Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.31 @ 04:42:29 Player: Some Pennies Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (190) 950 Value Destroyed (4010) 4010 Prototype IDs (97) 1940 Alien Tech Used (0) 0 Bonus (3830) 3830 TOTAL SCORE: 18830 Bonus ------- High Alert Combat Kills 181 Follower Combat Kills 49 Aligned with FarCom 300 Met Imprinter 300 Win 3000 Cogmind --------- Core Integrity 1100/1600 Matter 27/300 Energy 100/100 System Corruption 5% Temperature Cool (1) Movement Flying (160) Ox2 Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Improved Q-thruster > --- UTILITY (16) ----- Medium Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON (2) ------- Linear Accelerator > --- INVENTORY (10) --- Light Quantum Reactor Light Quantum Reactor Enhanced Nova Cannon Heavy Gauss Cannon Tiamat Missile Launcher Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Long-range Terrain Scanner Advanced Terrain Scan Processor ECM Suite Experimental Utility Shielding Improved Light Armor Plating Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield Improved System Shield Improved System Shield Advanced System Shield Advanced System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Fusion Bomb Launcher > --- INVENTORY -------- Micro Antimatter Reactor Light Quantum Reactor Field Propulsion Array Improved Q-thruster Enhanced Nova Cannon Heavy Gauss Cannon Linear Accelerator Tiamat Missile Launcher Shock Maul [Rating: 151] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Cooled VTOL Module Flight Unit Cooled VTOL Module Utility Hacking Suite Device ECM Suite Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Shock Maul Energy Gun Cooled Plasma Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Shock Maul Slashing Weapon Blade Saw Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 2 . . 2 2 2 2 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 1 . . . . . . . . . . . 1 Utility 14 | . . . . . 2 1 . . . . 2 2 . . 2 2 2 1 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 341 | 2 25 7 2 . 28 17 2 4 4 4 60 69 6 3 54 12 22 20 Power 24 | . 3 1 . . 1 1 . . . . 4 8 . . 2 1 . 3 Engine 4 | . 3 1 . . . . . . . . . . . . . . . . Core 15 | . . . . . 1 1 . . . . 3 8 . . 2 . . . Reactor 5 | . . . . . . . . . . . 1 . . . . 1 . 3 Propulsion 59 | . 4 3 2 . 6 2 . . . . 14 12 . . 5 1 6 4 Treads . | . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 59 | . 4 3 2 . 6 2 . . . . 14 12 . . 5 1 6 4 Utility 118 | . 5 1 . . 5 7 2 1 . 4 21 25 5 2 25 2 11 2 Device 55 | . 3 . . . 1 6 1 1 . 2 11 14 3 . 9 1 3 . Storage 4 | . 1 . . . 1 . . . . . . 1 . . 1 . . . Processor 11 | . . 1 . . 1 . . . . . 1 1 1 1 2 1 2 . Hackware 25 | . . . . . 2 . . . . 1 4 7 . 1 7 . 2 1 Protection 23 | . 1 . . . . 1 1 . . 1 5 2 1 . 6 . 4 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 140 | 2 13 2 . . 16 7 . 3 4 . 21 24 1 1 22 8 5 11 Energy Gun 8 | . . . . . 1 . . . . . . 2 . . 2 1 . 2 Energy Cannon 7 | . 1 . . . . . . . . . 1 4 . . . 1 . . Ballistic Gun 21 | 2 5 . . . 2 3 . . 2 . 3 . . . 4 . . . Ballistic Cannon 21 | . 4 1 . . 5 1 . . . . 1 3 . . 2 2 . 2 Launcher 19 | . 1 . . . 4 . . 1 . . 2 2 1 1 2 . 2 3 Special Weapon 8 | . . 1 . . . . . . . . . 7 . . . . . . Impact Weapon 32 | . . . . . 3 1 . 1 . . 10 4 . . 5 3 2 3 Slashing Weapon 3 | . . . . . . . . . . . 2 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 21 | . 2 . . . 1 2 . 1 2 . 2 1 . . 7 1 1 1 Unidentified Prototypes 21 | . . . . . 3 1 . . . . 4 4 . . 4 1 4 . Parts Lost 40 | . 1 4 . . . . . 1 . . 1 5 3 . 6 1 1 17 Power 4 | . . . . . . . . . . . . . . . 2 . . 2 Propulsion 11 | . 1 2 . . . . . . . . . 1 . . 1 1 . 5 Utility 18 | . . 1 . . . . . 1 . . . 2 2 . 3 . 1 8 Weapon 7 | . . 1 . . . . . . . . 1 2 1 . . . . 2 Highest Loss Streak 17 | . 1 2 . . . . . 1 . . 1 3 1 . 2 1 1 17 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 79 88 100 100 98 99 100 98 100 100 99 97 93 94 94 95 90 80 Engine 1 | . 4 7 14 14 8 . . . . . . . . . . . . . Core 3 | . . . . . . 7 7 7 7 7 6 4 5 5 4 2 . . Flight 28 | . 21 27 28 28 35 38 38 38 38 38 32 29 29 29 25 20 13 11 Device 5 | . 10 . . . . 6 7 7 15 12 6 6 1 . 3 9 7 7 Storage 6 | . 4 14 14 14 9 7 7 7 7 7 6 5 5 5 5 4 4 4 Processor 6 | . . 7 14 14 9 7 7 5 . . 5 5 9 7 4 9 8 8 Hackware 21 | . . . . . 16 15 15 15 15 16 25 29 29 35 37 33 31 31 Protection 3 | . 9 5 . . . . . . . . 1 1 3 3 5 4 9 6 Ballistic Gun 3 | . 14 14 14 14 1 3 7 6 . . . . . . . . . . Special Weapon 1 | . . 4 14 14 . . . . . . . 3 . . . . . . Impact Weapon 4 | . . . . . 8 7 7 6 7 7 5 4 5 5 3 3 3 3 Special Melee Weapon 2 | . 2 . . . 2 3 . . 7 7 6 . . . 2 1 3 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 54 | 3 18 18 15 15 22 27 25 25 23 24 25 35 25 24 33 39 38 54 Greatest Support 46 | 3 8 8 8 8 20 25 25 25 25 25 37 39 25 25 35 35 39 46 Greatest Overweight (x) 4 | . 4 2 1 1 3 1 . . . . . 1 . . 1 1 . 