Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.30 @ 09:02:24 Player: Anting Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (89) 445 Value Destroyed (2050) 2050 Prototype IDs (21) 420 Alien Tech Used (2) 400 Bonus (3486) 3486 TOTAL SCORE: 14701 Bonus ------- High Alert Combat Kills 104 Follower Combat Kills 82 Met Zhirov 300 Win 3000 Cogmind --------- Core Integrity 1007/1600 Matter 134/300 Energy 97/100 System Corruption 5% Temperature Cool (6) Movement Flying (32) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved VTOL Module Cooled Impulse Thruster > --- UTILITY (15) ----- Improved Propulsion Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Propulsion Shielding Antimissile System Disruptor Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Xenon Bombardment Thruster Cooled Impulse Thruster > --- UTILITY ---------- Advanced Power Amplifier Machine Analyzer Advanced Signal Interpreter Seismic Detector Advanced Transmission Jammer Advanced Phase Shifter Advanced Cloaking Device Propulsion Shielding Propulsion Shielding Hacking Suite Advanced System Shield > --- WEAPON ----------- Hypervelocity Railgun Mini Grenade Launcher > --- INVENTORY -------- Advanced Phase Shifter Antimissile System Hacking Suite Disruptor Cannon Improved Plasma Cutter [Rating: 108] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Wheel Wheel Flight Unit Improved VTOL Module Utility Hacking Suite Device Improved Sensor Array Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon Disruptor Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Slots Evolved 18 | . . 2 2 2 . . . 4 . . . . 2 2 . 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . 2 . . . . . . . . . 2 . . . . Utility 13 | . . 2 . 2 . . . 4 . . . . . 1 . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 126 | 7 7 14 36 5 6 . 1 8 . 1 3 . 9 3 8 6 12 Power 9 | 1 . 2 2 . . . . . . . . . . 1 1 1 1 Engine 4 | 1 . 2 1 . . . . . . . . . . . . . . Core 2 | . . . 1 . . . . . . . . . . 1 . . . Reactor 3 | . . . . . . . . . . . . . . . 1 1 1 Propulsion 34 | 2 4 3 15 . . . . 1 . . . . 1 . 2 2 4 Treads 16 | 2 1 3 10 . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 3 | . 3 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 15 | . . . 5 . . . . 1 . . . . 1 . 2 2 4 Utility 62 | 2 2 6 11 5 6 . 1 7 . 1 3 . 6 1 5 2 4 Device 23 | 1 . 2 1 1 6 . . 2 . . 1 . 2 1 5 . 1 Storage 2 | 1 1 . . . . . . . . . . . . . . . . Processor 5 | . . . 1 2 . . 1 . . 1 . . . . . . . Hackware 8 | . . . . 2 . . . 4 . . 1 . . . . 1 . Protection 24 | . 1 4 9 . . . . 1 . . 1 . 4 . . 1 3 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 21 | 2 1 3 8 . . . . . . . . . 2 1 . 1 3 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . 1 Ballistic Gun 3 | 1 . . . . . . . . . . . . 1 1 . . . Ballistic Cannon 10 | . 1 3 5 . . . . . . . . . 1 . . . . Launcher 2 | . . . 1 . . . . . . . . . . . . 1 . Special Weapon 2 | . . . . . . . . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 2 . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 . . . . . . . 2 . 1 . 1 1 . Parts Lost 47 | . 2 10 3 . . . . 2 2 1 . 2 9 . 1 3 12 Power 3 | . . 1 1 . . . . . . . . . 1 . . . . Propulsion 12 | . 2 2 1 . . . . 1 . . . . 1 . . 2 3 Utility 26 | . . 5 1 . . . . 1 2 1 . 1 6 . 1 . 8 Weapon 6 | . . 2 . . . . . . . . . 1 1 . . 1 1 Highest Loss Streak 12 | . 1 2 1 . . . . 2 2 1 . 2 4 . 