Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.15 @ 19:07:42

Player: BatSpy

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (34)      170
Value Destroyed (837)      837
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (173)                173
              TOTAL SCORE: 4820

 Bonus
-------
High Alert Combat Kills    22
Follower Combat Kills      151

 Cogmind 
---------
Core Integrity             669/850
Matter                     137/300
Energy                     444/490
System Corruption          7%
Temperature                Cool (0)
Movement                   Hovering (101) Ox1
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (3) --------
  Improved Deuterium Engine
  Enhanced Nuclear Core
           Fission Core
>          --- PROPULSION (4) ---
    Cooled Airjet
    Cooled Airjet
  Improved Gravmag System
>          --- UTILITY (6) ------
  Improved Sensor Array
  Improved Signal Interpreter
  Advanced Signal Interpreter
  Advanced ECM Suite
           Reaction Control System
           Recalibrator
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Deuterium Engine
    Cooled Airjet
           Hacking Suite
           Recalibrator

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
  Improved Deuterium Engine
  Enhanced Nuclear Core
>          --- PROPULSION -------
    Cooled Airjet
    Cooled Airjet
    Cooled Airjet
    Cooled Airjet
>          --- UTILITY ----------
  Improved Sensor Array
  Improved Signal Interpreter
  Advanced ECM Suite
  Improved Medium Armor Plating
           Recalibrator
           Recalibrator
>          --- WEAPON -----------
           Arc Projector
           Arc Projector
>          --- INVENTORY --------
  Improved Deuterium Engine
  Improved Gravmag System
           Reaction Control System
           Hacking Suite
[Rating: 64]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Cooled Airjet
  Wheel                    Compact Wheel
  Hover Unit               Cooled Airjet
  Flight Unit              Flight Unit
Utility                    Recalibrator
  Device                   Recalibrator
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Arc Projector
  Energy Gun               Arc Projector
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Slots Evolved              8    | .   .   2   .   2   2   2   .   
  Power                    2    | .   .   1   .   .   .   1   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   
  Utility                  4    | .   .   .   .   1   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             95   | 5   10  15  .   21  33  8   3   
  Power                    19   | 1   1   3   .   4   6   4   .   
    Engine                 17   | 1   1   3   .   4   5   3   .   
    Core                   2    | .   .   .   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   2   7   .   9   13  .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   
    Hover                  25   | .   .   6   .   5   13  .   1   
    Flight                 7    | .   2   1   .   4   .   .   .   
  Utility                  23   | .   3   .   .   6   9   3   2   
    Device                 12   | .   1   .   .   2   6   2   1   
    Storage                .    | .   .   .   .   .   .   .   .   
    Processor              3    | .   1   .   .   1   .   .   1   
    Hackware               2    | .   .   .   .   .   2   .   .   
    Protection             6    | .   1   .   .   3   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   19   | 2   4   5   .   2   5   1   .   
    Energy Gun             13   | 1   2   2   .   2   5   1   .   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   
    Ballistic Gun          2    | 1   1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               3    | .   1   2   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   .   .   
Parts Lost                 11   | .   5   1   .   1   .   3   1   
  Power                    4    | .   1   1   .   1   .   1   .   
  Propulsion               3    | .   2   .   .   .   .   .   1   
  Utility                  1    | .   .   .   .   .   .   1   .   
  Weapon                   3    | .   2   .   .   .   .   1   .   
  Highest Loss Streak      4    | .   4   1   .   1   .   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   68  79  100 99  98  95  85  
  Engine                   12   | .   7   9   22  18  13  10  6   
  Core                     3    | .   .   .   .   .   .   8   13  
  Hover                    25   | .   .   19  33  35  29  26  25  
  Flight                   2    | .   15  9   .   .   .   .   .   
  Device                   16   | .   5   .   .   15  16  26  26  
  Processor                7    | .   1   11  11  7   7   6   13  
  Hackware                 1    | .   .   .   .   .   6   .   .   
  Protection               5    | .   3   11  11  4   6   5   .   
  Energy Gun               11   | .   15  5   11  18  14  8   .   
  Energy Cannon            1    | .   .   5   11  .   .   .   .   
Peak Build Rating          64   | 5   10  27  27  40  55  64  58  
  Average Rating           41   | 3   5   15  27  38  46  61  57  
  On Entrance              26   | .   5   8   27  27  36  55  54  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             49   | 6   8   28  28  30  32  49  34  
  Greatest Support         48   | 32  32  24  24  41  48  48  48  
  Greatest Overweight (x)  3    | .   1   3   1   1   3   1   1   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   5   5   4   
  Average Carried          4    | 1   3   4   5   4   4   3   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   
  Final Carried            5    | 1   5   5   5   5   4   5   4   

