Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.05 @ 02:49:49

Player: arkn

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (13)       2600
Robots Destroyed (176)     880
Value Destroyed (5964)     5964
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (808)                808
              TOTAL SCORE: 13892

 Bonus
-------
High Alert Combat Kills    660
Follower Combat Kills      40
Aligned with FarCom        300
Friendly Fire              -192

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     100/100
System Corruption          23%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Waste

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (9) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Cryofiber Web
           Matter Filter
  Advanced Cloaking Device
  Improved Focal Shield
  Improved Focal Shield

 Peak State 
------------
>               --- POWER ------------
                Neutrino-Fission Core
>               --- PROPULSION -------
                Hovering Antigrav-Armored Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
       Improved Coolant Injector
  High-capacity Storage Unit
       Improved Trap Scanner
       Advanced Visual Processing Unit
       Advanced Signal Interpreter
                Modified TNC
       Improved Target Analyzer
>               --- WEAPON -----------
                Hpw. Ballistic Mass Construct/G
                Power Maul
>               --- INVENTORY --------
          Light Antimatter Reactor
       Improved Carbon-fiber Leg
                Machine Analyzer
                Matter Filter
       Improved Particle Charger
       Advanced Reaction Control System
       Improved Cloaking Device
       Improved Focal Shield
       Improved Focal Shield
       Advanced Thermal Shield
                Point Defense Array
                Sensor Drone Bay
[Rating: 96]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Wheel
  Treads                   Medium Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Constructs
Utility                    Huge Storage Unit
  Device                   Armored Scrap Engine
  Storage                  Huge Storage Unit
  Processor                Armor Integrity Analyzer
  Protection               Layered Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Gatling Laser
  Ballistic Gun            Shotgun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Was 
Slots Evolved              12   | .   .   .   2   .   .   .   2   2   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   2   .   .   .   .   .   
  Utility                  7    | .   .   .   1   .   .   .   1   .   .   .   3   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             161  | 3   4   8   19  5   2   8   21  17  12  8   47  4   3   
  Power                    13   | .   .   1   2   1   .   1   4   .   .   2   1   .   1   
    Engine                 6    | .   .   1   1   .   .   1   3   .   .   .   .   .   .   
    Core                   6    | .   .   .   1   1   .   .   1   .   .   2   1   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               24   | 2   .   1   4   .   .   2   5   3   5   2   .   .   .   
    Treads                 6    | .   .   .   .   .   .   .   .   .   4   2   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Wheel                  17   | 2   .   1   4   .   .   2   5   2   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  74   | 1   3   3   6   1   2   .   6   8   3   2   33  4   2   
    Device                 43   | 1   .   1   2   1   1   .   3   5   2   1   21  3   2   
    Storage                6    | .   2   1   1   .   .   .   1   .   .   .   .   1   .   
    Processor              10   | .   .   .   1   .   .   .   .   1   .   .   8   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             15   | .   1   1   2   .   1   .   2   2   1   1   4   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   50   | .   1   3   7   3   .   5   6   6   4   2   13  .   .   
    Energy Gun             7    | .   .   1   2   2   .   2   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | .   .   1   3   .   .   2   5   1   .   .   1   .   .   
    Ballistic Cannon       16   | .   1   .   .   .   .   .   .   3   3   2   7   .   .   
    Launcher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          8    | .   .   .   .   .   .   .   .   2   1   .   5   .   .   
    Slashing Weapon        5    | .   .   .   2   1   .   1   1   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   1   .   .   .   2   .   .   .   1   .   .   
Parts Lost                 60   | .   .   3   6   .   .   1   11  .   2   .   23  6   8   
  Power                    8    | .   .   1   1   .   .   .   1   .   .   .   3   1   1   
  Propulsion               17   | .   .   1   2   .   .   .   5   .   1   .   4   2   2   
  Utility                  23   | .   .   .   2   .   .   .   3   .   .   .   12  2   4   
  Weapon                   12   | .   .   1   1   .   .   1   2   .   1   .   4   1   1   
  Highest Loss Streak      8    | .   .   3   2   .   .   1   4   .   2   .   8   6   6   
  To Critical Strikes      4    | .   .   .   .   .   .   .   .   .   .   .   1   .   3   
Average Slot Usage (%)     83   | .   100 97  99  99  100 100 88  77  84  83  69  59  24  
  Engine                   3    | .   14  13  6   5   .   1   8   .   .   .   1   .   .   
  Core                     4    | .   .   .   4   5   11  9   .   7   7   7   3   4   .   