2 Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 2 5 9 9 9 9 9 10 10 10 9 9 9 9 9 9 8 9 9 Final Capacity 10 | 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 6 Class Distribution -------------------- 51% | Hacker-Sprinter 15% | Mutant 11% | Wizard-Ninja 9% | Wizard-Sprinter 5% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Upper Caves Wizard-Scout | -4/Factory Wizard-Ninja | -3/Research Wizard-Ninja | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Acc Matter Collected 4358 | 232 413 169 20 . 329 210 105 83 31 69 650 788 108 20 435 148 434 114 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 6707 | 73 447 121 . . 355 708 . 211 . . 959 1836 192 104 583 148 537 433 Parts 215 | 5 34 11 . . 6 18 . 7 . . 21 42 8 . 23 2 11 27 Haulers Intercepted 22 | . 2 . . . 4 4 . . . . 6 4 . . 1 . 1 . Recyclers Shooed 6 | . 1 . . . 1 1 . . . . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . 14 . 6 . . 6 . . . . . Prevented 7 | . . . . . . . . . . 2 . . 5 . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed 54 | . 10 6 . . . . . 5 . . . 3 5 . 4 . 5 16 Melee 2 | . . . . . . . . . . . . . 1 . . . 1 . Guns 8 | . 5 3 . . . . . . . . . . . . . . . . Cannons 9 | . 5 3 . . . . . . . . . 1 . . . . . . AOE 31 | . . . . . . . . 4 . . . 1 2 . 4 . 4 16 Classes Destroyed 13 | 2 7 1 . . . . . . . . . 1 1 . . . 1 . Worker 34 | . 1 . . . 1 2 . . . . 8 11 . . 3 . 6 2 Builder 20 | . 1 . . . . 4 . . . . 3 4 . . 3 . 4 1 Tunneler 2 | 1 . . . . . 1 . . . . . . . . . . . . Hauler 22 | . 2 . . . 4 4 . . . . 6 4 . . 1 . 1 . Recycler 14 | 1 1 . . . 1 3 . . . . . 5 . . 2 . 1 . Mechanic 1 | . . . . . . . . . . . . 1 . . . . . . Operator 13 | . 1 . . . 1 2 . . . . 3 4 . . 1 . 1 . Watcher 31 | . 1 . . . 3 5 . . . . 4 7 . . 3 4 2 2 Swarmer 35 | . 6 3 . . . . . 4 . . . . 2 . 4 . . 16 Grunt 11 | . 4 2 . . . . . 1 . . . 3 1 . . . . . Hunter 2 | . . . . . . . . . . . . . 2 . . . . . Programmer 5 | . . . . . . . . . . . . . . . . . 5 . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 11 | 2 6 3 . . 2 4 . 4 . . 5 5 2 . 4 1 5 11 Combat Bots Only 11 | . 4 3 . . . . . 4 . . . 2 2 . 4 . 4 11 Max Kills in Single Turn 6 | 1 1 1 . . 1 1 . 3 . . 1 1 2 . 4 1 2 6 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 6 | . . . . . . . . 3 . . . 1 2 . 4 . 2 6 Melee 1 | . . . . . . . . . . . . . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Acc Hostile Shots Fired 699 | . 49 34 . . 1 17 7 20 . 29 67 39 41 1 81 41 66 206 Missed 335 | . 10 10 . . 1 10 5 8 . 18 38 12 12 . 54 24 40 93 Damage Taken 6631 | . 390 242 . . . 119 44 188 . 109 414 614 525 27 663 320 606 2370 Core 1485 | . 130 40 . . . 34 . 49 . 26 119 73 167 27 93 110 117 500 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Shielding 169 | . . . . . . . . . . . . . . . . 12 20 137 Regen/Repaired (Parts) 1205 | . . . . . . . . . 182 . 172 177 . . 307 . . 367 Core Remaining (%) 81 | 100 . . . 32 100 . . . . 84 86 . . 73 91 91 91 68 Volleys Fired 163 | 3 52 20 . . 11 21 . 3 . . 12 12 2 . 5 2 7 13 Largest 2 | 2 2 2 . . 2 1 . 1 . . 1 2 1 . 2 2 2 2 Hottest 146 | 40 107 68 . . 92 48 . 36 . . 48 146 39 . 61 85 98 98 Shots Fired 243 | 6 99 33 . . 12 21 . 3 . . 12 18 2 . 7 4 10 16 Gun 96 | 6 49 20 . . . 5 . . . . 9 . . . 4 2 . 1 Cannon 118 | . 50 13 . . 12 16 . . . . 1 16 . . 2 2 . 6 Launcher 28 | . . . . . . . . 3 . . 2 1 2 . 1 . 10 9 Special 1 | . . . . . . . . . . . . 1 . . . . . . Kinetic 176 | 6 77 33 . . 12 21 . . . . 10 7 . . 2 2 . 6 Thermal 39 | . 22 . . . . . . . . . . 10 . . 4 2 . 1 Explosive 28 | . . . . . . . . 3 . . 2 1 2 . 1 . 10 9 Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 8 | 5 8 7 . . 1 7 . 2 . . 6 6 . . 5 2 4 3 Robot Miss Streak 9 | . 9 3 . . 3 1 . 1 . . 1 4 . . . 2 2 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 292 | 5 58 20 . . 17 31 . 5 3 . 32 44 5 2 25 7 23 15 Core Hits 149 | 3 26 10 . . 3 6 . 4 . . 7 27 4 . 10 1 18 30 Critical Kills 8 | . . . . . . . . . . . . 3 . . 5 . . . Critical Parts Destroyed 51 | . . . . . 3 3 . . . . 10 18 2 . 6 1 6 2 Critical Strikes 60 | . . . . . 3 3 . . . . 10 22 2 . 11 1 6 2 Meltdown 1 | . . . . . . . . . . . . 1 . . . . . . Blast 1 | . . . . . . . . . . . . 1 . . . . . . Smash 58 | . . . . . 3 3 . . . . 10 20 2 . 11 1 6 2 Melee Attacks 339 | . . . . . 30 46 1 3 3 . 66 60 9 2 53 7 38 21 Impact 324 | . . . . . 30 43 1 3 . . 64 60 8 2 48 7 37 21 Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 100 | . . . . . 7 15 . 1 3 . 20 22 2 . 13 1 13 3 Combat Hostiles 6 | . . . . . . 3 . 1 . . . . 2 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 21179 | 48 912 223 . . 942 1740 . 591 . . 2674 4509 502 261 2132 566 3270 2809 Guns 812 | 48 232 133 . . . 83 . . . . 150 . . . 103 26 . 37 Cannons 1211 | . 680 90 . . 27 125 . . . . . 265 . . . 24 . . Explosions 4398 | . . . . . . . . 251 . . . 323 173 . 374 . 1310 1967 Melee 14758 | . . . . . 915 1532 . 340 . . 