Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.12 @ 12:15:53 Player: Alex Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (37) 185 Value Destroyed (1121) 1121 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 2998 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 233/550 Matter 158/300 Energy 11/100 System Corruption 0% Temperature Cool (0) Movement Rolling (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Armored Wheel > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Advanced Terrain Scanner Seismic Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Hover Unit Improved Signal Interpreter ECM Suite Core Shielding Power Shielding Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Compact Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Terrain Scanner Seismic Analyzer > --- WEAPON ----------- Improved EM Shotgun Pulse Rifle Light Assault Rifle > --- INVENTORY -------- Improved Hover Unit Improved Signal Interpreter ECM Suite Core Shielding Power Shielding Advanced EMP Blaster Mining Laser [Rating: 24] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Light Treads Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Seismic Analyzer Protection Power Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 40 | 6 12 11 11 Power 5 | 1 2 2 . Engine 3 | 1 . 2 . Core 2 | . 2 . . Reactor . | . . . . Propulsion 11 | 2 2 5 2 Treads 2 | 2 . . . Leg . | . . . . Wheel 2 | . . . 2 Hover 6 | . 2 4 . Flight 1 | . . 1 . Utility 13 | 1 5 2 5 Device 7 | . 3 1 3 Storage 3 | 1 1 . 1 Processor 1 | . . 1 . Hackware . | . . . . Protection 2 | . 1 . 1 Artifact . | . . . . Weapon 11 | 2 3 2 4 Energy Gun 5 | 1 1 1 2 Energy Cannon . | . . . . Ballistic Gun 5 | 1 2 1 1 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 2 1 Parts Lost 16 | . 1 6 9 Power 3 | . . 1 2 Propulsion 4 | . . 3 1 Utility 1 | . . 1 . Weapon 8 | . 1 1 6 Highest Loss Streak 6 | . 1 3 6 Average Slot Usage (%) 93 | . 97 96 81 Engine 4 | . 1 10 6 Core 10 | . 11 11 5 Treads 6 | . 13 . . Wheel 2 | . . . 11 Hover 13 | . 14 20 2 Device 12 | . 12 9 15 Storage 12 | . 14 11 9 Processor 4 | . . 11 9 Energy Gun 8 | . 9 4 11 Ballistic Gun 15 | . 17 17 7 Naked Turns . | . . . . Heaviest Build 37 | 12 26 32 37 Greatest Support 40 | 40 40 16 28 Greatest Overweight (x) 4 | . 4 3 4 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 10 | 6 10 10 10 Average Capacity 8 | 5 7 10 10 Most Carried 10 | 4 10 9 9 Average Carried 6 | 3 6 7 6 Final Capacity 10 | 6 10 10 10 Final Carried 9 | 4 9 7 6 Class Distribution -------------------- 89% | Mutant 7% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 607 | 216 177 186 28 Remotely . | . . . . Salvage Created 1216 | . 225 640 351 Parts 72 | . 20 34 18 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 33 | . 8 15 10 Guns 31 | . 8 15 8 AOE 2 | . . . 2 Classes Destroyed 7 | . 3 2 2 Hauler 1 | . . 1 . Operator 1 | . . . 1 Watcher 2 | . 2 . . Swarmer 13 | . 6 4 3 Grunt 15 | . 2 8 5 Duelist 1 | . . . 1 Sentry 4 | . . 3 1 Best Kill Streak 6 | . 3 4 6 Combat Bots Only 6 | . 3 4 6 Max Kills in Single Turn 2 | . 2 2 1 Gunslinging 1 | . 1 . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1867 | . 243 571 1053 Core 472 | . 21 134 317 Absorbed by Shields . | . . . . Core Remaining (%) 85 | 100 91 66 . Volleys Fired 123 | . 24 53 46 Largest 3 | . 2 2 3 Hottest 128 | . 85 65 128 Shots Fired 198 | . 40 99 59 Gun 195 | . 40 99 56 Cannon . | . . . . Launcher 3 | . . . 3 Special . | . . . . Kinetic 151 | . 28 81 42 Thermal 24 | . 12 . 12 Explosive . | . . . . Electromagnetic 23 | . . 18 5 Robot Hit Streak 45 | . 17 45 18 Robot Miss Streak 3 | . 3 3 2 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 166 | . 33 83 50 Core Hits 78 | . 15 36 27 Critical Hits 1 | . . 