  Treads                   4    | .   .   .   .   .   .   .   .   .   19  37  7   .   .   
  Wheel                    18   | .   28  27  32  33  33  33  26  24  11  .   1   .   .   
  Device                   12   | .   10  10  6   11  11  11  14  10  7   7   16  16  8   
  Storage                  8    | .   14  14  11  11  11  11  10  8   7   7   4   3   .   
  Processor                5    | .   .   .   5   11  11  .   .   5   7   .   7   20  6   
  Protection               5    | .   3   3   8   .   .   11  9   3   6   6   3   .   .   
  Energy Gun               1    | .   .   3   4   9   .   1   6   .   .   .   .   .   .   
  Ballistic Gun            8    | .   14  13  16  11  11  16  10  7   7   .   1   3   2   
  Ballistic Cannon         4    | .   13  8   .   .   .   .   .   5   6   14  7   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   1   .   .   3   4   .   
Naked Turns                21   | .   .   .   .   .   .   .   .   .   .   .   .   .   21  
Heaviest Build             125  | 15  33  104 98  95  94  99  105 107 104 106 125 66  29  
  Greatest Support         140  | 26  26  26  36  30  30  42  60  84  112 140 140 76  34  
  Greatest Overweight (x)  37   | .   1   6   4   3   3   3   6   1   3   .   37  1   .   
  Average Overweight (x)   1    | .   .   3   2   2   3   2   1   1   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  25  25  25  25  25  25  25  25  25  25  20  5   
  Average Capacity         22   | 8   10  24  25  25  25  25  25  25  25  25  23  14  5   
  Most Carried             25   | 8   15  23  25  25  25  25  25  25  25  25  25  13  5   
  Average Carried          21   | 6   9   19  24  24  24  24  24  24  24  24  22  8   4   
  Final Capacity           25   | 8   15  25  25  25  25  25  25  25  25  25  5   5   5   
  Final Carried            25   | 8   15  23  25  25  24  25  25  25  25  25  5   5   5   
Scrap Engine Consumption   72   | .   .   .   .   .   .   .   .   .   .   7   60  5   .   
  Constructs Created       6    | .   .   .   .   .   .   .   .   .   .   1   4   1   .   
  Constructs Modified      23   | .   .   .   .   .   .   .   .   .   .   .   21  1   1   

 Class Distribution 
--------------------
 63% | Mutant
 14% | Scavenger-Mutant
  6% | Assassin
  4% | Skirmisher
  3% | Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Storage
 Commander-Mutant | -7/Recycling
           Mutant | -5/Factory
            Scout | -4/Factory
           Mutant | -4/Waste

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -4   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Fac  Was  
Matter Collected           6039 | 235  297  168  835  17   .    294  503  364  717  206  2341 62   .    
  Remotely                 632  | .    .    .    .    .    .    .    .    .    323  .    309  .    .    
Salvage Created            6698 | 110  255  40   921  .    .    591  1204 485  529  .    2503 60   .    
  Parts                    330  | 6    25   .    75   .    .    32   54   24   39   .    74   1    .    
Haulers Intercepted        13   | .    1    .    5    .    .    .    2    1    2    .    2    .    .    
Recyclers Shooed           6    | 1    1    1    .    .    .    .    1    1    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Was 
Combat Hostiles Destroyed  130  | .   5   16  18  .   .   9   18  6   8   1   48  1   .   
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   3   1   .   
  Guns                     59   | .   .   3   18  .   .   9   18  2   1   .   8   .   .   
  Cannons                  49   | .   5   .   .   .   .   .   .   4   7   1   32  .   .   
  AOE                      15   | .   .   13  .   .   .   .   .   .   .   .   2   .   .   
Classes Destroyed          18   | 2   5   2   2   .   .   1   .   2   .   .   3   1   .   
  Worker                   10   | .   1   .   4   .   .   2   1   2   .   .   .   .   .   
  Builder                  6    | .   .   .   .   .   .   2   1   .   2   .   1   .   .   
  Tunneler                 4    | 1   .   .   .   .   .   2   .   .   .   .   .   1   .   
  Hauler                   13   | .   1   .   5   .   .   .   2   1   2   .   2   .   .   
  Recycler                 13   | 1   .   .   .   .   .   3   3   2   1   .   3   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  13   | .   2   .   4   .   .   .   2   .   1   .   3   1   .   
  Swarmer                  22   | .   .   .   7   .   .   4   .   .   .   .   11  .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    45   | .   5   .   3   .   .   5   15  1   3   .   13  .   .   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Sentry                   22   | .   .   .   8   .   .   .   3   1   3   1   6   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Programmer               16   | .   .   .   .   .   .   .   .   4   2   .   10  .   .   
