Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.22 @ 00:29:22 // Winter2019/RPGLIKE Player: badjay Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (218) 1090 Value Destroyed (7626) 7626 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (2488) 2488 TOTAL SCORE: 15904 Bonus ------- High Alert Combat Kills 2156 Follower Combat Kills 167 Met Data Miner 300 Friendly Fire -135 Cogmind --------- Core Integrity 0/600 Matter 207/300 Energy 210/210 System Corruption 1% Temperature Cool (147) Movement Flying (34) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (2) --- Improved Flight Unit Nuclear Pulse Thruster > --- UTILITY (11) ----- Coolant Injector Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Core Analyzer Armor Integrity Analyzer Energy Filter Weapon Cycler Improved Maneuvering Thrusters System Shield > --- WEAPON (4) ------- Improved EM Shotgun Improved EM Shotgun Heavy EM Shotgun Gauss Cannon > --- INVENTORY (2) ---- Particle Charger Heavy EM Shotgun Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Flight Unit Nuclear Pulse Thruster > --- UTILITY ---------- Coolant Injector Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Core Analyzer Armor Integrity Analyzer Energy Filter Weapon Cycler Improved Maneuvering Thrusters Phase Shifter System Shield > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY -------- Particle Charger Gauss Cannon [Rating: 69] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Flight Unit Flight Unit Utility Advanced Targeting Computer Device Energy Filter Processor Advanced Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Shotgun Ballistic Cannon Slug Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Slots Evolved 15 | . 1 1 6 1 2 3 . 1 . . . Power 1 | . . . . . 1 . . . . . . Propulsion 1 | . 1 . . . . . . . . . . Utility 10 | . . . 4 1 1 3 . 1 . . . Weapon 3 | . . 1 2 . . . . . . . . Parts Attached 71 | . 6 3 15 3 6 17 4 12 . 3 2 Power 5 | . 1 . 1 1 1 1 . . . . . Engine 1 | . 1 . . . . . . . . . . Core 4 | . . . 1 1 1 1 . . . . . Reactor . | . . . . . . . . . . . . Propulsion 11 | . 2 . 2 1 . 4 1 . . . 1 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 11 | . 2 . 2 1 . 4 1 . . . 1 Utility 32 | . 1 1 5 1 5 7 3 6 . 3 . Device 14 | . . . . . . 5 2 4 . 3 . Storage . | . . . . . . . . . . . . Processor 14 | . 1 1 4 1 5 1 1 . . . . Hackware 2 | . . . 1 . . 1 . . . . . Protection 2 | . . . . . . . . 2 . . . Artifact . | . . . . . . . . . . . . Weapon 23 | . 2 2 7 . . 5 . 6 . . 1 Energy Gun 13 | . . . 6 . . 4 . 3 . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 3 | . 1 1 1 . . . . . . . . Ballistic Cannon 6 | . . 1 . . . 1 . 3 . . 1 Launcher 1 | . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 4 | . 1 . 1 . . 1 . . . . 1 Power . | . . . . . . . . . . . . Propulsion 2 | . 1 . 1 . . . . . . . . Utility 2 | . . . . . . 1 . . . . 1 Weapon . | . . . . . . . . . . . . Highest Loss Streak 1 | . 1 . 1 . . 1 . . . . 1 Average Slot Usage (%) 95 | . 75 82 96 98 99 97 99 99 100 100 99 Engine 3 | . 12 16 6 . . . . . . . . Core 7 | . . . 4 7 12 10 11 10 10 10 10 Flight 14 | . 24 16 19 13 13 11 11 10 10 10 10 Device 12 | . . . . . . 16 23 22 26 26 25 Processor 27 | . 18 16 35 36 37 29 25 26 26 26 26 Hackware 3 | . . . 1 7 6 4 5 5 5 5 5 Energy Gun 18 | . . . 19 30 27 22 22 21 21 21 20 Ballistic Gun 3 | . 15 21 5 . . . . . . . . Ballistic Cannon 1 | . . 10 4 . . . . . . . . Naked Turns 19 | . 