Cannon Flak Cannon Grenade Launcher Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Signal Interpreter Advanced ECM Suite Improved Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun EM Pulse Cannon Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Light Angular Momentum Engine Light Treads Light Treads Disposable Heat Sink Improved Light Armor Plating Flak Cannon Flak Cannon Flak Cannon Flak Cannon Grenade Launcher Rocket Launcher Datajack [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Signal Interpreter Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Beam Cannon Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 3 | . . . 2 1 . Weapon 1 | . . . . . 1 Parts Attached 74 | 9 15 6 19 18 7 Power 13 | 1 3 1 4 2 2 Engine 11 | 1 3 . 3 2 2 Core 2 | . . 1 1 . . Reactor . | . . . . . . Propulsion 21 | 2 5 3 3 8 . Treads 15 | . 2 2 3 8 . Leg 3 | . 2 1 . . . Wheel 3 | 2 1 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 2 3 1 2 3 1 Device 6 | 2 1 . 1 2 . Storage 2 | . 1 1 . . . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 2 | . . . 1 . 1 Artifact . | . . . . . . Weapon 28 | 4 4 1 10 5 4 Energy Gun 9 | . 1 . 6 1 1 Energy Cannon 4 | . 1 . 1 2 . Ballistic Gun 9 | 4 2 . 1 2 . Ballistic Cannon 3 | . . . . . 3 Launcher 3 | . . 1 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 2 1 . Corrupted Parts 1 | . . . . 1 . System Corruption 8 | . . . . 8 . Parts Lost 16 | . 6 . 3 4 3 Power 5 | . 2 . 2 . 1 Propulsion 7 | . 3 . 1 3 . Utility 1 | . . . . . 1 Weapon 3 | . 1 . . 1 1 Highest Loss Streak 3 | . 3 . 1 2 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 91 100 90 96 98 Engine 6 | . 12 3 4 9 15 Core 5 | . . 10 6 . . Treads 19 | . 4 21 20 24 23 Leg 3 | . 3 6 . . . Wheel 2 | . 14 . . . . Device 4 | . 4 . 7 11 15 Storage 11 | . 12 14 11 9 7 Processor 13 | . 10 14 11 18 8 Protection 3 | . . . 7 6 5 Energy Gun 4 | . 1 . 11 5 3 Energy Cannon 7 | . . 14 3 4 1 Ballistic Gun 6 | . 24 . 3 8 1 Launcher 6 | . . 13 3 . . Peak Build Rating 40 | 9 9 10 17 33 40 Average Rating 12 | 4 7 9 12 20 37 On Entrance 12 | . 9 7 10 13 33 Naked Turns . | . . . . . . Heaviest Build 59 | 7 12 31 37 43 59 Greatest Support 60 | 20 20 40 40 60 60 Greatest Overweight (x) 12 | . 3 . 1 12 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 5 8 15 15 15 15 Average Capacity 13 | 5 7 13 15 15 15 Most Carried 15 | 3 8 9 15 15 14 Average Carried 10 | 1 6 8 12 13 12 Final Capacity 15 | 5 8 15 15 15 15 Final Carried 15 | 2 8 9 15 15 11 Class Distribution -------------------- 74% | Mutant 22% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1388 | 306 252 250 277 207 96 Remotely . | . . . . . . Salvage Created 2200 | 86 369 297 682 593 173 Parts 145 | 10 24 14 49 40 8 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 69 | 1 12 10 25 14 7 Melee 1 | . . . . . 1 Guns 43 | 1 12 1 19 9 1 Cannons 9 | . . 2 1 4 2 AOE 15 | . . 7 5 . 3 Classes Destroyed 12 | 3 2 3 2 2 . Worker 2 | 1 . 1 . . . Tunneler 4 | 2 . 2 . . . Recycler 1 | . . 1 . . . Operator 1 | . . . . 1 . Watcher 6 | . 1 . 3 2 . Swarmer 23 | . 6 2 8 3 4 Grunt 28 | 1 6 4 11 4 2 Brawler 2 | . . . 1 . 1 Sentry 11 | . . . 5 6 . Demolisher 2 | . . 2 . . . Hunter 1 | . . . . 1 . Assembled 2 | . . 2 . . . Best Kill Streak 5 | 2 3 4 5 4 2 Combat Bots Only 5 | 1 3 4 5 3 2 Max Kills in Single Turn 3 | 1 1 3 2 1 2 Gunslinging . | . . . . . . Exploded 3 | . . 3 1 . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 370 | 4 77 30 109 112 38 Missed 103 | 2 19 9 31 34 8 Damage Taken 3610 | 23 605 298 897 1042 745 Core 448 | 12 101 40 160 103 32 Absorbed by Shields . | . . . . . . Redirected to Shielding 12 | . . . 1 11 . Regen/Repaired (Parts) 58 | . . . 58 . . Core Remaining (%) 68 | 95 . 38 60 81 . Volleys Fired 234 | 8 49 27 72 63 15 Largest 3 | 2 2 2 2 2 3 Hottest 141 | 40 40 100 121 125 141 Shots Fired 409 | 16 96 35 108 112 42 Gun 286 | 16 96 8 73 83 10 Cannon 103 | . . 19 23 29 32 Launcher 20 | . . 