Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.25 @ 10:44:07 Player: canerib Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (35) 175 Value Destroyed (989) 989 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (917) 917 TOTAL SCORE: 5301 Bonus ------- Follower Combat Kills 402 Met Imprinter 300 Was Imprinted 300 Friendly Fire -85 Cogmind --------- Core Integrity 850/850 Matter 368/400 Energy 19/150 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Improved Treads Medium Treads Medium Treads > --- UTILITY (7) ------ Improved Cooling System Large Storage Unit Medium Matter Pod Improved Targeting Computer Tactical Coordination Suite Hardened Medium Armor Plating > --- WEAPON (4) ------- Improved Medium Laser Field Laser Heavy Battle Rifle Magnetic Acceleration Cannon > --- INVENTORY (15) --- Improved Treads Medium Treads Energy Well (69) Insulated Plating Focal Shield High-powered Tractor Beam Hacking Drone Bay Slug Cannon Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Improved Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Energy Well Medium Matter Pod Improved Targeting Computer Tactical Coordination Suite Medium Armor Plating > --- WEAPON ----------- Improved Medium Laser Field Laser Heavy Battle Rifle Slug Cannon > --- INVENTORY -------- Light Angular Momentum Engine Improved Treads Medium Treads Large Battery Sensor Array Hardened Medium Armor Plating Insulated Plating Focal Shield High-powered Tractor Beam Hacking Drone Bay Rocket Launcher Rocket Launcher [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Field Laser Energy Gun Field Laser Ballistic Gun Heavy Battle Rifle Ballistic Cannon Slug Cannon Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 5 | . . 1 . . . 4 Weapon 2 | . . 1 . . . 1 Parts Attached 49 | 7 2 12 . 2 5 21 Power 6 | 1 . 2 . . 1 2 Engine 6 | 1 . 2 . . 1 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 1 3 . . 1 5 Treads 12 | 2 1 3 . . 1 5 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 2 1 2 . . 1 12 Device 8 | 1 . 2 . . 1 4 Storage 6 | 1 1 . . . . 4 Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 3 | . . . . . . 3 Artifact . | . . . . . . . Weapon 13 | 2 . 5 . 2 2 2 Energy Gun 4 | . . 2 . . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 5 | 2 . 2 . 1 . . Ballistic Cannon 4 | . . 1 . 1 1 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 6 | . . 2 . . 1 3 Power 3 | . . 2 . . . 1 Propulsion . | . . . . . . . Utility 3 | . . . . . 1 2 Weapon . | . . . . . . . Highest Loss Streak 2 | . . 1 . . 1 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 100 99 100 100 98 99 Engine 10 | . 14 10 11 11 11 5 Treads 22 | . 28 22 22 22 22 20 Device 20 | . 14 22 22 22 20 19 Storage 12 | . 14 11 11 11 11 15 Energy Gun 9 | . . 11 11 11 11 13 Ballistic Gun 13 | . 28 19 11 11 11 6 Ballistic Cannon 8 | . . 2 11 11 11 6 Peak Build Rating 51 | 7 8 17 17 23 32 51 Average Rating 22 | 6 7 13 17 20 29 47 On Entrance 14 | . 7 8 17 17 23 31 Naked Turns . | . . . . . . . Heaviest Build 65 | 14 29 37 37 41 46 65 Greatest Support 79 | 40 40 46 46 46 51 79 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 Most Carried 15 | 1 12 15 15 15 15 14 Average Carried 12 | . 6 13 15 14 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 1 12 15 15 15 15 10 Class Distribution -------------------- 70% | Gunner 16% | Mutant 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1351 | 354 240 232 8 16 200 301 Remotely 967 | 173 240 232 8 16 178 120 Salvage Created 1216 | 175 313 322 35 . 59 312 Parts 66 | 10 18 17 4 . 4 13 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . . 2 11 . Prevented 2 | . . . . . 2 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 22 | . 5 7 1 . 3 6 Guns 18 | . 5 6 1 . 2 4 Cannons 4 | . . 1 . . 1 2 Classes Destroyed 13 | 3 3 3 . . 1 3 Worker 2 | 2 . . . . . . Builder 1 | . . 1 . . . . Tunneler 3 | 3 . . . . . . Hauler 1 | . 1 . . . . . Recycler 2 | 1 . 1 . . . . Watcher 4 | . 2 1 . . . 1 Swarmer 5 | . . 3 . . 2 . Grunt 12 | . 5 3 1 . . 3 Duelist 1 | . . . . . . 1 Sentry 1 | . . 1 . . . . Specialist 1 | . . . . . . 1 Hunter 1 | . . . . . 1 . Programmer 1 | . . . . . . 1 Best Kill Streak 7 | 2 7 4 1 . 1 2 Combat Bots Only 4 | . 4 3 1 . 1 2 Max Kills in Single Turn 2 | 1 1 2 1 . 