Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.10 @ 11:03:55 Player: Fracture Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (14) 70 Value Destroyed (362) 362 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-76) -76 TOTAL SCORE: 2556 Bonus ------- Follower Combat Kills 101 Friendly Fire -177 Cogmind --------- Core Integrity 127/550 Matter 147/300 Energy 52/100 System Corruption 0% Temperature Critical (642) Movement Core (50) Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Terrain Scan Processor Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Carbon-fiber Leg Titanium Leg Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Terrain Scan Processor Targeting Computer Actuator Array Medium Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Beamcaster Welding Torch > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Beam Rifle [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Terrain Scan Processor Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Beamcaster Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Welding Torch Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Slots Evolved 4 | . . . 2 . 2 . Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 3 | . . . 2 . 1 . Weapon . | . . . . . . . Parts Attached 49 | 8 2 9 . 22 4 4 Power 8 | 1 . 3 . 3 1 . Engine 7 | 1 . 3 . 2 1 . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 13 | 3 2 2 . 6 . . Treads 2 | . 2 . . . . . Leg 6 | . . 2 . 4 . . Wheel 5 | 3 . . . 2 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 . 1 . 9 2 . Device 4 | . . . . 3 1 . Storage 1 | 1 . . . . . . Processor 5 | . . 1 . 3 1 . Hackware . | . . . . . . . Protection 3 | . . . . 3 . . Artifact . | . . . . . . . Weapon 15 | 3 . 3 . 4 1 4 Energy Gun 4 | . . . . 1 1 2 Energy Cannon . | . . . . . . . Ballistic Gun 5 | 3 . 2 . . . . Ballistic Cannon 3 | . . 1 . . . 2 Launcher . | . . . . . . . Special Weapon 2 | . . . . 2 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes . | . . . . . . . Parts Lost 24 | . . 3 . 12 . 9 Power 6 | . . 2 . 2 . 2 Propulsion 5 | . . . . 3 . 2 Utility 6 | . . . . 4 . 2 Weapon 7 | . . 1 . 3 . 3 Highest Loss Streak 11 | . . 1 . 11 . 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 80 | . 85 81 77 74 82 84 Engine 10 | . 14 12 11 6 11 15 Core 1 | . . . . 3 . . Treads 5 | . 11 10 . . . . Leg 16 | . . 17 22 20 18 17 Wheel 1 | . 16 . . . . . Device 2 | . . . . 10 . . Storage 8 | . 14 14 11 1 . . Processor 7 | . . 1 11 12 17 18 Protection 2 | . . . . 1 18 16 Energy Gun 3 | . . . . 9 8 8 Ballistic Gun 10 | . 28 16 11 1 . . Ballistic Cannon 5 | . . 8 11 1 . 5 Special Weapon 2 | . . . . 5 9 2 Naked Turns 9 | . . . . 9 . . Heaviest Build 30 | 14 14 14 14 21 26 30 Greatest Support 40 | 32 40 40 20 32 30 30 Greatest Overweight (x) 5 | 1 . . . 5 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 Average Capacity 6 | 7 8 8 8 5 5 5 Most Carried 8 | 8 8 8 7 6 5 5 Average Carried 4 | 5 6 4 6 3 3 3 Final Capacity 8 | 8 8 8 8 5 5 5 Final Carried 7 | 6 7 6 7 5 3 3 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Sto Matter Collected 858 | 298 91 239 . 230 . . Remotely . | . . . . . . . Salvage Created 575 | 51 47 212 . 208 . 57 Parts 30 | 2 . 16 . 11 . 1 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Combat Hostiles Destroyed 18 | . 1 7 . 10 . . Guns 16 | . 1 5 . 10 . . Cannons 2 | . . 2 . . . . Classes Destroyed 7 | 1 1 2 . 2 . 1 Builder 1 | . . 1 . . . . Recycler 1 | 1 . . . . . . Watcher 1 | . . . . . . 1 Swarmer 3 | . . 3 . . . . Grunt 5 | . 1 4 . . . . Sentry 2 | . . . . 2 . . Assembled 8 | . . . . 8 . . Thug 1 | . . . . . . 1 Best Kill Streak 4 | 1 1 3 . 4 . 1 Combat Bots Only 4 | . 1 3 . 4 . . Max Kills in Single Turn 2 | 1 1 1 . 1 . 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Sto Damage Taken 3234 | . 86 775 . 1069 . 1304 Core 855 | . 10 98 . 324 . 423 Absorbed by Shields . | . . . . . . . Core Remaining (%) 58 | 100 . 56 . 19 . . Volleys Fired 108 | 3 12 42 1 32 . 18 Largest 2 | 2 2 2 2 2 . 2 Hottest 175 | 40 40 55 55 175 . 109 Shots Fired 164 | 6 24 65 2 39 . 28 Gun 118 | 6 24 46 1 31 . 10 Cannon 44 | . . 19 1 6 . 18 Launcher . | . . . . . . . Special 2 | . . . . 2 . . Kinetic 127 | 6 24 65 2 12 . 18 Thermal 37 | . . . . 27 . 10 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 8 | 5 6 6 1 8 . 7 Robot Miss Streak 4 | 1 4 2 1 3 . 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 102 | 5 13 35 1 26 . 22 Core Hits 39 | 1 4 13 . 12 . 9 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . 2 . 1 . . Burn 1 | . . . . 1 . . Destroy 1 | . . 1 . . . . Blast 1 | . . 1 . . . . Melee Attacks 1 | . . . . 1 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1757 | 59 159 489 8 510 18 514 Guns 1051 | 59 159 288 8 420 . 117 Cannons 665 | . . 194 . 74 . 397 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 41 | . . 7 . 16 18 . Kinetic 1214 | 59 159 482 8 109 . 397 Thermal 502 | . . . . 385 . 117 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . . 12 . . Average Corruption 11 | . . . . 11 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 29 | . . . . 29 . . Message Errors 7 | . . . . 7 . . Matter Fused 7 | . . . . 7 . . Energy Discharges 6 | . . . . 6 . . Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 2 | . . . . 2 . . Data Loss (major) 3 | . . . . 3 . . Misdirections 2 | . . . . 2 . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 34 | . . 15 . 19 . . Projectiles 34 | . . 15 . 19 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 15 | . . 2 . 2 . 11 Impact . | . . . . . . . Kinetic 14 | . . 2 . 2 . 10 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 6 | . . . . 6 . . Shots . | . . . . . . . Rammed 2 | . . . . 2 . . Targets Rammed 11 | . . 4 . 5 2 . Kicked 9 | . . 4 . 3 2 . Crushed . | . . . . . . . Highest Temperature 650 | . . 84 8 224 . 650 Average Temperature 132 | . . 41 6 80 . 247 Received Heat Transfer 1385 | . 48 390 . 380 . 567 Effects 7 | . . . . . . 7 Shutdowns 1 | . . . . . . 1 Interference 3 | . . . . . . 3 Matter Decay 1 | . . . . . . 1 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 1020 | . . . . 740 . 280 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Peak Influence 111 | 5 83 111 64 55 21 101 Initial 31 | . 3 31 17 24 21 8 Average 25 | 1 48 30 37 6 21 36 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 2 . 1 . . 2 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 2 . 1 . . . Assault 2 | . . . . . . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Distress Signals 5 | . 3 . 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 47 | . 8 7 6 13 . 13 Peak Tracking Total 11 | . 5 3 7 6 . 11 Tactical Retreats 4 | . 1 . . 3 . . Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Sto Machines Disabled 2 | . . . . 1 . 1 Max in Single Turn 1 | . . . . 1 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Machines Accessed 5 | . 1 1 1 . 2 . Terminals 3 | . 1 1 . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 14 | . 2 3 4 . 5 . Successful 10 | . 2 2 4 . 2 . Failed 4 | . . 1 . . 3 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 7 | . 2 3 . . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . . . . 3 . Scanalyzers 4 | . . . 4 . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 2 2 . . . . Record 3 | . 1 2 . . . . Locate Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . Process 1 | . . . . . 1 . Report Inventory 1 | . . . . . 1 . Scanalyzer 4 | . . . 4 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 1 1 . 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 3 | . . . . . 3 . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . 1 . . Non-combat . | . . . . . . . Combat 1 | . . . . 1 . . Robot Hacks Applied 1 | . . . . 1 . . parse_system 1 | . . . . 1 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Sto Total Allies 2 | . . . . . . 2 Largest Group 2 | . . . . . . 2 Highest-Rated Group 62 | . . . . . . 62 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 19 | . . . . . . 19 Total Damage 301 | . . . . . . 301 Kills 3 | . . . . . . 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Sto Turns Passed 2519 | 67 198 1101 148 658 159 188 Spaces Moved 1696 | 44 119 737 121 441 123 111 Core 29 | 14 . . . 15 . . Treads 271 | . 49 222 . . . . Legs 1293 | . . 515 121 423 123 111 Wheels 103 | 30 70 . . 3 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 120 120 50 120 120 Average Speed 124 | 85 124 132 120 121 120 120 Slowest Speed 300 | 100 160 160 120 300 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 5 21 86 15 66 9 20 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 1 | . . . . . . 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Total 1935 | 66 146 806 122 522 136 137 Wait 13 | . 11 . . 2 . . Move 1690 | 43 118 736 120 440 122 111 Hop . | . . . . . . . Pick Up 43 | 11 1 9 1 15 3 3 Fast Attach 4 | 2 . . . 1 1 . Attach 39 | 5 2 9 . 17 3 3 Detach 2 | . 2 . . . . . Swap 6 | 1 . . . 4 . 1 Drop 18 | 1 . 6 . 5 5 1 Fire 108 | 3 12 42 1 32 . 18 Melee 1 | . . . . 