1 2 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 94 94 92 92 92 92 93 87 82 88 84 75 71 85 87 54 Engine 5 | . 14 9 8 . . . . . . . . . . . . . . Core 2 | . . . . 7 7 7 7 5 5 5 5 5 3 4 4 3 . Treads 12 | . 11 18 34 . . . . . . . . . . . . . . Wheel 3 | . 16 3 . . . . . . . . . . . . . . . Flight 11 | . . . 1 30 30 30 30 22 23 23 23 23 24 19 25 26 16 Device 6 | . 5 8 . 7 7 7 7 10 5 . 2 1 2 4 12 21 12 Storage 6 | . 14 11 9 . . . . . . . . . . . . . . Processor 6 | . . . 8 15 15 15 15 11 11 16 16 11 10 9 9 8 6 Hackware 7 | . . . . 15 15 15 15 28 29 24 24 29 21 14 12 8 8 Protection 12 | . 8 20 17 7 7 7 7 5 5 5 8 11 7 14 12 8 9 Ballistic Gun 3 | . 14 3 . . . . . . . . . . 1 4 4 3 . Ballistic Cannon 7 | . 7 18 8 . . . . . . . . . 2 . . . . Slashing Weapon 2 | . . . 4 7 7 7 7 5 5 5 5 . . . . . . Peak Build Rating 108 | 7 12 21 41 45 46 45 47 66 66 63 73 73 73 68 101 108 99 Average Rating 36 | 4 10 18 32 44 45 45 46 59 61 60 66 62 60 60 82 102 66 On Entrance 47 | . 7 12 16 38 45 45 45 47 66 58 59 73 60 46 63 101 73 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 80 | 15 58 80 74 15 16 14 14 15 15 13 15 15 18 16 31 32 32 Greatest Support 112 | 40 40 40 112 20 20 20 20 20 20 20 20 20 25 20 32 36 35 Greatest Overweight (x) 7 | 1 5 7 2 . . . . 1 . . . . . . . . 1 Average Overweight (x) . | . 3 2 . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 13 | 7 17 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 20 | 5 20 20 20 7 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 12 | 2 15 19 19 5 4 4 5 4 5 4 4 5 4 4 4 4 3 Final Capacity 20 | 8 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 3 20 20 8 5 5 5 5 5 5 4 5 5 5 5 5 4 3 Class Distribution -------------------- 55% | Mutant 22% | Hacker-Scout 17% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/Storage Hacker-Scout | -7/Recycling Hacker-Scout | -7/Scraptown Hacker-Scout | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Armory Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Matter Collected 2728 | 242 265 911 858 30 68 . 12 . . 71 39 . 98 . 134 . . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 2539 | 13 479 748 961 30 . . . . . . 126 . 33 . 149 . . Parts 173 | 3 34 66 56 3 . . . . . . 1 . 4 . 6 . . Haulers Intercepted 5 | . 2 2 1 . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . . 1 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Combat Hostiles Destroyed 59 | . 10 23 24 . . . . . . . . . . . 2 . . Melee 12 | . . . 12 . . . . . . . . . . . . . . Guns 11 | . 7 2 . . . . . . . . . . . . 2 . . Cannons 36 | . 3 21 12 . . . . . . . . . . . . . . Classes Destroyed 12 | 1 7 3 1 . . . . . . . . . . . . . . Worker 4 | . . 3 1 . . . . . . . . . . . . . . Builder 4 | . 1 2 1 . . . . . . . . . . . . . . Tunneler 2 | 1 . . 1 . . . . . . . . . . . . . . Hauler 5 | . 2 2 1 . . . . . . . . . . . . . . Recycler 4 | . . 2 2 . . . . . . . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . Operator 2 | . 2 . . . . . . . . . . . . . . . . Watcher 8 | . 1 3 2 1 . . . . . . . . 1 . . . . Swarmer 28 | . 4 14 10 . . . . . . . . . . . . . . Grunt 18 | . 6 4 6 . . . . . . . . . . . 2 . . Sentry 10 | . . 5 5 . . . . . . . . . . . . . . Hunter 3 | . . . 3 . . . . . . . . . . . . . . Best Kill Streak 5 | 1 4 5 5 1 . . . . . . . . 1 . 2 . . Combat Bots Only 5 | . 3 4 5 . . . . . . . . . . . 