Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 23:35:10

Player: Cheeriohz

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (20)       4000
Robots Destroyed (214)     1070
Value Destroyed (8088)     8088
Prototype IDs (44)         880
Alien Tech Used (2)        400
Bonus (876)                876
              TOTAL SCORE: 18814

 Bonus
-------
High Alert Combat Kills    491
Follower Combat Kills      222
Met Data Miner             300
Met Zhirov                 300
Friendly Fire              -437

 Cogmind 
---------
Core Integrity             0/1300
Matter                     64/300
Energy                     89/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -3/Research

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (11) -----
  Enhanced Optical Array
  Advanced Signal Interpreter
  Advanced System Shield
>          --- WEAPON (3) -------
           Gamma Bomb Array
>          --- INVENTORY (5) ----
           Centrium Wheel
  Enhanced Optical Array
  Improved Sensor Array
  Advanced Particle Charger
           Transdimensional Reconstructor

 Peak State 
------------
>            --- POWER ------------
             Antimatter Reactor
>            --- PROPULSION -------
      Medium Treads
    Advanced Medium Treads
    Advanced Medium Treads
    Advanced Medium Treads
    Advanced Medium Treads
    Advanced Medium Treads
>            --- UTILITY ----------
    Advanced Cooling System
       Large Storage Unit
    Enhanced Optical Array
    Advanced Sensor Array
    Advanced Signal Interpreter
             0b10 Decoder Chip [Looter]
    Improved Medium Armor Plating
     Layered Light Armor Plating
             System Shield
    Advanced System Shield
    Advanced System Shield
>            --- WEAPON -----------
       Heavy Phase Cannon
       Heavy Phase Cannon
  Long-range Phase Cannon
>            --- INVENTORY --------
             Antimatter Reactor
    Advanced Medium Treads
     Armored Leg
    Advanced VSS Leg
    Advanced VSS Leg
    Advanced VSS Leg
             Centrium Wheel
    Enhanced Optical Array
    Improved Sensor Array
    Advanced Particle Charger
    Advanced Transmission Jammer
             Transdimensional Reconstructor
       Heavy Phase Cannon
       Heavy Phase Cannon
             Kinetic Spear
[Rating: 126]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Subdweller Monowheel
  Hover Unit               Gravmag System
  Flight Unit              Makeshift Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Ion Cannon
  Energy Gun               Subdweller Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Great Axe
  Piercing Weapon          Kinetic Spear

 Build                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res 
Slots Evolved              14   | .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
  Utility                  9    | .   .   .   3   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             323  | .   11  18  46  38  9   4   4   7   25  10  5   .   15  54  2   4   4   20  30  17  
  Power                    24   | .   1   .   5   3   .   1   1   .   4   .   .   .   2   4   .   .   2   .   1   .   
    Engine                 10   | .   1   .   2   2   .   1   1   .   1   .   .   .   1   1   .   .   .   .   .   .   
    Core                   9    | .   .   .   3   1   .   .   .   .   1   .   .   .   1   2   .   .   1   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   1   .   1   .   
  Propulsion               76   | .   2   5   11  7   .   .   .   1   3   2   3   .   1   14  .   1   1   7   12  6   
    Treads                 33   | .   .   .   8   7   .   .   .   1   .   .   .   .   .   3   .   1   1   .   8   4   
    Leg                    22   | .   .   .   .   .   .   .   .   .   3   .   .   .   .   9   .   .   .   5   3   2   
    Wheel                  16   | .   2   5   3   .   .   .   .   .   .   .   2   .   1   2   .   .   .   .   1   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Utility                  115  | .   3   6   9   18  6   1   2   2   15  4   .   .   4   21  1   3   1   6   11  2   
    Device                 54   | .   .   1   3   10  6   .   1   1   6   2   .   .   3   10  1   1   1   2   5   1   
    Storage                7    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   .   
    Processor              11   | .   .   .   1   4   .   .   .   .   2   .   .   .   1   1   .   .   .   .   2   .   
    Hackware               8    | .   .   .   1   1   .   .   .   .   1   .   .   .   .   4   .   .   .   .   1   .   
    Protection             35   | .   2   3   4   3   .   1   1   1   6   2   .   .   .   4   .   2   .   3   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   108  | .   5   7   21  10  3   2   1   4   3   4   2   .   8   15  1   .   .   7   6   9   
    Energy Gun             20   | .   4   5   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Energy Cannon          34   | .   .   2   5   3   2   .   1   1   2   1   1   .   3   4   1   .   .   1   3   4   
    Ballistic Gun          5    | .   .   .   .   .   .   .   .   2   1   2   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       7    | .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Launcher               23   | .   .   .   4   3   1   1   .   1   .   1   1   .   2   2   .   .   .   3   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   1   1   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
    Piercing Weapon        13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   3   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   1   .   3   1   .   .   1   .   2   .   .   .   1   4   .   .   1   .   .   2   
  Corrupted Parts          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   
    System Corruption      38   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   31  .   7   
Parts Lost                 87   | .   1   2   5   2   2   1   .   3   5   3   1   .   14  5   .   2   .   12  4   25  
  Power                    9    | .   1   .   1   1   .   1   .   .   1   .   .   .   2   .   .   .   .   1   .   1   
  Propulsion               32   | .   .   .   1   .   .   .   .   2   2   2   1   .   4   3   .   1   .   5   2   9   
  Utility                  25   | .   .   1   3   1   .   .   .   1   2   1   .   .   5   1   .   1   .   2   .   7   
  Weapon                   21   | .   .   1   .   .   2   .   .   .   .   .   .   .   3   1   .   .   .   4   2   8   
  Highest Loss Streak      25   | .   1   1   3   1   2   1   .   2   3   2   1   .   7   1   .   2   .   10  2   25  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   97  84  94  98  97  98  96  85  84  84  96  100 75  94  100 99  97  90  89  86  
  Engine                   5    | .   14  14  6   5   7   6   7   7   2   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   1   2   .   .   .   .   1   6   6   6   5   2   5   5   4   4   .   .   
  Treads                   10   | .   .   .   17  22  23  23  23  16  5   .   .   .   .   1   5   6   13  12  15  23  
  Leg                      4    | .   3   .   .   .   .   .   .   .   9   8   6   6   .   15  17  15  6   2   7   1   
  Wheel                    5    | .   24  28  8   .   .   .   .   .   .   .   7   6   .   1   .   .   .   .   2   .   
  Device                   9    | .   .   .   9   9   14  15  15  7   12  15  20  20  19  8   10  10  10  8   5   7   
  Storage                  5    | .   14  .   9   5   7   7   7   7   6   6   6   6   5   2   5   5   5   4   4   3   
  Processor                15   | .   .   .   9   25  30  28  23  23  17  10  6   6   12  16  17  17  17  17  19  13  
  Hackware                 5    | .   .   .   4   2   .   .   .   .   3   6   6   6   6   16  17  17  17  16  14  13  
  Protection               6    | .   11  13  8   5   .   1   6   7   7   12  13  13  1   3   .   .   .   1   1   6   
  Energy Gun               4    | .   24  18  5   4   5   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Energy Cannon            6    | .   .   9   8   7   6   3   3   12  8   10  12  13  6   1   2   5   5   5   4   9   
  Slashing Weapon          1    | .   .   .   .   4   .   6   7   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  14  11  11  9   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             83   | 13  34  40  56  57  45  43  50  67  71  60  60  60  60  54  48  54  48  83  74  80  
  Greatest Support         180  | 20  26  40  64  90  68  68  68  68  40  35  32  22  22  71  56  56  123 123 180 118 
  Greatest Overweight (x)  10   | .   1   2   1   .   .   .   .   1   4   3   2   2   10  7   .   1   1   7   1   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   1   1   2   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  15  15  
  Average Capacity         13   | .   12  5   15  15  15  15  15  15  15  15  15  15  14  10  15  15  15  19  14  14  
  Most Carried             20   | .   14  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  15  15  
  Average Carried          12   | .   11  5   14  14  14  14  14  14  14  13  14  15  12  9   15  14  14  16  10  12  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  5   15  15  15  15  5   15  5   
  Final Carried            15   | 6   14  15  15  15  14  15  15  15  15  13  15  15  5   15  15  13  15  5   15  5   