  Assembled                16   | .   .   16  .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | 2   4   13  7   .   .   5   10  2   3   1   7   1   .   
  Combat Bots Only         13   | .   3   13  5   .   .   3   7   2   3   1   7   1   .   
Max Kills in Single Turn   3    | 1   1   3   1   .   .   1   2   1   2   1   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   .   .   .   .   .   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -4   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Fac  Was  
Hostile Shots Fired        1211  | .    26   31   79   .    .    29   106  44   115  60   587  101  33   
  Missed                   343   | .    11   8    21   .    .    6    27   7    36   20   169  36   2    
Damage Taken               14588 | .    167  500  665  .    .    188  1145 523  800  295  7137 1803 1365 
  Core                     2372  | .    11   97   102  .    .    53   139  45   95   24   628  151  1027 
  Absorbed by Shields      1241  | .    .    .    .    .    .    77   116  .    .    .    1048 .    .    
  Redirected to Shielding  34    | .    .    .    .    .    .    4    30   .    .    .    .    .    .    
  Ignored by Resistances   56    | .    .    .    .    .    .    .    .    .    .    .    56   .    .    
  Regen/Repaired (Parts)   2476  | .    .    .    .    .    .    .    .    .    .    17   2366 .    93   
Core Remaining (%)         67    | 100  .    56   .    .    .    61   74   .    .    76   37   .    .    
Volleys Fired              441   | 5    22   20   66   .    .    22   70   39   39   8    148  2    .    
  Largest                  3     | 2    2    2    2    .    .    2    2    2    2    2    3    1    .    
  Hottest                  144   | 70   55   76   88   .    .    103  105  92   76   96   144  47   .    
Shots Fired                866   | 10   44   28   131  .    .    44   132  77   78   16   304  2    .    
  Gun                      488   | 10   22   16   131  .    .    44   132  48   39   .    44   2    .    
  Cannon                   366   | .    22   .    .    .    .    .    .    29   39   16   260  .    .    
  Launcher                 12    | .    .    12   .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  755   | 5    44   8    102  .    .    39   82   77   78   16   302  2    .    
  Thermal                  97    | 5    .    8    29   .    .    5    50   .    .    .    .    .    .    
  Explosive                12    | .    .    12   .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Robot Hit Streak         18    | 4    8    6    13   .    .    7    18   8    10   11   14   6    .    
  Robot Miss Streak        9     | 2    2    2    9    .    .    7    3    5    3    1    5    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    1    .    1    .    .    
  Secondary Targets        3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           620   | 6    31   16   105  .    .    43   108  55   47   14   189  6    .    
  Core Hits                340   | 3    13   32   72   .    .    26   68   18   21   2    82   1    2    
  Critical Kills           4     | .    .    .    1    .    .    1    .    1    .    .    1    .    .    
  Critical Parts Destroyed 8     | .    .    .    1    .    .    .    .    .    2    .    2    3    .    
  Critical Strikes         39    | .    1    1    2    .    .    1    .    6    4    1    20   3    .    
    Burn                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                6     | .    .    .    2    .    .    1    .    .    2    .    1    .    .    
    Blast                  26    | .    1    .    .    .    .    .    .    5    2    1    17   .    .    
    Smash                  6     | .    .    .    .    .    .    .    .    1    .    .    2    3    .    
Melee Attacks              113   | .    .    .    5    4    .    11   3    8    1    .    69   12   .    
  Impact                   90    | .    .    .    .    .    .    .    .    8    1    .    69   12   .    
  Slashing                 23    | .    .    .    5    4    .    11   3    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            17    | .    .    .    1    .    .    9    .    3    .    .    3    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18478 | 73   483  1088 1669 .    .    1057 2260 1652 1237 368  8229 315  47   
  Guns                     6866  | 73   177  187  1600 .    .    479  2260 728  525  .    777  60   .    
  Cannons                  7389  | .    306  .    .    .    .    .    .    578  702  368  5435 .    .    
  Explosions               1779  | .    .    901  .    .    .    .    .    .    .    .    878  .    .    
  Melee                    2371  | .    .    .    69   .    .    578  .    346  .    .    1139 239  .    
  Ramming                  73    | .    .    .    .    .    .    .    .    .    10   .    .    16   47   
  Kinetic                  12494 | 24   483  86   1258 .    .    402  1091 1306 1227 368  6189 60   .    