2524 3921 329 261 1655 516 1960 805 Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 1406 | 48 667 223 . . 27 208 . . . . 150 59 . . . 24 . . Thermal 617 | . 245 . . . . . . . . . . 206 . . 103 26 . 37 Explosive 3979 | . . . . . . . . 251 . . . . 173 . 374 . 1310 1871 Electromagnetic 419 | . . . . . . . . . . . . 323 . . . . . 96 Impact 14758 | . . . . . 915 1532 . 340 . . 2524 3921 329 261 1655 516 1960 805 Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . 3 3 3 3 . 4 3 . . 1 . 7 5 Average Corruption 2 | . . . . . . 2 3 3 3 . 2 2 . . 1 . 6 3 Corruption Purged 8 | . . . . . . 1 . . . . 4 3 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 72 | . . . . . . 7 5 3 . . . 33 . . 9 . 13 2 Message Errors 18 | . . . . . . 1 1 1 . . . 7 . . 1 . 6 1 Matter Fused 16 | . . . . . . 1 1 . . . . 10 . . 3 . . 1 Heat Flow Errors 9 | . . . . . . 1 . . . . . 3 . . 2 . 3 . Energy Discharges 7 | . . . . . . 1 2 . . . . 4 . . . . . . Parts Rejected 3 | . . . . . . . . . . . . 1 . . 1 . 1 . Parts Fused 1 | . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 11 | . . . . . . . 1 2 . . . 4 . . 2 . 2 . Data Loss (major) 4 | . . . . . . 2 . . . . . 2 . . . . . . Alerts 2 | . . . . . . 1 . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 9404 | . 8 . . . 370 961 . 275 . . 1816 2504 284 229 819 327 1388 423 Projectiles 23 | . 8 . . . . 14 . . . . . 1 . . . . . . Explosions 76 | . . . . . . . . . . . . . . . . . 39 37 Melee 9305 | . . . . . 370 947 . 275 . . 1816 2503 284 229 819 327 1349 386 Knockbacks 47 | . 8 . . . . 10 . 1 . . 5 6 3 1 6 3 1 3 Impact 38 | . . . . . . 9 . 1 . . 5 6 3 1 6 3 1 3 Kinetic 8 | . 8 . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . 1 . . . . . . . . . . . . Self-Inflicted Damage 107 | . . . . . . . . . . . . . 30 . . . . 77 Shots 2 | . . . . . . . . . . . . . 1 . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 485 | . 485 56 . . 24 262 8 17 2 57 203 396 7 . 274 84 272 21 Average Temperature 42 | . 175 24 . . 7 5 2 3 2 14 98 132 4 . 126 55 114 7 Received Heat Transfer 696 | . 117 75 . . . 30 9 36 . 42 54 120 57 . 30 . . 126 Effects 13 | . 8 . . . . . . . . . . 3 . . 2 . . . Shutdowns 3 | . 3 . . . . . . . . . . . . . . . . . Energy Bleed 3 | . 1 . . . . . . . . . . 1 . . 1 . . . Interference 1 | . . . . . . . . . . . . . . . 1 . . . Matter Decay 1 | . 1 . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . . . Damage (major) 3 | . 3 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 131 | . . . . . 7 22 . 1 . . 18 33 2 1 11 8 22 6 Impact Corruptions 225 | . . . . . 12 32 . 6 . . 38 59 4 6 18 9 29 12 Robots Melted 1 | . . . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . Parts Melted 3 | . 1 . . . . . . . . . . 2 . . . . . . Heat Transferred 1031 | . 444 . . . . . . . . . . 300 . . 200 50 . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Acc Peak Influence 745 | 10 356 167 . . 151 163 . . . . 266 428 . . 544 415 554 745 Initial 268 | . 6 67 . . . 68 . . . . 18 117 . . 97 268 183 60 Average 173 | 4 222 46 . . 86 64 . . . . 124 240 . . 269 323 341 174 Maximum Alert Level 3 | . 1 . . . . . . . . . 1 2 . . 2 2 2 3 Low Security (%) 65 | 100 34 100 . 100 100 100 . . . . 86 43 . . 34 . 13 83 Level 1 29 | . 65 . . . . . . . . . 13 53 . . 52 95 50 3 Level 2 5 | . . . . . . . . . . . . 3 . . 13 4 36 7 Level 3 . | . . . . . . . . . . . . . . . . . . 4 Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 62 | . 3 . . . 1 12 . . . 1 9 13 . . 14 1 5 3 Investigation 31 | . 2 . . . 1 9 . . . . 5 7 . . 5 1 1 . Extermination 10 | . . . . . . 1 . . . . 2 1 . . 3 . 2 1 Reinforcement 20 | . 1 . . . . 2 . . . . 2 5 . . 6 . 2 2 Assault 1 | . . . . . . . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . . . . 2 1 . . Construction Impeded 3 | . . . . . . . . . . . . 1 . . . . 1 1 Haulers Reinforced 6 | . . . . . . 1 . . . . . 2 . . 2 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Acc Distress Signals 16 | . 4 . . . . . . . . . 2 4 . . 3 . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 386 | . 22 7 . . 12 25 13 14 . 14 51 60 13 1 67 12 32 43 Peak Tracking Total 16 | . 5 3 . . 4 4 9 6 . 6 8 6 3 1 16 4 8 13 Tactical Retreats 110 | . 2 1 . . 4 9 2 3 . 6 17 19 3 1 25 3 6 9 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Acc Traps Triggered 15 | . 1 . . . 1 5 . . . . 2 5 . . 1 . . . Indirectly 2 | . . . . . . . . . . . . 2 . . . . . . Trap Hack Attempts 67 | . . . . . 2 6 . . . . 50 . . . 9 . . . Triggered 1 | . . . . . . . . . . . . . . . 1 . . . Disarmed 8 | . . . . . . 1 . . . . . . . . 1 6 . . Reprogrammed 33 | . . . . . 1 . . . . . 9 . . . 19 4 . . Reused 15 | . . . . . . . . . . . 6 . . . 7 2 . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . . . . 1 . 1 6 . . . 7 2 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Acc Machines Disabled 23 | . 2 . . . 2 . . . . . 1 10 . . 3 1 1 3 Max in Single Turn 5 | . 