 Class Distribution 
--------------------
 17% | Mutant
 16% | Hacker-Gladiator
 12% | Derelict-Mutant
 10% | Subdweller-Mutant
  9% | Scavenger-Mutant
  9% | Scavenger-Assassin
  7% | Assassin
  4% | Scavenger-Skirmisher
  3% | Hacker-Mutant
  3% | Hacker-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
    Subdweller-Mutant | -10/Subcaves
               Mutant | -8/Materials
   Scavenger-Assassin | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
   Scavenger-Assassin | -7/Lower Caves
             Assassin | -7/Zion
      Derelict-Mutant | -6/Proximity Caves
     Scavenger-Mutant | -6/Factory
     Scavenger-Mutant | -6/Lower Caves
     Scavenger-Mutant | -6/Lower Caves
     Scavenger-Mutant | -6/Data Miner
      Derelict-Mutant | -5/Proximity Caves
     Hacker-Gladiator | -5/Factory
     Hacker-Gladiator | -5/Upper Caves
     Hacker-Gladiator | -5/Upper Caves
     Hacker-Gladiator | -5/Zhirov
     Hacker-Gladiator | -4/Proximity Caves
    Hacker-Skirmisher | -4/Factory
    Hacker-Skirmisher | -3/Research

 Resources                      | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   
-----------                Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Matter Collected           4881 | 200  303  170  754  568  160  116  59   117  425  190  37   .    344  697  .    65   79   263  193  141  
  Remotely                 164  | .    .    .    164  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9342 | .    368  388  1469 1485 416  19   .    128  535  513  136  .    207  1774 .    71   476  563  594  200  
  Parts                    416  | .    35   22   62   65   9    3    .    8    16   27   8    .    7    80   .    1    10   22   35   6    
Haulers Intercepted        11   | .    2    .    3    2    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    
Recyclers Shooed           6    | .    .    .    .    1    .    .    .    .    2    .    .    .    .    2    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      71   | .    .    14   .    .    4    2    1    6    .    17   1    .    8    .    .    1    5    12   .    .    
  Prevented                12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    