1 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2382 | . 306 1030 1046 Guns 1815 | . 306 852 657 Cannons . | . . . . Explosions 567 | . . 178 389 Melee . | . . . . Ramming . | . . . . Kinetic 1201 | . 181 546 474 Thermal 676 | . 125 178 373 Explosive . | . . . . Electromagnetic 505 | . . 306 199 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 87 | . . . 87 Projectiles . | . . . . Explosions 87 | . . . 87 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 193 | . . . 193 Shots 4 | . . . 4 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 240 | . 157 240 40 Average Temperature 57 | . 49 66 18 Received Heat Transfer 705 | . 66 306 333 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1079 | . 333 250 496 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 9 | . . 3 6 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 420 | . 187 406 420 Initial 84 | . . . 84 Average 107 | . 63 181 157 Maximum Alert Level 2 | . . 2 2 Low Security (%) 80 | 100 100 52 63 Level 1 17 | . . 46 26 Level 2 2 | . . . 9 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . . 3 4 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 4 | . . 3 1 Assault 1 | . . . 1 Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 61 | . 11 24 26 Peak Tracking Total 10 | . 3 6 10 Tactical Retreats 4 | . . 2 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 4 | . 4 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 9 | . 4 2 3 Terminals 6 | . 2 1 3 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 42 | . 21 8 13 Successful 34 | . 18 7 9 Failed 8 | . 3 1 4 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 30 | . 13 4 13 Fabricators . | . . . . Repair Stations 10 | . 6 4 . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 23 | . 11 3 9 Record 7 | . 4 . 3 Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . . 1 . Emergency Access Points 1 | . . . 1 Alert Level 4 | . . 1 3 Unreport Threat 1 | . . . 1 Locate Traps 1 | . 1 . . Reprogram Traps 2 | . 2 . . Recall Reinforcements 1 | . . 1 . Hauler Manifests 1 | . 1 . . Registered Components 1 | . . . 1 Zone Layout 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 9 | . 5 4 . Scan Component 5 | . 3 2 . Repair 4 | . 2 2 . Recycling Unit Hacks 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 2 2 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . 2 2 . Time 122 | . 64 58 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 2 | . 2 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 3 | . . . 3 Machine Destruction 3 | . . . 3 Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1728 | 124 827 441 336 Spaces Moved 938 | 74 515 171 178 Core 10 | 8 2 . . Treads 271 | 66 205 . . Legs . | . . . . Wheels 163 | . . . 163 Hover 494 | . 308 171 15 Flight . | . . . . Fastest Speed 50 | 50 56 116 100 Average Speed 127 | 148 129 120 120 Slowest Speed 300 | 160 250 240 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 7 60 14 26 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 62 | . . 8 54 Melee . | . . . . Projectile . | . . . . AOE 62 | . . 8 54 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1306 | 89 644 324 249 Wait 146 | . 65 80 1 Move 935 | 73 514 170 178 Hop . | . . . . Pick Up 45 | 10 18 8 9 Fast Attach 2 | . 2 . . Attach 26 | 6 3 8 9 Detach 1 | . . . 1 Swap 12 | . 7 3 2 Drop 16 | . 11 2 3 Fire 123 | . 