1 . . . 1 . . . . . 1 5 . . 2 1 1 1 Garrison Access 10 | . . . . . . 2 . . . . 2 3 . . 1 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Acc Machines Accessed 161 | . 9 1 2 . 10 29 2 2 . . 33 28 1 . 25 5 10 4 Terminals 87 | . 6 1 . . 5 15 . . . . 18 16 . . 15 2 8 1 Fabricators 16 | . . . . . . 5 . . . . 4 4 . . 2 1 . . Repair Stations 13 | . 1 . . . 1 1 . . . . 3 2 . . 2 1 . 2 Recycling Units 15 | . 2 . . . 1 3 . . . . 3 1 . . 3 . 1 1 Scanalyzers 10 | . . . . . 2 2 . . . . 2 2 . . 2 . . . Garrison Access 13 | . . . . . 1 3 . . . . 3 3 . . 1 1 1 . Total Hacks 584 | . 17 4 2 . 29 75 2 2 . . 109 101 1 . 139 26 53 24 Successful 423 | . 11 1 2 . 21 49 2 2 . . 79 79 1 . 108 19 33 16 Failed 158 | . 6 3 . . 7 26 . . . . 29 21 . . 31 7 20 8 Catastrophic 22 | . 1 1 . . . 1 . . . . 4 3 . . 5 1 6 . Database Lockouts 3 | . . . . . 1 . . . . . 1 1 . . . . . . Manual 210 | . 2 5 1 . 8 26 . . 2 . 45 40 . . 57 4 16 4 Terminals 387 | . 11 4 . . 20 41 . . . . 63 67 . . 101 21 51 8 Fabricators 45 | . . . . . . 13 . . . . 9 15 . . 6 2 . . Repair Stations 50 | . 3 . . . 2 1 . . . . 14 6 . . 8 2 . 14 Recycling Units 36 | . 3 . . . 2 8 . . . . 7 1 . . 12 . 1 2 Scanalyzers 33 | . . . . . 4 4 . . . . 8 7 . . 10 . . . Garrison Access 26 | . . . . . 1 8 . . . . 8 5 . . 2 1 1 . Terminal Hacks 221 | . 7 1 2 . 12 16 2 2 . . 27 40 1 . 66 14 27 4 Record 8 | . . . 1 . . . 1 . . . . 2 . . 3 . 1 . Part Schematic 10 | . . . . . . 1 . . . . . 4 . . 4 . 1 . Robot Analysis 28 | . 1 1 . . 2 2 . . . . 2 5 . . 13 1 . 1 Prototype ID Bank 21 | . 2 . . . 2 2 . . . . 3 4 . . 4 2 2 . Open Door 4 | . . . . . . . 1 2 . . . . 1 . . . . . Level Access Points 5 | . . . . . . . . . . . . . . . 2 1 1 1 Branch Access Points 6 | . . . . . 1 1 . . . . 1 1 . . 1 . 1 . Emergency Access Points 13 | . . . . . 2 . . . . . 1 3 . . 5 1 1 . Machine Index 4 | . . . . . . . . . . . 1 1 . . 1 . 1 . Terminal Index 5 | . . . . . 2 1 . . . . . 1 . . . . 1 . Fabricator Index 1 | . . . . . . . . . . . . . . . . 1 . . Recycling Unit Index 1 | . . . . . . . . . . . . . . . 1 . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . 1 . . . Garrison Index 2 | . . . . . . . . . . . . . . . 1 1 . . Alert Level 7 | . . . . . . . . . . . 1 . . . 4 . 2 . Unreport Threat 10 | . . . . . . . . . . . 2 1 . . 3 . 4 . Locate Traps 19 | . 1 . . . . 3 . . . . 3 3 . . 4 1 3 1 Disarm Traps 1 | . . . . . . . . . . . . . . . . 1 . . Reprogram Traps 5 | . . . . . . . . . . . . . . . 4 1 . . Dispatch Records 2 | . . . . . 1 . . . . . 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . . Security Status 3 | . . . . . . . . . . . . 1 . . . 1 1 . Surveillance Status 2 | . . . . . . . . . . . . 1 . . . . 1 . Patrol Status 3 | . . . . . . . . . . . 1 1 . . . . 1 . Transport Status 1 | . . . . . . . . . . . 1 . . . . . . . Extermination Status 1 | . . . . . . . . . . . . . . . . . 1 . Recall Investigation 12 | . . . . . 1 3 . . . . 3 3 . . 2 . . . Recall Extermination 4 | . . . . . . 1 . . . . . . . . 2 . 1 . Recall Reinforcements 5 | . . . . . . . . . . . 1 3 . . 1 . . . Hauler Manifests 6 | . 1 . . . . . . . . . 1 2 . . 1 . 1 . Registered Components 5 | . . . . . . . . . . . 1 1 . . 1 1 1 . Registered Prototypes 4 | . . . . . . . . . . . 1 . . . 1 1 1 . Zone Layout 20 | . 1 . . . 1 2 . . . . 3 3 . . 7 1 1 1 Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 37 | . . . . . . 10 . . . . 7 13 . . 5 2 . . Network Status 4 | . . . . . . 1 . . . . 1 1 . . 1 . . . Load Schematic 19 | . . . . . . 5 . . . . 4 7 . . 2 1 . . Build 14 | . . . . . . 4 . . . . 2 5 . . 2 1 . . Repair Station Hacks 43 | . 1 . . . 2 . . . . . 14 6 . . 8 2 . 10 Scan Component 23 | . 1 . . . 1 . . . . . 8 3 . . 4 1 . 5 Repair 20 | . . . . . 1 . . . . . 6 3 . . 4 1 . 5 Recycling Unit Hacks 17 | . 2 . . . . 2 . . . . 2 1 . . 7 . 1 2 Process 1 | . . . . . . . . . . . . . . . 1 . . . Retrieve Matter 3 | . . . . . . . . . . . . . . . 3 . . . Retrieve Components 13 | . 2 . . . . 2 . . . . 2 1 . . 3 . 1 2 Scanalyzer 31 | . . . . . 4 4 . . . . 7 6 . . 10 . . . Insert Component 14 | . . . . . 2 2 . . . . 3 3 . . 4 . . . Analyze 17 | . . . . . 2 2 . . . . 4 3 . . 6 . . . Garrison Access Hacks 12 | . . . . . 1 2 . . . . 3 3 . . 1 1 1 . Unlock Access 2 | . . . . . 1 . . . . . 1 . . . . . . . Seal Access 10 | . . . . . . 2 . . . . 2 3 . . 1 1 1 . Unauthorized Hacks 61 | . 1 . . . 2 15 . . . . 18 10 . . 11 . 4 . Terminals 38 | . . . . . 2 7 . . . . 10 7 . . 8 . 4 . Assimilate 8 | . . . . . . 2 . . . . 3 1 . . 2 . . . Botnet 25 | . . . . . 1 4 . . . . 7 6 . . 5 . 2 . Detonate 1 | . . . . . . . . . . . . . . . . . 1 . Operators 4 | . . . . . 1 1 . . . . . . . . 1 . 1 . Fabricators 4 | . . . . . . . . . . . 2 2 . . . . . . Recompile 4 | . . . . . . . . . . . 2 2 . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . Mechanics 1 | . . . . . . 1 . . . . . . . . . . . . Recycling Units 13 | . 