 Class Distribution 
--------------------
 90% | Mutant
  5% | Scavenger-Mutant
  4% | Sprinter

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory
 Mutant | -6/Lower Caves

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Matter Collected           1183 | 250 83  117 271 140 226 96  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1020 | .   152 193 19  307 203 146 .   
  Parts                    67   | .   12  23  .   17  9   6   .   
Haulers Intercepted        2    | .   .   .   .   1   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Combat Hostiles Destroyed  27   | .   7   11  1   6   1   1   .   
  Guns                     13   | .   5   .   1   6   1   .   .   
  Cannons                  1    | .   .   1   .   .   .   .   .   
  AOE                      13   | .   2   10  .   .   .   1   .   
Classes Destroyed          8    | .   2   2   .   2   1   1   .   
  Worker                   1    | .   .   .   .   .   1   .   .   
  Hauler                   2    | .   .   .   .   1   1   .   .   
  Recycler                 3    | .   .   .   .   1   1   1   .   
  Watcher                  1    | .   .   1   .   .   .   .   .   
  Swarmer                  13   | .   5   4   1   3   .   .   .   
  Grunt                    7    | .   2   4   .   .   1   .   .   
  Sentry                   6    | .   .   3   .   3   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   
Best Kill Streak           5    | .   3   5   1   4   2   2   .   
  Combat Bots Only         5    | .   3   5   1   4   1   1   .   
Max Kills in Single Turn   4    | .   2   4   1   1   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   4   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Hostile Shots Fired        233  | .   55  21  10  45  37  51  14  
  Missed                   85   | .   15  10  5   15  19  19  2   
Damage Taken               2338 | .   535 241 39  376 308 660 179 
  Core                     531  | .   190 67  .   47  46  92  89  
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   
  Redirected to Shielding  126  | .   5   34  5   28  54  .   .   
Core Remaining (%)         78   | 100 24  .   83  91  93  .   .   
Volleys Fired              94   | .   28  20  7   18  16  5   .   
  Largest                  2    | .   2   2   1   2   2   2   .   
  Hottest                  143  | .   80  131 56  126 143 110 .   
Shots Fired                149  | .   52  24  7   36  23  7   .   
  Gun                      125  | .   50  2   7   36  23  7   .   
  Cannon                   1    | .   .   1   .   .   .   .   .   
  Launcher                 23   | .   2   21  .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   
  Kinetic                  18   | .   18  .   .   .   .   .   .   
  Thermal                  101  | .   32  3   7   36  23  .   .   
  Explosive                23   | .   2   21  .   .   .   .   .   
  Electromagnetic          7    | .   .   .   .   .   .   7   .   
  Robot Hit Streak         9    | .   9   6   2   7   7   4   .   
  Robot Miss Streak        4    | .   4   3   3   2   2   2   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   
  Secondary Targets        1    | .   .   .   .   1   .   .   .   
    Max Gunslinging Chain  1    | .   .   .   .   1   .   .   .   
Shots Hit Robots           88   | .   32  14  3   24  10  5   .   
  Core Hits                58   | .   11  18  1   11  12  4   1   
  Critical Kills           .    | .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   
  Critical Strikes         2    | .   .   .   1   1   .   .   .   
    Burn                   2    | .   .   .   1   1   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   
Damage Inflicted           2324 | .   518 799 45  444 308 207 3   
  Guns                     1141 | .   379 14  45  429 253 21  .   
  Cannons                  25   | .   .   25  .   .   .   .   .   
  Explosions               1085 | .   139 760 .   .   .   186 .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ramming                  73   | .   .   .   .   15  55  .   3   
  Kinetic                  181  | .   181 .   .   .   .   .   .   
  Thermal                  1150 | .   198 39  45  429 253 186 .   
  Explosive                899  | .   139 760 .   .   .   .   .   
  Electromagnetic          21   | .   .   .   .   .   .   21  .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   
Highest Corruption         7    | .   1   .   .   .   .   7   7   
  Average Corruption       5    | .   1   .   .   .   .   5   7   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   
  Effects                  17   | .   .   .   .   .   .   10  7   
    Message Errors         4    | .   .   .   .   .   .   2   2   
    Matter Fused           2    | .   .   .   .   .   .   1   1   
    Heat Flow Errors       5    | .   .   .   .   .   .   2   3   
    Energy Discharges      2    | .   .   .   .   .   .   2   .   
    Data Loss (minor)      2    | .   .   .   .   .   .   2   .   
    Data Loss (major)      1    | .   .   .   .   .   .   .   1   
    Misfires               1    | .   .   .   .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   
Overflow Damage            34   | .   13  21  .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   
  Explosions               34   | .   13  21  .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   
Self-Inflicted Damage      297  | .   17  92  .   7   27  153 1   
  Shots                    5    | .   1   2   .   .   .   2   .   
  Rammed                   5    | .   .   .   .   1   2   .   2   
Targets Rammed             5    | .   .   .   .   1   2   .   2   
  Kicked                   .    | .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   
Highest Temperature        454  | .   138 45  137 454 329 255 279 
  Average Temperature      125  | .   50  11  66  179 119 94  124 
  Received Heat Transfer   666  | .   237 51  .   162 87  129 .   
  Effects                  13   | .   .   .   .   11  2   .   .   
    Shutdowns              6    | .   .   .   .   6   .   .   .   
    Interference           2    | .   .   .   .   .   2   .   .   
    Damage (minor)         1    | .   .   .   .   1   .   .   .   
    Damage (major)         4    | .   .   .   .   4   .   .   .   
Siege Activations          .    | .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Melted             6    | .   .   .   .   5   1   .   .   
  Heat Transferred         2432 | .   450 74  185 999 574 150 .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   
Power Chain Reactions      1    | .   .   .   .   .   .   1   .   

