Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.29 @ 03:44:15 Player: Florist Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (148) 740 Value Destroyed (3162) 3162 Prototype IDs (27) 540 Alien Tech Used (5) 1000 Bonus (6018) 6018 TOTAL SCORE: 19360 Bonus ------- High Alert Combat Kills 18 Used Core Reset Matrix 3000 Win 3000 Cogmind --------- Core Integrity 1576/1600 Matter 166/300 Energy 207/260 System Corruption 0% Temperature Warning (354) Movement Flying (10) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Particle Reactor Light Particle Reactor > --- PROPULSION (9) --- Electron Diverter Experimental Biomechanical Wings Experimental Biomechanical Wings Experimental Biomechanical Wings Experimental Surge Thruster Experimental Surge Thruster Experimental Surge Thruster Experimental Surge Thruster Experimental Surge Thruster > --- UTILITY (12) ----- Small Storage Unit Machine Analyzer Long-range Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON (2) ------- Enhanced Hardcell Cannon > --- INVENTORY (8) ---- Q-thruster Experimental Surge Thruster Faulty Concept Fieldthrust Drive Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Electron Diverter Experimental Biomechanical Wings Experimental Biomechanical Wings Experimental Biomechanical Wings Experimental Surge Thruster Experimental Surge Thruster Experimental Surge Thruster Experimental Surge Thruster Experimental Surge Thruster > --- UTILITY ---------- Small Storage Unit Machine Analyzer Long-range Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Enhanced Hardcell Cannon > --- INVENTORY -------- Q-thruster Experimental Surge Thruster Concept Fieldthrust Drive Long-range Missile Launcher [Rating: 169] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Flight Unit Improved Surge Thruster Utility Hacking Suite Device Seismic Detector Storage Small Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Linear Accelerator Launcher Long-range Missile Launcher Impact Weapon Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Frg Acc Slots Evolved 18 | . . 2 2 2 2 2 . . . . 2 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 7 | . . 2 . 1 . . . . . . 1 1 . 1 . . 1 Utility 10 | . . . 2 1 2 2 . . . . 1 1 . 1 . . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 122 | 8 8 19 13 13 6 8 2 1 1 1 7 3 7 . 5 11 9 Power 12 | 1 . 2 2 1 1 . . . . . 1 1 2 . . . 1 Engine 4 | 1 . 2 1 . . . . . . . . . . . . . . Core 3 | . . . 1 1 1 . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . 1 1 2 . . . 1 Propulsion 44 | 2 1 12 5 4 . 6 1 . . . . . 2 . 2 7 2 Treads 18 | 2 1 11 4 . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 26 | . . 1 1 4 . 6 1 . . . . . 2 . 2 7 2 Utility 40 | 2 3 . 4 5 3 2 1 . 1 . 6 1 2 . 2 3 5 Device 14 | 1 1 . . 2 1 . 1 . . . 4 1 1 . 1 1 . Storage 4 | 1 2 . . 1 . . . . . . . . . . . . . Processor 11 | . . . 1 2 1 1 . . . . 1 . . . . . 5 Hackware 9 | . . . 1 . 1 1 . . 1 . 1 . 1 . 1 2 . Protection 2 | . . . 2 . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 26 | 3 4 5 2 3 2 . . 1 . 1 . 1 1 . 1 1 1 Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 11 | 3 3 4 1 . . . . . . . . . . . . . . Ballistic Cannon 4 | . . . . . . . . 1 . . . 1 1 . . . 1 Launcher 3 | . . . 1 1 . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . 1 . 2 2 . . . . . . . . . 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . 2 1 2 . . . . 1 . . . 2 1 4 4 . Corrupted Parts 4 | . . 3 1 . . . . . . . . . . . . . . System Corruption 34 | . . 26 8 . . . . . . . . . . . . . . Parts Lost 38 | . 3 4 11 . . . . . . . 1 2 . 1 1 14 1 Power 5 | . 1 1 2 . . . . . . . . 1 . . . . . Propulsion 18 | . 1 3 6 . . . . . . . . . . . 1 7 . Utility 11 | . 1 . 2 . . . . . . . 1 1 . 1 . 5 . Weapon 4 | . . . 1 . . . . . . . . . . . . 2 1 Highest Loss Streak 7 | . 2 3 4 . . . . . . . 1 1 . 1 1 7 1 To Critical Strikes 2 | . . . . . . . . . . . . . . . . 2 . Average Backups 9 | 3 9 14 14 7 7 7 7 7 7 8 7 6 6 6 7 6 4 Power . | . . . . . . . . . . . . 1 . 1 1 1 . Propulsion 3 | 1 4 5 5 2 2 3 4 4 4 4 2 . 1 . . 1 2 Utility 3 | . 2 6 6 3 2 1 1 1 1 1 1 1 1 1 1 . . Weapon 2 | . 2 1 2 1 2 2 2 2 2 2 2 2 3 3 3 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 21 | . 3 6 5 1 . 1 . 1 . . . 1 . . . . 