19 . . . . . . . . . . Heaviest Build 35 | . 8 15 17 17 22 35 35 35 35 35 33 Greatest Support 39 | 3 8 19 23 23 23 36 37 37 37 37 39 Greatest Overweight (x) 1 | . 1 1 . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 2 | . 1 1 2 2 2 2 2 2 2 2 2 Average Capacity 1 | . . 1 1 2 2 2 2 2 2 2 2 Most Carried 2 | . 1 1 2 2 2 2 2 2 1 2 2 Average Carried 1 | . . . 1 1 2 1 1 1 1 1 2 Final Capacity 2 | . 1 1 2 2 2 2 2 2 2 2 2 Final Carried 2 | . 1 1 1 2 2 1 2 1 1 2 2 Class Distribution -------------------- 76% | Hacker-Gunner 23% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Data Miner Hacker-Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Matter Collected 1818 | 200 265 150 488 30 60 265 55 250 . 49 6 Remotely . | . . . . . . . . . . . . Salvage Created 9113 | . 245 81 1538 417 903 1510 218 1567 . 1568 1066 Parts 509 | . 18 5 119 40 68 95 15 68 . 25 56 Haulers Intercepted 11 | . . . 4 . 4 2 . . . . 1 Recyclers Shooed 3 | . . 1 1 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 58 | . . . . . . . 9 42 . 7 . Prevented 47 | . . . . . . . 4 29 . 14 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 182 | . 9 4 36 15 19 30 8 30 . 9 22 Guns 136 | . 6 3 24 15 17 24 7 18 . 8 14 Cannons 20 | . . 1 9 . . 2 . 5 . . 3 AOE 21 | . 3 . 3 . 2 2 1 5 . 1 4 Classes Destroyed 17 | . 3 . 7 . . 4 . 2 . . 1 Worker 3 | . . . 1 . . 1 . . . . 1 Builder 7 | . . . 4 . 2 1 . . . . . Tunneler 1 | . . . 1 . . . . . . . . Hauler 11 | . . . 4 . 4 2 . . . . 1 Recycler 2 | . . . . . . 2 . . . . . Minesweeper 1 | . . . . . . . . 1 . . . Operator 3 | . . . 1 . . 1 . . . . 1 Watcher 8 | . 2 . 2 . . 3 . . . . 1 Swarmer 54 | . 3 . 2 9 . 12 3 10 . . 15 Grunt 85 | . 6 4 24 6 16 9 4 8 . 6 2 Brawler 5 | . . . 1 . 1 . . 2 . 1 . Duelist 3 | . . . . . . . . 3 . . . Protector 1 | . . . . . . 1 . . . . . Sentry 24 | . . . 9 . 2 5 1 3 . . 4 Hunter 5 | . . . . . . 2 . 1 . 2 . Programmer 4 | . . . . . . 1 . 3 . . . Behemoth 1 | . . . . . . . . . . . 1 Best Kill Streak 14 | . 4 2 14 4 12 10 4 4 . 4 6 Combat Bots Only 9 | . 3 2 9 4 5 6 4 4 . 4 6 Max Kills in Single Turn 4 | . 2 1 4 2 2 3 2 3 . 2 3 Gunslinging 1 | . . . 1 1 1 1 1 1 . . 1 Exploded 3 | . 2 . 1 . 2 1 1 2 . 1 3 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Damage Taken 6699 | . 483 228 1469 157 553 1109 168 732 . 561 1239 Core 5421 | . 414 193 1186 124 433 901 131 595 . 452 992 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Core 4369 | . 209 119 988 106 404 685 126 478 . 394 860 Core Remaining (%) 91 | 100 . 95 . 100 98 . . . . 65 . Volleys Fired 325 | . 41 13 72 12 24 54 8 43 . 20 38 Largest 4 | . 1 2 4 4 4 4 4 4 . 4 4 Hottest 190 | . 30 71 180 180 180 190 190 190 . 190 190 Shots Fired 964 | . 41 25 182 48 96 187 32 136 . 80 137 Gun 878 | . 32 19 148 48 96 177 32 122 . 80 124 Cannon 77 | . . 6 34 . . 10 . 14 . . 13 Launcher 9 | . 9 . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 163 | . 32 25 69 . . 10 . 14 . . 13 Thermal . | . . . . . . . . . . . . Explosive 9 | . 9 . . . . . . . . . . Electromagnetic 792 | . . . 113 48 96 177 32 122 . 80 124 Robot Hit Streak 50 | . 4 8 44 50 28 46 23 33 . 13 37 Robot Miss Streak 5 | . 5 4 4 2 2 3 1 4 . 1 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 34 | . . . 2 4 6 3 4 6 . 2 7 Max Gunslinging Chain 2 | . . . 1 1 1 2 1 2 . 1 1 Shots Hit Robots 728 | . 29 19 129 29 77 144 31 107 . 55 108 Core Hits 539 | . 20 11 87 24 75 107 20 84 . 48 63 Critical Hits 37 | . . . 7 . 