1 . . Ram 2 | . . . . 2 . . Kick 9 | . . 4 . 3 2 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: Fac x2 / *Sto) -8/Storage History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Met 8R-AWN 236 | -10/Materials | Discovered new exit (range 7) 266 | -10/Materials | Entered Mines 268 | -10/Mines | Followed 8R-AWN into the Mines 302 | -10/Mines | Build established: Mutant 624 | -10/Mines | Discovered new exit (range 5) 949 | -10/Mines | Discovered new exit (range 8) 991 | -10/Mines | Discovered new exit (range 11) 1367 | -10/Mines | Entered Materials 1367 | -9/Materials | Evolved 2 slots: Utility x2 1496 | -9/Materials | Discovered new exit (range 16) 1515 | -9/Materials | Entered Mines 1516 | -9/Mines | Assembled infested the area 1521 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1574 | -9/Mines | System corruption reached 10% 1589 | -9/Mines | Core integrity fell below 50% 1637 | -9/Mines | Lost 11 parts (1p3n4u3w) 1639 | -9/Mines | Learned location of 1 exit from Materials 1920 | -9/Mines | Build established: Scavenger-Mutant 2097 | -9/Mines | Discovered new exit (range 14) 2119 | -9/Mines | Core integrity fell below 20% 2173 | -9/Mines | Entered Materials 2173 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2174 | -8/Materials | Identified exit to Factory 2252 | -8/Materials | Discovered new exit (range 15) 2332 | -8/Materials | Entered Storage 2386 | -8/Storage | Met a pair of Derelict thieves 2517 | -8/Storage | Core integrity fell below 50% 2520 | -8/Storage | Self-destructed Last Messages --------------- 02500_ G-50 Soldier knocked back. 02501_ Critical hit (Burn: +37). 02503_ G-50 Soldier knocked back. 02505_ Med. Armor Plating destroyed. 02506_ Power failure, Imp. Ion Engine shutdown. 02506_ Imp. Ion Engine destroyed. 02511_ Flexi-carbon Leg destroyed. 02513_ Overheating: Core damaged (-93). 02513_ Aluminum Leg destroyed. 02513_ Critical hit (Burn: +37). 02515_ Overheating: Matter decay (-26). 02515_ L-31 Rogue knocked back. 02515_ Hrd. Light Armor Plating destroyed. 02515_ Critical hit (Burn: +37). 02516_ Overheating: Core damaged (-66). 02516_ Particle Gun destroyed. 02516_ Assault Cannon destroyed. 02519_ Assault Cannon severed. 02519_ Beam Rifle destroyed. 02520_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????####??????????????????? | | ??????????????????????????? #??????????????????? | | ?????????? ?????????????? #??????????????????? | | ?????????# ?????????????# #??????????????????? | | ?????????# ?????????????# ^#??????????????????? | | ?????????# ?????????????# #??????????????????? | | ?????????# #????????????+ #??????????????????? | | ?????????# #????????????# #??????????????????? | | ?????????# #????????????# #??????????????????? | | ?????????# #????????????# #??????????????????? | | ?????????# #???????????## ##?????????????????? | | ?????????# ###########?# ######## ###??????? | | ?????????# # [### ??????? | | ?????????# # """ %[ /[ ??????? | | ?????????# # "?""""=%###g ??????? | | ?????????# # "????"%[###g #####+##??????????? | | ?????????# + "????"*!##g##i####????????????????? | | ?????????# # """"?"%%#g@ g k [#????????????????? | | ?????????# # """!%##lg"" % #????????????????? | | ?????????# # !%[##%g "% #????????????????? | | ?######??# #######+#### "g" #????????????????? | | ?#] | #### #?????# #??# i #????????????????? | | ?# ] #T## #?????# #??# #????????????????? | | ?# " + ####### ##########+#????????????????? | | ?#[ # ???? ???????????????? | | ?# [ " # ???? ??????????????? | | ?#[[ !# # ############???????## ??????????????? | | ?######### #???????????????????????????????????? | | ?????????# ###########?????????????????????????? | | ?????????# # [ #?????????????????????????? | | ?????????# # #?????????????????????????? | | ??######## # #?????????????????????????? | | ??# # """ """ #?????????????????????????? | | ??# + """ """ #?????????????????????????? | | ??# # """ """ #?????????????????????????? | | ??############ #?????????????????????????? | | ?????????????# #?????????????????????????? | | ?????????????###########?????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 160 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab I Survived The Infestation System Compromised Challenges ------------ None Game ------ Seed LegImpactLauncher Manual? 0 Play Time 00:41:22 Cumulative 2.4 hours Start 2022.04.10 @ 10:26:08 End 2022.04.10 @ 11:03:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6969f513-90de-4e12-ae72-14365e41abf0