3 Power 1 | . 1 . . . . . . . . . . . . . . . . Propulsion 12 | . 2 3 4 . . . . . . . . . . . . . 3 Utility 5 | . . 2 . 1 . 1 . . . . . 1 . . . . . Weapon 3 | . . 1 1 . . . . 1 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 95 98 76 92 99 99 100 100 100 100 94 94 96 95 94 82 83 Engine 5 | . 11 10 3 6 1 . . . . . . . . . . . . Core 1 | . . . 3 . 4 5 5 5 5 5 3 . . . . . . Treads 17 | . 27 43 24 . . . . . . . . . . . . . . Flight 15 | . . . . 36 33 29 29 29 29 29 31 33 33 34 33 28 35 Device 11 | . 12 11 4 14 13 11 11 11 11 11 15 18 19 17 16 12 4 Storage 8 | . 14 11 9 7 6 5 5 5 5 5 5 4 4 4 4 4 4 Processor 7 | . . . 4 7 13 17 17 17 17 17 15 14 14 13 13 12 16 Hackware 6 | . . . 1 7 12 16 17 17 17 17 11 12 12 13 16 16 12 Protection 1 | . . . 7 . . . . . . . . . . . . . . Ballistic Gun 12 | . 27 21 17 . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 8 13 11 11 11 11 10 8 4 6 7 4 2 2 Peak Build Rating 169 | 7 8 18 21 43 56 68 68 70 72 74 91 103 116 121 144 144 169 Average Rating 47 | 4 7 15 17 38 54 66 67 68 70 72 84 95 106 118 135 132 155 On Entrance 64 | . 7 7 16 18 43 56 68 68 68 72 72 85 86 114 118 140 124 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 48 | 14 30 34 37 33 20 19 19 26 19 24 26 38 33 33 37 37 48 Greatest Support 80 | 40 40 80 80 40 25 25 21 21 21 21 34 31 37 37 44 48 57 Greatest Overweight (x) 2 | . 1 . 1 2 . 1 1 1 . 1 . 1 . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 11 | 6 12 15 15 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 15 | 6 13 15 15 14 8 8 7 7 8 8 8 8 8 8 8 8 5 Average Carried 9 | 3 9 14 14 7 7 7 7 6 7 8 7 6 7 7 7 7 3 Final Capacity 15 | 8 15 15 15 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 15 | 5 13 15 14 8 8 7 7 7 8 8 8 7 8 8 8 6 4 Class Distribution -------------------- 37% | Hacker-Scout 30% | Scavenger-Mutant 23% | Mutant 6% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Scout | -2/Research Hacker-Scout | -2/Quarantine Hacker-Scout | -2/Protoforge Hacker-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Frg Acc Matter Collected 4016 | 228 717 748 665 331 60 82 28 . 84 54 264 70 144 . 238 55 248 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5451 | 32 772 1178 1158 445 410 76 . . 99 54 452 55 144 . 238 90 248 Parts 345 | 8 53 87 81 24 17 4 . . . 8 30 . 7 . 10 7 9 Haulers Intercepted 15 | . 2 3 1 4 2 . . . . . 2 . . . . . 1 Recyclers Shooed 2 | . . . . . . . . . . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 8 . 5 . . . . . . . Prevented 1 | . . . . . . . . 1 . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Frg Acc Combat Hostiles Destroyed 62 | . 13 18 19 . . . . . . 4 5 1 . . . 2 . Melee 1 | . . . . . . . . . . . . . . . . 1 . Guns 48 | . 13 18 17 . . . . . . . . . . . . . . AOE 13 | . . . 2 . . . . . . 4 5 1 . . . 1 . Classes Destroyed 14 | 1 7 3 1 1 . . . . . . . . . . . 1 . Worker 21 | . 1 3 2 2 2 3 . . . . 3 . . . 2 2 1 Builder 12 | . 3 3 2 . 1 . . . . . 1 . 1 . . . 1 Tunneler 5 | 2 1 1 1 . . . . . . . . . . . . . . Hauler 15 | . 2 3 1 4 2 . . . . . 2 . . . . . 1 Recycler 8 | . . . 2 2 1 . . . . . 1 . . . 1 . 1 Mechanic 1 | . . . . 1 . . . . . . . . . . . . . Operator 9 | . 1 2 2 . . . . . . . 1 . 1 . 1 1 . Drone 2 | . . . . . . . . . . . . . . . . 2 . Watcher 17 | . 2 5 3 1 1 . . . . . . 1 2 . 1 . 1 Swarmer 19 | . 3 3 4 . . . . . . 4 5 . . . . . . Grunt 28 | . 10 8 10 . . . . . . . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . . . . Duelist 2 | . . 1 1 . . . . . . . . . . . . . . Sentry 10 | . . 5 4 . . . . . . . . 1 . . . . . Best Kill Streak 9 | 1 3 9 5 2 5 3 . . . 4 6 1 1 . 2 2 3 Combat Bots Only 7 | . 3 7 5 . . . . . . 4 5 1 . . . 2 . Max Kills in Single Turn 4 | 1 1 2 2 1 1 1 . . . 4 4 1 1 . 1 1 1 Gunslinging 1 | . . 1 1 . . . . . . . . . . . . . . Exploded 4 | . . . 2 . . . . . . 4 3 1 . . . 1 . Melee 1 | . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Frg Acc Hostile Shots Fired 557 | . 64 93 135 24 47 . . . . . 9 13 . . 4 156 12 Missed 206 | . 11 21 34 17 33 . . . . . 6 4 . . 1 72 7 Hits 351 | . 53 72 101 7 14 . . . . . 3 9 . . 3 84 5 Melee 1 | . . . 1 . . . . . . . . . . . . . . Projectile 350 | . 53 72 100 7 14 . . . . . 3 9 . . 3 84 5 AOE 2 | . . . 2 . . . . . . . . . . . . . . Critical Strikes 13 | . . 