Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.19 @ 11:20:49 Player: skye Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (33) 165 Value Destroyed (738) 738 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 3331 Bonus ------- High Alert Combat Kills 28 Cogmind --------- Core Integrity 0/700 Matter 1/300 Energy 100/100 System Corruption 1% Temperature Cool (10) Movement Flying (45) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Cesium-ion Thruster > --- UTILITY (4) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Improved Cooling System Transmission Jammer ECM Suite Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit VTOL Module > --- UTILITY ---------- Weight Redist. System Improved Signal Interpreter Improved Propulsion Shielding System Shield > --- WEAPON ----------- Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Improved Cooling System ECM Suite Remote Datajack [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Signal Interpreter Device ECM Suite Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Light Assault Rifle Energy Gun Shock Rifle Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 1 . Utility 2 | . . 1 . 1 Weapon 1 | . . . 1 . Parts Attached 68 | 7 5 18 17 21 Power 11 | 2 1 2 2 4 Engine 8 | 2 1 2 1 2 Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 24 | 2 2 9 5 6 Treads . | . . . . . Leg 4 | 2 . . . 2 Wheel . | . . . . . Hover . | . . . . . Flight 20 | . 2 9 5 4 Utility 18 | 1 2 3 7 5 Device 8 | . 1 1 3 3 Storage 1 | 1 . . . . Processor 3 | . . 2 . 1 Hackware 3 | . . . 2 1 Protection 3 | . 1 . 2 . Artifact . | . . . . . Weapon 15 | 2 . 4 3 6 Energy Gun 6 | 1 . . 2 3 Energy Cannon . | . . . . . Ballistic Gun 6 | 1 . 1 1 3 Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . 2 . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 21 | . . 3 2 16 Power 2 | . . 1 . 1 Propulsion 8 | . . 2 . 6 Utility 6 | . . . 1 5 Weapon 5 | . . . 1 4 Highest Loss Streak 5 | . . 2 1 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 83 | . 92 99 96 61 Engine 7 | . 14 10 5 4 Core 2 | . . . 4 4 Leg 2 | . 12 . . 1 Flight 25 | . 14 33 35 19 Device 3 | . 8 1 1 2 Storage 1 | . 7 . . . Processor 9 | . . 20 10 7 Hackware 5 | . . . 7 8 Protection 6 | . 6 11 6 4 Energy Gun 5 | . 14 2 8 . Ballistic Gun 8 | . 14 9 10 4 Launcher 1 | . . 8 . . Special Melee Weapon 2 | . . . 7 . Naked Turns . | . . . . . Heaviest Build 16 | 12 14 8 14 16 Greatest Support 26 | 20 20 18 16 26 Greatest Overweight (x) 3 | . 3 . . 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 5 | 6 6 5 5 5 Most Carried 7 | 2 7 5 5 5 Average Carried 4 | 1 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | 2 5 5 5 5 Class Distribution -------------------- 48% | Scavenger-Sprinter 27% | Mutant 12% | Sprinter 7% | Scavenger-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 639 | 99 193 109 148 90 Remotely . | . . . . . Salvage Created 874 | . 78 247 320 229 Parts 69 | . 9 17 30 13 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 28 | . 4 8 11 5 Guns 26 | . 4 8 9 5 AOE 2 | . . . 2 . Classes Destroyed 7 | . 2 2 2 1 Operator 3 | . . 1 1 1 Drone 1 | . . . . 1 Watcher 3 | . . . 2 1 Swarmer 18 | . 3 4 9 2 Grunt 5 | . 1 3 . 1 Sentry 2 | . . 1 1 . Hunter 2 | . . . 1 1 Best Kill Streak 7 | . 3 6 7 2 Combat Bots Only 6 | . 3 6 6 2 Max Kills in Single Turn 2 | . 2 1 2 1 Gunslinging 1 | . 1 . 1 . Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 394 | . 13 62 56 263 Missed 147 | . 7 25 26 89 Damage Taken 2470 | . 45 366 283 1776 Core 886 | . . 