Cogmind - Beta 9.5 *** ADVENTURER MODE // 2020.04.12 @ 04:29:58 Player: Skelly Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (154) 770 Value Destroyed (4229) 4229 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (618) 618 TOTAL SCORE: 9217 Bonus ------- High Alert Combat Kills 418 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 203/300 Energy 100/100 System Corruption 1% Temperature Cool (141) Movement Core (300) Ox5 Location -6/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (10) --- Small Battery (100) Particle Charger Phase Shifter Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Power Shielding Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Small Battery Particle Charger Phase Shifter [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Flight Unit VTOL Module Utility Large Storage Unit Device Recoil Stabilizer Storage Large Storage Unit Processor Targeting Computer Protection Improved Weapon Shielding Weapon Minigun Energy Gun Plasma Rifle Ballistic Gun Minigun Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Slots Evolved 8 | . . 2 2 2 . . 2 . Power 2 | . . 1 . . . . 1 . Propulsion 2 | . . 1 . . . . 1 . Utility 1 | . . . . 1 . . . . Weapon 3 | . . . 2 1 . . . . Parts Attached 71 | 6 8 7 11 3 2 . 13 21 Power 12 | 1 1 3 . . . . 3 4 Engine 9 | 1 1 3 . . . . 2 2 Core 3 | . . . . . . . 1 2 Reactor . | . . . . . . . . . Propulsion 21 | 2 2 2 5 . 1 . 1 8 Treads 16 | 2 2 2 5 . 1 . 1 3 Leg 4 | . . . . . . . . 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 12 | 1 1 . 2 2 1 . 4 1 Device 1 | . . . 1 . . . . . Storage 2 | 1 . . 1 . . . . . Processor 3 | . . . . 1 . . 2 . Hackware . | . . . . . . . . . Protection 6 | . 1 . . 1 1 . 2 1 Artifact . | . . . . . . . . . Weapon 26 | 2 4 2 4 1 . . 5 8 Energy Gun 2 | . . . . . . . 1 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 17 | 2 2 2 3 1 . . 1 6 Ballistic Cannon . | . . . . . . . . . Launcher 7 | . 2 . 1 . . . 3 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 41 | . . . . . 2 . 10 29 Power 9 | . . . . . . . 3 6 Propulsion 9 | . . . . . 1 . 1 7 Utility 6 | . . . . . 1 . 2 3 Weapon 17 | . . . . . . . 4 13 Highest Loss Streak 14 | . . . . . 2 . 8 14 Average Slot Usage (%) 91 | . 96 100 100 100 100 100 94 62 Engine 13 | . 14 22 18 15 15 15 9 7 Core 1 | . . . . . . . 5 2 Treads 22 | . 26 33 27 23 23 23 25 8 Device 2 | . . . 4 7 7 7 . . Storage 7 | . 14 11 9 7 7 7 6 6 Processor 1 | . . . . . . . 3 5 Protection 7 | . 13 11 4 6 7 7 8 6 Ballistic Gun 24 | . 22 20 32 30 30 30 21 17 Launcher 4 | . 3 1 3 7 7 7 7 1 Naked Turns . | . . . . . . . . . Heaviest Build 71 | 11 15 25 46 51 51 51 63 71 Greatest Support 80 | 40 40 60 62 62 62 60 80 72 Greatest Overweight (x) 9 | . 4 . . . . . 1 9 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 10 10 Average Capacity 8 | 4 6 6 7 10 10 10 10 10 Most Carried 9 | 3 6 6 8 7 7 5 8 9 Average Carried 5 | 1 4 5 6 6 6 5 3 4 Final Capacity 10 | 6 6 6 10 10 10 10 10 10 Final Carried 8 | 2 5 6 8 7 5 5 3 3 Class Distribution -------------------- 43% | Gunner 26% | Mutant 9% | Scavenger-Tank 8% | Tank 8% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Tank | -6/Factory Gunner | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Matter Collected 3583 | 146 18 374 1196 457 295 11 537 549 Remotely . | . . . . . . . . . Salvage Created 4672 | . 139 321 1806 610 275 . 941 580 Parts 325 | . 15 20 113 66 15 . 53 43 Haulers Intercepted 4 | . . 1 3 . . . . . Recyclers Shooed 4 | . 1 . 1 1 . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . 13 . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Combat Hostiles Destroyed 91 | . 3 6 37 9 8 . 14 14 Melee 1 | . . . . 1 . . . . Guns 70 | . 