4 3 . . . . . . . . 1 . . 1 4 . Part Disruptions 2 | . . 2 . . . . . . . . . . . . . . . Damage Taken 6056 | . 680 932 1555 97 124 . . . . . 37 222 38 . 102 2102 167 Core 889 | . 121 149 160 50 40 . . . . . . 20 . . . 325 24 Absorbed by Shields 47 | . . . . . 14 . . . . . . . . . . 33 . Regen/Repaired (Parts) 507 | . . . . . . . . . . . . . 38 . 141 328 . Core Remaining (%) 84 | 100 51 62 70 92 95 . . . . 100 100 . 98 . . 64 98 Volleys Fired 338 | 5 111 73 97 . . . . 2 . 16 2 10 6 4 . 8 4 Largest 2 | 2 2 2 2 . . . . 1 . 1 1 1 1 1 . 1 1 Hottest 59 | 40 40 46 59 . . . . 55 . 55 43 54 54 54 . 54 58 Shots Fired 616 | 10 222 150 182 . . . . 2 . 16 2 10 6 4 . 8 4 Gun 560 | 10 222 150 178 . . . . . . . . . . . . . . Cannon 40 | . . . . . . . . 2 . 14 . 4 6 4 . 6 4 Launcher 16 | . . . 4 . . . . . . 2 2 6 . . . 2 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 600 | 10 222 150 178 . . . . 2 . 14 . 4 6 4 . 6 4 Thermal . | . . . . . . . . . . . . . . . . . . Explosive 16 | . . . 4 . . . . . . 2 2 6 . . . 2 . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 16 | 2 10 12 16 . . . . . . 1 2 7 . . . . 1 Robot Miss Streak 5 | 3 5 3 3 . . . . . . 1 . . . . . . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . 1 5 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . Shots Hit Robots 436 | 4 122 90 129 25 9 5 . . 2 1 13 10 8 1 5 5 7 Core Hits 215 | 2 43 55 58 7 5 2 . . 2 4 13 9 3 . 3 5 4 Critical Kills 2 | . 1 . 1 . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 10 | . 1 . 1 3 . . . . . . . 2 1 . . . 2 Destroy 2 | . 1 . 1 . . . . . . . . . . . . . . Blast 1 | . . . . . . . . . . . . . . . . . 1 Sever 7 | . . . . 3 . . . . . . . 2 1 . . . 1 Melee Attacks 251 | . 7 1 . 61 22 9 1 3 2 3 33 24 29 4 16 28 8 Impact 7 | . 7 . . . . . . . . . . . . . . . . Slashing 244 | . . 1 . 61 22 9 1 3 2 3 33 24 29 4 16 28 8 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 42 | . . . . 10 8 2 . . . . 7 . 3 . 4 3 5 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . 2 1 . . . . . . . 1 . . . . Damage Inflicted 12641 | 37 1488 1572 2532 1308 764 335 . . 151 256 1439 424 545 53 572 759 406 Guns 4774 | 37 1488 1391 1858 . . . . . . . . . . . . . . Cannons 44 | . . . . . . . . . . . . . . . . . 44 Explosions 2013 | . . 181 674 . . . . . . 256 531 202 . . . 169 . Melee 5810 | . . . . 1308 764 335 . . 151 . 908 222 545 53 572 590 362 Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 4818 | 37 1488 1391 1858 . . . . . . . . . . . . . 44 Thermal 294 | . . . 294 . . . . . . . . . . . . . . Explosive 1538 | . . . 380 . . . . . . 256 531 202 . . . 169 . Electromagnetic 181 | . . 181 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 5810 | . . . . 1308 764 335 . . 151 . 908 222 545 53 572 590 362 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 37 | . . 37 8 . . . . . . . . 2 2 . 4 11 . Average Corruption 13 | . . 20 8 . . . . . . . . 1 2 . 4 6 . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 122 | . . 75 19 . . . . . . . . . 3 . 7 18 . Message Errors 27 | . . 18 1 . . . . . . . . . 1 . 1 6 . Matter Fused 28 | . . 16 7 . . . . . . . . . 1 . 1 3 . Heat Flow Errors 9 | . . 6 . . . . . . . . . . 1 . 1 1 . Energy Discharges 18 | . . 13 1 . . . . . . . . . . . 1 3 . Parts Rejected 2 | . . . 1 . . . . . . . . . . . . 1 . Parts Fused 2 | . . 2 . . . . . . . . . . . . . . . Data Loss (minor) 17 | . . 9 3 . . . . . . . . . . . 1 4 . Data Loss (major) 5 | . . 2 1 . . . . . . . . . . . 2 . . Misfires 8 | . . 5 3 . . . . . . . . . . . . . . Alerts 3 | . . 3 . . . . . . . . . . . . . . . Misdirections 1 | . . 1 . . . . . . . . . . . . . . . Weapon Failures 2 | . . . 2 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1028 | . . . 2 162 113 73 . . . . 151 3 182 . 84 224 34 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 57 | . . . 2 . . . . . . . 32 . . . . 23 . Melee 971 | . . . . 162 113 73 . . . . 119 3 182 . 84 201 34 Knockbacks 1 | . . . . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 99 | . . 62 36 . . . . . . . . . . . . 1 . Shots 5 | . . 2 2 . . . . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 312 | . 18 203 21 17 11 42 37 34 33 112 178 8 162 . 227 82 312 Average Temperature 39 | . 