123 60 703 Absorbed by Shields . | . . . . . Redirected to Shielding 150 | . 2 41 37 70 Ignored by Resistances 734 | . 13 106 87 528 Regen/Repaired (Parts) 55 | . . . . 55 Core Remaining (%) 89 | 100 100 69 89 . Volleys Fired 120 | . 4 44 29 43 Largest 2 | . 2 1 2 2 Hottest 150 | . 60 20 70 150 Shots Fired 151 | . 8 44 50 49 Gun 151 | . 8 44 50 49 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 115 | . 4 44 29 38 Thermal 10 | . 4 . . 6 Explosive . | . . . . . Electromagnetic 26 | . . . 21 5 Robot Hit Streak 17 | . 6 17 10 14 Robot Miss Streak 3 | . 1 1 2 3 Penetration Max . | . . . . . Secondary Targets 4 | . 3 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 119 | . 7 39 35 38 Core Hits 59 | . 5 18 21 15 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1549 | . 70 324 500 655 Guns 1466 | . 70 324 430 642 Cannons . | . . . . . Explosions 70 | . . . 70 . Melee . | . . . . . Ramming 13 | . . . . 13 Kinetic 1011 | . 26 324 155 506 Thermal 200 | . 44 . 70 86 Explosive . | . . . . . Electromagnetic 325 | . . . 275 50 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 1 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . 2 . Heat Flow Errors 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 3 | . . . . 3 Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 7 | 1 . . . 6 Kicked 6 | 1 . . . 5 Crushed . | . . . . . Highest Temperature 315 | . 50 15 315 96 Average Temperature 45 | . 22 7 67 19 Received Heat Transfer 786 | . 24 141 99 522 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . 3 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 298 | . 100 . 50 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 586 | . 133 437 586 415 Initial 185 | . . 47 156 185 Average 214 | . 53 210 319 230 Maximum Alert Level 2 | . . 2 2 2 Low Security (%) 47 | 100 100 56 4 48 Level 1 42 | . . 17 79 49 Level 2 9 | . . 25 16 2 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 1 . 4 Investigation 2 | . 1 . . 1 Extermination 1 | . . . . 1 Reinforcement 3 | . . 1 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . . 1 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 75 | . 8 18 25 24 Peak Tracking Total 11 | . 3 11 9 7 Tactical Retreats 13 | . . 3 2 8 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 1 . 1 3 Indirectly . | . . . . . Trap Hack Attempts 1 | . . . 1 . Triggered . | . . . . . Disarmed 1 | . . . 1 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 22 | . 6 5 6 5 Terminals 14 | . 5 3 3 3 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 4 | . 1 2 1 . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 57 | . 14 10 17 16 Successful 34 | . 8 5 14 7 Failed 23 | . 6 5 3 9 Catastrophic 7 | . 2 2 1 2 Database Lockouts . | . . . . . Manual 23 | . 9 6 5 3 Terminals 27 | . 10 6 5 6 Fabricators . | . . . . . Repair Stations 10 | . . . . 10 Recycling Units 9 | . 4 4 1 . Scanalyzers 11 | . . . 11 . Garrison Access . | . . . . . Terminal Hacks 11 | . 5 2 2 2 Record 1 | . . . . 1 Prototype ID Bank 2 | . 2 . . . Open DSF 1 | . . . . 1 Level Access Points 3 | . 1 1 1 . Terminal Index 3 | . 1 1 1 . Alert Level 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . . . 5 Scan Component 3 | . . . . 3 Repair 2 | . . . . 2 Recycling Unit Hacks 7 | . 3 3 1 . Process 1 | . 1 . . . Report Inventory 3 | . 1 2 . . Retrieve Matter 1 | . 1 . . . Retrieve Components 2 | . . 1 1 . Scanalyzer 11 | . . . 11 . Insert Component 6 | . . . 6 . Analyze 5 | . . . 5 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . 1 1 . Used 2 | . . 