Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.03 @ 13:25:57 Player: btmk16 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (146) 730 Value Destroyed (3583) 3583 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (853) 853 TOTAL SCORE: 8326 Bonus ------- High Alert Combat Kills 51 Follower Combat Kills 327 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -25 Cogmind --------- Core Integrity 306/550 Matter 263/400 Energy 280/280 System Corruption 3% Temperature Cool (0) Movement Rolling (225) Ox9 Location -8/Garrison Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Armored Treads Armored Wheel Armored Wheel > --- UTILITY (5) ------ Humpback Small Matter Pod Small Matter Pod Layered Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY (35) --- Armored Wheel Armored Wheel Huge Storage Unit Small Matter Pod (50) Structural Scanner Experimental Sensor Array Hacking Suite Relay Coupler [NC] (21) Relay Coupler [Swarmer] (42) Relay Coupler [Grunt] (26) Relay Coupler [Grunt] (23) Relay Coupler [Grunt] (21) Relay Coupler [Brawler] (27) Relay Coupler [Specialist] (20) Relay Coupler [Hunter] (12) Relay Coupler [Hunter] (13) Relay Coupler [Behemoth] (8) High-powered Tractor Beam High-powered Tractor Beam Small Laser Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Minigun High-powered Shotgun Gauss Rifle Bore Cannon Missile Launcher Missile Launcher Missile Launcher Missile Launcher Datajack Remote Datajack Field Lobotomy Kit (5) Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Wheel Armored Wheel > --- UTILITY ---------- Humpback Small Matter Pod Hacking Suite System Shield > --- WEAPON ----------- Heavy Assault Rifle Bore Cannon > --- INVENTORY -------- Armored Wheel Armored Wheel Huge Storage Unit Small Matter Pod Small Matter Pod Structural Scanner Experimental Sensor Array Layered Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Relay Coupler [NC] Relay Coupler [Brawler] Relay Coupler [Specialist] Relay Coupler [Hunter] Relay Coupler [Hunter] Relay Coupler [Behemoth] High-powered Tractor Beam High-powered Tractor Beam Small Laser Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Minigun High-powered Shotgun Gauss Rifle Missile Launcher Missile Launcher Missile Launcher Missile Launcher Datajack Remote Datajack Field Lobotomy Kit Katana [Rating: 37] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility Small Matter Pod Device Improved Terrain Scanner Storage Small Matter Pod Processor Machine Analyzer Hackware System Shield Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 3 | . . . 2 . . . 1 . Weapon . | . . . . . . . . . Parts Attached 90 | 7 14 3 27 1 1 4 25 8 Power 9 | 1 2 . 4 . . . 2 . Engine 9 | 1 2 . 4 . . . 2 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 20 | 2 4 . 5 . . . 7 2 Treads 7 | 2 2 . . . . . 3 . Leg . | . . . . . . . . . Wheel 13 | . 2 . 5 . . . 4 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 2 4 . 8 1 1 2 3 2 Device 2 | 1 . . . . . 1 . . Storage 8 | 1 3 . 1 . 1 1 . 1 Processor 1 | . . . 1 . . . . . Hackware 2 | . . . . . . . 2 . Protection 10 | . 1 . 6 1 . . 1 1 Artifact . | . . . . . . . . . Weapon 38 | 2 4 3 10 . . 2 13 4 Energy Gun 1 | . . 1 . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 27 | 2 2 1 9 . . 1 10 2 Ballistic Cannon 3 | . . . . . . . 2 1 Launcher 7 | . 2 1 1 . . 1 1 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . 1 . Parts Lost 13 | . . 1 4 . . . 6 2 Power . | . . . . . . . . . Propulsion 7 | . . . 1 . . . 4 2 Utility 4 | . . . 3 . . . 1 . Weapon 2 | . . 1 . . . . 1 . Highest Loss Streak 2 | . . 1 1 . . . 1 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 100 100 99 100 89 79 89 88 Engine 11 | . 14 14 11 11 11 11 8 9 Treads 5 | . 24 . . . . . 2 9 Wheel 19 | . 3 28 21 22 22 22 24 17 Device 3 | . 11 . . . . 6 . . Storage 18 | . 14 14 21 22 18 17 18 21 Processor 3 | . . . 10 11 7 . . . Hackware 3 | . . . . . . . 12 9 Protection 5 | . 2 14 10 11 7 . 4 3 Ballistic Gun 20 | . 