2 1 2 11 . 4 10 Critical Kills 17 | . . . 5 . . 1 . 5 . 2 4 Critical Parts Destroyed 15 | . . . 2 . 2 . . 3 . 2 6 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15944 | . 780 261 3135 388 1578 3161 855 2322 . 1518 1946 Guns 11111 | . 461 171 2019 388 1418 2322 592 1565 . 995 1180 Cannons 1518 | . . 90 540 . . 222 . 332 . . 334 Explosions 3315 | . 319 . 576 . 160 617 263 425 . 523 432 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 2506 | . 461 261 896 . . 222 . 332 . . 334 Thermal 2888 | . . . 468 . 160 617 263 425 . 523 432 Explosive 427 | . 319 . 108 . . . . . . . . Electromagnetic 10123 | . . . 1663 388 1418 2322 592 1565 . 995 1180 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . 3 3 1 1 . 4 4 5 5 5 1 Average Corruption 3 | . 2 3 1 1 . 3 4 4 5 5 1 Corruption Purged . | . . . . . . . . . . . . Effects 76 | . . 3 . 2 . 22 9 18 . 22 . Message Errors 19 | . . . . 1 . 5 3 3 . 7 . Matter Fused 17 | . . . . . . 5 2 7 . 3 . Heat Flow Errors 6 | . . 1 . . . 2 1 1 . 1 . Energy Discharges 7 | . . 1 . . . 3 1 . . 2 . Parts Rejected 2 | . . . . . . 1 . 1 . . . Data Loss (minor) 8 | . . . . . . 1 2 . . 5 . Misfires 1 | . . . . . . . . . . 1 . Targeting Errors 12 | . . . . 1 . 3 . 6 . 2 . Weapon Failures 4 | . . 1 . . . 2 . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 173 | . 54 . 2 . . 36 . 7 . 74 . Projectiles 26 | . . . . . . 23 . 3 . . . Explosions 147 | . 54 . 2 . . 13 . 4 . 74 . Melee . | . . . . . . . . . . . . Knockbacks 17 | . . 1 . . . 4 . 6 . . 6 Impact . | . . . . . . . . . . . . Kinetic 17 | . . 1 . . . 4 . 6 . . 6 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 1173 | . 85 . 443 . 70 110 24 112 . 220 109 Shots 30 | . 5 . 10 . 2 3 1 2 . 5 2 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 598 | . 7 175 440 162 332 598 188 225 . 215 216 Average Temperature 117 | . 5 49 110 77 129 139 100 107 . 119 120 Received Heat Transfer 1623 | . 183 129 429 36 261 171 45 90 . 120 159 Effects 18 | . . . 6 . 1 11 . . . . . Shutdowns 7 | . . . 1 . 1 5 . . . . . Energy Bleed 3 | . . . 1 . . 2 . . . . . Interference 4 | . . . 3 . . 1 . . . . . Matter Decay 1 | . . . 1 . . . . . . . . Short Circuit 2 | . . . . . . 2 . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . 3 . 2 . . 2 Combat Hostiles 5 | . . . . . . 2 . 2 . . 1 Parts Fried 51 | . . . 5 . 4 18 3 7 . 5 9 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . . . 1 . 1 . . . Heat Transferred 3300 | . . . 550 . 200 700 250 550 . 600 450 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 43 | . . . 10 . 4 10 4 5 . 5 5 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Peak Influence 1665 | . 412 237 1215 837 451 1665 . . . . 662 Average Influence 516 | . 243 174 626 709 253 711 . . . . 407 Maximum Alert Level 5 | . 2 1 4 3 2 5 . . . . 2 Low Security (%) 18 | 100 19 66 8 . 31 12 . . . . 21 Level 1 32 | . 78 33 20 . 55 25 . . . . 22 Level 2 20 | . 1 . 32 45 12 11 . . . . 56 Level 3 15 | . . . 28 54 . 18 . . . . . Level 4 11 | . . . 8 . . 30 . . . . . Level 5 . | . . . . . . 2 . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 33 | . 4 . 8 1 3 11 . . . . 6 Investigation 11 | . 3 . 3 1 2 2 . . . . . Extermination 3 | . . . . . . 1 . . . . 2 Reinforcement 12 | . 1 . 4 . 1 3 . . . . 3 Assault 4 | . . . 1 . . 2 . . . . 1 Garrison 3 | . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Distress Signals 8 | . 1 . 3 . 3 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 253 | . 