Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.11 @ 17:12:17 Player: turntail Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (107) 535 Value Destroyed (3334) 3334 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (152) 152 TOTAL SCORE: 7061 Bonus ------- High Alert Combat Kills 152 Cogmind --------- Core Integrity 0/850 Matter 262/300 Energy 95/100 System Corruption 21% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- Long-range Missile Launcher > --- INVENTORY (5) ---- Improved Ion Engine Fission Core Large Matter Pod (150) System Restoration Module Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Transmission Jammer Core Shielding Hardened Medium Armor Plating Improved Trap Extractor > --- WEAPON ----------- Heavy Ion Cannon Coil Gun > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Light Nuclear Core Fission Core Aluminum Leg Large Storage Unit Huge Storage Unit System Restoration Module Improved Trap Extractor Advanced Beam Rifle Minigun Minigun Gauss Rifle Heavy Flail [Rating: 57] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Trap Extractor Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Autogun Launcher Improved Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 4 | . . 1 1 1 1 Utility 4 | . . 1 1 1 1 Weapon . | . . . . . . Parts Attached 85 | 8 5 22 24 6 20 Power 11 | 1 1 4 3 1 1 Engine 10 | 1 1 4 2 1 1 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 25 | 3 . 8 6 2 6 Treads 8 | 2 . 5 1 . . Leg 16 | . . 3 5 2 6 Wheel 1 | 1 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 27 | 2 3 6 8 2 6 Device 11 | 1 . 4 2 1 3 Storage 4 | 1 2 . . 1 . Processor 2 | . 1 . . . 1 Hackware 1 | . . 1 . . . Protection 9 | . . 1 6 . 2 Artifact . | . . . . . . Weapon 22 | 2 1 4 7 1 7 Energy Gun 3 | 1 . . . 1 1 Energy Cannon 8 | . 1 2 4 . 1 Ballistic Gun 8 | 1 . 2 2 . 3 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 31 | . . 4 8 . 19 Power 1 | . . . . . 1 Propulsion 18 | . . 2 6 . 10 Utility 3 | . . . 1 . 2 Weapon 9 | . . 2 1 . 6 Highest Loss Streak 8 | . . 4 3 . 8 To Critical Strikes . | . . . . . . Average Backups 13 | 4 10 14 14 14 12 Power 2 | . 1 1 2 2 3 Propulsion 1 | 3 4 2 1 . . Utility 4 | . 2 4 4 6 4 Weapon 4 | . 2 4 5 5 4 Tool/Special . | . . . . . . Unused Backups 16 | . 3 2 3 2 6 Power 4 | . . . 1 . 3 Propulsion 2 | . 2 . . . . Utility 6 | . . 1 1 1 3 Weapon 4 | . 1 1 1 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 100 98 98 99 82 Engine 7 | . 14 11 8 . 5 Treads 15 | . 28 22 27 . . Leg 16 | . . 8 7 38 30 Device 7 | . 1 5 10 . 9 Storage 8 | . 14 11 9 7 5 Processor 8 | . 12 11 9 7 5 Hackware 1 | . . 2 2 . . Protection 7 | . . 2 4 22 11 Energy Gun 1 | . 7 . . 6 1 Energy Cannon 6 | . 6 11 9 . 3 Ballistic Gun 8 | . 14 10 8 7 5 Peak Build Rating 57 | 9 9 16 26 33 57 Average Rating 24 | 5 7 12 21 29 43 On Entrance 14 | . 9 8 16 22 33 Avg Prop Armor Cover (%) 4 | . . . 4 . 3 Naked Turns 94 | . . . . . 94 Heaviest Build 60 | 12 30 38 41 48 60 Greatest Support 96 | 40 40 63 83 60 96 Greatest Overweight (x) 2 | . . 2 2 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 14 Most Carried 15 | 7 15 15 15 15 15 Average Carried 13 | 4 11 14 14 14 12 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 7 14 15 15 15 4 Class Distribution -------------------- 72% | Scavenger-Mutant 27% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2580 | 298 104 570 536 75 997 Remotely . | . . . . . . Salvage Created 4173 | 81 194 1005 1112 75 1706 Parts 200 | 4 14 63 40 2 77 Haulers Intercepted . | . . . . . . Recyclers Shooed 16 | . . 5 5 . 6 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 81 | . 7 25 17 1 31 Guns 26 | . 5 6 6 1 8 Cannons 36 | . 2 18 11 . 5 AOE 18 | . . . . . 