 Kills                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res 
Combat Hostiles Destroyed  174  | .   11  9   37  31  7   3   .   6   9   8   4   .   5   21  .   1   .   9   10  3   
  Melee                    22   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   16  .   1   .   3   .   .   
  Guns                     39   | .   10  5   4   7   .   .   .   3   4   4   .   .   .   .   .   .   .   .   2   .   
  Cannons                  48   | .   1   4   14  11  .   .   .   1   5   2   .   .   3   .   .   .   .   1   6   .   
  AOE                      59   | .   .   .   17  11  7   3   .   2   .   2   4   .   2   5   .   .   .   2   2   2   
Classes Destroyed          19   | .   5   2   6   2   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   1   
  Worker                   7    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Builder                  8    | .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Hauler                   11   | .   2   .   3   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   
  Recycler                 8    | .   .   .   2   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Watcher                  9    | .   2   .   2   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Swarmer                  52   | .   9   1   4   13  3   3   .   3   .   3   4   .   .   5   .   .   .   .   4   .   
  Grunt                    62   | .   2   .   28  6   4   .   .   .   7   3   .   .   2   6   .   .   .   4   .   .   
  Brawler                  3    | .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  5    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   
  Sentry                   13   | .   .   .   3   4   .   .   .   .   1   .   .   .   .   2   .   1   .   .   1   1   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   9    | .   .   .   1   1   .   .   .   2   .   .   .   .   .   4   .   .   .   .   .   1   
  Programmer               18   | .   .   .   .   5   .   .   .   1   1   1   .   .   2   4   .   .   .   2   2   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Artisan                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               8    | .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               7    | .   .   .   .   .   .   .   .   .   .   3   4   .   .   .   .   .   .   .   .   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   4   2   8   5   7   3   .   4   2   4   4   .   2   8   .   1   .   3   6   2   
  Combat Bots Only         8    | .   4   2   8   5   7   3   .   4   2   4   4   .   2   6   .   1   .   3   4   2   
Max Kills in Single Turn   5    | .   2   1   5   3   3   2   .   2   1   2   2   .   2   4   .   1   .   1   4   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   4   3   3   2   .   2   .   2   2   .   2   2   .   .   .   1   2   2   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   
--------                   Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Hostile Shots Fired        1566  | .    58   67   158  198  36   16   .    60   87   26   3    .    81   141  .    14   .    139  131  351  
  Missed                   451   | .    12   13   40   80   11   7    .    14   25   6    1    .    23   37   .    2    .    45   37   98   
Damage Taken               20350 | .    498  1020 1844 1803 439  141  10   678  978  458  59   .    1099 1858 .    287  .    2292 2270 4616 
  Core                     3448  | .    50   147  175  132  45   15   .    54   122  33   28   .    330  217  .    48   .    531  215  1306 
  Absorbed by Shields      127   | .    .    .    72   .    .    .    .    .    .    .    .    .    .    55   .    .    .    .    .    .    
  Reduced by Siege Mode    7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    
  Ignored by Resistances   43    | .    .    .    40   .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   235   | .    80   .    83   .    .    .    .    .    .    .    .    .    .    72   .    .    .    .    .    .    
Core Remaining (%)         56    | 100  .    21   68   .    .    .    .    64   .    .    .    .    39   .    .    .    .    20   81   .    
Volleys Fired              628   | .    37   88   87   105  34   7    .    37   41   35   8    .    30   24   6    10   .    14   41   24   
  Largest                  3     | .    2    2    2    2    2    1    .    2    2    2    2    .    2    1    1    1    .    2    3    3    
  Hottest                  285   | .    112  140  140  148  145  65   .    93   130  130  130  .    155  98   98   98   .    188  285  270  
Shots Fired                1050  | .    74   170  147  183  41   7    1    49   81   69   13   .    37   24   6    10   .    21   70   47   
  Gun                      361   | .    62   120  35   50   7    .    .    21   33   15   .    .    .    .    .    .    .    .    18   .    
  Cannon                   617   | .    12   50   95   126  29   3    .    26   48   53   10   .    30   16   6    10   .    14   52   37   
  Launcher                 72    | .    .    .    17   7    5    4    1    2    .    1    3    .    7    8    .    .    .    7    .    10   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  134   | .    12   .    27   4    .    .    .    23   33   16   3    .    7    .    .    .    .    .    9    .    
  Thermal                  833   | .    33   170  104  176  36   3    .    26   48   53   10   .    30   16   6    10   .    14   61   37   
  Explosive                33    | .    .    .    16   3    5    4    1    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Electromagnetic          50    | .    29   .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    7    .    6    
  Robot Hit Streak         46    | .    6    24   26   31   46   .    .    7    29   21   5    .    10   4    .    3    .    12   9    11   
  Robot Miss Streak        7     | .    3    5    7    6    1    .    .    5    2    2    2    .    4    1    .    .    .    1    5    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        4     | .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           704   | .    36   72   107  122  33   .    .    31   69   49   6    .    12   57   .    8    7    25   37   33   
  Core Hits                451   | .    19   14   103  84   26   7    .    29   23   18   8    .    9    43   .    2    5    16   30   15   
  Critical Kills           7     | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         20    | .    1    1    1    2    .    .    .    .    1    .    .    .    .    5    .    2    .    3    3    1    
    Burn                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               6     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    
    Destroy                3     | .    .    1    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Impale                 8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    2    .    1    .    .    
Melee Attacks              163   | .    .    .    6    7    .    1    .    .    .    .    .    .    5    83   3    8    8    15   21   6    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 20    | .    .    .    6    7    .    1    .    .    .    .    .    .    5    1    .    .    .    .    .    .    
  Piercing                 143   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    82   3    8    8    15   21   6    
  Sneak Attacks            8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    
Damage Inflicted           27594 | .    622  1081 4741 3715 1525 181  .    750  1758 1477 378  .    836  3133 .    316  606  1306 3075 2094 
  Guns                     4444  | .    454  724  524  1135 189  .    .    249  616  292  .    .    .    .    .    .    .    .    261  .    
  Cannons                  10035 | .    85   357  1774 1715 675  .    .    292  1142 1003 135  .    318  137  .    32   .    399  1109 862  
  Explosions               8933  | .    83   .    2266 861  661  181  .    209  .    182  243  .    518  653  .    .    .    434  1554 1088 
  Melee                    4177  | .    .    .    177  .    .    .    .    .    .    .    .    .    .    2343 .    284  606  473  151  143  
  Ramming                  5     | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  3982  | .    85   .    810  546  .    .    .    458  616  474  243  .    518  .    .    .    .    .    232  .    
  Thermal                  12380 | .    322  1081 1760 2850 864  .    .    292  1142 1003 135  .    318  182  .    32   .    399  1138 862  
  Explosive                5403  | .    .    .    1994 315  661  181  .    .    .    .    .    .    .    .    .    .    .    .    1482 770  
  Electromagnetic          1647  | .    215  .    .    .    .    .    .    .    .    .    .    .    .    608  .    .    .    434  72   318  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 177   | .    .    .    177  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 4000  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2343 .    284  606  473  151  143  
Highest Corruption         43    | .    .    .    .    13   11   11   11   .    .    .    .    .    1    3    3    3    3    43   3    7    
  Average Corruption       5     | .    .    .    .    8    10   11   11   .    .    .    .    .    1    2    3    3    3    9    2    7    
  Corruption Purged        3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       6     | .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  178   | .    .    .    .    50   19   14   6    .    .    .    .    .    15   19   5    7    5    25   11   2    
    Message Errors         44    | .    .    .    .    7    3    4    1    .    .    .    .    .    7    7    1    3    3    6    2    .    
    Matter Fused           45    | .    .    .    .    11   3    2    1    .    .    .    .    .    3    5    2    2    2    10   4    .    
    Heat Flow Errors       17    | .    .    .    .    4    2    3    2    .    .    .    .    .    1    1    1    1    .    .    2    .    
    Energy Discharges      26    | .    .    .    .    10   3    3    1    .    .    .    .    .    .    4    1    .    .    2    1    1    
    Parts Rejected         3     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      19    | .    .    .    .    5    6    1    .    .    .    .    .    .    .    2    .    .    .    3    1    1    
    Data Loss (major)      3     | .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Misfires               12    | .    .    .    .    7    .    .    1    .    .    .    .    .    2    .    .    .    .    1    1    .    
    Alerts                 4     | .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          4     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1193  | .    4    .    41   43   74   .    .    29   20   259  26   .    15   299  .    1    106  73   136  67   
  Projectiles              569   | .    .    .    21   38   59   .    .    .    20   255  26   .    15   .    .    .    .    32   70   33   
  Explosions               143   | .    4    .    20   5    15   .    .    29   .    4    .    .    .    .    .    .    .    .    66   .    
  Melee                    481   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    299  .    1    106  41   .    34   
Knockbacks                 21    | .    1    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  19    | .    1    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Secondary                2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      652   | .    99   .    70   .    70   .    11   .    .    31   30   .    37   .    .    .    .    11   244  49   
  Shots                    18    | .    2    .    4    .    2    .    1    .    .    1    1    .    1    .    .    .    .    1    3    2    
  Rammed                   2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        414   | .    275  174  117  414  235  251  197  249  403  7    .    .    112  199  162  143  .    344  226  270  
  Average Temperature      75    | .    88   42   29   83   69   88   87   100  122  4    .    .    35   64   47   47   .    118  84   83   
  Received Heat Transfer   5190  | .    78   150  1042 267  117  .    .    .    378  81   .    .    459  224  .    72   .    782  376  1164 
  Effects                  1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Total Turns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Longest Duration         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Fried              5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    2    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              6     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    
  Combat Hostiles          5     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    
  Parts Melted             36    | .    .    2    4    17   2    .    .    .    .    2    .    .    .    .    .    .    .    5    3    1    
  Heat Transferred         18142 | .    642  1478 2693 5163 1276 .    .    370  1554 1332 185  .    407  274  .    50   .    535  1258 925  
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res 
Peak Influence             896  | .   373 .   896 539 .   .   .   .   171 .   .   .   .   456 .   .   .   .   559 391 
  Initial                  407  | .   .   .   .   407 .   .   .   .   .   .   .   .   .   54  .   .   .   .   150 223 
  Average                  216  | .   181 .   331 306 .   .   .   .   50  .   .   .   .   151 .   .   .   .   186 260 
Maximum Alert Level        3    | .   1   .   3   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   1   
  Low Security (%)         51   | .   64  .   46  15  .   .   .   .   100 .   .   .   .   75  .   .   .   .   57  .   
  Level 1                  33   | .   35  .   9   59  .   .   .   .   .   .   .   .   .   16  .   .   .   .   38  100 
  Level 2                  13   | .   .   .   35  24  .   .   .   .   .   .   .   .   .   8   .   .   .   .   4   .   
  Level 3                  1    | .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   .   .   7   6   .   .   .   .   3   .   .   .   .   7   .   .   .   1   2   3   
  Investigation            3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Extermination            9    | .   .   .   .   4   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   1   
  Reinforcement            9    | .   .   .   2   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   2   
  Assault                  3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Garrison                 5    | .   .   .   2   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res 
Distress Signals           7    | .   .   .   3   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              287  | .   15  26  51  49  8   4   1   4   13  8   5   .   9   28  .   1   .   20  22  23  
  Peak Tracking Total      8    | .   5   6   7   5   6   4   1   2   6   4   4   .   4   7   .   1   .   8   5   8   
  Tactical Retreats        19   | .   2   1   4   4   1   .   .   .   2   .   .   .   1   1   .   .   .   1   .   2   

