Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.23 @ 01:00:58 Player: slugman Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (110) 550 Value Destroyed (3619) 3619 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6489 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 129/300 Energy 47/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hacking Suite Particle Gun Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Sensor Array Hardlight Generator Hacking Suite > --- WEAPON ----------- Precision Beam Rifle High-powered Shotgun Assault Cannon > --- INVENTORY -------- Armored Treads Gravmag System Improved Weapon Shielding Reactive Plating Heavy Particle Cannon Heavy Assault Rifle Gauss Rifle Improved Datajack [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility Small Storage Unit Device Hardlight Generator Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 1 | . . 1 . . Utility 3 | . . . 1 2 Weapon 1 | . . . 1 . Parts Attached 55 | 6 2 11 15 21 Power 11 | 1 . 4 3 3 Engine 7 | 1 . 4 1 1 Core 4 | . . . 2 2 Reactor . | . . . . . Propulsion 12 | 2 . 4 3 3 Treads 12 | 2 . 4 3 3 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 1 1 2 9 Device 6 | . . 1 2 3 Storage 1 | 1 . . . . Processor 1 | . . . . 1 Hackware 1 | . . . . 1 Protection 5 | . 1 . . 4 Artifact . | . . . . . Weapon 18 | 2 1 2 7 6 Energy Gun 6 | 1 . 1 2 2 Energy Cannon 1 | . . . 1 . Ballistic Gun 8 | 1 1 1 2 3 Ballistic Cannon 1 | . . . 1 . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 1 | . . . 1 . Parts Lost 32 | . . 3 . 29 Power 7 | . . 2 . 5 Propulsion 5 | . . . . 5 Utility 12 | . . 1 . 11 Weapon 8 | . . . . 8 Highest Loss Streak 10 | . . 1 . 10 To Critical Strikes 1 | . . . . 1 Average Backups 6 | 1 5 7 7 6 Power . | . 1 1 1 . Propulsion . | . . 1 . 1 Utility 2 | . . 1 3 2 Weapon 2 | . 1 3 1 2 Tool/Special . | . . . . . Unused Backups 13 | . . . 6 7 Power 2 | . . . 1 1 Propulsion 3 | . . . 1 2 Utility 6 | . . . 3 3 Weapon 2 | . . . 1 1 Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 90 92 97 92 Engine 10 | . 14 16 13 4 Core 4 | . . . 4 8 Treads 25 | . 28 32 26 21 Device 14 | . . 4 17 19 Storage 8 | . 14 11 9 6 Hackware 1 | . . . . 3 Protection 2 | . 5 5 . 3 Energy Gun 5 | . 9 9 4 4 Energy Cannon 1 | . . . 4 . Ballistic Gun 12 | . 18 12 13 10 Ballistic Cannon 2 | . . . 1 3 Peak Build Rating 41 | 6 7 14 34 41 Average Rating 25 | 5 6 10 26 37 On Entrance 11 | . 6 7 11 34 Naked Turns 3 | . . . . 3 Heaviest Build 51 | 12 14 23 34 51 Greatest Support 77 | 40 40 60 60 77 Greatest Overweight (x) 3 | . . . . 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 Most Carried 8 | 5 8 8 8 8 Average Carried 6 | 1 5 7 7 6 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 2 7 6 8 2 Class Distribution -------------------- 30% | Mutant 27% | Tank 17% | Hacker-Tank 10% | Scavenger-Mutant 8% | Scavenger-Tank 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Hacker-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1910 | 253 73 260 474 850 Remotely . | . . . . . Salvage Created 3786 | . 278 758 1297 1453 Parts 217 | . 28 46 76 67 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 4 | . . 1 . 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 91 | . 10 22 28 31 Guns 72 | . 9 22 20 21 Cannons 18 | . . . 8 10 AOE 1 | . 1 . . . Classes Destroyed 14 | . 4 1 3 6 Worker 6 | . . . 1 5 Builder 2 | . . . 2 . Hauler 1 | . 1 . . . Recycler 1 | . . . . 1 Mechanic 1 | . . . 1 . Operator 2 | . . . . 2 Watcher 6 | . 1 1 3 1 Swarmer 28 | . 8 8 6 6 Grunt 42 | . 2 9 15 16 Brawler 2 | . . . . 2 Duelist 1 | . . . . 1 Sentry 13 | . . 5 7 1 Hunter 2 | . . . . 2 Programmer 3 | . . . . 3 Best Kill Streak 9 | . 9 9 6 7 Combat Bots Only 9 | . 8 9 4 5 Max Kills in Single Turn 2 | . 1 2 2 1 Gunslinging 1 | . . 1 . . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 528 | . 47 81 151 249 Missed 143 | . 20 21 40 62 Hits 385 | . 27 60 111 187 Melee 13 | . . . . 13 Projectile 372 | . 27 60 111 174 AOE 7 | . . . . 7 Critical Strikes 13 | . . 1 3 9 Part Disruptions 1 | . . . . 1 Damage Taken 5287 | . 167 648 835 3637 Core 896 | . 42 57 95 702 Absorbed by Shields 548 | . . . 360 188 Ignored by Resistances 1583 | . 58 189 344 992 Regen/Repaired (Parts) 24 | . . . 24 . Core Remaining (%) 87 | 100 83 85 82 . Volleys Fired 254 | . 21 48 70 115 Largest 3 | . 2 2 3 3 Hottest 168 | . 60 76 132 168 Shots Fired 563 | . 42 93 184 244 Gun 459 | . 42 93 136 188 Cannon 100 | . . . 48 52 Launcher 4 | . . . . 