2 . . Max Kills in Single Turn 2 | 1 1 2 2 1 . . . . . . . . 1 . 2 . . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . Melee 1 | . . . 1 . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Hostile Shots Fired 816 | . 54 170 144 . 4 9 . 21 48 5 . 12 149 2 57 25 116 Missed 348 | . 17 39 34 . 1 2 . 18 32 3 . 6 81 . 39 11 65 Damage Taken 7596 | . 451 1524 1499 . 45 51 . 240 210 47 . 146 1355 45 361 382 1240 Core 1765 | . 114 166 160 . . 6 . . 36 . . 25 431 . 127 107 593 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 417 | . . . . . . . . . . . . . 167 . 18 32 200 Regen/Repaired (Parts) 176 | . . . . . . . 176 . . . . . . . . . . Core Remaining (%) 77 | 100 54 58 70 . . . 99 . . . . 93 57 . 90 92 62 Volleys Fired 225 | 2 63 77 58 . . . . . . . . . 15 1 4 1 4 Largest 2 | 2 2 2 2 . . . . . . . . . 1 1 1 1 1 Hottest 88 | 70 70 88 88 . . . . . . . . . 53 40 40 30 20 Shots Fired 404 | 3 122 153 101 . . . . . . . . . 15 1 4 1 4 Gun 140 | 3 95 32 . . . . . . . . . . 5 1 4 . . Cannon 259 | . 27 121 101 . . . . . . . . . 10 . . . . Launcher 1 | . . . . . . . . . . . . . . . . 1 . Special 4 | . . . . . . . . . . . . . . . . . 4 Kinetic 362 | 2 86 153 101 . . . . . . . . . 15 1 4 . . Thermal 41 | 1 36 . . . . . . . . . . . . . . . 4 Explosive 1 | . . . . . . . . . . . . . . . . 1 . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 16 | 2 11 10 16 . . . . . . . . . 5 1 2 . . Robot Miss Streak 7 | . 5 7 5 . . . . . . . . . 4 . 1 . . Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 262 | 2 73 84 89 1 . . . . . . 6 . 4 1 2 . . Core Hits 109 | 1 30 39 32 1 . . . . . . 1 . 3 . 2 . . Critical Kills 2 | . . . . . . . . . . . . . . . 2 . . Critical Parts Destroyed 2 | . . 1 . . . . . . . . . . . . 1 . . Critical Strikes 15 | . 1 3 8 . . . . . . . . . . . 3 . . Burn 1 | . 1 . . . . . . . . . . . . . . . . Destroy 4 | . . 1 . . . . . . . . . . . . 3 . . Blast 6 | . . 2 4 . . . . . . . . . . . . . . Sever 4 | . . . 4 . . . . . . . . . . . . . . Melee Attacks 90 | . . . 38 8 9 17 . 12 . . 6 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 90 | . . . 38 8 9 17 . 12 . . 6 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . 7 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 7304 | 23 1029 2019 3460 57 . . . . . . 543 . 119 9 45 . . Guns 1109 | 23 733 280 . . . . . . . . . . 19 9 45 . . Cannons 3461 | . 264 1687 1410 . . . . . . . . . 100 . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 2628 | . . . 2028 57 . . . . . . 543 . . . . . . Ramming 106 | . 32 52 22 . . . . . . . . . . . . . . Kinetic 4321 | 23 748 1967 1410 . . . . . . . . . 119 9 45 . . Thermal 249 | . 249 . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 2628 | . . . 2028 57 . . . . . . 543 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . 7 . 1 . . . . 1 1 1 1 1 1 1 3 1 5 Average Corruption 2 | . 6 . 1 . . . . 1 1 1 1 1 1 1 1 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 27 | . 12 . 6 . . . . 2 1 1 . . 2 1 . . 2 Message Errors 9 | . 5 . 2 . . . . . . . . . 1 . . . 1 Matter Fused 5 | . 3 . 1 . . . . . 1 . . . . . . . . Heat Flow Errors 1 | . . . . . . . . 1 . . . . . . . . . Energy Discharges 6 | . 2 . 1 . . . . 1 . 1 . . . 1 . . . Parts Fused 1 | . 1 . . . . . . . . . . . . . . . . Data Loss (minor) 2 | . 1 . 1 . . . . . . . . . . . . . . Data Loss (major) 3 | . . . 1 . . . . . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 285 | . 