  Thermal                  2240  | 49   .    101  342  .    .    77   1169 .    .    .    502  .    .    
  Explosive                1277  | .    .    901  .    .    .    .    .    .    .    .    376  .    .    
  Electromagnetic          23    | .    .    .    .    .    .    .    .    .    .    .    23   .    .    
  Impact                   1724  | .    .    .    .    .    .    .    .    346  .    .    1139 239  .    
  Slashing                 647   | .    .    .    69   .    .    578  .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         25    | .    .    .    .    .    .    .    5    3    5    5    25   3    23   
  Average Corruption       6     | .    .    .    .    .    .    .    4    2    4    5    9    3    13   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  171   | .    .    .    .    .    .    .    17   10   23   22   87   .    12   
    Message Errors         44    | .    .    .    .    .    .    .    5    3    8    2    22   .    4    
    Matter Fused           41    | .    .    .    .    .    .    .    4    1    5    5    26   .    .    
    Heat Flow Errors       23    | .    .    .    .    .    .    .    3    1    5    6    8    .    .    
    Energy Discharges      18    | .    .    .    .    .    .    .    3    .    3    3    8    .    1    
    Parts Rejected         6     | .    .    .    .    .    .    .    .    .    1    1    2    .    2    
    Data Loss (minor)      11    | .    .    .    .    .    .    .    1    1    1    1    6    .    1    
    Data Loss (major)      13    | .    .    .    .    .    .    .    1    3    .    4    5    .    .    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    .    2    .    2    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    2    .    2    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    1    .    .    3    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1005  | .    11   34   29   .    .    168  .    27   6    24   487  219  .    
  Projectiles              251   | .    11   .    .    .    .    .    .    27   6    24   183  .    .    
  Explosions               98    | .    .    34   .    .    .    .    .    .    .    .    64   .    .    
  Melee                    656   | .    .    .    29   .    .    168  .    .    .    .    240  219  .    
Knockbacks                 51    | .    4    .    .    .    .    .    .    8    4    .    34   1    .    
  Impact                   7     | .    .    .    .    .    .    .    .    .    .    .    6    1    .    
  Kinetic                  40    | .    4    .    .    .    .    .    .    7    4    .    25   .    .    
  Secondary                4     | .    .    .    .    .    .    .    .    1    .    .    3    .    .    
Self-Inflicted Damage      342   | .    .    121  .    .    .    .    .    .    5    .    189  7    20   
  Shots                    8     | .    .    5    .    .    .    .    .    .    .    .    3    .    .    
  Rammed                   27    | .    .    .    .    .    .    .    .    .    1    .    .    4    22   
Targets Rammed             27    | .    .    .    .    .    .    .    .    .    1    .    .    4    22   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        336   | 45   63   90   153  .    .    90   336  40   266  324  266  6    .    
  Average Temperature      74    | 22   19   39   45   .    .    44   138  20   84   128  64   6    .    
  Received Heat Transfer   2505  | .    105  29   162  .    .    60   687  75   267  78   904  138  .    
  Effects                  4     | .    .    .    .    .    .    .    1    .    .    2    1    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              14    | .    .    .    .    .    .    .    .    .    .    .    10   4    .    
  Impact Corruptions       17    | .    .    .    .    .    .    .    .    .    .    .    13   4    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    1    .    .    .    1    .    .    .    1    .    .    
  Heat Transferred         4132  | 148  .    333  476  .    .    175  2650 .    .    .    350  .    .    
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    3    1    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -4   -4   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Fac  Was  
Peak Influence             1512 | 10   192  104  289  112  .    162  341  94   258  72   1512 863  228  
  Initial                  740  | .    6    74   5    112  .    .    58   40   27   44   .    740  228  
  Average                  199  | 7    44   53   110  48   .    36   145  36   110  42   437  796  196  
Maximum Alert Level        4    | .    .    .    1    .    .    .    1    .    1    .    4    3    1    
  Low Security (%)         73   | 100  100  100  79   100  .    100  77   100  80   100  39   .    59   
  Level 1                  8    | .    .    .    20   .    .    .    22   .    20   .    9    .    40   
  Level 2                  6    | .    .    .    .    .    .    .    .    .    .    .    22   21   .    
  Level 3                  6    | .    .    .    .    .    .    .    .    .    .    .    13   78   .    
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    15   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          36   | .    3    .    .    .    .    .    1    5    3    .    19   5    .    
  Investigation            3    | .    2    .    .    .    .    .    .    .    .    .    1    .    .    