 Traps                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res 
Traps Triggered            13   | .   .   1   .   5   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
----------                 Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res 
Machines Disabled          26   | .   6   1   1   1   2   .   .   .   .   .   .   .   1   3   .   .   .   .   11  .   
  Max in Single Turn       4    | .   4   1   1   1   1   .   .   .   .   .   .   .   1   2   .   .   .   .   2   .   
  Garrison Access          5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res 
Machines Accessed          51   | .   5   2   5   8   2   1   .   .   4   .   .   4   1   10  .   .   4   .   4   1   
  Terminals                28   | .   4   .   4   7   1   1   .   .   3   .   .   .   .   6   .   .   .   .   2   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   1   
Total Hacks                176  | .   11  4   24  23  7   1   .   .   5   .   .   27  1   45  .   .   17  .   9   2   
  Successful               111  | .   7   4   10  11  7   1   .   .   1   .   .   27  1   21  .   .   17  .   3   1   
  Failed                   64   | .   4   .   14  12  .   .   .   .   4   .   .   .   .   23  .   .   .   .   6   1   
    Catastrophic           15   | .   1   .   2   2   .   .   .   .   2   .   .   .   .   6   .   .   .   .   2   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Manual                   77   | .   9   .   20  10  .   .   .   .   2   .   .   .   .   31  .   .   .   .   5   .   
  Terminals                100  | .   9   .   20  21  6   1   .   .   3   .   .   .   .   34  .   .   .   .   6   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          16   | .   2   .   4   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   2   
Terminal Hacks             79   | .   1   4   4   7   7   1   .   .   1   .   .   27  1   9   .   .   17  .   .   .   
  Record                   28   | .   .   3   .   1   6   1   .   .   .   .   .   11  1   .   .   .   5   .   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   4   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   
  Robot Analysis           9    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   4   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       10   | .   2   .   3   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Scan Component           6    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Repair                   4    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   
  Seal Access              5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   
Unauthorized Hacks         16   | .   4   .   3   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   
  Terminals                16   | .   4   .   3   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 15   | .   3   .   3   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   4   .   5   7   .   .   .   .   3   .   .   .   .   6   .   .   .   .   3   1   
  Full Trace Events        3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   3   .   .   .   .   4   .   1   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   26   | .   .   .   .   .   .   .   13  .   .   .   .   9   .   .   .   .   4   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Time                     105  | .   26  .   26  .   .   .   .   .   .   .   .   .   .   53  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
------------               Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
--------                   Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res 
Total Allies               2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Largest Group            1    | .   1   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Highest-Rated Group      96   | .   10  10  .   .   .   .   .   .   .   .   .   .   96  96  .   .   .   .   .   .   
  Highest-Rated Ally       96   | .   10  10  .   .   .   .   .   .   .   .   .   .   96  96  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               27   | .   .   .   .   .   .   .   .   .   .   .   .   .   16  11  .   .   .   .   .   .   
  Total Damage             1078 | .   .   .   .   .   .   .   .   .   .   .   .   .   708 370 .   .   .   .   .   .   
  Kills                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res 
Robot Analysis Total       9    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   4   .   .   .   
Derelict Logs Recovered    14   | .   .   2   .   .   1   1   1   1   .   2   2   .   2   .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         89   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   69  20  
  Items                    89   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   69  20  