5 68 5 2 6 11 14 10 13 32 108 4 38 . 124 59 122 Received Heat Transfer 1443 | . 333 279 606 36 15 . . . . . . 27 . . 9 138 . Effects 6 | . . . . . . . . . . . . . . . . . 6 Energy Bleed 2 | . . . . . . . . . . . . . . . . . 2 Interference 4 | . . . . . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 200 | . . . 200 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Frg Acc Maximum Alert Level 2 | . . 1 1 . . . . . . . 1 2 1 . . 1 . Low Security (%) 79 | 100 100 76 56 100 100 100 . . . . 88 15 53 100 100 50 100 Level 1 20 | . . 23 43 . . . . . . . 11 82 46 . . 49 . Level 2 . | . . . . . . . . . . . . 1 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 409 | 5 136 307 298 164 179 132 . . . . 232 409 229 173 99 262 181 Initial 182 | . . 7 18 107 75 90 . . . . 56 121 182 94 96 32 156 Average 118 | . 46 146 138 88 97 105 . . . . 90 275 202 120 60 187 166 Influence Increases 4722 | 10 483 661 798 368 270 134 . . . 90 366 421 127 129 152 624 89 Destroy 0b10 Robot/C 1220 | . 260 360 380 . . . . . . 80 100 20 . . . 20 . Destroy 0b10 Robot/NC 425 | 10 50 85 65 50 35 15 . . . . 35 5 15 . 20 15 25 Destroy Leader 344 | . 68 126 88 10 6 . . . . 10 14 12 4 . 2 . 4 Successful Hack 441 | . 14 13 . 49 12 36 . . . . 50 73 48 66 16 46 18 Select Force Hacks 30 | . . . . . 30 . . . . . . . . . . . . Disable Machine 345 | . 45 60 45 30 30 . . . . . 15 15 30 . 15 60 . Destroy Structure 417 | . 1 2 40 19 7 8 . . . . 62 146 30 18 24 48 12 Partial Spotted 330 | . . . . 75 30 . . . . . 15 45 . 30 15 105 15 Lose Combat Pursuer 1170 | . 45 15 180 135 120 75 . . . . 75 105 . 15 60 330 15 Influence Decreases 4567 | 10 466 633 606 450 240 195 117 7 . . 224 329 282 125 267 420 196 Entered New Map 962 | . . 10 27 130 80 95 47 2 . . 34 111 142 75 77 26 106 Time Decay 3215 | 10 436 583 469 310 160 100 70 5 . . 180 198 140 40 180 254 80 Lost Part 380 | . 30 40 110 . . . . . . . 10 20 . 10 10 140 10 Lost Ally 10 | . . . . 10 . . . . . . . . . . . . . Squads Dispatched 49 | . 2 2 2 12 8 2 . . . . 2 5 1 3 2 6 2 Investigation 18 | . 1 . 2 5 3 2 . . . . 1 2 1 1 . . . Extermination 14 | . . . . 3 1 . . . . . 1 2 . 1 2 3 1 Reinforcement 15 | . 1 2 . 3 3 . . . . . . 1 . 1 . 3 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . 1 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Frg Acc Distress Signals 18 | . 1 3 2 3 1 . . . . . . 3 . 1 2 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 257 | . 27 30 33 19 19 8 . . . . 9 20 3 6 9 66 8 Peak Tracking Total 29 | . 3 7 9 5 9 5 . . . . 4 6 2 4 5 29 4 Tactical Retreats 39 | . 3 1 7 5 3 2 . . . . 3 5 . 1 2 6 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Frg Acc Traps Triggered 16 | . 1 3 . 2 1 1 . . . . . . 2 . 4 2 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Frg Acc Machines Disabled 23 | . 3 4 3 2 2 . . . . . 1 1 2 . 1 4 . Max in Single Turn 2 | . 1 2 1 1 1 . . . . . 1 1 1 . 1 1 . Garrison Access 9 | . . . . . 2 . . . . . 1 2 1 1 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Frg Acc Machines Accessed 90 | . 5 4 3 10 8 6 . . 5 . 13 8 8 6 7 4 3 Terminals 60 | . 3 3 3 9 4 4 . . . . 10 5 4 5 5 4 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . 1 . 1 . . Recycling Units 6 | . 2 . . . 2 1 . . . . . . . . . . 1 Scanalyzers 4 | . . 1 . . . . . . . . 1 . 2 . . . . Garrison Access 13 | . . . . 1 2 1 . . . . 2 3 1 1 1 . 1 Total Hacks 230 | . 13 11 5 27 16 18 . . 18 . 42 21 16 12 16 10 5 Successful 139 | . 6 7 . 7 9 8 . . 18 . 26 11 13 10 13 8 3 Failed 91 | . 7 4 5 20 7 10 . . . . 16 10 3 2 3 2 2 Catastrophic 13 | . 1 . 3 4 . 1 . . . . 3 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 115 | . 7 4 5 15 9 13 . . . . 30 10 7 4 3 8 . Terminals 159 | . 8 7 5 25 9 15 . . . . 32 16 10 10 10 10 2 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . . . . . . . . . 2 . 4 . . Recycling Units 11 | . 5 . . . 4 1 . . . . . . . . . . 1 Scanalyzers 10 | . . 4 . . . . . . . . 4 . 2 . . . . Garrison Access 26 | . . . . 2 3 2 . . . . 6 5 2 2 2 . 2 Terminal Hacks 52 | . 2 1 . 3 1 1 . . 18 . 8 3 3 5 5 1 1 Record 11 | . . . . . . . . . 6 . 1 . 2 . 2 . . Part Schematic 4 | . . . . . . . . . 4 . . . . . . . . Robot Schematic 1 | . . . . 1 . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . 4 . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . 1 . . 1 Level Access Points 2 | . . . . . . . . . . . 1 . . 1 . . . Branch Access Points 3 | . . . . 1 . . . . . . 1 . . 1 . . . Terminal Index 1 | . . . . . . . . . . . 1 . . . . . . Locate Traps 12 | . 1 1 . 1 1 1 . . . . . 3 . 2 1 1 . Maintenance Status 1 | . . . . . . . . . . . . . . . 1 . . Zone Layout 7 | . 1 . . . . . . . . . 4 . 1 . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . . . . . . 2 . 4 . . Scan Component 3 | . . . . . . . . . . . . . 1 . 2 . . Repair 3 | . . . . . . . . . . . . . 1 . 2 . . Recycling Unit Hacks 5 | . 2 . . . 1 1 . . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . . . . . . . 1 Retrieve Components 4 | . 2 . . . 1 1 . . . . . . . . . . . Scanalyzer 7 | . . 4 . . . . . . . . 2 . 1 . . . . Insert Component 4 | . . 2 . . . . . . . . 1 . 1 . . . . Analyze 3 | . . 2 . . . . . . . . 1 . . . . . . Garrison Access Hacks 9 | . . . . . 2 . . . . . 1 2 1 1 1 . 1 Seal Access 9 | . . . . . 2 . . . . . 1 2 1 1 1 . 1 Unauthorized Hacks 59 | . 2 2 . 4 5 6 . . . . 14 6 6 4 3 7 . Terminals 58 | . 2 2 . 4 4 6 . . . . 14 6 6 4 3 7 . Track 14 | . . . . . . . . . . . 3 1 3 1 2 4 . Assimilate 10 | . . . . 1 2 1 . . . . 1 . 1 1 1 2 . Botnet 29 | . 2 1 . 3 2 3 . . . . 9 4 2 2 . 1 . Operators 5 | . . 1 . . . 2 . . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . Tunnel 1 | . . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . Hacking Detections 72 | . 4 3 3 9 7 5 . . . . 11 6 7 5 7 3 2 Full Trace Events 16 | . 1 . 2 5 2 2 . . . . 1 2 . 1 . . . Feedback Events 3 | . . . . . . . . . . . 1 2 . . . . . Corruption 1 | . . . . . . . . . . . . 1 . . . . . Hackware Fried 2 | . . . . . . . . . . . 1 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . 2 . . . . . . 4 . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . . . 1 . 2 . . Time 156 | . . . . . . . . . . . . . 50 . 106 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . 10 . . . . 3 . . . . . . . . . . . Parts Scanalyzed 3 | . . 2 . . . . . . . . 1 . . . . . . Part Schematics Acquired 3 | . . 2 . . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Frg Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Frg Acc Total Allies 6 | . . . . 1 . 1 . . . . 1 . 1 . 1 1 . Largest Group 1 | . . . . 1 . 1 . . . . . . 1 . . 1 . Highest-Rated Group 45 | . . . . 26 . 24 . . . . . . 26 . . 45 . Highest-Rated Ally 45 | . . . . 26 . 24 . . . . . . 26 . . 45 . Total Orders 1 | . . . . . . 1 . . . . . . . . . . . STAY 1 | . . . . . . 1 . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Frg Acc Active Infowar (turns) 9324 | 4 1691 1807 1339 684 337 203 156 137 55 670 377 404 285 93 373 547 162 Optics 3947 | . . . 696 24 . 203 156 137 55 670 377 404 285 93 373 474 . Sensors 4458 | . . . . 667 337 203 154 137 51 670 376 404 285 93 373 546 162 Structural 3983 | . . . . 660 337 203 156 137 55 670 377 404 285 93 373 233 . Seismic 4165 | 4 1691 1807 663 . . . . . . . . . . . . . . Machine Analysis 3799 | . . . . . 337 203 156 137 55 670 377 404 285 93 373 547 162 Robot Analysis Total 4 | . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Frg Acc Turns Passed 9642 | 126 1887 1807 1339 684 337 203 156 137 55 670 377 404 285 93 373 547 162 Spaces Moved 13240 | 63 911 942 558 1530 874 522 482 342 218 758 1163 1255 615 321 863 1316 507 Core 6 | 4 . . . 2 . . . . . . . . . . . . . Treads 2476 | 59 911 942 558 6 . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 10758 | . . . . 1522 874 522 482 342 218 758 1163 1255 615 321 863 1316 507 Fastest Speed 6 | 50 160 160 160 23 23 19 19 19 19 19 6 14 14 14 10 7 10 Average Speed 44 | 153 160 160 164 24 23 19 19 19 19 19 15 14 14 14 12 16 10 Slowest Speed 240 | 160 240 160 240 160 23 78 61 65 19 65 16 66 14 14 14 83 10 Overloaded Moves 39 | . . . . . . . . . . . 19 . . . . 20 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 58 | . . . . 8 11 5 . . . . 6 8 5 1 1 11 2 Potential Cave-ins 2 | . . . . . . . . . . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . 2 . Exploration Rate (%) 48 | 3 98 80 42 46 27 21 70 59 63 77 33 32 71 14 70 63 12 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 4 | . . . . . 1 . . . 