Cogmind - Beta 14 --- EXPLORER MODE // 2025.02.24 @ 02:54:48 Player: swetpototo Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (99) 495 Value Destroyed (6509) 6509 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (3420) 3420 TOTAL SCORE: 18084 Bonus ------- High Alert Combat Kills 594 Follower Combat Kills 426 Entered Garrisons 600 Used RIF Installer 1000 Entered DSFs 500 Registered with UFD 300 Cogmind --------- Core Integrity 0/1600 Matter 51/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Garrison Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Disruptor Cannon Compact HERF Cannon Hardcell Cannon Linear Accelerator Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Fission Core > --- PROPULSION ------- Armored Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Terrain Scan Processor Advanced Weapon Cycler Relay Coupler [Sentry] Relay Coupler [Hunter] Relay Coupler [Behemoth] > --- WEAPON ----------- Matter Neutralizer Hardcell Cannon > --- INVENTORY -------- Micro Nuclear Core Improved Medium Treads Armored Heavy Treads Medium Storage Unit Signal Interpreter Terrain Scanner Core Shielding Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Heavy] EM Shotgun Heavy Machine Gun [Rating: 109] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Hover Unit Improved Antigrav System Flight Unit Field Propulsion Array Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Relay Coupler [Sentry] Protection Improved Light Armor Plating Weapon Heavy Machine Gun Energy Gun EM Shotgun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Hardcell Cannon Impact Weapon Heavy Mace Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac DSF Gar Fac Res Res Acc Gar Slots Evolved 19 | . 1 2 . . . 6 . 2 . . 2 2 2 2 . Power 3 | . 1 . . . . . . . . . . . . 2 . Propulsion 4 | . . . . . . 2 . . . . . . 2 . . Utility 12 | . . 2 . . . 4 . 2 . . 2 2 . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 123 | . 7 . 2 1 1 12 21 . 1 19 32 8 8 7 4 Power 19 | . 2 . . . . 2 3 . 1 5 3 . 2 . 1 Engine 2 | . 1 . . . . . . . 1 . . . . . . Core 12 | . 1 . . . . 2 2 . . 5 2 . . . . Reactor 5 | . . . . . . . 1 . . . 1 . 2 . 1 Propulsion 29 | . 2 . . . . 4 6 . . 1 7 2 3 2 2 Treads 20 | . 2 . . . . 4 6 . . 1 7 . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 . . . Flight 8 | . . . . . . . . . . . . 1 3 2 2 Utility 43 | . 1 . 1 1 1 4 9 . . 6 10 4 2 4 . Device 18 | . . . 1 . 1 2 6 . . 2 4 1 1 . . Storage 2 | . 1 . . . . . . . . . . . . 1 . Processor 12 | . . . . 1 . 2 1 . . . 4 2 . 2 . Hackware 8 | . . . . . . . . . . 3 2 1 1 1 . Protection 3 | . . . . . . . 2 . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 32 | . 2 . 1 . . 2 3 . . 7 12 2 1 1 1 Energy Gun 6 | . 2 . 1 . . . . . . 3 . . . . . Energy Cannon 6 | . . . . . . . 1 . . 2 . 1 . 1 1 Ballistic Gun 10 | . . . . . . 2 1 . . 2 5 . . . . Ballistic Cannon 3 | . . . . . . . 1 . . . . 1 1 . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . 3 . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . Special Melee Weapon 3 | . . . . . . . . . . . 3 . . . . Unidentified Prototypes 2 | . . . . . . 1 1 . . . . . . . . Corrupted Parts 1 | . . . . . . . . . . . 1 . . . . System Corruption 6 | . . . . . . . . . . . 6 . . . . Parts Lost 64 | . . . 1 . . 2 8 . 2 10 29 2 2 2 6 Power 10 | . . . . . . . 1 . 2 2 4 . . 1 . Propulsion 17 | . . . . . . . 4 . . 1 5 1 . 1 5 Utility 27 | . . . . . . 1 2 . . 3 17 1 2 . 1 Weapon 10 | . . . 1 . . 1 1 . . 4 3 . . . . Highest Loss Streak 8 | . . . 1 . . 1 6 . 2 5 8 2 2 2 5 To Critical Strikes 2 | . . . . . . . . . . 1 1 . . . . Average Slot Usage (%) 78 | . 98 80 81 94 96 81 88 77 74 81 72 15 32 35 26 Engine 2 | . 22 10 10 10 10 4 . . . . . . . . . Core 6 | . 