24 5 52 15 29 48 8 34 . 9 29 Peak Tracking Total 8 | . 8 2 5 3 7 5 4 7 . 4 8 Tactical Retreats 13 | . 4 . 2 1 . 1 . 3 . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Traps Triggered 9 | . 5 . 2 . 2 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Machines Disabled 16 | . 2 1 8 1 . 4 . . . . . Max in Single Turn 2 | . 2 1 2 1 . 1 . . . . . Garrison Access 3 | . . . . . . 1 . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Machines Accessed 65 | . 8 1 6 2 7 20 3 3 4 . 11 Terminals 41 | . 6 1 6 1 6 12 . . . . 9 Fabricators 3 | . . . . . . 3 . . . . . Repair Stations 2 | . . . . . . 2 . . . . . Recycling Units 2 | . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 3 . . . . 2 Total Hacks 292 | . 40 5 37 9 44 78 8 4 26 . 41 Successful 193 | . 27 3 21 5 31 46 8 4 26 . 22 Failed 98 | . 12 2 16 4 13 32 . . . . 19 Catastrophic 16 | . . . 3 2 2 4 . . . . 5 Database Lockouts 2 | . 2 . . . . . . . . . . Manual 174 | . 32 5 25 8 33 42 . . . . 29 Terminals 220 | . 38 5 37 8 40 54 . . . . 38 Fabricators 14 | . . . . . . 14 . . . . . Repair Stations 6 | . . . . . . 6 . . . . . Recycling Units 2 | . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 11 | . . . . . 4 4 . . . . 3 Terminal Hacks 119 | . 14 1 14 4 19 16 8 4 26 . 13 Record 19 | . . . . . . . 6 2 11 . . Part Schematic 15 | . . . . . . 2 . . 8 . 5 Robot Schematic 6 | . . . . . . 2 . . 4 . . Robot Analysis 4 | . . . 1 . . 2 . . . . 1 Prototype ID Bank 25 | . 8 . 8 1 5 . . . 3 . . Open Door 5 | . . . . 1 . . 2 2 . . . Level Access Points 6 | . 1 . 1 1 1 1 . . . . 1 Branch Access Points 9 | . 1 1 1 1 1 3 . . . . 1 Machine Index 1 | . . . . . . 1 . . . . . Terminal Index 4 | . . . 1 . 1 1 . . . . 1 Fabricator Index 1 | . . . . . . . . . . . 1 Garrison Index 1 | . . . . . . 1 . . . . . Alert Level 7 | . 1 . 1 . 3 2 . . . . . Unreport Threat 6 | . . . . . 6 . . . . . . Recall Investigation 2 | . 1 . . . 1 . . . . . . Recall Extermination 1 | . . . . . . . . . . . 1 Recall Reinforcements 1 | . . . . . . . . . . . 1 Hauler Manifests 5 | . 1 . 1 . 1 1 . . . . 1 Registered Components 1 | . 1 . . . . . . . . . . Fabricator Hacks 9 | . . . . . . 9 . . . . . Load Schematic 4 | . . . . . . 4 . . . . . Build 5 | . . . . . . 5 . . . . . Repair Station Hacks 4 | . . . . . . 4 . . . . . Scan Component 2 | . . . . . . 2 . . . . . Repair 2 | . . . . . . 2 . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 2 Seal Access 2 | . . . . . . . . . . . 2 Unauthorized Hacks 136 | . 24 6 17 2 27 41 . . . . 19 Terminals 47 | . 11 2 7 1 9 10 . . . . 7 Track 18 | . 5 1 3 1 3 2 . . . . 3 Assimilate 4 | . . . . . 1 3 . . . . . Botnet 18 | . 3 1 3 . 3 4 . . . . 4 Disrupt 3 | . 2 . . . 1 . . . . . . Operators 4 | . 1 . 1 . 1 1 . . . . . Fabricators 2 | . . . . . . 2 . . . . . Report 1 | . . . . . . 1 . . . . . Siphon 1 | . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . 1 . . . . . Mechanics 1 | . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 7 | . . . . . 3 4 . . . . . Restock 1 | . . . . . 1 . . . . . . Reprogram 4 | . . . . . 1 3 . . . . . Watchers 2 | . . . . . 1 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 44 | . 6 1 5 1 7 16 . . . . 8 Full Trace Events 5 | . 1 . 2 . . 2 . . . . . Feedback Events 1 | . . . . . . 1 . . . . . Hackware Fried 1 | . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . 2 . . 4 . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . 2 . . 8 . 