Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.07.16 @ 14:08:34 Player: JACKBOI Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (58) 290 Value Destroyed (1745) 1745 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (515) 515 TOTAL SCORE: 6010 Bonus ------- High Alert Combat Kills 15 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Critical (5937) Movement Core (2250) Ox44 Location -6/DSF Parts ------- > --- POWER (3) -------- Micro Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION (3) --- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (6) ------ Improved Heat Sink Cooling System Huge Storage Unit Hardened Heavy Armor Plating Long-range Tractor Beam > --- WEAPON (3) ------- Shock Rifle Heavy Ion Cannon Gauss Rifle > --- INVENTORY (25) --- Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Angular Momentum Engine Angular Momentum Engine Micro Fission Core Armored Treads Armored Treads Armored Treads Advanced Power Amplifier Improved Cooling System Advanced ECM Suite Medium Reactive Plating Authchip [R/Combat] Authchip [R/Combat] Authchip [Device] Component Analysis Suite Shock Rifle Plasma Rifle Plasma Cannon Gauss Rifle Mini Assault Cannon Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Cooling System Huge Storage Unit Hardened Heavy Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Shock Rifle Plasma Cannon Heavy Ion Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Angular Momentum Engine Angular Momentum Engine Angular Momentum Engine Micro Fission Core Armored Treads Armored Treads Armored Treads Advanced Power Amplifier Improved Cooling System Improved Cooling System Advanced ECM Suite Medium Reactive Plating Component Analysis Suite Shock Rifle Plasma Rifle Plasma Rifle Plasma Rifle Gauss Rifle Gauss Rifle Mini Assault Cannon Mining Laser [Rating: 65] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Precision Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac DSF Slots Evolved 8 | . . 2 . 2 2 2 . Power 2 | . . 1 . . 1 . . Propulsion 1 | . . . . . . 1 . Utility 4 | . . 1 . 2 . 1 . Weapon 1 | . . . . . 1 . . Parts Attached 82 | 7 12 12 . 7 30 . 14 Power 16 | 1 3 4 . . 5 . 3 Engine 9 | 1 3 4 . . 1 . . Core 7 | . . . . . 4 . 3 Reactor . | . . . . . . . . Propulsion 17 | 2 2 2 . . 5 . 6 Treads 8 | . . 2 . . . . 6 Leg 2 | . 2 . . . . . . Wheel 3 | 2 . . . . 1 . . Hover 4 | . . . . . 4 . . Flight . | . . . . . . . . Utility 22 | 2 2 4 . 5 5 . 4 Device 13 | 1 2 3 . 1 3 . 3 Storage 3 | 1 . . . 1 . . 1 Processor 2 | . . 1 . 1 . . . Hackware . | . . . . . . . . Protection 4 | . . . . 2 2 . . Artifact . | . . . . . . . . Weapon 27 | 2 5 2 . 2 15 . 1 Energy Gun 6 | 1 2 . . 1 2 . . Energy Cannon 6 | . 1 . . . 5 . . Ballistic Gun 9 | 1 2 1 . 1 3 . 1 Ballistic Cannon 5 | . . 1 . . 4 . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . 1 . . . 2 . . Parts Lost 5 | . . 1 . . 4 . . Power 3 | . . 1 . . 2 . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon 2 | . . . . . 2 . . Highest Loss Streak 4 | . . 1 . . 4 . . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 99 100 100 99 92 80 91 Engine 12 | . 14 22 22 18 12 . . Core 8 | . . . . . 9 20 20 Treads 5 | . . 4 22 18 1 . 17 Leg 3 | . 7 17 . . . . . Wheel 2 | . 21 . . . 1 . . Hover 5 | . . . . . 10 13 . Device 14 | . 14 11 11 14 14 13 19 Storage 8 | . 14 11 11 9 7 6 6 Processor 5 | . . 11 11 15 5 . . Protection 3 | . . . . 5 4 6 6 Energy Gun 4 | . 9 5 . 6 1 6 6 Energy Cannon 5 | . 4 . . . 6 13 11 Ballistic Gun 8 | . 13 11 11 9 7 . 1 Ballistic Cannon 3 | . . 5 11 2 5 . . Naked Turns . | . . . . . . . . Heaviest Build 139 | 12 17 27 27 48 79 77 139 Greatest Support 84 | 32 32 46 46 46 46 14 84 Greatest Overweight (x) 44 | 2 . 1 . 1 11 5 44 Average Overweight (x) 1 | . . . . . 