Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.27 @ 04:19:58

Player: ktur

Result: Destroyed by 0Z-Z1M(R) with Subdweller Beam Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (27)      135
Value Destroyed (570)      570
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (-122)               -122
              TOTAL SCORE: 1063

 Bonus
-------
Friendly Fire              -122

 Cogmind 
---------
Core Integrity             0/250
Matter                     199/300
Energy                     80/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Treading (160)
Location                   -10/Subcaves

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
  Light Treads
>       --- UTILITY (2) ------
            (None)
>       --- WEAPON (2) -------
  Light Cannon
>       --- INVENTORY (5) ----
  Large Matter Pod (120)
        Hacking Suite
        Hacking Suite

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
  Light Treads
  Light Treads
>       --- UTILITY ----------
        Scrap Shield
>       --- WEAPON -----------
  Light Cannon
  Light Cannon
>       --- INVENTORY --------
  Large Matter Pod
        Seismic Detector
  Light Armor Plating
  Light Cannon
        Datajack
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Light Armor Plating
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             25   | 6   15  4   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   2   2   
    Treads                 6    | 2   2   2   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  8    | 1   6   1   
    Device                 2    | .   2   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             3    | .   2   1   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   6   1   
    Energy Gun             4    | 2   2   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | .   2   .   
    Ballistic Cannon       3    | .   2   1   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   1   6   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      6    | .   1   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     95   | .   97  78  
  Engine                   13   | .   14  12  
  Treads                   27   | .   28  26  
  Device                   2    | .   3   .   
  Storage                  12   | .   14  .   
  Protection               9    | .   8   11  
  Energy Gun               9    | .   10  .   
  Ballistic Gun            8    | .   9   .   
  Ballistic Cannon         9    | .   7   26  
Naked Turns                .    | .   .   .   
Heaviest Build             34   | 14  34  34  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         10   | 6   11  5   
  Most Carried             15   | 4   15  15  
  Average Carried          9    | 1   9   5   
  Final Capacity           15   | 8   15  5   
  Final Carried            15   | 4   15  3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           808  | 200 579 29  
  Remotely                 .    | .   .   .   
Salvage Created            734  | .   654 80  
  Parts                    54   | .   49  5   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      3    | .   .   3   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  18   | .   14  4   
  Guns                     13   | .   13  .   
  Cannons                  4    | .   .   4   
  AOE                      1    | .   1   .   
Classes Destroyed          8    | .   7   1   
  Worker                   1    | .   1   .   
  Hauler                   2    | .   2   .   
  Recycler                 2    | .   2   .   
  Operator                 2    | .   2   .   
  Watcher                  1    | .   1   .   
  Swarmer                  6    | .   6   .   
  Grunt                    8    | .   8   .   
  Subdweller               4    | .   .   4   
  Thug                     1    | .   .   1   
Best Kill Streak           3    | .   3   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        115  | .    71   44   
  Missed                   23   | .    14   9    
Damage Taken               1591 | .    619  972  
  Core                     273  | .    88   185  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   145  | .    145  .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              83   | .    68   15   
  Largest                  2    | .    2    2    
  Hottest                  80   | .    80   70   
Shots Fired                155  | .    125  30   
  Gun                      107  | .    107  .    
  Cannon                   48   | .    18   30   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  94   | .    64   30   
  Thermal                  41   | .    41   .    
  Explosive                .    | .    .    .    
  Electromagnetic          20   | .    20   .    
  Robot Hit Streak         13   | .    13   8    
  Robot Miss Streak        5    | .    5    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           99   | .    77   22   
  Core Hits                39   | .    32   7    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         3    | .    3    .    
    Burn                   3    | .    3    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1529 | .    1142 387  
  Guns                     824  | .    824  .    
  Cannons                  582  | .    195  387  
  Explosions               86   | .    86   .    
  Melee                    .    | .    .    .    
  Ramming                  37   | .    37   .    
  Kinetic                  923  | .    536  387  
  Thermal                  402  | .    402  .    
  Explosive                .    | .    .    .    