1 . . . . 4 . . . . 5 . . . 3 . . . Reject 3 | . . . . . . 1 . . . . 1 . . . 1 . . . Recyclers 4 | . . . . . . 1 . . . . 2 . . . 1 . . . Mask 5 | . . . . . . 2 . . . . 2 . . . 1 . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 3 . . . . 1 1 . . . . . . Broadcast 1 | . . . . . . 1 . . . . . . . . . . . . Reprogram 1 | . . . . . . 1 . . . . . . . . . . . . Watchers 3 | . . . . . . 1 . . . . 1 1 . . . . . . Data Cores Recovered 5 | . . . . . 1 . . . . . 1 2 . . 1 . . . Used 1 | . . . . . . . . . . . . 1 . . . . . . Hacking Detections 114 | . 6 1 . . 7 25 . . . . 23 19 . . 20 3 7 3 Full Trace Events 22 | . 1 1 . . . 8 . . . . 3 4 . . 3 1 1 . Feedback Events 2 | . . . . . . . . . . . . 2 . . . . . . Corruption 1 | . . . . . . . . . . . . 1 . . . . . . Hackware Fried 1 | . . . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . 2 3 . . . . 3 6 . . 8 . 1 . Parts Built 16 | . . . . . . 4 . . . . 2 6 . . 2 2 . . Authchips 4 | . . . . . . . . . . . . 4 . . . . . . Time 945 | . . . . . . 384 . . . . 181 239 . . 117 24 . . Total Part Build Rating 70 | . . . . . . 15 . . . . 9 31 . . 9 6 . . Parts Repaired 19 | . . . . . 1 . . . . . 6 3 . . 4 . . 5 Time 963 | . . . . . 76 . . . . . 430 110 . . 149 70 . 128 Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 101 | . . . . . . . . . . . . . . . 101 . . . Retrieved Matter 101 | . . . . . . . . . . . . . . . 101 . . . Retrieved Components 19 | . 7 . . . . 3 . . . . 3 2 . . 2 . 2 . Parts Scanalyzed 13 | . . . . . 2 2 . . . . 3 2 . . 4 . . . Part Schematics Acquired 13 | . . . . . 2 2 . . . . 3 2 . . 4 . . . Parts Damaged 2 | . . . . . 1 . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . 3 . 1 . . . 1 . . . Non-combat 2 | . . . . . . . . . . . 1 . . . 1 . . . Combat 3 | . . . . . . . . . 3 . . . . . . . . . Robot Hacks Applied 6 | . . . . . . . . . 3 . 2 . . . 1 . . . parse_system 5 | . . . . . . . . . 3 . 1 . . . 1 . . . find_chute 1 | . . . . . . . . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . . . . . . . Allies Hacked 2 | . . . . . . 2 . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Acc Total Allies 15 | . . . . . . 5 . . . . 2 7 . . 1 . . . Largest Group 3 | . . . . . . 3 . . . . 1 3 . . 1 . . . Highest-Rated Group 93 | . . . . . . 52 . . . . 26 93 . . 26 . . . Highest-Rated Ally 31 | . . . . . . 21 . . . . 26 31 . . 26 . . . Total Orders 1 | . . . . . . 1 . . . . . . . . . . . . STAY 1 | . . . . . . 1 . . . . . . . . . . . . Ally Attacks 40 | . . . . . . 10 . . . . . 30 . . . . . . Total Damage 749 | . . . . . . 225 . . . . . 524 . . . . . . Kills 3 | . . . . . . . . . . . . 3 . . . . . . Allies Corrupted 2 | . . . . . . 1 . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Acc Robot Analysis Total 27 | . 1 1 . . 2 2 . . . . 2 5 . . 12 1 . 1 Derelict Logs Recovered 10 | . . 1 . 1 . . 2 1 1 3 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Acc Turns Passed 15360 | 33 907 854 424 387 769 1780 305 246 242 198 2357 2588 612 129 1650 286 789 804 Spaces Moved 32407 | 34 845 550 359 313 1682 4897 1176 936 923 405 4789 5794 2041 502 4094 495 1651 921 Core 107 | 34 73 . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 32300 | . 772 550 359 313 1682 4897 1176 936 923 405 4789 5794 2041 502 4094 495 1651 921 Fastest Speed 5 | 50 37 117 117 117 26 23 23 23 23 23 5 5 23 23 5 5 27 31 Average Speed 29 | 50 77 142 117 117 28 23 23 23 23 23 22 23 23 23 24 27 32 35 Slowest Speed 280 | 50 280 197 117 117 245 93 23 23 23 23 23 94 23 23 88 88 37 160 Overloaded Moves 126 | . . . . . . . . . . . 41 17 . . 55 13 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 77 | . . . . . 16 9 . . . . 15 20 1 . 9 4 1 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 66 | 3 92 68 79 51 57 81 95 95 85 58 82 80 98 86 66 18 43 22 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 4 | . 1 1 1 . . . 1 . . . . . . . . . . . Known Exits Taken 6 | . . . . . . 1 . . . . 1 1 . . 1 1 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 . 1 1 1 1 . . 1 1 . . . . Scrap Searched 28 | . . . . 1 . . 2 10 2 3 . . 5 5 . . . . Spaces Dug 172 | . . . . . 15 21 1 . . . 37 42 2 . 24 2 14 14 Terrain Destroyed 459 | . . 5 . . 18 21 1 38 . . 69 44 14 . 24 3 126 96 Melee 132 | . . . . . 10 17 1 . . . 36 23 . . 22 2 14 7 Projectile 25 | . . 5 . . 8 4 . . . . 1 2 . . 2 1 . 2 AOE 302 | . . . . . . . . 38 . . 32 19 14 . . . 112 87 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Acc Total 37126 | 44 1011 591 362 334 1898 5425 1207 954 949 509 5890 6871 2165 511 4628 623 1825 1329 Wait 3503 | . 60 6 . 20 119 409 27 9 20 95 861 891 98 . 364 100 78 346 Move 32239 | 33 844 549 358 312 1652 4878 1175 935 922 404 4758 5753 2038 501 4076 487 1648 916 Hop 72 | . . . . . 13 9 . . . . 15 20 1 . 8 3 1 2 Pick Up 175 | 6 15 6 1 1 20 17 . . . 2 24 25 4 . 30 6 10 8 Fast Attach 116 | . 8 . . . 6 8 2 1 . 2 27 30 3 3 9 . 13 4 Attach 78 | 2 6 6 . . 