1 10 10 10 10 7 5 5 4 8 8 . . . . Reactor 2 | . . . . . . . 5 5 3 . . . 3 2 . Treads 16 | . 5 20 20 20 20 24 22 11 11 11 13 . . . . Device 14 | . . . 1 10 13 20 19 16 16 21 14 1 4 . . Storage 5 | . 12 10 10 10 10 6 6 5 5 5 4 . . 1 . Processor 9 | . . . . 4 6 6 12 11 11 11 13 3 4 6 10 Hackware 3 | . . . . . . . . . . 11 7 5 9 11 9 Protection 3 | . 12 10 10 10 6 . 4 11 10 1 . . . . . Energy Gun 4 | . 5 20 20 20 20 11 . . . 1 . . . . . Energy Cannon 1 | . . . . . . . . 5 5 3 2 . . . . Ballistic Gun 5 | . 19 . . . . . 10 . . 3 3 . . . . Peak Build Rating 109 | . 16 16 18 20 26 58 100 99 99 109 105 53 95 87 89 Average Rating 62 | . 9 16 16 18 22 39 69 99 96 97 88 23 71 76 41 On Entrance 46 | 7 7 16 16 18 20 26 53 99 99 85 95 8 33 74 82 Naked Turns 9 | . . . . . . . . . . . . . . . 9 Heaviest Build 86 | 21 39 39 41 41 42 55 66 66 66 86 80 12 43 38 20 Greatest Support 130 | 20 46 46 46 46 46 99 130 130 130 130 120 12 46 46 31 Greatest Overweight (x) 3 | 1 1 . . . . . . . . . 2 . . . 3 Average Overweight (x) . | 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 15 15 5 5 15 15 Average Capacity 14 | . 14 15 15 15 15 15 15 15 15 15 14 5 5 11 8 Most Carried 15 | . 15 14 14 13 15 15 15 15 15 15 15 5 5 7 7 Average Carried 13 | . 8 14 13 13 13 14 13 15 14 14 14 4 4 5 5 Final Capacity 15 | 10 15 15 15 15 15 15 15 15 15 15 5 5 5 15 5 Final Carried 15 | 7 14 14 13 13 15 14 15 15 14 15 5 5 5 7 5 Class Distribution -------------------- 66% | Hacker-Mutant 30% | Scavenger-Mutant 3% | Bothacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -9/Recycling Hacker-Mutant | -9/Scraptown Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Garrison Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/DSF Scavenger-Mutant | -5/Garrison Scavenger-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Hacker-Mutant | -1/Garrison Resources | -11 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac DSF Gar Fac Res Res Acc Gar Matter Collected 2566 | 200 82 . . . . 200 982 . 2 582 456 . 23 . 39 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5271 | . 129 58 357 . . 693 1102 . 94 1049 1780 . 9 . . Parts 204 | . 10 5 21 . . 15 49 . . 33 70 . 1 . . Haulers Intercepted 1 | . . . . . . 1 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac DSF Gar Fac Res Res Acc Gar Combat Hostiles Destroyed 93 | . 4 1 5 . . 9 21 . 2 22 29 . . . . Melee 2 | . . . . . . . . . . . 2 . . . . Guns 55 | . 4 1 4 . . 7 21 . . 9 9 . . . . Cannons 27 | . . . . . . . . . 2 10 15 . . . . AOE 2 | . . . 1 . . . . . . 1 . . . . . Classes Destroyed 14 | . 2 1 2 . . 3 2 . 1 3 . . . . . Worker 4 | . . . 2 . . . . . . . 1 . 1 . . Hauler 1 | . . . . . . 1 . . . . . . . . . Recycler 1 | . . . 1 . . . . . . . . . . . . Swarmer 16 | . 2 . . . . . 5 . . 4 5 . . . . Cutter 2 | . . . . . . . . . . 2 . . . . . Grunt 36 | . 2 . 2 . . 7 10 . . 8 7 . . . . Brawler 5 | . . . . . . 1 . . . 2 2 . . . . Duelist 2 | . . . . . . 1 . . . . 1 . . . . Protector 1 | . . . . . . . 1 . . . . . . . . Sentry 13 | . . 1 3 . . . 4 . . 4 1 . . . . Specialist 2 | . . . . . . . . . 2 . . . . . . Hunter 7 | . . . . . . . 1 . . . 6 . . . . Programmer 8 | . . . . . . . . . . 1 7 . . . . Behemoth 1 | . . . . . . . . . . 1 . . . . . Best Kill Streak 7 | . 2 1 7 . . 7 7 . 2 6 3 . 1 . . Combat Bots Only 7 | . 2 1 5 . . 7 7 . 2 6 3 . . . . Max Kills in Single Turn 3 | . 1 1 3 . . 1 1 . 1 2 1 . 1 . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . 1 . . . . . Melee 1 | . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac DSF Gar Fac Res Res Acc Gar Hostile Shots Fired 1544 | . 17 8 40 . . 40 296 . 113 186 474 29 90 54 197 Missed 515 | . 7 3 14 . . 13 80 . 