  Extermination            9    | .    .    .    .    .    .    .    .    3    1    .    5    .    .    
  Reinforcement            11   | .    1    .    .    .    .    .    1    2    1    .    4    2    .    
  Assault                  6    | .    .    .    .    .    .    .    .    .    .    .    3    3    .    
  Garrison                 7    | .    .    .    .    .    .    .    .    .    1    .    6    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    1    .    .    1    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Was 
Distress Signals           10   | .   .   .   1   .   .   .   2   .   .   .   5   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              232  | .   11  18  26  .   .   9   25  14  12  2   79  23  13  
  Peak Tracking Total      17   | .   3   7   5   .   .   4   6   4   4   1   11  17  6   
  Tactical Retreats        20   | .   .   1   2   .   .   2   2   1   .   .   7   3   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Was 
Traps Triggered            10   | .   1   .   1   .   .   .   6   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -4  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Was 
Machines Disabled          18   | .   1   1   .   .   .   .   .   1   3   .   12  .   .   
  Max in Single Turn       4    | .   1   1   .   .   .   .   .   1   1   .   4   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Was 
Machines Accessed          36   | .   5   1   1   1   1   .   6   3   4   .   12  2   .   
  Terminals                23   | .   4   .   1   .   .   .   3   2   4   .   7   2   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   1   .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   
Total Hacks                93   | .   18  1   3   1   1   .   19  7   7   .   31  5   .   
  Successful               52   | .   6   1   1   1   1   .   15  3   4   .   18  2   .   
  Failed                   41   | .   12  .   2   .   .   .   4   4   3   .   13  3   .   
    Catastrophic           3    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   62   | .   16  .   3   .   1   .   8   5   5   .   19  5   .   
  Terminals                60   | .   14  .   3   .   .   .   6   5   7   .   20  5   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   2   .   .   3   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Recycling Units          8    | .   4   .   .   .   .   .   2   .   .   .   2   .   .   
  Scanalyzers              10   | .   .   .   .   .   .   .   10  .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   .   .   .   4   .   .   
Terminal Hacks             12   | .   1   1   .   1   1   .   .   .   3   .   5   .   .   
  Open Door                5    | .   .   1   .   1   .   .   .   .   2   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Components      2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 10   | .   .   .   .   .   .   .   10  .   .   .   .   .   .   
  Insert Component         5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Analyze                  5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   
Unauthorized Hacks         23   | .   4   .   1   .   .   .   4   3   1   .   8   2   .   
  Terminals                19   | .   4   .   1   .   .   .   2   3   1   .   6   2   .   
    Track                  3    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   
    Botnet                 14   | .   3   .   1   .   .   .   1   2   1   .   4   2   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   5   .   1   .   .   .   4   3   2   .   8   2   .   
  Full Trace Events        2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Time                     44   | .   .   .   .   .   .   .   .   .   .   .   44  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   7   .   .   .   .   .   .   .   .   .   4   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -4  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   3   
  Autooverrided            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Rewired             11   | .   .   .   .   .   .   .   .   .   .   11  .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -4  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Was 
Total Allies               12   | .   .   .   .   .   .   .   .   .   .   11  .   1   .   
  Largest Group            11   | .   .   .   .   .   .   .   .   .   .   11  2   1   .   
  Highest-Rated Group      238  | .   .   .   .   .   .   .   .   .   .   238 18  47  .   
  Highest-Rated Ally       47   | .   .   .   .   .   .   .   .   .   .   34  10  47  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               31   | .   .   .   .   .   .   .   .   .   .   30  .   1   .   
  Total Damage             890  | .   .   .   .   .   .   .   .   .   .   868 .   22  .   
  Kills                    4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -4   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Fac  Was  
Turns Passed               16203 | 62   1156 585  1437 927  451  1509 1484 1696 1070 677  4392 509  248  
Spaces Moved               9115  | 40   692  378  798  568  357  1000 720  1025 409  311  2159 476  182  
  Core                     1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Treads                   1148  | .    .    .    .    .    .    .    .    .    260  311  577  .    .    
  Legs                     290   | .    .    .    .    .    .    .    .    .    .    .    158  132  .    
  Wheels                   6416  | 40   692  378  798  568  357  1000 720  1025 149  .    689  .    .    
  Hover                    1044  | .    .    .    .    .    .    .    .    .    .    .    518  344  182  
  Flight                   216   | .    .    .    .    .    .    .    .    .    .    .    216  .    .    