  Electromagnetic          167  | .    167  .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    1    1    
  Average Corruption       1    | .    1    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  10   | .    7    3    
    Message Errors         2    | .    2    .    
    Matter Fused           2    | .    2    .    
    Heat Flow Errors       2    | .    .    2    
    Energy Discharges      2    | .    1    1    
    Data Loss (minor)      1    | .    1    .    
    Alerts                 1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            19   | .    19   .    
  Projectiles              2    | .    2    .    
  Explosions               17   | .    17   .    
  Melee                    .    | .    .    .    
Knockbacks                 7    | .    .    7    
  Impact                   .    | .    .    .    
  Kinetic                  7    | .    .    7    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   6    | .    6    .    
Targets Rammed             8    | .    8    .    
  Kicked                   .    | .    .    .    
  Crushed                  2    | .    2    .    
Highest Temperature        284  | .    243  284  
  Average Temperature      63   | .    53   136  
  Received Heat Transfer   471  | .    264  207  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    1    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    2    .    
  Heat Transferred         1210 | .    1210 .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    1    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             190  | .   190 .   
  Initial                  .    | .   .   .   
  Average                  52   | .   54  .   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              35   | .   25  10  
  Peak Tracking Total      5    | .   4   5   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          7    | .   7   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                28   | .   28  .   
  Successful               16   | .   16  .   
  Failed                   12   | .   12  .   
    Catastrophic           5    | .   5   .   
  Database Lockouts        .    | .   .   .   
  Manual                   10   | .   10  .   
  Terminals                21   | .   21  .   
  Fabricators              .    | .   .   .   
  Repair Stations          7    | .   7   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             10   | .   10  .   
  Robot Analysis           3    | .   3   .   
  Prototype ID Bank        2    | .   2   .   
  Unreport Threat          1    | .   1   .   
  Locate Traps             2    | .   2   .   
  Transport Status         1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       5    | .   5   .   
  Scan Component           3    | .   3   .   
  Repair                   2    | .   2   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                1    | .   1   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   2   .   
  Time                     62   | .   62  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       3    | .   3   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               1980 | 78   1729 173  
Spaces Moved               935  | 45   819  71   
  Core                     5    | 5    .    .    
  Treads                   930  | 40   819  71   
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            159  | 147  160  160  
  Slowest Speed            160  | 160  160  160  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       36   | 5    98   7    
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          3    | .    3    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      3    | .    3    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      1275 | 54   1118 103  
  Wait                     172  | .    168  4    
  Move                     933  | 44   818  71   
  Hop                      .    | .    .    .    
  Pick Up                  29   | 4    22   3    
  Fast Attach              14   | 6    7    1    
  Attach                   7    | .    4    3    
  Detach                   1    | .    1    .    
  Swap                     4    | .    4    .    
  Drop                     24   | .    18   6    
  Fire                     83   | .    68   15   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    8    | .    8    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   79 | -11/Scrapyard | Entered Materials
  338 | -10/Materials | Build established: Mutant
  686 | -10/Materials | Discovered new exit (range 15)
  784 | -10/Materials | Discovered new exit (range 16)
  974 | -10/Materials | Repaired Broken Med. Laser
 1001 | -10/Materials | Repaired Lgt. Treads
 1140 | -10/Materials | Discovered new exit (range 13)
 1366 | -10/Materials | Discovered new exit (range 15)
 1515 | -10/Materials | Discovered new exit (range 8)
 1796 | -10/Materials | Discovered new exit (range 8)
 1808 | -10/Materials | Entered Subcaves
 1846 | -10/Subcaves  | Learned location of 1 exit from Materials
 1880 | -10/Subcaves  | Learned location of Zion (-6)
 1911 | -10/Subcaves  | Shifting Twisted Machinery released Barrage Gun
 1913 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 1935 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1936 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1951 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1963 | -10/Subcaves  | Core integrity fell below 50%
 1978 | -10/Subcaves  | Core integrity fell below 20%
 1981 | -10/Subcaves  | Destroyed by 0Z-Z1M(R) with Subdweller Beam Cannon