36 57 143 14 48 31 69 Damage Taken 13537 | . 57 44 284 . . 334 2166 . 946 1798 4742 256 667 345 1898 Core 3404 | . 12 19 44 . . 32 265 . 144 118 896 115 158 119 1482 Absorbed by Shields 73 | . . . . . . . . . . . . . 29 . 44 Ignored by Resistances 8135 | . 38 27 169 . . 194 1335 . 569 1057 2800 150 463 199 1134 Regen/Repaired (Parts) 805 | . . . . . . 16 65 . . . 724 . . . . Core Remaining (%) 77 | 100 95 . . . 84 . 65 . . 73 22 91 89 . . Volleys Fired 336 | . 7 2 13 . . 29 103 . 9 66 99 . 4 3 1 Largest 2 | . 2 2 2 . . 2 2 . 2 2 2 . 1 1 1 Hottest 170 | . 90 90 90 . . 90 65 . 170 170 113 . 65 110 94 Shots Fired 579 | . 14 4 23 . . 53 200 . 15 115 147 . 4 3 1 Gun 420 | . 14 4 23 . . 53 193 . . 49 84 . . . . Cannon 159 | . . . . . . . 7 . 15 66 63 . 4 3 1 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 374 | . 6 . . . . 10 200 . 9 61 84 . 4 . . Thermal 113 | . . . . . . . . . 6 44 63 . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 92 | . 8 4 23 . . 43 . . . 10 . . . 3 1 Robot Hit Streak 39 | . 11 8 25 . . 39 25 . 19 36 18 . 22 1 1 Robot Miss Streak 2 | . 1 . 1 . . 1 2 . 1 1 1 . . 1 . Penetration Max 1 | . . . . . . . . . . . 1 . . . . Secondary Targets 6 | . . . . . . 1 2 . . 1 2 . . . . Max Gunslinging Chain 1 | . . . . . . 1 1 . . 1 1 . . . . Shots Hit Robots 513 | . 11 4 21 . . 50 168 . 14 94 145 . 4 1 1 Core Hits 230 | . 7 3 17 . . 39 58 . 3 45 57 . 1 . . Critical Kills 8 | . . . . . . . 3 . . 1 4 . . . . Critical Parts Destroyed 7 | . . . . . . . . . . . 7 . . . . Critical Strikes 21 | . . . . . . . 3 . 1 3 14 . . . . Meltdown 3 | . . . . . . . . . . 1 2 . . . . Destroy 10 | . . . . . . . 3 . . . 7 . . . . Blast 3 | . . . . . . . . . 1 2 . . . . . Smash 2 | . . . . . . . . . . . 2 . . . . Impale 3 | . . . . . . . . . . . 3 . . . . Melee Attacks 27 | . . . . . . . . . . . 27 . . . . Impact 7 | . . . . . . . . . . . 7 . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 18 | . . . . . . . . . . . 18 . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 13295 | . 152 69 526 . . 955 3693 . 544 2795 4330 . 142 43 46 Guns 7540 | . 152 69 344 . . 955 3693 . . 789 1538 . . . . Cannons 4568 | . . . . . . . . . 544 1836 1966 . 142 43 37 Explosions 347 | . . . 177 . . . . . . 170 . . . . . Melee 770 | . . . . . . . . . . . 770 . . . . Ramming 70 | . . . 5 . . . . . . . 56 . . . 9 Kinetic 7415 | . 32 . . . . 185 3693 . 363 1462 1538 . 142 . . Thermal 3395 | . . . 86 . . . . . 181 1162 1966 . . . . Explosive 91 | . . . 91 . . . . . . . . . . . . Electromagnetic 1554 | . 120 69 344 . . 770 . . . 171 . . . 43 37 Impact 82 | . . . . . . . . . . . 82 . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 688 | . . . . . . . . . . . 688 . . . . Highest Corruption 33 | . . . . . . . 2 . . . 33 . 1 . . Average Corruption 7 | . . . . . . . 1 . . . 20 . 1 . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 71 | . . . . . . . 27 . . . 44 . . . . Message Errors 15 | . . . . . . . 5 . . . 10 . . . . Matter Fused 8 | . . . . . . . 4 . . . 4 . . . . Heat Flow Errors 10 | . . . . . . . 4 . . . 6 . . . . Energy Discharges 7 | . . . . . . . 2 . . . 5 . . . . Parts Fused 1 | . . . . . . . . . . . 1 . . . . Data Loss (minor) 14 | . . . . . . . 8 . . . 6 . . . . Data Loss (major) 3 | . . . . . . . 2 . . . 1 . . . . Misfires 3 | . . . . . . . 1 . . . 2 . . . . Alerts 2 | . . . . . . . 1 . . . 1 . . . . Misdirections 4 | . . . . . . . . . . . 4 . . . . Weapon Failures 4 | . . . . . . . . . . . 4 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 187 | . . . . . . . . . 37 . 143 . . . 7 Projectiles 96 | . . . . . . . . . 37 . 52 . . . 7 Explosions . | . . . . . . . . . . . . . . . . Melee 91 | . . . . . . . . . . . 