27 16 21 22 22 21 17 12 Naked Turns . | . . . . . . . . . Heaviest Build 226 | 13 92 94 104 99 214 217 222 226 Greatest Support 40 | 40 40 24 24 24 24 24 34 24 Greatest Overweight (x) 18 | . 3 3 8 4 8 9 10 18 Average Overweight (x) 4 | . . 3 4 4 4 8 6 9 Largest Inventory Capacity 35 | 8 25 25 25 25 35 35 35 35 Average Capacity 26 | 6 11 25 25 25 28 35 35 35 Most Carried 35 | 6 23 23 25 25 31 35 35 35 Average Carried 26 | 4 9 22 24 24 26 33 34 34 Final Capacity 35 | 8 25 25 25 25 35 35 35 35 Final Carried 35 | 6 23 22 25 25 31 35 35 35 Class Distribution -------------------- 47% | Mutant 43% | Hauler-Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Matter Collected 3833 | 294 585 75 1117 100 20 245 993 404 Remotely . | . . . . . . . . . Salvage Created 4703 | 48 795 113 1902 206 . 217 1189 233 Parts 319 | 8 48 8 131 11 . 26 78 9 Haulers Intercepted 12 | . 2 . 6 . . . 4 . Recyclers Shooed 2 | . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 88 | . 14 5 29 7 . 9 18 6 Guns 65 | . 14 . 23 7 . 2 18 1 Cannons 3 | . . . . . . . . 3 AOE 20 | . . 5 6 . . 7 . 2 Classes Destroyed 13 | 1 7 1 3 . . 1 . . Worker 18 | . 2 2 5 . . 3 6 . Builder 8 | . 1 . 4 1 . 2 . . Tunneler 3 | 3 . . . . . . . . Hauler 12 | . 2 . 6 . . . 4 . Recycler 5 | . . . 3 1 . 1 . . Mechanic 2 | . 1 . 1 . . . . . Operator 5 | . 2 . 2 . . . 1 . Watcher 5 | . 1 . 3 . . . 1 . Swarmer 28 | . . 3 5 6 . 8 3 3 Grunt 38 | . 14 2 13 1 . . 6 2 Brawler 1 | . . . 1 . . . . . Sentry 17 | . . . 10 . . . 6 1 Hunter 4 | . . . . . . 1 3 . Best Kill Streak 9 | 3 3 7 6 3 . 9 3 2 Combat Bots Only 7 | . 3 5 5 3 . 7 3 2 Max Kills in Single Turn 5 | 1 1 5 5 1 . 3 2 2 Gunslinging . | . . . . . . . . . Exploded 4 | . . 3 4 . . 3 . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Damage Taken 3869 | . 707 146 1257 102 . 253 1222 182 Core 660 | . 110 12 255 18 . 21 231 13 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 59 | 100 . 51 . . . 26 . . Volleys Fired 410 | 4 69 4 134 15 . 21 113 50 Largest 2 | 2 2 2 2 2 . 2 2 2 Hottest 82 | 40 53 60 46 46 . 46 82 80 Shots Fired 773 | 8 138 7 267 30 . 36 212 75 Gun 704 | 8 135 5 266 30 . 30 192 38 Cannon 55 | . . . . . . . 19 36 Launcher 14 | . 3 2 1 . . 6 1 1 Special . | . . . . . . . . . Kinetic 758 | 8 135 4 266 30 . 30 211 74 Thermal 1 | . . 1 . . . . . . Explosive 14 | . 3 2 1 . . 6 1 1 Electromagnetic . | . . . . . . . . . Robot Hit Streak 21 | 2 14 2 12 7 . 15 17 21 Robot Miss Streak 7 | 1 3 1 3 2 . 2 3 7 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 2 . 1 . . . 2 . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . Shots Hit Robots 485 | 4 100 2 160 18 . 24 145 32 Core Hits 232 | 3 40 9 81 11 . 21 56 11 Critical Kills 9 | . 1 . 3 . . . 3 2 Critical Parts Destroyed 5 | . . . 1 . . . 3 1 Critical Strikes 14 | . 1 . 4 . . . 6 3 Destroy 14 | . 1 . 4 . . . 6 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8642 | 65 1282 308 2802 289 . 1030 2258 608 Guns 6839 | 65 1281 25 2442 289 . 264 2095 378 Cannons 196 | . . . . . . . 101 95 Explosions 1570 | . . 283 354 . . 766 32 135 Melee . | . . . . . . . . . Ramming 37 | . 1 . 6 . . . 30 . Kinetic 7023 | 65 1281 13 2442 289 . 264 2196 473 Thermal 12 | . . 12 . . . . . . Explosive 1429 | . . 283 213 . . 766 32 135 Electromagnetic 141 | . . . 141 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 3 Average Corruption 3 | . . . . . . . 3 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 32 | . . . . . . . 14 18 Message Errors 7 | . . . . . . . 4 3 Matter Fused 11 | . . . . . . . 6 5 Heat Flow Errors 4 | . . . . . . . 1 3 Energy Discharges 2 | . . . . . . . . 2 Data Loss (minor) 3 | . . . . . . . 1 2 Data Loss (major) 2 | . . . . . . . . 2 Misfires 2 | . . . . . . . 1 1 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 54 | . . . . . . 41 . 13 Projectiles 13 | . . . . . . . . 13 Explosions 41 | . . . . . . 41 . . Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . . 1 2 Impact . | . . . . . . . . . Kinetic 3 | . . . . . . . 