4 Special . | . . . . . Kinetic 348 | . 23 50 116 159 Thermal 191 | . . 43 68 80 Explosive . | . . . . . Electromagnetic 24 | . 19 . . 5 Robot Hit Streak 27 | . 6 14 27 26 Robot Miss Streak 3 | . 3 2 2 3 Penetration Max 1 | . . . . 1 Secondary Targets 12 | . 2 6 1 3 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 424 | . 24 70 133 197 Core Hits 202 | . 17 37 63 85 Critical Kills 3 | . . 1 1 1 Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 19 | . . 6 5 8 Burn 14 | . . 5 4 5 Destroy 5 | . . 1 1 3 Melee Attacks 5 | . . . 1 4 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7874 | . 366 991 2421 4096 Guns 5841 | . 337 991 1589 2924 Cannons 1721 | . . . 831 890 Explosions 289 | . 27 . . 262 Melee . | . . . . . Ramming 23 | . 2 . 1 20 Kinetic 4552 | . 108 482 1381 2581 Thermal 2985 | . 27 509 1039 1410 Explosive . | . . . . . Electromagnetic 314 | . 229 . . 85 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 14 | . 1 . . 14 Average Corruption 7 | . 1 . . 8 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 30 | . 1 . . 29 Message Errors 9 | . . . . 9 Matter Fused 8 | . 1 . . 7 Heat Flow Errors 4 | . . . . 4 Energy Discharges 2 | . . . . 2 Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Misdirections 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 51 | . . . 10 41 Projectiles 10 | . . . 10 . Explosions 41 | . . . . 41 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 211 | . . . . 211 Shots 4 | . . . . 4 Rammed 6 | . 1 . 1 4 Targets Rammed 8 | . 1 . 2 5 Kicked . | . . . . . Crushed 2 | . . . 1 1 Highest Temperature 641 | . 40 393 173 641 Average Temperature 127 | . 15 126 46 180 Received Heat Transfer 1423 | . 36 330 478 579 Effects 46 | . . 3 . 43 Shutdowns 18 | . . 2 . 16 Energy Bleed 3 | . . . . 3 Interference 10 | . . 1 . 9 Matter Decay 2 | . . . . 2 Short Circuit 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Damage (major) 7 | . . . . 7 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . . . 4 3 Heat Transferred 6699 | . 50 1665 2331 2653 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 84 | 100 100 21 100 90 Level 1 15 | . . 78 . 9 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 335 | . 160 335 174 303 Initial 83 | . . 24 83 63 Average 75 | . 59 229 32 62 Influence Increases 2633 | . 257 603 752 1021 Destroy 0b10 Robot/C 1820 | . 200 440 560 620 Destroy 0b10 Robot/NC 95 | . 10 5 35 45 Destroy Leader 424 | . 44 112 136 132 Successful Hack 1 | . . . 1 . Disable Machine 117 | . . . 9 108 Destroy Structure 71 | . 3 1 11 56 Partial Spotted 45 | . . 30 . 15 Lose Combat Pursuer 60 | . . 15 . 45 Influence Decreases 2460 | . 190 437 821 1012 Entered New Map 294 | . . 43 150 101 Time Decay 1866 | . 190 364 671 641 Lost Part 300 | . . 30 . 270 Squads Dispatched 20 | . 1 2 3 14 Investigation 5 | . 1 . 3 1 Extermination 3 | . . . . 3 Reinforcement 9 | . . 2 . 7 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . . 1 2 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 124 | . 18 28 33 45 Peak Tracking Total 9 | . 3 9 4 5 Tactical Retreats 4 | . . 1 . 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 7 | . 2 2 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 13 | . . . 1 12 Max in Single Turn 4 | . . . 1 4 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 5 | . . . 3 2 Terminals . | . . . . . Fabricators 1 | . . . . 1 Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . . 1 Total Hacks 12 | . . . 8 4 Successful 9 | . . . 7 2 Failed 3 | . . . 1 2 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators 3 | . . . . 3 Repair Stations 3 | . . . 3 . Recycling Units 2 | . . . 2 . Scanalyzers 3 | . . . 3 . Garrison Access 1 | . . . . 1 Terminal Hacks . | . . . . . Fabricator Hacks 1 | . . . . 1 Load Schematic 1 | . . . . 1 Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 2 | . . . 2 . Recycle Component 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Scanalyzer 3 | . . . 3 . Insert Component 2 | . . . 2 . Analyze 1 | . . . 1 . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . . 2 1 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 38 | . . . 38 . Parts Recycled 1 | . . . 1 . Recycled Matter . | . . . . . Retrieved Matter 223 | . . . 223 . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 3 | . . . 1 2 Non-combat 1 | . . . 1 . Combat 2 | . . . . 2 Robot Hacks Applied 3 | . . . 1 2 parse_system 2 | . . . . 2 no_distress 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 826 | . . . . 826 Sensors 826 | . . . . 