3 6 31 8 2 . 10 10 AOE 20 | . . . 6 . 6 . 4 4 Classes Destroyed 16 | . 5 3 5 . . . 2 1 Worker 14 | . 2 . 5 5 . . 2 . Builder 25 | . 1 . 3 12 . . 9 . Tunneler 2 | . . . 1 1 . . . . Hauler 4 | . . 1 3 . . . . . Recycler 4 | . 1 . 2 . . . 1 . Mechanic 2 | . . . 1 . . . 1 . Operator 2 | . . . 2 . . . . . Watcher 10 | . 2 . 5 1 . . 2 . Swarmer 29 | . 3 . 16 . 3 . . 7 Grunt 34 | . . 4 11 7 3 . 7 2 Brawler 1 | . . . 1 . . . . . Duelist 2 | . . . 1 . 1 . . . Sentry 21 | . . 2 8 2 1 . 5 3 Specialist 2 | . . . . . . . . 2 Hunter 1 | . . . . . . . 1 . Programmer 1 | . . . . . . . 1 . Best Kill Streak 19 | . 9 2 15 19 4 . 12 4 Combat Bots Only 6 | . 3 2 6 4 4 . 5 4 Max Kills in Single Turn 7 | . 3 2 3 5 3 . 7 2 Gunslinging 1 | . 1 . 1 . . . . . Exploded 3 | . . . 2 . 3 . 1 2 Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Damage Taken 6208 | . 56 195 619 639 114 . 1318 3267 Core 1011 | . 12 12 45 57 23 . 150 712 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 94 | 100 95 97 91 . . 88 . . Volleys Fired 203 | . 8 19 67 31 6 . 42 30 Largest 5 | . 2 2 4 5 5 . 5 5 Hottest 196 | . 40 50 111 136 136 . 186 196 Shots Fired 659 | . 16 38 243 100 27 . 152 83 Gun 608 | . 16 38 234 91 24 . 128 77 Cannon . | . . . . . . . . . Launcher 51 | . . . 9 9 3 . 24 6 Special . | . . . . . . . . . Kinetic 574 | . 16 38 234 91 24 . 98 73 Thermal 34 | . . . . . . . 30 4 Explosive 51 | . . . 9 9 3 . 24 6 Electromagnetic . | . . . . . . . . . Robot Hit Streak 45 | . 3 30 31 23 38 . 45 21 Robot Miss Streak 3 | . 1 2 3 2 . . 3 2 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 11 | . 1 . 6 1 . . . 3 Max Gunslinging Chain 2 | . 1 . 2 1 . . . 1 Shots Hit Robots 456 | . 10 31 164 63 15 . 108 65 Core Hits 252 | . 9 10 85 39 13 . 63 33 Critical Hits 15 | . . 1 . 1 . . . 13 Critical Kills 7 | . . 1 . . . . . 6 Critical Parts Destroyed 8 | . . . . 1 . . . 7 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12058 | . 903 534 3692 1826 633 . 3389 1081 Guns 6351 | . 97 534 2520 850 196 . 1531 623 Cannons . | . . . . . . . . . Explosions 5605 | . 806 . 1172 957 437 . 1853 380 Melee . | . . . . . . . . . Ramming 102 | . . . . 19 . . 5 78 Kinetic 5854 | . 97 534 2520 850 196 . 1070 587 Thermal 497 | . . . . . . . 461 36 Explosive 5605 | . 806 . 1172 957 437 . 1853 380 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 1 Average Corruption 1 | . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . Effects 13 | . . . . . . . 5 8 Message Errors 4 | . . . . . . . 1 3 Energy Discharges 2 | . . . . . . . 2 . Data Loss (minor) 3 | . . . . . . . . 3 Targeting Errors 3 | . . . . . . . 1 2 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 191 | . 120 . 32 18 . . 21 . Projectiles . | . . . . . . . . . Explosions 191 | . 120 . 32 18 . . 21 . Melee . | . . . . . . . . . Knockbacks 2 | . . . . 2 . . . . Impact 2 | . . . . 2 . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 251 | . . . 7 16 . . 89 139 Shots 9 | . . . 1 1 . . 3 4 Rammed 24 | . . . . 2 . . 2 20 Targets Rammed 29 | . . . . 3 . . 2 24 Kicked 4 | . . . . . . . . 4 Crushed 1 | . . . . 1 . . . . Highest Temperature 633 | . . 72 289 265 162 . 601 633 Average Temperature 127 | . . 26 92 76 66 . 194 183 Received Heat Transfer 1692 | . . 90 198 264 42 . 321 777 Effects 27 | . . . 1 . . . 12 14 Shutdowns 14 | . . . . . . . 8 6 Energy Bleed 3 | . . . . . . . 1 2 Interference 3 | . . . 1 . . . . 2 Damage (minor) 4 | . . . . . . . 2 2 Damage (major) 2 | . . . . . . . 1 1 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . Heat Transferred 1124 | . . . . . . . 1050 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Peak Influence 851 | . 140 207 851 707 . . 392 586 Average Influence 275 | . 