5 Parts Built 3 | . . . . . . 3 . . . . . Matter 628 | . . . . . . 628 . . . . . Time 211 | . . . . . . 211 . . . . . Total Part Build Rating 11 | . . . . . . 11 . . . . . Parts Repaired 2 | . . . . . . 2 . . . . . Time 57 | . . . . . . 57 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . 1 . . . . . Robots Rewired 3 | . . . . . . 1 . 2 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Total Allies 14 | . . 3 . 1 1 6 . 2 . 1 . Largest Group 3 | . . 3 3 1 1 3 1 2 . 1 . Highest-Rated Group 88 | . . 40 40 31 10 84 21 48 . 88 . Highest-Rated Ally 88 | . . 16 16 31 10 32 21 32 . 88 . Total Orders 6 | . . . . . 2 4 . . . . . STAY 2 | . . . . . 1 1 . . . . . GOTO 1 | . . . . . . 1 . . . . . FOLLOW 3 | . . . . . 1 2 . . . . . Ally Attacks 26 | . . . 13 . . 13 . . . . . Total Damage 947 | . . . 146 . . 801 . . . . . Kills 12 | . . . 2 . . 10 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Robot Analysis Total 4 | . . . 1 . . 2 . . . . 1 Derelict Logs Recovered 10 | . . 2 . 1 . . 2 2 . 3 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Turns Passed 6020 | 12 603 377 824 350 356 1453 385 583 35 617 425 Spaces Moved 9815 | 25 673 613 937 685 508 2148 986 1022 103 1392 723 Core 61 | 25 36 . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 9754 | . 637 613 937 685 508 2148 986 1022 103 1392 723 Fastest Speed 34 | 50 37 40 37 37 37 34 34 34 34 34 34 Average Speed 38 | 50 69 40 38 37 37 35 34 34 34 34 34 Slowest Speed 120 | 50 120 120 40 40 37 37 34 34 34 34 34 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 79 | . 3 4 9 26 4 24 3 . . . 6 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 71 | 3 91 99 79 98 52 56 98 95 67 97 25 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 5 | . . . . . . . 1 1 1 2 . Known Exits Taken 8 | . 1 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 3 | 1 . . . . . . . 1 1 . . Scrap Searched 25 | . . 4 . 1 . . 10 5 . 5 . Spaces Dug 10 | . 9 . . . . 1 . . . . . Terrain Destroyed 304 | . 48 1 101 . 6 34 23 30 . 25 36 Melee . | . . . . . . . . . . . . Projectile 18 | . . 1 12 . . 1 . 3 . . 1 AOE 286 | . 48 . 89 . 6 33 23 27 . 25 35 Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Total 11386 | 24 764 710 1240 720 608 2699 1016 1182 102 1494 827 Wait 904 | . 41 62 157 27 42 434 8 26 . 64 43 Move 9649 | 24 666 604 918 635 499 2099 979 1021 102 1391 711 Hop 76 | . 3 4 9 23 4 24 3 . . . 6 Pick Up 10 | . 1 1 3 1 . 3 . . . 1 . Fast Attach 46 | . 6 2 8 2 2 15 4 5 . 2 . Attach 6 | . . 1 3 . . 1 . 1 . . . Detach 2 | . . . . . . 1 1 . . . . Swap 19 | . . . 4 1 4 1 . 6 . 1 2 Drop 33 | . 1 2 7 1 . 12 3 4 . 2 1 Fire 325 | . 41 13 72 12 24 54 8 43 . 20 38 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 37 | . . . . . . 1 . 36 . . . Trap . | . . . . . . . . . . . . Miscellaneous 279 | . 5 21 59 18 33 54 10 40 . 13 26 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: *Fac x4 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / Low x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 13 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Identified exit to Mines 85 | -10/Materials | Identified exit to Materials 143 | -10/Materials | Upgraded with Propulsion slot (x1) 266 | -10/Materials | Core integrity fell below 50% 337 | -10/Materials | Build established: Hacker-Mutant 350 | -10/Materials | Central database locked down 616 | -10/Materials | Entered Mines 618 | -10/Mines | Reached level 2 627 | -10/Mines | Upgraded with Weapon slot (x1) 677 | -10/Mines | Discovered exit to Materials (range 10) 755 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 770 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 804 | -10/Mines | Discovered exit to Materials (range 5) 808 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 846 | -10/Mines | Learned Materials stockpile data 993 | -10/Mines | Entered Materials 993 | -9/Materials | Accompanied by 3 allies 995 | -9/Materials | Reached level 3 1073 | -9/Materials | Reached level 4 1151 | -9/Materials | Upgraded with Utility slot (x3) 1251 | -9/Materials | Discovered new exit (range 11) 1252 | -9/Materials | Core integrity fell below 50% 1339 | -9/Materials | Reached level 5 1352 | -9/Materials | Upgraded with Weapon slot (x1) 1368 | -9/Materials | Core integrity fell below 20% 1431 | -9/Materials | Destroyed 9 combat bots 1487 | -9/Materials | Discovered new exit (range 16) 1519 | -9/Materials | Reached level 6 1645 | -9/Materials | Build established: Hacker-Gunner 1658 | -9/Materials | Discovered new exit (range 12) 1665 | -9/Materials | Identified exit to Mines 1665 | -9/Materials | Identified exit to Materials 1695 | -9/Materials | Reached level 7 1699 | -9/Materials | Upgraded with Utility slot (x1) 1712 | -9/Materials | Upgraded with Weapon slot (x1) 1793 | -9/Materials | First assault squad dispatched 1817 | -9/Materials | Entered Mines 1819 | -9/Mines | Reached level 8 1902 | -9/Mines | Discovered exit to Materials (range 15) 1903 | -9/Mines | Learned location of 1 exit from Lower Caves 1928 | -9/Mines | Met a Derelict shopkeep closing up shop 1928 | -9/Mines | Upgraded with Utility slot (x1) 1998 | -9/Mines | Escorted by a lone wolf Derelict 2052 | -9/Mines | Discovered exit to Materials (range 11) 2167 | -9/Mines | Entered Materials 2169 | -8/Materials | Reached level 9 2193 | -8/Materials | Reached level 10 2214 | -8/Materials | Upgraded with Power slot (x1) 2268 | -8/Materials | Discovered new exit (range 16) 2383 | -8/Materials | Identified exit to Factory 2399 | -8/Materials | Upgraded with Utility slot (x1) 2421 | -8/Materials | Reached level 11 2523 | -8/Materials | Entered Factory 2525 | -7/Factory | Reached level 12 2541 | -7/Factory | Identified exit to Storage 2541 | -7/Factory | Identified exit to Lower Caves 2541 | -7/Factory | Hacking Suite fried by hacking feedback 2585 | -7/Factory | Identified exit to Factory 2798 | -7/Factory | Upgraded with Utility slot (x1) 2896 | -7/Factory | Reached level 13 3094 | -7/Factory | Reached level 14 3229 | -7/Factory | Upgraded with Utility slot (x1) 3274 | -7/Factory | Repaired Broken Imp. EM Shotgun 3359 | -7/Factory | Reached level 15 3396 | -7/Factory | Fabricated Imp. Maneuvering Thrusters? 3426 | -7/Factory | Upgraded with Utility slot (x1) 3483 | -7/Factory | Garrison activated, responded to threat 3549 | -7/Factory | Repaired Imp. Flight Unit 3652 | -7/Factory | Fabricated Hvy. EM Shotgun (x1) 3714 | -7/Factory | Fabricated Hvy. EM Shotgun (x1) 3723 | -7/Factory | First assault squad dispatched 3943 | -7/Factory | Local fabrication network quarantined 3976 | -7/Factory | Entered Lower Caves 3976 | -7/Lower Caves | Accompanied by 1 ally 3977 | -7/Lower Caves | Identified exit to Lower Caves 4011 | -7/Lower Caves | Learned Factory emergency access door positions 4138 | -7/Lower Caves | Reached level 16 4185 | -7/Lower Caves | Learned