826 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5035 | 116 543 754 1661 1961 Spaces Moved 2453 | 73 282 367 808 923 Core 24 | 12 . . . 12 Treads 2429 | 61 282 367 808 911 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 50 Average Speed 164 | 141 160 160 167 167 Slowest Speed 245 | 160 160 160 170 245 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 4 44 37 54 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 77 | . 3 . 11 63 Melee . | . . . . . Projectile 11 | . . . 11 . AOE 66 | . 3 . . 63 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2966 | 86 335 441 969 1135 Wait 76 | . 21 . 32 23 Move 2449 | 72 281 366 807 923 Hop . | . . . . . Pick Up 72 | 8 7 9 23 25 Fast Attach . | . . . . . Attach 39 | 6 1 4 7 21 Detach 1 | . . . . 1 Swap 30 | . 2 8 11 9 Drop 32 | . 1 6 16 9 Fire 254 | . 21 48 70 115 Melee 5 | . . . 1 4 Ram . | . . . . . Kick . | . . . . . Crush 8 | . 1 . 2 5 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 447 | -10/Materials | Destroyed 8 combat bots 654 | -10/Materials | Discovered new exit (range 3) 660 | -10/Materials | Entered another Materials area 660 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 845 | -9/Materials | Destroyed 9 combat bots 885 | -9/Materials | Discovered new exit (range 4) 1015 | -9/Materials | Discovered new exit (range 12) 1371 | -9/Materials | Discovered new exit (range 9) 1414 | -9/Materials | Entered another Materials area 1414 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1422 | -8/Materials | Build established: Scavenger-Mutant 2129 | -8/Materials | Build established: Tank 2221 | -8/Materials | Repaired Hardlight Generator 2959 | -8/Materials | Discovered new exit (range 12) 3075 | -8/Materials | Entered Factory 3075 | -7/Factory | Evolved 2 slots: Utility x2 3365 | -7/Factory | Discovered new exit (range 7) 3467 | -7/Factory | Build established: Hacker-Tank 4236 | -7/Factory | Lost 3 parts (3u) 4535 | -7/Factory | Build established: Tank 4583 | -7/Factory | Garrison activated, responded to threat 4629 | -7/Factory | Lost 3 parts (2p1n) 4687 | -7/Factory | System corruption reached 10% 4725 | -7/Factory | Lost 5 parts (1n2u2w) 4849 | -7/Factory | Cargo convoy interrupted 4852 | -7/Factory | Discovered new exit (range 16) 4880 | -7/Factory | Core integrity fell below 50% 4942 | -7/Factory | Lost 3 parts (1n2u) 4959 | -7/Factory | Core integrity fell below 20% 4984 | -7/Factory | Lost 3 parts (1p1u1w) 5036 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Lyr. Light Armor Plating destroyed. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Lgt. Nuclear Core destroyed. U-05 Engineer lays Concrete. Jacked X-67 Chaingunner... >>parse_system Reading system data... U-05 Engineer lays Concrete. Imp. Datajack destroyed. U-05 Engineer lays Concrete. Acquired 40 matter. Acquired Shock Rifle. U-05 Engineer lays Concrete. System corrupted: Energy discharge (-28). U-05 Engineer lays Concrete. System corrupted: Shock Rifle failed to cycle. Shock Rifle destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????# !! # | | ???????????????????????????????????????# ===# | | ???????????????????????????????????????# ! ===# | | ??????????????????????????????????###### ===# | | ?????????????????????????????? ???# ^ ^ # | | ?????????????????????????????? #### """ + | | ?????????????????????????????? """"" # | | ????????????????????????????? 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[ | | ?????????# H % % ] | | ?????????# * %%% % % ] | | ?????????# % = ]] | | ?????????##### ###########%! | | ?????????????????????? #=# r | | ????????????????????? # # | | ???????????????????? # # | | ????????????????????"" # | | ???????????????????""" # ? | | ?????????????????????" ### ???? | | ?????????????????????????# #;;;##???????" | | ?????????????????????????? ; ??????????? | | ?????????????????????????? # ??????????????? | | ?????????????????????????? # ????????????????? | | ?????????????????????????? ??????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 525 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hardlight Generator | 20% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- I Spy Loot Pinata Please Form A Line System Compromised Challenges ------------ None Game ------ Seed QuantumDynamicMatrix Manual? 0 Play Time 00:58:56 Cumulative 3.3 hours Start 2025.09.22 @ 23:53:45 End 2025.09.23 @ 01:00:58 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e13b4696-d91a-47f4-963a-776ceaa7ed36