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Peak Influence             542  | .   189 542 269 238 316 284 .   
  Initial                  211  | .   .   79  211 104 55  154 .   
  Average                  138  | .   91  405 220 91  79  133 .   
Maximum Alert Level        2    | .   .   2   1   1   1   1   .   
  Low Security (%)         80   | 100 100 8   .   88  92  97  .   
  Level 1                  12   | .   .   24  100 11  7   2   .   
  Level 2                  7    | .   .   66  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   1   4   .   7   8   2   .   
  Investigation            8    | .   .   1   .   3   4   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   
  Reinforcement            6    | .   1   3   .   1   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   3   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Distress Signals           3    | .   .   1   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              92   | .   10  16  3   20  23  13  7   
  Peak Tracking Total      9    | .   3   5   3   9   9   4   4   
  Tactical Retreats        11   | .   .   .   .   1   4   4   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Traps Triggered            12   | .   1   1   .   1   6   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Machines Disabled          7    | .   .   3   .   1   .   3   .   
  Max in Single Turn       3    | .   .   1   .   1   .   3   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Machines Accessed          37   | .   4   4   .   8   16  5   .   
  Terminals                23   | .   4   3   .   5   8   3   .   
  Fabricators              4    | .   .   .   .   .   3   1   .   
  Repair Stations          3    | .   .   .   .   .   2   1   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   2   2   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   .   
Total Hacks                96   | .   14  12  .   26  38  6   .   
  Successful               46   | .   5   7   .   12  19  3   .   
  Failed                   50   | .   9   5   .   14  19  3   .   
    Catastrophic           11   | .   1   1   .   1   6   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   35   | .   9   6   .   14  5   1   .   
  Terminals                54   | .   14  8   .   16  12  4   .   
  Fabricators              7    | .   .   .   .   .   6   1   .   
  Repair Stations          6    | .   .   .   .   .   5   1   .   
  Recycling Units          4    | .   .   4   .   .   .   .   .   
  Scanalyzers              18   | .   .   .   .   6   12  .   .   
  Garrison Access          7    | .   .   .   .   4   3   .   .   
Terminal Hacks             15   | .   4   3   .   4   2   2   .   
  Record                   1    | .   1   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   1   .   2   .   .   .   
  Open DSF                 2    | .   .   .   .   .   1   1   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   
  Unreport Threat          2    | .   .   .   .   1   1   .   .   
  Locate Traps             2    | .   1   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   4   1   .   
  Network Status           1    | .   .   .   .   .   .   1   .   
  Load Schematic           2    | .   .   .   .   .   2   .   .   
  Build                    2    | .   .   .   .   .   2   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   
  Scan Component           2    | .   .   .   .   .   2   .   .   
Recycling Unit Hacks       4    | .   .   4   .   .   .   .   .   
  Process                  1    | .   .   1   .   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   .   
  Retrieve Matter          2    | .   .   2   .   .   .   .   .   
Scanalyzer                 16   | .   .   .   .   5   11  .   .   
  Insert Component         7    | .   .   .   .   2   5   .   .   
  Analyze                  9    | .   .   .   .   3   6   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   1   .   .   3   .   .   .   
  Terminals                4    | .   1   .   .   3   .   .   .   
    Assimilate             2    | .   .   .   .   2   .   .   .   
    Botnet                 2    | .   1   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   
Hacking Detections         30   | .   4   3   .   8   13  2   .   
  Full Trace Events        5    | .   .   .   .   2   3   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   2   4   .   .   
  Parts Built              1    | .   .   .   .   .   1   .   .   
    Authchips              1    | .   .   .   .   .   1   .   .   
    Time                   192  | .   .   .   .   .   192 .   .   
  Total Part Build Rating  3    | .   .   .   .   .   3   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          45   | .   .   45  .   .   .   .   .   
  Retrieved Matter         45   | .   .   45  .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   .   2   5   .   .   
  Part Schematics Acquired 6    | .   .   .   .   2   4   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   2   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Total Allies               7    | .   .   .   3   1   3   .   .   
  Largest Group            3    | .   .   .   3   3   3   .   .   
  Highest-Rated Group      93   | .   .   .   40  40  93  .   .   
  Highest-Rated Ally       31   | .   .   .   16  16  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               46   | .   .   .   8   15  23  .   .   
  Total Damage             539  | .   .   .   72  177 290 .   .   
  Kills                    7    | .   .   .   1   2   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  
Turns Passed               2880 | 47   246  282  135  503  671  784  212  
Spaces Moved               3866 | 43   288  408  109  738  1340 722  218  
  Core                     32   | 20   4    8    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   66   | 23   43   .    .    .    .    .    .    
  Hover                    3334 | .    .    209  109  736  1340 722  218  
  Flight                   434  | .    241  191  .    2    .    .    .    
  Fastest Speed            22   | 50   37   34   102  38   22   22   22   
  Average Speed            55   | 76   46   49   102  38   40   88   88   
  Slowest Speed            230  | 100  100  200  102  115  230  98   102  
  Overloaded Moves         569  | .    .    .    .    .    326  215  28   
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    1    1    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 3    55   31   33   54   38   24   31   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 37   | .    .    37   .    .    .    .    .    
Terrain Destroyed          221  | .    16   175  .    .    .    30   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      221  | .    16   175  .    .    .    30   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  
Total                      4464 | 57   348  462  125  924  1450 862  236  
  Wait                     272  | 4    3    2    10   109  15   116  13   
  Move                     3855 | 42   285  405  108  737  1339 721  218  
  Hop                      2    | .    1    1    .    .    .    .    .    
  Pick Up                  67   | 6    15   6    .    15   18   7    .    
  Fast Attach              25   | .    1    10   .    8    6    .    .    
  Attach                   35   | 5    7    3    .    5    9    5    1    
  Detach                   1    | .    .    1    .    .    .    .    .    
  Swap                     35   | .    2    2    .    8    18   3    2    
  Drop                     73   | .    6    12   .    23   27   5    .    
  Fire                     94   | .    28   20   7    18   16   5    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      5    | .    .    .    .    1    2    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Factory
-6/Lower Caves (discovered 1 exit: [*Dat])