 Exploration                     | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   
-------------              Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Turns Passed               20564 | .    1250 2524 1142 2611 495  380  1111 1688 1151 1084 327  91   1296 1817 380  423  312  884  1210 388  
Spaces Moved               10517 | 1    722  1920 535  1279 245  214  662  371  447  439  252  83   427  998  182  250  156  411  755  168  
  Core                     201   | .    .    .    .    .    .    .    .    .    .    .    .    .    14   18   .    .    .    40   117  12   
  Treads                   3920  | .    .    .    222  1279 245  214  662  371  107  .    .    .    .    .    .    .    66   294  304  156  
  Legs                     2331  | 1    96   .    .    .    .    .    .    .    340  244  .    .    .    833  182  250  90   66   229  .    
  Wheels                   3453  | .    626  1920 313  .    .    .    .    .    .    .    217  83   42   147  .    .    .    .    105  .    
  Hover                    322   | .    .    .    .    .    .    .    .    .    .    195  35   .    81   .    .    .    .    11   .    .    
  Flight                   290   | .    .    .    .    .    .    .    .    .    .    .    .    .    290  .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  90   90   105  158  166  166  166  163  190  190  95   110  95   95   120  120  160  50   50   50   
  Average Speed            144   | 120  103  113  134  159  166  166  166  211  218  220  114  110  161  128  120  137  177  153  113  148  
  Slowest Speed            550   | 120  120  130  232  166  166  166  166  245  410  330  190  110  550  400  120  190  190  500  183  400  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 2    74   93   43   48   51   45   81   54   13   64   52   69   58   22   43   44   60   64   26   6    
  Regions Visited          20
    Branch Regions         13
  Pre-discovered Areas     6     | .    .    1    .    .    .    .    .    .    .    .    .    1    1    .    .    .    3    .    .    .    
  Known Exits Taken        17    | .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             38    | .    .    16   .    .    2    3    4    3    .    2    3    .    1    .    .    1    .    3    .    .    
Spaces Dug                 152   | .    .    25   11   18   1    1    .    6    .    .    .    .    13   25   9    9    .    1    25   8    
Terrain Destroyed          790   | .    65   30   114  61   22   29   7    42   2    18   64   .    108  32   9    9    .    3    117  58   
  Melee                    48    | .    .    .    .    7    .    1    .    .    .    .    .    .    4    14   3    .    .    1    17   1    
  Projectile               144   | .    .    30   16   14   1    .    .    7    2    5    1    .    11   11   6    9    .    2    18   11   
  AOE                      598   | .    65   .    98   40   21   28   7    35   .    13   63   .    93   7    .    .    .    .    82   46   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   
---------                  Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Total                      14592 | .    1155 2094 806  1654 287  230  677  1226 539  486  275  82   985  1396 332  306  183  613  1007 259  
  Wait                     2665  | .    359  19   80   176  .    1    2    807  13   1    7    .    503  216  140  35   4    142  130  30   
  Move                     10497 | .    721  1919 534  1278 244  213  661  370  446  438  251  82   426  997  181  249  155  410  754  168  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  131   | .    14   16   17   22   .    3    3    2    5    .    3    .    3    13   .    .    5    6    12   7    
  Fast Attach              143   | .    6    14   18   6    .    1    4    1    13   5    3    .    4    31   .    .    3    6    23   5    
  Attach                   62    | .    1    1    9    7    1    2    .    2    5    2    .    .    6    2    .    2    2    4    4    12   
  Detach                   30    | .    2    2    2    1    .    1    .    1    3    .    .    .    1    4    .    .    1    1    9    2    
  Swap                     120   | .    4    3    19   25   8    1    .    4    7    3    2    .    6    21   2    2    .    10   3    .    
  Drop                     158   | .    11   20   34   26   .    .    7    2    6    2    1    .    1    23   .    .    6    5    10   4    
  Fire                     628   | .    37   88   87   105  34   7    .    37   41   35   8    .    30   24   6    10   .    14   41   24   
  Melee                    144   | .    .    .    6    7    .    1    .    .    .    .    .    .    5    65   3    8    7    15   21   6    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            12    | .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 7 exits: *Fac x3 / *Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res x2)
-3/Research (discovered 2 exits: [*Res] / Qua)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   243 | -10/Materials      | Discovered new exit (range 5)
   330 | -10/Materials      | Build established: Mutant
   498 | -10/Materials      | Discovered new exit (range 10)
   526 | -10/Materials      | Repaired Lgt. Armor Plating
   538 | -10/Materials      | Discovered new exit (range 10)
  1230 | -10/Materials      | Discovered new exit (range 4)
  1251 | -10/Materials      | Entered Subcaves
  1251 | -10/Subcaves       | Accompanied by 1 ally
  1288 | -10/Subcaves       | Discovered new exit (range 10)
  1419 | -10/Subcaves       | Ambushed by swarm of Subdwellers
  1555 | -10/Subcaves       | Discovered new exit (range 11)
  1823 | -10/Subcaves       | Learned Materials emergency access door positions
  1838 | -10/Subcaves       | Core integrity fell below 50%
  1868 | -10/Subcaves       | Learned Materials security intel
  2016 | -10/Subcaves       | Build established: Subdweller-Mutant
  2314 | -10/Subcaves       | Disturbed a concealed Subdweller
  2345 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  2411 | -10/Subcaves       | Discovered new exit (range 9)