91 . . . . Knockbacks 13 | . . . . . . . . . 5 4 1 . 3 . . Impact 1 | . . . . . . . . . . . 1 . . . . Kinetic 11 | . . . . . . . . . 4 4 . . 3 . . Secondary 1 | . . . . . . . . . 1 . . . . . . Self-Inflicted Damage 170 | . . . 59 . . . 78 . . 29 . . . . 4 Shots 4 | . . . 2 . . . 1 . . 1 . . . . . Rammed 13 | . . . 1 . . . . . . . 9 . . . 3 Targets Rammed 14 | . . . 1 . . . . . . . 10 . . . 3 Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . 1 . . . . Highest Temperature 372 | . 206 111 372 . . . 197 . 80 227 246 . 5 126 . Average Temperature 78 | . 86 74 175 . . . 57 . 54 59 53 . 5 61 . Received Heat Transfer 3435 | . 27 18 144 . . 192 877 . 489 576 686 63 138 108 117 Effects 4 | . . . 4 . . . . . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . Interference 2 | . . . 2 . . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . 3 . . . 1 1 . . . . Combat Hostiles 4 | . . . . . . 2 . . . 1 1 . . . . Parts Fried 7 | . . . . . . 6 . . . . 1 . . . . Impact Corruptions 2 | . . . . . . . . . . . 2 . . . . Robots Melted 3 | . . . . . . . . . . 1 2 . . . . Combat Hostiles 3 | . . . . . . . . . . 1 2 . . . . Parts Melted 12 | . . . . . . . . . . 2 10 . . . . Heat Transferred 4418 | . . . 100 . . . . . 185 1283 2850 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 2 . . . . . . 2 . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac DSF Gar Fac Res Res Acc Gar Peak Influence 1631 | . 134 102 240 71 . 230 1631 636 383 912 565 87 327 244 243 Initial 636 | . . 40 30 66 . . 118 636 342 217 355 . 32 144 153 Average 424 | . 56 55 96 29 . 25 754 636 351 636 302 56 131 188 161 Maximum Alert Level 5 | . . . 1 . . 1 5 2 1 3 2 . 1 1 1 Low Security (%) 38 | . 100 100 77 100 . 95 9 . . . 27 100 86 81 72 Level 1 18 | . . . 22 . . 4 8 . 100 17 45 . 13 18 27 Level 2 19 | . . . . . . . 26 100 . 38 26 . . . . Level 3 17 | . . . . . . . 38 . . 44 . . . . . Level 4 5 | . . . . . . . 16 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 19 | . . . 1 . . 3 . . 2 . 10 . 1 2 . Investigation 4 | . . . . . . 1 . . . . 3 . . . . Extermination 3 | . . . . . . . . . . . 3 . . . . Reinforcement 8 | . . . 1 . . 1 . . 2 . 1 . 1 2 . Assault . | . . . . . . . . . . . . . . . . Garrison 4 | . . . . . . 1 . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac DSF Gar Fac Res Res Acc Gar Distress Signals 11 | . 1 . 1 . . . . . . . 6 1 . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 224 | . 5 1 10 . . 16 29 . 10 24 59 5 25 16 24 Peak Tracking Total 17 | . 3 2 6 . . 4 4 . 7 6 10 4 11 7 17 Tactical Retreats 22 | . . . . . . 3 1 . 1 . 7 . 6 1 3 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac DSF Gar Fac Res Res Acc Gar Traps Triggered 11 | . . . . . . 1 3 . . 1 1 . 2 1 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac DSF Gar Fac Res Res Acc Gar Machines Disabled 16 | . . . 2 . . . 8 . 1 4 1 . . . . Max in Single Turn 2 | . . . 2 . . . 2 . 1 2 1 . . . . Garrison Access 2 | . . . . . . . . . . . 1 . 1 . . Garrison Relay 8 | . . . . . . . 3 . . 5 . . . . . Phase Generator 1 | . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac DSF Gar Fac Res Res Acc Gar Machines Accessed 32 | . 2 3 1 2 1 4 2 1 . 2 7 2 2 2 1 Terminals 25 | . 2 3 1 2 . 3 2 1 . 2 4 2 1 1 1 Fabricators 1 | . . . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . 1 . 1 1 . Total Hacks 80 | . 13 11 3 6 1 9 2 1 . 6 17 4 2 4 1 Successful 47 | . 8 5 1 4 1 4 2 1 . 2 11 3 2 2 1 Failed 33 | . 5 6 2 2 . 5 . . . 4 6 1 . 2 . Catastrophic 6 | . 1 2 . . . 1 . . . . 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 40 | . 11 5 4 1 . 7 . . . . 6 3 . 3 . Terminals 67 | . 13 11 3 6 . 8 2 1 . 6 8 4 1 3 1 Fabricators 2 | . . . . . . . . . . . 2 . . . . Repair Stations 5 | . . . . . . . . . . . 