Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 17:40:59

Player: YenYu

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (46)      230
Value Destroyed (1252)     1252
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (39)                 39
              TOTAL SCORE: 3021

 Bonus
-------
High Alert Combat Kills    39

 Cogmind 
---------
Core Integrity             0/400
Matter                     290/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (42)
Movement                   Treading (240) Ox1
Location                   -8/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Signal Interpreter
                Field Recycling Unit
>               --- WEAPON (2) -------
          Light Assault Rifle
       Improved Light Cannon
>               --- INVENTORY (20) ---
          Light Ion Engine
          Light Treads
         Medium Matter Pod (71)
          Light Assault Rifle

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
  Light Treads
  Light Treads
>       --- UTILITY ----------
  Large Storage Unit
  Large Storage Unit
        Sensor Array
        Signal Interpreter
>       --- WEAPON -----------
  Heavy Assault Rifle
  Heavy Assault Rifle
>       --- INVENTORY --------
  Light Nuclear Core
  Light Treads
  Small Storage Unit
  Light Assault Rifle
  Light Assault Rifle
        Grenade Launcher
[Rating: 13]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Signal Interpreter
  Device                   Field Recycling Unit
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
Weapon                     Improved Light Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             37   | 8   4   15  3   1   6   
  Power                    5    | 1   1   2   .   .   1   
    Engine                 3    | 1   1   1   .   .   .   
    Core                   2    | .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 2   .   3   .   .   2   
    Treads                 7    | 2   .   3   .   .   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  9    | 2   3   2   .   1   1   
    Device                 3    | 1   .   1   .   .   1   
    Storage                5    | 1   2   1   .   1   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | 3   .   8   3   .   2   
    Energy Gun             1    | 1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          11   | 2   .   5   2   .   2   
    Ballistic Cannon       1    | .   .   .   1   .   .   
    Launcher               3    | .   .   3   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 12   | .   1   7   .   .   4   
  Power                    4    | .   .   2   .   .   2   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  2    | .   1   1   .   .   .   
  Weapon                   4    | .   .   2   .   .   2   
  Highest Loss Streak      4    | .   1   4   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   96  95  88  78  85  
  Engine                   2    | .   14  7   .   .   .   
  Core                     8    | .   .   2   11  11  10  
  Treads                   22   | .   28  21  22  22  21  
  Device                   4    | .   3   10  .   .   8   
  Storage                  14   | .   15  22  22  12  11  
  Processor                10   | .   5   11  11  11  11  
  Ballistic Gun            14   | .   28  18  13  11  11  
  Ballistic Cannon         7    | .   .   .   8   11  11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             60   | 14  28  52  52  52  60  
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  2    | .   .   2   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   1   1   
Largest Inventory Capacity 20   | 8   15  15  15  20  20  
  Average Capacity         17   | 5   9   15  15  19  20  
  Most Carried             7    | 4   7   7   5   6   7   
  Average Carried          4    | .   3   4   5   5   4   
  Final Capacity           20   | 8   15  15  15  20  20  
  Final Carried            7    | 1   7   6   5   5   4   

 Class Distribution 
--------------------
 82% | Scavenger-Mutant
 17% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines

 Resources                      | -11 -10 -9  -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Exi Min 
Matter Collected           1265 | 266 256 365 .   .   378 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1465 | 83  453 625 .   .   304 
  Parts                    85   | 4   28  40  .   .   13  
Haulers Intercepted        3    | .   2   1   .   .   .   
Recyclers Shooed           2    | 1   .   .   .   .   1   
Parts Field Recycled       3    | .   .   .   .   .   3   
  Retrieved Matter         9    | .   .   .   .   .   9   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Combat Hostiles Destroyed  33   | .   7   20  .   .   6   
  Guns                     19   | .   7   10  .   .   2   
  Cannons                  4    | .   .   .   .   .   4   
  AOE                      10   | .   .   10  .   .   .   
Classes Destroyed          11   | 2   3   4   .   .   2   
  Worker                   1    | .   .   .   .   .   1   
  Builder                  1    | .   .   1   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   3    | .   2   1   .   .   .   
  Recycler                 3    | 1   .   1   .   .   1   
  Watcher                  4    | .   3   1   .   .   .   
  Swarmer                  6    | .   .   6   .   .   .   
  Grunt                    22   | .   7   11  .   .   4   
  Brawler                  2    | .   .   1   .   .   1   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   2    | .   .   2   .   .   .   
Best Kill Streak           7    | 1   4   7   .   .   4   
  Combat Bots Only         5    | .   2   5   .   .   3   
Max Kills in Single Turn   5    | 1   1   5   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  
Hostile Shots Fired        196  | .    37   131  .    .    28   
  Missed                   49   | .    7    36   .    .    6    
Damage Taken               2115 | .    387  1292 .    .    436  
  Core                     516  | .    102  264  .    .    150  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         79   | 100  59   .    .    .    .    
Volleys Fired              150  | 12   44   56   .    12   26   
  Largest                  2    | 2    2    2    .    2    2    
  Hottest                  62   | 60   40   53   .    62   62   
Shots Fired                287  | 18   88   105  .    24   52   
  Gun                      236  | 18   88   92   .    12   26   
  Cannon                   38   | .    .    .    .    12   26   
  Launcher                 13   | .    .    13   .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  273  | 17   88   92   .    24   52   
  Thermal                  1    | 1    .    .    .    .    .    
  Explosive                13   | .    .    13   .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         12   | 3    7    12   .    .    9    
  Robot Miss Streak        6    | 3    5    4    .    .    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           159  | 10   52   68   .    .    29   
  Core Hits                86   | 4    25   42   .    .    15   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    
  Critical Strikes         1    | .    .    1    .    .    .    
    Destroy                1    | .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3056 | 108  545  1948 .    .    455  
  Guns                     1518 | 108  545  696  .    .    169  
  Cannons                  286  | .    .    .    .    .    286  
  Explosions               1252 | .    .    1252 .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1792 | 96   545  696  .    .    455  
  Thermal                  12   | 12   .    .    .    .    .    
  Explosive                1252 | .    .    1252 .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            72   | .    .    72   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               72   | .    .    72   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      104  | .    .    104  .    .    .    
  Shots                    3    | .    .    3    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        78   | .    34   53   .    .    78   
  Average Temperature      18   | .    9    13   .    .    29   
  Received Heat Transfer   915  | .    237  507  .    .    171  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         25   | 25   .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Peak Influence             506  | 10  241 506 174 .   111 
  Initial                  174  | .   6   16  174 .   .   
  Average                  122  | 4   98  285 174 .   36  
Maximum Alert Level        2    | .   1   2   .   .   .   
  Low Security (%)         75   | 100 86  23  100 .   100 
  Level 1                  19   | .   13  57  .   .   .   
  Level 2                  5    | .   .   18  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   2   3   .   .   .   
  Investigation            2    | .   .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   2   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min 
Distress Signals           2    | .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              43   | .   9   25  .   .   9   
  Peak Tracking Total      9    | .   4   9   .   .   3   
  Tactical Retreats        4    | .   .   4   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Traps Triggered            1    | .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Exi Min 
