Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.04 @ 18:48:04

Player: The fool

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (110)     550
Value Destroyed (2751)     2751
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (94)                 94
              TOTAL SCORE: 5315

 Bonus
-------
High Alert Combat Kills    94

 Cogmind 
---------
Core Integrity             0/550
Matter                     267/300
Energy                     440/440
System Corruption          10%
Temperature                Warm (182)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
               Nuclear Core
>              --- PROPULSION (4) ---
         Light Treads
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY (4) ------
               Disposable Heat Sink
         Large Storage Unit
         Large Battery
      Improved Targeting Computer
>              --- WEAPON (2) -------
               Beam Cannon
  High-powered Shotgun
>              --- INVENTORY (15) ---
         Light Deuterium Engine
         Light Nuclear Core
      Improved Treads
               VSS Leg
         Small Storage Unit
         Large Storage Unit
       Compact Battery (200)
         Large Matter Pod (82)
      Improved Sensor Array
               System Shield
               Pulse Rifle
         Heavy Assault Rifle
      Improved Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
     Light Treads
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Seismic Detector
  Improved Targeting Computer
  Hardened Light Armor Plating
>          --- WEAPON -----------
  Improved Light Cannon
           Assault Cannon
>          --- INVENTORY --------
           Ion Engine
           Nuclear Core
     Light Nuclear Core
     Light Treads
           Disposable Heat Sink
     Large Storage Unit
     Large Battery
   Compact Battery
     Large Matter Pod
           System Shield
           Pulse Rifle
           Beam Cannon
  Improved Datajack
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   
  Utility                  2    | .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             87   | 9   27  22  .   29  
  Power                    8    | 1   1   2   .   4   
    Engine                 5    | 1   .   1   .   3   
    Core                   3    | .   1   1   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               24   | 2   7   5   .   10  
    Treads                 7    | 2   .   1   .   4   
    Leg                    17   | .   7   4   .   6   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  19   | 4   6   4   .   5   
    Device                 7    | 3   1   1   .   2   
    Storage                4    | 1   2   .   .   1   
    Processor              3    | .   2   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             5    | .   1   3   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   36   | 2   13  11  .   10  
    Energy Gun             1    | .   .   .   .   1   
    Energy Cannon          7    | .   1   4   .   2   
    Ballistic Gun          10   | 2   6   1   .   1   
    Ballistic Cannon       6    | .   .   2   .   4   
    Launcher               12   | .   6   4   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 25   | .   1   7   .   17  
  Power                    3    | .   .   1   .   2   
  Propulsion               8    | .   .   2   .   6   
  Utility                  6    | .   .   2   .   4   
  Weapon                   8    | .   1   2   .   5   
  Highest Loss Streak      4    | .   1   3   .   4   
  To Critical Strikes      1    | .   .   1   .   .   
Average Slot Usage (%)     95   | .   96  97  100 91  
  Engine                   6    | .   8   1   11  6   
  Core                     5    | .   5   9   .   2   
  Treads                   3    | .   2   .   .   8   
  Leg                      27   | .   23  32  33  23  
  Device                   7    | .   8   8   .   7   
  Storage                  11   | .   14  11  11  10  
  Processor                2    | .   3   1   .   4   
  Protection               9    | .   1   12  22  10  
  Energy Cannon            2    | .   .   9   .   2   
  Ballistic Gun            6    | .   12  3   11  .   