2 5 2 Largest Inventory Capacity 25 | 8 8 8 8 15 15 15 25 Average Capacity 13 | 7 8 8 8 14 15 15 23 Most Carried 25 | 5 8 8 8 9 15 15 25 Average Carried 11 | 4 7 7 8 7 13 15 20 Final Capacity 25 | 8 8 8 8 15 15 15 25 Final Carried 23 | 5 8 8 8 9 15 15 23 Class Distribution -------------------- 33% | Mutant 30% | Scavenger-Tank 13% | Scavenger-Mutant 13% | Scavenger-Gunner 6% | Scavenger-Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/DSF Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac DSF Matter Collected 1787 | 273 117 343 . 76 508 . 470 Remotely 626 | . . . . 76 80 . 470 Salvage Created 2078 | 125 325 582 . 76 680 . 290 Parts 124 | 3 32 43 . 1 32 . 13 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac DSF Combat Hostiles Destroyed 47 | . 12 17 . 1 14 . 3 Guns 21 | . 6 13 . 1 1 . . Cannons 22 | . 6 4 . . 9 . 3 AOE 3 | . . . . . 3 . . Classes Destroyed 13 | 2 4 4 . . 2 . 1 Worker 1 | . . 1 . . . . . Builder 2 | . 1 1 . . . . . Tunneler 1 | 1 . . . . . . . Recycler 2 | 1 . . . . 1 . . Operator 2 | . . 1 . 1 . . . Watcher 3 | . 1 . . . 2 . . Swarmer 18 | . 6 8 . . 4 . . Grunt 18 | . 6 5 . 1 6 . . Brawler 1 | . . . . . 1 . . Duelist 1 | . . 1 . . . . . Sentry 3 | . . 3 . . . . . Specialist 3 | . . . . . . . 3 Programmer 3 | . . . . . 3 . . Best Kill Streak 7 | 2 5 6 . 1 7 . 2 Combat Bots Only 7 | . 4 5 . 1 7 . 2 Max Kills in Single Turn 3 | 1 2 2 . 1 3 . 1 Gunslinging 1 | . 1 1 . . . . . Exploded 3 | . . . . . 3 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac DSF Damage Taken 3481 | . 327 445 . 50 1723 . 936 Core 1178 | . 53 73 . 14 182 . 856 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 86 | 100 78 . 81 97 74 . . Volleys Fired 155 | 10 36 45 . 12 44 . 8 Largest 3 | 2 2 2 . 2 3 . 3 Hottest 195 | 60 80 68 . 68 173 . 195 Shots Fired 323 | 11 70 84 . 23 113 . 22 Gun 205 | 11 55 59 . 23 49 . 8 Cannon 118 | . 15 25 . . 64 . 14 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 187 | 1 36 70 . 12 68 . . Thermal 90 | 10 34 . . . 32 . 14 Explosive . | . . . . . . . . Electromagnetic 46 | . . 14 . 11 13 . 8 Robot Hit Streak 15 | 6 12 14 . 13 13 . 15 Robot Miss Streak 3 | 1 2 3 . 1 2 . 1 Penetration Max 1 | . . . . . 1 . . Secondary Targets 3 | . 2 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 193 | 9 41 52 . 7 67 . 17 Core Hits 87 | 3 20 27 . 4 27 . 6 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . . . 3 . . Meltdown 1 | . . . . . 1 . . Blast 2 | . . . . . 2 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3964 | 96 549 985 . 151 1804 . 379 Guns 1808 | 96 323 644 . 125 535 . 85 Cannons 1766 | . 226 341 . . 905 . 294 Explosions 390 | . . . . 26 364 . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1796 | 11 214 787 . 29 755 . . Thermal 1263 | 85 335 . . 26 523 . 294 Explosive 364 | . . . . . 364 . . Electromagnetic 541 | . . 198 . 96 162 . 85 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . 9 . . Average Corruption 8 | . . . . . 8 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 31 | . . . . . 31 . . Message Errors 9 | . . . . . 9 . . Matter Fused 8 | . . . . . 8 . . Heat Flow Errors 9 | . . . . . 9 . . Energy Discharges 4 | . . . . . 4 . . Data Loss (minor) 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 24 | . . 2 . . 22 . . Projectiles 12 | . . 2 . . 10 . . Explosions 12 | . . . . . 12 . . Melee . | . . . . . . . . Knockbacks 5 | . . 3 . . 2 . . Impact . | . . . . . . . . Kinetic 4 | . . 2 . . 2 . . Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 179 | . . . . . 179 . . Shots 2 | . . . . . 2 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 5937 | . 241 12 . 2 492 . 5937 Average Temperature 612 | . 86 4 . 2 85 . 1636 Received Heat Transfer 915 | . 174 93 . 27 585 . 36 Effects 63 | . 1 . . . 4 . 58 Shutdowns 15 | . . . . . 1 . 14 Energy Bleed 2 | . . . . . . . 2 Interference 5 | . 1 . . . . . 4 Matter Decay 3 | . . . . . 1 . 2 Short Circuit 7 | . . . . . 2 . 5 Damage (minor) 10 | . . . . . . . 10 Damage (major) 14 | . . . . . . . 14 Damage (core) 7 | . . . . . . . 7 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . 1 . . 1 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 4 | . 2 . . . . . 2 Heat Transferred 2169 | 200 731 . . 50 703 . 485 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac DSF Peak Influence 450 | 10 180 450 132 121 259 39 113 Initial 132 | . 