8 12 . . Special . | . . . . . . Kinetic 202 | 16 96 . 10 48 32 Thermal 160 | . . 27 86 47 . Explosive 20 | . . 8 12 . . Electromagnetic 27 | . . . . 17 10 Robot Hit Streak 12 | 5 11 10 9 12 6 Robot Miss Streak 8 | 2 3 2 7 8 7 Penetration Max 1 | . . . . 1 . Secondary Targets 3 | . 2 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 284 | 12 63 20 71 84 34 Core Hits 201 | 9 26 17 71 59 19 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . 1 . . . . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4714 | 81 571 678 1405 1451 528 Guns 2602 | 81 571 68 772 988 122 Cannons 1113 | . . 225 230 463 195 Explosions 928 | . . 357 403 . 168 Melee . | . . . . . . Ramming 71 | . . 28 . . 43 Kinetic 1378 | 81 571 . 53 454 219 Thermal 2084 | . . 293 949 674 168 Explosive 760 | . . 357 403 . . Electromagnetic 421 | . . . . 323 98 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . . 8 1 Average Corruption 4 | . . . . 8 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . . . . 12 1 Message Errors 1 | . . . . 1 . Matter Fused 3 | . . . . 3 . Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 1 | . . . . 1 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 2 | . . . . 2 . Misfires 2 | . . . . 2 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 14 | . . . . . 14 Impact 1 | . . . . . 1 Kinetic 13 | . . . . . 13 Secondary . | . . . . . . Self-Inflicted Damage 274 | . . 15 26 . 233 Shots 8 | . . 1 2 . 5 Rammed 11 | . . 1 . . 10 Targets Rammed 14 | . . 3 . . 11 Kicked . | . . . . . . Crushed 3 | . . 2 . . 1 Highest Temperature 505 | 12 41 346 399 505 454 Average Temperature 122 | 9 13 124 121 117 169 Received Heat Transfer 1158 | 12 195 138 282 396 135 Effects 14 | . . 2 5 2 5 Shutdowns 5 | . . . 1 2 2 Energy Bleed 4 | . . 1 3 . . Interference 3 | . . 1 . . 2 Damage (minor) 2 | . . . 1 . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 2 | . . . . 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . 1 3 1 . Heat Transferred 3429 | . . 631 1742 956 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . . 3 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 578 | 35 190 174 578 461 394 Initial 191 | . 22 19 1 191 187 Average 159 | 12 59 46 313 301 272 Maximum Alert Level 2 | . . . 2 2 1 Low Security (%) 66 | 100 100 100 30 14 15 Level 1 19 | . . . 25 63 84 Level 2 13 | . . . 43 21 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 3 1 4 2 . Investigation 3 | . 2 . 1 . . Extermination . | . . . . . . Reinforcement 5 | . 1 . 2 2 . Assault 2 | . . 1 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 11 | . 1 . 6 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 111 | 1 19 20 37 25 9 Peak Tracking Total 11 | 1 5 7 5 11 3 Tactical Retreats 10 | . 1 . 4 3 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 3 | . 2 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 5 | . . . 3 . 2 Max in Single Turn 2 | . . . 1 . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 18 | . 6 . 7 5 . Terminals 14 | . 6 . 5 3 . Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 1 1 . Garrison Access . | . . . . . . Total Hacks 43 | . 15 . 18 10 . Successful 31 | . 11 . 15 5 . Failed 12 | . 4 . 3 5 . Catastrophic 3 | . 1 . . 2 . Database Lockouts . | . . . . . . Manual 5 | . . . . 5 . Terminals 35 | . 15 . 13 7 . Fabricators . | . . . . . . Repair Stations 4 | . . . 3 1 . Recycling Units . | . . . . . . Scanalyzers 4 | . . . 2 2 . Garrison Access . | . . . . . . Terminal Hacks 25 | . 11 . 11 3 . Record 14 | . 7 . 5 2 . Emergency Access Points 3 | . . . 3 . . Alert Level 2 | . 1 . . 1 . Locate Traps 3 | . 2 . 1 . . Surveillance Status 1 | . . . 1 . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . 2 2 . Insert Component 2 | . . . 1 1 . Analyze 2 | . . . 1 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 5 . 3 3 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 1 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 1 1 . Part Schematics Acquired 2 | . . . 