18 Classes Destroyed 14 | 2 2 3 2 . 5 Worker 7 | . . . . . 7 Builder 2 | . . . . . 2 Tunneler 1 | 1 . . . . . Recycler 12 | 1 . 2 4 . 5 Operator 1 | . . 1 . . . Watcher 3 | . . 1 1 . 1 Swarmer 28 | . 3 11 3 . 11 Grunt 32 | . 4 8 10 . 10 Brawler 1 | . . . . . 1 Duelist 1 | . . . 1 . . Sentry 9 | . . 6 2 1 . Specialist 1 | . . . . . 1 Hunter 6 | . . . 1 . 5 Programmer 3 | . . . . . 3 Best Kill Streak 15 | 2 5 11 5 1 15 Combat Bots Only 11 | . 5 11 3 1 8 Max Kills in Single Turn 14 | 1 2 1 1 1 14 Gunslinging 1 | . 1 . . . . Exploded 8 | . . . . . 8 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 637 | . 19 148 159 18 293 Missed 177 | . 5 35 39 5 93 Hits 460 | . 14 113 120 13 200 Melee 3 | . . . 2 . 1 Projectile 457 | . 14 113 118 13 199 AOE 3 | . . . . . 3 Critical Strikes 20 | . . 4 6 . 10 Actively Blocked 2 | . . . . . 2 Damage Taken 6933 | . 145 1154 1673 103 3858 Core 1263 | . 32 138 229 14 850 Absorbed by Shields . | . . . . . . Redirected to Shielding 42 | . . . . 3 39 Regen/Repaired (Parts) 81 | . . . . 19 62 Core Remaining (%) 81 | 100 87 65 58 98 . Volleys Fired 278 | 6 18 64 90 3 97 Largest 2 | 2 2 2 2 2 2 Hottest 120 | 60 80 120 85 86 101 Shots Fired 511 | 12 36 128 174 6 155 Gun 286 | 12 28 56 89 6 95 Cannon 218 | . 8 72 85 . 53 Launcher 7 | . . . . . 7 Special . | . . . . . . Kinetic 250 | 6 18 56 89 3 78 Thermal 254 | 6 18 72 85 3 70 Explosive 7 | . . . . . 7 Electromagnetic . | . . . . . . Robot Hit Streak 15 | 9 15 9 10 6 13 Robot Miss Streak 6 | . 4 3 6 . 4 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . 2 . . . 2 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 311 | 9 24 75 104 5 94 Core Hits 161 | 3 9 36 37 3 73 Critical Kills 2 | . . 1 . . 1 Critical Parts Destroyed 3 | . . . . . 3 Critical Strikes 5 | . . 1 . . 4 Meltdown 1 | . . 1 . . . Destroy 4 | . . . . . 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8742 | 108 313 1315 1860 90 5056 Guns 3069 | 108 244 423 775 90 1429 Cannons 2848 | . 69 892 1085 . 802 Explosions 2825 | . . . . . 2825 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2598 | 54 145 423 775 30 1171 Thermal 5334 | 54 168 892 1085 60 3075 Explosive 810 | . . . . . 810 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 21 | . . . . . 21 Average Corruption 13 | . . . . . 13 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 28 | . . . . . 28 Message Errors 6 | . . . . . 6 Matter Fused 6 | . . . . . 6 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 3 | . . . . . 3 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Alerts 1 | . . . . . 1 Misdirections 3 | . . . . . 3 Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 477 | . . 15 33 . 429 Projectiles 51 | . . 15 33 . 3 Explosions 426 | . . . . . 426 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 395 | . . . . . 395 Shots 7 | . . . . . 7 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 367 | . 60 186 276 134 367 Average Temperature 78 | . 30 52 90 71 89 Received Heat Transfer 2043 | . 72 366 711 36 858 Effects 10 | . . . 5 . 5 Energy Bleed 1 | . . . 1 . . Interference 9 | . . . 4 . 5 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 10 | . . 5 . . 5 Heat Transferred 7607 | 125 373 1887 2294 111 2817 Parts Sabotaged 4 | . . . . . 4 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 3 | . . 1 1 . 3 Low Security (%) 63 | 100 100 52 82 100 28 Level 1 25 | . . 47 17 . 32 Level 2 10 | . . . . . 37 Level 3 . | . . . . . 1 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 701 | 5 101 384 262 31 701 Initial 152 | . . 37 152 . . Average 195 | . 47 169 163 2 367 Influence Increases 2664 | 10 190 725 515 36 1188 Destroy 0b10 Robot/C 1620 | . 140 500 340 20 620 Destroy 0b10 Robot/NC 130 | 10 . 