5 64 132 43 46 24 23 Average 99 | 4 72 246 132 54 75 32 89 Maximum Alert Level 2 | . . 2 . . 1 . . Low Security (%) 88 | 100 100 36 100 100 96 100 100 Level 1 9 | . . 47 . . 3 . . Level 2 2 | . . 16 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Squads Dispatched 12 | . 2 3 . 1 3 1 2 Investigation 4 | . 2 1 . . 1 . . Extermination 2 | . . . . . 2 . . Reinforcement 6 | . . 2 . 1 . 1 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac DSF Distress Signals 2 | . 1 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 67 | . 14 23 . 5 22 . 3 Peak Tracking Total 6 | . 3 6 . 2 5 . 2 Tactical Retreats 4 | . . 1 . 1 2 . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac DSF Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac DSF Machines Disabled 6 | . . 2 . 1 3 . . Max in Single Turn 2 | . . 1 . 1 2 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac DSF Machines Accessed 11 | . 4 4 . . 2 1 . Terminals 9 | . 4 3 . . 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 31 | . 11 13 . . 6 1 . Successful 17 | . 5 9 . . 2 1 . Failed 14 | . 6 4 . . 4 . . Catastrophic 2 | . . 2 . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . 1 . . . . . Terminals 26 | . 11 12 . . 2 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers 4 | . . . . . 4 . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 5 8 . . 1 1 . Record 7 | . 1 6 . . . . . Open DSF 2 | . . . . . 1 1 . Emergency Access Points 1 | . 1 . . . . . . Alert Level 1 | . . 1 . . . . . Unreport Threat 1 | . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . . 1 . . Insert Component 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Mask 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 3 1 . . 2 . . Full Trace Events 3 | . 1 1 . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac DSF Turns Passed 3457 | 160 363 561 34 217 1559 89 474 Spaces Moved 1406 | 101 218 224 17 98 599 25 124 Core 13 | 11 . . . . . . 2 Treads 331 | . . 54 17 98 45 . 117 Legs 222 | . 52 170 . . . . . Wheels 435 | 90 166 . . . 179 . . Hover 405 | . . . . . 375 25 5 Flight . | . . . . . . . . Fastest Speed 50 | 50 100 160 160 160 115 356 160 Average Speed 197 | 98 104 182 160 173 226 356 324 Slowest Speed 2250 | 150 120 190 160 240 720 356 2250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . Exploration Rate (%) 22 | 7 26 21 9 17 20 1 78 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 37 | . . 1 . 3 33 . . Melee . | . . . . . . . . Projectile 5 | . . 1 . . 4 . . AOE 32 | . . . . 3 29 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac DSF Total 1807 | 147 293 301 24 120 714 25 183 Wait 36 | 24 . 1 8 . . . 3 Move 1400 | 100 217 223 16 97 598 25 124 Hop . | . . . . . . . . Pick Up 64 | 6 11 8 . 2 21 . 16 Fast Attach 32 | 6 6 1 . 1 11 . 7 Attach 13 | 1 . 4 . 2 6 . . Detach 1 | . . . . 1 . . . Swap 37 | . 6 7 . 4 13 . 7 Drop 69 | . 17 12 . 1 21 . 18 Fire 155 | 10 36 45 . 12 44 . 8 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/DSF History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 161 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 10) 524 | -10/Materials | Entered another Materials area 524 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 982 | -9/Materials | Discovered new exit (range 16) 1085 | -9/Materials | Entered Mines 1101 | -9/Mines | Learned location of Storage (-7) 1109 | -9/Mines | Discovered new exit (range 6) 1119 | -9/Mines | Entered Materials 1119 | -8/Materials | Evolved 2 slots: Utility x2 1317 | -8/Materials | Discovered new exit (range 12) 1336 | -8/Materials | Entered Factory 1336 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1457 | -7/Factory | Discovered new exit (range 17) 2068 | -7/Factory | Crushed by falling debris 2104 | -7/Factory | Lost 4 parts (2p2w) 2113 | -7/Factory | Destroyed 7 combat bots 2395 | -7/Factory | Build established: Scavenger-Tank 2841 | -7/Factory | Discovered new exit (range 16) 2895 | -7/Factory | Entered another Factory area 2895 