3 . . . . . . . . Known Exits Taken 13 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . Scrap Searched 6 | . . . . . . . 4 1 . 1 . . . . . . . Spaces Dug 121 | . . 1 . 19 7 4 1 4 . 8 17 19 12 4 8 16 1 Terrain Destroyed 324 | . . 1 55 19 7 4 1 5 . 36 32 113 16 7 8 16 4 Melee 107 | . . 1 . 19 7 4 1 3 . 3 17 16 10 3 8 14 1 Projectile 35 | . . . . . . . . 2 . 14 . 4 6 4 . 2 3 AOE 182 | . . . 55 . . . . . . 19 15 93 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Frg Acc Total 15951 | 80 1109 1103 798 1742 971 605 543 404 227 1258 1305 1429 766 356 1093 1570 592 Wait 1752 | . 44 37 112 114 68 38 53 54 2 476 90 130 100 22 158 188 66 Move 13114 | 62 910 941 557 1515 851 513 481 341 217 757 1150 1240 604 318 860 1295 502 Hop 50 | . . . . 6 11 3 . . . . 6 6 5 1 1 9 2 Pick Up 86 | 5 15 13 9 6 2 6 . 1 2 . 6 4 5 2 1 8 1 Fast Attach 66 | 6 . 7 9 4 . 4 4 . 1 . 2 . 5 1 7 10 6 Attach 63 | 1 3 4 5 11 3 3 . . 1 . 5 6 5 2 1 10 3 Detach 16 | . 1 . 1 2 . . . . . . 4 4 2 . . 2 . Swap 45 | 1 9 10 . 2 3 2 . 2 1 6 3 1 3 1 1 . . Drop 94 | . 9 17 8 11 3 9 4 1 1 . 7 4 7 1 5 7 . Fire 338 | 5 111 73 97 . . . . 2 . 16 2 10 6 4 . 8 4 Melee 234 | . 7 1 . 58 17 9 1 3 2 3 30 24 24 4 15 28 8 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 93 | . . . . 13 13 18 . . . . . . . . 44 5 . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -3/Research (discovered 3 exits: *Res x2 / *Tes) -3/Testing -2/Research (discovered 5 exits: Acc x3 / *Qua x2) -2/Quarantine (discovered 3 exits: *Acc / *Sec / *Frg) -2/Protoforge -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 68 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 15) 234 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Build established: Mutant 740 | -10/Materials | Discovered new exit (range 9) 1327 | -10/Materials | Discovered new exit (range 14) 1652 | -10/Materials | Discovered new exit (range 12) 1722 | -10/Materials | Discovered new exit (range 9) 2014 | -10/Materials | Entered another Materials area 2014 | -9/Materials | Evolved 2 slots: Propulsion x2 2103 | -9/Materials | System corruption reached 10% 2174 | -9/Materials | Lost 3 parts (3n) 2185 | -9/Materials | Destroyed 7 combat bots 2253 | -9/Materials | Discovered new exit (range 13) 2466 | -9/Materials | Build established: Scavenger-Mutant 2627 | -9/Materials | Discovered new exit (range 12) 3211 | -9/Materials | System corruption reached 30% 3341 | -9/Materials | Discovered new exit (range 16) 3694 | -9/Materials | Discovered new exit (range 12) 3821 | -9/Materials | Entered another Materials area 3821 | -8/Materials | Evolved 2 slots: Utility x2 4194 | -8/Materials | Discovered new exit (range 10) 4548 | -8/Materials | Lost 4 parts (2n2u) 5037 | -8/Materials | Discovered new exit (range 5) 5160 | -8/Materials | Entered Factory 5160 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5355 | -7/Factory | Discovered new exit (range 9) 5397 | -7/Factory | Identified exit to Factory 5523 | -7/Factory | Garrison activated, responded to threat 5573 | -7/Factory | Discovered exit to Factory (range 16) 5630 | -7/Factory | Discovered new exit (range 15) 5667 | -7/Factory | Identified exit to Lower Caves 5782 | -7/Factory | Build established: Scout 5844 | -7/Factory | Entered another Factory area 5844 | -6/Factory | Evolved 2 slots: Utility x2 5863 | -6/Factory | Discovered new exit (range 5) 5870 | -6/Factory | Identified exit to Factory 6039 | -6/Factory | Garrison activated, responded to threat 6144 | -6/Factory | Build established: Hacker-Scout 6180 | -6/Factory | Discovered exit to Factory (range 5) 6181 | -6/Factory | Entered another Factory area 6181 | -5/Factory | Evolved 2 slots: Utility x2 6301 | -5/Factory | Discovered new exit (range 21) 6305 | -5/Factory | Identified exit to Upper Caves 6306 | -5/Factory | Discovered exit to Upper Caves (range 8) 6384 | -5/Factory | Entered Upper Caves 6396 | -5/Upper Caves | Found DCF Scrap (11 items) 6402 | -5/Upper Caves | Encountered a Warlord checkpoint 6436 | -5/Upper Caves | Learned Factory stockpile data 6530 | -5/Upper Caves | Discovered new exit (range 10) 6532 | -5/Upper Caves | Identified exit to Upper Caves 6540 | -5/Upper Caves | Entered another Upper Caves area 6548 | -5/Upper Caves | Discovered new exit (range 9) 6550 | -5/Upper Caves | Identified exit to Factory 6553 | -5/Upper Caves | Spotted B-75 Beast 6633 | -5/Upper Caves | Discovered new exit (range 13) 6676 | -5/Upper Caves | Identified exit to Zhirov 6677 | -5/Upper Caves | Entered Zhirov 6677 | -5/Zhirov | Discovered new exit (range 3) 6685 | -5/Zhirov | Learned location of Quarantine (-2) 6685 | -5/Zhirov | Learned location of Testing (-3) 6685 | -5/Zhirov | Learned location of Command (-1) 6692 | -5/Zhirov | Found Alien Artifact 6692 | -5/Zhirov | Identified Integrated Reactor 6692 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6701 | -5/Zhirov | Found Alien Artifact 6732 | -5/Zhirov | Identified exit to Proximity Caves 6732 | -5/Zhirov | Entered Proximity Caves 6778 | -4/Proximity Caves | Spotted B-86 Titan 6793 | -4/Proximity Caves | Learned 4 Research zone layouts 7019 | -4/Proximity Caves | Discovered exit to Factory (range 15) 7402 | -4/Proximity Caves | Entered Factory 7402 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7449 | -4/Factory | System Shield fried by hacking feedback 7470 | -4/Factory | Identified exit to Upper Caves 7647 | -4/Factory | Spotted B-86 Titan 7690 | -4/Factory | Identified exit to Research 7779 | -4/Factory | Entered Research 7779 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7807 | -3/Research | Discovered new exit (range 3) 7810 | -3/Research | Identified exit to Research 7882 | -3/Research | Spotted B-86 Titan 7982 | -3/Research | Discovered new exit (range 10) 8020 | -3/Research | Discovered exit to Research (range 21) 8020 | -3/Research | Identified exit to Testing 8085 | -3/Research | System Shield fried by hacking feedback 8183 | -3/Research | Entered Testing 8189 | -3/Testing | Found Prototype Device 8189 | -3/Testing | Identified AEGIS Remote Shield 8218 | -3/Testing | Found Prototype Ballistic Cannon 8218 | -3/Testing | Identified Perforator 8301 | -3/Testing | Discovered exit to Research (range 9) 8353 | -3/Testing | Repaired Power Sword 8468 | -3/Testing | Entered Research 8468 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8487 | -2/Research | Identified exit to Quarantine 8540 | -2/Research | Found Prototype Processor 8540 | -2/Research | Identified Exp. Core Analyzer 8557 | -2/Research | Identified exit to Access 8561 | -2/Research | Entered Quarantine 8604 | -2/Quarantine | Found Alien Artifact 8604 | -2/Quarantine | Identified Core Reset Matrix 8604 | -2/Quarantine | Identified Transdimensional Reconstructor 8604 | -2/Quarantine | Used Core Reset Matrix 8608 | -2/Quarantine | Detected hypermatrix surge 8608 | -2/Quarantine | Sensed 10 artifacts in vicinity 8611 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 8646 | -2/Quarantine | Found Sigix Broadsword 8709 | -2/Quarantine | Repaired Adv. Cooling System 8760 | -2/Quarantine | Repaired Imp. Surge Thruster 8902 | -2/Quarantine | Spotted Alpha 7 8910 | -2/Quarantine | Discovered exit to Access (range 12) 8919 | -2/Quarantine | Spotted Fortress 8928 | -2/Quarantine | Discovered new exit (range 6) 8928 | -2/Quarantine | Discovered new exit (range 7) 8929 | -2/Quarantine | Identified exit to Section 7 8929 | -2/Quarantine | Identified exit to Protoforge 8934 | -2/Quarantine | Entered Protoforge 8935 | -2/Protoforge | Sensed 2 artifacts in vicinity 8989 | -2/Protoforge | Spotted Hotshot 8990 | -2/Protoforge | Spotted Hotshot 8990 | -2/Protoforge | Spotted Hotshot 9033 | -2/Protoforge | Spotted B-90 Cyclops 9035 | -2/Protoforge | Spotted AP7-3 9061 | -2/Protoforge | Spotted Hotshot 9061 | -2/Protoforge | Spotted Hotshot 9062 | -2/Protoforge | Spotted AP7-3 9065 | -2/Protoforge | Superfortress began startup sequence 9067 | -2/Protoforge | Spotted Hotshot 9078 | -2/Protoforge | Spotted Hotshot 9078 | -2/Protoforge | Spotted Hotshot 9078 | -2/Protoforge | Spotted Hotshot 9078 | -2/Protoforge | Spotted Hotshot 9078 | -2/Protoforge | Spotted Hotshot 9111 | -2/Protoforge | Discovered exit to Access (range 5) 9132 | -2/Protoforge | Warped through subspace 9155 | -2/Protoforge | Spotted EXE-6 9192 | -2/Protoforge | Spotted V135-z 9192 | -2/Protoforge | Spotted V790-w 9203 | -2/Protoforge | Lost 3 parts (2n1u) 9229 | -2/Protoforge | Spotted Decapitator 9229 | -2/Protoforge | Spotted Decapitator 9229 | -2/Protoforge | Spotted Decapitator 9235 | -2/Protoforge | Spotted V926-n 9235 | -2/Protoforge | Spotted V479-v 9236 | -2/Protoforge | Spotted Immortal 9236 | -2/Protoforge | Spotted Immortal 9269 | -2/Protoforge | Warped through subspace 9282 | -2/Protoforge | Found Prototype Flight Unit 9282 | -2/Protoforge | Identified Cep. Fieldthrust Drive 9303 | -2/Protoforge | Spotted AP7-3 9303 | -2/Protoforge | Spotted AP7-3 9310 | -2/Protoforge | Found Prototype Flight Unit 9313 | -2/Protoforge | Lost 4 parts (2n1u1w) 9406 | -2/Protoforge | System corruption reached 10% 9444 | -2/Protoforge | Found Prototype Slashing Weapon 9447 | -2/Protoforge | Spotted Hotshot 9449 | -2/Protoforge | Identified Exp. Terror Saw 9481 | -2/Protoforge | Entered Access 9481 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 9483 | -1/Access | Lost 7 parts (3n3u1w) 9510 | -1/Access | Discovered new exit (range 6) 9511 | -1/Access | Identified exit to Surface 9643 | *** | Heading to fleet! Last Messages --------------- 09593_ R-10 Processor collects Unknown Wheel. 09594_ K-01 Serf collects debris. 09597_ R-10 Processor collects Unknown Device. 09597_ K-01 Serf collects debris. 09602_ Acquired Imp. Melee Analysis Suite. 09606_ Overheating: Energy bleed (-63). 09606_ Acquired Unknown Ballistic Cannon. 09606_ Identified Enh. Hardcell Cannon. 09614_ W-44 Eye suffers critical hit (Blast). 09614_ Destroyed Unknown Reactor. 09614_ W-44 Eye knocked back. 09618_ Overheating: System interference. 09618_ Imp. Melee Analysis Suite temporarily disabled. 09618_ Adv. Signal Interpreter temporarily disabled. 09627_ U-05 Engineer builds a Wall. 09641_ Overheating: System interference. 09641_ Imp. Melee Analysis Suite temporarily disabled. 09641_ W-44 Eye sends out distress signal. 09641_ Slug penetrates Wall. 09641_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????"?????"???????????? | | ??????????????????????????????"""???"""??????????? | | ???????????????????????????????"""???"""?????????? | | ????????????????????????????????"?????"??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??"??????????????????????????????????????????????? | | ?"""?????????????????????????????????????????????? | | """??????????????????????????????????????????????? | | ?"???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ??????#""""""""""#??????????????????? | | ??????????? ??????# #??????????????????? | | ??????????? #?????# #??????????????????? | | ??????????# #?????# #??????????????????? | | ??????????# #?????# "" #????##############? | | ??????????# #?????# "@ #????# """""" #? | | ??????????# #?????# #????# ""S""" #? | | ??????????# #?????# #????# """ #? | | ########### #?????# #????# #? | | # #????## ##???# #? | | # #????# #???# #? | | # #????##"" ##???# " #? | | # #?????#"" #????# """ #? | | # #?????#"" #????# """ #? | | " + #?????#T #????# " #? | | """ # #?????#"" #????# #? | | """ # #?????#"" #????# #? | | ?? " # #######"" ############+######? | | ?? # #??? | | ? # k #??? | | # ##########################""### #??? | | ########### ############################### #??? | | ########### # # = # #??? | | + # + #??? | | # w # # #??? | | # # # #??? | | + # # #??? | | ####### ## # # #??? | | #?# ## # # #??? | | #?# ## # # #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Coolant Potential 120 Energy Generation 51 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 150 Evasion (%) 68 Melee Accuracy 30 Recoil Reduction 4 Offensive Hacking 44 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Power Sword | 36% | -3/Testing Adv. Cooling System | 56% | -2/Quarantine Imp. Surge Thruster | 45% | -2/Quarantine Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Sigix Broadsword High-powered Transdimensional Reconstructor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed CarbideBiocellLaser Manual? 0 Play Time 02:08:35 Cumulative 141.7 hours Start 2025.06.29 @ 01:23:13 End 2025.06.29 @ 03:44:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 142 Rogue 142 Adventurer 0 Explorer 0 Win Type 2 Total 9 Types 5/0/2/2/0/0/0/0/0/0 Lore% 64 Gallery% 60 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2b3d797-3fb0-42bb-91c7-1f3719dc7ca8