 History 
---------
 Turn | Location       | Event
   14 | -11/Scrapyard  | Discovered new exit (range 15)
   48 | -11/Scrapyard  | Entered Materials
  154 | -10/Materials  | Core integrity fell below 50%
  170 | -10/Materials  | Lost 4 parts (1p2n1w)
  204 | -10/Materials  | Discovered new exit (range 16)
  280 | -10/Materials  | Discovered new exit (range 15)
  294 | -10/Materials  | Entered another Materials area
  294 | -9/Materials   | Evolved 2 slots: Power x1, Propulsion x1
  508 | -9/Materials   | Discovered new exit (range 8)
  520 | -9/Materials   | Discovered new exit (range 15)
  563 | -9/Materials   | Build established: Mutant
  576 | -9/Materials   | Entered Mines
  581 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
  596 | -9/Mines       | Learned Materials interactive machine intel
  651 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  667 | -9/Mines       | Learned location of Storage (-7)
  668 | -9/Mines       | Discovered new exit (range 12)
  711 | -9/Mines       | Entered Materials
  711 | -8/Materials   | Accompanied by 3 allies
  711 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  712 | -8/Materials   | Loaded intel: 18 interactive machine locations
  769 | -8/Materials   | Met 7R-MNS
  822 | -8/Materials   | Garrison activated, responded to threat
  961 | -8/Materials   | Discovered new exit (range 16)
 1213 | -8/Materials   | Identified exit to Factory
 1214 | -8/Materials   | Entered Factory
 1214 | -7/Factory     | Evolved 2 slots: Utility x2
 1215 | -7/Factory     | Caught up to 7R-MNS
 1290 | -7/Factory     | Discovered new exit (range 15)
 1309 | -7/Factory     | Identified exit to Lower Caves
 1354 | -7/Factory     | Garrison activated, responded to threat
 1357 | -7/Factory     | Discovered exit to Lower Caves (range 14)
 1431 | -7/Factory     | Allied Derelicts emerged from ambush trap array
 1483 | -7/Factory     | P-60 Hacker assimilated allied H4-GPF(g)
 1697 | -7/Factory     | Fabricated Hvy. EM Shotgun?
 1881 | -7/Factory     | Discovered new exit (range 16)
 1885 | -7/Factory     | Identified exit to Factory
 1885 | -7/Factory     | Entered another Factory area
 1885 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 2665 | -6/Factory     | Discovered new exit (range 14)
 2668 | -6/Factory     | Identified exit to Lower Caves
 2669 | -6/Factory     | Entered Lower Caves
 2839 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special
 2881 | -6/Lower Caves | Self-destructed