Machines Disabled          3    | .   .   3   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min 
Machines Accessed          5    | .   .   1   .   4   .   
  Terminals                1    | .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                9    | .   .   5   .   4   .   
  Successful               5    | .   .   1   .   4   .   
  Failed                   4    | .   .   4   .   .   .   
    Catastrophic           2    | .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   5    | .   .   5   .   .   .   
  Terminals                5    | .   .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   .   1   .   4   .   
  Record                   4    | .   .   .   .   4   .   
  Branch Access Points     1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   1   .   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  
Turns Passed               3718 | 113  427  587  48   1669 874  
Spaces Moved               1405 | 47   169  169  19   680  321  
  Core                     7    | 7    .    .    .    .    .    
  Treads                   1398 | 40   169  169  19   680  321  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  240  240  240  
  Average Speed            227  | 143  160  243  240  240  240  
  Slowest Speed            320  | 160  160  320  240  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       34   | 5    28   15   10   93   58   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          57   | .    .    55   .    .    2    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    2    
  AOE                      55   | .    .    55   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min 
Total                      1661 | 76  246 248 21  695 375 
  Wait                     37   | .   19  .   .   .   18  
  Move                     1400 | 46  168 168 18  679 321 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  30   | 9   9   7   .   1   4   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   23   | 7   1   8   1   1   5   
  Detach                   1    | .   .   1   .   .   .   
  Swap                     14   | 1   3   7   2   .   1   
  Drop                     6    | 1   2   1   .   2   .   
  Fire                     150  | 12  44  56  .   12  26  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
  114 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  497 | -10/Materials | Discovered new exit (range 10)
  510 | -10/Materials | Identified exit to Materials
  541 | -10/Materials | Entered another Materials area
  541 | -9/Materials  | Evolved 2 slots: Utility x2
  671 | -9/Materials  | Discovered new exit (range 10)
  727 | -9/Materials  | Lost 4 parts (1p2n1w)
  772 | -9/Materials  | Identified exit to Mines
  967 | -9/Materials  | Build established: Scavenger-Mutant
 1016 | -9/Materials  | Core integrity fell below 50%
 1128 | -9/Materials  | Entered Mines
 1149 | -9/Mines      | Learned Materials stockpile data
 1164 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1166 | -9/Mines      | Discovered new exit (range 5)
 1173 | -9/Mines      | Identified exit to Exiles
 1176 | -9/Mines      | Entered Exiles
 1176 | -9/Exiles     | Found Exiles lab abandoned
 1210 | -9/Exiles     | Discovered new exit (range 15)
 1241 | -9/Exiles     | Identified exit to Mines
 1619 | -9/Exiles     | Discovered exit to Mines (range 14)
 2845 | -9/Exiles     | Entered Mines
 2915 | -8/Mines      | Discovered new exit (range 9)
 2938 | -8/Mines      | Identified exit to Materials
 3120 | -8/Mines      | Discovered exit to Materials (range 12)
 3230 | -8/Mines      | Core integrity fell below 20%
 3253 | -8/Mines      | Lost 3 parts (1p2w)
 3719 | -8/Mines      | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
03294_ Acquired 3 matter.
03314_ K-01 Serf collects debris. <x4>
03329_ K-01 Serf cleans the Plasma Injector. <x3>
03400_ K-01 Serf collects debris.
03653_ T-07 Excavator is excavating.
03657_ U-05 Engineer lays Concrete.
03657_ T-07 Excavator is excavating.
03658_ U-05 Engineer lays Concrete.
03658_ T-07 Excavator is excavating.
03660_ U-05 Engineer lays Concrete. <x2>
03662_ T-07 Excavator is excavating. <x2>
03663_ U-05 Engineer lays Concrete. <x4>
03667_ T-07 Excavator is excavating. <x2>
03668_ U-05 Engineer lays Concrete.
03671_ T-07 Excavator is excavating.
03671_ U-05 Engineer lays Concrete.
03672_ T-07 Excavator is excavating.
03672_ U-05 Engineer builds a Wall.
03677_ U-05 Engineer lays Concrete. <x3>
03716_ Lgt. Nuclear Core destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????#####???????????              |
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| ??????????##             @        #??              |
| ???????????##         ###lg##     #??              |
| ????????????#        ##?##%#?    ##??              |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidedShieldReconstructor
  Manual?         0
Play Time         00:20:11
  Cumulative      12.8 hours
  Start           2024.04.01 @ 17:21:35
  End             2024.04.01 @ 17:40:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          19
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3831da19-d038-4432-a3a8-6a743962db78