  2623 | -10/Subcaves       | Visited Clippyterm
  2626 | -10/Subcaves       | Learned location of Deep Caves (-7)
  2675 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Power Source
  2677 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Beam Cannon
  3420 | -10/Subcaves       | Visited 4L-MR0's lab
  3434 | -10/Subcaves       | Found Rainbow Chip
  3533 | -10/Subcaves       | Ambushed by Subdweller buried in earth
  3775 | -10/Subcaves       | Entered Materials
  3775 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  3904 | -8/Materials       | Lost 3 parts (1p1n1u)
  4308 | -8/Materials       | Identified exit to Factory
  4324 | -8/Materials       | Build established: Mutant
  4434 | -8/Materials       | Destroyed 8 combat bots
  4575 | -8/Materials       | First assault squad dispatched
  4777 | -8/Materials       | Repaired Broken Adv. Treads
  4803 | -8/Materials       | Garrison activated, responded to threat
  4914 | -8/Materials       | Garrison activated, responded to threat
  4917 | -8/Materials       | Entered Factory
  4917 | -7/Factory         | Evolved 2 slots: Utility x2
  5038 | -7/Factory         | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon
  5038 | -7/Factory         | Found Powered Armor
  5142 | -7/Factory         | Discovered new exit (range 8)
  5263 | -7/Factory         | Discovered new exit (range 17)
  5313 | -7/Factory         | Identified exit to Factory
  5330 | -7/Factory         | Build established: Scavenger-Assassin
  5721 | -7/Factory         | Discovered new exit (range 16)
  5745 | -7/Factory         | Identified exit to Storage
  5905 | -7/Factory         | Garrison activated, responded to threat
  6566 | -7/Factory         | System corruption reached 10%
  6839 | -7/Factory         | Identified exit to Lower Caves
  6910 | -7/Factory         | Discovered exit to Factory (range 11)
  7066 | -7/Factory         | Garrison activated, responded to threat
  7447 | -7/Factory         | Discovered exit to Factory (range 13)
  7528 | -7/Factory         | Entered Lower Caves
  7827 | -7/Lower Caves     | Build established: Scavenger-Skirmisher
  7873 | -7/Lower Caves     | Learned 4 Factory zone layouts
  7891 | -7/Lower Caves     | Attracted the attention of an 0b10 base
  7925 | -7/Lower Caves     | Destroyed 7 combat bots
  7943 | -7/Lower Caves     | Learned Factory emergency access door positions
  7943 | -7/Lower Caves     | Learned Factory stockpile data
  7943 | -7/Lower Caves     | Learned Research security intel
  7943 | -7/Lower Caves     | Learned Factory garrison access intel
  8010 | -7/Lower Caves     | Discovered new exit (range 9)
  8021 | -7/Lower Caves     | Identified exit to Lower Caves
  8023 | -7/Lower Caves     | Entered another Lower Caves area
  8303 | -7/Lower Caves     | Identified exit to Zion
  8403 | -7/Lower Caves     | Entered Zion
  8457 | -7/Zion            | Discovered new exit (range 16)
  8539 | -7/Zion            | Found Prototype Device
  8539 | -7/Zion            | Identified Phasing AFG
  8562 | -7/Zion            | Build established: Assassin
  8574 | -7/Zion            | System corruption cleaned by Quarantine Array
  8624 | -7/Zion            | Learned Factory emergency access door positions
  8760 | -7/Zion            | Learned Factory security intel
  9338 | -7/Zion            | Given A8's code to call for help
  9513 | -7/Zion            | Identified exit to Proximity Caves
  9514 | -7/Zion            | Entered Proximity Caves
  9857 | -6/Proximity Caves | Build established: Derelict-Mutant
 11178 | -6/Proximity Caves | Discovered exit to Factory (range 10)
 11202 | -6/Proximity Caves | Entered Factory
 11202 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11207 | -6/Factory         | Loaded intel: 4 garrison access locations
 11830 | -6/Factory         | Build established: Scavenger-Skirmisher
 11919 | -6/Factory         | Garrison activated, responded to threat
 12050 | -6/Factory         | Lost 3 parts (1p1n1u)
 12194 | -6/Factory         | Build established: Scavenger-Mutant
 12216 | -6/Factory         | Cargo convoy interrupted
 12222 | -6/Factory         | Discovered new exit (range 16)
 12249 | -6/Factory         | Identified exit to Lower Caves
 12353 | -6/Factory         | Entered Lower Caves
 12380 | -6/Lower Caves     | Learned 4 Factory zone layouts
 12556 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12985 | -6/Lower Caves     | Build established: Mutant
 13066 | -6/Lower Caves     | Identified exit to Lower Caves
 13308 | -6/Lower Caves     | Build established: Scavenger-Mutant
 13437 | -6/Lower Caves     | Entered another Lower Caves area
 13530 | -6/Lower Caves     | Discovered new exit (range 5)
 13535 | -6/Lower Caves     | Identified exit to Factory
 13582 | -6/Lower Caves     | Learned 4 Factory zone layouts
 13754 | -6/Lower Caves     | Discovered new exit (range 8)
 13762 | -6/Lower Caves     | Identified exit to Data Miner
 13764 | -6/Lower Caves     | Entered Data Miner
 13764 | -6/Data Miner      | Discovered new exit (range 6)
 13785 | -6/Data Miner      | Met Data Miner
 13806 | -6/Data Miner      | Learned location of Section 7 (-3)
 13806 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 13827 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 13854 | -6/Data Miner      | Identified exit to Proximity Caves
 13855 | -6/Data Miner      | Entered Proximity Caves
 13892 | -5/Proximity Caves | Lost 3 parts (2n1u)
 14221 | -5/Proximity Caves | Lost 4 parts (1n1u2w)
 14320 | -5/Proximity Caves | Build established: Derelict-Mutant
 14348 | -5/Proximity Caves | Found Alien Artifact
 14348 | -5/Proximity Caves | Identified Dimensional Node Initializer
 14348 | -5/Proximity Caves | Initialized slip node
 14455 | -5/Proximity Caves | Spotted B-75 Beast
 15041 | -5/Proximity Caves | Escorted by Enhanced Grunt
 15063 | -5/Proximity Caves | Core integrity fell below 50%
 15085 | -5/Proximity Caves | Lost 7 parts (2p1n3u1w)
 15151 | -5/Proximity Caves | Entered Factory