5 . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 . . . . 2 . 1 1 . Terminal Hacks 26 | . 6 2 1 3 1 1 2 1 . 2 3 2 1 . 1 Record 1 | . . . . . . 1 . . . . . . . . . Part Schematic 2 | . . . . 1 . . . . . . 1 . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . Open DSF 2 | . . . . . . . . 1 . . 1 . . . . Level Access Points 4 | . 1 1 . . . . . . . . . 1 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . Emergency Access Points 3 | . . . . . . . 1 . . 1 . . . . 1 Terminal Index 1 | . 1 . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . 1 . . . Alert Level 2 | . 1 1 . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . Garrison Registry 1 | . . . . . . . . . . 1 . . . . . Patrol Navigation 1 | . . . . . . . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . 1 . . . . Repair Station Hacks 3 | . . . . . . . . . . . 3 . . . . Scan Component 2 | . . . . . . . . . . . 2 . . . . Repair 1 | . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . 1 . . . . 2 . 1 1 . Unlock Access 2 | . . . . . . 1 . . . . . . . 1 . Seal Access 2 | . . . . . . . . . . . 1 . 1 . . Coupler Status 1 | . . . . . . . . . . . 1 . . . . Unauthorized Hacks 10 | . 2 2 . 1 . 2 . . . . 1 1 . 1 . Terminals 10 | . 2 2 . 1 . 2 . . . . 1 1 . 1 . Botnet 10 | . 2 2 . 1 . 2 . . . . 1 1 . 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 22 | . 2 3 . 2 . 4 . . . 2 4 2 1 1 1 Full Trace Events 7 | . 1 1 . . . 1 . . . 1 3 . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . . . . 1 . . . . Parts Built 2 | . . . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . Time 25 | . . . . . . . . . . . 25 . . . . Total Part Build Rating 2 | . . . . . . . . . . . 2 . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . . Time 34 | . . . . . . . . . . . 34 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac DSF Gar Fac Res Res Acc Gar Used RIF Installer 2 | . . . . . . . 1 . . 1 . . . . . Signal Jammer 1 | . . . . . . . . . . 1 . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 . . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . . . . formatsys_high 1 | . . . . . . . . . . . 1 . . . . Relay Couplers Released 29 | . . . . . . . 10 . . 19 . . . . . Machine Destruction 29 | . . . . . . . 10 . . 19 . . . . . Attached 5 | . . . . . . . . . . 3 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . 3 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac DSF Gar Fac Res Res Acc Gar Total Allies 4 | . . . . . . . 3 . . . 1 . . . . Largest Group 3 | . . . . . . . 3 1 1 . 1 . . . . Highest-Rated Group 314 | . . . . . . . 314 116 116 . 47 . . . . Highest-Rated Ally 116 | . . . . . . . 116 116 116 . 47 . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 34 | . . . . . . . 30 . 2 . 2 . . . . Total Damage 1637 | . . . . . . . 1562 . 29 . 46 . . . . Kills 9 | . . . . . . . 9 . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac DSF Gar Fac Res Res Acc Gar Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac DSF Gar Fac Res Res Acc Gar Turns Passed 8144 | . 342 157 191 239 529 698 2715 49 129 686 1676 235 230 140 128 Spaces Moved 5231 | 1 163 95 95 149 329 369 1456 31 69 307 786 422 438 341 180 Core 275 | . . . . . . . . . . . 14 205 . . 56 Treads 3704 | . 32 95 95 149 329 369 1456 31 69 307 772 . . . . Legs 132 | 1 131 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 119 | . . . . . . . . . . . . 119 . . . Flight 1001 | . . . . . . . . . . . . 98 438 341 124 Fastest Speed 35 | 190 160 160 160 160 160 160 155 157 157 157 50 40 35 35 39 Average Speed 129 | 190 184 160 160 160 160 160 159 157 157 165 160 50 37 35 45 Slowest Speed 330 | 190 190 160 160 160 160 160 160 157 157 170 330 60 45 39 200 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 26 | . . . . . . . . . . . . 