  Ballistic Cannon         5    | .   .   4   11  11  
  Launcher                 6    | .   13  3   .   3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             48   | 15  36  42  40  48  
  Greatest Support         40   | 40  40  33  33  40  
  Greatest Overweight (x)  9    | .   9   1   1   3   
  Average Overweight (x)   .    | .   .   .   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 7   14  15  15  15  
  Most Carried             15   | 5   15  15  11  15  
  Average Carried          10   | 4   12  12  11  12  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            14   | 5   14  11  11  13  

 Class Distribution 
--------------------
 86% | Mutant
 13% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  
Matter Collected           2759 | 356  789  474  43   1097 
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2635 | 143  606  734  27   1125 
  Parts                    184  | 16   45   56   7    60   
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           3    | .    1    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  75   | .   16  21  3   35  
  Guns                     8    | .   3   2   1   2   
  Cannons                  33   | .   .   11  2   20  
  AOE                      34   | .   13  8   .   13  
Classes Destroyed          12   | 1   7   2   .   2   
  Worker                   8    | .   1   3   .   4   
  Builder                  5    | .   3   2   .   .   
  Tunneler                 7    | 6   .   1   .   .   
  Recycler                 3    | .   1   2   .   .   
  Mechanic                 1    | .   .   1   .   .   
  Operator                 2    | .   2   .   .   .   
  Watcher                  11   | .   3   4   .   4   
  Swarmer                  23   | .   3   14  3   3   
  Grunt                    40   | .   13  3   .   24  
  Brawler                  2    | .   .   .   .   2   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   9    | .   .   4   .   5   
Best Kill Streak           8    | 2   5   8   3   7   
  Combat Bots Only         6    | .   3   6   3   6   
Max Kills in Single Turn   4    | 2   3   4   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   3   3   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        368  | .    66   113  8    181  
  Missed                   101  | .    23   30   2    46   
Damage Taken               4146 | .    589  959  45   2553 
  Core                     781  | .    151  66   .    564  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   136  | .    14   48   .    74   
Core Remaining (%)         74   | 100  39   .    83   .    
Volleys Fired              234  | 11   48   73   6    96   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  116  | 40   60   116  59   104  
Shots Fired                425  | 22   81   124  12   186  
  Gun                      118  | 22   60   21   6    9    
  Cannon                   240  | .    .    87   6    147  
  Launcher                 67   | .    21   16   .    30   
  Special                  .    | .    .    .    .    .    
  Kinetic                  255  | 22   60   39   12   122  
  Thermal                  86   | .    .    52   .    34   
  Explosive                67   | .    21   16   .    30   
  Electromagnetic          17   | .    .    17   .    .    
  Robot Hit Streak         12   | 7    8    10   3    12   
  Robot Miss Streak        5    | 2    2    4    2    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           256  | 13   50   66   5    122  
  Core Hits                183  | 6    41   43   4    89   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    
  Critical Strikes         6    | .    1    1    .    4    
    Destroy                1    | .    1    .    .    .    
    Blast                  5    | .    .    1    .    4    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           7447 | 184  1556 1856 74   3777 
  Guns                     879  | 184  445  130  23   97   
  Cannons                  3074 | .    .    905  41   2128 
  Explosions               3455 | .    1108 818  .    1529 
  Melee                    .    | .    .    .    .    .    
  Ramming                  39   | .    3    3    10   23   
  Kinetic                  2839 | 184  445  323  64   1823 
  Thermal                  855  | .    .    453  .    402  
  Explosive                3455 | .    1108 818  .    1529 
  Electromagnetic          259  | .    .    259  .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    10   
  Average Corruption       10   | .    .    .    .    10   
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  27   | .    .    .    .    27   
    Message Errors         9    | .    .    .    .    9    
    Matter Fused           3    | .    .    .    .    3    
    Heat Flow Errors       2    | .    .    .    .    2    
    Energy Discharges      5    | .    .    .    .    5    
    Data Loss (minor)      4    | .    .    .    .    4    
    Misfires               2    | .    .    .    .    2    
    Misdirections          1    | .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            109  | .    18   61   .    30   
  Projectiles              42   | .    .    27   .    15   
  Explosions               67   | .    18   34   .    15   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 16   | .    .    3    .    13   
  Impact                   .    | .    .    .    .    .    