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 158 | . 30 46 2 . 40 40 Missed 56 | . 7 21 . . 13 15 Damage Taken 1841 | . 312 419 25 . 430 655 Core 168 | . 30 77 . . 61 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 88 . . . 65 . Volleys Fired 104 | 21 30 15 1 2 15 20 Largest 4 | 2 2 3 3 3 3 4 Hottest 205 | 40 40 125 125 125 144 205 Shots Fired 266 | 42 60 45 3 6 44 66 Gun 228 | 42 60 38 2 4 29 53 Cannon 38 | . . 7 1 2 15 13 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 201 | 42 60 30 2 4 30 33 Thermal 65 | . . 15 1 2 14 33 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | 9 14 5 5 . 5 11 Robot Miss Streak 7 | 2 3 7 . . 4 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 161 | 29 40 26 2 . 19 45 Core Hits 63 | 9 19 14 2 . 5 14 Critical Kills 3 | . 1 . . . . 2 Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . 1 . . . . 4 Burn 2 | . . . . . . 2 Destroy 3 | . 1 . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2587 | 297 472 472 38 . 369 939 Guns 2091 | 297 472 356 38 . 214 714 Cannons 448 | . . 68 . . 155 225 Explosions 48 | . . 48 . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1987 | 297 472 332 22 . 282 582 Thermal 600 | . . 140 16 . 87 357 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 103 | . . 77 . . . 26 Projectiles 28 | . . 2 . . . 26 Explosions 75 | . . 75 . . . . Melee . | . . . . . . . Knockbacks 5 | . . 2 . . 1 2 Impact . | . . . . . . . Kinetic 4 | . . 2 . . 1 1 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 98 | . . 98 . . . . Shots 1 | . . 1 . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 206 | . 25 144 24 48 206 171 Average Temperature 60 | . 11 60 16 26 87 78 Received Heat Transfer 426 | . 192 108 15 . . 111 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 1419 | . . 272 37 . 185 925 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 318 | 30 136 318 88 . . 296 Initial 93 | . 19 57 53 . . 93 Average 105 | 13 38 146 80 . . 171 Maximum Alert Level 1 | . . 1 . . . 1 Low Security (%) 84 | 100 100 70 100 . . 71 Level 1 15 | . . 29 . . . 28 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 1 . . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 1 . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 2 | . . 1 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 53 | . 10 16 2 . 10 15 Peak Tracking Total 6 | . 6 4 2 . 3 4 Tactical Retreats 5 | . 1 . 1 . . 3 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 3 | . . 2 . . . 1 Max in Single Turn 2 | . . 2 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 2 | . . 1 . 1 . . Terminals 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 3 | . . 2 . 1 . . Successful 2 | . . 1 . 1 . . Failed 1 | . . 1 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 5 | . . 2 . 1 . 2 Terminals 2 | . . 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . 1 . . Part Schematic 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . Terminals 1 | . . 1 . . . . Assimilate 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . 1 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . 4 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 16 | . . . . 16 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 8 | . . . . 8 . . Largest Group 8 | . . . . 8 8 3 Highest-Rated Group 252 | . . . . 252 252 107 Highest-Rated Ally 41 | . . . . 41 41 37 Total Orders . | . . . . . . . Ally Attacks 80 | . . . . . 40 40 Total Damage 2259 | . . . . . 1131 1128 Kills 16 | . . . . . 11 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 4353 | 176 549 446 155 1746 708 573 Spaces Moved 2120 | 69 260 222 94 852 400 223 Core 3 | 3 . . . . . . Treads 2117 | 66 260 222 94 852 400 223 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 159 | 155 160 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 6 40 32 30 85 63 9 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 1 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 17 | . . 12 . . 1 4 Melee . | . . . . . . . Projectile 5 | . . . . . 1 4 AOE 12 | . . 12 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 2874 | 97 338 286 96 1233 436 388 Wait 554 | . 38 14 2 370 10 120 Move 2114 | 68 259 221 93 851 399 223 Hop . | . . . . . . . Pick Up 27 | 1 9 11 . 3 2 1 Fast Attach 10 | 7 . 