1 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 86 | . 23 29 3 . . 16 15 . Shots 3 | . 1 1 . . . 1 . . Rammed 4 | . 1 . 1 . . . 2 . Targets Rammed 4 | . 1 . 1 . . . 2 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 303 | . 2 32 32 . . . 272 303 Average Temperature 40 | . 2 11 13 . . . 75 41 Received Heat Transfer 1419 | . 366 75 540 15 . . 414 9 Effects 1 | . . . . . . . . 1 Interference 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . Heat Transferred 25 | . . 25 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Peak Influence 588 | 15 167 163 435 219 . 350 158 588 Initial 144 | . 9 13 63 144 . . . 89 Average 154 | 4 71 124 266 100 . 105 67 362 Maximum Alert Level 2 | . . . 2 1 . 1 . 2 Low Security (%) 71 | 100 100 100 24 81 . 97 100 15 Level 1 23 | . . . 67 18 . 2 . 52 Level 2 5 | . . . 7 . . . . 32 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 3 . 4 . . 1 5 . Investigation 4 | . 1 . 2 . . . 1 . Extermination . | . . . . . . . . . Reinforcement 8 | . 2 . 2 . . 1 3 . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Distress Signals 8 | . 2 1 2 . . . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 149 | . 31 10 47 8 . 13 32 8 Peak Tracking Total 6 | . 4 5 6 3 . 4 6 5 Tactical Retreats 3 | . . . . . . . 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Traps Triggered 7 | . 2 . 2 1 . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Machines Disabled 10 | . . . 4 . . 2 . 4 Max in Single Turn 1 | . . . 1 . . 1 . 1 Garrison Relay 2 | . . . . . . . . 2 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Machines Accessed 22 | . 5 1 7 1 2 . 6 . Terminals 18 | . 5 1 7 . . . 5 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 49 | . 9 4 18 1 2 . 15 . Successful 33 | . 4 3 12 1 2 . 11 . Failed 16 | . 5 1 6 . . . 4 . Catastrophic 4 | . . . 4 . . . . . Database Lockouts . | . . . . . . . . . Manual 31 | . 7 2 12 . 1 . 9 . Terminals 45 | . 9 4 18 . . . 14 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 24 | . 3 2 10 1 2 . 6 . Record 1 | . . . . . 1 . . . Robot Analysis 4 | . . . 4 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 1 | . . . . 1 . . . . Garrison Index 1 | . . . . . . . 1 . Alert Level 7 | . 1 2 2 . . . 2 . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . Patrol Status 1 | . . . 1 . . . . . Transport Status 1 | . . . . . . . 1 . Zone Layout 4 | . 2 . . . . . 2 . EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 8 | . 1 1 2 . . . 4 . Terminals 8 | . 1 1 2 . . . 4 . Track 3 | . . 1 . . . . 2 . Botnet 5 | . 1 . 2 . . . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 5 . 6 . . . . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 12 | . . . . . . . . 12 Machine Destruction 9 | . . . . . . . . 9 Programmers 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Total Allies 5 | . . . . 3 . . . 2 Largest Group 3 | . . . . 3 2 2 . 2 Highest-Rated Group 78 | . . . . 40 32 32 . 78 Highest-Rated Ally 39 | . . . . 16 16 16 . 39 Total Orders . | . . . . . . . . . Ally Attacks 66 | . . . . 11 . 13 . 42 Total Damage 715 | . . . . 140 . 130 . 445 Kills 13 | . . . . 1 . 5 . 7 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Robot Analysis Total 4 | . . . 4 . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Turns Passed 10926 | 116 1864 330 2432 1123 443 1419 2119 1080 Spaces Moved 5352 | 58 964 232 1260 702 261 620 878 377 Core 4 | 4 . . . . . . . . Treads 864 | 54 810 . . . . . . . Legs . | . . . . . . . . . Wheels 4484 | . 154 232 1260 702 261 620 878 377 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 105 135 135 150 150 210 173 225 Average Speed 170 | 152 161 135 150 150 163 210 186 230 Slowest Speed 360 | 160 320 135 210 150 210 225 230 360 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 66 | 5 96 37 98 100 62 100 59 42 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . . 2 . 1 1 . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . . . 1 . 1 . . Spaces Dug 27 | . . . 12 . . . 15 . Terrain Destroyed 157 | . 