87 132 327 483 . . 188 392 Maximum Alert Level 3 | . . 1 3 3 . . 1 2 Low Security (%) 37 | 100 100 68 20 . . . 62 . Level 1 40 | . . 31 53 39 . . 37 49 Level 2 19 | . . . 16 53 . . . 49 Level 3 2 | . . . 8 6 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . . 3 2 5 . . 5 . Investigation 2 | . . 2 . . . . . . Extermination 2 | . . . . 1 . . 1 . Reinforcement 8 | . . 1 2 1 . . 4 . Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . 1 . . 2 . Haulers Reinforced 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Distress Signals 6 | . . . 4 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 132 | . 5 7 53 15 8 . 21 23 Peak Tracking Total 8 | . 3 2 8 5 4 . 3 6 Tactical Retreats 8 | . . . 5 . . . 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Traps Triggered 7 | . 2 2 . . . . . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Machines Disabled 10 | . 4 . 3 1 . . 1 1 Max in Single Turn 2 | . 2 . 1 1 . . 1 1 Garrison Relay 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Machines Accessed 4 | . 1 . . . . . 3 . Terminals 1 | . 1 . . . . . . . Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 6 | . 1 . . . . . 5 . Successful 4 | . 1 . . . . . 3 . Failed 2 | . . . . . . . 2 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 1 | . 1 . . . . . . . Fabricators 1 | . . . . . . . 1 . Repair Stations 2 | . . . . . . . 2 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 1 | . 1 . . . . . . . Record 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . Scan Component 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 2 . Unlock Access 1 | . . . . . . . 1 . Coupler Status 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 1 . . . . . 2 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Turns Passed 4984 | 64 373 438 1094 318 656 62 996 983 Spaces Moved 2486 | 37 205 219 547 144 394 38 498 404 Core 16 | 7 5 . . . . . . 4 Treads 2397 | 30 200 219 547 144 394 38 498 327 Legs 47 | . . . . . . . . 47 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 26 | . . . . . . . . 26 Fastest Speed 50 | 50 160 160 152 161 161 166 163 120 Average Speed 166 | 139 162 160 158 161 161 166 164 196 Slowest Speed 520 | 160 250 160 161 161 166 166 183 520 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 39 25 53 6 60 10 18 50 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . Scrap Searched 3 | . . . . . 2 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 375 | . 12 . 61 23 20 . 199 60 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 375 | . 12 . 61 23 20 . 199 60 Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Total 2944 | 50 227 279 662 183 401 37 593 512 Wait 74 | . . 21 20 . . . 24 9 Move 2476 | 36 204 218 546 143 393 37 498 401 Hop . | . . . . . . . . . Pick Up 63 | 8 6 7 8 2 . . 11 21 Fast Attach 4 | . 4 . . . . . . . Attach 50 | 6 2 2 2 3 2 . 12 21 Detach 1 | . . . . 1 . . . . Swap 17 | . 2 5 9 . . . 1 . Drop 25 | . 1 7 10 . . . 3 4 Fire 203 | . 8 19 67 31 6 . 42 30 Melee . | . . . . . . . . . Ram 3 | . . . . . . . . 3 Kick 10 | . . . . . . . . 10 Crush 16 | . . . . 3 . . 2 11 Escape Stasis 2 | . . . . . . . . 