18 53 160 . . . . . . . 54 . . . . . . Projectiles 108 | . 18 53 37 . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 177 | . . . 123 . . . . . . . 54 . . . . . . Knockbacks 30 | . 3 9 16 . . . . . . . . . 2 . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 30 | . 3 9 16 . . . . . . . . . 2 . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 10 | . 10 . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . Rammed 17 | . 5 11 1 . . . . . . . . . . . . . . Targets Rammed 18 | . 5 12 1 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . Highest Temperature 428 | 9 144 428 240 . 4 . . 186 25 . . . 35 . 307 90 2 Average Temperature 70 | 6 33 87 76 . 4 . . 97 13 . . . 14 . 154 36 2 Received Heat Transfer 1605 | . 192 552 396 . 18 12 . 21 54 9 . 18 228 . 21 9 75 Effects 3 | . . 3 . . . . . . . . . . . . . . . Interference 2 | . . 2 . . . . . . . . . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . . . . Heat Transferred 814 | . 814 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Peak Influence 964 | 5 303 395 601 331 184 83 . 182 . . . . 964 580 475 269 565 Initial 505 | . 3 91 128 273 150 . . . . . . . 9 505 304 249 76 Average 238 | . 138 231 401 314 134 46 . 33 . . . . 294 538 345 167 222 Maximum Alert Level 3 | . 1 1 2 1 . . . . . . . . 3 2 2 1 2 Low Security (%) 43 | 100 69 29 6 . 100 100 . 100 . . . . 55 . 19 55 43 Level 1 39 | . 30 70 42 100 . . . . . . . . 11 . 26 44 37 Level 2 15 | . . . 50 . . . . . . . . . 17 100 53 . 18 Level 3 . | . . . . . . . . . . . . . 14 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 1 2 2 2 2 . . 3 . . . . 2 1 2 1 1 Investigation 8 | . . 1 2 1 1 . . 1 . . . . . . 1 . 1 Extermination 2 | . . . . . 1 . . 1 . . . . . . . . . Reinforcement 9 | . 1 1 . 1 . . . 1 . . . . 2 1 1 1 . Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Distress Signals 16 | . 3 6 3 . . . . . . . . . 3 . 1 . . Communications Jammed 11 | . . . . . . . . . . . . . 2 7 . 2 . Distress Signals 11 | . . . . . . . . . . . . . 2 7 . 2 . Times Spotted 327 | . 29 44 34 3 7 1 . 18 10 5 . 1 81 3 37 13 41 Peak Tracking Total 36 | . 4 5 5 1 4 1 . 12 10 5 . 1 36 3 20 10 28 Tactical Retreats 47 | . 1 4 4 . 2 1 . 3 3 5 . 1 10 . 4 3 6 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Traps Triggered 11 | . 1 1 1 . . . . 2 . . . . 2 . . . 4 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Machines Disabled 6 | . 2 1 3 . . . . . . . . . . . . . . Max in Single Turn 1 | . 1 1 1 . . . . . . . . . . . . . . Garrison Access 5 | . . . . 2 . . . 1 . . . . 2 . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Machines Accessed 63 | . 4 4 6 10 4 9 1 4 . . 4 . 7 1 5 2 2 Terminals 44 | . 3 3 5 8 4 5 . 1 . . . . 5 1 5 2 2 Fabricators 1 | . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 1 . . . . 4 . 1 . . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . . . . . . . . . Garrison Access 5 | . . . . 2 . . . 1 . . . . 2 . . . . Total Hacks 187 | . 13 10 21 23 6 15 8 8 . . 17 . 22 4 24 7 9 Successful 119 | . 10 5 15 11 4 10 8 6 . . 17 . 15 1 10 4 3 Failed 68 | . 3 5 6 12 2 5 . 2 . . . . 7 3 14 3 6 Catastrophic 11 | . . . . 4 1 3 . . . . . . 2 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 95 | . 11 6 11 13 5 11 . . . . . . 12 1 12 4 9 Terminals 136 | . 12 9 14 20 6 10 . 1 . . . . 20 4 24 7 9 Fabricators 2 | . . . . . . . . 