9 2 . . . . 3 10 3 . 21 6 3 7 Detach 18 | . 1 1 . . 2 . . . . . 2 2 2 2 3 3 . . Swap 147 | . 11 1 2 . 13 7 . 3 4 2 30 29 . . 24 6 6 9 Drop 205 | . 14 2 1 1 21 22 2 . . 4 41 36 5 3 26 3 21 3 Fire 163 | 3 52 20 . . 11 21 . 3 . . 12 12 2 . 5 2 7 13 Melee 339 | . . . . . 30 46 1 3 3 . 66 60 9 2 53 7 38 21 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap 68 | . . . . . 2 6 . . . . 51 . . . 9 . . . Miscellaneous 3 | . . . . . . . . . . . . 3 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / Sto / Gar) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 7 exits: *Fac x4 / *Low x2 / Gar) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / [*War]) -4/Factory (discovered 8 exits: *Res x4 / *Upp x2 / *Ext x2) -3/Research (discovered 4 exits: *Res x3 / [*Qua]) -2/Research (discovered 5 exits: *Acc x3 / *Tes x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 34 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 16) 361 | -10/Materials | Discovered new exit (range 12) 462 | -10/Materials | Core integrity fell below 50% 514 | -10/Materials | Discovered new exit (range 16) 604 | -10/Materials | Discovered new exit (range 15) 778 | -10/Materials | Build established: Mutant 941 | -10/Materials | Entered Mines 955 | -10/Mines | Met a Derelict bent on vengeance 1143 | -10/Mines | Assembled infested the area 1177 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1437 | -10/Mines | Discovered new exit (range 12) 1586 | -10/Mines | Learned location of Zion (-7) 1600 | -10/Mines | Discovered new exit (range 10) 1790 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1790 | -10/Mines | Discovered new exit (range 5) 1795 | -10/Mines | Entered Exiles 1827 | -10/Exiles | Met 8R-AWN 1843 | -10/Exiles | Met EX-HEX 1877 | -10/Exiles | Met EX-BIN 1891 | -10/Exiles | Met EX-DEC 1938 | -10/Exiles | Aligned with FarCom system 1939 | -10/Exiles | Given EX-Vault access code 1971 | -10/Exiles | Opened EX-Vault 1983 | -10/Exiles | Found 0b10 Alert Chip 2009 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2081 | -10/Exiles | Visited The Gauntlet 2202 | -10/Exiles | Discovered new exit (range 14) 2219 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 2219 | -10/Exiles | Entered Mines 2264 | -9/Mines | Found a hidden stash of uninstalled traps 2581 | -9/Mines | Learned Materials terminal intel 2592 | -9/Mines | Discovered new exit (range 13) 2606 | -9/Mines | Entered Materials 2606 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2607 | -8/Materials | Loaded intel: 12 terminal locations 2745 | -8/Materials | Identified exit to Garrison 2807 | -8/Materials | Discovered new exit (range 10) 2823 | -8/Materials | Identified exit to Storage 2823 | -8/Materials | Central database locked down 2970 | -8/Materials | Repaired Broken Imp. VTOL Module? 3151 | -8/Materials | Build established: Hacker-Sprinter 3339 | -8/Materials | Discovered new exit (range 3) 3375 | -8/Materials | Entered Factory 3375 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3384 | -7/Factory | Discovered new exit (range 16) 3932 | -7/Factory | Fabricated Imp. VTOL Module (x1) 3966 | -7/Factory | Discovered new exit (range 12) 4121 | -7/Factory | Discovered new exit (range 12) 4559 | -7/Factory | Identified exit to Lower Caves 4581 | -7/Factory | Discovered new exit (range 6) 4727 | -7/Factory | Discovered new exit (range 6) 4753 | -7/Factory | Fabricated Cld. VTOL Module? 4817 | -7/Factory | Fabricated Cld. VTOL Module? 4975 | -7/Factory | Fabricated Cld. VTOL Module? 5155 | -7/Factory | Entered Lower Caves 5178 | -7/Lower Caves | Learned 4 Factory zone layouts 5406 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5454 | -7/Lower Caves | Discovered new exit (range 5) 5460 | -7/Lower Caves | Entered another Lower Caves area 5462 | -7/Lower Caves | Discovered new exit (range 8) 5476 | -7/Lower Caves | Encountered a Warlord checkpoint 5690 | -7/Lower Caves | Learned 12 Factory zone layouts 5700 | -7/Lower Caves | Discovered new exit (range 5) 5706 | -7/Lower Caves | Entered Zion 5721 | -7/Zion | Discovered new exit (range 14) 5729 | -7/Zion | System corruption cleaned by Quarantine Array 5777 | -7/Zion | Visited the Megawrench Repair Shop 5777 | -7/Zion | Megawrench repaired 9 parts 5813 | -7/Zion | Rebuked by Imprinter 5883 | -7/Zion | Given A8's code to call for help 5883 | -7/Zion | Received a hallucinogenic algorithm 5919 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5948 | -7/Zion | Entered Proximity Caves 5950 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6113 | -6/Proximity Caves | Learned Factory interactive machine intel 6125 | -6/Proximity Caves | Learned Factory emergency access door positions 6127 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6134 | -6/Proximity Caves | Learned Factory terminal intel 6141 | -6/Proximity Caves | Discovered new exit (range 10) 6146 | -6/Proximity Caves | Entered Factory 6146 | -6/Factory | Evolved 2 slots: Utility x2 6147 | -6/Factory | Identified exit to Factory 6149 | -6/Factory | Loaded intel: 52 interactive machine locations 6150 | -6/Factory | Loaded intel: 26 terminal locations 6158 | -6/Factory | Identified exit to Lower Caves 6478 | -6/Factory | Discovered exit to Factory (range 9) 6530 | -6/Factory | Noticed a derelict Sapper rigging charges 6647 | -6/Factory | Fabricated Cld. VTOL Module (x1) 6749 | -6/Factory | Fabricated Imp. Hacking Suite? 