39 23 12 . . 48 29 6 Melee . | . . . . . . . . . Projectile 23 | . . . . . . . 20 3 AOE 133 | . 39 23 12 . . 48 9 2 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Total 6389 | 74 1137 241 1547 744 280 697 1151 518 Wait 372 | . 52 3 71 22 9 49 114 52 Move 5345 | 57 963 231 1259 701 260 619 878 377 Hop . | . . . . . . . . . Pick Up 84 | 6 25 . 22 2 5 4 8 12 Fast Attach 27 | 7 3 . 9 . 1 2 4 1 Attach 15 | . . 1 4 . . . 6 4 Detach 7 | . . . 2 . 3 . . 2 Swap 49 | . 11 2 14 1 . 2 15 4 Drop 68 | . 13 . 31 3 2 . 11 8 Fire 410 | 4 69 4 134 15 . 21 113 50 Melee . | . . . . . . . . . Ram 3 | . . . 1 . . . 2 . Kick . | . . . . . . . . . Crush 1 | . 1 . . . . . . . Escape Stasis 8 | . . . . . . . . 8 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac] / [*Sto] / Gar) -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 27 | -11/Junkyard | Discovered new exit (range 15) 117 | -11/Junkyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 17) 303 | -10/Materials | Build established: Mutant 512 | -10/Materials | Discovered new exit (range 11) 771 | -10/Materials | Discovered new exit (range 11) 1059 | -10/Materials | Build established: Scavenger-Mutant 1612 | -10/Materials | Discovered new exit (range 16) 1981 | -10/Materials | Entered Mines 1982 | -10/Mines | Learned location of Storage (-8) 2027 | -10/Mines | Build established: Mutant 2037 | -10/Mines | Discovered new exit (range 9) 2064 | -10/Mines | Discovered new exit (range 10) 2123 | -10/Mines | Learned Materials stockpile data 2247 | -10/Mines | Assembled infested the area 2252 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2311 | -10/Mines | Entered Materials 2311 | -9/Materials | Evolved 2 slots: Utility x2 2834 | -9/Materials | Discovered new exit (range 3) 3132 | -9/Materials | Discovered new exit (range 15) 3361 | -9/Materials | Discovered new exit (range 10) 3518 | -9/Materials | Core integrity fell below 50% 3829 | -9/Materials | Discovered new exit (range 8) 4743 | -9/Materials | Entered Mines 4744 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5076 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5234 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5277 | -9/Mines | Discovered new exit (range 12) 5297 | -9/Mines | Discovered new exit (range 7) 5414 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5417 | -9/Mines | Found Prototype Device 5508 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5616 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5616 | -9/Mines | Discovered new exit (range 5) 5648 | -9/Mines | Found a hidden stash of uninstalled traps 5866 | -9/Mines | Entered Exiles 5866 | -9/Exiles | Accompanied by 2 allies 5889 | -9/Exiles | Discovered new exit (range 15) 5907 | -9/Exiles | Met 8R-AWN 5926 | -9/Exiles | Met EX-HEX 5971 | -9/Exiles | Met EX-BIN 5989 | -9/Exiles | Aligned with FarCom system 5991 | -9/Exiles | Given EX-Vault access code 6025 | -9/Exiles | Opened EX-Vault 6035 | -9/Exiles | Found Field Lobotomy Kit 6067 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6118 | -9/Exiles | Met EX-DEC 6132 | -9/Exiles | Learned location of Zion (-7) 6283 | -9/Exiles | Discovered new exit (range 10) 6309 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 6309 | -9/Exiles | Entered Mines 6309 | -8/Mines | Accompanied by 2 allies 6482 | -8/Mines | Build established: Hauler-Mutant 6581 | -8/Mines | Discovered new exit (range 15) 6715 | -8/Mines | Destroyed 7 combat bots 7320 | -8/Mines | Discovered new exit (range 6) 7728 | -8/Mines | Entered Materials 7728 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7729 | -8/Materials | Discovered new exit (range 15) 8464 | -8/Materials | Discovered new exit (range 15) 9847 | -8/Materials | Identified exit to Garrison 9847 | -8/Materials | Entered Garrison 9848 | -8/Garrison | Triggered checkpoint 10005 | -8/Garrison | Rescued a captive Derelict 10007 | -8/Garrison | Rescued a captive Derelict 10068 | -8/Garrison | Garrison Relay disabled 10384 | -8/Garrison | Garrison Relay disabled 10573 | -8/Garrison | Triggered checkpoint 10578 | -8/Garrison | Triggered checkpoint 10761 | -8/Garrison | Discovered new exit (range 11) 10826 | -8/Garrison | Triggered checkpoint 10927 | -8/Garrison | Self-destructed Last Messages --------------- 10785_ System corrupted: Heat flow error (+191). 