  Fastest Speed            54    | 90   90   105  110  110  125  116  107  108  115  160  54   54   54   
  Average Speed            123   | 90   96   135  122  124  125  124  113  113  144  160  144  54   96   
  Slowest Speed            1900  | 90   105  190  140  125  125  125  190  115  400  160  1900 115  104  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       60    | 4    90   72   67   95   90   98   53   26   67   55   48   18   62   
  Regions Visited          13
    Branch Regions         6
  Pre-discovered Areas     2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    .    .    .    .    1    1    .    1    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    1    1    1    .    .    1    .    .    .    
Scrap Searched             3     | .    .    1    .    1    .    1    .    .    .    .    .    .    .    
Spaces Dug                 57    | .    .    .    4    .    .    2    3    5    1    .    36   6    .    
Terrain Destroyed          318   | .    .    70   4    .    .    2    3    10   13   1    209  6    .    
  Melee                    53    | .    .    .    4    .    .    2    3    5    1    .    32   6    .    
  Projectile               118   | .    .    .    .    .    .    .    .    5    12   1    100  .    .    
  AOE                      147   | .    .    70   .    .    .    .    .    .    .    .    77   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -4   -4   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Fac  Was  
Total                      13035 | 56   1141 420  1119 779  362  1205 1257 1473 805  475  2990 699  254  
  Wait                     2821  | .    402  3    202  194  .    156  408  359  333  16   517  189  42   
  Move                     9103  | 39   691  377  797  567  356  999  719  1024 408  310  2158 476  182  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  139   | 6    13   11   17   3    2    4    22   9    5    2    32   10   3    
  Fast Attach              35    | .    1    .    4    2    .    .    5    4    5    1    11   2    .    
  Attach                   52    | 1    .    3    6    .    .    1    9    2    1    3    21   2    3    
  Detach                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     74    | 2    3    5    9    3    2    7    7    11   6    4    15   .    .    
  Drop                     102   | 3    9    1    13   6    2    5    14   17   6    5    19   2    .    
  Fire                     441   | 5    22   20   66   .    .    22   70   39   39   8    148  2    .    
  Melee                    113   | .    .    .    5    4    .    11   3    8    1    .    69   12   .    
  Ram                      29    | .    .    .    .    .    .    .    .    .    1    .    .    4    24   
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   126   | .    .    .    .    .    .    .    .    .    .    126  .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2)
-7/Storage
-7/Recycling
-5/Factory (discovered 3 exits: *Fac / *Ext x2)
-4/Factory
-4/Waste

 History 
---------
  Turn | Location      | Event
     5 | -11/Scrapyard | Discovered new exit (range 1)
    63 | -11/Scrapyard | Entered Materials
   308 | -10/Materials | Build established: Mutant
   762 | -10/Materials | Discovered new exit (range 6)
   889 | -10/Materials | Discovered new exit (range 12)
  1087 | -10/Materials | Discovered new exit (range 14)
  1096 | -10/Materials | Discovered new exit (range 3)
  1219 | -10/Materials | Entered Mines
  1236 | -10/Mines     | Found the Drone Emporium
  1241 | -10/Mines     | Found Prototype Device
  1273 | -10/Mines     | Identified Sensor Drone Bay
  1326 | -10/Mines     | Met a Derelict bent on vengeance
  1533 | -10/Mines     | Assembled infested the area
  1538 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  1604 | -10/Mines     | Lost 3 parts (1p1n1w)
  1619 | -10/Mines     | Destroyed 13 combat bots
  1639 | -10/Mines     | Discovered new exit (range 13)
  1744 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  1804 | -10/Mines     | Entered Materials
  1804 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  2474 | -9/Materials  | Discovered new exit (range 20)
  2598 | -9/Materials  | Build established: Scavenger-Mutant
  2717 | -9/Materials  | Discovered new exit (range 3)
  2966 | -9/Materials  | Discovered new exit (range 20)
  3241 | -9/Materials  | Entered Mines
  3338 | -9/Mines      | Learned location of Zion (-7)
  3339 | -9/Mines      | Learned location of 1 exit from Lower Caves
  3390 | -9/Mines      | Learned location of Storage (-7)
  3518 | -9/Mines      | Discovered new exit (range 8)
  3529 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  3530 | -9/Mines      | Build established: Mutant
  4040 | -9/Mines      | Excavation squad dispatched
  4040 | -9/Mines      | A large section of the Mines collapsed
  4105 | -9/Mines      | Discovered new exit (range 9)
  4163 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  4163 | -9/Mines      | Discovered new exit (range 5)