 15151 | -5/Factory         | Accompanied by 1 ally
 15151 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 15152 | -5/Factory         | Identified exit to Upper Caves
 15152 | -5/Factory         | Identified exit to Extension
 15256 | -5/Factory         | Incoming investigation squad redirected
 15267 | -5/Factory         | Repaired Structural Scanner
 15309 | -5/Factory         | Repaired Com. Ion Cannon
 15691 | -5/Factory         | Build established: Hacker-Gladiator
 16825 | -5/Factory         | Central database locked down
 16951 | -5/Factory         | First assault squad dispatched
 16968 | -5/Factory         | Entered Upper Caves
 17341 | -5/Upper Caves     | Discovered new exit (range 7)
 17347 | -5/Upper Caves     | Identified exit to Upper Caves
 17348 | -5/Upper Caves     | Entered another Upper Caves area
 17363 | -5/Upper Caves     | Discovered new exit (range 13)
 17366 | -5/Upper Caves     | Encountered a Warlord checkpoint
 17377 | -5/Upper Caves     | Identified exit to Factory
 17625 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 17745 | -5/Upper Caves     | Discovered new exit (range 13)
 17766 | -5/Upper Caves     | Identified exit to Zhirov
 17771 | -5/Upper Caves     | Entered Zhirov
 17771 | -5/Zhirov          | Discovered new exit (range 3)
 17806 | -5/Zhirov          | Met Zhirov
 17840 | -5/Zhirov          | Learned location of Quarantine (-3)
 17840 | -5/Zhirov          | Learned location of Testing (-2)
 17840 | -5/Zhirov          | Learned location of Command (-1)
 17857 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 17888 | -5/Zhirov          | Found Alien Artifact
 17888 | -5/Zhirov          | Identified Integrated Dissipator
 17888 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 17911 | -5/Zhirov          | Found Alien Artifact
 18082 | -5/Zhirov          | Identified exit to Proximity Caves
 18083 | -5/Zhirov          | Entered Proximity Caves
 18085 | -4/Proximity Caves | Spotter reported a threat
 18135 | -4/Proximity Caves | Spotted B-86 Titan
 18516 | -4/Proximity Caves | Destroyed B-86 Titan
 18811 | -4/Proximity Caves | System corruption reached 10%
 18828 | -4/Proximity Caves | System corruption reached 30%
 18874 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 18927 | -4/Proximity Caves | Core integrity fell below 50%
 18967 | -4/Proximity Caves | Entered Factory
 18967 | -4/Factory         | Evolved 2 slots: Propulsion x2
 18972 | -4/Factory         | Lost 10 parts (1p3n2u4w)
 18997 | -4/Factory         | Spotted B-86 Titan
 19078 | -4/Factory         | Build established: Hacker-Mutant
 19212 | -4/Factory         | Found Quantum Capacitor
 19552 | -4/Factory         | Build established: Hacker-Assassin
 19875 | -4/Factory         | Discovered new exit (range 4)
 19879 | -4/Factory         | Identified exit to Research
 19924 | -4/Factory         | Discovered exit to Research (range 22)
 20006 | -4/Factory         | Build established: Hacker-Skirmisher
 20177 | -4/Factory         | Entered Research
 20177 | -3/Research        | Evolved 2 slots: Utility x2
 20178 | -3/Research        | Identified exit to Quarantine
 20438 | -3/Research        | Discovered new exit (range 9)
 20533 | -3/Research        | Core integrity fell below 50%
 20550 | -3/Research        | Core integrity fell below 20%
 20563 | -3/Research        | Found Gamma Bomb Array
 20565 | -3/Research        | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
20549_ Penetrated by Slug.
20549_ Slug penetrates Wall. <x2>
20552_ Penetrated by Slug.
20552_ Acquired Prototype Launcher.
20552_ Identified Tiamat Missile Launcher.
20553_ Slug penetrates Wall.
20553_ X-77 Beamer destroyed.
20553_ H-77 Assassin destroyed.
20555_ Penetrated by Slug. <x3>
20555_ Slug penetrates Wall.
20557_ System corrupted: Energy discharge (-28).
20558_ Slug penetrates Wall.
20558_ Penetrated by Slug.
20558_ Slug penetrates Wall.
20560_ Penetrated by Slug. <x3>
20561_ Slug penetrates Wall.
20561_ Tiamat Missile Launcher destroyed.
20563_ Acquired Gamma Bomb Array.
20564_ Penetrated by Slug.
20564_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????????#^   |
| ??????????????????????????????????????????????#    |
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| ??????????????##              %""   ###########    |
| ??????????????#          h![[  ""   #         #    |
| ???????????????#   <     =%= %=S    #         #    |
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| ?????????????????????#  !   "       "         #    |
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| ???????????????????????#   #??????# # ##??????#    |
| ???????????????????????# @!#???????# ##???????#    |
| ???????????????????????#####???????###????????#    |
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| ??????????????????????????????????????????????#    |
| ??????????????????????????????????????????????#    |
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| ??????????????????????????????????????????????#    |
| ??????????????????????????????????????????????#    |
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| ??????????????????????????????????????????????#### |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????????????????###### |
| ????????????????????????????????????????????#      |
| ????????????????????????????????????????????#      |
| ????????????????????????????????????????????#      |
| ????????????????????????????????????????????# =    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           97
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            600
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
Additional Mass Support    12
Armor Coverage             800
Resistance: TH             25
Resistance: EM             15
Evasion (%)                55
Targeting Accuracy         8
Melee Accuracy             8
Recoil Reduction           6
Particle Charging          20
Offensive Hacking          14
Defensive Hacking          38
Authchip Count             1