location of Armory (-3) 4185 | -7/Lower Caves | Learned Extension trap positions 4221 | -7/Lower Caves | Learned location of 1 exit from Lower Caves 4299 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4361 | -7/Lower Caves | Entered another Lower Caves area 4362 | -7/Lower Caves | Encountered a Warlord checkpoint 4542 | -7/Lower Caves | Learned location of Extension (-5) 4603 | -7/Lower Caves | Discovered new exit (range 10) 4615 | -7/Lower Caves | Learned Factory terminal intel 4804 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4854 | -7/Lower Caves | Reached level 17 4860 | -7/Lower Caves | Upgraded with Utility slot (x1) 4944 | -7/Lower Caves | Entered Data Miner 4944 | -7/Data Miner | Discovered new exit (range 6) 4951 | -7/Data Miner | Met Data Miner 4961 | -7/Data Miner | Learned location of Section 7 (-3) 4961 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4967 | -7/Data Miner | Received God Mode back door access code from Data Miner 4979 | -7/Data Miner | Entered Proximity Caves 5134 | -6/Proximity Caves | Escorted by Enhanced Grunt 5296 | -6/Proximity Caves | Discovered exit to Factory (range 16) 5300 | -6/Proximity Caves | Learned location of Zion (-6) 5304 | -6/Proximity Caves | Learned 8 Factory zone layouts 5329 | -6/Proximity Caves | Reached level 18 5378 | -6/Proximity Caves | Spotted B-75 Beast 5596 | -6/Proximity Caves | Entered Factory 5599 | -6/Factory | Loaded intel: 20 terminal locations 5660 | -6/Factory | Spotted B-75 Beast 5665 | -6/Factory | Core integrity fell below 50% 5672 | -6/Factory | Identified exit to Lower Caves 5672 | -6/Factory | Identified exit to Factory 5687 | -6/Factory | Core integrity fell below 20% 5765 | -6/Factory | Reached level 19 5816 | -6/Factory | Destroyed B-75 Beast 5946 | -6/Factory | First assault squad dispatched 6021 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06007_ S-27 Virus knocked back. 06008_ U-05 Engineer repairs door. 06010_ S-27 Virus suffers critical hit. 06010_ Destroyed Lgt. Nuclear Core. 06010_ S-27 Virus knocked back. 06010_ U-05 Engineer lays Concrete. 06011_ U-05 Engineer builds a Wall. 06013_ U-05 Engineer lays Concrete. 06014_ P-60 Hacker suffers critical hit. 06014_ Destroyed Gravmag System. 06015_ U-05 Engineer lays Concrete. 06016_ Slug penetrates P-60 Hacker. 06016_ P-60 Hacker knocked back. 06017_ U-05 Engineer lays Concrete. 06017_ U-05 Engineer builds a Door. 06017_ U-05 Engineer lays Concrete. 06018_ P-60 Hacker knocked back. 06018_ U-05 Engineer lays Concrete. 06019_ U-05 Engineer builds a Wall. 06019_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?+???????????????????????????????????????########? | | ?????????????????????????????????????????? #? | | ??????????????+?+?????????????????????????# #? | | ??????????????????????????????????????????# #? | | ?????????????????????????????????######+### #? | | ?????????????????????????????????# # #? | | ???????????????##########????????# """ # ## | | ???????????????# #????????# """ # * | | ???????????????# """ ########## """ # ! | | ???????#+####### """ # # + | | ?????# / """ #! + """ # | | ?????# ##### # / # """ # "" | | ???????????????# "" "" # # """ # " | | ???????????????# ""T"" # # # "F | | ???????????????# """ # ########## "" | | ???????????????# # [ #????????# | | ???????????????#####/#### #????????# | | ????????????????# # #????????#######+ | | ????????????