  4168 | -9/Mines      | Entered Exiles
  4185 | -9/Exiles     | Discovered new exit (range 17)
  4198 | -9/Exiles     | Met 8R-AWN
  4221 | -9/Exiles     | Met EX-HEX
  4253 | -9/Exiles     | Met EX-BIN
  4270 | -9/Exiles     | Aligned with FarCom system
  4271 | -9/Exiles     | Given EX-Vault access code
  4303 | -9/Exiles     | Opened EX-Vault
  4312 | -9/Exiles     | Found Modified TNC
  4338 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  4373 | -9/Exiles     | Met EX-DEC
  4457 | -9/Exiles     | Visited The Gauntlet
  4608 | -9/Exiles     | Discovered new exit (range 10)
  4619 | -9/Exiles     | Left Exiles lab with Modified TNC
  4619 | -9/Exiles     | Entered Mines
  4898 | -8/Mines      | Discovered new exit (range 10)
  5348 | -8/Mines      | Discovered new exit (range 10)
  6128 | -8/Mines      | Entered Materials
  6128 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  6253 | -8/Materials  | Build established: Scavenger-Mutant
  6320 | -8/Materials  | Lost 3 parts (2n1u)
  6326 | -8/Materials  | Destroyed 7 combat bots
  7223 | -8/Materials  | Lost 4 parts (1p1n1u1w)
  7378 | -8/Materials  | Discovered new exit (range 8)
  7564 | -8/Materials  | Discovered new exit (range 13)
  7612 | -8/Materials  | Entered Factory
  7612 | -7/Factory    | Evolved 2 slots: Propulsion x2
  7613 | -7/Factory    | Identified exit to Storage
  7876 | -7/Factory    | Build established: Mutant
  8022 | -7/Factory    | Discovered new exit (range 5)
  8029 | -7/Factory    | Identified exit to Lower Caves
  8229 | -7/Factory    | Discovered exit to Storage (range 9)
  8967 | -7/Factory    | Build established: Skirmisher
  9051 | -7/Factory    | Discovered exit to Lower Caves (range 10)
  9086 | -7/Factory    | Discovered new exit (range 5)
  9090 | -7/Factory    | Identified exit to Factory
  9308 | -7/Factory    | Entered Storage
  9675 | -7/Storage    | Build established: Mutant
  9810 | -7/Storage    | Garrison activated, responded to threat
 10288 | -7/Storage    | Identified exit to Recycling
 10371 | -7/Storage    | Used back door to open Recycling access
 10378 | -7/Storage    | Entered Recycling
 10379 | -7/Recycling  | Found Scrap Engine
 10788 | -7/Recycling  | Discovered new exit (range 9)
 10800 | -7/Recycling  | Lost 4 allies
 10885 | -7/Recycling  | Build established: Commander-Mutant
 10965 | -7/Recycling  | Lost 5 allies
 11055 | -7/Recycling  | Entered Factory
 11055 | -5/Factory    | Accompanied by 2 allies
 11055 | -5/Factory    | Evolved 4 slots: Utility x3, Weapon x1
 11857 | -5/Factory    | Build established: Mutant
 12217 | -5/Factory    | Build established: Assassin
 12217 | -5/Factory    | Spotted B-75 Beast
 12463 | -5/Factory    | Lost 8 parts (4n2u2w)
 12773 | -5/Factory    | Build established: Tank
 12860 | -5/Factory    | Lost 3 parts (1p2u)
 12974 | -5/Factory    | Repaired Lyr. Light Armor Plating
 13109 | -5/Factory    | Build established: Mutant
 13153 | -5/Factory    | Garrison activated, responded to threat
 13351 | -5/Factory    | Discovered new exit (range 6)
 13792 | -5/Factory    | Discovered new exit (range 14)
 14250 | -5/Factory    | Discovered new exit (range 13)
 14270 | -5/Factory    | Identified exit to Extension
 14697 | -5/Factory    | First assault squad dispatched
 14764 | -5/Factory    | Core integrity fell below 50%
 14768 | -5/Factory    | System corruption reached 10%
 14812 | -5/Factory    | Destroyed 7 combat bots
 15079 | -5/Factory    | Build established: Gunner
 15142 | -5/Factory    | Lost 6 parts (5u1w)
 15447 | -5/Factory    | Identified exit to Factory
 15447 | -5/Factory    | Entered another Factory area
 15447 | -4/Factory    | Evolved 2 slots: Utility x2
 15697 | -4/Factory    | First assault squad dispatched
 15869 | -4/Factory    | Local machine network offline
 15877 | -4/Factory    | Build established: Scout
 15956 | -4/Factory    | Sucked down chute
 15956 | -4/Factory    | Entered Waste
 15968 | -4/Waste      | Spotted C-40 Crusher
 15971 | -4/Waste      | EMP discharged
 15971 | -4/Waste      | System corruption reached 10%
 15983 | -4/Waste      | Lost 6 parts (1p2n2u1w)
 15993 | -4/Waste      | Spotted C-40 Crusher
 16002 | -4/Waste      | Spotted C-40 Crusher
 16030 | -4/Waste      | Spotted C-40 Crusher
 16035 | -4/Waste      | Spotted C-40 Crusher
 16042 | -4/Waste      | Crushed by Compactor (1 part destroyed)
 16057 | -4/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 16060 | -4/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 16061 | -4/Waste      | Crushed by Compactor (1 part destroyed)
 16071 | -4/Waste      | EMP discharged
 16086 | -4/Waste      | Spotted C-40 Crusher
 16092 | -4/Waste      | Lost 6 parts (1p4u1w)
 16171 | -4/Waste      | EMP discharged
 16186 | -4/Waste      | Core integrity fell below 50%
 16198 | -4/Waste      | Core integrity fell below 20%
 16204 | -4/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
16176_ Slammed into C-40 Crusher. <x3>
16179_ 3 Matter crushed.