3 11 4 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 2 27 14 25 50 34 9 91 2 70 44 21 12 16 10 44 Regions Visited 15 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 . 1 . . 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 7 | . . . . . . . 3 . . . 4 . . . . Terrain Destroyed 85 | . . . 18 . . . 49 . . 11 7 . . . . Melee 4 | . . . . . . . . . . . 4 . . . . Projectile 8 | . . . . . . . 3 . . 2 3 . . . . AOE 73 | . . . 18 . . . 46 . . 9 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac DSF Gar Fac Res Res Acc Gar Total 6036 | . 193 96 110 149 332 424 1682 31 81 415 1027 438 488 352 218 Wait 180 | . . . . . . 3 53 1 3 13 48 7 39 2 11 Move 5168 | . 162 94 94 148 328 369 1454 30 68 306 785 415 416 332 167 Hop 22 | . . . . . . . . . . . . 3 10 4 5 Pick Up 45 | . 10 . . . 1 5 11 . . 6 9 . . 2 1 Fast Attach 74 | . 3 . 1 1 1 7 15 . . 11 14 8 7 5 1 Attach 34 | . 3 . 1 . . 3 4 . 1 4 12 . 1 2 3 Detach 20 | . 1 . . . 2 . 3 . . 2 5 2 2 2 1 Swap 15 | . 1 . . . . 2 2 . . 4 6 . . . . Drop 50 | . 6 . . . . 6 18 . . 3 11 3 1 . 2 Fire 336 | . 7 2 13 . . 29 103 . 9 66 99 . 4 3 1 Melee 27 | . . . . . . . . . . . 27 . . . . Ram 4 | . . . . . . . . . . . 1 . . . 3 Kick . | . . . . . . . . . . . . . . . . Crush 11 | . . . 1 . . . . . . . 10 . . . . Escape Stasis 31 | . . . . . . . . . . . . . 8 . 23 Rewire 19 | . . . . . . . 19 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: Mat x3 / *Sto) -9/Storage -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/DSF -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory (discovered 2 exits: *Res / *Ext) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access -1/Garrison (discovered 1 exit: *Acc) History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Power x1 168 | -10/Materials | Identified exit to Materials 334 | -10/Materials | Build established: Hacker-Mutant 343 | -10/Materials | Entered another Materials area 343 | -9/Materials | Evolved 2 slots: Utility x2 364 | -9/Materials | Identified exit to Materials 486 | -9/Materials | Identified exit to Storage 486 | -9/Materials | Discovered exit to Storage (range 4) 500 | -9/Materials | Entered Storage 599 | -9/Storage | Identified exit to Recycling 686 | -9/Storage | Used back door to open Recycling access 691 | -9/Storage | Entered Recycling 871 | -9/Recycling | Identified exit to Factory 871 | -9/Recycling | Discovered exit to Factory (range 18) 888 | -9/Recycling | Scanned before Scraplab entrance 912 | -9/Recycling | Entered Scraplab 925 | -9/Recycling | Identified exit to Scraptown 925 | -9/Recycling | Discovered exit to Scraptown (range 3) 930 | -9/Recycling | Entered Scraptown 1044 | -9/Scraptown | Visited UFD Registry 1047 | -9/Scraptown | Registered with UFD as "Protohacker" 1081 | -9/Scraptown | Visited Science Guys 1162 | -9/Scraptown | Visited Botcube Research 1170 | -9/Scraptown | Found Botcube 1229 | -9/Scraptown | Visited Junk Repository 1263 | -9/Scraptown | Visited Scrap Suit Storage 1270 | -9/Scraptown | Found Scrap Suit 1360 | -9/Scraptown | Identified exit to Factory 1360 | -9/Scraptown | Discovered exit to Factory (range 3) 1459 | -9/Scraptown | Entered Factory 1459 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 2101 | -6/Factory | Garrison activated, responded to threat 2155 | -6/Factory | Destroyed 7 combat bots 2157 | -6/Factory | Identified exit to Garrison 2157 | -6/Factory | Entered Garrison 2205 | -6/Garrison | Triggered checkpoint 2459 | -6/Garrison | Triggered checkpoint 2559 | -6/Garrison | Triggered checkpoint 2560 | -6/Garrison | Destroyed 7 combat bots 2645 | -6/Garrison | Identified exit to Factory 2645 | -6/Garrison | Discovered exit to Factory (range 13) 2654 | -6/Garrison | Spotted B-86 Titan 2656 | -6/Garrison | Spotted B-86 Titan 2679 | -6/Garrison | Rewired B-86 Titan 2696 | -6/Garrison | Allies destroyed B-86 Titan 2725 | -6/Garrison | Allies destroyed B-86 Titan 2727 | -6/Garrison | Lost 6 parts (1p4n1w) 2811 | -6/Garrison | Triggered checkpoint 2959 | -6/Garrison | Triggered checkpoint 3033 | -6/Garrison | Triggered checkpoint 3188 | -6/Garrison | Discovered exit to Factory (range 14) 3295 | -6/Garrison | Triggered checkpoint 3391 | -6/Garrison | Triggered checkpoint 3429 | -6/Garrison | Phase Generator disabled 3429 | -6/Garrison | Discovered exit to Factory (range 7) 3827 | -6/Garrison | Rewired Striker 3839 | -6/Garrison | Rewired Striker 4154 | -6/Garrison | Installed Relay Interface Framework 4597 | -6/Garrison | Garrison Relay disabled 4620 | -6/Garrison | Build established: Scavenger-Mutant 4691 | -6/Garrison | Garrison Relay disabled 4733 | -6/Garrison | Garrison Relay disabled 4872 | -6/Garrison | Entered Factory 4872 | -5/Factory | Accompanied by 1 ally 4872 | -5/Factory | Evolved 2 slots: Utility x2 4916 | -5/Factory | Identified exit to DSF 4921 | -5/Factory | Entered DSF 4921 | -5/DSF | Accompanied by 1 ally 4932 | -5/DSF | Additional patrols routed to DSF 5027 | -5/DSF | Identified exit to Garrison 5027 | -5/DSF | Discovered exit to Garrison (range 12) 5050 | -5/DSF | Entered Garrison 5074 | -5/Garrison | Garrison Relay disabled 5074 | -5/Garrison | Garrison Relay disabled 5082 | -5/Garrison | Garrison Relay disabled 5167 | -5/Garrison | Garrison Relay disabled 5273 | -5/Garrison | Spotted B-75 Beast 5349 | -5/Garrison | Destroyed B-75 Beast 5413 | -5/Garrison | Lost 5 parts (1p2u2w) 5434 | -5/Garrison | Garrison Relay disabled 5476 | -5/Garrison | Triggered checkpoint 5496 | -5/Garrison | Triggered checkpoint 5603 | -5/Garrison | Expanded RIF knowledge: Signal Jamming 5637 | -5/Garrison | Identified exit to Factory 5637 | -5/Garrison | Discovered exit to Factory (range 15) 5712 | -5/Garrison | Discovered exit to Factory (range 58) 5712 | -5/Garrison | Discovered exit to Factory (range 11) 5712 | -5/Garrison | Discovered exit to Factory (range 90) 5736 | -5/Garrison | Entered Factory 5736 | -4/Factory | Evolved 2 slots: Utility x2 6412 | -4/Factory | Repaired Arm. Heavy Treads? 6467 | -4/Factory | Identified exit to Extension 6467 | -4/Factory | Discovered exit to Extension (range 6) 6476 | -4/Factory | Garrison activated, responded to threat 6631 | -4/Factory | System corruption reached 10% 6644 | -4/Factory | Lost 6 parts (2p1n3u) 7145 | -4/Factory | System corruption reached 30% 7146 | -4/Factory | Fabricated Datajack (x2) 7196 | -4/Factory | Lost 8 parts (8u) 7228 | -4/Factory | Spotted B-86 Titan 7351 | -4/Factory | Lost 6 parts (2n3u1w) 7394 | -4/Factory | Identified exit to Research 7394 | -4/Factory | Discovered exit to Research (range 14) 7403 | -4/Factory | Core integrity fell below 50% 7412 | -4/Factory | Entered Research 7412 | -3/Research | Evolved 2 slots: Utility x2 7440 | -3/Research | Lost 5 parts (2p1n1u1w) 7588 | -3/Research | Identified exit to Research 7647 | -3/Research | Entered another Research area 7647 | -2/Research | Evolved 2 slots: Propulsion x2 7722 | -2/Research | Build established: Hacker-Mutant 7866 | -2/Research | Identified exit to Access 7877 | -2/Research | Entered Access 7877 | -1/Access | Evolved 2 slots: Power x2 8014 | -1/Access | Identified exit to Garrison 8015 | -1/Access | Spotted B-99 Colossus 8017 | -1/Access | Entered Garrison 8093 | -1/Garrison | Lost 5 parts (4n1u) 8110 | -1/Garrison | Spotted B-99 Colossus 8114 | -1/Garrison | Triggered checkpoint 8115 | -1/Garrison | Core integrity fell below 50% 8127 | -1/Garrison | Triggered checkpoint 8135 | -1/Garrison | Core integrity fell below 20% 8143 | -1/Garrison | Identified exit to Access 8143 | -1/Garrison | Discovered exit to Access (range 10) 8145 | -1/Garrison | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- 08122_ Imp. Hacking Suite severed. 