 Last Messages 
---------------
LOCATION=LOWER CAVES
GOAL=ESCAPE
02685_ System corrupted: Substantial component
  data lost.
02714_ System corrupted: Heat flow error (+264).
02734_ %VK7Q=#JX9&RGUOD0<V99/VHA5&
02768_ System corrupted: Heat flow error (+293).
02801_ System corrupted: Matter fused (-10).
02824_ DRM=QW6W&XO6#/MC18>FRLPC9S<
02839_ A derelict emerges from the shadows:
  "Hey, you must be the one I'm looking for!
  Some tough-looking bot said that if you passed
  by h##FORCE::BREVITY##I'm here to take you to
  meet someone special. You won't regret it."
MA-6C5(g) disappears into a concealed tunnel.
02863_ System corrupted: Heat flow error (+149).
02874_ Cld. Airjet destroyed.
02877_ Slammed into S-27 Virus. <x2>
02878_ Fission Core broken.
02878_ Destabilizing: Short circuit.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????#######???????? |
| ???????????????????????????????????#"""""#???????? |
| ???????????????????????????????????#"""""#???????? |
| ???????????????????????????????????#"""""#???????? |
| ????????????????????????????M?????###   #???????## |
| ????????????????????????###"####### #   ##????###  |
| ???????????????????????##@s ##           ##??##    |
| ???????????????????????#s#####  ####      ##?#     |
| ???????????????????????#ss  #  ##??#       ###     |
| ???????????????????????#       #####        ##     |
| ???????????????????????#                           |
| ???????????????????????##     ######        ##   # |
| ????????????????????????###   #????#       ####  # |
| ??????????????????????????#####????#      ##??## # |
| ???????????????????????????????????#    ###????### |
| ???????????????????????????????????#    #????????? |
| ??????????????????????????????????#     #????????? |
| ?????????????????????????????????        ????????? |
| ????????????????????????????????#        ????????  |
| ????????????????????????????????#        ????????  |
| ????????????????????????????????#        ????????# |
| ?????????????????????????????????? ###  ?????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          41
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    9
Armor Coverage             225
Propulsion Shielding       66
Weapon Shielding           33
Evasion (%)                64
Targeting Accuracy         6
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
         Hvy. EM Shotgun | -8/Materials | Scanalyzed
        Imp. VTOL Module | -8/Materials | Scanalyzed
 Reaction Control System | -7/Factory   | Scanalyzed
       Enh. Nuclear Core | -7/Factory   | Scanalyzed
   Imp. Deuterium Engine | -7/Factory   | Scanalyzed
           Hacking Suite | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hvy. EM Shotgun | x1 | -7/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Whoosh!

 Challenges 
------------
None

 Game 
------
Seed              SubatomicPitchforkClaymores
  Manual?         0
Play Time         00:59:51
  Cumulative      42.9 hours
  Start           2024.08.18 @ 19:44:49
  End             2025.03.15 @ 19:07:42
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          74
  Rogue           74
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          43
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: da7f3f71-8c1c-470a-8f0c-4d4539b968ec