10826_ Beams of light sweep through the air. An alarm sounds. 10829_ HV Slug penetrates Reinforced Barrier. 10829_ G-47 Trooper suffers critical hit (Destroy). 10829_ G-47 Trooper destroyed. 10831_ HV Slug penetrates Wall. 10831_ HV Slug penetrates G-47 Trooper. 10831_ G-47 Trooper knocked back. 10831_ HV Slug penetrates G-47 Trooper. 10831_ G-47 Trooper knocked back. 10835_ HV Slug penetrates G-47 Trooper. 10835_ G-47 Trooper suffers critical hit (Destroy). 10835_ G-47 Trooper knocked back. 10835_ HV Slug penetrates G-47 Trooper. 10837_ G-47 Trooper suffers critical hit (Destroy). 10837_ 3Z-N0B(h) destroyed. 10846_ Acquired 48 matter. 10849_ System corrupted: Energy discharge (-84). 10851_ Acquired 1 matter. 10870_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ??????????????????????????# [ !=!#??????? | | ??????????????????????????#^^####"##### #??????? | | ??????????????????????????#^^#??# #???# [!#??????? | | ??????????????????????????# #### #???#####??????? | | ??????????????????????????#! # #%#??????????????? | | ??????????????????????????#!!##[=%######?????????? | | ??????????????????????????# !"[= #?????????? | | ??????????????????????????#^^#### #### #?????????? | | ?????????????##############% #??# #????????####??? | | ????????????## " #??# #??????? %#??? | | ????????????#" ""#########! #??# #?###### ## | | ????????????#######???????# [####"### [%*%= | | ??????????????????????????# % | | ??????????????????????????# =!* | | ??????????????????????????########### ! # #? | | ??????????????????????????????????###! ## ## | | ??????????????????????????????????# * | | ??????????????????????????????????# %= ^^ | | ??????????????????????????????????# = | | ??????????????????????????????????# ^^ | | ??????????????????????????????????### ## ## | | ????????????????????????????????????# ## ## | | ?????????#######????????????????????# | | ??########"""""#????????????????????# | | ??#"""" ### ##############????????# | | ??# ! @ #????????## ##""""## | | ??#"""" ############ %%### #?????????# #????????? | | ??#######??????????# !#?# #?????????# #????????? | | ???????????????????#####?# #?????????# #????????? | | ?????????????????????????# #?????????# #????????? | | ?????????????????????????# #?????????# #????????? | | ?????????????????????????# #?????????# #????????? | | ??????????????????????#### ########### #????????? | | ??????????????????????# #????????? | | ??????????????????????# #????????? | | ??????????????????????# ########## #####????????? | | ??????????????????????# #????????# #????????????? | | ??????????????????????# #????????# #????????????? | | ??????????????????????# #????????# #????????????? | | ??????????????????????# #????????# #????????????? | | ??????????????????????# #????????# #????????????? | | ??????????????????????# #????????# #????????????? | | ????????????????????### #?????#### #????????????? | | ????????????????????# #?????# #????????????? | | ????????????????????# < #?????# #????????????? | | ????????????????????# #?????# ##????????????? | | ????????????????????######?????## #????????????? | | ????????????????????????????????#####????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 350 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyShrapnelRigger Manual? 0 Play Time 00:52:19 Cumulative 615.0 hours Start 2023.04.03 @ 11:22:03 End 2023.04.03 @ 13:25:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 631 Rogue 630 Adventurer 0 Explorer 1 Win Type - Total 30 Types 21/0/6/3/0/0/0/0/0 Lore% 84 Gallery% 92 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6a6448b-f2da-42d3-b3cd-57e9037ac934