16179_ Slammed into C-40 Crusher. <x2>
16180_ 4 Matter crushed.
16183_ Critical hit (Destroy).
16183_ Hovering Antigrav-Armored Exoskeleton destroyed.
16192_ Slammed into C-40 Crusher.
16192_ 2 Matter crushed.
16193_ Slammed into C-40 Crusher.
16194_ System corrupted: Component data lost.
16194_ Slammed into C-40 Crusher. <x2>
16195_ 5 Matter crushed.
16196_ Slammed into C-40 Crusher. <x3>
16198_ 3 Matter crushed.
16199_ Slammed into C-40 Crusher.
16200_ 4 Matter crushed.
16200_ Slammed into C-40 Crusher. <x3>
16203_ 3 Matter crushed.
16203_ Slammed into C-40 Crusher. <x2>
16204_ 3 Matter crushed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????#        #??#        #????????????????????? |
| ###????#        #??#        #????????????????????? |
|   #????###    ###??###  CC###????????????????????? |
|   #??????#    #??????#  CC#??????????????????????? |
|   #??????#    #??????#CCCC#??????????????????????? |
|   #??????#    #??????#CCCC#??????????????????????? |
|   ########    #??????# CC%#??????????????????????? |
|               #??????# CC@#??????????????????????? |
|               #??????#CCCC#??????????????????????? |
|               #??????#CCCC#??????????????????????? |
|               #??????#    #??????????????????????? |
|   ########    #??????#    #??????????????????????? |
|   #??????#    #??????#    #??????????????????????? |
|   #??????#    #??????#    #??????????????????????? |
|   #??????#    #??????#    #??????????????????????? |
|   #??????#    ########    #??????????????????????? |
|   #??????#                #??????????????????????? |
|   #??????#                #??????????????????????? |
|   #??????#                #??????????????????????? |
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|   ########    #??????#    #??????????????????????? |
|               #??????#     ??????????????????????? |
|               #??????#      ?????????????????????? |
|               #???????       ????????????????????? |
|               #???????        ???????????????????? |
|   ########    #???????    #####??????????????????? |
|   #??????#    #???????    #??????????????????????? |
|   #??????#    #???????    #??????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Coolant Potential          80
Energy Generation          21
Energy Capacity            300
Matter Stores              500
Matter Capacity            500
Sight Range                20
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             25
Resistance: TH             25
Utility Shielding          33
Evasion (%)                64
Target Analysis            6
Armor Integrity Analysis   40
Recoil Reduction           5
Particle Charging          20
Kinecelleration            30

 Item Schematics 
-----------------
       Trap Scanner | -8/Materials | Scanalyzed
   Seismic Detector | -8/Materials | Scanalyzed
 Structural Scanner | -8/Materials | Scanalyzed
             Katana | -8/Materials | Scanalyzed
       Enh. Autogun | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScatterMappingPit
  Manual?         0
Play Time         04:44:53
  Cumulative      226.7 hours
  Start           2024.07.02 @ 17:55:22
  End             2024.07.05 @ 02:49:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          164
  Rogue           154
  Adventurer      4
  Explorer        6
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          63
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Zoom Use          3%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0cf12a3b-d163-4bbe-84e8-daa617fe4156