 Item Schematics 
-----------------
                Mak. Laser | -7/Zion       | Archive
          Hvy. Flak Cannon | -7/Zion       | Archive
           Hvy. Ion Cannon | -7/Zion       | Archive
              Phase Cannon | -7/Zion       | Archive
             Weapon Cycler | -7/Zion       | Archive
      Adv. Terrain Scanner | -7/Zion       | Archive
             Matter Filter | -7/Zion       | Archive
        Lrn. Proton Cannon | -7/Zion       | Archive
               Tesla Rifle | -7/Zion       | Archive
             Phase Shifter | -7/Zion       | Archive
              Focal Shield | -7/Zion       | Archive
                Mak. Spear | -7/Zion       | Archive
          Mak. Flight Unit | -7/Zion       | Archive
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
     Enh. Flexi-carbon Leg | -6/Data Miner | Free
        Prc. Matter Filter | -6/Data Miner | Free
          Enh. Force Rifle | -6/Data Miner | Free
 Imp. Gyrokinetic Inverter | -6/Data Miner | Free
         Quantum Capacitor | -6/Data Miner | Free
         Hvy. Gauss Cannon | -6/Data Miner | Free
     Adv. Coolant Injector | -6/Data Miner | Free
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
   G-47 Trooper | -7/Zion       | Archive
     M-28 Smith | -7/Zion       | Archive
      K-01 Serf | -7/Zion       | Archive
   G-50 Soldier | -6/Data Miner | Free
    C-35 Carver | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
 A-27 Freighter | -6/Data Miner | Free
    H-66 Slayer | -5/Factory    | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Integrated Dissipator

 Achievements 
--------------
Decoder Ring

 Challenges 
------------
None

 Game 
------
Seed              LightningAssembledStorage
  Manual?         0
Play Time         02:47:52
  Cumulative      122.3 hours
  Start           2024.04.13 @ 20:27:34
  End             2024.04.13 @ 23:35:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          113
  Rogue           113
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             52
Gallery%          70
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a9494a5d-b50e-478e-a341-e45c40ceb421