  Kinetic                  15   | .    .    3    .    12   
  Secondary                1    | .    .    .    .    1    
Self-Inflicted Damage      175  | .    64   7    .    104  
  Shots                    10   | .    3    1    .    6    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             8    | .    1    1    1    5    
  Kicked                   7    | .    1    1    1    4    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        445  | .    27   436  95   445  
  Average Temperature      133  | .    6    165  45   121  
  Received Heat Transfer   1617 | .    270  240  .    1107 
  Effects                  24   | .    .    14   .    10   
    Shutdowns              4    | .    .    3    .    1    
    Energy Bleed           5    | .    .    2    .    3    
    Interference           12   | .    .    7    .    5    
    Matter Decay           1    | .    .    1    .    .    
    Short Circuit          1    | .    .    .    .    1    
    Damage (minor)         1    | .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         1813 | .    .    962  .    851  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             553  | 15  241 462 139 553 
  Initial                  139  | .   6   87  139 27  
  Average                  138  | 3   89  244 83  261 
Maximum Alert Level        2    | .   1   2   .   2   
  Low Security (%)         72   | 100 95  37  100 35  
  Level 1                  21   | .   4   59  .   39  
  Level 2                  5    | .   .   3   .   24  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          11   | .   4   3   .   4   
  Investigation            6    | .   2   3   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   2   .   .   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           6    | .   1   3   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              101  | .   21  32  3   45  
  Peak Tracking Total      4    | .   4   4   3   4   
  Tactical Retreats        2    | .   .   1   .   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            5    | .   3   2   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          3    | .   1   2   .   .   
  Max in Single Turn       1    | .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          19   | .   7   6   .   6   
  Terminals                12   | .   5   3   .   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   1   1   .   1   
  Recycling Units          3    | .   1   1   .   1   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                64   | .   23  25  .   16  
  Successful               43   | .   15  16  .   12  
  Failed                   21   | .   8   9   .   4   
    Catastrophic           4    | .   2   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                35   | .   17  9   .   9   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          9    | .   3   2   .   4   
  Recycling Units          12   | .   3   6   .   3   
  Scanalyzers              8    | .   .   8   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             21   | .   11  3   .   7   
  Record                   8    | .   4   2   .   2   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        3    | .   2   .   .   1   
  Alert Level              1    | .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   1   
  Assault Status           1    | .   .   .   .   1   
  Recall Investigation     3    | .   1   1   .   1   
  Hauler Manifests         2    | .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       8    | .   2   2   .   4   
  Scan Component           4    | .   1   1   .   2   
  Repair                   4    | .   1   1   .   2   
Recycling Unit Hacks       7    | .   2   4   .   1   
  Recycle Component        1    | .   .   1   .   .   
  Process                  1    | .   .   1   .   .   
  Report Inventory         5    | .   2   2   .   1   
Scanalyzer                 7    | .   .   7   .   .   
  Insert Component         3    | .   .   3   .   .   
  Analyze                  4    | .   .   4   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         17   | .   5   6   .   6   
  Full Trace Events        4    | .   2   1   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   3    | .   .   3   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             4    | .   1   1   .   2   
  Time                     116  | .   26  38  .   52  
Parts Recycled             1    | .   .   1   .   .   
  Recycled Matter          125  | .   .   125 .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           3    | .   .   3   .   .   
  Part Schematics Acquired 3    | .   .   3   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  
Turns Passed               6570 | 1353 1824 1373 693  1327 
Spaces Moved               2468 | 252  815  566  349  486  
  Core                     12   | 6    6    .    .    .    
  Treads                   498  | 246  97   .    .    155  
  Legs                     1958 | .    712  566  349  331  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  120  190  120  
  Average Speed            186  | 157  191  189  190  186  
  Slowest Speed            500  | 160  500  190  190  330  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    
Exploration Rate (%)       55   | 27   86   51   69   44   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    .    2    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             1    | .    .    .    1    .    
Spaces Dug                 7    | .    7    .    .    .    
Terrain Destroyed          358  | .    112  75   .    171  
  Melee                    .    | .    .    .    .    .    