1 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 1 . . Highest-Rated Group 72 | . . 72 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 38 | . . 25 13 . . Total Damage 422 | . . 357 65 . . Kills 7 | . . 6 1 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 7067 | 124 1131 2765 1665 1091 291 Spaces Moved 4103 | 114 902 1730 762 473 122 Core 30 | 22 6 . . 2 . Treads 2828 | . 204 1269 762 471 122 Legs 581 | . 120 461 . . . Wheels 664 | 92 572 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 160 160 170 Average Speed 142 | 74 104 149 167 163 170 Slowest Speed 650 | 80 200 160 240 650 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 9 95 104 47 37 2 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 117 | . . 32 68 . 17 Melee . | . . . . . . Projectile . | . . . . . . AOE 117 | . . 32 68 . 17 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 4934 | 140 1013 1874 1052 689 166 Wait 392 | . 24 102 158 101 7 Move 4098 | 113 901 1729 761 472 122 Hop . | . . . . . . Pick Up 73 | 9 15 3 26 18 2 Fast Attach 11 | . 4 2 . 5 . Attach 47 | 8 8 1 13 10 7 Detach 6 | 1 2 . 2 . 1 Swap 16 | 1 3 3 6 3 . Drop 43 | . 7 4 14 17 1 Fire 234 | 8 49 27 72 63 15 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 14 | . . 3 . . 11 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 125 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 3) 316 | -10/Materials | Build established: Mutant 375 | -10/Materials | Lost 3 parts (1p1n1w) 391 | -10/Materials | Discovered new exit (range 9) 399 | -10/Materials | Identified exit to Materials 1011 | -10/Materials | Discovered exit to Materials (range 15) 1126 | -10/Materials | Discovered new exit (range 16) 1165 | -10/Materials | Identified exit to Mines 1256 | -10/Materials | Entered Mines 1271 | -10/Mines | Core integrity fell below 50% 1346 | -10/Mines | Assembled infested the area 1405 | -10/Mines | Build established: Scavenger-Mutant 1494 | -10/Mines | Discovered exit to Materials (range 6) 1651 | -10/Mines | Learned Materials garrison access intel 1737 | -10/Mines | Discovered exit to Materials (range 8) 2105 | -10/Mines | Met a Derelict testing a Signal Generator 2145 | -10/Mines | Build established: Mutant 3464 | -10/Mines | Discovered new exit (range 15) 3497 | -10/Mines | Identified exit to Subcaves 4021 | -10/Mines | Entered Materials 4021 | -9/Materials | Accompanied by 1 ally 4021 | -9/Materials | Evolved 2 slots: Utility x2 4026 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 4579 | -9/Materials | Repaired Grenade Launcher 5274 | -9/Materials | Discovered new exit (range 7) 5285 | -9/Materials | Identified exit to Materials 5621 | -9/Materials | First assault squad dispatched 5686 | -9/Materials | Entered another Materials area 5686 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5687 | -8/Materials | Loaded intel: 1 garrison access location 6479 | -8/Materials | Build established: Scavenger-Mutant 6552 | -8/Materials | Discovered new exit (range 12) 6569 | -8/Materials | Identified exit to Factory 6777 | -8/Materials | Entered Factory 6777 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 7068 | -7/Factory | Self-destructed Last Messages --------------- S-27 Virus destroyed. Acquired 4 matter. The art gallery (ESC then open Records) doubles as a tally of all parts you've discovered and used throughout all runs. G-47 Trooper knocked back. G-47 Trooper destroyed. G-47 Trooper knocked back. Power failure, Imp. Ion Engine shutdown. Overheating: Lrg. Storage Unit damaged (-215). [Achievement: Oops] Power failure, Lgt. Deuterium Engine shutdown. Slammed into G-47 Trooper. Overheating: System interference. Imp. Sensor Array temporarily disabled. Slammed into G-47 Trooper. G-47 Trooper knocked back. Slammed into G-47 Trooper. Crushed G-47 Trooper. G-47 Trooper destroyed. 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