7094 | -6/Factory | Discovered exit to Factory (range 22) 7100 | -6/Factory | Spotted B-75 Beast 7144 | -6/Factory | Central database locked down 7273 | -6/Factory | Identified exit to Garrison 7519 | -6/Factory | Discovered exit to Factory (range 9) 7532 | -6/Factory | Found Prototype Launcher 7532 | -6/Factory | Identified Scatter Rocket Array 7943 | -6/Factory | Repaired Cld. VTOL Module 8014 | -6/Factory | Repaired Cld. VTOL Module 8087 | -6/Factory | Repaired Cld. VTOL Module 8321 | -6/Factory | Repaired Cld. VTOL Module 8393 | -6/Factory | Repaired Cld. VTOL Module 8484 | -6/Factory | Repaired Cld. Cesium-ion Thruster 8503 | -6/Factory | Entered another Factory area 8503 | -5/Factory | Evolved 2 slots: Utility x2 8523 | -5/Factory | Imp. System Shield fried by hacking feedback 8881 | -5/Factory | Spotted B-75 Beast 8952 | -5/Factory | Allied Derelicts emerged from ambush trap array 9008 | -5/Factory | Lost 3 allies 9282 | -5/Factory | Lost 3 parts (1n1u1w) 9380 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 9416 | -5/Factory | Fabricated Adv. System Shield (x1) 9452 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 9518 | -5/Factory | Fabricated Scatter Rocket Array (x1) 9882 | -5/Factory | Repaired Cld. VTOL Module 9995 | -5/Factory | Repaired Cld. VTOL Module 10036 | -5/Factory | Repaired Shock Maul 10742 | -5/Factory | Build established: Wizard-Sprinter 10800 | -5/Factory | Discovered new exit (range 6) 10854 | -5/Factory | Found Launcher Loader 10920 | -5/Factory | Identified exit to Upper Caves 10920 | -5/Factory | Central database locked down 11031 | -5/Factory | Fabricated Lyr. Light Armor Plating? 11091 | -5/Factory | Entered Upper Caves 11094 | -5/Upper Caves | Encountered a Warlord checkpoint 11098 | -5/Upper Caves | Spotted B-75 Beast 11167 | -5/Upper Caves | Learned location of 2 exits from Factory 11327 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11391 | -5/Upper Caves | Build established: Hacker-Sprinter 11696 | -5/Upper Caves | Discovered new exit (range 14) 11703 | -5/Upper Caves | Entered another Upper Caves area 11722 | -5/Upper Caves | Discovered new exit (range 11) 11828 | -5/Upper Caves | Discovered new exit (range 17) 11832 | -5/Upper Caves | Entered Factory 11832 | -4/Factory | Evolved 2 slots: Utility x2 11833 | -4/Factory | Identified exit to Research 11833 | -4/Factory | Identified exit to Extension 11852 | -4/Factory | Identified exit to Upper Caves 11928 | -4/Factory | Found Prototype Processor 11929 | -4/Factory | Identified Exp. Signal Interpreter 12011 | -4/Factory | Build established: Wizard-Sprinter 12106 | -4/Factory | Spotted B-86 Titan 12245 | -4/Factory | Fabricated Cld. VTOL Module? 12266 | -4/Factory | Found Exp. System Shield 12439 | -4/Factory | Repaired Cld. VTOL Module? 12609 | -4/Factory | Fabricated Exp. Utility Shielding? 12802 | -4/Factory | Repaired Lyr. Light Armor Plating 12851 | -4/Factory | Build established: Wizard-Scout 13082 | -4/Factory | Search patrols dispatched 13160 | -4/Factory | Repaired Cld. VTOL Module? 13244 | -4/Factory | Repaired Cld. VTOL Module? 13332 | -4/Factory | Search patrols dispatched 13482 | -4/Factory | Entered Research 13482 | -3/Research | Evolved 2 slots: Utility x2 13526 | -3/Research | Fabricated Imp. Light Armor Plating (x2) 13625 | -3/Research | Discovered new exit (range 8) 13697 | -3/Research | Identified exit to Research 13732 | -3/Research | Search patrols dispatched 13757 | -3/Research | Build established: Wizard-Ninja 13768 | -3/Research | Entered another Research area 13768 | -2/Research | Evolved 2 slots: Utility x2 13965 | -2/Research | Discovered new exit (range 15) 13987 | -2/Research | Found Prototype Processor 13987 | -2/Research | Identified Exp. Targeting Computer 14103 | -2/Research | Identified exit to Testing 14110 | -2/Research | Found Prototype Device 14110 | -2/Research | Identified Exp. Actuator Array 14161 | -2/Research | Found Fusion Bomb Launcher 14234 | -2/Research | Spotted B-90 Cyclops 14322 | -2/Research | Identified exit to Access 14500 | -2/Research | Spotted B-90 Cyclops 14557 | -2/Research | Entered Access 14557 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 14851 | -1/Access | Repaired Tiamat Missile Launcher 14874 | -1/Access | Identified exit to Surface 14961 | -1/Access | Repaired Shock Maul 14974 | -1/Access | Repaired Imp. Light Armor Plating 14999 | -1/Access | Repaired Lgt. Quantum Reactor 15036 | -1/Access | Repaired Fusion Bomb Launcher 15287 | -1/Access | Destroyed 11 combat bots 15324 | -1/Access | Spotted B-99 Colossus 15324 | -1/Access | Spotted B-99 Colossus 15361 | *** | Escaped! Last Messages --------------- 15333_ Adv. System Shield destroyed. 