2 . . . 1 Attach 11 | . . 2 . . . 9 Detach . | . . . . . . . Swap 28 | . 2 8 . 2 5 11 Drop 26 | . . 13 . 5 5 3 Fire 104 | 21 30 15 1 2 15 20 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 64 | -11/Scrapyard | Discovered new exit (range 15) 177 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 6) 702 | -10/Materials | Discovered new exit (range 16) 726 | -10/Materials | Entered another Materials area 726 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1025 | -9/Materials | Discovered new exit (range 10) 1172 | -9/Materials | Entered Mines 1313 | -9/Mines | Assembled infested the area 1318 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1321 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1327 | -9/Mines | Entered Zion 1366 | -7/Zion | Build established: Gunner 1711 | -7/Zion | Gained Derelict followers 2006 | -7/Zion | Given the Hacking Drone Bay 2007 | -7/Zion | Found Prototype Device 2287 | -7/Zion | Met Imprinter 2317 | -7/Zion | Imprinted 2319 | -7/Zion | Declared Zion's savior 2619 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2632 | -7/Zion | Discovered new exit (range 14) 2639 | -7/Zion | Identified exit to Deep Caves 2655 | -7/Zion | Received a visual enhancement algorithm 3073 | -7/Zion | Entered Proximity Caves 3073 | -6/Proximity Caves | Accompanied by 8 allies 3385 | -6/Proximity Caves | Lost 3 allies 3400 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3677 | -6/Proximity Caves | Build established: Scavenger-Gunner 3707 | -6/Proximity Caves | Discovered new exit (range 9) 3781 | -6/Proximity Caves | Entered Factory 3781 | -6/Factory | Accompanied by 3 allies 3781 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 3998 | -6/Factory | Build established: Gunner 4354 | -6/Factory | Self-destructed Last Messages --------------- 04211_ K-01 Serf pushes A-15 Conveyor. 04213_ K-01 Serf collects debris. 04213_ K-01 Serf pushes A-15 Conveyor. 04214_ K-01 Serf collects debris. 04214_ K-01 Serf pushes A-15 Conveyor. 04219_ Acquired 10 matter. 04219_ K-01 Serf collects debris. 04223_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 04232_ K-01 Serf collects debris. 04286_ Dropped Imp. Treads. 04317_ R-10 Processor collects Imp. Treads. 04338_ Weapon Cycler melted. 04338_ X-67 Chaingunner destroyed. 04340_ K-01 Serf collects debris. 04342_ Lgt. Angular Momentum Engine destroyed. 04344_ K-01 Serf collects debris. 04351_ Critical hit (Burn: +37). 04352_ K-01 Serf collects debris. 04353_ Sensor Array destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????# #????# == | | ??????????????????????????????# ###### =! =% | | ??????????#########+########### ##T ########+# | | ????????? | | ????????? | | ????????? | | ?????????? | | ???????????? | | ?????????????# #??#########+#############+# | | ?????????????# #?????# # | | ?????????????# #?????# ! # | | ?????????????# ####### # | | ?????????????# + # ! 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""" # # k #?????????????? | | ????????" # # """" """" #?????????????? | | ???????? # # """" """" #?????????????? | | ??????? # # """" """" #?????????????? | | ??????########### # """" """" #?????????????? | | ????????????????# + #?????????????? | | ????????????????# ############???????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# /??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# ??????????????????????????? | | ????????????????+ ??????????????????????????? | | ????????????????# ??????????????????????????? | | ????????????????? ??????????????????????????? | | ??????????????????? ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 500 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Resistance: EM 15 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Hvy. Riot Gun | -7/Zion | Free Great Axe | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Coil Gun | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticCloakArray Manual? 0 Play Time 00:26:51 Cumulative 115.4 hours Start 2025.04.21 @ 17:54:19 End 2025.04.25 @ 10:44:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 186 Rogue 186 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 53 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 871d4341-4a60-49cf-9d2d-884d59267b7e