 Last Messages 
---------------
01951_ V4-C7T(g) destroyed.
01952_ ZX-XTN(R): "ARGHSUB!"
01953_ XP-1NU(R) knocked back.
01955_ TD-9UZ(R) affixes Scrap Shield Fragment to Scrap Shield.
01956_ Scrap Shield destroyed.
01959_ XP-1NU(R) destroyed.
01959_ HJ-QLW(R) affixes Scrap Shield Fragment to Scrap Shield.
01960_ System corrupted: Heat flow error (+286).
01962_ TD-9UZ(R) knocked back.
01962_ 0Z-Z1M(R) affixes Scrap Shield Fragment to Scrap Shield.
01963_ HJ-QLW(R) affixes Scrap Shield Fragment to Scrap Shield.
01964_ Ion Engine destroyed.
01968_ Lgt. Treads destroyed.
01972_ TD-9UZ(R) knocked back.
01974_ Lgt. Treads destroyed.
01974_ TD-9UZ(R) affixes Scrap Shield Fragment to Scrap Shield.
01975_ TD-9UZ(R) destroyed.
01978_ HJ-QLW(R) knocked back.
01978_ HJ-QLW(R) destroyed.
01979_ Lgt. Cannon destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????###      ? |
| ???????????????????????????????????????##       ?? |
| ???????????????????????????????????????#      #??? |
| ???????????????????????????????????????#      #??? |
| ???????????????????????????????????????#     ????? |
| ????????????????????????????????????####   ##????? |
| ???????????????????????????????????##       #???## |
| ??????????????????????????????????##       ##### # |
| ???????????????????????????????####                |
| ??????????????????????????????##                 # |
| ?????????????????????????????##         ###  #     |
| ??????????????????????????####    #######?#####  # |
| ?????????????????????????##    ####???????????#    |
| ????????????????????????##    ##??????????????#    |
| ???????????????????????##     #??????????????##    |
| ???????????????????????#      #??????????????#     |
| ???????????????????????#   ####??????????????### # |
| ????????????????????""?#"  ##??????????????????#   |
| ?????????????????????"###   #?????????????????## # |
| ?????????????????????" #    #####?????????????#    |
| ??????????????????????";    ;   ##????????????##   |
| ?????????????????????##;   ;;    #???????????##!]# |
| ?????????????????????#;          #??????????##|!!# |
| ?????????????????????#;         #???????????#[*=!  |
| ????????????????????###[    R   #???????????# = /  |
| ????????????????????#%%% @%%    #???????????## !   |
| ??????????????   [! % ! &%*!    #????????????##    |
| ????????????#    &%##"   %[R   ##?????????????#    |
| ????????????#     ??##;[%!%!&  #??????????????##   |
| ????????????#   ?????##!=%=*  ##???????????????  # |
| ???????????#   ???????# =!%[;##???????????????##   |
| ???????????  ????????? % !=%%"?????????????????    |
| ??????????????????????    ## "#???????????????##   |
| ?????????????????????     #?  #????????????????### |
| ?????????????????????     #?###??????????????????? |
| ????????????????????##### #??????????????????????? |
| ?????????????????????????##??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlertCompactDiverter
  Manual?         0
Play Time         00:13:51
  Cumulative      752.7 hours
  Start           2024.02.27 @ 04:07:51
  End             2024.02.27 @ 04:19:58
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          682
  Rogue           682
  Adventurer      0
  Explorer        0
Win Type          -
  Total           38
  Types           14/3/11/2/0/0/5/2/1
Lore%             91
Gallery%          93
Achievement%      84
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 658bdf17-d4c4-4240-b69a-0393cd603ba2