15333_ Penetrated by Slug. 15333_ Slug penetrates Sealed Heavy Doors. 15334_ Penetrated by Slug. 15334_ Slug penetrates Sealed Heavy Doors. 15334_ Penetrated by Slug. 15334_ Slug penetrates Sealed Heavy Doors. 15337_ Penetrated by Slug. 15337_ Shock Maul destroyed. 15337_ Slug penetrates Sealed Heavy Doors. 15337_ Penetrated by Slug. 15337_ Slug penetrates Sealed Heavy Doors. 15341_ ECM Suite destroyed. 15341_ Slug penetrates Sealed Heavy Doors. 15341_ Penetrated by Slug. 15341_ Slug penetrates Reinforced Barrier. 15343_ Acquired 2 matter. 15356_ Main Access Shell breached. [Achievement: I Think I Know What's Going On] [Achievement: True Flier] Map ----- +----------------------------------------------------+ | ????????????########??# % "?????????????????????? | | ????????????# ??# #?????????????????????? | | ????????????# ?# #?????????????????????? | | ????????????# ?# #?????????????????????? | | ????????????# # #?????????????????????? | | ???????????## # #?????????????????????? | | ?+ / !! + #?????????????????????? | | ???????????## ! # #?????????????????????? | | ????????????# # #?????????????????????? | | ????????????########### ####??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# BB pBB #??????????????????? | | ???????????????????# BB%% BB #??????????????????? | | ???????????????????# % #??????????????????? | | ???????????????????#"""" """"#??????????????????? | | ??????????????????????"" "??????????????????????? | | ?????????????????????"" """??????????????????????? | | ???????????????????#"" """""""#??????????????????? | | ???????????????????# % #??????????????????? | | ???????????????????# """""" #??????????????????? | | ???????????????????# " "?????????????????????? | | ???????????????????# " "" "?????????????????????? | | ???????????????????# " "@ "?????????????????????? | | ???????????????????# " "?????????????????????? | | ???????????????????# "" """ #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????""""""""""""??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 80 Energy Generation 25 Energy Capacity 190 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 1 Jamming Range 14 Corruption Containment 8 Armor Coverage 300 Utility Shielding 90 Evasion (%) 73 Targeting Accuracy 5 Launcher Accuracy 20 Target Analysis 8 Offensive Hacking 62 Defensive Hacking 64 Authchip Count 3 Item Schematics ----------------- ECM Suite | -8/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Lyr. Light Armor Plating | -7/Factory | Scanalyzed Cld. VTOL Module | -7/Factory | Scanalyzed Enh. Optical Array | -7/Factory | Hacked Imp. Hacking Suite | -6/Factory | Scanalyzed Cld. Cesium-ion Thruster | -6/Factory | Scanalyzed Mni. Assault Cannon | -6/Factory | Scanalyzed Adv. Hacking Suite | -5/Factory | Hacked Adv. System Shield | -5/Factory | Hacked Scatter Rocket Array | -5/Factory | Scanalyzed Lgt. Fission Core | -5/Factory | Scanalyzed Biomechanical Wings | -5/Factory | Hacked Adv. System Restoration Module | -5/Factory | Hacked Exp. Hacking Suite | -4/Factory | Hacked Exp. System Shield | -4/Factory | Hacked Imp. Light Armor Plating | -4/Factory | Hacked Field Propulsion Array | -4/Factory | Scanalyzed Adv. Plasma Cannon | -4/Factory | Scanalyzed Lrn. Missile Launcher | -4/Factory | Scanalyzed Hvy. Gauss Cannon | -4/Factory | Scanalyzed Exp. Utility Shielding | -4/Factory | Hacked Cld. Q-thruster | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. VTOL Module | x1 | -7/Factory Cld. VTOL Module | x1 | -7/Factory Cld. VTOL Module | x1 | -7/Factory Cld. VTOL Module | x1 | -7/Factory Cld. VTOL Module | x1 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -5/Factory | Authchip Adv. System Shield | x1 | -5/Factory | Authchip Adv. Hacking Suite | x1 | -5/Factory | Authchip Scatter Rocket Array | x1 | -5/Factory | Authchip Lyr. Light Armor Plating | x2 | -5/Factory Cld. VTOL Module | x1 | -4/Factory Exp. Utility Shielding | x1 | -4/Factory Imp. Light Armor Plating | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- I Think I Know What's Going On True Flier Challenges ------------ None Game ------ Seed MassGrapheneWand Manual? 0 Play Time 06:33:22 Cumulative 113.0 hours Start 2024.05.29 @ 23:31:29 End 2024.05.31 @ 04:42:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 98 Adventurer 5 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 61 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 437c0c86-a1e7-48c4-98ac-ed79ff481941