20 25 . 75 Destroy Leader 316 | . 20 112 72 10 102 Successful Hack 80 | . 15 16 17 5 27 Disable Machine 150 | . 15 30 . . 105 Destroy Structure 83 | . . 2 1 1 79 Lose Combat Pursuer 285 | . . 45 60 . 180 Influence Decreases 2045 | 10 100 454 873 38 570 Entered New Map 266 | . . 53 209 3 1 Time Decay 1319 | 10 100 361 434 35 379 Lost Part 310 | . . 40 80 . 190 Purge Threat 150 | . . . 150 . . Squads Dispatched 13 | . 1 4 1 . 7 Investigation 3 | . 1 1 . . 1 Extermination 2 | . . . . . 2 Reinforcement 6 | . . 3 1 . 2 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 9 | . . 4 5 . . Communications Jammed 6 | . . . . . 6 Distress Signals 6 | . . . . . 6 Times Spotted 130 | . 9 38 26 2 55 Peak Tracking Total 12 | . 5 8 5 2 12 Tactical Retreats 11 | . . 2 4 . 5 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 9 | . 1 1 . . 7 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 10 | . 1 2 . . 7 Max in Single Turn 5 | . 1 1 . . 5 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 26 | . 2 7 7 2 8 Terminals 16 | . 2 4 6 . 4 Fabricators 1 | . . . . . 1 Repair Stations 3 | . . 1 . 1 1 Recycling Units 1 | . . . . . 1 Scanalyzers 4 | . . 2 1 . 1 Garrison Access 1 | . . . . 1 . Total Hacks 71 | . 6 24 20 4 17 Successful 44 | . 4 17 12 2 9 Failed 26 | . 2 6 8 2 8 Catastrophic 4 | . . 1 1 1 1 Database Lockouts 1 | . . 1 . . . Manual 3 | . 1 1 1 . . Terminals 37 | . 6 11 12 . 8 Fabricators 2 | . . . . . 2 Repair Stations 7 | . . 2 . 3 2 Recycling Units 2 | . . . . . 2 Scanalyzers 22 | . . 11 8 . 3 Garrison Access 1 | . . . . 1 . Terminal Hacks 19 | . 3 6 6 . 4 Record 6 | . . 3 . . 3 Robot Analysis 1 | . . . 1 . . Emergency Access Points 2 | . 1 1 . . . Alert Level 3 | . 1 . 1 . 1 Unreport Threat 1 | . . . 1 . . Dispatch Records 1 | . . . 1 . . Transport Status 1 | . . 1 . . . Zone Layout 4 | . 1 1 2 . . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 5 | . . 1 . 2 2 Scan Component 3 | . . 1 . 1 1 Repair 2 | . . . . 1 1 Recycling Unit Hacks 1 | . . . . . 1 Report Inventory 1 | . . . . . 1 Scanalyzer 16 | . . 10 6 . . Insert Component 3 | . . 3 . . . Analyze 3 | . . 3 . . . Retrieve Study 10 | . . 4 6 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Assimilate 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . . 5 6 . 6 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 3 . . . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 31 | . . . . . 31 Total Part Build Rating 4 | . . . . . 4 Part Studies Acquired 10 | . . 4 6 . . Parts Repaired 2 | . . . . 1 1 Time 70 | . . . . 32 38 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 1080 | 25 21 . 603 . 431 Sensors 603 | . . . 603 . . IFF 25 | . . . . . 25 Terrain 46 | 25 21 . . . . Jamming 406 | . . . . . 406 Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3823 | 114 338 872 1079 311 1109 Spaces Moved 2043 | 56 163 424 424 229 747 Core 187 | 1 . . . . 186 Treads 832 | 38 163 284 347 . . Legs 1000 | . . 133 77 229 561 Wheels 24 | 17 . 7 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 105 105 105 50 Average Speed 126 | 139 160 142 152 106 100 Slowest Speed 240 | 160 160 160 240 110 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 4 31 39 35 7 19 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . . . 2 Terrain Destroyed 95 | . . . . . 95 Melee . | . . . . . . Projectile 8 | . . . . . 8 AOE 87 | . . . . . 87 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2793 | 76 206 573 698 290 950 Wait 231 | . 5 16 122 37 51 Move 2038 | 55 162 423 423 228 747 Hop . | . . . . . . Pick Up 63 | 7 9 18 15 7 7 Fast Attach 28 | 7 1 3 7 1 9 Attach 36 | . 1 10 9 2 14 Detach 6 | . 1 3 1 . 1 Swap 56 | 1 3 15 15 5 17 Drop 57 | . 