##### # #???????????????? | | ???????" #@% #???????????????? | | ???????"T u/%= #???????????????? | | ??????? %p*[[ #???????????????? | | ??T????? ##### =u%% #???????????????? | | ???????? ?????# u=; +????????????###? | | ????????#???????### ##; #???????????? #? | | ??????????????????# ### #????????????# #? | | ????????????????? / #?# #????????????# #? | | ????????????????" # ############????????????# #? | | ???????????????"" # #? *???????????????????# #? | | ??????????????? ?# ?? ????????????######## ## | | ???????????????"??# ?? ????? | | ??????????????????# ??? ????????????##+#####+## | | ??????????????????## #??? ????????????# # | | ???????????????????? ????# ????????????# /!] = # | | ??????>??????????????????# ??########??# /!] ! # | | ???????????????????????### ### """ #??# /]] # | | ???????????????????????# # """ #### """ + | | ???????????????????????# # """ + + """ # | | ???????????????????????# + #### """ # | | ? ### ##?????# # #?# # #??# # | | #+### ####### # #?# # #??########### | | + # #?## #############????????# | | ### ####### # #??# # #???????# | | #?#####?????######+#### + #???????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Coolant Potential 65 Energy Generation 24 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 78 Targeting Accuracy 32 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 33 Energy Filtering 30 Particle Charging 15 Offensive Hacking 20 Defensive Hacking 25 Item Schematics ----------------- Imp. Maneuvering Thrusters | -7/Factory | Hacked Hvy. EM Shotgun | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Force Rifle | -6/Factory | Hacked Imp. Armor Integrity Analyzer | -6/Factory | Hacked Imp. Target Analyzer | -6/Factory | Hacked Imp. System Shield | -6/Factory | Hacked Imp. Hacking Suite | -6/Factory | Hacked Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked G-47 Trooper | -7/Factory | Hacked S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Imp. Maneuvering Thrusters | x1 | -7/Factory Hvy. EM Shotgun | x1 | -7/Factory Hvy. EM Shotgun | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Levels Raised 18 | . . 1 5 1 3 4 1 1 . 1 1 XP Earned 30633 | 3000 1324 1075 7500 1848 3780 6462 666 1374 152 1530 1922 XP Spent 26860 | . 2850 1500 6410 1700 2500 8700 . 3200 . . . Upgrades 31 | . 7 5 10 1 2 5 . 1 . . . Power Slot 1 | . . . . . 1 . . . . . . Propulsion Slot 1 | . 1 . . . . . . . . . . Utility Slot 10 | . . . 4 1 1 3 . 1 . . . Weapon Slot 3 | . . 1 2 . . . . . . . . Heat Dissipation 3 | . . . 3 . . . . . . . . Mass Support 5 | . . 3 . . . 2 . . . . . Inventory Capacity 2 | . 1 . 1 . . . . . . . . Ranged Accuracy 1 | . . 1 . . . . . . . . . Hack Attack % 2 | . 2 . . . . . . . . . . Hack Defense % 3 | . 3 . . . . . . . . . . Protomatter Created 2979 | . 41 50 631 130 553 546 207 464 . 134 223 Integrity Restored 5686 | . 114 465 1302 310 568 1106 159 806 . 268 588 Core 4811 | . 114 465 1168 170 422 912 98 628 . 246 588 Parts 875 | . . . 134 140 146 194 61 178 . 22 . Protomatter Decayed 1081 | . . . 177 19 256 251 187 166 . 25 . Game ------ Seed StormAssembledDisintegrator Manual? 0 Play Time 01:33:12 Cumulative 156.8 hours Start 2020.01.21 @ 20:16:26 End 2020.01.22 @ 00:29:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 142 Rogue 142 Adventurer 0 Explorer 0 Win Type - Total 14 Types 11/0/1/2/0/0/0 Lore% 76 Gallery% 74 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: cc3d64d8-a0f2-49e0-8496-71e6d56f51ea