24 53 46 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 125 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 7) 313 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 11) 890 | -10/Materials | Repaired Lgt. Nuclear Core 918 | -10/Materials | Repaired Lgt. Assault Rifle 952 | -10/Materials | Entered another Materials area 952 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1005 | -9/Materials | Repaired Imp. Hover Unit 1033 | -9/Materials | Repaired Terrain Scanner 1314 | -9/Materials | Discovered new exit (range 16) 1393 | -9/Materials | Entered another Materials area 1393 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1408 | -8/Materials | Lost 3 parts (1p1n1u) 1593 | -8/Materials | Garrison activated, responded to threat 1651 | -8/Materials | Lost 6 parts (2p1n3w) 1720 | -8/Materials | Core integrity fell below 50% 1729 | -8/Materials | Self-destructed Last Messages --------------- 01695_ Hpw. Shotgun destroyed. 01696_ Chain reaction triggered in Lgt. Angular Momentum Engine. 01696_ G-50 Soldier destroyed. 01696_ Adv. EMP Blaster destroyed. 01696_ Destroyed Adv. EMP Blaster. 01700_ Connecting with Terminal... >>Query(Repair Station) Self-contained repair facility capable of restoring the integrity of damaged components. Serious internal issues such as prototype malfunction and component deterioration are beyond the scope of repair. Advanced repair stations can complete complex tasks more quickly. >>Alert(Check) Current Alert Level: 2-B 01705_ EM Pulse Gun destroyed. 01715_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01719_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M009. 01720_ K-01 Serf collects debris. 01723_ S-10 Pest destroyed. 01724_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????##??#?????????????????????????? | | ??#??????#???#??#??????#?????#?????????????? | | ?????????#?#?????#?????????????##??????????? | | ?????????#?????#????? ?????????????????????? | | ??????#???##??#####???????????#??#?????????? | | ??????????? ?? #??????"???????#?????????? | | ?#???????????? +?"?? ???????????????????? | | ?#??##??#?? ?? #?"?????????????#????????? | | #?????#?????#?# # ??????????????????????? | | ?##?#???#?#???# #?????? ?????????????????? | | ????#?????????# #???????? ??#????????????? | | ?#?????######## #############????????????? | | #?????## = ??? ??????? | | #?? ??## % ???????????? | | #[ ??# ???????????? | | # ""??# #####k####+######/#?????????????? | | # """ # #?# s #? ???????????????????? | | # """?# #?# """s# "??? ? ??????????????? | | # # ### """ #?"T???????????????????? | | #! """ # ### """@#???? ?# ??????????????? | | # """ + #?# # ? ????? ?????????????? | | # """ # ### """ #???? ?????????????????? | | #! ## #### """ ###????????????????????? | | # ?# ##?# """ #??#?????????????#?????? | | # ??# #?## #?##??##???#???????????? | | # "T"? ## #?## "" #??#??#????????????????? | | # """ ?## ##?Y[ ?"" ##??????#??????#???????? | | ####??## ### ?S" ##??##?????????????????? | | ?##?#### T ### ? ??#???###??????????????? | | ???#?#?# #??#?#?###?#????#???????????????? | | ######""# "##??????#???#??#?#??????????????? | | ?#! " "#???#??###????####??????????????? | | ## %" "###??#?????#???#????????????????? | | ## "" ="="##?????????###??????????????????? | | ?# S"" " "#?#???#?#???#???????????????????? | | ## "" # ###???#?#???? ?? ????????????????? | | ?# # #######??##? ? ??????????????????? | | ######### #??##?? ? ??? ? ???????????????? | | #?##??#?# ##### = # ?? ?????????????? | | ?????#### +? ?? ? ?????????????? | | ??#?#?###+##### #????? ?? ?????????????? | | ??##### ## #? ? ?? ??#??????????? | | ###?### ### ## ? ? ????##??????????? | | #?##?## """ #?# ##?#??#?##??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 60 ECM Strength 1 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 53 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Challenges ------------ None Game ------ Seed HypercooledReactionSink Manual? 0 Play Time 00:52:23 Cumulative 16.1 hours Start 2021.01.11 @ 16:39:56 End 2021.01.12 @ 12:15:53 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 8 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 659ad426-976c-46c4-b02d-57138c82c750