6 21 16 7 7 Fire 278 | 6 18 64 90 3 97 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 8) 423 | -10/Materials | Identified exit to Materials 453 | -10/Materials | Entered another Materials area 453 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 684 | -9/Materials | Discovered new exit (range 11) 803 | -9/Materials | Lost 4 parts (2n2w) 813 | -9/Materials | Destroyed 11 combat bots 835 | -9/Materials | Identified exit to Mines 1226 | -9/Materials | Discovered new exit (range 11) 1311 | -9/Materials | Central database locked down 1324 | -9/Materials | Identified exit to Materials 1325 | -9/Materials | Entered another Materials area 1325 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1392 | -8/Materials | Build established: Scavenger-Mutant 2314 | -8/Materials | Lost 3 parts (3n) 2349 | -8/Materials | Discovered new exit (range 16) 2387 | -8/Materials | Identified exit to Factory 2404 | -8/Materials | Entered Factory 2404 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2550 | -7/Factory | Repaired Imp. Ion Engine+ 2584 | -7/Factory | Discovered new exit (range 7) 2612 | -7/Factory | Identified exit to Lower Caves 2667 | -7/Factory | Discovered new exit (range 13) 2711 | -7/Factory | Identified exit to Factory 2715 | -7/Factory | Entered another Factory area 2715 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2782 | -6/Factory | Repaired Minigun+? 3250 | -6/Factory | Fabricated Hrd. Light Armor Plating (x2) 3367 | -6/Factory | System corruption reached 10% 3441 | -6/Factory | Cargo convoy interrupted 3484 | -6/Factory | Destroyed 8 combat bots 3494 | -6/Factory | Lost 6 parts (3n3w) 3727 | -6/Factory | Released all parts (7) 3741 | -6/Factory | Lost 8 parts (1p4n1u2w) 3741 | -6/Factory | Core integrity fell below 50% 3765 | -6/Factory | First assault squad dispatched 3798 | -6/Factory | Core integrity fell below 20% 3824 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- multiple assault carriers dispatched. System corrupted: Energy discharge (-21). A derelict emerges from the shadows: "Here I was trying to be all sneaky but the alert is getting awfully high around here! Is this your doing?" 5S-KFB(h): "Unless you're the best thing since Warlord you can't fight them forever, and by the time you've got assaults on your tail, hacking down the alert level isn't as reliable or effective as simply leaving this sector." System corrupted: Substantial component data lost. Adv. Beam Rifle destroyed. ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. &KS4ZIOYTCRTO>FOO=5JIBP9KRB%|FK3OA%Z Acquired Lrn. Missile Launcher. System corrupted: Lrn. Missile Launcher failed to launch. 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"" #### | | ?# ???????????????????????????# #??? | | ?##########????????????????????????????#! / #??? | | ???????????????????????????????????????########??? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Core Shielding 20 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hrd. Light Armor Plating | x2 | -6/Factory Repaired ---------- Imp. Ion Engine | 72% | -7/Factory Minigun | 50% | -6/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Beam Cannon | -9/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Particle Cannon | -8/Materials | Hacked Imp. Grenade Launcher | -8/Materials | Hacked Autogun | -8/Materials | Hacked Minigun | -8/Materials | Hacked Lgt. Deuterium Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StructuralAssaultWeb Manual? 0 Play Time 01:28:17 Cumulative 30.4 hours Start 2026.01.10 @ 13:13:57 End 2026.01.11 @ 17:12:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 5% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d85d2922-f9ba-4c7c-b1c3-7fc5a6f6f353