  Projectile               9    | .    .    3    .    6    
  AOE                      349  | .    112  72   .    165  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  
Total                      4006 | 1186 996  738  368  718  
  Wait                     1113 | 901  65   64   13   70   
  Move                     2464 | 251  814  565  348  486  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  79   | 13   28   11   .    27   
  Fast Attach              2    | .    2    .    .    .    
  Attach                   48   | 7    8    11   .    22   
  Detach                   2    | .    1    .    .    1    
  Swap                     37   | 2    17   11   .    7    
  Drop                     19   | 1    12   2    .    4    
  Fire                     234  | 11   48   73   6    96   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     7    | .    1    1    1    4    
  Crush                    1    | .    .    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   45 | -11/Scrapyard | Discovered new exit (range 15)
 1354 | -11/Scrapyard | Entered Materials
 1355 | -10/Materials | Build established: Mutant
 2190 | -10/Materials | Discovered new exit (range 7)
 2224 | -10/Materials | Discovered new exit (range 12)
 2538 | -10/Materials | Repaired Sensor Array?
 2676 | -10/Materials | Discovered new exit (range 5)
 2782 | -10/Materials | Discovered new exit (range 8)
 2826 | -10/Materials | Identified exit to Mines
 2868 | -10/Materials | Identified exit to Materials
 3103 | -10/Materials | Core integrity fell below 50%
 3178 | -10/Materials | Entered another Materials area
 3178 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3247 | -9/Materials  | Repaired Lgt. Nuclear Core
 4457 | -9/Materials  | Lost 3 parts (1p1n1u)
 4526 | -9/Materials  | Discovered new exit (range 11)
 4551 | -9/Materials  | Entered Mines
 4923 | -9/Mines      | Learned location of Zion (-7)
 5185 | -9/Mines      | Discovered new exit (range 13)
 5244 | -9/Mines      | Entered Materials
 5244 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 5351 | -8/Materials  | Repaired Aluminum Leg
 5377 | -8/Materials  | Repaired Aluminum Leg
 5862 | -8/Materials  | Crushed by falling debris
 5862 | -8/Materials  | Core integrity fell below 50%
 5862 | -8/Materials  | System corruption reached 10%
 6044 | -8/Materials  | Core integrity fell below 20%
 6307 | -8/Materials  | Lost 4 parts (1p1n2u)
 6317 | -8/Materials  | Build established: Scavenger-Mutant
 6571 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
06501_ R-06 Scavenger collects Visual Processing Unit.
06501_ Acquired 2 matter.
06504_ Lgt. Treads destroyed.
06505_ Y-45 Defender destroyed.
06505_ K-01 Serf collects debris.
06513_ R-06 Scavenger collects Lgt. Armor Plating.
06515_ System corrupted: Component data lost.
06516_ R-06 Scavenger collects Imp. Signal Interpreter.
06526_ Acquired 53 matter.
06530_ Acquired Lgt. Deuterium Engine.
06531_ Acquired 33 matter.
06549_ G-50 Soldier destroyed.
06551_ Processing Tank disabled.
06555_ G-47 Trooper destroyed.
06556_ System corrupted: Heat flow error (+295).
06561_ G-47 Trooper knocked back.
06564_ System corrupted: Imp. Light Cannon jammed.
06565_ Imp. Light Cannon destroyed.
06565_ Critical hit (Burn: +37).
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Coolant Potential          50
Energy Generation          14
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
 Hrd. Light Armor Plating | -9/Materials | Scanalyzed
         Grenade Launcher | -9/Materials | Scanalyzed
               Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
GoHome()
Remodeling
Shopping List
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              fool
  Manual?         1
Play Time         01:15:00
  Cumulative      3.7 hours
  Start           2024.07.04 @ 17:23:31
  End             2024.07.04 @ 18:48:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          7
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c548bf6c-3ccc-4117-9c29-97fd55331833