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2984 | -6/Factory | Identified exit to DSF 2984 | -6/Factory | Entered DSF 3075 | -6/DSF | Additional patrols routed to DSF 3102 | -6/DSF | Wild Derelicts raided the area 3252 | -6/DSF | Sterilization system engaged 3272 | -6/DSF | Ambient heat levels rising (+10) 3287 | -6/DSF | Ambient heat levels rising (+10) 3302 | -6/DSF | Ambient heat levels rising (+10) 3317 | -6/DSF | Ambient heat levels rising (+10) 3332 | -6/DSF | Ambient heat levels rising (+10) 3347 | -6/DSF | Ambient heat levels rising (+10) 3362 | -6/DSF | Ambient heat levels rising (+10) 3377 | -6/DSF | Ambient heat levels rising (+10) 3392 | -6/DSF | Ambient heat levels rising (+10) 3407 | -6/DSF | Ambient heat levels rising (+10) 3422 | -6/DSF | Ambient heat levels rising (+10) 3437 | -6/DSF | Ambient heat levels rising (+10) 3439 | -6/DSF | Core integrity fell below 50% 3451 | -6/DSF | Core integrity fell below 20% 3452 | -6/DSF | Ambient heat levels rising (+10) 3459 | -6/DSF | Core destroyed Last Messages --------------- 03420_ Overheating: Energy bleed (-30). 03422_ ALERT: Ambient heat levels +10. 03428_ Overheating: Core damaged (-170). 03437_ ALERT: Ambient heat levels +10. 03438_ Power failure, Mic. Fission Core shutdown. 03438_ Overheating: Broken Adv. Treads damaged (-62). 03439_ Overheating: Core damaged (-136). 03442_ Overheating: Hrd. Heavy Armor Plating damaged (-144). 03442_ Overheating: Huge Storage Unit damaged (-342). 03442_ Overheating: Shock Rifle damaged (-30). 03442_ Overheating: Broken Cooling System damaged (-5). 03443_ Overheating: Mic. Fission Core damaged (-7). 03447_ Overheating: Broken Adv. Treads damaged (-120). 03447_ Overheating: Broken Adv. Treads damaged (-29). 03447_ Overheating: Hvy. Ion Cannon damaged (-14). 03449_ Overheating: Core damaged (-85). 03451_ Overheating: Core damaged (-127). 03452_ ALERT: Ambient heat levels +10. 03458_ Overheating: Huge Storage Unit damaged (-149). 03459_ Overheating: Core damaged (-85). Map ----- +----------------------------------------------------+ | | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | ##???????#########????????????????????? | | "#########!!!!!//#????????????????????? | | "## # #!!!!!//#????????????????????? | | #????????????????????? | | ![ = ![ #????????????????????? | | ## =#== ### ###????????????????????? | | ###= #= ]### ##?????????????????????? | | #?#####+## ?????????????????????? | | =?????# #?? #????????????????????? | | =???### #?? #????????????????????? | | ###?#!! #### ###????????????????????? | | ==###! ##]] !!#????????????????????? | | ==+ ##]] !!#????????????????????? | | = ##### #?]] !!?????????????????????? | | #######+##?# ###########??####??????? | | ## #! !### ###===#!!!#? #??????? | | ## #!!*## ^ %##===#!!!## #??????? | | ! ^ !!#??????? | | ^^ @ !!#??????? | | * ^ !!#??????? | | ## # ## ^ %##!!!# ## #??????? | | ## # **### % ###!!!# #? #??????? | | ############ ![###########?? ###??????? | | ?????????#!!! =| #???????????=????????? | | ?????????# !]![||#????????????#???????? | | ?????????#!! | ||#????????????????????? | | ?????????#*# "##????????????????????? | | ?????????#!! ==#????????????????????? | | ?????????#!! ==#????????????????????? | | ?????????#!! ==#????????????????????? | | ?????????##" "##????????????????????? | | ??????????#" ##?????????????????????? | | ?????????# ??????????????????????? | | ?????????# ??????????????????????? | | ?????????# ]]]!!?????????????????????? | | ?????????# ]]]!!?????????????????????? | | ?????????#########????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 35 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingMassRedirector Manual? 0 Play Time 00:25:10 Cumulative 154.2 hours Start 2022.07.16 @ 13:41:43 End 2022.07.16 @ 14:08:34 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 40 Rogue 0 Adventurer 40 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 60 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f002c47-9719-4ea8-b934-2404412abf0d