2 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 1 . . . . 5 . 2 . . . . . . . . . Scanalyzers 8 | . . 1 7 . . . . . . . . . . . . . . Garrison Access 8 | . . . . 3 . . . 3 . . . . 2 . . . . Terminal Hacks 62 | . 4 . 2 4 2 3 8 1 . . 17 . 10 . 8 2 1 Record 17 | . . . . 1 . . 8 . . . 5 . 3 . . . . Part Schematic 4 | . . . . . . . . . . . 4 . . . . . . Robot Analysis 7 | . 2 . 1 . . . . . . . 4 . . . . . . Prototype ID Bank 6 | . . . . . . . . . . . 4 . 1 . 1 . . Open Door 2 | . . . . . 2 . . . . . . . . . . . . Open DSF 2 | . . . . 1 . . . 1 . . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . 1 . . . 1 Branch Access Points 1 | . . . . . . . . . . . . . . . 1 . . Repair Station Index 1 | . . . . . . 1 . . . . . . . . . . . Unreport Threat 4 | . . . . . . . . . . . . . . . 2 2 . Locate Traps 8 | . 1 . 1 2 . . . . . . . . 2 . 2 . . Dispatch Records 1 | . . . . . . . . . . . . . . . 1 . . Security Status 2 | . . . . . . 2 . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . 1 . . . . Zone Layout 3 | . 1 . . . . . . . . . . . 1 . 1 . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . 1 . . . . 4 . 2 . . . . . . . . . Report Inventory 6 | . 1 . . . . 4 . 1 . . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . . Scanalyzer 8 | . . 1 7 . . . . . . . . . . . . . . Insert Component 4 | . . 1 3 . . . . . . . . . . . . . . Analyze 4 | . . . 4 . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 2 . . . 1 . . . . 2 . . . . Seal Access 5 | . . . . 2 . . . 1 . . . . 2 . . . . Unauthorized Hacks 35 | . 5 4 6 5 2 3 . . . . . . 3 1 2 2 2 Terminals 35 | . 5 4 6 5 2 3 . . . . . . 3 1 2 2 2 Assimilate 6 | . 1 . 3 . 1 . . . . . . . . . . 1 . Botnet 26 | . 3 3 2 5 1 3 . . . . . . 3 1 2 1 2 Operators 3 | . 1 1 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 47 | . 4 3 6 8 3 6 . 2 . . . . 5 1 5 2 2 Full Trace Events 7 | . 1 . 2 1 . . . 1 . . . . . . 1 . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . 1 Feedback Blocked 1 | . . . . . . . . . . . . . . . 1 . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . 3 . . . . . . . 4 . . . . . . Parts Built 1 | . . . . . . . . 1 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 116 | . . . . . . . . 116 . . . . . . . . . Total Part Build Rating 3 | . . . . . . . . 3 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . 1 . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Total Allies 10 | . . . . . 1 . . . . . . . . . 8 1 . Largest Group 8 | . . . . . 1 . . . . . . . . . 8 1 . Highest-Rated Group 380 | . . . . . 26 . . . . . . . . . 380 26 . Highest-Rated Ally 58 | . . . . . 26 . . . . . . . . . 58 26 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 28 | . . . . . . . . . . . . . . . 28 . . Total Damage 764 | . . . . . . . . . . . . . . . 764 . . Kills 6 | . . . . . . . . . . . . . . . 6 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Robot Analysis Total 7 | . 2 . 1 . . . . . . . 4 . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 2 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Turns Passed 7617 | 94 1077 1721 1538 308 522 200 292 473 162 157 64 118 293 102 197 116 183 Spaces Moved 10069 | 57 544 625 703 1011 315 528 1110 732 579 387 141 448 1007 362 627 389 504 Core 35 | 17 . . . . . . . . . . . . . . . . 18 Treads 1217 | 40 80 416 681 . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels 673 | . 