1 1 . Hacking Detections 14 | . 5 2 3 4 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . . 5 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . . 2 Time 35 | . . . . 35 Parts Recycled . | . . . . . Recycled Matter 26 | . 26 . . . Retrieved Matter 26 | . 26 . . . Retrieved Components 10 | . . 9 1 . Parts Scanalyzed 5 | . . . 5 . Part Schematics Acquired 5 | . . . 5 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1591 | 72 244 268 448 559 Spaces Moved 2872 | 53 361 497 1086 875 Core 92 | 6 3 . . 83 Treads . | . . . . . Legs 169 | 47 87 . . 35 Wheels . | . . . . . Hover . | . . . . . Flight 2611 | . 271 497 1086 757 Fastest Speed 29 | 50 37 29 31 29 Average Speed 38 | 112 59 30 31 39 Slowest Speed 200 | 120 200 34 34 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 35 | . 2 9 15 9 Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 4 54 39 52 20 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 2 | . . . 2 . Melee . | . . . . . Projectile . | . . . . . AOE 2 | . . . 2 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3179 | 62 382 573 1135 1027 Wait 77 | . . . 4 73 Move 2802 | 52 357 478 1057 858 Hop 31 | . 1 9 13 8 Pick Up 28 | 2 7 10 4 5 Fast Attach 37 | 6 3 3 7 18 Attach 8 | . . 5 1 2 Detach 6 | . 2 . 2 2 Swap 23 | 1 2 10 9 1 Drop 39 | . 6 14 8 11 Fire 120 | . 4 44 29 43 Melee . | . . . . . Ram 1 | . . . . 1 Kick 6 | 1 . . . 5 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 1 | . . . 1 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Identified exit to Materials 313 | -10/Materials | Build established: Mutant 317 | -10/Materials | Entered another Materials area 317 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 445 | -9/Materials | Discovered new exit (range 14) 556 | -9/Materials | Identified exit to Materials 585 | -9/Materials | Entered another Materials area 585 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 913 | -8/Materials | Build established: Scavenger-Sprinter 935 | -8/Materials | Identified exit to Factory 1033 | -8/Materials | Entered Factory 1033 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1069 | -7/Factory | Discovered new exit (range 10) 1222 | -7/Factory | Repaired Flight Unit 1246 | -7/Factory | Repaired Gauss Rifle 1412 | -7/Factory | Lost 5 parts (3n1u1w) 1510 | -7/Factory | Core integrity fell below 50% 1512 | -7/Factory | Lost 4 parts (2n2u) 1535 | -7/Factory | Core integrity fell below 20% 1569 | -7/Factory | Lost 5 parts (1p1u3w) 1592 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- G-47 Trooper destroyed. Acquired Imp. Heat Sink. Weight Redist. System destroyed. Imp. Heat Sink severed. Acquired Variable Charge Gun. Slug penetrates Wall. ALERT: Rogue bot located, Programmers report to Factory Zone 3C. Penetrated by Slug. Variable Charge Gun destroyed. Triggered Shock Trap. The floor emits a surge of raw power. System corrupted (+1). K-01 Serf collects debris. Variable Charge Gun destroyed. Penetrated by Slug. Acquired Prototype Flight Unit. Identified Imp. Cesium-ion Thruster. Slug penetrates Wall. Acquired Imp. Carbon-fiber Leg. 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Ion Engine | -8/Materials | Scanalyzed Weight Redist. System | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Lgt. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed ArcArchitectInsulator Manual? 0 Play Time 00:38:33 Cumulative 17.7 hours Start 2024.03.19 @ 10:44:48 End 2024.03.19 @ 11:20:49 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0eeef685-b150-486f-9965-574e60bf1981