2 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 15) 438 | -10/Materials | Entered another Materials area 438 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 870 | -9/Materials | Discovered new exit (range 5) 876 | -9/Materials | Entered another Materials area 876 | -8/Materials | Evolved 2 slots: Weapon x2 1691 | -8/Materials | Build established: Gunner 1946 | -8/Materials | Discovered new exit (range 15) 1970 | -8/Materials | Entered Factory 1970 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2080 | -7/Factory | Garrison activated, responded to threat 2140 | -7/Factory | Discovered new exit (range 6) 2288 | -7/Factory | Entered Lower Caves 2308 | -7/Lower Caves | Learned location of Extension (-4) 2550 | -7/Lower Caves | Identified exit to Lower Caves 2652 | -7/Lower Caves | Encountered a Warlord checkpoint 2812 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2944 | -7/Lower Caves | Entered another Lower Caves area 2986 | -7/Lower Caves | Discovered new exit (range 10) 3006 | -7/Lower Caves | Entered Factory 3006 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3941 | -6/Factory | Lost 8 parts (2p1n1u4w) 4002 | -6/Factory | Identified exit to Garrison 4002 | -6/Factory | Entered Garrison 4046 | -6/Garrison | Triggered checkpoint 4081 | -6/Garrison | Lost 10 parts (2p3n5w) 4181 | -6/Garrison | Garrison Relay disabled 4408 | -6/Garrison | Triggered checkpoint 4474 | -6/Garrison | Discovered new exit (range 11) 4494 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4544 | -6/Garrison | Triggered checkpoint 4812 | -6/Garrison | Triggered checkpoint 4828 | -6/Garrison | Triggered checkpoint 4873 | -6/Garrison | Lost 3 parts (1u2w) 4882 | -6/Garrison | Core integrity fell below 50% 4972 | -6/Garrison | Triggered checkpoint 4977 | -6/Garrison | Core integrity fell below 20% 4985 | -6/Garrison | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 04970_ Imp. Light Armor Plating destroyed. 04970_ Imp. Carbon-fiber Leg destroyed. 04971_ Kicked G-67 Veteran out of the way. 04972_ Beams of light sweep through the air. An alarm sounds. 04972_ Power failure, Imp. Deuterium Engine shutdown. 04973_ Kicked G-67 Veteran out of the way. 04973_ Lgt. Nuclear Core destroyed. 04974_ Kicked G-67 Veteran out of the way. 04976_ Slammed into G-67 Veteran. 04977_ Broken Imp. Carbon-fiber Leg destroyed. 04977_ Slammed into G-67 Veteran. 04977_ Destabilizing: Core damaged (-17). 04978_ Gauss Rifle destroyed. 04979_ Slammed into G-67 Veteran. 04979_ Imp. Deuterium Engine permanently disabled. 04979_ Destabilizing: Short circuit. 04979_ Broken Imp. Deuterium Engine destroyed. 04980_ Slammed into G-67 Veteran. 04982_ Imp. Carbon-fiber Leg destroyed. 04983_ Slammed into G-67 Veteran. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????############# @ #?????????????????????? | | ????????# gsg #?????????????????????? | | ????????# g s #?????????????????????? | | ??????????# ##### ##s #?????????????????????? | | ??????????????????#CC ?# #?????????????????????? | | ??????????????????###??# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#% #############""""###### | | ???????????????????????+ ^ # | | ???????????????????????# | | ???????????????????????# | | ???????????????????????############ ## ## # | | ????????????????????????????????### ## ##! # | | ????????????????????????????????# ^^ ! !! | | ????????????????????????????????# ^^ ![ | | ?????????????????????????????#### = ==! | | ?????????????????????????????# # = = | | ?????????????????????????????# #### ## ## # | | ?????????????????????????????# #??# ## ## # | | ???????????????????????####### #### | | ???????????????????????# # | | ???????????????????????# ########## ! # | | ????????????????????#### # ##?????## ## ###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 38 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Please Form A Line Serviceable Loadout Challenges ------------ None Game ------ Seed HeartIntegrationMantle Manual? 0 Play Time 00:58:21 Cumulative 3.4 hours Start 2020.04.12 @ 03:31:00 End 2020.04.12 @ 04:29:58 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 3 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a811b941-edaa-4cf4-8593-f52d6015a9b2