464 209 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 8144 | . . . 22 1011 315 528 1110 732 579 387 141 448 1007 362 627 389 486 Fastest Speed 17 | 50 110 155 160 26 26 26 26 26 26 26 26 26 23 26 21 17 20 Average Speed 53 | 128 139 216 161 26 26 26 26 27 26 26 26 26 23 26 22 20 28 Slowest Speed 400 | 160 320 400 243 26 26 26 26 107 26 26 26 26 26 26 26 23 100 Overloaded Moves 143 | . . . . . . . . . . . . . . . . 9 134 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 51 | . . . . 2 1 3 . 4 . 3 . . 14 3 5 7 9 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 43 | 4 84 46 43 32 21 88 60 12 71 53 60 68 40 11 48 13 20 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 4 | . . . . . . . . . . . 3 1 . . . . . Known Exits Taken 13 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . Scrap Searched 9 | . . . . . . . 4 . 1 3 . 1 . . . . . Spaces Dug 63 | . 1 . 11 7 4 17 . 12 . . . . 3 . . 8 . Terrain Destroyed 104 | . 3 25 22 7 4 17 . 12 . . . . 6 . . 8 . Melee 42 | . . . 2 7 4 17 . 12 . . . . . . . . . Projectile 54 | . 3 25 20 . . . . . . . . . 6 . . . . AOE 8 | . . . . . . . . . . . . . . . . 8 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Total 11631 | 74 722 833 951 1037 733 553 1113 973 589 439 155 448 1030 365 672 419 525 Wait 959 | . 83 65 54 11 402 10 . 201 11 53 . 1 8 . 37 22 1 Move 9956 | 56 543 625 702 1006 312 521 1109 724 578 382 140 447 978 355 617 374 487 Hop 45 | . . . . 2 1 3 . 3 . 1 . . 14 3 4 7 7 Pick Up 102 | 9 19 24 17 2 1 1 1 5 . 1 4 . 4 2 1 3 8 Fast Attach 37 | 1 2 1 11 1 1 . 1 1 . 1 1 . 6 1 6 2 1 Attach 63 | 6 1 9 13 3 . . . 6 . . 3 . 4 2 1 4 11 Detach 5 | . . . 2 . . . . . . . . . . . . 1 2 Swap 28 | . 4 4 12 1 5 . . 1 . . . . . . 1 . . Drop 83 | . 2 17 43 3 2 1 2 2 . 1 1 . 1 1 1 5 1 Fire 225 | 2 63 77 58 . . . . . . . . . 15 1 4 1 4 Melee 90 | . . . 38 8 9 17 . 12 . . 6 . . . . . . Ram 2 | . 2 . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 15 | . 3 11 1 . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . 18 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . . . . . . . . . . . 3 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x2 / *Arm) -3/Armory -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 552 | -10/Materials | Discovered new exit (range 14) 747 | -10/Materials | Discovered new exit (range 14) 969 | -10/Materials | Discovered new exit (range 15) 1141 | -10/Materials | Discovered new exit (range 12) 1172 | -10/Materials | Entered another Materials area 1172 | -9/Materials | Evolved 2 slots: Utility x2 2725 | -9/Materials | Discovered new exit (range 16) 2893 | -9/Materials | Entered another Materials area 2893 | -8/Materials | Evolved 2 slots: Propulsion x2 4312 | -8/Materials | Discovered new exit (range 4) 4431 | -8/Materials | Entered Factory 4431 | -7/Factory | Evolved 2 slots: Utility x2 4673 | -7/Factory | Discovered new exit (range 4) 4674 | -7/Factory | Identified exit to Storage 4739 | -7/Factory | Entered Storage 4807 | -7/Storage | Build established: Hacker-Scout 5260 | -7/Storage | Used back door to open Recycling access 5260 | -7/Storage | Discovered new exit (range 5) 5261 | -7/Storage | Identified exit to Recycling 5261 | -7/Storage | Entered Recycling 5452 | -7/Recycling | Discovered new exit (range 14) 5454 | -7/Recycling | Scanned before Scraplab entrance 5458 | -7/Recycling | Entered Scraplab 5460 | -7/Recycling | Discovered new exit (range 4) 5461 | -7/Recycling | Identified exit to Scraptown 5461 | -7/Recycling | Entered Scraptown 5510 | -7/Scraptown | Visited Red Mages 5523 | -7/Scraptown | Visited Spacefarers 5575 | -7/Scraptown | Discovered new exit (range 7) 5600 | -7/Scraptown | Visited Cave Peace 5609 | -7/Scraptown | Visited The Evicted 5623 | -7/Scraptown | Visited CR-KLE's Repair Center 5629 | -7/Scraptown | Visited SPCMW 5639 | -7/Scraptown | Visited Assassins FH 5705 | -7/Scraptown | CR-KLE repaired 4 parts 5723 | -7/Scraptown | Identified exit to Factory 5753 | -7/Scraptown | Entered Factory 5753 | -5/Factory | Evolved 4 slots: Utility x4 5762 | -5/Factory | Identified exit to DSF 5919 | -5/Factory | Fabricated Imp. VTOL Module? 6212 | -5/Factory | Discovered new exit (range 4) 6213 | -5/Factory | Identified exit to Upper Caves 6226 | -5/Factory | Entered Upper Caves 6230 | -5/Upper Caves | Encountered a Warlord checkpoint 6371 | -5/Upper Caves | Discovered new exit (range 3) 6371 | -5/Upper Caves | Identified exit to Upper Caves 6388 | -5/Upper Caves | Entered another Upper Caves area 6395 | -5/Upper Caves | Learned Factory non-interactive machine intel 6451 | -5/Upper Caves | Build established: Hacker-Sprinter 6514 | -5/Upper Caves | Discovered new exit (range 12) 6517 | -5/Upper Caves | Identified exit to Zhirov 6545 | -5/Upper Caves | Entered Zhirov 6545 | -5/Zhirov | Discovered new exit (range 3) 6546 | -5/Zhirov | Identified exit to Proximity Caves 6550 | -5/Zhirov | Met Zhirov 6555 | -5/Zhirov | Learned location of Quarantine (-3) 6555 | -5/Zhirov | Learned location of Testing (-2) 6555 | -5/Zhirov | Learned location of Command (-1) 6558 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6564 | -5/Zhirov | Found Alien Artifact 6567 | -5/Zhirov | Identified Integrated Reactor 6567 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6598 | -5/Zhirov | Found Alien Artifact 6609 | -5/Zhirov | Entered Proximity Caves 6627 | -4/Proximity Caves | Spotted B-86 Titan 6714 | -4/Proximity Caves | Discovered new exit (range 6) 6715 | -4/Proximity Caves | Identified exit to Factory 6727 | -4/Proximity Caves | Entered Factory 6727 | -4/Factory | Evolved 2 slots: Propulsion x2 6728 | -4/Factory | Loaded intel: 133 non-interactive machine locations 6867 | -4/Factory | Identified Transdimensional Reconstructor 6867 | -4/Factory | Warped through subspace 6898 | -4/Factory | Spotted B-86 Titan 6925 | -4/Factory | Identified exit to Research 6939 | -4/Factory | Lost 3 parts (1p1u1w) 6977 | -4/Factory | Search patrols dispatched 6989 | -4/Factory | Lost 4 parts (1n3u) 7020 | -4/Factory | Entered Research 7020 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7021 | -3/Research | Identified exit to Armory 7043 | -3/Research | Discovered new exit (range 8) 7045 | -3/Research | Identified exit to Research 7085 | -3/Research | Discovered exit to Research (range 8) 7099 | -3/Research | Spotted B-86 Titan 7122 | -3/Research | Entered Armory 7123 | -3/Armory | Met VL-GR5, who suggested a friendly competition 7134 | -3/Armory | Found Prototype Device 7134 | -3/Armory | Identified Adv. EM Disruption Field 7143 | -3/Armory | Assisted by bots powering up and referring to "LRC-V3" 7176 | -3/Armory | Spotted B-86 Titan 7319 | -3/Armory | Discovered exit to Research (range 3) 7319 | -3/Armory | Entered Research 7319 | -2/Research | Evolved 2 slots: Utility x2 7427 | -2/Research | Discovered new exit (range 7) 7431 | -2/Research | Identified exit to Access 7435 | -2/Research | Entered Access 7435 | -1/Access | Evolved 2 slots: Utility x2 7499 | -1/Access | Spotted B-99 Colossus 7525 | -1/Access | Energy Cycler disabled 7568 | -1/Access | Identified exit to Surface 7602 | -1/Access | Lost 12 parts (3n8u1w) 7618 | *** | Escaped! Last Messages --------------- 07577_ Adv. Transmission Jammer severed. 07577_ Adv. System Shield severed. 07577_ Acquired Cld. Impulse Thruster. 07578_ Triggered Blade Trap. 07578_ Massive razor-sharp blades shoot up from within the floor. 07578_ Adv. Signal Interpreter severed. 07579_ Acquired Imp. VTOL Module. 07579_ U-05 Engineer lays Concrete. 07582_ Triggered Blade Trap. 07582_ Massive razor-sharp blades shoot up from within the floor. 07582_ Cld. Impulse Thruster severed. 07582_ Machine Analyzer severed. 07582_ Imp. Propulsion Shielding severed. 07582_ Acquired Cld. Impulse Thruster. 07583_ Acquired Imp. Propulsion Shielding. 07612_ System corrupted: Substantial component data lost. 07615_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ???????# ?????? "??????????????????????????????? | | ???????# ?? T"?????????????????????????????? | | ???????# ? ""?????????????????????????????? | | ???????# "" ""#????????????????????????????? | | ???????# """ ""#????????????????????????????? | | ???????# T" ""?????????????????????????????? | | ???????#[[ """ ??????????????????????????????? | | ?????????! "" #??????????????????????????????? | | ??????????? #??????????????????????????????? | | ????????????? ?????????????????? ????????????? | | ###############+################## ????????????? | | ????????????? | | ????????????? | | #+#############+##### ""#?????????????????? | | ????????? ??# ""#?????????????????? | | ????? #?# ""#?????????????????? | | ! ?# ""#?# T#?????????????????? | | ##! ""#?# ""#?????????????????? | | ! ## ""#?# ""#?????????????????? | | ## T### ""##????????????????? | | ## ""?# #????????????????? | | "" "" ## "??## ##????????????????? | | ""R"" ## "???# #?????????????????? | | """" ## ???# #?????????????????? | | ? ?? ## ???# #?????????????????? | | ???????## " ????# @" #?????????????????? | | #????????# """????# "" #?????????????????? | | ??????????? ""? ????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 46 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 4 Power Amplification 30 Armor Coverage 675 Resistance: EM 50 Propulsion Shielding 90 Phase Shifting 15 Evasion (%) 80 Recoil Reduction 4 Offensive Hacking 40 Defensive Hacking 28 Authchip Count 1 Item Schematics ----------------- Imp. VTOL Module | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Machine Analyzer | -8/Materials | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Imp. VTOL Module | x1 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Dodgeball, But With Guns Total Silence Challenges ------------ None Game ------ Seed DecoySapperLeg Manual? 0 Play Time 02:18:09 Cumulative 44.5 hours Start 2025.01.29 @ 20:50:23 End 2025.01.30 @ 09:02:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type 0 Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 33 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1366905-eab6-4c50-9013-05606ebac4d2