08126_ System Shield severed. 08127_ Beams of light sweep through the air. An alarm sounds. Garrison Door activated. 08127_ Slug penetrates Reinforced Barrier. 08127_ Slug penetrates Wall. 08131_ Connecting with Garrison Terminal... >>Access(Emergency) Found 41 emergency access points. Map updated. 08132_ Slammed into C-57 Dissector. 08133_ Adv. Signal Interpreter severed. 08133_ Slug penetrates C-57 Dissector. 08133_ Slammed into C-57 Dissector. 08134_ Adv. Signal Interpreter severed. 08136_ Slammed into G-73 Enforcer. 08136_ Adv. Targeting Computer severed. 08143_ EXIT=FOUND: ACCESS 08143_ C-57 Dissector destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????# #?? ?? | | ?????????????????????????????????# ###+## | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????######### | | ????????????????????????????????????????## | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????## | | ????????????????????????""""""???######### | | ??????????????????????"""!!!!""??# | | ??????????????????????"" ""?# | | ?????????????????????#"! !"#???###### | | ?????????????????????#"! !"#????????? | | ?????????????????????#"! !"#????????? | | ?????????????????????#"! !"#????????? | | ?????????????????????#"! !??????????? | | ??????????????????????"! ??????#????? | | ???????????????????????" ?????? #????? | | ????????????????????????# #?????? #????? | | ??????????############### #######++###### | | ??????????# | | ??????????# / | | ??????????# @c c =% gg | | ??????????# < ########### ####### ###### | | ????????????????????????# #?????# ###??? | | ??????????????????????? #????# #??? | | ?????????????????????? ???# +??? | | ?????????????????????" """??# #??? | | ?????????????????????" "????# ###??? | | ?????????????????????" #### "????# #????+ | | ?????????????????????" ???? "????# #????? | | ????????????????????? ????? ????# #????? | | ????????????????????""????? "???#T #????? | | ??????????????????????????? "???## "???? | | ??????????????????????????? "????# "#??? | | ??????????????????????????? ?????# "#??? | | ???????????????????????????#?????# #"#??? | | ?????????????????????????????????# ###??? | | ?????????????????????????????????####????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 41 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 85 ECM Strength 1 Corruption Containment 12 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 85 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Point Defense Rating 80 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Salvage Targeting 3 Offensive Hacking 44 Defensive Hacking 10 Relay Coupler Types 3 Relay Coupler Value 80 Item Schematics ----------------- Flak Gun | -9/Recycling | Hacked Datajack | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Datajack | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelSuperchargedGuard Manual? 0 Play Time 01:18:00 Cumulative 90.3 hours Start 2025.02.24 @ 01:38:36 End 2025.02.24 @ 02:54:48 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 110 Rogue 41 Adventurer 54 Explorer 15 Win Type - Total 8 Types 7/0/1/0/0/0/0/0/0 Lore% 30 Gallery% 59 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 1 Fullscreen 2 Font 32/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f68bdc70-c8f2-48aa-b9d5-24c8ce2ed7e4